Difference between revisions of "Unarmed/Treasure Effects:By Ability"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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<!-- Updated as of patch v279, May 9, 2017 -->
+
<!-- Updated as of patch v284, June 09, 2017 -->
 
==<!--start-->Unarmed Paired List==
 
==<!--start-->Unarmed Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Line 6: Line 6:
  
 
<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
* Taunt From Attack Damage +70% when Unarmed is active<br>
 
* Taunt From Attack Damage +70% when Unarmed is active<br>
 
 
* Unarmed Base Damage +23%<br>
 
* Unarmed Base Damage +23%<br>
 
* Unarmed Base Damage +23%<br>
 
* Unarmed Base Damage +23%<br>
 +
* Unarmed attacks deal +29% damage when you have 33% or less of your Armor left<br>
 +
* Unarmed attacks deal +29% damage when you have 33% or less of your Armor left<br>
 
* Unarmed attacks deal +18 Armor damage<br>
 
* Unarmed attacks deal +18 Armor damage<br>
 
* Unarmed attacks deal +18 Armor damage<br>
 
* Unarmed attacks deal +18 Armor damage<br>
* Unarmed attacks deal +29% damage when you have 33% or less of your Armor left<br>
 
* Unarmed attacks deal +29% damage when you have 33% or less of your Armor left<br>
 
 
* Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 +
* Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
 +
* Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
 
* Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
 
* Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
 
* Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
 
* Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
* Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
+
* Taunt From Attack Damage +70% when Unarmed is active<br>
* Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
+
* Taunt From Attack Damage +70% when Unarmed is active<br>
 
* Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds<br>
 
* Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds<br>
 
* Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds<br>
 
* Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds<br>
 +
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 +
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
<br>
 
<br>
 
<b><u>Barrage</u></b><br>
 
<b><u>Barrage</u></b><br>
 +
* Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds<br>
 +
* Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
 
* Barrage Damage +61%<br>
 
* Barrage Damage +61%<br>
 
* Barrage Damage +61%<br>
 
* Barrage Damage +61%<br>
 +
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
 +
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
 
* Barrage costs -13 Power and restores 19 Armor to you<br>
 
* Barrage costs -13 Power and restores 19 Armor to you<br>
 
* Barrage costs -13 Power and restores 19 Armor to you<br>
 
* Barrage costs -13 Power and restores 19 Armor to you<br>
* Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds<br>
 
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
 
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
 
* Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
 
 
<br>
 
<br>
 
<b><u>Bodyslam</u></b><br>
 
<b><u>Bodyslam</u></b><br>
Line 50: Line 50:
 
<br>
 
<br>
 
<b><u>Bruising Blow</u></b><br>
 
<b><u>Bruising Blow</u></b><br>
 +
* Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself)<br>
 
* Bruising Blow Damage +62%<br>
 
* Bruising Blow Damage +62%<br>
 
* Bruising Blow Damage +62%<br>
 
* Bruising Blow Damage +62%<br>
* Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself)<br>
 
 
* Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br>
 
* Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br>
 
* Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br>
 
* Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br>
Line 74: Line 74:
 
* Kick Damage +62<br>
 
* Kick Damage +62<br>
 
* Kick Damage +62<br>
 
* Kick Damage +62<br>
 +
* Kick attacks restore 38 Armor<br>
 +
* Kick attacks restore 38 Armor<br>
 +
* Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds<br>
 
* Front Kick Damage +42%<br>
 
* Front Kick Damage +42%<br>
* Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds<br>
 
 
* Kick attacks deal +17% damage and slow target's movement speed by 45%<br>
 
* Kick attacks deal +17% damage and slow target's movement speed by 45%<br>
 
* Kick attacks deal +43% damage when you have 33% or less of your Armor left<br>
 
* Kick attacks deal +43% damage when you have 33% or less of your Armor left<br>
 
* Kick attacks deal +43% damage when you have 33% or less of your Armor left<br>
 
* Kick attacks deal +43% damage when you have 33% or less of your Armor left<br>
* Kick attacks restore 38 Armor<br>
 
* Kick attacks restore 38 Armor<br>
 
 
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
 
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
 
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
 
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
 
<br>
 
<br>
 
<b><u>Headbutt</u></b><br>
 
<b><u>Headbutt</u></b><br>
 +
* Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
 +
* Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)<br>
 +
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
 +
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
 
* Headbutt and Knee Kick deal +128 armor damage<br>
 
* Headbutt and Knee Kick deal +128 armor damage<br>
 
* Headbutt and Knee Kick deal +128 armor damage<br>
 
* Headbutt and Knee Kick deal +128 armor damage<br>
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
 
* Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds<br>
 
* Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
 
 
* Bruising Blow and Headbutt restore 24 Health<br>
 
* Bruising Blow and Headbutt restore 24 Health<br>
 
* Bruising Blow and Headbutt restore 24 Health<br>
 
* Bruising Blow and Headbutt restore 24 Health<br>
* Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)<br>
 
 
<br>
 
<br>
 
<b><u>Hip Throw</u></b><br>
 
<b><u>Hip Throw</u></b><br>
 
* Hip Throw Damage +53%<br>
 
* Hip Throw Damage +53%<br>
 
* Hip Throw Damage +53%<br>
 
* Hip Throw Damage +53%<br>
* Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20<br>
 
 
* Hip Throw and Bodyslam deal +136 armor damage<br>
 
* Hip Throw and Bodyslam deal +136 armor damage<br>
 
* Hip Throw and Bodyslam deal +136 armor damage<br>
 
* Hip Throw and Bodyslam deal +136 armor damage<br>
 
* Hip Throw and Bodyslam deal +26% damage and generate -320 Rage<br>
 
* Hip Throw and Bodyslam deal +26% damage and generate -320 Rage<br>
 
* Hip Throw and Bodyslam deal +26% damage and generate -320 Rage<br>
 
* Hip Throw and Bodyslam deal +26% damage and generate -320 Rage<br>
 +
* Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20<br>
 
<br>
 
<br>
 
<b><u>Infuriating Fist</u></b><br>
 
<b><u>Infuriating Fist</u></b><br>
 +
* Jab and Infuriating Fist Damage +56<br>
 +
* Jab and Infuriating Fist Damage +56<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* Jab and Infuriating Fist Damage +56<br>
 
* Jab and Infuriating Fist Damage +56<br>
 
 
* Infuriating Fist deals +40% damage and taunts +400<br>
 
* Infuriating Fist deals +40% damage and taunts +400<br>
 
* Infuriating Fist deals +40% damage and taunts +400<br>
 
* Infuriating Fist deals +40% damage and taunts +400<br>
 +
* Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds<br>
 +
* Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds<br>
 
* Infuriating Fist generates no Rage and instead reduces Rage by 550<br>
 
* Infuriating Fist generates no Rage and instead reduces Rage by 550<br>
 
* Infuriating Fist generates no Rage and instead reduces Rage by 550<br>
 
* Infuriating Fist generates no Rage and instead reduces Rage by 550<br>
* Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds<br>
 
* Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds<br>
 
 
<br>
 
<br>
 
<b><u>Jab</u></b><br>
 
<b><u>Jab</u></b><br>
 +
* Jab and Infuriating Fist Damage +56<br>
 +
* Jab and Infuriating Fist Damage +56<br>
 +
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 +
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Jab and Infuriating Fist Damage +56<br>
 
* Jab and Infuriating Fist Damage +56<br>
 
 
<br>
 
<br>
 
<b><u>Knee Kick</u></b><br>
 
<b><u>Knee Kick</u></b><br>
 +
* Knee Kick Damage +52%<br>
 +
* Knee Kick Damage +52%<br>
 
* Kick Damage +62<br>
 
* Kick Damage +62<br>
 
* Kick Damage +62<br>
 
* Kick Damage +62<br>
 
* Kick Damage +62<br>
 
* Kick Damage +62<br>
 +
* Kick attacks restore 38 Armor<br>
 +
* Kick attacks restore 38 Armor<br>
 
* Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds<br>
 
* Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds<br>
 
* Kick attacks deal +17% damage and slow target's movement speed by 45%<br>
 
* Kick attacks deal +17% damage and slow target's movement speed by 45%<br>
 
* Kick attacks deal +43% damage when you have 33% or less of your Armor left<br>
 
* Kick attacks deal +43% damage when you have 33% or less of your Armor left<br>
 
* Kick attacks deal +43% damage when you have 33% or less of your Armor left<br>
 
* Kick attacks deal +43% damage when you have 33% or less of your Armor left<br>
* Kick attacks restore 38 Armor<br>
 
* Kick attacks restore 38 Armor<br>
 
 
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
 
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
 
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
 
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
 
* Headbutt and Knee Kick deal +128 armor damage<br>
 
* Headbutt and Knee Kick deal +128 armor damage<br>
 
* Headbutt and Knee Kick deal +128 armor damage<br>
 
* Headbutt and Knee Kick deal +128 armor damage<br>
* Knee Kick Damage +52%<br>
 
* Knee Kick Damage +52%<br>
 
 
<br>
 
<br>
 
<b><u>Mamba Strike</u></b><br>
 
<b><u>Mamba Strike</u></b><br>
 +
* Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
 +
* Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
 
* Cobra Strike and Mamba Strike Damage +43%<br>
 
* Cobra Strike and Mamba Strike Damage +43%<br>
 
* Cobra Strike and Mamba Strike Damage +43%<br>
 
* Cobra Strike and Mamba Strike Damage +43%<br>
Line 149: Line 151:
 
* Cobra Strike and Mamba Strike restore 28 Armor to you<br>
 
* Cobra Strike and Mamba Strike restore 28 Armor to you<br>
 
* Cobra Strike and Mamba Strike restore 28 Armor to you<br>
 
* Cobra Strike and Mamba Strike restore 28 Armor to you<br>
* Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
 
* Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
 
 
<br>
 
<br>
 
<b><u>Punch</u></b><br>
 
<b><u>Punch</u></b><br>
 +
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 +
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
 
<br>
 
<br>
 
<b><u>Slashing Strike</u></b><br>
 
<b><u>Slashing Strike</u></b><br>
 
* Slashing Strike Damage +47%<br>
 
* Slashing Strike Damage +47%<br>
 
* Slashing Strike Damage +47%<br>
 
* Slashing Strike Damage +47%<br>
* Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
 
* Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
 
 
* Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds<br>
 
* Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds<br>
 
* Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds<br>
 
* Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds<br>
 
* Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds<br>
 
* Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds<br>
 
* Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds<br>
 
* Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds<br>
 +
* Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
 +
* Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
 
<br>
 
<br>

Revision as of 22:03, 10 June 2017

Unarmed Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Unarmed Base Damage +23%
  • Unarmed Base Damage +23%
  • Unarmed attacks deal +29% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +29% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +18 Armor damage
  • Unarmed attacks deal +18 Armor damage
  • Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Taunt From Attack Damage +70% when Unarmed is active
  • Taunt From Attack Damage +70% when Unarmed is active
  • Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds
  • Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Chance to Ignore Knockbacks +30% when Unarmed is active


Barrage

  • Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
  • Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Barrage Damage +61%
  • Barrage Damage +61%
  • Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds
  • Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds
  • Barrage costs -13 Power and restores 19 Armor to you
  • Barrage costs -13 Power and restores 19 Armor to you


Bodyslam

  • Hip Throw and Bodyslam deal +136 armor damage
  • Hip Throw and Bodyslam deal +136 armor damage
  • Hip Throw and Bodyslam deal +26% damage and generate -320 Rage
  • Hip Throw and Bodyslam deal +26% damage and generate -320 Rage
  • Bodyslam Damage +55%
  • Bodyslam Damage +55%
  • Bodyslam deals +40% damage and slows target's movement speed by 45%
  • Bodyslam deals +40% damage and slows target's movement speed by 45%
  • Bodyslam deals +450 damage to non-Elite enemies
  • Bodyslam deals +450 damage to non-Elite enemies
  • Bodyslam heals you for 114 health
  • Bodyslam heals you for 114 health


Bruising Blow

  • Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Bruising Blow Damage +62%
  • Bruising Blow Damage +62%
  • Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Bruising Blow and Headbutt restore 24 Health
  • Bruising Blow and Headbutt restore 24 Health


Claw Barrage

  • Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds


Cobra Strike

  • Cobra Strike and Mamba Strike Damage +43%
  • Cobra Strike and Mamba Strike Damage +43%
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds
  • Cobra Strike and Mamba Strike restore 28 Armor to you
  • Cobra Strike and Mamba Strike restore 28 Armor to you


Front Kick

  • Kick Damage +62
  • Kick Damage +62
  • Kick Damage +62
  • Kick attacks restore 38 Armor
  • Kick attacks restore 38 Armor
  • Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds
  • Front Kick Damage +42%
  • Kick attacks deal +17% damage and slow target's movement speed by 45%
  • Kick attacks deal +43% damage when you have 33% or less of your Armor left
  • Kick attacks deal +43% damage when you have 33% or less of your Armor left
  • While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick


Headbutt

  • Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds
  • Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds
  • Headbutt and Knee Kick deal +128 armor damage
  • Headbutt and Knee Kick deal +128 armor damage
  • Bruising Blow and Headbutt restore 24 Health
  • Bruising Blow and Headbutt restore 24 Health


Hip Throw

  • Hip Throw Damage +53%
  • Hip Throw Damage +53%
  • Hip Throw and Bodyslam deal +136 armor damage
  • Hip Throw and Bodyslam deal +136 armor damage
  • Hip Throw and Bodyslam deal +26% damage and generate -320 Rage
  • Hip Throw and Bodyslam deal +26% damage and generate -320 Rage
  • Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20


Infuriating Fist

  • Jab and Infuriating Fist Damage +56
  • Jab and Infuriating Fist Damage +56
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • Infuriating Fist deals +40% damage and taunts +400
  • Infuriating Fist deals +40% damage and taunts +400
  • Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds
  • Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds
  • Infuriating Fist generates no Rage and instead reduces Rage by 550
  • Infuriating Fist generates no Rage and instead reduces Rage by 550


Jab

  • Jab and Infuriating Fist Damage +56
  • Jab and Infuriating Fist Damage +56
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab


Knee Kick

  • Knee Kick Damage +52%
  • Knee Kick Damage +52%
  • Kick Damage +62
  • Kick Damage +62
  • Kick Damage +62
  • Kick attacks restore 38 Armor
  • Kick attacks restore 38 Armor
  • Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds
  • Kick attacks deal +17% damage and slow target's movement speed by 45%
  • Kick attacks deal +43% damage when you have 33% or less of your Armor left
  • Kick attacks deal +43% damage when you have 33% or less of your Armor left
  • While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Headbutt and Knee Kick deal +128 armor damage
  • Headbutt and Knee Kick deal +128 armor damage


Mamba Strike

  • Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Cobra Strike and Mamba Strike Damage +43%
  • Cobra Strike and Mamba Strike Damage +43%
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds
  • Cobra Strike and Mamba Strike restore 28 Armor to you
  • Cobra Strike and Mamba Strike restore 28 Armor to you


Punch

  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab


Slashing Strike

  • Slashing Strike Damage +47%
  • Slashing Strike Damage +47%
  • Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds
  • Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds
  • Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds