Difference between revisions of "Fire Magic/Treasure Effects:By Ability"

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<!-- Updated as of patch v284, June 09, 2017 -->
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<!-- Updated as of patch v287, July 21, 2017 -->
 
==<!--start-->Fire Magic Paired List==
 
==<!--start-->Fire Magic Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>

Revision as of 11:21, 25 July 2017

Fire Magic Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Fire Magic Base Damage +23%
  • Fire Magic Base Damage +23%
  • Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
  • Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
  • All fire spells deal up to +36 damage (randomly determined)
  • All fire spells deal up to +36 damage (randomly determined)
  • Indirect Fire Damage +47%
  • Indirect Fire Damage +47%
  • Fire Magic Base Damage +22%
  • Fire Magic Base Damage +22%
  • Ring of Fire Damage +37%
  • Ring of Fire Damage +37%


Calefaction

  • Calefaction causes target to take +42% damage from Cold for 12 seconds
  • Calefaction causes target to take +42% damage from Cold for 12 seconds
  • Calefaction Damage +80%
  • Calefaction Damage +80%
  • Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
  • Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
  • Calefaction restores 40 Health
  • Calefaction restores 40 Health
  • Calefaction causes 215 additional damage after a 20 second delay
  • Calefaction causes 215 additional damage after a 20 second delay


Cold Protection

Defensive Burst

  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
  • Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
  • Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
  • Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Defensive Burst and Defensive Chill restore 36 Armor to you


Defensive Chill

  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
  • You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Defensive Chill Damage +66%
  • Defensive Chill Damage +66%
  • Defensive Chill Damage +66%
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Defensive Burst and Defensive Chill restore 36 Armor to you
  • Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds
  • Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds


Fire Bolts

  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Fire Bolts Damage +49%
  • Fire Bolts Damage +49%
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage
  • Fire Bolts deal +118 armor damage
  • Fire Bolts deal +118 armor damage
  • Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
  • Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10


Fire Breath

  • Fire Breath and Super Fireball deal +160 damage over 10 seconds
  • Fire Breath and Super Fireball deal +160 damage over 10 seconds
  • Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds
  • Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Fire Breath Damage +35%
  • Fire Breath Damage +35%


Fireball

  • Fireball and Frostball Damage +42%
  • Fireball and Frostball Damage +42%


Flare Fireball 2

  • Fireball and Frostball Damage +42%
  • Fireball and Frostball Damage +42%


Flesh to Fuel

  • Flesh To Fuel Power Restoration +22
  • Flesh To Fuel Power Restoration +22
  • Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
  • Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
  • Flesh to Fuel restores +54 Armor
  • Flesh to Fuel restores +54 Armor
  • Flesh to Fuel restores +34 Power but has a 5% chance to stun you
  • Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
  • Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds


Frostball

  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
  • Fireball and Frostball Damage +42%
  • Fireball and Frostball Damage +42%
  • Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
  • Frostball slows target's movement by 25% and deals +16 damage
  • Frostball slows target's movement by 25% and deals +16 damage
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds


Ring of Fire

  • You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
  • Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU


Room-Temperature Ball

  • Room-Temperature Ball Damage +74%
  • Room-Temperature Ball Damage +74%
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • Room-Temperature Ball Damage +40% and reuse timer -3 seconds


Scintillating Flame

  • Scintillating Flame and Scintillating Frost Damage +40%
  • Scintillating Flame and Scintillating Frost Damage +40%
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame restores 29 Health
  • Scintillating Flame restores 29 Health
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets


Scintillating Frost

  • Scintillating Flame and Scintillating Frost Damage +40%
  • Scintillating Flame and Scintillating Frost Damage +40%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds


Super Fireball

  • Fire Breath and Super Fireball deal +160 damage over 10 seconds
  • Fire Breath and Super Fireball deal +160 damage over 10 seconds
  • Super Fireball Damage +48%
  • Super Fireball Damage +48%
  • Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
  • Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
  • Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)


Wall of Fire

  • 25 seconds after summoning a Fire Wall, you regain 62 Health
  • 25 seconds after summoning a Fire Wall, you regain 62 Health
  • Fire Walls deal +18 damage per hit
  • Fire Walls deal +18 damage per hit
  • Fire Walls have +110 Max Health
  • Fire Walls have +110 Max Health
  • Fire Walls' attacks taunt +160%
  • Fire Walls' attacks taunt +160%