Difference between revisions of "Shield/Treasure Effects"

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See also: [[Shield/Treasure Effects:By Ability]]
 
See also: [[Shield/Treasure Effects:By Ability]]
<!-- This table is from patch v287, July 21, 2017 -->
+
<!-- This table is from patch v288, August 28, 2017 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
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|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Bashing || <b>Tier 14</b> - All Shield Bash Abilities Damage +26% || Feet, Ring || {{Spoiler|
+
|  || of Bashing || <b>Tier 14</b> - All Shield Bash Abilities Damage +23% || Feet, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:All Shield Bash Abilities Damage +3%
 
:All Shield Bash Abilities Damage +3%
Line 50: Line 50:
 
:All Shield Bash Abilities Damage +20%
 
:All Shield Bash Abilities Damage +20%
 
*; Tier 12
 
*; Tier 12
 +
:All Shield Bash Abilities Damage +21%
 +
*; Tier 13
 
:All Shield Bash Abilities Damage +22%
 
:All Shield Bash Abilities Damage +22%
*; Tier 13
 
:All Shield Bash Abilities Damage +24%
 
 
*; Tier 14
 
*; Tier 14
:All Shield Bash Abilities Damage +26%
+
:All Shield Bash Abilities Damage +23%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 124: Line 124:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Stunning Bashes || <b>Tier 14</b> - Stunning Bash Damage +91% || Legs, Hands || {{Spoiler|
+
|  || of Stunning Bashes || <b>Tier 14</b> - Stunning Bash Damage +81% || Legs, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Stunning Bash Damage +10%
 
:Stunning Bash Damage +10%
Line 150: Line 150:
 
:Stunning Bash Damage +67%
 
:Stunning Bash Damage +67%
 
*; Tier 13
 
*; Tier 13
:Stunning Bash Damage +79%
+
:Stunning Bash Damage +74%
 
*; Tier 14
 
*; Tier 14
:Stunning Bash Damage +91%
+
:Stunning Bash Damage +81%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 248: Line 248:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Armored || of Neck Defense || <b>Tier 14</b> - Max Armor +64 when Shield is active || Necklace || {{Spoiler|
+
| Armored || of Neck Defense || <b>Tier 14</b> - Max Armor +56 when Shield is active || Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Max Armor +4 when Shield is active
 
:Max Armor +4 when Shield is active
Line 274: Line 274:
 
:Max Armor +48 when Shield is active
 
:Max Armor +48 when Shield is active
 
*; Tier 13
 
*; Tier 13
 +
:Max Armor +52 when Shield is active
 +
*; Tier 14
 
:Max Armor +56 when Shield is active
 
:Max Armor +56 when Shield is active
*; Tier 14
 
:Max Armor +64 when Shield is active
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Stunning Bash causes the target to take 135 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Stunning Bash causes the target to take 125 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Stunning Bash causes the target to take 10 Trauma damage over 15 seconds
 
:Stunning Bash causes the target to take 10 Trauma damage over 15 seconds
Line 305: Line 305:
 
:Stunning Bash causes the target to take 105 Trauma damage over 15 seconds
 
:Stunning Bash causes the target to take 105 Trauma damage over 15 seconds
 
*; Tier 13
 
*; Tier 13
:Stunning Bash causes the target to take 120 Trauma damage over 15 seconds
+
:Stunning Bash causes the target to take 115 Trauma damage over 15 seconds
 
*; Tier 14
 
*; Tier 14
:Stunning Bash causes the target to take 135 Trauma damage over 15 seconds
+
:Stunning Bash causes the target to take 125 Trauma damage over 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Disrupting Bashes || <b>Tier 14</b> - Disrupting Bash further reduces target's Rage by 700 || Head, Legs || {{Spoiler|
+
|  || of Disrupting Bashes || <b>Tier 14</b> - Disrupting Bash further reduces target's Rage by 620 || Head, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Disrupting Bash further reduces target's Rage by 115
 
:Disrupting Bash further reduces target's Rage by 115
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:Disrupting Bash further reduces target's Rage by 500
 
:Disrupting Bash further reduces target's Rage by 500
 
*; Tier 13
 
*; Tier 13
:Disrupting Bash further reduces target's Rage by 600
+
:Disrupting Bash further reduces target's Rage by 560
 
*; Tier 14
 
*; Tier 14
:Disrupting Bash further reduces target's Rage by 700
+
:Disrupting Bash further reduces target's Rage by 620
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Disrupting Bashes || <b>Tier 14</b> - Disrupting Bash Damage +74% || Hands, OffHand || {{Spoiler|
+
|  || of Disrupting Bashes || <b>Tier 14</b> - Disrupting Bash Damage +66% || Hands, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Disrupting Bash Damage +10%
 
:Disrupting Bash Damage +10%
Line 367: Line 367:
 
:Disrupting Bash Damage +54%
 
:Disrupting Bash Damage +54%
 
*; Tier 13
 
*; Tier 13
:Disrupting Bash Damage +64%
+
:Disrupting Bash Damage +60%
 
*; Tier 14
 
*; Tier 14
:Disrupting Bash Damage +74%
+
:Disrupting Bash Damage +66%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Disrupting Bashes || <b>Tier 14</b> - Disrupting Bash deals +43% damage and taunts +450 || Chest, Ring || {{Spoiler|
+
|  || of Disrupting Bashes || <b>Tier 14</b> - Disrupting Bash deals +41% damage and taunts +380 || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Disrupting Bash deals +13% damage and taunts +25
 
:Disrupting Bash deals +13% damage and taunts +25
Line 398: Line 398:
 
:Disrupting Bash deals +35% damage and taunts +300
 
:Disrupting Bash deals +35% damage and taunts +300
 
*; Tier 13
 
*; Tier 13
:Disrupting Bash deals +39% damage and taunts +375
+
:Disrupting Bash deals +38% damage and taunts +340
 
*; Tier 14
 
*; Tier 14
:Disrupting Bash deals +43% damage and taunts +450
+
:Disrupting Bash deals +41% damage and taunts +380
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Rageless Infuriation || <b>Tier 14</b> - Infuriating Bash generates no Rage and lowers Rage by 730 || MainHand, Legs || {{Spoiler|
+
|  || of Rageless Infuriation || <b>Tier 14</b> - Infuriating Bash generates no Rage and lowers Rage by 630 || MainHand, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Infuriating Bash generates no Rage and lowers Rage by 125
 
:Infuriating Bash generates no Rage and lowers Rage by 125
Line 429: Line 429:
 
:Infuriating Bash generates no Rage and lowers Rage by 510
 
:Infuriating Bash generates no Rage and lowers Rage by 510
 
*; Tier 13
 
*; Tier 13
:Infuriating Bash generates no Rage and lowers Rage by 620
+
:Infuriating Bash generates no Rage and lowers Rage by 570
 
*; Tier 14
 
*; Tier 14
:Infuriating Bash generates no Rage and lowers Rage by 730
+
:Infuriating Bash generates no Rage and lowers Rage by 630
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Infuriating Bashes || <b>Tier 14</b> - Infuriating Bash Damage +65% || Head, Chest || {{Spoiler|
+
|  || of Infuriating Bashes || <b>Tier 14</b> - Infuriating Bash Damage +57% || Head, Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Infuriating Bash Damage +5%
 
:Infuriating Bash Damage +5%
Line 460: Line 460:
 
:Infuriating Bash Damage +49%
 
:Infuriating Bash Damage +49%
 
*; Tier 13
 
*; Tier 13
 +
:Infuriating Bash Damage +53%
 +
*; Tier 14
 
:Infuriating Bash Damage +57%
 
:Infuriating Bash Damage +57%
*; Tier 14
 
:Infuriating Bash Damage +65%
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 786: Line 786:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Shield Team grants all allies +8 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds || Chest, Hands || {{Spoiler|
+
|  ||  || <b>Tier 7</b> - Shield Team grants all allies +7 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Shield Team grants all allies +1 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
 
:Shield Team grants all allies +1 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
Line 800: Line 800:
 
:Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
 
:Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
 
*; Tier 7
 
*; Tier 7
:Shield Team grants all allies +8 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
+
:Shield Team grants all allies +7 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 837: Line 837:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Reinforce boosts your Nice Attack Damage +160 for 9 seconds || MainHand, Legs || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Reinforce boosts your Nice Attack Damage +140 for 9 seconds || MainHand, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Reinforce boosts your Nice Attack Damage +10 for 9 seconds
 
:Reinforce boosts your Nice Attack Damage +10 for 9 seconds
Line 863: Line 863:
 
:Reinforce boosts your Nice Attack Damage +120 for 9 seconds
 
:Reinforce boosts your Nice Attack Damage +120 for 9 seconds
 
*; Tier 13
 
*; Tier 13
 +
:Reinforce boosts your Nice Attack Damage +130 for 9 seconds
 +
*; Tier 14
 
:Reinforce boosts your Nice Attack Damage +140 for 9 seconds
 
:Reinforce boosts your Nice Attack Damage +140 for 9 seconds
*; Tier 14
 
:Reinforce boosts your Nice Attack Damage +160 for 9 seconds
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 899: Line 899:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Take the Lead boosts your sprint speed by an additional +5 and you recover 31 Power after a 15 second delay || Hands, Feet || {{Spoiler|
+
|  ||  || <b>Tier 7</b> - Take the Lead boosts your sprint speed by an additional +5 and you recover 30 Power after a 15 second delay || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Take the Lead boosts your sprint speed by an additional +1 and you recover 9 Power after a 15 second delay
 
:Take the Lead boosts your sprint speed by an additional +1 and you recover 9 Power after a 15 second delay
Line 913: Line 913:
 
:Take the Lead boosts your sprint speed by an additional +5 and you recover 24 Power after a 15 second delay
 
:Take the Lead boosts your sprint speed by an additional +5 and you recover 24 Power after a 15 second delay
 
*; Tier 7
 
*; Tier 7
:Take the Lead boosts your sprint speed by an additional +5 and you recover 31 Power after a 15 second delay
+
:Take the Lead boosts your sprint speed by an additional +5 and you recover 30 Power after a 15 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Take the Lead boosts the taunt of all your attacks +120% || Head, Ring || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Take the Lead boosts the taunt of all your attacks +140% || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Take the Lead boosts the taunt of all your attacks +10%
 
:Take the Lead boosts the taunt of all your attacks +10%
Line 942: Line 942:
 
:Take the Lead boosts the taunt of all your attacks +120%
 
:Take the Lead boosts the taunt of all your attacks +120%
 
*; Tier 13
 
*; Tier 13
:Take the Lead boosts the taunt of all your attacks +120%
+
:Take the Lead boosts the taunt of all your attacks +130%
 
*; Tier 14
 
*; Tier 14
:Take the Lead boosts the taunt of all your attacks +120%
+
:Take the Lead boosts the taunt of all your attacks +140%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Fool Fighting || <b>Tier 14</b> - Fight Me You Fools Damage +64% || Hands, Necklace || {{Spoiler|
+
|  || of Fool Fighting || <b>Tier 14</b> - Fight Me You Fools Damage +56% || Hands, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Fight Me You Fools Damage +4%
 
:Fight Me You Fools Damage +4%
Line 973: Line 973:
 
:Fight Me You Fools Damage +48%
 
:Fight Me You Fools Damage +48%
 
*; Tier 13
 
*; Tier 13
 +
:Fight Me You Fools Damage +52%
 +
*; Tier 14
 
:Fight Me You Fools Damage +56%
 
:Fight Me You Fools Damage +56%
*; Tier 14
 
:Fight Me You Fools Damage +64%
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Fool Fighting || <b>Tier 14</b> - Fight Me You Fools deals +50% damage and taunts +400 || Head, OffHand || {{Spoiler|
+
|  || of Fool Fighting || <b>Tier 14</b> - Fight Me You Fools deals +44% damage and taunts +400 || Head, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Fight Me You Fools deals +5% damage and taunts +25
 
:Fight Me You Fools deals +5% damage and taunts +25
Line 1,004: Line 1,004:
 
:Fight Me You Fools deals +38% damage and taunts +300
 
:Fight Me You Fools deals +38% damage and taunts +300
 
*; Tier 13
 
*; Tier 13
:Fight Me You Fools deals +44% damage and taunts +350
+
:Fight Me You Fools deals +41% damage and taunts +350
 
*; Tier 14
 
*; Tier 14
:Fight Me You Fools deals +50% damage and taunts +400
+
:Fight Me You Fools deals +44% damage and taunts +400
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Finisher's || of Finishing || <b>Tier 14</b> - Finish It Damage +70% || Legs, Ring || {{Spoiler|
+
| Finisher's || of Finishing || <b>Tier 14</b> - Finish It Damage +62% || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Finish It Damage +10%
 
:Finish It Damage +10%
Line 1,035: Line 1,035:
 
:Finish It Damage +54%
 
:Finish It Damage +54%
 
*; Tier 13
 
*; Tier 13
 +
:Finish It Damage +58%
 +
*; Tier 14
 
:Finish It Damage +62%
 
:Finish It Damage +62%
*; Tier 14
 
:Finish It Damage +70%
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Fast Finishes || <b>Tier 14</b> - Finish It Damage +36% and Power Cost -17 || Chest, Hands || {{Spoiler|
+
|  || of Fast Finishes || <b>Tier 14</b> - Finish It Damage +32% and Power Cost -17 || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Finish It Damage +2% and Power Cost -4
 
:Finish It Damage +2% and Power Cost -4
Line 1,066: Line 1,066:
 
:Finish It Damage +24% and Power Cost -15
 
:Finish It Damage +24% and Power Cost -15
 
*; Tier 13
 
*; Tier 13
:Finish It Damage +30% and Power Cost -16
+
:Finish It Damage +28% and Power Cost -16
 
*; Tier 14
 
*; Tier 14
:Finish It Damage +36% and Power Cost -17
+
:Finish It Damage +32% and Power Cost -17
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,093: Line 1,093:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Fight Me You Fools and Finish It boost Core Attack Damage +146 for 6 seconds || MainHand, Feet || {{Spoiler|
+
|  ||  || <b>Tier 7</b> - Fight Me You Fools and Finish It boost Core Attack Damage +128 for 6 seconds || MainHand, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Fight Me You Fools and Finish It boost Core Attack Damage +20 for 6 seconds
 
:Fight Me You Fools and Finish It boost Core Attack Damage +20 for 6 seconds
Line 1,107: Line 1,107:
 
:Fight Me You Fools and Finish It boost Core Attack Damage +110 for 6 seconds
 
:Fight Me You Fools and Finish It boost Core Attack Damage +110 for 6 seconds
 
*; Tier 7
 
*; Tier 7
:Fight Me You Fools and Finish It boost Core Attack Damage +146 for 6 seconds
+
:Fight Me You Fools and Finish It boost Core Attack Damage +128 for 6 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Death Avoidance || <b>Tier 14</b> - Chance to Miraculously Avoid Death +117% when Shield is active || Necklace, Legs || {{Spoiler|
+
|  || of Death Avoidance || <b>Tier 14</b> - Chance to Miraculously Avoid Death +101% when Shield is active || Necklace, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Chance to Miraculously Avoid Death +10% when Shield is active
 
:Chance to Miraculously Avoid Death +10% when Shield is active
Line 1,136: Line 1,136:
 
:Chance to Miraculously Avoid Death +87% when Shield is active
 
:Chance to Miraculously Avoid Death +87% when Shield is active
 
*; Tier 13
 
*; Tier 13
:Chance to Miraculously Avoid Death +102% when Shield is active
+
:Chance to Miraculously Avoid Death +94% when Shield is active
 
*; Tier 14
 
*; Tier 14
:Chance to Miraculously Avoid Death +117% when Shield is active
+
:Chance to Miraculously Avoid Death +101% when Shield is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Fight Me You Fools grants you 33% damage reflection for 10 seconds || Ring || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Fight Me You Fools grants you 29% damage reflection for 10 seconds || Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Fight Me You Fools grants you 3% damage reflection for 10 seconds
 
:Fight Me You Fools grants you 3% damage reflection for 10 seconds
Line 1,167: Line 1,167:
 
:Fight Me You Fools grants you 25% damage reflection for 10 seconds
 
:Fight Me You Fools grants you 25% damage reflection for 10 seconds
 
*; Tier 13
 
*; Tier 13
 +
:Fight Me You Fools grants you 27% damage reflection for 10 seconds
 +
*; Tier 14
 
:Fight Me You Fools grants you 29% damage reflection for 10 seconds
 
:Fight Me You Fools grants you 29% damage reflection for 10 seconds
*; Tier 14
 
:Fight Me You Fools grants you 33% damage reflection for 10 seconds
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-

Revision as of 12:56, 3 October 2017

See also: Shield/Treasure Effects:By Slot

See also: Shield/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Shielding Tier 7 - Shield Mastery Base Damage +23% Head, OffHand

  • Tier 1
Shield Skill Damage +3
  • Tier 2
Shield Mastery Base Damage +8%
  • Tier 3
Shield Mastery Base Damage +11%
  • Tier 4
Shield Mastery Base Damage +14%
  • Tier 5
Shield Mastery Base Damage +17%
  • Tier 6
Shield Mastery Base Damage +20%
  • Tier 7
Shield Mastery Base Damage +23%

Expand
of Bashing Tier 14 - All Shield Bash Abilities Damage +23% Feet, Ring

  • Tier 1
All Shield Bash Abilities Damage +3%
  • Tier 2
All Shield Bash Abilities Damage +4%
  • Tier 3
All Shield Bash Abilities Damage +5%
  • Tier 4
All Shield Bash Abilities Damage +6%
  • Tier 5
All Shield Bash Abilities Damage +8%
  • Tier 6
All Shield Bash Abilities Damage +10%
  • Tier 7
All Shield Bash Abilities Damage +12%
  • Tier 8
All Shield Bash Abilities Damage +14%
  • Tier 9
All Shield Bash Abilities Damage +16%
  • Tier 10
All Shield Bash Abilities Damage +18%
  • Tier 11
All Shield Bash Abilities Damage +20%
  • Tier 12
All Shield Bash Abilities Damage +21%
  • Tier 13
All Shield Bash Abilities Damage +22%
  • Tier 14
All Shield Bash Abilities Damage +23%

Expand
of Hearty Bashing Tier 14 - All types of shield Bash attacks restore 14 Armor Chest, Hands

  • Tier 1
All types of shield Bash attacks restore 1 Armor
  • Tier 2
All types of shield Bash attacks restore 2 Armor
  • Tier 3
All types of shield Bash attacks restore 3 Armor
  • Tier 4
All types of shield Bash attacks restore 4 Armor
  • Tier 5
All types of shield Bash attacks restore 5 Armor
  • Tier 6
All types of shield Bash attacks restore 6 Armor
  • Tier 7
All types of shield Bash attacks restore 7 Armor
  • Tier 8
All types of shield Bash attacks restore 8 Armor
  • Tier 9
All types of shield Bash attacks restore 9 Armor
  • Tier 10
All types of shield Bash attacks restore 10 Armor
  • Tier 11
All types of shield Bash attacks restore 11 Armor
  • Tier 12
All types of shield Bash attacks restore 12 Armor
  • Tier 13
All types of shield Bash attacks restore 13 Armor
  • Tier 14
All types of shield Bash attacks restore 14 Armor

Expand
Armor Master's Tier 1 - While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.) OffHand

  • Tier 1
While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.)

Expand
of Reconciliatory Stunning Tier 14 - Stunning Bash restores 31 Health Chest, OffHand

  • Tier 1
Stunning Bash restores 5 Health
  • Tier 2
Stunning Bash restores 7 Health
  • Tier 3
Stunning Bash restores 9 Health
  • Tier 4
Stunning Bash restores 11 Health
  • Tier 5
Stunning Bash restores 13 Health
  • Tier 6
Stunning Bash restores 15 Health
  • Tier 7
Stunning Bash restores 17 Health
  • Tier 8
Stunning Bash restores 19 Health
  • Tier 9
Stunning Bash restores 21 Health
  • Tier 10
Stunning Bash restores 23 Health
  • Tier 11
Stunning Bash restores 25 Health
  • Tier 12
Stunning Bash restores 27 Health
  • Tier 13
Stunning Bash restores 29 Health
  • Tier 14
Stunning Bash restores 31 Health

Expand
of Stunning Bashes Tier 14 - Stunning Bash Damage +81% Legs, Hands

  • Tier 1
Stunning Bash Damage +10%
  • Tier 2
Stunning Bash Damage +15%
  • Tier 3
Stunning Bash Damage +20%
  • Tier 4
Stunning Bash Damage +25%
  • Tier 5
Stunning Bash Damage +30%
  • Tier 6
Stunning Bash Damage +35%
  • Tier 7
Stunning Bash Damage +40%
  • Tier 8
Stunning Bash Damage +45%
  • Tier 9
Stunning Bash Damage +50%
  • Tier 10
Stunning Bash Damage +55%
  • Tier 11
Stunning Bash Damage +60%
  • Tier 12
Stunning Bash Damage +67%
  • Tier 13
Stunning Bash Damage +74%
  • Tier 14
Stunning Bash Damage +81%

Expand
Armored Tier 14 - Max Armor +54 when Shield is active OffHand

  • Tier 1
Max Armor +4 when Shield is active
  • Tier 2
Max Armor +8 when Shield is active
  • Tier 3
Max Armor +12 when Shield is active
  • Tier 4
Max Armor +16 when Shield is active
  • Tier 5
Max Armor +20 when Shield is active
  • Tier 6
Max Armor +24 when Shield is active
  • Tier 7
Max Armor +28 when Shield is active
  • Tier 8
Max Armor +32 when Shield is active
  • Tier 9
Max Armor +36 when Shield is active
  • Tier 10
Max Armor +40 when Shield is active
  • Tier 11
Max Armor +44 when Shield is active
  • Tier 12
Max Armor +48 when Shield is active
  • Tier 13
Max Armor +51 when Shield is active
  • Tier 14
Max Armor +54 when Shield is active

Expand
Protective Tier 14 - Slashing Mitigation +6, Piercing Mitigation +5, Crushing Mitigation +5 while Shield skill active OffHand, MainHand

  • Tier 1
Slashing Mitigation +1, Piercing Mitigation +1, Crushing Mitigation +1 while Shield skill active
  • Tier 2
Slashing Mitigation +2, Piercing Mitigation +1, Crushing Mitigation +1 while Shield skill active
  • Tier 3
Slashing Mitigation +2, Piercing Mitigation +2, Crushing Mitigation +1 while Shield skill active
  • Tier 4
Slashing Mitigation +2, Piercing Mitigation +2, Crushing Mitigation +2 while Shield skill active
  • Tier 5
Slashing Mitigation +3, Piercing Mitigation +2, Crushing Mitigation +2 while Shield skill active
  • Tier 6
Slashing Mitigation +3, Piercing Mitigation +3, Crushing Mitigation +2 while Shield skill active
  • Tier 7
Slashing Mitigation +3, Piercing Mitigation +3, Crushing Mitigation +3 while Shield skill active
  • Tier 8
Slashing Mitigation +4, Piercing Mitigation +3, Crushing Mitigation +3 while Shield skill active
  • Tier 9
Slashing Mitigation +4, Piercing Mitigation +4, Crushing Mitigation +3 while Shield skill active
  • Tier 10
Slashing Mitigation +4, Piercing Mitigation +4, Crushing Mitigation +4 while Shield skill active
  • Tier 11
Slashing Mitigation +5, Piercing Mitigation +4, Crushing Mitigation +4 while Shield skill active
  • Tier 12
Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation +4 while Shield skill active
  • Tier 13
Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation +5 while Shield skill active
  • Tier 14
Slashing Mitigation +6, Piercing Mitigation +5, Crushing Mitigation +5 while Shield skill active

Expand
Acid-Free Tier 14 - Direct Acid Mitigation +28 and Indirect Acid Mitigation +4 while Shield skill active Hands

  • Tier 1
Direct Acid Mitigation +2 and Indirect Acid Mitigation +1 while Shield skill active
  • Tier 2
Direct Acid Mitigation +4 and Indirect Acid Mitigation +1 while Shield skill active
  • Tier 3
Direct Acid Mitigation +6 and Indirect Acid Mitigation +1 while Shield skill active
  • Tier 4
Direct Acid Mitigation +8 and Indirect Acid Mitigation +2 while Shield skill active
  • Tier 5
Direct Acid Mitigation +10 and Indirect Acid Mitigation +2 while Shield skill active
  • Tier 6
Direct Acid Mitigation +12 and Indirect Acid Mitigation +2 while Shield skill active
  • Tier 7
Direct Acid Mitigation +14 and Indirect Acid Mitigation +3 while Shield skill active
  • Tier 8
Direct Acid Mitigation +16 and Indirect Acid Mitigation +3 while Shield skill active
  • Tier 9
Direct Acid Mitigation +18 and Indirect Acid Mitigation +3 while Shield skill active
  • Tier 10
Direct Acid Mitigation +20 and Indirect Acid Mitigation +4 while Shield skill active
  • Tier 11
Direct Acid Mitigation +22 and Indirect Acid Mitigation +4 while Shield skill active
  • Tier 12
Direct Acid Mitigation +24 and Indirect Acid Mitigation +4 while Shield skill active
  • Tier 13
Direct Acid Mitigation +26 and Indirect Acid Mitigation +4 while Shield skill active
  • Tier 14
Direct Acid Mitigation +28 and Indirect Acid Mitigation +4 while Shield skill active

Expand
Armored of Neck Defense Tier 14 - Max Armor +56 when Shield is active Necklace

  • Tier 1
Max Armor +4 when Shield is active
  • Tier 2
Max Armor +8 when Shield is active
  • Tier 3
Max Armor +12 when Shield is active
  • Tier 4
Max Armor +16 when Shield is active
  • Tier 5
Max Armor +20 when Shield is active
  • Tier 6
Max Armor +24 when Shield is active
  • Tier 7
Max Armor +28 when Shield is active
  • Tier 8
Max Armor +32 when Shield is active
  • Tier 9
Max Armor +36 when Shield is active
  • Tier 10
Max Armor +40 when Shield is active
  • Tier 11
Max Armor +44 when Shield is active
  • Tier 12
Max Armor +48 when Shield is active
  • Tier 13
Max Armor +52 when Shield is active
  • Tier 14
Max Armor +56 when Shield is active

Expand
Tier 14 - Stunning Bash causes the target to take 125 Trauma damage over 15 seconds MainHand, Necklace

  • Tier 1
Stunning Bash causes the target to take 10 Trauma damage over 15 seconds
  • Tier 2
Stunning Bash causes the target to take 15 Trauma damage over 15 seconds
  • Tier 3
Stunning Bash causes the target to take 20 Trauma damage over 15 seconds
  • Tier 4
Stunning Bash causes the target to take 25 Trauma damage over 15 seconds
  • Tier 5
Stunning Bash causes the target to take 35 Trauma damage over 15 seconds
  • Tier 6
Stunning Bash causes the target to take 45 Trauma damage over 15 seconds
  • Tier 7
Stunning Bash causes the target to take 55 Trauma damage over 15 seconds
  • Tier 8
Stunning Bash causes the target to take 65 Trauma damage over 15 seconds
  • Tier 9
Stunning Bash causes the target to take 75 Trauma damage over 15 seconds
  • Tier 10
Stunning Bash causes the target to take 85 Trauma damage over 15 seconds
  • Tier 11
Stunning Bash causes the target to take 95 Trauma damage over 15 seconds
  • Tier 12
Stunning Bash causes the target to take 105 Trauma damage over 15 seconds
  • Tier 13
Stunning Bash causes the target to take 115 Trauma damage over 15 seconds
  • Tier 14
Stunning Bash causes the target to take 125 Trauma damage over 15 seconds

Expand
of Disrupting Bashes Tier 14 - Disrupting Bash further reduces target's Rage by 620 Head, Legs

  • Tier 1
Disrupting Bash further reduces target's Rage by 115
  • Tier 2
Disrupting Bash further reduces target's Rage by 150
  • Tier 3
Disrupting Bash further reduces target's Rage by 185
  • Tier 4
Disrupting Bash further reduces target's Rage by 220
  • Tier 5
Disrupting Bash further reduces target's Rage by 255
  • Tier 6
Disrupting Bash further reduces target's Rage by 290
  • Tier 7
Disrupting Bash further reduces target's Rage by 325
  • Tier 8
Disrupting Bash further reduces target's Rage by 360
  • Tier 9
Disrupting Bash further reduces target's Rage by 395
  • Tier 10
Disrupting Bash further reduces target's Rage by 430
  • Tier 11
Disrupting Bash further reduces target's Rage by 465
  • Tier 12
Disrupting Bash further reduces target's Rage by 500
  • Tier 13
Disrupting Bash further reduces target's Rage by 560
  • Tier 14
Disrupting Bash further reduces target's Rage by 620

Expand
of Disrupting Bashes Tier 14 - Disrupting Bash Damage +66% Hands, OffHand

  • Tier 1
Disrupting Bash Damage +10%
  • Tier 2
Disrupting Bash Damage +14%
  • Tier 3
Disrupting Bash Damage +18%
  • Tier 4
Disrupting Bash Damage +22%
  • Tier 5
Disrupting Bash Damage +26%
  • Tier 6
Disrupting Bash Damage +30%
  • Tier 7
Disrupting Bash Damage +34%
  • Tier 8
Disrupting Bash Damage +38%
  • Tier 9
Disrupting Bash Damage +42%
  • Tier 10
Disrupting Bash Damage +46%
  • Tier 11
Disrupting Bash Damage +50%
  • Tier 12
Disrupting Bash Damage +54%
  • Tier 13
Disrupting Bash Damage +60%
  • Tier 14
Disrupting Bash Damage +66%

Expand
of Disrupting Bashes Tier 14 - Disrupting Bash deals +41% damage and taunts +380 Chest, Ring

  • Tier 1
Disrupting Bash deals +13% damage and taunts +25
  • Tier 2
Disrupting Bash deals +15% damage and taunts +50
  • Tier 3
Disrupting Bash deals +17% damage and taunts +75
  • Tier 4
Disrupting Bash deals +19% damage and taunts +100
  • Tier 5
Disrupting Bash deals +21% damage and taunts +125
  • Tier 6
Disrupting Bash deals +23% damage and taunts +150
  • Tier 7
Disrupting Bash deals +25% damage and taunts +175
  • Tier 8
Disrupting Bash deals +27% damage and taunts +200
  • Tier 9
Disrupting Bash deals +29% damage and taunts +225
  • Tier 10
Disrupting Bash deals +31% damage and taunts +250
  • Tier 11
Disrupting Bash deals +33% damage and taunts +275
  • Tier 12
Disrupting Bash deals +35% damage and taunts +300
  • Tier 13
Disrupting Bash deals +38% damage and taunts +340
  • Tier 14
Disrupting Bash deals +41% damage and taunts +380

Expand
of Rageless Infuriation Tier 14 - Infuriating Bash generates no Rage and lowers Rage by 630 MainHand, Legs

  • Tier 1
Infuriating Bash generates no Rage and lowers Rage by 125
  • Tier 2
Infuriating Bash generates no Rage and lowers Rage by 160
  • Tier 3
Infuriating Bash generates no Rage and lowers Rage by 195
  • Tier 4
Infuriating Bash generates no Rage and lowers Rage by 230
  • Tier 5
Infuriating Bash generates no Rage and lowers Rage by 265
  • Tier 6
Infuriating Bash generates no Rage and lowers Rage by 300
  • Tier 7
Infuriating Bash generates no Rage and lowers Rage by 335
  • Tier 8
Infuriating Bash generates no Rage and lowers Rage by 370
  • Tier 9
Infuriating Bash generates no Rage and lowers Rage by 405
  • Tier 10
Infuriating Bash generates no Rage and lowers Rage by 440
  • Tier 11
Infuriating Bash generates no Rage and lowers Rage by 475
  • Tier 12
Infuriating Bash generates no Rage and lowers Rage by 510
  • Tier 13
Infuriating Bash generates no Rage and lowers Rage by 570
  • Tier 14
Infuriating Bash generates no Rage and lowers Rage by 630

Expand
of Infuriating Bashes Tier 14 - Infuriating Bash Damage +57% Head, Chest

  • Tier 1
Infuriating Bash Damage +5%
  • Tier 2
Infuriating Bash Damage +9%
  • Tier 3
Infuriating Bash Damage +13%
  • Tier 4
Infuriating Bash Damage +17%
  • Tier 5
Infuriating Bash Damage +21%
  • Tier 6
Infuriating Bash Damage +25%
  • Tier 7
Infuriating Bash Damage +29%
  • Tier 8
Infuriating Bash Damage +33%
  • Tier 9
Infuriating Bash Damage +37%
  • Tier 10
Infuriating Bash Damage +41%
  • Tier 11
Infuriating Bash Damage +45%
  • Tier 12
Infuriating Bash Damage +49%
  • Tier 13
Infuriating Bash Damage +53%
  • Tier 14
Infuriating Bash Damage +57%

Expand
of Infuriating Bashes Tier 14 - Infuriating Bash deals +42% damage and taunts +290 Feet, Ring

  • Tier 1
Infuriating Bash deals +3% damage and taunts +30
  • Tier 2
Infuriating Bash deals +6% damage and taunts +50
  • Tier 3
Infuriating Bash deals +9% damage and taunts +70
  • Tier 4
Infuriating Bash deals +12% damage and taunts +90
  • Tier 5
Infuriating Bash deals +15% damage and taunts +110
  • Tier 6
Infuriating Bash deals +18% damage and taunts +130
  • Tier 7
Infuriating Bash deals +21% damage and taunts +150
  • Tier 8
Infuriating Bash deals +24% damage and taunts +170
  • Tier 9
Infuriating Bash deals +27% damage and taunts +190
  • Tier 10
Infuriating Bash deals +30% damage and taunts +210
  • Tier 11
Infuriating Bash deals +33% damage and taunts +230
  • Tier 12
Infuriating Bash deals +36% damage and taunts +250
  • Tier 13
Infuriating Bash deals +39% damage and taunts +270
  • Tier 14
Infuriating Bash deals +42% damage and taunts +290

Expand
Tier 1 - Strategic Preparation hastens the current reset timer of Emergency Bash by 10 seconds Legs

  • Tier 1
Strategic Preparation hastens the current reset timer of Emergency Bash by 10 seconds

Expand
Tier 14 - Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds Feet, Necklace

  • Tier 1
Strategic Preparation boosts your in-combat Armor regeneration +2 for 20 seconds
  • Tier 2
Strategic Preparation boosts your in-combat Armor regeneration +3 for 20 seconds
  • Tier 3
Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds
  • Tier 4
Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds
  • Tier 5
Strategic Preparation boosts your in-combat Armor regeneration +6 for 20 seconds
  • Tier 6
Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds
  • Tier 7
Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
  • Tier 8
Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds
  • Tier 9
Strategic Preparation boosts your in-combat Armor regeneration +14 for 20 seconds
  • Tier 10
Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds
  • Tier 11
Strategic Preparation boosts your in-combat Armor regeneration +18 for 20 seconds
  • Tier 12
Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
  • Tier 13
Strategic Preparation boosts your in-combat Armor regeneration +22 for 20 seconds
  • Tier 14
Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds

Expand
Tier 14 - Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds OffHand, Ring

  • Tier 1
Strategic Preparation boosts your in-combat Health regeneration +3 for 20 seconds
  • Tier 2
Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds
  • Tier 3
Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds
  • Tier 4
Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds
  • Tier 5
Strategic Preparation boosts your in-combat Health regeneration +7 for 20 seconds
  • Tier 6
Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds
  • Tier 7
Strategic Preparation boosts your in-combat Health regeneration +9 for 20 seconds
  • Tier 8
Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
  • Tier 9
Strategic Preparation boosts your in-combat Health regeneration +11 for 20 seconds
  • Tier 10
Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds
  • Tier 11
Strategic Preparation boosts your in-combat Health regeneration +13 for 20 seconds
  • Tier 12
Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds
  • Tier 13
Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds
  • Tier 14
Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds

Expand
Unpoisonable Tier 7 - Elemental Ward mitigates 45% of all Poison damage for 10 seconds Head

  • Tier 1
Elemental Ward mitigates 15% of all Poison damage for 10 seconds
  • Tier 2
Elemental Ward mitigates 20% of all Poison damage for 10 seconds
  • Tier 3
Elemental Ward mitigates 25% of all Poison damage for 10 seconds
  • Tier 4
Elemental Ward mitigates 30% of all Poison damage for 10 seconds
  • Tier 5
Elemental Ward mitigates 35% of all Poison damage for 10 seconds
  • Tier 6
Elemental Ward mitigates 40% of all Poison damage for 10 seconds
  • Tier 7
Elemental Ward mitigates 45% of all Poison damage for 10 seconds

Expand
Untraumatic Tier 7 - Elemental Ward mitigates 40% of all Trauma damage for 10 seconds Head

  • Tier 1
Elemental Ward mitigates 10% of all Trauma damage for 10 seconds
  • Tier 2
Elemental Ward mitigates 15% of all Trauma damage for 10 seconds
  • Tier 3
Elemental Ward mitigates 20% of all Trauma damage for 10 seconds
  • Tier 4
Elemental Ward mitigates 25% of all Trauma damage for 10 seconds
  • Tier 5
Elemental Ward mitigates 30% of all Trauma damage for 10 seconds
  • Tier 6
Elemental Ward mitigates 35% of all Trauma damage for 10 seconds
  • Tier 7
Elemental Ward mitigates 40% of all Trauma damage for 10 seconds

Expand
Repositioning Tier 14 - Fire Shield and Elemental Ward restore 51 Armor Chest, OffHand

  • Tier 1
Fire Shield and Elemental Ward restore 12 Armor
  • Tier 2
Fire Shield and Elemental Ward restore 15 Armor
  • Tier 3
Fire Shield and Elemental Ward restore 18 Armor
  • Tier 4
Fire Shield and Elemental Ward restore 21 Armor
  • Tier 5
Fire Shield and Elemental Ward restore 24 Armor
  • Tier 6
Fire Shield and Elemental Ward restore 27 Armor
  • Tier 7
Fire Shield and Elemental Ward restore 30 Armor
  • Tier 8
Fire Shield and Elemental Ward restore 33 Armor
  • Tier 9
Fire Shield and Elemental Ward restore 36 Armor
  • Tier 10
Fire Shield and Elemental Ward restore 39 Armor
  • Tier 11
Fire Shield and Elemental Ward restore 42 Armor
  • Tier 12
Fire Shield and Elemental Ward restore 45 Armor
  • Tier 13
Fire Shield and Elemental Ward restore 48 Armor
  • Tier 14
Fire Shield and Elemental Ward restore 51 Armor

Expand
Reinforcing Tier 14 - Reinforce restores +93 Armor and Shield Team restores +47 Armor Chest, Ring

  • Tier 1
Reinforce restores +15 Armor and Shield Team restores +8 Armor
  • Tier 2
Reinforce restores +21 Armor and Shield Team restores +11 Armor
  • Tier 3
Reinforce restores +27 Armor and Shield Team restores +14 Armor
  • Tier 4
Reinforce restores +33 Armor and Shield Team restores +17 Armor
  • Tier 5
Reinforce restores +39 Armor and Shield Team restores +20 Armor
  • Tier 6
Reinforce restores +45 Armor and Shield Team restores +23 Armor
  • Tier 7
Reinforce restores +51 Armor and Shield Team restores +26 Armor
  • Tier 8
Reinforce restores +57 Armor and Shield Team restores +29 Armor
  • Tier 9
Reinforce restores +63 Armor and Shield Team restores +32 Armor
  • Tier 10
Reinforce restores +69 Armor and Shield Team restores +35 Armor
  • Tier 11
Reinforce restores +75 Armor and Shield Team restores +38 Armor
  • Tier 12
Reinforce restores +81 Armor and Shield Team restores +41 Armor
  • Tier 13
Reinforce restores +87 Armor and Shield Team restores +44 Armor
  • Tier 14
Reinforce restores +93 Armor and Shield Team restores +47 Armor

Expand
Tier 14 - Vigorous Defense restores 75 Health Chest, Ring

  • Tier 1
Vigorous Defense restores 10 Health
  • Tier 2
Vigorous Defense restores 15 Health
  • Tier 3
Vigorous Defense restores 20 Health
  • Tier 4
Vigorous Defense restores 25 Health
  • Tier 5
Vigorous Defense restores 30 Health
  • Tier 6
Vigorous Defense restores 35 Health
  • Tier 7
Vigorous Defense restores 40 Health
  • Tier 8
Vigorous Defense restores 45 Health
  • Tier 9
Vigorous Defense restores 50 Health
  • Tier 10
Vigorous Defense restores 55 Health
  • Tier 11
Vigorous Defense restores 60 Health
  • Tier 12
Vigorous Defense restores 65 Health
  • Tier 13
Vigorous Defense restores 70 Health
  • Tier 14
Vigorous Defense restores 75 Health

Expand
Tier 14 - Reinforce Power Cost -28 Hands

  • Tier 1
Reinforce Power Cost -2
  • Tier 2
Reinforce Power Cost -4
  • Tier 3
Reinforce Power Cost -6
  • Tier 4
Reinforce Power Cost -8
  • Tier 5
Reinforce Power Cost -10
  • Tier 6
Reinforce Power Cost -12
  • Tier 7
Reinforce Power Cost -14
  • Tier 8
Reinforce Power Cost -16
  • Tier 9
Reinforce Power Cost -18
  • Tier 10
Reinforce Power Cost -20
  • Tier 11
Reinforce Power Cost -22
  • Tier 12
Reinforce Power Cost -24
  • Tier 13
Reinforce Power Cost -26
  • Tier 14
Reinforce Power Cost -28

Expand
Tier 14 - Reinforce causes your Major Healing abilities to restore +46 for 10 seconds Necklace, Feet

  • Tier 1
Reinforce causes your Major Healing abilities to restore +7 for 10 seconds
  • Tier 2
Reinforce causes your Major Healing abilities to restore +10 for 10 seconds
  • Tier 3
Reinforce causes your Major Healing abilities to restore +13 for 10 seconds
  • Tier 4
Reinforce causes your Major Healing abilities to restore +16 for 10 seconds
  • Tier 5
Reinforce causes your Major Healing abilities to restore +19 for 10 seconds
  • Tier 6
Reinforce causes your Major Healing abilities to restore +22 for 10 seconds
  • Tier 7
Reinforce causes your Major Healing abilities to restore +25 for 10 seconds
  • Tier 8
Reinforce causes your Major Healing abilities to restore +28 for 10 seconds
  • Tier 9
Reinforce causes your Major Healing abilities to restore +31 for 10 seconds
  • Tier 10
Reinforce causes your Major Healing abilities to restore +34 for 10 seconds
  • Tier 11
Reinforce causes your Major Healing abilities to restore +37 for 10 seconds
  • Tier 12
Reinforce causes your Major Healing abilities to restore +40 for 10 seconds
  • Tier 13
Reinforce causes your Major Healing abilities to restore +43 for 10 seconds
  • Tier 14
Reinforce causes your Major Healing abilities to restore +46 for 10 seconds

Expand
of Burst-Dodging Tier 7 - Shield Team grants all allies 13% evasion of burst attacks for 10 seconds MainHand, Legs

  • Tier 1
Shield Team grants all allies 3% evasion of burst attacks for 10 seconds
  • Tier 2
Shield Team grants all allies 5% evasion of burst attacks for 10 seconds
  • Tier 3
Shield Team grants all allies 7% evasion of burst attacks for 10 seconds
  • Tier 4
Shield Team grants all allies 9% evasion of burst attacks for 10 seconds
  • Tier 5
Shield Team grants all allies 11% evasion of burst attacks for 10 seconds
  • Tier 6
Shield Team grants all allies 13% evasion of burst attacks for 10 seconds
  • Tier 7
Shield Team grants all allies 13% evasion of burst attacks for 10 seconds

Expand
Tier 7 - Disrupting Bash causes the target to take +9% damage from Crushing attacks for 8 seconds MainHand, Necklace

  • Tier 1
Disrupting Bash causes the target to take +3% damage from Crushing attacks for 8 seconds
  • Tier 2
Disrupting Bash causes the target to take +4% damage from Crushing attacks for 8 seconds
  • Tier 3
Disrupting Bash causes the target to take +5% damage from Crushing attacks for 8 seconds
  • Tier 4
Disrupting Bash causes the target to take +6% damage from Crushing attacks for 8 seconds
  • Tier 5
Disrupting Bash causes the target to take +7% damage from Crushing attacks for 8 seconds
  • Tier 6
Disrupting Bash causes the target to take +8% damage from Crushing attacks for 8 seconds
  • Tier 7
Disrupting Bash causes the target to take +9% damage from Crushing attacks for 8 seconds

Expand
Tier 7 - Shield Team grants all allies +7 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds Chest, Hands

  • Tier 1
Shield Team grants all allies +1 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
  • Tier 2
Shield Team grants all allies +2 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
  • Tier 3
Shield Team grants all allies +3 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
  • Tier 4
Shield Team grants all allies +4 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
  • Tier 5
Shield Team grants all allies +5 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
  • Tier 6
Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
  • Tier 7
Shield Team grants all allies +7 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds

Expand
Tier 7 - Vigorous Defense boosts your Sprint Speed +6.5 for 15 seconds Feet

  • Tier 1
Vigorous Defense boosts your Sprint Speed +1 for 15 seconds
  • Tier 2
Vigorous Defense boosts your Sprint Speed +2 for 15 seconds
  • Tier 3
Vigorous Defense boosts your Sprint Speed +3 for 15 seconds
  • Tier 4
Vigorous Defense boosts your Sprint Speed +4 for 15 seconds
  • Tier 5
Vigorous Defense boosts your Sprint Speed +5 for 15 seconds
  • Tier 6
Vigorous Defense boosts your Sprint Speed +6 for 15 seconds
  • Tier 7
Vigorous Defense boosts your Sprint Speed +6.5 for 15 seconds

Expand
Tier 7 - Shield Team causes all targets' Survival Utility abilities to restore 57 Armor to them. Lasts 20 seconds OffHand, Feet

  • Tier 1
Shield Team causes all targets' Survival Utility abilities to restore 10 Armor to them. Lasts 20 seconds
  • Tier 2
Shield Team causes all targets' Survival Utility abilities to restore 18 Armor to them. Lasts 20 seconds
  • Tier 3
Shield Team causes all targets' Survival Utility abilities to restore 26 Armor to them. Lasts 20 seconds
  • Tier 4
Shield Team causes all targets' Survival Utility abilities to restore 34 Armor to them. Lasts 20 seconds
  • Tier 5
Shield Team causes all targets' Survival Utility abilities to restore 42 Armor to them. Lasts 20 seconds
  • Tier 6
Shield Team causes all targets' Survival Utility abilities to restore 50 Armor to them. Lasts 20 seconds
  • Tier 7
Shield Team causes all targets' Survival Utility abilities to restore 57 Armor to them. Lasts 20 seconds

Expand
Tier 14 - Reinforce boosts your Nice Attack Damage +140 for 9 seconds MainHand, Legs

  • Tier 1
Reinforce boosts your Nice Attack Damage +10 for 9 seconds
  • Tier 2
Reinforce boosts your Nice Attack Damage +20 for 9 seconds
  • Tier 3
Reinforce boosts your Nice Attack Damage +30 for 9 seconds
  • Tier 4
Reinforce boosts your Nice Attack Damage +40 for 9 seconds
  • Tier 5
Reinforce boosts your Nice Attack Damage +50 for 9 seconds
  • Tier 6
Reinforce boosts your Nice Attack Damage +60 for 9 seconds
  • Tier 7
Reinforce boosts your Nice Attack Damage +70 for 9 seconds
  • Tier 8
Reinforce boosts your Nice Attack Damage +80 for 9 seconds
  • Tier 9
Reinforce boosts your Nice Attack Damage +90 for 9 seconds
  • Tier 10
Reinforce boosts your Nice Attack Damage +100 for 9 seconds
  • Tier 11
Reinforce boosts your Nice Attack Damage +110 for 9 seconds
  • Tier 12
Reinforce boosts your Nice Attack Damage +120 for 9 seconds
  • Tier 13
Reinforce boosts your Nice Attack Damage +130 for 9 seconds
  • Tier 14
Reinforce boosts your Nice Attack Damage +140 for 9 seconds

Expand
Tier 14 - Take the Lead heals you for 84 Health after a 15 second delay MainHand, Necklace

  • Tier 1
Take the Lead heals you for 6 Health after a 15 second delay
  • Tier 2
Take the Lead heals you for 12 Health after a 15 second delay
  • Tier 3
Take the Lead heals you for 18 Health after a 15 second delay
  • Tier 4
Take the Lead heals you for 24 Health after a 15 second delay
  • Tier 5
Take the Lead heals you for 30 Health after a 15 second delay
  • Tier 6
Take the Lead heals you for 36 Health after a 15 second delay
  • Tier 7
Take the Lead heals you for 42 Health after a 15 second delay
  • Tier 8
Take the Lead heals you for 48 Health after a 15 second delay
  • Tier 9
Take the Lead heals you for 54 Health after a 15 second delay
  • Tier 10
Take the Lead heals you for 60 Health after a 15 second delay
  • Tier 11
Take the Lead heals you for 66 Health after a 15 second delay
  • Tier 12
Take the Lead heals you for 72 Health after a 15 second delay
  • Tier 13
Take the Lead heals you for 78 Health after a 15 second delay
  • Tier 14
Take the Lead heals you for 84 Health after a 15 second delay

Expand
Tier 7 - Take the Lead boosts your sprint speed by an additional +5 and you recover 30 Power after a 15 second delay Hands, Feet

  • Tier 1
Take the Lead boosts your sprint speed by an additional +1 and you recover 9 Power after a 15 second delay
  • Tier 2
Take the Lead boosts your sprint speed by an additional +2 and you recover 12 Power after a 15 second delay
  • Tier 3
Take the Lead boosts your sprint speed by an additional +3 and you recover 15 Power after a 15 second delay
  • Tier 4
Take the Lead boosts your sprint speed by an additional +4 and you recover 18 Power after a 15 second delay
  • Tier 5
Take the Lead boosts your sprint speed by an additional +5 and you recover 21 Power after a 15 second delay
  • Tier 6
Take the Lead boosts your sprint speed by an additional +5 and you recover 24 Power after a 15 second delay
  • Tier 7
Take the Lead boosts your sprint speed by an additional +5 and you recover 30 Power after a 15 second delay

Expand
Tier 14 - Take the Lead boosts the taunt of all your attacks +140% Head, Ring

  • Tier 1
Take the Lead boosts the taunt of all your attacks +10%
  • Tier 2
Take the Lead boosts the taunt of all your attacks +20%
  • Tier 3
Take the Lead boosts the taunt of all your attacks +30%
  • Tier 4
Take the Lead boosts the taunt of all your attacks +40%
  • Tier 5
Take the Lead boosts the taunt of all your attacks +50%
  • Tier 6
Take the Lead boosts the taunt of all your attacks +60%
  • Tier 7
Take the Lead boosts the taunt of all your attacks +70%
  • Tier 8
Take the Lead boosts the taunt of all your attacks +80%
  • Tier 9
Take the Lead boosts the taunt of all your attacks +90%
  • Tier 10
Take the Lead boosts the taunt of all your attacks +100%
  • Tier 11
Take the Lead boosts the taunt of all your attacks +110%
  • Tier 12
Take the Lead boosts the taunt of all your attacks +120%
  • Tier 13
Take the Lead boosts the taunt of all your attacks +130%
  • Tier 14
Take the Lead boosts the taunt of all your attacks +140%

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of Fool Fighting Tier 14 - Fight Me You Fools Damage +56% Hands, Necklace

  • Tier 1
Fight Me You Fools Damage +4%
  • Tier 2
Fight Me You Fools Damage +8%
  • Tier 3
Fight Me You Fools Damage +12%
  • Tier 4
Fight Me You Fools Damage +16%
  • Tier 5
Fight Me You Fools Damage +20%
  • Tier 6
Fight Me You Fools Damage +24%
  • Tier 7
Fight Me You Fools Damage +28%
  • Tier 8
Fight Me You Fools Damage +32%
  • Tier 9
Fight Me You Fools Damage +36%
  • Tier 10
Fight Me You Fools Damage +40%
  • Tier 11
Fight Me You Fools Damage +44%
  • Tier 12
Fight Me You Fools Damage +48%
  • Tier 13
Fight Me You Fools Damage +52%
  • Tier 14
Fight Me You Fools Damage +56%

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of Fool Fighting Tier 14 - Fight Me You Fools deals +44% damage and taunts +400 Head, OffHand

  • Tier 1
Fight Me You Fools deals +5% damage and taunts +25
  • Tier 2
Fight Me You Fools deals +8% damage and taunts +50
  • Tier 3
Fight Me You Fools deals +11% damage and taunts +75
  • Tier 4
Fight Me You Fools deals +14% damage and taunts +100
  • Tier 5
Fight Me You Fools deals +17% damage and taunts +125
  • Tier 6
Fight Me You Fools deals +20% damage and taunts +150
  • Tier 7
Fight Me You Fools deals +23% damage and taunts +175
  • Tier 8
Fight Me You Fools deals +26% damage and taunts +200
  • Tier 9
Fight Me You Fools deals +29% damage and taunts +225
  • Tier 10
Fight Me You Fools deals +32% damage and taunts +250
  • Tier 11
Fight Me You Fools deals +35% damage and taunts +275
  • Tier 12
Fight Me You Fools deals +38% damage and taunts +300
  • Tier 13
Fight Me You Fools deals +41% damage and taunts +350
  • Tier 14
Fight Me You Fools deals +44% damage and taunts +400

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Finisher's of Finishing Tier 14 - Finish It Damage +62% Legs, Ring

  • Tier 1
Finish It Damage +10%
  • Tier 2
Finish It Damage +14%
  • Tier 3
Finish It Damage +18%
  • Tier 4
Finish It Damage +22%
  • Tier 5
Finish It Damage +26%
  • Tier 6
Finish It Damage +30%
  • Tier 7
Finish It Damage +34%
  • Tier 8
Finish It Damage +38%
  • Tier 9
Finish It Damage +42%
  • Tier 10
Finish It Damage +46%
  • Tier 11
Finish It Damage +50%
  • Tier 12
Finish It Damage +54%
  • Tier 13
Finish It Damage +58%
  • Tier 14
Finish It Damage +62%

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of Fast Finishes Tier 14 - Finish It Damage +32% and Power Cost -17 Chest, Hands

  • Tier 1
Finish It Damage +2% and Power Cost -4
  • Tier 2
Finish It Damage +4% and Power Cost -5
  • Tier 3
Finish It Damage +6% and Power Cost -6
  • Tier 4
Finish It Damage +8% and Power Cost -7
  • Tier 5
Finish It Damage +10% and Power Cost -8
  • Tier 6
Finish It Damage +12% and Power Cost -9
  • Tier 7
Finish It Damage +14% and Power Cost -10
  • Tier 8
Finish It Damage +16% and Power Cost -11
  • Tier 9
Finish It Damage +18% and Power Cost -12
  • Tier 10
Finish It Damage +20% and Power Cost -13
  • Tier 11
Finish It Damage +22% and Power Cost -14
  • Tier 12
Finish It Damage +24% and Power Cost -15
  • Tier 13
Finish It Damage +28% and Power Cost -16
  • Tier 14
Finish It Damage +32% and Power Cost -17

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Tier 7 - Finish It Restores 56 Health Head, Necklace

  • Tier 1
Finish It Restores 10 Health
  • Tier 2
Finish It Restores 18 Health
  • Tier 3
Finish It Restores 26 Health
  • Tier 4
Finish It Restores 34 Health
  • Tier 5
Finish It Restores 42 Health
  • Tier 6
Finish It Restores 50 Health
  • Tier 7
Finish It Restores 56 Health

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Tier 1 - Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20% Feet, Necklace

  • Tier 1
Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%

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Tier 7 - Fight Me You Fools and Finish It boost Core Attack Damage +128 for 6 seconds MainHand, Feet

  • Tier 1
Fight Me You Fools and Finish It boost Core Attack Damage +20 for 6 seconds
  • Tier 2
Fight Me You Fools and Finish It boost Core Attack Damage +38 for 6 seconds
  • Tier 3
Fight Me You Fools and Finish It boost Core Attack Damage +56 for 6 seconds
  • Tier 4
Fight Me You Fools and Finish It boost Core Attack Damage +74 for 6 seconds
  • Tier 5
Fight Me You Fools and Finish It boost Core Attack Damage +92 for 6 seconds
  • Tier 6
Fight Me You Fools and Finish It boost Core Attack Damage +110 for 6 seconds
  • Tier 7
Fight Me You Fools and Finish It boost Core Attack Damage +128 for 6 seconds

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of Death Avoidance Tier 14 - Chance to Miraculously Avoid Death +101% when Shield is active Necklace, Legs

  • Tier 1
Chance to Miraculously Avoid Death +10% when Shield is active
  • Tier 2
Chance to Miraculously Avoid Death +17% when Shield is active
  • Tier 3
Chance to Miraculously Avoid Death +24% when Shield is active
  • Tier 4
Chance to Miraculously Avoid Death +31% when Shield is active
  • Tier 5
Chance to Miraculously Avoid Death +38% when Shield is active
  • Tier 6
Chance to Miraculously Avoid Death +45% when Shield is active
  • Tier 7
Chance to Miraculously Avoid Death +52% when Shield is active
  • Tier 8
Chance to Miraculously Avoid Death +59% when Shield is active
  • Tier 9
Chance to Miraculously Avoid Death +66% when Shield is active
  • Tier 10
Chance to Miraculously Avoid Death +73% when Shield is active
  • Tier 11
Chance to Miraculously Avoid Death +80% when Shield is active
  • Tier 12
Chance to Miraculously Avoid Death +87% when Shield is active
  • Tier 13
Chance to Miraculously Avoid Death +94% when Shield is active
  • Tier 14
Chance to Miraculously Avoid Death +101% when Shield is active

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Tier 14 - Fight Me You Fools grants you 29% damage reflection for 10 seconds Ring

  • Tier 1
Fight Me You Fools grants you 3% damage reflection for 10 seconds
  • Tier 2
Fight Me You Fools grants you 5% damage reflection for 10 seconds
  • Tier 3
Fight Me You Fools grants you 7% damage reflection for 10 seconds
  • Tier 4
Fight Me You Fools grants you 9% damage reflection for 10 seconds
  • Tier 5
Fight Me You Fools grants you 11% damage reflection for 10 seconds
  • Tier 6
Fight Me You Fools grants you 13% damage reflection for 10 seconds
  • Tier 7
Fight Me You Fools grants you 15% damage reflection for 10 seconds
  • Tier 8
Fight Me You Fools grants you 17% damage reflection for 10 seconds
  • Tier 9
Fight Me You Fools grants you 19% damage reflection for 10 seconds
  • Tier 10
Fight Me You Fools grants you 21% damage reflection for 10 seconds
  • Tier 11
Fight Me You Fools grants you 23% damage reflection for 10 seconds
  • Tier 12
Fight Me You Fools grants you 25% damage reflection for 10 seconds
  • Tier 13
Fight Me You Fools grants you 27% damage reflection for 10 seconds
  • Tier 14
Fight Me You Fools grants you 29% damage reflection for 10 seconds

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Fire-Insulated of Fiery Insulation Tier 14 - Fire Shield boosts your direct and indirect Cold mitigation +14 for 20 seconds Legs

  • Tier 1
Fire Shield boosts your direct and indirect Cold mitigation +1 for 20 seconds
  • Tier 2
Fire Shield boosts your direct and indirect Cold mitigation +2 for 20 seconds
  • Tier 3
Fire Shield boosts your direct and indirect Cold mitigation +3 for 20 seconds
  • Tier 4
Fire Shield boosts your direct and indirect Cold mitigation +4 for 20 seconds
  • Tier 5
Fire Shield boosts your direct and indirect Cold mitigation +5 for 20 seconds
  • Tier 6
Fire Shield boosts your direct and indirect Cold mitigation +6 for 20 seconds
  • Tier 7
Fire Shield boosts your direct and indirect Cold mitigation +7 for 20 seconds
  • Tier 8
Fire Shield boosts your direct and indirect Cold mitigation +8 for 20 seconds
  • Tier 9
Fire Shield boosts your direct and indirect Cold mitigation +9 for 20 seconds
  • Tier 10
Fire Shield boosts your direct and indirect Cold mitigation +10 for 20 seconds
  • Tier 11
Fire Shield boosts your direct and indirect Cold mitigation +11 for 20 seconds
  • Tier 12
Fire Shield boosts your direct and indirect Cold mitigation +12 for 20 seconds
  • Tier 13
Fire Shield boosts your direct and indirect Cold mitigation +13 for 20 seconds
  • Tier 14
Fire Shield boosts your direct and indirect Cold mitigation +14 for 20 seconds

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of True Fire Shielding Tier 14 - Fire Shield boosts your direct and indirect Fire mitigation +14 for 20 seconds Head

  • Tier 1
Fire Shield boosts your direct and indirect Fire mitigation +1 for 20 seconds
  • Tier 2
Fire Shield boosts your direct and indirect Fire mitigation +2 for 20 seconds
  • Tier 3
Fire Shield boosts your direct and indirect Fire mitigation +3 for 20 seconds
  • Tier 4
Fire Shield boosts your direct and indirect Fire mitigation +4 for 20 seconds
  • Tier 5
Fire Shield boosts your direct and indirect Fire mitigation +5 for 20 seconds
  • Tier 6
Fire Shield boosts your direct and indirect Fire mitigation +6 for 20 seconds
  • Tier 7
Fire Shield boosts your direct and indirect Fire mitigation +7 for 20 seconds
  • Tier 8
Fire Shield boosts your direct and indirect Fire mitigation +8 for 20 seconds
  • Tier 9
Fire Shield boosts your direct and indirect Fire mitigation +9 for 20 seconds
  • Tier 10
Fire Shield boosts your direct and indirect Fire mitigation +10 for 20 seconds
  • Tier 11
Fire Shield boosts your direct and indirect Fire mitigation +11 for 20 seconds
  • Tier 12
Fire Shield boosts your direct and indirect Fire mitigation +12 for 20 seconds
  • Tier 13
Fire Shield boosts your direct and indirect Fire mitigation +13 for 20 seconds
  • Tier 14
Fire Shield boosts your direct and indirect Fire mitigation +14 for 20 seconds

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Ingniting of Incinerating Defense Tier 7 - Fire Shield causes melee attackers to ignite, dealing 33 Fire damage over 9 seconds MainHand

  • Tier 1
Fire Shield causes melee attackers to ignite, dealing 9 Fire damage over 9 seconds
  • Tier 2
Fire Shield causes melee attackers to ignite, dealing 12 Fire damage over 9 seconds
  • Tier 3
Fire Shield causes melee attackers to ignite, dealing 15 Fire damage over 9 seconds
  • Tier 4
Fire Shield causes melee attackers to ignite, dealing 18 Fire damage over 9 seconds
  • Tier 5
Fire Shield causes melee attackers to ignite, dealing 21 Fire damage over 9 seconds
  • Tier 6
Fire Shield causes melee attackers to ignite, dealing 24 Fire damage over 9 seconds
  • Tier 7
Fire Shield causes melee attackers to ignite, dealing 33 Fire damage over 9 seconds

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