Difference between revisions of "Staff/Treasure Effects:By Ability"

From Project: Gorgon Wiki
Jump to: navigation, search
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Line 1: Line 1:
<!-- Updated as of patch v279, May 9, 2017 -->
+
<!-- Updated as of patch v284, June 09, 2017 -->
 
==<!--start-->Staff Paired List==
 
==<!--start-->Staff Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Line 6: Line 6:
  
 
<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
 +
* Staff Base Damage +23%<br>
 +
* Staff Base Damage +23%<br>
 
* Armor from Combat Refresh Abilities +46 when Staff is active<br>
 
* Armor from Combat Refresh Abilities +46 when Staff is active<br>
 
* Armor from Combat Refresh Abilities +46 when Staff is active<br>
 
* Armor from Combat Refresh Abilities +46 when Staff is active<br>
 
* Nice Attack Power Cost -20 when Staff is active<br>
 
* Nice Attack Power Cost -20 when Staff is active<br>
* Staff Base Damage +23%<br>
 
* Staff Base Damage +23%<br>
 
 
<br>
 
<br>
 
<b><u>Blocking Stance</u></b><br>
 
<b><u>Blocking Stance</u></b><br>
Line 33: Line 33:
 
<br>
 
<br>
 
<b><u>Double Hit</u></b><br>
 
<b><u>Double Hit</u></b><br>
 +
* Smash, Double Hit, and Heed The Stick Damage +15<br>
 +
* Smash, Double Hit, and Heed The Stick Damage +15<br>
 +
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br>
 +
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br>
 
* Double Hit Damage +36%<br>
 
* Double Hit Damage +36%<br>
 
* Double Hit Damage +36%<br>
 
* Double Hit Damage +36%<br>
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br>
 
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br>
 
 
* Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds<br>
 
* Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds<br>
* Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds<br>
 
 
* Double Hit ignites the target, dealing 130 Fire damage over 15 seconds<br>
 
* Double Hit ignites the target, dealing 130 Fire damage over 15 seconds<br>
 
* Double Hit ignites the target, dealing 130 Fire damage over 15 seconds<br>
 
* Double Hit ignites the target, dealing 130 Fire damage over 15 seconds<br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
+
* Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds<br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
 
 
<br>
 
<br>
 
<b><u>Headcracker</u></b><br>
 
<b><u>Headcracker</u></b><br>
 
* Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second<br>
 
* Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second<br>
 
* Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second<br>
 
* Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second<br>
* Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.<br>
 
* After using Headcracker, you take half damage from Psychic attacks for 10 seconds<br>
 
 
* Headcracker Damage +62%<br>
 
* Headcracker Damage +62%<br>
 
* Headcracker Damage +62%<br>
 
* Headcracker Damage +62%<br>
 
* Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210<br>
 
* Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210<br>
 
* Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210<br>
 
* Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210<br>
 +
* After using Headcracker, you take half damage from Psychic attacks for 10 seconds<br>
 +
* Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.<br>
 
<br>
 
<br>
 
<b><u>Heed The Stick</u></b><br>
 
<b><u>Heed The Stick</u></b><br>
Line 61: Line 61:
 
* Heed The Stick deals +22% Damage and Taunts +840<br>
 
* Heed The Stick deals +22% Damage and Taunts +840<br>
 
* Heed The Stick deals +22% Damage and Taunts +840<br>
 
* Heed The Stick deals +22% Damage and Taunts +840<br>
 +
* Heed The Stick heals you for 24 health (or armor if health is full)<br>
 +
* Heed The Stick heals you for 24 health (or armor if health is full)<br>
 
* Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds<br>
 
* Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds<br>
 
* Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds<br>
 
* Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds<br>
* Heed The Stick heals you for 24 health (or armor if health is full)<br>
 
* Heed The Stick heals you for 24 health (or armor if health is full)<br>
 
 
<br>
 
<br>
 
<b><u>Lunge</u></b><br>
 
<b><u>Lunge</u></b><br>
* Strategic Thrust and Lunge Damage +64%<br>
 
* Strategic Thrust and Lunge Damage +64%<br>
 
* Lunge deals +102 armor damage<br>
 
* Lunge deals +102 armor damage<br>
 
* Lunge deals +35 damage and knocks the target backwards<br>
 
 
* Lunge deals +45% damage to health and armor<br>
 
* Lunge deals +45% damage to health and armor<br>
 
* Lunge deals +45% damage to health and armor<br>
 
* Lunge deals +45% damage to health and armor<br>
 
* Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds<br>
 
* Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds<br>
 +
* Lunge deals +35 damage and knocks the target backwards<br>
 +
* Lunge deals +102 armor damage<br>
 +
* Lunge deals +102 armor damage<br>
 +
* Strategic Thrust and Lunge Damage +64%<br>
 +
* Strategic Thrust and Lunge Damage +64%<br>
 
<br>
 
<br>
 
<b><u>Phoenix Strike</u></b><br>
 
<b><u>Phoenix Strike</u></b><br>
* For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you<br>
+
* Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds<br>
 
* Phoenix Strike Damage +60%<br>
 
* Phoenix Strike Damage +60%<br>
 
* Phoenix Strike Damage +60%<br>
 
* Phoenix Strike Damage +60%<br>
* Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds<br>
 
* Phoenix Strike deals +10% damage and triggers the target's Vulnerability<br>
 
 
* Phoenix Strike deals +25% damage and reuse timer is -8 seconds<br>
 
* Phoenix Strike deals +25% damage and reuse timer is -8 seconds<br>
 
* Phoenix Strike restores 102 Health to you<br>
 
* Phoenix Strike restores 102 Health to you<br>
 
* Phoenix Strike restores 102 Health to you<br>
 
* Phoenix Strike restores 102 Health to you<br>
 +
* For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you<br>
 +
* Phoenix Strike deals +10% damage and triggers the target's Vulnerability<br>
 
<br>
 
<br>
 
<b><u>Pin</u></b><br>
 
<b><u>Pin</u></b><br>
* Pin Damage +69%<br>
+
* Pin heals you for 40 health<br>
* Pin Damage +69%<br>
+
* Pin heals you for 40 health<br>
 
* Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds<br>
 
* Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds<br>
 
* Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds<br>
 
* Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds<br>
* Pin causes target's attacks to deal -40% damage for 5 seconds<br>
 
 
* Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 +
* Pin Damage +69%<br>
 +
* Pin Damage +69%<br>
 
* Pin generates no Rage and reduces Rage by 800<br>
 
* Pin generates no Rage and reduces Rage by 800<br>
 
* Pin generates no Rage and reduces Rage by 800<br>
 
* Pin generates no Rage and reduces Rage by 800<br>
* Pin heals you for 40 health<br>
+
* Pin causes target's attacks to deal -40% damage for 5 seconds<br>
* Pin heals you for 40 health<br>
+
<br>
 +
<b><u>Pinning Slash</u></b><br>
 
<br>
 
<br>
 
<b><u>Redirect</u></b><br>
 
<b><u>Redirect</u></b><br>
 +
* Redirect deals +78 Trauma damage over 15 seconds<br>
 +
* Redirect deals +78 Trauma damage over 15 seconds<br>
 +
* Redirect Damage +115%<br>
 +
* Redirect Damage +115%<br>
 
* For 60 seconds after using Redirect, First Aid heals you +51<br>
 
* For 60 seconds after using Redirect, First Aid heals you +51<br>
 
* For 60 seconds after using Redirect, First Aid heals you +51<br>
 
* For 60 seconds after using Redirect, First Aid heals you +51<br>
* Redirect Damage +115%<br>
 
* Redirect Damage +115%<br>
 
* Redirect deals +56 damage and stuns the target<br>
 
* Redirect deals +78 Trauma damage over 15 seconds<br>
 
* Redirect deals +78 Trauma damage over 15 seconds<br>
 
 
* Redirect generates no Rage, reduces Rage by 960, and taunts -800<br>
 
* Redirect generates no Rage, reduces Rage by 960, and taunts -800<br>
 
* Redirect generates no Rage, reduces Rage by 960, and taunts -800<br>
 
* Redirect generates no Rage, reduces Rage by 960, and taunts -800<br>
 +
* Redirect deals +56 damage and stuns the target<br>
 
<br>
 
<br>
 
<b><u>Safe Fall</u></b><br>
 
<b><u>Safe Fall</u></b><br>
 
<br>
 
<br>
 
<b><u>Smash</u></b><br>
 
<b><u>Smash</u></b><br>
 +
* Smash, Double Hit, and Heed The Stick Damage +15<br>
 +
* Smash, Double Hit, and Heed The Stick Damage +15<br>
 
* All Staff attacks have a 5.9% chance to trigger the target's Vulnerability<br>
 
* All Staff attacks have a 5.9% chance to trigger the target's Vulnerability<br>
 
* All Staff attacks have a 5.9% chance to trigger the target's Vulnerability<br>
 
* All Staff attacks have a 5.9% chance to trigger the target's Vulnerability<br>
* Smash, Double Hit, and Heed The Stick Damage +15<br>
 
* Smash, Double Hit, and Heed The Stick Damage +15<br>
 
 
<br>
 
<br>
 
<b><u>Strategic Thrust</u></b><br>
 
<b><u>Strategic Thrust</u></b><br>
 +
* Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second<br>
 +
* Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second<br>
 +
* Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable<br>
 +
* Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable<br>
 
* Strategic Thrust and Lunge Damage +64%<br>
 
* Strategic Thrust and Lunge Damage +64%<br>
 
* Strategic Thrust and Lunge Damage +64%<br>
 
* Strategic Thrust and Lunge Damage +64%<br>
* Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second<br>
 
* Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second<br>
 
 
* If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you<br>
 
* If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you<br>
 
* If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you<br>
 
* If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you<br>
* Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable<br>
 
* Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable<br>
 
 
<br>
 
<br>
 
<b><u>Suppress</u></b><br>
 
<b><u>Suppress</u></b><br>
 +
* Suppress and Heed the Stick have +30 Accuracy<br>
 +
* Suppress and Heed the Stick have +30 Accuracy<br>
 
* Suppress and Deflective Spin Damage +42%<br>
 
* Suppress and Deflective Spin Damage +42%<br>
 
* Suppress and Deflective Spin Damage +42%<br>
 
* Suppress and Deflective Spin Damage +42%<br>
 +
* Suppress heals you for 40 health<br>
 +
* Suppress heals you for 40 health<br>
 
* Suppress Damage +55%<br>
 
* Suppress Damage +55%<br>
 
* Suppress Damage +55%<br>
 
* Suppress Damage +55%<br>
* Suppress and Heed the Stick have +30 Accuracy<br>
 
* Suppress and Heed the Stick have +30 Accuracy<br>
 
 
* Suppress deals +37% damage and causes targets to lose an additional 350 Rage<br>
 
* Suppress deals +37% damage and causes targets to lose an additional 350 Rage<br>
 
* Suppress deals +37% damage and causes targets to lose an additional 350 Rage<br>
 
* Suppress deals +37% damage and causes targets to lose an additional 350 Rage<br>
* Suppress heals you for 40 health<br>
 
* Suppress heals you for 40 health<br>
 
 
* Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.<br>
 
* Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.<br>
 
<br>
 
<br>

Revision as of 22:03, 10 June 2017

Staff Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Staff Base Damage +23%
  • Staff Base Damage +23%
  • Armor from Combat Refresh Abilities +46 when Staff is active
  • Armor from Combat Refresh Abilities +46 when Staff is active
  • Nice Attack Power Cost -20 when Staff is active


Blocking Stance

  • Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds
  • Blocking Stance boosts your Direct Cold Damage +15% for 30 seconds
  • Blocking Stance restores 32 Power to you
  • Blocking Stance restores 32 Power to you
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
  • For 60 seconds after using Blocking Stance, First Aid heals you +56
  • For 60 seconds after using Blocking Stance, First Aid heals you +56


Deflective Spin

  • Suppress and Deflective Spin Damage +42%
  • Suppress and Deflective Spin Damage +42%
  • Deflective Spin heals 84 Health over 60 seconds
  • Deflective Spin heals 84 Health over 60 seconds
  • Deflective Spin restores 36 Power after a 20 second delay
  • Deflective Spin restores 36 Power after a 20 second delay
  • If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
  • If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health


Double Hit

  • Smash, Double Hit, and Heed The Stick Damage +15
  • Smash, Double Hit, and Heed The Stick Damage +15
  • Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
  • Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
  • Double Hit Damage +36%
  • Double Hit Damage +36%
  • Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
  • Double Hit ignites the target, dealing 130 Fire damage over 15 seconds
  • Double Hit ignites the target, dealing 130 Fire damage over 15 seconds
  • Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds


Headcracker

  • Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
  • Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
  • Headcracker Damage +62%
  • Headcracker Damage +62%
  • Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210
  • Headcracker deals +90 damage, generates no Rage, and reduces Rage by 210
  • After using Headcracker, you take half damage from Psychic attacks for 10 seconds
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.


Heed The Stick

  • Smash, Double Hit, and Heed The Stick Damage +15
  • Smash, Double Hit, and Heed The Stick Damage +15
  • Heed The Stick Damage +71%
  • Heed The Stick Damage +71%
  • Heed The Stick deals +22% Damage and Taunts +840
  • Heed The Stick deals +22% Damage and Taunts +840
  • Heed The Stick heals you for 24 health (or armor if health is full)
  • Heed The Stick heals you for 24 health (or armor if health is full)
  • Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds


Lunge

  • Lunge deals +45% damage to health and armor
  • Lunge deals +45% damage to health and armor
  • Lunge hits all enemies within 5 meters, but deals -9% damage and reuse timer is +2 seconds
  • Lunge deals +35 damage and knocks the target backwards
  • Lunge deals +102 armor damage
  • Lunge deals +102 armor damage
  • Strategic Thrust and Lunge Damage +64%
  • Strategic Thrust and Lunge Damage +64%


Phoenix Strike

  • Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +18% for 30 seconds
  • Phoenix Strike Damage +60%
  • Phoenix Strike Damage +60%
  • Phoenix Strike deals +25% damage and reuse timer is -8 seconds
  • Phoenix Strike restores 102 Health to you
  • Phoenix Strike restores 102 Health to you
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
  • Phoenix Strike deals +10% damage and triggers the target's Vulnerability


Pin

  • Pin heals you for 40 health
  • Pin heals you for 40 health
  • Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
  • Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
  • Pin deals +120 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
  • Pin Damage +69%
  • Pin Damage +69%
  • Pin generates no Rage and reduces Rage by 800
  • Pin generates no Rage and reduces Rage by 800
  • Pin causes target's attacks to deal -40% damage for 5 seconds


Pinning Slash

Redirect

  • Redirect deals +78 Trauma damage over 15 seconds
  • Redirect deals +78 Trauma damage over 15 seconds
  • Redirect Damage +115%
  • Redirect Damage +115%
  • For 60 seconds after using Redirect, First Aid heals you +51
  • For 60 seconds after using Redirect, First Aid heals you +51
  • Redirect generates no Rage, reduces Rage by 960, and taunts -800
  • Redirect generates no Rage, reduces Rage by 960, and taunts -800
  • Redirect deals +56 damage and stuns the target


Safe Fall

Smash

  • Smash, Double Hit, and Heed The Stick Damage +15
  • Smash, Double Hit, and Heed The Stick Damage +15
  • All Staff attacks have a 5.9% chance to trigger the target's Vulnerability
  • All Staff attacks have a 5.9% chance to trigger the target's Vulnerability


Strategic Thrust

  • Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
  • Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
  • Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
  • Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
  • Strategic Thrust and Lunge Damage +64%
  • Strategic Thrust and Lunge Damage +64%
  • If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
  • If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you


Suppress

  • Suppress and Heed the Stick have +30 Accuracy
  • Suppress and Heed the Stick have +30 Accuracy
  • Suppress and Deflective Spin Damage +42%
  • Suppress and Deflective Spin Damage +42%
  • Suppress heals you for 40 health
  • Suppress heals you for 40 health
  • Suppress Damage +55%
  • Suppress Damage +55%
  • Suppress deals +37% damage and causes targets to lose an additional 350 Rage
  • Suppress deals +37% damage and causes targets to lose an additional 350 Rage
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.