Difference between revisions of "Giant Bat/Treasure Effects:By Slot"
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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
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− | <!-- Updated as of patch | + | <!-- Updated as of patch v288, August 28, 2017 --> |
==<!--start-->Giant Bat Slot List== | ==<!--start-->Giant Bat Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
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<b><u>Head</u></b><br> | <b><u>Head</u></b><br> | ||
* Giant Bat Base Damage +23%<br> | * Giant Bat Base Damage +23%<br> | ||
− | * Tear Damage + | + | * Tear Damage +46%<br> |
− | * Wing Vortex has a 30% chance to deal + | + | * Wing Vortex has a 30% chance to deal +34% damage and stun all targets<br> |
− | * Drink Blood deals + | + | * Drink Blood deals +120 direct health damage<br> |
− | * For 30 seconds after using Drink Blood, you gain + | + | * For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage<br> |
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br> | * Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br> | ||
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br> | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br> | ||
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<b><u>Chest</u></b><br> | <b><u>Chest</u></b><br> | ||
* Rip Damage +23<br> | * Rip Damage +23<br> | ||
− | * Tear Damage + | + | * Tear Damage +46%<br> |
− | * Wing Vortex has a 90% chance to deal + | + | * Wing Vortex has a 90% chance to deal +24% damage<br> |
− | * Drink Blood reaps | + | * Drink Blood reaps 39 additional health<br> |
− | * Virulent Bite Damage + | + | * Virulent Bite Damage +49%<br> |
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br> | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br> | ||
− | * Sonic Burst has a 70% chance to deal + | + | * Sonic Burst has a 70% chance to deal +125% damage to all targets<br> |
* Confusing Double heals you for 80 health<br> | * Confusing Double heals you for 80 health<br> | ||
<b><u>Legs</u></b><br> | <b><u>Legs</u></b><br> | ||
− | * Rip has a 50% chance to deal + | + | * Rip has a 50% chance to deal +58 damage<br> |
− | * Tear has a 50% chance to deal + | + | * Tear has a 50% chance to deal +111% damage<br> |
* Tear deals +60 damage and restores 18 Armor to you<br> | * Tear deals +60 damage and restores 18 Armor to you<br> | ||
− | * Wing Vortex has a 90% chance to deal + | + | * Wing Vortex has a 90% chance to deal +24% damage<br> |
− | * Wing Vortex has a 30% chance to deal + | + | * Wing Vortex has a 30% chance to deal +34% damage and stun all targets<br> |
− | * Drink Blood reaps | + | * Drink Blood reaps 39 additional health<br> |
− | * Virulent Bite Damage + | + | * Virulent Bite Damage +49%<br> |
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br> | * Bat Stability provides +40% Projectile Evasion for 10 seconds<br> | ||
− | * Sonic Burst has a 70% chance to deal + | + | * Sonic Burst has a 70% chance to deal +125% damage to all targets<br> |
− | * Smouldering Gaze has a 60% chance to deal + | + | * Smouldering Gaze has a 60% chance to deal +128% damage<br> |
<b><u>Hands</u></b><br> | <b><u>Hands</u></b><br> | ||
− | * Rip has a 50% chance to deal + | + | * Rip has a 50% chance to deal +58 damage<br> |
− | * Wing Vortex Damage + | + | * Wing Vortex Damage +38%<br> |
* Drink Blood restores 17 power and 17 armor<br> | * Drink Blood restores 17 power and 17 armor<br> | ||
− | * Virulent Bite has a | + | * Virulent Bite has a 50% chance to deal +68% damage plus 105 trauma damage over 10 seconds<br> |
* Virulent Bite deals 105 trauma damage over 10 seconds<br> | * Virulent Bite deals 105 trauma damage over 10 seconds<br> | ||
* Bat Stability heals 65 health<br> | * Bat Stability heals 65 health<br> | ||
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br> | * Bat Stability provides +40% Projectile Evasion for 10 seconds<br> | ||
* Screech has a 60% chance to deal +115% damage<br> | * Screech has a 60% chance to deal +115% damage<br> | ||
− | * Sonic Burst Damage + | + | * Sonic Burst Damage +76%<br> |
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage<br> | * Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage<br> | ||
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br> | * Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br> | ||
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* Rip Damage +23<br> | * Rip Damage +23<br> | ||
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br> | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br> | ||
− | * Tear has a 33% chance to deal + | + | * Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)<br> |
− | * Wing Vortex Damage + | + | * Wing Vortex Damage +38%<br> |
* Wing Vortex cause targets' next attack to deal -64 damage<br> | * Wing Vortex cause targets' next attack to deal -64 damage<br> | ||
− | * For 30 seconds after using Drink Blood, all sonic attacks deal + | + | * For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage<br> |
− | * For 30 seconds after using Drink Blood, you gain + | + | * For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage<br> |
* Virulent Bite deals 105 trauma damage over 10 seconds<br> | * Virulent Bite deals 105 trauma damage over 10 seconds<br> | ||
* Bat Stability restores 92 armor and 14 power<br> | * Bat Stability restores 92 armor and 14 power<br> | ||
− | * Screech Damage + | + | * Screech Damage +48%<br> |
− | * Sonic Burst Damage + | + | * Sonic Burst Damage +76%<br> |
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br> | * Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br> | ||
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* Giant Bat Base Damage +23%<br> | * Giant Bat Base Damage +23%<br> | ||
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br> | * Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br> | ||
− | * Tear has a 50% chance to deal + | + | * Tear has a 50% chance to deal +111% damage<br> |
* Tear deals +60 damage and restores 18 Armor to you<br> | * Tear deals +60 damage and restores 18 Armor to you<br> | ||
− | * Drink Blood deals + | + | * Drink Blood deals +120 direct health damage<br> |
* Bat Stability restores 92 armor and 14 power<br> | * Bat Stability restores 92 armor and 14 power<br> | ||
* Screech has a 60% chance to deal +115% damage<br> | * Screech has a 60% chance to deal +115% damage<br> | ||
− | * Screech deals + | + | * Screech deals +111 armor damage<br> |
− | * Smouldering Gaze has a 60% chance to deal + | + | * Smouldering Gaze has a 60% chance to deal +128% damage<br> |
<b><u>Ring</u></b><br> | <b><u>Ring</u></b><br> | ||
− | * Tear has a 33% chance to deal + | + | * Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)<br> |
* Wing Vortex cause targets' next attack to deal -64 damage<br> | * Wing Vortex cause targets' next attack to deal -64 damage<br> | ||
* Drink Blood restores 17 power and 17 armor<br> | * Drink Blood restores 17 power and 17 armor<br> | ||
− | * For 30 seconds after using Drink Blood, all sonic attacks deal + | + | * For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage<br> |
− | * Virulent Bite has a | + | * Virulent Bite has a 50% chance to deal +68% damage plus 105 trauma damage over 10 seconds<br> |
* Bat Stability heals 65 health<br> | * Bat Stability heals 65 health<br> | ||
− | * Screech Damage + | + | * Screech Damage +48%<br> |
− | * Screech deals + | + | * Screech deals +111 armor damage<br> |
* Smouldering Gaze Damage +64%<br> | * Smouldering Gaze Damage +64%<br> |
Revision as of 12:57, 3 October 2017
Giant Bat Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Giant Bat Base Damage +23%
- Tear Damage +46%
- Wing Vortex has a 30% chance to deal +34% damage and stun all targets
- Drink Blood deals +120 direct health damage
- For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
- Confusing Double heals you for 80 health
- Smouldering Gaze Damage +64%
Chest
- Rip Damage +23
- Tear Damage +46%
- Wing Vortex has a 90% chance to deal +24% damage
- Drink Blood reaps 39 additional health
- Virulent Bite Damage +49%
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Sonic Burst has a 70% chance to deal +125% damage to all targets
- Confusing Double heals you for 80 health
Legs
- Rip has a 50% chance to deal +58 damage
- Tear has a 50% chance to deal +111% damage
- Tear deals +60 damage and restores 18 Armor to you
- Wing Vortex has a 90% chance to deal +24% damage
- Wing Vortex has a 30% chance to deal +34% damage and stun all targets
- Drink Blood reaps 39 additional health
- Virulent Bite Damage +49%
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Sonic Burst has a 70% chance to deal +125% damage to all targets
- Smouldering Gaze has a 60% chance to deal +128% damage
Hands
- Rip has a 50% chance to deal +58 damage
- Wing Vortex Damage +38%
- Drink Blood restores 17 power and 17 armor
- Virulent Bite has a 50% chance to deal +68% damage plus 105 trauma damage over 10 seconds
- Virulent Bite deals 105 trauma damage over 10 seconds
- Bat Stability heals 65 health
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Screech has a 60% chance to deal +115% damage
- Sonic Burst Damage +76%
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
Feet
- Rip Damage +23
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)
- Wing Vortex Damage +38%
- Wing Vortex cause targets' next attack to deal -64 damage
- For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage
- For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
- Virulent Bite deals 105 trauma damage over 10 seconds
- Bat Stability restores 92 armor and 14 power
- Screech Damage +48%
- Sonic Burst Damage +76%
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
MainHand
OffHand
Necklace
- Giant Bat Base Damage +23%
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Tear has a 50% chance to deal +111% damage
- Tear deals +60 damage and restores 18 Armor to you
- Drink Blood deals +120 direct health damage
- Bat Stability restores 92 armor and 14 power
- Screech has a 60% chance to deal +115% damage
- Screech deals +111 armor damage
- Smouldering Gaze has a 60% chance to deal +128% damage
Ring
- Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)
- Wing Vortex cause targets' next attack to deal -64 damage
- Drink Blood restores 17 power and 17 armor
- For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage
- Virulent Bite has a 50% chance to deal +68% damage plus 105 trauma damage over 10 seconds
- Bat Stability heals 65 health
- Screech Damage +48%
- Screech deals +111 armor damage
- Smouldering Gaze Damage +64%