Difference between revisions of "Fire Magic/Treasure Effects:By Ability"
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− | <!-- Updated as of patch | + | <!-- Updated as of patch v284, June 09, 2017 --> |
==<!--start-->Fire Magic Paired List== | ==<!--start-->Fire Magic Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
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<b><u>General Mods</u></b><br> | <b><u>General Mods</u></b><br> | ||
+ | * Fire Magic Base Damage +23%<br> | ||
+ | * Fire Magic Base Damage +23%<br> | ||
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | * Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | ||
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | * Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | ||
+ | * All fire spells deal up to +36 damage (randomly determined)<br> | ||
+ | * All fire spells deal up to +36 damage (randomly determined)<br> | ||
* Indirect Fire Damage +47%<br> | * Indirect Fire Damage +47%<br> | ||
* Indirect Fire Damage +47%<br> | * Indirect Fire Damage +47%<br> | ||
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* Fire Magic Base Damage +22%<br> | * Fire Magic Base Damage +22%<br> | ||
* Fire Magic Base Damage +22%<br> | * Fire Magic Base Damage +22%<br> | ||
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* Ring of Fire Damage +37%<br> | * Ring of Fire Damage +37%<br> | ||
* Ring of Fire Damage +37%<br> | * Ring of Fire Damage +37%<br> | ||
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<b><u>Calefaction</u></b><br> | <b><u>Calefaction</u></b><br> | ||
+ | * Calefaction causes target to take +42% damage from Cold for 12 seconds<br> | ||
+ | * Calefaction causes target to take +42% damage from Cold for 12 seconds<br> | ||
+ | * Calefaction Damage +80%<br> | ||
+ | * Calefaction Damage +80%<br> | ||
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br> | * Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br> | ||
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br> | * Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br> | ||
− | * Calefaction | + | * Calefaction restores 40 Health<br> |
− | * Calefaction | + | * Calefaction restores 40 Health<br> |
* Calefaction causes 215 additional damage after a 20 second delay<br> | * Calefaction causes 215 additional damage after a 20 second delay<br> | ||
* Calefaction causes 215 additional damage after a 20 second delay<br> | * Calefaction causes 215 additional damage after a 20 second delay<br> | ||
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<br> | <br> | ||
<b><u>Cold Protection</u></b><br> | <b><u>Cold Protection</u></b><br> | ||
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<b><u>Defensive Burst</u></b><br> | <b><u>Defensive Burst</u></b><br> | ||
+ | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | ||
+ | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | ||
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
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* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br> | * Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br> | ||
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br> | * Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br> | ||
* Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br> | * Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br> | ||
* Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br> | * Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br> | ||
+ | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> | ||
+ | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> | ||
<br> | <br> | ||
<b><u>Defensive Chill</u></b><br> | <b><u>Defensive Chill</u></b><br> | ||
+ | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> | ||
+ | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> | ||
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
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* Scintillating Frost and Defensive Chill restore 31 Armor<br> | * Scintillating Frost and Defensive Chill restore 31 Armor<br> | ||
* Scintillating Frost and Defensive Chill restore 31 Armor<br> | * Scintillating Frost and Defensive Chill restore 31 Armor<br> | ||
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* Defensive Chill Damage +66%<br> | * Defensive Chill Damage +66%<br> | ||
* Defensive Chill Damage +66%<br> | * Defensive Chill Damage +66%<br> | ||
+ | * Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> | ||
+ | * Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> | ||
+ | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> | ||
+ | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> | ||
* Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds<br> | * Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds<br> | ||
* Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds<br> | * Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds<br> | ||
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* Fire Bolts Damage +49%<br> | * Fire Bolts Damage +49%<br> | ||
* Fire Bolts Damage +49%<br> | * Fire Bolts Damage +49%<br> | ||
+ | * Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage<br> | ||
* Fire Bolts deal +118 armor damage<br> | * Fire Bolts deal +118 armor damage<br> | ||
* Fire Bolts deal +118 armor damage<br> | * Fire Bolts deal +118 armor damage<br> | ||
* Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br> | * Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br> | ||
* Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br> | * Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br> | ||
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<b><u>Fire Breath</u></b><br> | <b><u>Fire Breath</u></b><br> | ||
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br> | * Fire Breath and Super Fireball deal +160 damage over 10 seconds<br> | ||
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br> | * Fire Breath and Super Fireball deal +160 damage over 10 seconds<br> | ||
+ | * Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds<br> | ||
+ | * Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%<br> | ||
* Fire Breath Damage +35%<br> | * Fire Breath Damage +35%<br> | ||
* Fire Breath Damage +35%<br> | * Fire Breath Damage +35%<br> | ||
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<b><u>Fireball</u></b><br> | <b><u>Fireball</u></b><br> | ||
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<b><u>Flare Fireball 2</u></b><br> | <b><u>Flare Fireball 2</u></b><br> | ||
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* Fireball and Frostball Damage +42%<br> | * Fireball and Frostball Damage +42%<br> | ||
* Fireball and Frostball Damage +42%<br> | * Fireball and Frostball Damage +42%<br> | ||
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* Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br> | * Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br> | ||
* Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br> | * Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br> | ||
+ | * Flesh to Fuel restores +54 Armor<br> | ||
+ | * Flesh to Fuel restores +54 Armor<br> | ||
+ | * Flesh to Fuel restores +34 Power but has a 5% chance to stun you<br> | ||
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | * Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | ||
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | * Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | ||
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<b><u>Frostball</u></b><br> | <b><u>Frostball</u></b><br> | ||
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> | ||
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> | ||
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* Fireball and Frostball Damage +42%<br> | * Fireball and Frostball Damage +42%<br> | ||
* Fireball and Frostball Damage +42%<br> | * Fireball and Frostball Damage +42%<br> | ||
+ | * Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br> | ||
* Frostball slows target's movement by 25% and deals +16 damage<br> | * Frostball slows target's movement by 25% and deals +16 damage<br> | ||
* Frostball slows target's movement by 25% and deals +16 damage<br> | * Frostball slows target's movement by 25% and deals +16 damage<br> | ||
− | * Frostball | + | * Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> |
− | + | * Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> | |
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<b><u>Ring of Fire</u></b><br> | <b><u>Ring of Fire</u></b><br> | ||
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* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
+ | * Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br> | ||
+ | * Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br> | ||
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<b><u>Room-Temperature Ball</u></b><br> | <b><u>Room-Temperature Ball</u></b><br> | ||
+ | * Room-Temperature Ball Damage +74%<br> | ||
+ | * Room-Temperature Ball Damage +74%<br> | ||
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | ||
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | ||
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* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br> | * Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br> | ||
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br> | * Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br> | ||
+ | * Room-Temperature Ball Damage +40% and reuse timer -3 seconds<br> | ||
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<b><u>Scintillating Flame</u></b><br> | <b><u>Scintillating Flame</u></b><br> | ||
+ | * Scintillating Flame and Scintillating Frost Damage +40%<br> | ||
+ | * Scintillating Flame and Scintillating Frost Damage +40%<br> | ||
+ | * Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | ||
+ | * Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | ||
+ | * Scintillating Flame restores 29 Health<br> | ||
+ | * Scintillating Flame restores 29 Health<br> | ||
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br> | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br> | ||
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br> | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br> | ||
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br> | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br> | ||
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* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | * Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | ||
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | * Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | ||
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | * Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | ||
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<b><u>Scintillating Frost</u></b><br> | <b><u>Scintillating Frost</u></b><br> | ||
+ | * Scintillating Flame and Scintillating Frost Damage +40%<br> | ||
+ | * Scintillating Flame and Scintillating Frost Damage +40%<br> | ||
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> | ||
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> | ||
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* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | * Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | ||
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | * Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | ||
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* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | * Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | ||
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | * Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | ||
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | * Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | ||
+ | * Scintillating Frost and Defensive Chill restore 31 Armor<br> | ||
+ | * Scintillating Frost and Defensive Chill restore 31 Armor<br> | ||
+ | * Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> | ||
+ | * Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> | ||
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<b><u>Super Fireball</u></b><br> | <b><u>Super Fireball</u></b><br> | ||
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* Super Fireball Damage +48%<br> | * Super Fireball Damage +48%<br> | ||
* Super Fireball Damage +48%<br> | * Super Fireball Damage +48%<br> | ||
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* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br> | * Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br> | ||
* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br> | * Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br> | ||
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* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br> | * Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br> | ||
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<b><u>Wall of Fire</u></b><br> | <b><u>Wall of Fire</u></b><br> | ||
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* Fire Walls' attacks taunt +160%<br> | * Fire Walls' attacks taunt +160%<br> | ||
* Fire Walls' attacks taunt +160%<br> | * Fire Walls' attacks taunt +160%<br> | ||
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Revision as of 22:02, 10 June 2017
Fire Magic Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect.
General Mods
- Fire Magic Base Damage +23%
- Fire Magic Base Damage +23%
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- All fire spells deal up to +36 damage (randomly determined)
- All fire spells deal up to +36 damage (randomly determined)
- Indirect Fire Damage +47%
- Indirect Fire Damage +47%
- Fire Magic Base Damage +22%
- Fire Magic Base Damage +22%
- Ring of Fire Damage +37%
- Ring of Fire Damage +37%
Calefaction
- Calefaction causes target to take +42% damage from Cold for 12 seconds
- Calefaction causes target to take +42% damage from Cold for 12 seconds
- Calefaction Damage +80%
- Calefaction Damage +80%
- Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
- Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
- Calefaction restores 40 Health
- Calefaction restores 40 Health
- Calefaction causes 215 additional damage after a 20 second delay
- Calefaction causes 215 additional damage after a 20 second delay
Cold Protection
Defensive Burst
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
- Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
- Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
- Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Burst and Defensive Chill restore 36 Armor to you
Defensive Chill
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Frost and Defensive Chill restore 31 Armor
- Scintillating Frost and Defensive Chill restore 31 Armor
- Defensive Chill Damage +66%
- Defensive Chill Damage +66%
- Defensive Chill Damage +66%
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds
Fire Bolts
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Fire Bolts Damage +49%
- Fire Bolts Damage +49%
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage
- Fire Bolts deal +118 armor damage
- Fire Bolts deal +118 armor damage
- Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
Fire Breath
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds
- Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath Damage +35%
- Fire Breath Damage +35%
Fireball
- Fireball and Frostball Damage +42%
- Fireball and Frostball Damage +42%
Flare Fireball 2
- Fireball and Frostball Damage +42%
- Fireball and Frostball Damage +42%
Flesh to Fuel
- Flesh To Fuel Power Restoration +22
- Flesh To Fuel Power Restoration +22
- Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
- Flesh to Fuel restores +54 Armor
- Flesh to Fuel restores +54 Armor
- Flesh to Fuel restores +34 Power but has a 5% chance to stun you
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
Frostball
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Fireball and Frostball Damage +42%
- Fireball and Frostball Damage +42%
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
- Frostball slows target's movement by 25% and deals +16 damage
- Frostball slows target's movement by 25% and deals +16 damage
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
Ring of Fire
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
- Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
Room-Temperature Ball
- Room-Temperature Ball Damage +74%
- Room-Temperature Ball Damage +74%
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- Room-Temperature Ball Damage +40% and reuse timer -3 seconds
Scintillating Flame
- Scintillating Flame and Scintillating Frost Damage +40%
- Scintillating Flame and Scintillating Frost Damage +40%
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame restores 29 Health
- Scintillating Flame restores 29 Health
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
Scintillating Frost
- Scintillating Flame and Scintillating Frost Damage +40%
- Scintillating Flame and Scintillating Frost Damage +40%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Scintillating Frost and Defensive Chill restore 31 Armor
- Scintillating Frost and Defensive Chill restore 31 Armor
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
Super Fireball
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Super Fireball Damage +48%
- Super Fireball Damage +48%
- Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
Wall of Fire
- 25 seconds after summoning a Fire Wall, you regain 62 Health
- 25 seconds after summoning a Fire Wall, you regain 62 Health
- Fire Walls deal +18 damage per hit
- Fire Walls deal +18 damage per hit
- Fire Walls have +110 Max Health
- Fire Walls have +110 Max Health
- Fire Walls' attacks taunt +160%
- Fire Walls' attacks taunt +160%