Difference between revisions of "Hammer/Treasure Effects:By Ability"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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<!-- Updated as of patch v287, July 21, 2017 -->
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<!-- Updated as of patch v288, August 28, 2017 -->
 
==<!--start-->Hammer Paired List==
 
==<!--start-->Hammer Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Line 8: Line 8:
 
* Hammer Base Damage +23%<br>
 
* Hammer Base Damage +23%<br>
 
* Hammer Base Damage +23%<br>
 
* Hammer Base Damage +23%<br>
* Hammer attacks deal +15% damage but generate +45% Rage<br>
+
* Hammer attacks deal +14% damage but generate +42% Rage<br>
* Hammer attacks deal +15% damage but generate +45% Rage<br>
+
* Hammer attacks deal +14% damage but generate +42% Rage<br>
* Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full<br>
+
* Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full<br>
* Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full<br>
+
* Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full<br>
 
* Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full<br>
 
* Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full<br>
 
<br>
 
<br>
 
<b><u>Discharging Strike</u></b><br>
 
<b><u>Discharging Strike</u></b><br>
* Discharging Strike Damage +42%<br>
+
* Discharging Strike Damage +36%<br>
* Discharging Strike Damage +42%<br>
+
* Discharging Strike Damage +36%<br>
* Discharging Strike deals +12% damage plus 55% more damage if target's Rage meter is at least 66% full<br>
+
* Discharging Strike deals +12% damage plus 47% more damage if target's Rage meter is at least 66% full<br>
* Discharging Strike deals +12% damage plus 55% more damage if target's Rage meter is at least 66% full<br>
+
* Discharging Strike deals +12% damage plus 47% more damage if target's Rage meter is at least 66% full<br>
* Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds<br>
+
* Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds<br>
* Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds<br>
+
* Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds<br>
 
* Discharging Strike Power Cost -20<br>
 
* Discharging Strike Power Cost -20<br>
 
* Discharging Strike Power Cost -20<br>
 
* Discharging Strike Power Cost -20<br>
 
<br>
 
<br>
 
<b><u>Hurl Lightning</u></b><br>
 
<b><u>Hurl Lightning</u></b><br>
* Hurl Lightning and Thunderstrike Damage +47%<br>
+
* Hurl Lightning and Thunderstrike Damage +31%<br>
* Hurl Lightning and Thunderstrike Damage +47%<br>
+
* Hurl Lightning and Thunderstrike Damage +31%<br>
* Hurl Lightning Damage +48% and Reuse Time -1<br>
+
* Hurl Lightning Damage +40% and Reuse Time -1<br>
* Hurl Lightning Damage +48% and Reuse Time -1<br>
+
* Hurl Lightning Damage +40% and Reuse Time -1<br>
* Hurl Lightning deals +22% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns<br>
+
* Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns<br>
* Hurl Lightning Damage +59%<br>
+
* Hurl Lightning Damage +53%<br>
* Hurl Lightning Damage +59%<br>
+
* Hurl Lightning Damage +53%<br>
 
<br>
 
<br>
 
<b><u>Latent Charge</u></b><br>
 
<b><u>Latent Charge</u></b><br>
* Leaping Smash and Latent Charge boost your Core Attack damage +87 for 6 seconds<br>
+
* Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds<br>
* Leaping Smash and Latent Charge boost your Core Attack damage +87 for 6 seconds<br>
+
* Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds<br>
 
* Thunderstrike heals you for 33 health<br>
 
* Thunderstrike heals you for 33 health<br>
 
* Thunderstrike heals you for 33 health<br>
 
* Thunderstrike heals you for 33 health<br>
 
* Thunderstrike deals +18% damage and knocks all targets back<br>
 
* Thunderstrike deals +18% damage and knocks all targets back<br>
 
* Thunderstrike deals +18% damage and knocks all targets back<br>
 
* Thunderstrike deals +18% damage and knocks all targets back<br>
* Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds<br>
+
* Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds<br>
* Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds<br>
+
* Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds<br>
* Latent Charge Direct Damage +95%<br>
+
* Latent Charge Direct Damage +50%<br>
* Latent Charge Direct Damage +95%<br>
+
* Latent Charge Direct Damage +50%<br>
* Latent Charge deals +160 Electricity damage after a 15 second delay<br>
+
* Latent Charge deals +160 Electricity damage after an 8 second delay<br>
* Latent Charge deals +160 Electricity damage after a 15 second delay<br>
+
* Latent Charge deals +160 Electricity damage after an 8 second delay<br>
 
<br>
 
<br>
 
<b><u>Leaping Smash</u></b><br>
 
<b><u>Leaping Smash</u></b><br>
* Leaping Smash Damage +80%<br>
+
* Leaping Smash Damage +74%<br>
* Leaping Smash Damage +80%<br>
+
* Leaping Smash Damage +74%<br>
* Leaping Smash and Latent Charge boost your Core Attack damage +87 for 6 seconds<br>
+
* Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds<br>
* Leaping Smash and Latent Charge boost your Core Attack damage +87 for 6 seconds<br>
+
* Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds<br>
 
* Leaping Smash restores 46 Armor to you<br>
 
* Leaping Smash restores 46 Armor to you<br>
 
* Leaping Smash restores 46 Armor to you<br>
 
* Leaping Smash restores 46 Armor to you<br>
* Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full<br>
+
* Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% full<br>
* Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full<br>
+
* Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% full<br>
 
<br>
 
<br>
 
<b><u>Look At My Hammer</u></b><br>
 
<b><u>Look At My Hammer</u></b><br>
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<br>
 
<br>
 
<b><u>Pound To Slag</u></b><br>
 
<b><u>Pound To Slag</u></b><br>
* Pound To Slag Damage +65%<br>
+
* Pound To Slag Damage +59%<br>
* Pound To Slag Damage +65%<br>
+
* Pound To Slag Damage +59%<br>
 
* Pound To Slag restores 108 health to you<br>
 
* Pound To Slag restores 108 health to you<br>
 
* Pound To Slag restores 108 health to you<br>
 
* Pound To Slag restores 108 health to you<br>
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* Reckless Slam boosts your direct damage mitigation +14 for 5 seconds<br>
 
* Reckless Slam boosts your direct damage mitigation +14 for 5 seconds<br>
 
* Reckless Slam boosts your direct damage mitigation +14 for 5 seconds<br>
 
* Reckless Slam boosts your direct damage mitigation +14 for 5 seconds<br>
* Reckless Slam Damage +51%<br>
+
* Reckless Slam Damage +47%<br>
* Reckless Slam Damage +51%<br>
+
* Reckless Slam Damage +47%<br>
* Reckless Slam deals +38% damage and taunts -320<br>
+
* Reckless Slam deals +32% damage and taunts -320<br>
* Reckless Slam deals +38% damage and taunts -320<br>
+
* Reckless Slam deals +32% damage and taunts -320<br>
* Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 for 9 seconds<br>
+
* Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 for 9 seconds<br>
* Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 for 9 seconds<br>
+
* Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 for 9 seconds<br>
 
<br>
 
<br>
 
<b><u>Reverberating Strike</u></b><br>
 
<b><u>Reverberating Strike</u></b><br>
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* Reverberating Strike Damage +31%<br>
 
* Reverberating Strike Damage +31%<br>
 
* Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns<br>
 
* Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns<br>
* Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 for 9 seconds<br>
+
* Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 for 9 seconds<br>
* Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 for 9 seconds<br>
+
* Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 for 9 seconds<br>
 
* Reverberating Strike restores 28 armor to you and taunts -245<br>
 
* Reverberating Strike restores 28 armor to you and taunts -245<br>
 
* Reverberating Strike restores 28 armor to you and taunts -245<br>
 
* Reverberating Strike restores 28 armor to you and taunts -245<br>
 
<br>
 
<br>
 
<b><u>Rib Shatter</u></b><br>
 
<b><u>Rib Shatter</u></b><br>
* Rib Shatter Direct Damage +47%<br>
+
* Rib Shatter Direct Damage +43%<br>
* Rib Shatter Direct Damage +47%<br>
+
* Rib Shatter Direct Damage +43%<br>
* Rib Shatter deals +160 Trauma damage over 20 seconds<br>
+
* Rib Shatter deals +140 Trauma damage over 20 seconds<br>
* Rib Shatter deals +160 Trauma damage over 20 seconds<br>
+
* Rib Shatter deals +140 Trauma damage over 20 seconds<br>
* Rib Shatter deals +170 damage to targets that are knocked down<br>
+
* Rib Shatter deals +150 damage to targets that are knocked down<br>
* Rib Shatter deals +170 damage to targets that are knocked down<br>
+
* Rib Shatter deals +150 damage to targets that are knocked down<br>
* Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full<br>
+
* Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% full<br>
* Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full<br>
+
* Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% full<br>
 
<br>
 
<br>
 
<b><u>Seismic Impact</u></b><br>
 
<b><u>Seismic Impact</u></b><br>
* Seismic Impact Damage +47%<br>
+
* Seismic Impact Damage +43%<br>
* Seismic Impact Damage +47%<br>
+
* Seismic Impact Damage +43%<br>
 
* Seismic Impact hits all targets within 8 meters and deals +21% damage<br>
 
* Seismic Impact hits all targets within 8 meters and deals +21% damage<br>
 
* Seismic Impact restores 70 Armor to you<br>
 
* Seismic Impact restores 70 Armor to you<br>
 
* Seismic Impact restores 70 Armor to you<br>
 
* Seismic Impact restores 70 Armor to you<br>
* Seismic Impact deals +71% damage to targets that are Knocked Down<br>
+
* Seismic Impact deals +63% damage to targets that are Knocked Down<br>
* Seismic Impact deals +71% damage to targets that are Knocked Down<br>
+
* Seismic Impact deals +63% damage to targets that are Knocked Down<br>
 
<br>
 
<br>
 
<b><u>Thunderstrike</u></b><br>
 
<b><u>Thunderstrike</u></b><br>
* Hurl Lightning and Thunderstrike Damage +47%<br>
+
* Hurl Lightning and Thunderstrike Damage +31%<br>
* Hurl Lightning and Thunderstrike Damage +47%<br>
+
* Hurl Lightning and Thunderstrike Damage +31%<br>
* Thunderstrike Damage +48%<br>
+
* Thunderstrike Damage +41%<br>
* Thunderstrike Damage +48%<br>
+
* Thunderstrike Damage +41%<br>
 
<br>
 
<br>
 
<b><u>Way of the Hammer</u></b><br>
 
<b><u>Way of the Hammer</u></b><br>

Revision as of 12:59, 3 October 2017

Hammer Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Hammer Base Damage +23%
  • Hammer Base Damage +23%
  • Hammer attacks deal +14% damage but generate +42% Rage
  • Hammer attacks deal +14% damage but generate +42% Rage
  • Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
  • Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
  • Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full


Discharging Strike

  • Discharging Strike Damage +36%
  • Discharging Strike Damage +36%
  • Discharging Strike deals +12% damage plus 47% more damage if target's Rage meter is at least 66% full
  • Discharging Strike deals +12% damage plus 47% more damage if target's Rage meter is at least 66% full
  • Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
  • Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
  • Discharging Strike Power Cost -20
  • Discharging Strike Power Cost -20


Hurl Lightning

  • Hurl Lightning and Thunderstrike Damage +31%
  • Hurl Lightning and Thunderstrike Damage +31%
  • Hurl Lightning Damage +40% and Reuse Time -1
  • Hurl Lightning Damage +40% and Reuse Time -1
  • Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Hurl Lightning Damage +53%
  • Hurl Lightning Damage +53%


Latent Charge

  • Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
  • Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
  • Thunderstrike heals you for 33 health
  • Thunderstrike heals you for 33 health
  • Thunderstrike deals +18% damage and knocks all targets back
  • Thunderstrike deals +18% damage and knocks all targets back
  • Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
  • Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
  • Latent Charge Direct Damage +50%
  • Latent Charge Direct Damage +50%
  • Latent Charge deals +160 Electricity damage after an 8 second delay
  • Latent Charge deals +160 Electricity damage after an 8 second delay


Leaping Smash

  • Leaping Smash Damage +74%
  • Leaping Smash Damage +74%
  • Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
  • Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
  • Leaping Smash restores 46 Armor to you
  • Leaping Smash restores 46 Armor to you
  • Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% full
  • Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% full


Look At My Hammer

  • Look At My Hammer restores +72 health to you
  • Look At My Hammer restores +72 health to you
  • Look At My Hammer restores +106 armor to you
  • Look At My Hammer restores +106 armor to you
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds
  • After using Look At My Hammer, all other Hammer attacks cost -9 Power for 8 seconds
  • After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds
  • After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds


Pound

Pound To Slag

  • Pound To Slag Damage +59%
  • Pound To Slag Damage +59%
  • Pound To Slag restores 108 health to you
  • Pound To Slag restores 108 health to you
  • Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds


Reckless Slam

  • Reckless Slam boosts your direct damage mitigation +14 for 5 seconds
  • Reckless Slam boosts your direct damage mitigation +14 for 5 seconds
  • Reckless Slam Damage +47%
  • Reckless Slam Damage +47%
  • Reckless Slam deals +32% damage and taunts -320
  • Reckless Slam deals +32% damage and taunts -320
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 for 9 seconds
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 for 9 seconds


Reverberating Strike

  • Reverberating Strike Damage +31%
  • Reverberating Strike Damage +31%
  • Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 for 9 seconds
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +72 for 9 seconds
  • Reverberating Strike restores 28 armor to you and taunts -245
  • Reverberating Strike restores 28 armor to you and taunts -245


Rib Shatter

  • Rib Shatter Direct Damage +43%
  • Rib Shatter Direct Damage +43%
  • Rib Shatter deals +140 Trauma damage over 20 seconds
  • Rib Shatter deals +140 Trauma damage over 20 seconds
  • Rib Shatter deals +150 damage to targets that are knocked down
  • Rib Shatter deals +150 damage to targets that are knocked down
  • Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% full
  • Rib Shatter and Leaping Smash deal +51% direct damage to targets whose Rage meters are at least 66% full


Seismic Impact

  • Seismic Impact Damage +43%
  • Seismic Impact Damage +43%
  • Seismic Impact hits all targets within 8 meters and deals +21% damage
  • Seismic Impact restores 70 Armor to you
  • Seismic Impact restores 70 Armor to you
  • Seismic Impact deals +63% damage to targets that are Knocked Down
  • Seismic Impact deals +63% damage to targets that are Knocked Down


Thunderstrike

  • Hurl Lightning and Thunderstrike Damage +31%
  • Hurl Lightning and Thunderstrike Damage +31%
  • Thunderstrike Damage +41%
  • Thunderstrike Damage +41%


Way of the Hammer

  • Way of the Hammer boosts Slashing and Piercing Damage +15% for 10 seconds
  • Way of the Hammer restores 70 Armor to all targets
  • Way of the Hammer restores 70 Armor to all targets
  • Way of the Hammer boosts all targets' Electricity Damage +16% for 10 seconds
  • Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
  • Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds