Difference between revisions of "Unarmed/Treasure Effects"
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See also: [[Unarmed/Treasure Effects:By Ability]] | See also: [[Unarmed/Treasure Effects:By Ability]] | ||
− | <!-- This table is from patch | + | <!-- This table is from patch v284, June 09, 2017 --> |
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
− | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | + | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers |
|- | |- | ||
| Martial || of Deadly Fists || <b>Tier 7</b> - Unarmed Base Damage +23% || Head, MainHand || {{Spoiler| | | Martial || of Deadly Fists || <b>Tier 7</b> - Unarmed Base Damage +23% || Head, MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Unarmed Damage +3 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Unarmed Base Damage +8% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Unarmed Base Damage +11% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Unarmed Base Damage +14% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Unarmed Base Damage +17% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Unarmed Base Damage +20% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Unarmed Base Damage +23% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Punching || of Punches || <b>Tier 7</b> - Jab and Infuriating Fist Damage +56 || Chest, Feet || {{Spoiler| | | Punching || of Punches || <b>Tier 7</b> - Jab and Infuriating Fist Damage +56 || Chest, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Jab and Infuriating Fist Damage +8 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Jab and Infuriating Fist Damage +16 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Jab and Infuriating Fist Damage +24 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Jab and Infuriating Fist Damage +32 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Jab and Infuriating Fist Damage +40 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Jab and Infuriating Fist Damage +48 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Jab and Infuriating Fist Damage +56 | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Refreshing Punches || <b>Tier 7</b> - Punch, Jab, and Infuriating Fist restore 16 Health to you || OffHand, Ring || {{Spoiler| | + | | || of Refreshing Punches || <b>Tier 7</b> - Punch, Jab, and Infuriating Fist restore 16 Health to you || OffHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Punch, Jab, and Infuriating Fist restore 3 Health to you | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Punch, Jab, and Infuriating Fist restore 5 Health to you | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Punch, Jab, and Infuriating Fist restore 7 Health to you | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Punch, Jab, and Infuriating Fist restore 9 Health to you | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Punch, Jab, and Infuriating Fist restore 12 Health to you | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Punch, Jab, and Infuriating Fist restore 14 Health to you | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Punch, Jab, and Infuriating Fist restore 16 Health to you | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Knee-Kicking || <b>Tier 14</b> - Knee Kick Damage +52% || Chest, Feet || {{Spoiler| | + | | || of Knee-Kicking || <b>Tier 14</b> - Knee Kick Damage +52% || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Knee Kick Damage +7% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Knee Kick Damage +10% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Knee Kick Damage +13% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Knee Kick Damage +16% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Knee Kick Damage +19% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Knee Kick Damage +22% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Knee Kick Damage +25% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Knee Kick Damage +28% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Knee Kick Damage +31% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Knee Kick Damage +34% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Knee Kick Damage +37% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Knee Kick Damage +40% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Knee Kick Damage +46% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Knee Kick Damage +52% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Naked Fury || <b>Tier 14</b> - Unarmed attacks deal +29% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler| | + | | || of Naked Fury || <b>Tier 14</b> - Unarmed attacks deal +29% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Unarmed attacks deal +2 damage when you have 33% or less of your Armor left | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Unarmed attacks deal +4 damage when you have 33% or less of your Armor left | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Unarmed attacks deal +6% damage when you have 33% or less of your Armor left | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Unarmed attacks deal +8% damage when you have 33% or less of your Armor left | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Unarmed attacks deal +10% damage when you have 33% or less of your Armor left | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Unarmed attacks deal +12% damage when you have 33% or less of your Armor left | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Unarmed attacks deal +14% damage when you have 33% or less of your Armor left | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Unarmed attacks deal +16% damage when you have 33% or less of your Armor left | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Unarmed attacks deal +17% damage when you have 33% or less of your Armor left | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Unarmed attacks deal +18% damage when you have 33% or less of your Armor left | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Unarmed attacks deal +20% damage when you have 33% or less of your Armor left | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Unarmed attacks deal +22% damage when you have 33% or less of your Armor left | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Unarmed attacks deal +25% damage when you have 33% or less of your Armor left | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Unarmed attacks deal +29% damage when you have 33% or less of your Armor left | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Armor Hatred || <b>Tier 7</b> - Unarmed attacks deal +18 Armor damage || Head, MainHand || {{Spoiler| | + | | || of Armor Hatred || <b>Tier 7</b> - Unarmed attacks deal +18 Armor damage || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Unarmed attacks deal +4 Armor damage | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Unarmed attacks deal +6 Armor damage | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Unarmed attacks deal +8 Armor damage | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Unarmed attacks deal +10 Armor damage | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Unarmed attacks deal +12 Armor damage | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Unarmed attacks deal +14 Armor damage | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Unarmed attacks deal +18 Armor damage | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Accurate Martial Arts || <b>Tier 14</b> - Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler| | + | | || of Accurate Martial Arts || <b>Tier 14</b> - Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have) | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have) | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have) | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have) | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have) | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have) | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have) | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have) | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have) | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have) | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have) | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Unarmed attacks deal +8 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have) | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have) | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Punch-Shielding || <b>Tier 14</b> - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler| | + | | || of Punch-Shielding || <b>Tier 14</b> - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Pain-Reflection || <b>Tier 14</b> - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler| | + | | || of Pain-Reflection || <b>Tier 14</b> - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Angst Fists || <b>Tier 14</b> - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler| | + | | || of Angst Fists || <b>Tier 14</b> - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :While using Unarmed skill, 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 2 | *; Tier 2 | ||
− | + | :While using Unarmed skill, 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 3 | *; Tier 3 | ||
− | + | :While using Unarmed skill, 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 4 | *; Tier 4 | ||
− | + | :While using Unarmed skill, 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 5 | *; Tier 5 | ||
− | + | :While using Unarmed skill, 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 6 | *; Tier 6 | ||
− | + | :While using Unarmed skill, 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 7 | *; Tier 7 | ||
− | + | :While using Unarmed skill, 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 8 | *; Tier 8 | ||
− | + | :While using Unarmed skill, 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 9 | *; Tier 9 | ||
− | + | :While using Unarmed skill, 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 10 | *; Tier 10 | ||
− | + | :While using Unarmed skill, 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 11 | *; Tier 11 | ||
− | + | :While using Unarmed skill, 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 12 | *; Tier 12 | ||
− | + | :While using Unarmed skill, 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 13 | *; Tier 13 | ||
− | + | :While using Unarmed skill, 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 14 | *; Tier 14 | ||
− | + | :While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Anti-Darkness || of Dark and Angry Fists || <b>Tier 14</b> - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler| | | Anti-Darkness || of Dark and Angry Fists || <b>Tier 14</b> - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :While using Unarmed skill, 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 2 | *; Tier 2 | ||
− | + | :While using Unarmed skill, 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 3 | *; Tier 3 | ||
− | + | :While using Unarmed skill, 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 4 | *; Tier 4 | ||
− | + | :While using Unarmed skill, 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 5 | *; Tier 5 | ||
− | + | :While using Unarmed skill, 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 6 | *; Tier 6 | ||
− | + | :While using Unarmed skill, 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 7 | *; Tier 7 | ||
− | + | :While using Unarmed skill, 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 8 | *; Tier 8 | ||
− | + | :While using Unarmed skill, 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 9 | *; Tier 9 | ||
− | + | :While using Unarmed skill, 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 10 | *; Tier 10 | ||
− | + | :While using Unarmed skill, 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 11 | *; Tier 11 | ||
− | + | :While using Unarmed skill, 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 12 | *; Tier 12 | ||
− | + | :While using Unarmed skill, 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 13 | *; Tier 13 | ||
− | + | :While using Unarmed skill, 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |
*; Tier 14 | *; Tier 14 | ||
− | + | :While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | Infuriating || || <b>Tier 14</b> - Taunt From Attack Damage +70% when Unarmed is active || Head, Ring || {{Spoiler| | + | | Infuriating || || <b>Tier 14</b> - Taunt From Attack Damage +70% when Unarmed is active || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Taunt From Attack Damage +5% when Unarmed is active | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Taunt From Attack Damage +10% when Unarmed is active | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Taunt From Attack Damage +15% when Unarmed is active | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Taunt From Attack Damage +20% when Unarmed is active | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Taunt From Attack Damage +25% when Unarmed is active | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Taunt From Attack Damage +30% when Unarmed is active | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Taunt From Attack Damage +35% when Unarmed is active | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Taunt From Attack Damage +40% when Unarmed is active | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Taunt From Attack Damage +45% when Unarmed is active | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Taunt From Attack Damage +50% when Unarmed is active | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Taunt From Attack Damage +55% when Unarmed is active | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Taunt From Attack Damage +60% when Unarmed is active | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Taunt From Attack Damage +65% when Unarmed is active | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Taunt From Attack Damage +70% when Unarmed is active | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Slow Mambas || <b>Tier 7</b> - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler| | + | | || of Slow Mambas || <b>Tier 7</b> - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Internal Injuries || <b>Tier 7</b> - Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler| | + | | || of Internal Injuries || <b>Tier 7</b> - Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Kicking || of Kicking || <b>Tier 14</b> - Kick Damage +62 || Legs, MainHand, Ring || {{Spoiler| | | Kicking || of Kicking || <b>Tier 14</b> - Kick Damage +62 || Legs, MainHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Kick Damage +4 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Kick Damage +7 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Kick Damage +10 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Kick Damage +14 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Kick Damage +18 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Kick Damage +22 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Kick Damage +26 | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Kick Damage +30 | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Kick Damage +34 | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Kick Damage +38 | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Kick Damage +42 | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Kick Damage +46 | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Kick Damage +54 | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Kick Damage +62 | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | Platefooted || || <b>Tier 14</b> - Kick attacks restore 38 Armor || Chest, Ring || {{Spoiler| | + | | Platefooted || || <b>Tier 14</b> - Kick attacks restore 38 Armor || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Kick attacks restore 12 Armor | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Kick attacks restore 14 Armor | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Kick attacks restore 16 Armor | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Kick attacks restore 18 Armor | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Kick attacks restore 20 Armor | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Kick attacks restore 22 Armor | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Kick attacks restore 24 Armor | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Kick attacks restore 26 Armor | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Kick attacks restore 28 Armor | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Kick attacks restore 30 Armor | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Kick attacks restore 32 Armor | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Kick attacks restore 34 Armor | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Kick attacks restore 36 Armor | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Kick attacks restore 38 Armor | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Reflective Kicks || <b>Tier 7</b> - Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler| | + | | || of Reflective Kicks || <b>Tier 7</b> - Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Front-Kicker's || of Front-Kicking || <b>Tier 7</b> - Front Kick Damage +42% || Feet || {{Spoiler| | | Front-Kicker's || of Front-Kicking || <b>Tier 7</b> - Front Kick Damage +42% || Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Front Kick Damage +8% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Front Kick Damage +13% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Front Kick Damage +18% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Front Kick Damage +23% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Front Kick Damage +28% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Front Kick Damage +34% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Front Kick Damage +42% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Hip-Shattering || of Hip-Shattering || <b>Tier 7</b> - Kick attacks deal +17% damage and slow target's movement speed by 45% || OffHand || {{Spoiler| | | Hip-Shattering || of Hip-Shattering || <b>Tier 7</b> - Kick attacks deal +17% damage and slow target's movement speed by 45% || OffHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Kick attacks deal +5% damage and slow target's movement speed by 45% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Kick attacks deal +7% damage and slow target's movement speed by 45% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Kick attacks deal +9% damage and slow target's movement speed by 45% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Kick attacks deal +11% damage and slow target's movement speed by 45% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Kick attacks deal +13% damage and slow target's movement speed by 45% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Kick attacks deal +14% damage and slow target's movement speed by 45% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Kick attacks deal +17% damage and slow target's movement speed by 45% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Kicking While Nude || <b>Tier 14</b> - Kick attacks deal +43% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler| | + | | || of Kicking While Nude || <b>Tier 14</b> - Kick attacks deal +43% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Kick attacks deal +12% damage when you have 33% or less of your Armor left | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Kick attacks deal +14% damage when you have 33% or less of your Armor left | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Kick attacks deal +16% damage when you have 33% or less of your Armor left | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Kick attacks deal +18% damage when you have 33% or less of your Armor left | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Kick attacks deal +20% damage when you have 33% or less of your Armor left | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Kick attacks deal +22% damage when you have 33% or less of your Armor left | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Kick attacks deal +24% damage when you have 33% or less of your Armor left | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Kick attacks deal +26% damage when you have 33% or less of your Armor left | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Kick attacks deal +28% damage when you have 33% or less of your Armor left | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Kick attacks deal +30% damage when you have 33% or less of your Armor left | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Kick attacks deal +32% damage when you have 33% or less of your Armor left | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Kick attacks deal +34% damage when you have 33% or less of your Armor left | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Kick attacks deal +38% damage when you have 33% or less of your Armor left | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Kick attacks deal +43% damage when you have 33% or less of your Armor left | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Kicking Away Toxins || <b>Tier 14</b> - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler| | + | | || of Kicking Away Toxins || <b>Tier 14</b> - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :While using Unarmed skill, 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |
*; Tier 2 | *; Tier 2 | ||
− | + | :While using Unarmed skill, 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |
*; Tier 3 | *; Tier 3 | ||
− | + | :While using Unarmed skill, 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |
*; Tier 4 | *; Tier 4 | ||
− | + | :While using Unarmed skill, 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |
*; Tier 5 | *; Tier 5 | ||
− | + | :While using Unarmed skill, 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |
*; Tier 6 | *; Tier 6 | ||
− | + | :While using Unarmed skill, 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |
*; Tier 7 | *; Tier 7 | ||
− | + | :While using Unarmed skill, 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |
*; Tier 8 | *; Tier 8 | ||
− | + | :While using Unarmed skill, 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |
*; Tier 9 | *; Tier 9 | ||
− | + | :While using Unarmed skill, 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |
*; Tier 10 | *; Tier 10 | ||
− | + | :While using Unarmed skill, 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |
*; Tier 11 | *; Tier 11 | ||
− | + | :While using Unarmed skill, 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |
*; Tier 12 | *; Tier 12 | ||
− | + | :While using Unarmed skill, 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |
*; Tier 13 | *; Tier 13 | ||
− | + | :While using Unarmed skill, 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |
*; Tier 14 | *; Tier 14 | ||
− | + | :While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Reckless Barrages || <b>Tier 14</b> - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds || Hands || {{Spoiler| | + | | || of Reckless Barrages || <b>Tier 14</b> - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Barrage hits all enemies within 5 meters and deals +16% damage, but reuse timer is +3 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Barrage hits all enemies within 5 meters and deals +18% damage, but reuse timer is +3 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Barrage hits all enemies within 5 meters and deals +20% damage, but reuse timer is +3 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Barrage hits all enemies within 5 meters and deals +22% damage, but reuse timer is +3 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Barrage hits all enemies within 5 meters and deals +26% damage, but reuse timer is +3 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | Mindfist || || <b>Tier 7</b> - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler| | + | | Mindfist || || <b>Tier 7</b> - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Barrage and Headbutt make the target 6% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Barrage and Headbutt make the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Headbutt Bubbles || <b>Tier 14</b> - Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler| | + | | || of Headbutt Bubbles || <b>Tier 14</b> - Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Headbutt deals +19% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Deadly Barrages || <b>Tier 14</b> - Barrage Damage +61% || Legs, Ring || {{Spoiler| | + | | || of Deadly Barrages || <b>Tier 14</b> - Barrage Damage +61% || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Barrage Damage +5% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Barrage Damage +9% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Barrage Damage +13% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Barrage Damage +17% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Barrage Damage +21% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Barrage Damage +25% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Barrage Damage +29% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Barrage Damage +33% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Barrage Damage +37% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Barrage Damage +41% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Barrage Damage +45% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Barrage Damage +49% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Barrage Damage +55% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Barrage Damage +61% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Fiery Barrages || <b>Tier 7</b> - Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds || Legs, Ring || {{Spoiler| | + | | || of Fiery Barrages || <b>Tier 7</b> - Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Barrage and Headbutt ignite the target, causing them to take 35 damage over 20 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Headbutting Armor || <b>Tier 14</b> - Headbutt and Knee Kick deal +128 armor damage || Legs, Ring || {{Spoiler| | + | | || of Headbutting Armor || <b>Tier 14</b> - Headbutt and Knee Kick deal +128 armor damage || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Headbutt and Knee Kick deal +18 armor damage | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Headbutt and Knee Kick deal +25 armor damage | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Headbutt and Knee Kick deal +32 armor damage | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Headbutt and Knee Kick deal +39 armor damage | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Headbutt and Knee Kick deal +46 armor damage | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Headbutt and Knee Kick deal +53 armor damage | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Headbutt and Knee Kick deal +60 armor damage | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Headbutt and Knee Kick deal +67 armor damage | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Headbutt and Knee Kick deal +74 armor damage | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Headbutt and Knee Kick deal +81 armor damage | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Headbutt and Knee Kick deal +88 armor damage | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Headbutt and Knee Kick deal +96 armor damage | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Headbutt and Knee Kick deal +112 armor damage | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Headbutt and Knee Kick deal +128 armor damage | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Calloused Barrages || <b>Tier 14</b> - Barrage costs -13 Power and restores 19 Armor to you || Head, OffHand || {{Spoiler| | + | | || of Calloused Barrages || <b>Tier 14</b> - Barrage costs -13 Power and restores 19 Armor to you || Head, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Barrage costs -1 Power and restores 3 Armor to you | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Barrage costs -2 Power and restores 4 Armor to you | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Barrage costs -3 Power and restores 6 Armor to you | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Barrage costs -4 Power and restores 7 Armor to you | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Barrage costs -5 Power and restores 8 Armor to you | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Barrage costs -6 Power and restores 9 Armor to you | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Barrage costs -7 Power and restores 10 Armor to you | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Barrage costs -8 Power and restores 11 Armor to you | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Barrage costs -9 Power and restores 12 Armor to you | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Barrage costs -10 Power and restores 13 Armor to you | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Barrage costs -11 Power and restores 14 Armor to you | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Barrage costs -12 Power and restores 15 Armor to you | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Barrage costs -12 Power and restores 17 Armor to you | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Barrage costs -13 Power and restores 19 Armor to you | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Hip Throwing || <b>Tier 14</b> - Hip Throw Damage +53% || Chest, MainHand || {{Spoiler| | + | | || of Hip Throwing || <b>Tier 14</b> - Hip Throw Damage +53% || Chest, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Hip Throw Damage +10% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Hip Throw Damage +13% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Hip Throw Damage +16% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Hip Throw Damage +19% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Hip Throw Damage +22% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Hip Throw Damage +25% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Hip Throw Damage +28% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Hip Throw Damage +31% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Hip Throw Damage +34% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Hip Throw Damage +37% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Hip Throw Damage +40% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Hip Throw Damage +43% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Hip Throw Damage +48% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Hip Throw Damage +53% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Armor Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +136 armor damage || Necklace, Hands || {{Spoiler| | + | | || of Armor Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +136 armor damage || Necklace, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Hip Throw and Bodyslam deal +12 armor damage | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Hip Throw and Bodyslam deal +20 armor damage | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Hip Throw and Bodyslam deal +28 armor damage | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Hip Throw and Bodyslam deal +36 armor damage | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Hip Throw and Bodyslam deal +44 armor damage | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Hip Throw and Bodyslam deal +52 armor damage | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Hip Throw and Bodyslam deal +60 armor damage | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Hip Throw and Bodyslam deal +68 armor damage | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Hip Throw and Bodyslam deal +78 armor damage | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Hip Throw and Bodyslam deal +88 armor damage | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Hip Throw and Bodyslam deal +98 armor damage | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Hip Throw and Bodyslam deal +108 armor damage | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Hip Throw and Bodyslam deal +122 armor damage | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Hip Throw and Bodyslam deal +136 armor damage | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Anger Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +26% damage and generate -320 Rage || Head, Legs || {{Spoiler| | + | | || of Anger Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +26% damage and generate -320 Rage || Head, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Hip Throw and Bodyslam deal +5% damage and generate -20 Rage | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Hip Throw and Bodyslam deal +6% damage and generate -40 Rage | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Hip Throw and Bodyslam deal +7% damage and generate -60 Rage | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Hip Throw and Bodyslam deal +8% damage and generate -80 Rage | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Hip Throw and Bodyslam deal +10% damage and generate -100 Rage | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Hip Throw and Bodyslam deal +11% damage and generate -120 Rage | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Hip Throw and Bodyslam deal +12% damage and generate -140 Rage | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Hip Throw and Bodyslam deal +13% damage and generate -160 Rage | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Hip Throw and Bodyslam deal +14% damage and generate -180 Rage | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Hip Throw and Bodyslam deal +16% damage and generate -200 Rage | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Hip Throw and Bodyslam deal +17% damage and generate -225 Rage | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Hip Throw and Bodyslam deal +18% damage and generate -250 Rage | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Hip Throw and Bodyslam deal +22% damage and generate -285 Rage | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Hip Throw and Bodyslam deal +26% damage and generate -320 Rage | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Impossible Hip Throws || <b>Tier 7</b> - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 || Hands || {{Spoiler| | + | | || of Impossible Hip Throws || <b>Tier 7</b> - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Hip Throw hits all enemies within 8 meters, but Power cost is +20 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Hip Throw hits all enemies within 8 meters and deals +3% damage, but Power cost is +20 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Hip Throw hits all enemies within 8 meters and deals +9% damage, but Power cost is +20 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Bodyslamming || of Bodyslamming || <b>Tier 14</b> - Bodyslam Damage +55% || MainHand, Ring || {{Spoiler| | | Bodyslamming || of Bodyslamming || <b>Tier 14</b> - Bodyslam Damage +55% || MainHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Bodyslam Damage +10% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Bodyslam Damage +13% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Bodyslam Damage +16% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Bodyslam Damage +19% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Bodyslam Damage +22% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Bodyslam Damage +25% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Bodyslam Damage +28% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Bodyslam Damage +31% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Bodyslam Damage +34% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Bodyslam Damage +37% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Bodyslam Damage +40% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Bodyslam Damage +43% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Bodyslam Damage +49% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Bodyslam Damage +55% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Crippling Slams || <b>Tier 7</b> - Bodyslam deals +40% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler| | + | | || of Crippling Slams || <b>Tier 7</b> - Bodyslam deals +40% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Bodyslam deals +5% damage and slows target's movement speed by 45% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Bodyslam deals +10% damage and slows target's movement speed by 45% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Bodyslam deals +15% damage and slows target's movement speed by 45% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Bodyslam deals +20% damage and slows target's movement speed by 45% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Bodyslam deals +25% damage and slows target's movement speed by 45% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Bodyslam deals +30% damage and slows target's movement speed by 45% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Bodyslam deals +40% damage and slows target's movement speed by 45% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Toxic Bruising || <b>Tier 7</b> - Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler| | + | | || of Toxic Bruising || <b>Tier 7</b> - Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself) | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself) | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself) | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself) | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself) | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself) | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself) | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Slamming Weaklings || <b>Tier 14</b> - Bodyslam deals +450 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler| | + | | || of Slamming Weaklings || <b>Tier 14</b> - Bodyslam deals +450 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Bodyslam deals +60 damage to non-Elite enemies | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Bodyslam deals +90 damage to non-Elite enemies | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Bodyslam deals +120 damage to non-Elite enemies | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Bodyslam deals +150 damage to non-Elite enemies | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Bodyslam deals +180 damage to non-Elite enemies | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Bodyslam deals +210 damage to non-Elite enemies | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Bodyslam deals +240 damage to non-Elite enemies | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Bodyslam deals +270 damage to non-Elite enemies | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Bodyslam deals +300 damage to non-Elite enemies | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Bodyslam deals +330 damage to non-Elite enemies | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Bodyslam deals +360 damage to non-Elite enemies | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Bodyslam deals +390 damage to non-Elite enemies | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Bodyslam deals +420 damage to non-Elite enemies | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Bodyslam deals +450 damage to non-Elite enemies | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Healslamming || <b>Tier 14</b> - Bodyslam heals you for 114 health || Chest, OffHand || {{Spoiler| | + | | || of Healslamming || <b>Tier 14</b> - Bodyslam heals you for 114 health || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Bodyslam heals you for 10 health | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Bodyslam heals you for 18 health | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Bodyslam heals you for 26 health | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Bodyslam heals you for 34 health | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Bodyslam heals you for 42 health | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Bodyslam heals you for 50 health | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Bodyslam heals you for 58 health | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Bodyslam heals you for 66 health | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Bodyslam heals you for 74 health | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Bodyslam heals you for 82 health | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Bodyslam heals you for 90 health | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Bodyslam heals you for 98 health | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Bodyslam heals you for 106 health | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Bodyslam heals you for 114 health | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Serpentine || of Cobra Striking || <b>Tier 14</b> - Cobra Strike and Mamba Strike Damage +43% || Legs, Feet || {{Spoiler| | | Serpentine || of Cobra Striking || <b>Tier 14</b> - Cobra Strike and Mamba Strike Damage +43% || Legs, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Cobra Strike and Mamba Strike Damage +10% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Cobra Strike and Mamba Strike Damage +12% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Cobra Strike and Mamba Strike Damage +14% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Cobra Strike and Mamba Strike Damage +16% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Cobra Strike and Mamba Strike Damage +18% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Cobra Strike and Mamba Strike Damage +20% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Cobra Strike and Mamba Strike Damage +22% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Cobra Strike and Mamba Strike Damage +24% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Cobra Strike and Mamba Strike Damage +26% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Cobra Strike and Mamba Strike Damage +28% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Cobra Strike and Mamba Strike Damage +31% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Cobra Strike and Mamba Strike Damage +34% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Cobra Strike and Mamba Strike Damage +38% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Cobra Strike and Mamba Strike Damage +43% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds || Chest, Hands || {{Spoiler| | + | | || || <b>Tier 14</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds || Chest, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Cobra Scales || <b>Tier 14</b> - Cobra Strike and Mamba Strike restore 28 Armor to you || Chest, Ring || {{Spoiler| | + | | || of Cobra Scales || <b>Tier 14</b> - Cobra Strike and Mamba Strike restore 28 Armor to you || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Cobra Strike and Mamba Strike restore 2 Armor to you | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Cobra Strike and Mamba Strike restore 4 Armor to you | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Cobra Strike and Mamba Strike restore 6 Armor to you | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Cobra Strike and Mamba Strike restore 8 Armor to you | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Cobra Strike and Mamba Strike restore 10 Armor to you | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Cobra Strike and Mamba Strike restore 12 Armor to you | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Cobra Strike and Mamba Strike restore 14 Armor to you | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Cobra Strike and Mamba Strike restore 16 Armor to you | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Cobra Strike and Mamba Strike restore 18 Armor to you | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Cobra Strike and Mamba Strike restore 20 Armor to you | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Cobra Strike and Mamba Strike restore 22 Armor to you | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Cobra Strike and Mamba Strike restore 24 Armor to you | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Cobra Strike and Mamba Strike restore 26 Armor to you | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Cobra Strike and Mamba Strike restore 28 Armor to you | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Bruising || of Bruises || <b>Tier 14</b> - Bruising Blow Damage +62% || MainHand, Ring || {{Spoiler| | | Bruising || of Bruises || <b>Tier 14</b> - Bruising Blow Damage +62% || MainHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Bruising Blow Damage +12% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Bruising Blow Damage +15% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Bruising Blow Damage +18% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Bruising Blow Damage +21% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Bruising Blow Damage +24% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Bruising Blow Damage +27% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Bruising Blow Damage +30% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Bruising Blow Damage +33% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Bruising Blow Damage +36% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Bruising Blow Damage +39% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Bruising Blow Damage +43% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Bruising Blow Damage +48% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Bruising Blow Damage +55% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Bruising Blow Damage +62% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Bruising Slams || <b>Tier 14</b> - Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler| | + | | || of Bruising Slams || <b>Tier 14</b> - Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Bruisng Blow deals +21% damage and hastens the current reuse timer of Bodyslam by 10 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Healthy Bruises || <b>Tier 14</b> - Bruising Blow and Headbutt restore 24 Health || Legs, Necklace || {{Spoiler| | + | | || of Healthy Bruises || <b>Tier 14</b> - Bruising Blow and Headbutt restore 24 Health || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Bruising Blow and Headbutt restore 2 Health | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Bruising Blow and Headbutt restore 3 Health | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Bruising Blow and Headbutt restore 5 Health | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Bruising Blow and Headbutt restore 6 Health | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Bruising Blow and Headbutt restore 8 Health | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Bruising Blow and Headbutt restore 9 Health | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Bruising Blow and Headbutt restore 11 Health | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Bruising Blow and Headbutt restore 13 Health | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Bruising Blow and Headbutt restore 15 Health | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Bruising Blow and Headbutt restore 17 Health | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Bruising Blow and Headbutt restore 18 Health | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Bruising Blow and Headbutt restore 20 Health | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Bruising Blow and Headbutt restore 22 Health | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Bruising Blow and Headbutt restore 24 Health | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike Damage +47% || OffHand, Necklace || {{Spoiler| | | Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike Damage +47% || OffHand, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Slashing Strike Damage +10% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Slashing Strike Damage +15% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Slashing Strike Damage +20% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Slashing Strike Damage +25% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Slashing Strike Damage +30% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Slashing Strike Damage +37% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Slashing Strike Damage +47% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Bleeding Strikes || <b>Tier 7</b> - Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler| | + | | || of Bleeding Strikes || <b>Tier 7</b> - Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Slashing Strike deals +8% damage plus 15 Trauma damage over 15 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Slashing Strike deals +11% damage plus 15 Trauma damage over 15 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Slashing Strike deals +14% damage plus 30 Trauma damage over 15 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Slashing Strike deals +17% damage plus 30 Trauma damage over 15 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds || OffHand, Head || {{Spoiler| | | Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds || OffHand, Head || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +12 for 10 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +18 for 10 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +24 for 10 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +36 for 10 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 7</b> - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Chest, Hands || {{Spoiler| | + | | || || <b>Tier 7</b> - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Chest, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 2</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Feet, OffHand || {{Spoiler| | + | | || || <b>Tier 2</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Feet, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Chance to Ignore Knockbacks +25% when Unarmed is active | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Chance to Ignore Knockbacks +30% when Unarmed is active | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 7</b> - Infuriating Fist deals +40% damage and taunts +400 || OffHand, Ring || {{Spoiler| | + | | || || <b>Tier 7</b> - Infuriating Fist deals +40% damage and taunts +400 || OffHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Infuriating Fist deals +10% damage and taunts +50 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Infuriating Fist deals +15% damage and taunts +100 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Infuriating Fist deals +20% damage and taunts +150 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Infuriating Fist deals +25% damage and taunts +200 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Infuriating Fist deals +30% damage and taunts +250 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Infuriating Fist deals +35% damage and taunts +300 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Infuriating Fist deals +40% damage and taunts +400 | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Traumatic Furious Punches || <b>Tier 7</b> - Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds || Hands, Feet || {{Spoiler| | + | | || of Traumatic Furious Punches || <b>Tier 7</b> - Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Infuriating Fist taunts +40 and deals 15 Trauma damage over 15 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Infuriating Fist taunts +80 and deals 30 Trauma damage over 15 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Infuriating Fist taunts +120 and deals 45 Trauma damage over 15 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Infuriating Fist taunts +160 and deals 60 Trauma damage over 15 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Infuriating Fist taunts +200 and deals 75 Trauma damage over 15 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Paradoxical Rage Fists || <b>Tier 7</b> - Infuriating Fist generates no Rage and instead reduces Rage by 550 || Head, Chest || {{Spoiler| | + | | || of Paradoxical Rage Fists || <b>Tier 7</b> - Infuriating Fist generates no Rage and instead reduces Rage by 550 || Head, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Infuriating Fist generates no Rage and instead reduces Rage by 75 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Infuriating Fist generates no Rage and instead reduces Rage by 150 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Infuriating Fist generates no Rage and instead reduces Rage by 225 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Infuriating Fist generates no Rage and instead reduces Rage by 300 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Infuriating Fist generates no Rage and instead reduces Rage by 375 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Infuriating Fist generates no Rage and instead reduces Rage by 450 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Infuriating Fist generates no Rage and instead reduces Rage by 550 | |
|Expand}} | |Expand}} | ||
|} | |} |
Revision as of 21:57, 10 June 2017
See also: Unarmed/Treasure Effects:By Slot
See also: Unarmed/Treasure Effects:By Ability
Prefix | Suffix | Best Tier | Slot | All Tiers |
---|---|---|---|---|
Martial | of Deadly Fists | Tier 7 - Unarmed Base Damage +23% | Head, MainHand |
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Punching | of Punches | Tier 7 - Jab and Infuriating Fist Damage +56 | Chest, Feet |
Expand
|
of Refreshing Punches | Tier 7 - Punch, Jab, and Infuriating Fist restore 16 Health to you | OffHand, Ring |
Expand
| |
of Knee-Kicking | Tier 14 - Knee Kick Damage +52% | Chest, Feet |
Expand
| |
of Naked Fury | Tier 14 - Unarmed attacks deal +29% damage when you have 33% or less of your Armor left | Legs, Necklace |
Expand
| |
of Armor Hatred | Tier 7 - Unarmed attacks deal +18 Armor damage | Head, MainHand |
Expand
| |
of Accurate Martial Arts | Tier 14 - Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have) | MainHand, Necklace |
Expand
| |
of Punch-Shielding | Tier 14 - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | Head, MainHand |
Expand
| |
of Pain-Reflection | Tier 14 - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | Head, MainHand |
Expand
| |
of Angst Fists | Tier 14 - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | Chest, Feet |
Expand
| |
Anti-Darkness | of Dark and Angry Fists | Tier 14 - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | Legs, Feet |
Expand
|
Infuriating | Tier 14 - Taunt From Attack Damage +70% when Unarmed is active | Head, Ring |
Expand
| |
of Slow Mambas | Tier 7 - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | Head, OffHand |
Expand
| |
of Internal Injuries | Tier 7 - Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds | OffHand, Necklace |
Expand
| |
Kicking | of Kicking | Tier 14 - Kick Damage +62 | Legs, MainHand, Ring |
Expand
|
Platefooted | Tier 14 - Kick attacks restore 38 Armor | Chest, Ring |
Expand
| |
of Reflective Kicks | Tier 7 - Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds | Hands |
Expand
| |
Front-Kicker's | of Front-Kicking | Tier 7 - Front Kick Damage +42% | Feet |
Expand
|
Hip-Shattering | of Hip-Shattering | Tier 7 - Kick attacks deal +17% damage and slow target's movement speed by 45% | OffHand |
Expand
|
of Kicking While Nude | Tier 14 - Kick attacks deal +43% damage when you have 33% or less of your Armor left | Legs, Necklace |
Expand
| |
of Kicking Away Toxins | Tier 14 - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | Hands, Feet |
Expand
| |
of Reckless Barrages | Tier 14 - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds | Hands |
Expand
| |
Mindfist | Tier 7 - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | Necklace |
Expand
| |
of Headbutt Bubbles | Tier 14 - Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | Hands |
Expand
| |
of Deadly Barrages | Tier 14 - Barrage Damage +61% | Legs, Ring |
Expand
| |
of Fiery Barrages | Tier 7 - Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds | Legs, Ring |
Expand
| |
of Headbutting Armor | Tier 14 - Headbutt and Knee Kick deal +128 armor damage | Legs, Ring |
Expand
| |
of Calloused Barrages | Tier 14 - Barrage costs -13 Power and restores 19 Armor to you | Head, OffHand |
Expand
| |
of Hip Throwing | Tier 14 - Hip Throw Damage +53% | Chest, MainHand |
Expand
| |
of Armor Tossing | Tier 14 - Hip Throw and Bodyslam deal +136 armor damage | Necklace, Hands |
Expand
| |
of Anger Tossing | Tier 14 - Hip Throw and Bodyslam deal +26% damage and generate -320 Rage | Head, Legs |
Expand
| |
of Impossible Hip Throws | Tier 7 - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 | Hands |
Expand
| |
Bodyslamming | of Bodyslamming | Tier 14 - Bodyslam Damage +55% | MainHand, Ring |
Expand
|
of Crippling Slams | Tier 7 - Bodyslam deals +40% damage and slows target's movement speed by 45% | Head, Hands |
Expand
| |
of Toxic Bruising | Tier 7 - Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself) | Necklace |
Expand
| |
of Slamming Weaklings | Tier 14 - Bodyslam deals +450 damage to non-Elite enemies | Necklace, MainHand |
Expand
| |
of Healslamming | Tier 14 - Bodyslam heals you for 114 health | Chest, OffHand |
Expand
| |
Serpentine | of Cobra Striking | Tier 14 - Cobra Strike and Mamba Strike Damage +43% | Legs, Feet |
Expand
|
Tier 14 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds | Chest, Hands |
Expand
| ||
of Cobra Scales | Tier 14 - Cobra Strike and Mamba Strike restore 28 Armor to you | Chest, Ring |
Expand
| |
Bruising | of Bruises | Tier 14 - Bruising Blow Damage +62% | MainHand, Ring |
Expand
|
of Bruising Slams | Tier 14 - Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds | Legs, Feet |
Expand
| |
of Healthy Bruises | Tier 14 - Bruising Blow and Headbutt restore 24 Health | Legs, Necklace |
Expand
| |
Slashing | of Slashing Strikes | Tier 7 - Slashing Strike Damage +47% | OffHand, Necklace |
Expand
|
of Bleeding Strikes | Tier 7 - Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds | MainHand, Necklace |
Expand
| |
Slashing | of Slashing Strikes | Tier 7 - Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds | OffHand, Head |
Expand
|
Tier 7 - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds | Chest, Hands |
Expand
| ||
Tier 2 - Chance to Ignore Knockbacks +30% when Unarmed is active | Feet, OffHand |
Expand
| ||
Tier 7 - Infuriating Fist deals +40% damage and taunts +400 | OffHand, Ring |
Expand
| ||
of Traumatic Furious Punches | Tier 7 - Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds | Hands, Feet |
Expand
| |
of Paradoxical Rage Fists | Tier 7 - Infuriating Fist generates no Rage and instead reduces Rage by 550 | Head, Chest |
Expand
|