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Hammer/Treasure Effects

678 bytes removed, 12:55, 3 October 2017
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- This table is from patch v287v288, July 21August 28, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
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| || of Vindictive Clubbing || <b>Tier 14</b> - Hammer attacks deal +1514% damage but generate +4542% Rage || Legs, Necklace || {{Spoiler|
*; Tier 1
:Hammer attacks deal +1% damage but generate +3% Rage
:Hammer attacks deal +13% damage but generate +39% Rage
*; Tier 14
:Hammer attacks deal +1514% damage but generate +4542% Rage
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| || of Braining || <b>Tier 14</b> - Hammer attacks deal +2018% damage to targets whose Rage meters are at least 66% full || Chest, Hands || {{Spoiler|
*; Tier 1
:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
:Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
*; Tier 13
:Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full
*; Tier 14
:Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
*; Tier 14
:Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
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|-
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| || of Seismic Slamming || <b>Tier 14</b> - Seismic Impact Damage +4743% || Head, Ring || {{Spoiler|
*; Tier 1
:Seismic Impact Damage +4%
:Seismic Impact Damage +37%
*; Tier 13
:Seismic Impact Damage +4240%
*; Tier 14
:Seismic Impact Damage +4743%
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|-
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| || || <b>Tier 14</b> - Seismic Impact deals +7163% damage to targets that are Knocked Down || Chest, Feet || {{Spoiler|
*; Tier 1
:Seismic Impact deals +11% damage to targets that are Knocked Down
:Seismic Impact deals +55% damage to targets that are Knocked Down
*; Tier 13
:Seismic Impact deals +59% damage to targets that are Knocked Down
*; Tier 14
:Seismic Impact deals +63% damage to targets that are Knocked Down
*; Tier 14
:Seismic Impact deals +71% damage to targets that are Knocked Down
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|-
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| || of Slagging || <b>Tier 14</b> - Pound To Slag Damage +6559% || Chest, Feet || {{Spoiler|
*; Tier 1
:Pound To Slag Damage +7%
:Pound To Slag Damage +51%
*; Tier 13
:Pound To Slag Damage +5855%
*; Tier 14
:Pound To Slag Damage +6559%
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| || || <b>Tier 14</b> - Hurl Lightning and Thunderstrike Damage +4731% || Chest, Ring || {{Spoiler|
*; Tier 1
:Hurl Lightning and Thunderstrike Damage +5%
:Hurl Lightning and Thunderstrike Damage +11%
*; Tier 5
:Hurl Lightning and Thunderstrike Damage +1413%
*; Tier 6
:Hurl Lightning and Thunderstrike Damage +15%
*; Tier 7
:Hurl Lightning and Thunderstrike Damage +17%
*; Tier 7
:Hurl Lightning and Thunderstrike Damage +20%
*; Tier 8
:Hurl Lightning and Thunderstrike Damage +2319%
*; Tier 9
:Hurl Lightning and Thunderstrike Damage +2621%
*; Tier 10
:Hurl Lightning and Thunderstrike Damage +2923%
*; Tier 11
:Hurl Lightning and Thunderstrike Damage +3225%
*; Tier 12
:Hurl Lightning and Thunderstrike Damage +3527%
*; Tier 13
:Hurl Lightning and Thunderstrike Damage +4129%
*; Tier 14
:Hurl Lightning and Thunderstrike Damage +4731%
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|-
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| || of Leaping and Smashing || <b>Tier 14</b> - Leaping Smash Damage +8074% || Legs, MainHand || {{Spoiler|
*; Tier 1
:Leaping Smash Damage +7%
:Leaping Smash Damage +62%
*; Tier 13
:Leaping Smash Damage +7168%
*; Tier 14
:Leaping Smash Damage +8074%
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| || of Leaping and Smashing || <b>Tier 14</b> - Leaping Smash and Latent Charge boost your Core Attack damage +87 79 for 6 seconds || Ring, Necklace || {{Spoiler|
*; Tier 1
:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
:Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
*; Tier 13
:Leaping Smash and Latent Charge boost your Core Attack damage +77 73 for 6 seconds
*; Tier 14
:Leaping Smash and Latent Charge boost your Core Attack damage +87 79 for 6 seconds
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|-
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| || of Rib Removal || <b>Tier 14</b> - Rib Shatter Direct Damage +4743% || OffHand, Ring || {{Spoiler|
*; Tier 1
:Rib Shatter Direct Damage +10%
:Rib Shatter Direct Damage +37%
*; Tier 13
:Rib Shatter Direct Damage +4240%
*; Tier 14
:Rib Shatter Direct Damage +4743%
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| || of Rib Removal || <b>Tier 14</b> - Rib Shatter deals +160 140 Trauma damage over 20 seconds || Feet, MainHand || {{Spoiler|
*; Tier 1
:Rib Shatter deals +10 Trauma damage over 20 seconds
:Rib Shatter deals +120 Trauma damage over 20 seconds
*; Tier 13
:Rib Shatter deals +130 Trauma damage over 20 seconds
*; Tier 14
:Rib Shatter deals +140 Trauma damage over 20 seconds
*; Tier 14
:Rib Shatter deals +160 Trauma damage over 20 seconds
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|-
| || || <b>Tier 14</b> - Hurl Lightning Damage +4840% and Reuse Time -1 || MainHand, Necklace || {{Spoiler|
*; Tier 1
:Hurl Lightning Damage +10% and Reuse Time -1
:Hurl Lightning Damage +32% and Reuse Time -1
*; Tier 13
:Hurl Lightning Damage +36% and Reuse Time -1
*; Tier 14
:Hurl Lightning Damage +40% and Reuse Time -1
*; Tier 14
:Hurl Lightning Damage +48% and Reuse Time -1
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| || of Ribcage Explosion || <b>Tier 14</b> - Rib Shatter deals +170 150 damage to targets that are knocked down || Legs, Necklace || {{Spoiler|
*; Tier 1
:Rib Shatter deals +20 damage to targets that are knocked down
:Rib Shatter deals +130 damage to targets that are knocked down
*; Tier 13
:Rib Shatter deals +140 damage to targets that are knocked down
*; Tier 14
:Rib Shatter deals +150 damage to targets that are knocked down
*; Tier 14
:Rib Shatter deals +170 damage to targets that are knocked down
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|-
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| || || <b>Tier 14</b> - Rib Shatter and Leaping Smash deal +5751% direct damage to targets whose Rage meters are at least 66% full || Head, Hands || {{Spoiler|
*; Tier 1
:Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full
:Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full
*; Tier 13
:Rib Shatter and Leaping Smash deal +5047% direct damage to targets whose Rage meters are at least 66% full
*; Tier 14
:Rib Shatter and Leaping Smash deal +5751% direct damage to targets whose Rage meters are at least 66% full
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|-
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|-
| Thunderstriking || of Thunder Strikes || <b>Tier 14</b> - Thunderstrike Damage +4841% || MainHand, OffHand || {{Spoiler|
*; Tier 1
:Thunderstrike Damage +4%
*; Tier 2
:Thunderstrike Damage +7%
*; Tier 23
:Thunderstrike Damage +10%
*; Tier 34
:Thunderstrike Damage +13%
*; Tier 45
:Thunderstrike Damage +16%
*; Tier 56
:Thunderstrike Damage +19%
*; Tier 67
:Thunderstrike Damage +22%
*; Tier 78
:Thunderstrike Damage +25%
*; Tier 89
:Thunderstrike Damage +28%
*; Tier 910
:Thunderstrike Damage +31%
*; Tier 1011
:Thunderstrike Damage +34%
*; Tier 1112
:Thunderstrike Damage +37%
*; Tier 12
:Thunderstrike Damage +40%
*; Tier 13
:Thunderstrike Damage +4439%
*; Tier 14
:Thunderstrike Damage +4841%
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| Discharging || || <b>Tier 14</b> - Discharging Strike Damage +4236% || Legs, MainHand || {{Spoiler|
*; Tier 1
:Discharging Strike Damage +84%
*; Tier 2
:Discharging Strike Damage +106%
*; Tier 3
:Discharging Strike Damage +128%
*; Tier 4
:Discharging Strike Damage +1410%
*; Tier 5
:Discharging Strike Damage +1612%
*; Tier 6
:Discharging Strike Damage +1814%
*; Tier 7
:Discharging Strike Damage +2016%
*; Tier 8
:Discharging Strike Damage +2218%
*; Tier 9
:Discharging Strike Damage +2420%
*; Tier 10
:Discharging Strike Damage +22%
*; Tier 11
:Discharging Strike Damage +26%
*; Tier 1112
:Discharging Strike Damage +30%
*; Tier 12
:Discharging Strike Damage +34%
*; Tier 13
:Discharging Strike Damage +3833%
*; Tier 14
:Discharging Strike Damage +4236%
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| || || <b>Tier 14</b> - Discharging Strike deals +12% damage plus 5547% more damage if target's Rage meter is at least 66% full || Hands, Feet || {{Spoiler|
*; Tier 1
:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
:Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full
*; Tier 13
:Discharging Strike deals +12% damage plus 4844% more damage if target's Rage meter is at least 66% full
*; Tier 14
:Discharging Strike deals +12% damage plus 5547% more damage if target's Rage meter is at least 66% full
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| || || <b>Tier 14</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +90 80 for 15 seconds || OffHand, Ring || {{Spoiler|
*; Tier 1
:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
*; Tier 13
:Discharging Strike and Latent Charge boost your Epic Attack damage +75 for 15 seconds
*; Tier 14
:Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
*; Tier 14
:Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds
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|-
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|-
| || || <b>Tier 14</b> - Hurl Lightning deals +2220% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns || OffHand || {{Spoiler|
*; Tier 1
:Hurl Lightning deals +5% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 2
:Hurl Lightning deals +6% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 3
:Hurl Lightning deals +7% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 4
:Hurl Lightning deals +8% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 5
:Hurl Lightning deals +9% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 6
:Hurl Lightning deals +10% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 7
:Hurl Lightning deals +11% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 8
:Hurl Lightning deals +12% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 9
:Hurl Lightning deals +13% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 10
:Hurl Lightning deals +14% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 11
:Hurl Lightning deals +15% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 12
:Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 13
:Hurl Lightning deals +1918% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
*; Tier 14
:Hurl Lightning deals +2220% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
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|-
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| || || <b>Tier 14</b> - Hurl Lightning Damage +5953% || Head, Feet || {{Spoiler|
*; Tier 1
:Hurl Lightning Damage +10%
:Hurl Lightning Damage +43%
*; Tier 13
:Hurl Lightning Damage +5148%
*; Tier 14
:Hurl Lightning Damage +5953%
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| Reckless || of Reckless Slamming || <b>Tier 14</b> - Reckless Slam Damage +5147% || Chest, MainHand || {{Spoiler|
*; Tier 1
:Reckless Slam Damage +105%
*; Tier 2
:Reckless Slam Damage +128%
*; Tier 3
:Reckless Slam Damage +11%
*; Tier 4
:Reckless Slam Damage +14%
*; Tier 4
:Reckless Slam Damage +16%
*; Tier 5
:Reckless Slam Damage +1817%
*; Tier 6
:Reckless Slam Damage +20%
*; Tier 7
:Reckless Slam Damage +2223%
*; Tier 8
:Reckless Slam Damage +2426%
*; Tier 9
:Reckless Slam Damage +2629%
*; Tier 10
:Reckless Slam Damage +2832%
*; Tier 11
:Reckless Slam Damage +3035%
*; Tier 12
:Reckless Slam Damage +3739%
*; Tier 13
:Reckless Slam Damage +4443%
*; Tier 14
:Reckless Slam Damage +5147%
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| || || <b>Tier 14</b> - Latent Charge Direct Damage +9550% || Head, Legs || {{Spoiler|
*; Tier 1
:Latent Charge Direct Damage +2011%
*; Tier 2
:Latent Charge Direct Damage +2514%
*; Tier 3
:Latent Charge Direct Damage +3017%
*; Tier 4
:Latent Charge Direct Damage +3520%
*; Tier 5
:Latent Charge Direct Damage +4023%
*; Tier 6
:Latent Charge Direct Damage +4526%
*; Tier 7
:Latent Charge Direct Damage +5029%
*; Tier 8
:Latent Charge Direct Damage +5532%
*; Tier 9
:Latent Charge Direct Damage +6035%
*; Tier 10
:Latent Charge Direct Damage +6538%
*; Tier 11
:Latent Charge Direct Damage +7041%
*; Tier 12
:Latent Charge Direct Damage +7544%
*; Tier 13
:Latent Charge Direct Damage +8547%
*; Tier 14
:Latent Charge Direct Damage +9550%
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| || || <b>Tier 14</b> - Reckless Slam deals +3832% damage and taunts -320 || Necklace, Ring || {{Spoiler|
*; Tier 1
:Reckless Slam deals +6% damage and taunts -60
:Reckless Slam deals +28% damage and taunts -280
*; Tier 13
:Reckless Slam deals +3330% damage and taunts -300
*; Tier 14
:Reckless Slam deals +3832% damage and taunts -320
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| || || <b>Tier 14</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 72 for 9 seconds || Hands, Feet || {{Spoiler|
*; Tier 1
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
*; Tier 13
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 67 for 9 seconds
*; Tier 14
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 72 for 9 seconds
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| || || <b>Tier 14</b> - Latent Charge deals +160 Electricity damage after a 15 an 8 second delay || Chest, Hands || {{Spoiler|
*; Tier 1
:Latent Charge deals +10 Electricity damage after a 15 an 8 second delay
*; Tier 2
:Latent Charge deals +20 Electricity damage after a 15 an 8 second delay
*; Tier 3
:Latent Charge deals +30 Electricity damage after a 15 an 8 second delay
*; Tier 4
:Latent Charge deals +40 Electricity damage after a 15 an 8 second delay
*; Tier 5
:Latent Charge deals +50 Electricity damage after a 15 an 8 second delay
*; Tier 6
:Latent Charge deals +60 Electricity damage after a 15 an 8 second delay
*; Tier 7
:Latent Charge deals +70 Electricity damage after a 15 an 8 second delay
*; Tier 8
:Latent Charge deals +80 Electricity damage after a 15 an 8 second delay
*; Tier 9
:Latent Charge deals +90 Electricity damage after a 15 an 8 second delay
*; Tier 10
:Latent Charge deals +100 Electricity damage after a 15 an 8 second delay
*; Tier 11
:Latent Charge deals +110 Electricity damage after a 15 an 8 second delay
*; Tier 12
:Latent Charge deals +120 Electricity damage after a 15 an 8 second delay
*; Tier 13
:Latent Charge deals +140 Electricity damage after a 15 an 8 second delay
*; Tier 14
:Latent Charge deals +160 Electricity damage after a 15 an 8 second delay
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