Difference between revisions of "Fire Magic/Treasure Effects:By Slot"
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− | <!-- Updated as of patch | + | <!-- Updated as of patch v288, August 28, 2017 --> |
==<!--start-->Fire Magic Slot List== | ==<!--start-->Fire Magic Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
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* Fire Magic Base Damage +23%<br> | * Fire Magic Base Damage +23%<br> | ||
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | * Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | ||
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +70%<br> |
− | * Super Fireball deals + | + | * Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage<br> |
* Flesh to Fuel restores +54 Armor<br> | * Flesh to Fuel restores +54 Armor<br> | ||
− | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage + | + | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> |
− | * Ring of Fire Damage + | + | * Ring of Fire Damage +33%<br> |
− | * Scintillating Frost and Scintillating Flame stun and deal + | + | * Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets<br> |
− | * Fire Bolts Damage + | + | * Fire Bolts Damage +42%<br> |
− | * Calefaction Damage + | + | * Calefaction Damage +53%<br> |
− | * Frostball slows target's movement by 25% and deals + | + | * Frostball slows target's movement by 25% and deals +14 damage<br> |
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> | ||
* Fire Walls deal +18 damage per hit<br> | * Fire Walls deal +18 damage per hit<br> | ||
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<b><u>Chest</u></b><br> | <b><u>Chest</u></b><br> | ||
− | * All fire spells deal up to + | + | * All fire spells deal up to +32 damage (randomly determined)<br> |
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +36%<br> |
− | * Calefaction causes target to take + | + | * Calefaction causes target to take +40% damage from Cold for 12 seconds<br> |
− | * Super Fireball causes the target to take + | + | * Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)<br> |
− | * You regain | + | * You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
− | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage + | + | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> |
− | * Ring of Fire Damage + | + | * Ring of Fire Damage +33%<br> |
− | * Fireball and Frostball Damage + | + | * Fireball and Frostball Damage +37%<br> |
* Defensive Burst and Defensive Chill restore 36 Armor to you<br> | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> | ||
* Fire Walls have +110 Max Health<br> | * Fire Walls have +110 Max Health<br> | ||
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<b><u>Legs</u></b><br> | <b><u>Legs</u></b><br> | ||
− | * Fire Breath and Super Fireball deal + | + | * Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> |
− | * Fire Breath deals + | + | * Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds<br> |
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | ||
− | * Flesh to Fuel restores + | + | * Flesh to Fuel restores +32 Power but has a 5% chance to stun you<br> |
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | * Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | ||
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | * Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | ||
* Scintillating Flame restores 29 Health<br> | * Scintillating Flame restores 29 Health<br> | ||
− | * Scintillating Frost and Defensive Chill restore | + | * Scintillating Frost and Defensive Chill restore 27 Armor<br> |
− | * Fire Bolts deal + | + | * Fire Bolts deal +102 armor damage<br> |
− | * Calefaction and Defensive Burst Damage + | + | * Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second<br> |
− | * Defensive Chill Damage + | + | * Defensive Chill Damage +40%<br> |
− | * Defensive Chill deals + | + | * Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br> |
<b><u>Hands</u></b><br> | <b><u>Hands</u></b><br> | ||
* Indirect Fire Damage +47%<br> | * Indirect Fire Damage +47%<br> | ||
− | * Super Fireball Damage + | + | * Super Fireball Damage +44%<br> |
* Flesh To Fuel Power Restoration +22<br> | * Flesh To Fuel Power Restoration +22<br> | ||
− | * Fire Breath hits all targets within 8 meters and deals + | + | * Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%<br> |
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +32% and reuse timer -3 seconds<br> |
− | * Scintillating Frost and Scintillating Flame stun and deal + | + | * Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets<br> |
− | * Fire Bolts hit all targets within 25 meters (instead of 20) and deals + | + | * Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage<br> |
− | * Calefaction causes | + | * Calefaction causes 189 additional damage after a 20 second delay<br> |
* Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br> | * Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br> | ||
− | * Fire Walls' attacks taunt + | + | * Fire Walls' attacks taunt +150%<br> |
<b><u>Feet</u></b><br> | <b><u>Feet</u></b><br> | ||
− | * All fire spells deal up to + | + | * All fire spells deal up to +32 damage (randomly determined)<br> |
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +36%<br> |
* Indirect Fire Damage +47%<br> | * Indirect Fire Damage +47%<br> | ||
− | * Super Fireball Damage + | + | * Super Fireball Damage +44%<br> |
* Flesh To Fuel Power Restoration +22<br> | * Flesh To Fuel Power Restoration +22<br> | ||
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | * Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | ||
− | * Calefaction Damage + | + | * Calefaction Damage +53%<br> |
* Calefaction restores 40 Health<br> | * Calefaction restores 40 Health<br> | ||
− | * Fireball and Frostball Damage + | + | * Fireball and Frostball Damage +37%<br> |
− | * Frostball slows target's movement by 25% and deals + | + | * Frostball slows target's movement by 25% and deals +14 damage<br> |
− | * Defensive Chill deals + | + | * Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br> |
<b><u>MainHand</u></b><br> | <b><u>MainHand</u></b><br> | ||
* Fire Magic Base Damage +23%<br> | * Fire Magic Base Damage +23%<br> | ||
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +70%<br> |
− | * Fire Breath Damage + | + | * Fire Breath Damage +31%<br> |
* Flesh to Fuel restores +54 Armor<br> | * Flesh to Fuel restores +54 Armor<br> | ||
− | * Scintillating Frost and Scintillating Flame stun and deal + | + | * Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets<br> |
− | * Fire Bolts deal + | + | * Fire Bolts deal +102 armor damage<br> |
− | * Fire Bolts deals + | + | * Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10<br> |
− | * Calefaction causes | + | * Calefaction causes 189 additional damage after a 20 second delay<br> |
− | * Defensive Burst deals + | + | * Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds<br> |
* 25 seconds after summoning a Fire Wall, you regain 62 Health<br> | * 25 seconds after summoning a Fire Wall, you regain 62 Health<br> | ||
− | * Defensive Chill Damage + | + | * Defensive Chill Damage +40%<br> |
<b><u>OffHand</u></b><br> | <b><u>OffHand</u></b><br> | ||
− | * Fire Magic Base Damage + | + | * Fire Magic Base Damage +15%<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | + | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> |
− | * Calefaction causes target to take + | + | * Calefaction causes target to take +40% damage from Cold for 12 seconds<br> |
− | * Flesh to Fuel boosts your Core Attack Damage + | + | * Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds<br> |
− | * Room-Temperature Ball deals Darkness damage and causes + | + | * Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds<br> |
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | * Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | ||
* Scintillating Flame restores 29 Health<br> | * Scintillating Flame restores 29 Health<br> | ||
− | * Ring of Fire deals + | + | * Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU<br> |
− | * Scintillating Frost and Defensive Chill restore | + | * Scintillating Frost and Defensive Chill restore 27 Armor<br> |
− | * Fire Bolts deals + | + | * Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10<br> |
* Fire Walls have +110 Max Health<br> | * Fire Walls have +110 Max Health<br> | ||
<b><u>Necklace</u></b><br> | <b><u>Necklace</u></b><br> | ||
− | * Fire Breath and Super Fireball deal + | + | * Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> |
− | * Fire Breath Damage + | + | * Fire Breath Damage +31%<br> |
− | * Fire Magic Base Damage + | + | * Fire Magic Base Damage +15%<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage + | + | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> |
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | ||
− | * Flesh to Fuel boosts your Core Attack Damage + | + | * Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds<br> |
− | * Ring of Fire deals + | + | * Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU<br> |
− | * Fire Bolts Damage + | + | * Fire Bolts Damage +42%<br> |
* Calefaction restores 40 Health<br> | * Calefaction restores 40 Health<br> | ||
− | * Defensive Burst deals + | + | * Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds<br> |
* 25 seconds after summoning a Fire Wall, you regain 62 Health<br> | * 25 seconds after summoning a Fire Wall, you regain 62 Health<br> | ||
* Fire Walls deal +18 damage per hit<br> | * Fire Walls deal +18 damage per hit<br> | ||
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<b><u>Ring</u></b><br> | <b><u>Ring</u></b><br> | ||
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | * Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | ||
− | * Super Fireball deals + | + | * Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage<br> |
− | * Room-Temperature Ball deals Darkness damage and causes + | + | * Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds<br> |
− | * You regain | + | * You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
− | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage + | + | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> |
− | * Calefaction and Defensive Burst Damage + | + | * Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second<br> |
− | * Defensive Chill Damage + | + | * Defensive Chill Damage +40%<br> |
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> | ||
* Defensive Burst and Defensive Chill restore 36 Armor to you<br> | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> | ||
− | * Fire Walls' attacks taunt + | + | * Fire Walls' attacks taunt +150%<br> |
Revision as of 12:57, 3 October 2017
Fire Magic Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Fire Magic Base Damage +23%
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Room-Temperature Ball Damage +70%
- Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage
- Flesh to Fuel restores +54 Armor
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Ring of Fire Damage +33%
- Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
- Fire Bolts Damage +42%
- Calefaction Damage +53%
- Frostball slows target's movement by 25% and deals +14 damage
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Fire Walls deal +18 damage per hit
Chest
- All fire spells deal up to +32 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +36%
- Calefaction causes target to take +40% damage from Cold for 12 seconds
- Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Ring of Fire Damage +33%
- Fireball and Frostball Damage +37%
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Fire Walls have +110 Max Health
Legs
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Flesh to Fuel restores +32 Power but has a 5% chance to stun you
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame restores 29 Health
- Scintillating Frost and Defensive Chill restore 27 Armor
- Fire Bolts deal +102 armor damage
- Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
- Defensive Chill Damage +40%
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
Hands
- Indirect Fire Damage +47%
- Super Fireball Damage +44%
- Flesh To Fuel Power Restoration +22
- Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%
- Room-Temperature Ball Damage +32% and reuse timer -3 seconds
- Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage
- Calefaction causes 189 additional damage after a 20 second delay
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
- Fire Walls' attacks taunt +150%
Feet
- All fire spells deal up to +32 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +36%
- Indirect Fire Damage +47%
- Super Fireball Damage +44%
- Flesh To Fuel Power Restoration +22
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Calefaction Damage +53%
- Calefaction restores 40 Health
- Fireball and Frostball Damage +37%
- Frostball slows target's movement by 25% and deals +14 damage
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
MainHand
- Fire Magic Base Damage +23%
- Room-Temperature Ball Damage +70%
- Fire Breath Damage +31%
- Flesh to Fuel restores +54 Armor
- Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
- Fire Bolts deal +102 armor damage
- Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10
- Calefaction causes 189 additional damage after a 20 second delay
- Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds
- 25 seconds after summoning a Fire Wall, you regain 62 Health
- Defensive Chill Damage +40%
OffHand
- Fire Magic Base Damage +15%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Calefaction causes target to take +40% damage from Cold for 12 seconds
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame restores 29 Health
- Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU
- Scintillating Frost and Defensive Chill restore 27 Armor
- Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Walls have +110 Max Health
Necklace
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath Damage +31%
- Fire Magic Base Damage +15%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
- Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU
- Fire Bolts Damage +42%
- Calefaction restores 40 Health
- Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds
- 25 seconds after summoning a Fire Wall, you regain 62 Health
- Fire Walls deal +18 damage per hit
Ring
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
- Defensive Chill Damage +40%
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Fire Walls' attacks taunt +150%