Difference between revisions of "Necromancy/Treasure Effects:By Ability"
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− | <!-- Updated as of patch | + | <!-- Updated as of patch v288, August 28, 2017 --> |
==<!--start-->Necromancy Paired List== | ==<!--start-->Necromancy Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
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* Raised Zombies deal +28 damage with each attack<br> | * Raised Zombies deal +28 damage with each attack<br> | ||
* Raised Zombies deal +28 damage with each attack<br> | * Raised Zombies deal +28 damage with each attack<br> | ||
− | * Raised Zombies deal +22 damage with each attack and taunt as if they did | + | * Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage<br> |
− | * Raised Zombies deal +22 damage with each attack and taunt as if they did | + | * Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage<br> |
− | * Raised Zombies move + | + | * Raised Zombies move +10 faster and deal +16 damage with each attack<br> |
<br> | <br> | ||
<b><u>Create Super Zombie</u></b><br> | <b><u>Create Super Zombie</u></b><br> | ||
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<br> | <br> | ||
<b><u>Death's Hold</u></b><br> | <b><u>Death's Hold</u></b><br> | ||
− | * Death's Hold deals + | + | * Death's Hold deals +155 Fire damage over 15 seconds<br> |
− | * Death's Hold deals + | + | * Death's Hold deals +155 Fire damage over 15 seconds<br> |
− | * Death's Hold Damage + | + | * Death's Hold Damage +100%<br> |
− | * Death's Hold Damage + | + | * Death's Hold Damage +100%<br> |
− | * Death's Hold causes target to take + | + | * Death's Hold causes target to take +26% damage from Slashing for 15 seconds<br> |
− | * Death's Hold deals + | + | * Death's Hold deals +28 damage and Stuns target after a 15 second delay<br> |
<br> | <br> | ||
<b><u>Deathgaze</u></b><br> | <b><u>Deathgaze</u></b><br> | ||
− | * Deathgaze deals + | + | * Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> |
− | * Deathgaze deals + | + | * Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> |
− | * Deathgaze deals + | + | * Deathgaze deals +72 damage and restores 73 armor to you<br> |
− | * Deathgaze deals + | + | * Deathgaze deals +72 damage and restores 73 armor to you<br> |
− | * Deathgaze deals + | + | * Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds<br> |
− | * Deathgaze and Wave of Darkness deal + | + | * Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br> |
− | * Deathgaze and Wave of Darkness deal + | + | * Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br> |
<br> | <br> | ||
<b><u>Free-Summon Skeletal Archer</u></b><br> | <b><u>Free-Summon Skeletal Archer</u></b><br> | ||
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* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | * Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | ||
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | * Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | ||
− | * All Summoned Skeletons deal + | + | * All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack<br> |
<br> | <br> | ||
<b><u>Heal Undead</u></b><br> | <b><u>Heal Undead</u></b><br> | ||
− | * Heal Undead and Rebuild Undead restore + | + | * Heal Undead and Rebuild Undead restore +20 Health/Armor<br> |
− | * Heal Undead and Rebuild Undead restore + | + | * Heal Undead and Rebuild Undead restore +20 Health/Armor<br> |
− | * Heal Undead grants target undead + | + | * Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds<br> |
− | * Heal Undead restores +18 Health/Armor and boosts your next attack + | + | * Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br> |
− | * Heal Undead restores +18 Health/Armor and boosts your next attack + | + | * Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br> |
− | * Heal Undead restores + | + | * Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds<br> |
− | * Heal Undead restores + | + | * Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds<br> |
<br> | <br> | ||
<b><u>Heart's Power</u></b><br> | <b><u>Heart's Power</u></b><br> | ||
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* Life Steal reaps 31 additional health<br> | * Life Steal reaps 31 additional health<br> | ||
* Life Steal reaps 31 additional health<br> | * Life Steal reaps 31 additional health<br> | ||
− | * Life Steal deals | + | * Life Steal deals 120 Psychic damage over 10 seconds<br> |
− | * Life Steal deals | + | * Life Steal deals 120 Psychic damage over 10 seconds<br> |
<br> | <br> | ||
<b><u>Provoke Undead</u></b><br> | <b><u>Provoke Undead</u></b><br> | ||
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* Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br> | * Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br> | ||
* Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br> | * Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br> | ||
− | * Provoke Undead causes target undead to recover | + | * Provoke Undead causes target undead to recover 58 Armor<br> |
− | * Provoke Undead causes target undead to recover | + | * Provoke Undead causes target undead to recover 58 Armor<br> |
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br> | * Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br> | ||
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br> | * Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br> | ||
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* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | * Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | ||
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | * Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | ||
− | * All Summoned Skeletons deal + | + | * All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack<br> |
<br> | <br> | ||
<b><u>Raise Skeletal Battle Mage</u></b><br> | <b><u>Raise Skeletal Battle Mage</u></b><br> | ||
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* Summoned Skeletal Mages deal +30 direct damage with each attack<br> | * Summoned Skeletal Mages deal +30 direct damage with each attack<br> | ||
* Summoned Skeletal Mages deal +30 direct damage with each attack<br> | * Summoned Skeletal Mages deal +30 direct damage with each attack<br> | ||
− | * Summoned Skeletal Archers and Mages regenerate + | + | * Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat<br> |
− | * Summoned Skeletal Archers and Mages regenerate + | + | * Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat<br> |
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br> | * Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br> | ||
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br> | * Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br> | ||
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* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | * Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | ||
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | * Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br> | ||
− | * All Summoned Skeletons deal + | + | * All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack<br> |
<br> | <br> | ||
<b><u>Raise Skeletal Swordsman</u></b><br> | <b><u>Raise Skeletal Swordsman</u></b><br> | ||
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* Summoned Skeletal Swordsmen have +109 armor<br> | * Summoned Skeletal Swordsmen have +109 armor<br> | ||
* Summoned Skeletal Swordsmen have +109 armor<br> | * Summoned Skeletal Swordsmen have +109 armor<br> | ||
− | * Summoned Skeletal Swordsmen taunt as if they did | + | * Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br> |
− | * Summoned Skeletal Swordsmen taunt as if they did | + | * Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br> |
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br> | * Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br> | ||
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br> | * Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br> | ||
* Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | * Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | ||
− | * All Summoned Skeletons deal + | + | * All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack<br> |
<br> | <br> | ||
<b><u>Rebuild Undead</u></b><br> | <b><u>Rebuild Undead</u></b><br> | ||
− | * Rebuild Undead Healing + | + | * Rebuild Undead Healing +63<br> |
− | * Rebuild Undead Healing + | + | * Rebuild Undead Healing +63<br> |
* Rebuild Undead restores 49 Health to you<br> | * Rebuild Undead restores 49 Health to you<br> | ||
* Rebuild Undead restores 49 Health to you<br> | * Rebuild Undead restores 49 Health to you<br> | ||
* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br> | * Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br> | ||
* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br> | * Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br> | ||
− | * Rebuild Undead Power Cost - | + | * Rebuild Undead Power Cost -30<br> |
− | * Heal Undead and Rebuild Undead restore + | + | * Heal Undead and Rebuild Undead restore +20 Health/Armor<br> |
− | * Heal Undead and Rebuild Undead restore + | + | * Heal Undead and Rebuild Undead restore +20 Health/Armor<br> |
<br> | <br> | ||
<b><u>Spark of Death</u></b><br> | <b><u>Spark of Death</u></b><br> | ||
− | * Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals + | + | * Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage<br> |
− | * Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals + | + | * Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage<br> |
− | * Spark of Death Damage + | + | * Spark of Death Damage +68%<br> |
− | * Spark of Death Damage + | + | * Spark of Death Damage +68%<br> |
− | * Spark of Death deals | + | * Spark of Death deals 90 Psychic damage over 10 seconds<br> |
− | * Spark of Death deals | + | * Spark of Death deals 90 Psychic damage over 10 seconds<br> |
− | * Spark of Death deals + | + | * Spark of Death deals +46% damage and taunts +350<br> |
− | * Spark of Death deals + | + | * Spark of Death deals +46% damage and taunts +350<br> |
<br> | <br> | ||
<b><u>Spleen's Power</u></b><br> | <b><u>Spleen's Power</u></b><br> | ||
<br> | <br> | ||
<b><u>Wave of Darkness</u></b><br> | <b><u>Wave of Darkness</u></b><br> | ||
− | * Wave of Darkness Damage + | + | * Wave of Darkness Damage +70%<br> |
− | * Wave of Darkness Damage + | + | * Wave of Darkness Damage +70%<br> |
− | * Deathgaze and Wave of Darkness deal + | + | * Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br> |
− | * Deathgaze and Wave of Darkness deal + | + | * Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br> |
* Wave of Darkness heals you for 73 health<br> | * Wave of Darkness heals you for 73 health<br> | ||
* Wave of Darkness heals you for 73 health<br> | * Wave of Darkness heals you for 73 health<br> | ||
− | * Wave of Darkness deals + | + | * Wave of Darkness deals +224 damage to sentient creatures<br> |
− | * Wave of Darkness deals + | + | * Wave of Darkness deals +224 damage to sentient creatures<br> |
<br> | <br> |
Revision as of 12:59, 3 October 2017
Necromancy Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect.
General Mods
- Necromancy Base Damage +23%
- Necromancy Base Damage +23%
- Necromancy Base Damage +14%
- Necromancy Base Damage +14%
Create Shambling Corpse
- Create Shambling Corpse also heals yourself for 140 health
- Create Shambling Corpse also heals yourself for 140 health
- Raised Zombies deal +28 damage with each attack
- Raised Zombies deal +28 damage with each attack
- Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage
- Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage
- Raised Zombies move +10 faster and deal +16 damage with each attack
Create Super Zombie
- Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
- Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power
Death's Hold
- Death's Hold deals +155 Fire damage over 15 seconds
- Death's Hold deals +155 Fire damage over 15 seconds
- Death's Hold Damage +100%
- Death's Hold Damage +100%
- Death's Hold causes target to take +26% damage from Slashing for 15 seconds
- Death's Hold deals +28 damage and Stuns target after a 15 second delay
Deathgaze
- Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +72 damage and restores 73 armor to you
- Deathgaze deals +72 damage and restores 73 armor to you
- Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
Free-Summon Skeletal Archer
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +76 armor
- All Summoned Skeletons have +76 armor
- Summoned Skeletal Archers deal +24 direct damage with each attack
- Summoned Skeletal Archers deal +24 direct damage with each attack
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack
Heal Undead
- Heal Undead and Rebuild Undead restore +20 Health/Armor
- Heal Undead and Rebuild Undead restore +20 Health/Armor
- Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds
- Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack
- Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack
- Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds
- Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds
Heart's Power
Life Crush
Life Steal
- Life Steal restores 30 Health
- Life Steal restores 30 Health
- Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds
- Life Steal reaps 31 additional health
- Life Steal reaps 31 additional health
- Life Steal deals 120 Psychic damage over 10 seconds
- Life Steal deals 120 Psychic damage over 10 seconds
Provoke Undead
- Provoke Undead causes target undead to deal +58% damage for 10 seconds
- Provoke Undead causes target undead to deal +58% damage for 10 seconds
- Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
- Provoke Undead causes target undead to recover 58 Armor
- Provoke Undead causes target undead to recover 58 Armor
- Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
- Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay
Raise Skeletal Archer
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +76 armor
- All Summoned Skeletons have +76 armor
- Summoned Skeletal Archers deal +24 direct damage with each attack
- Summoned Skeletal Archers deal +24 direct damage with each attack
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack
Raise Skeletal Battle Mage
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +76 armor
- All Summoned Skeletons have +76 armor
- Summoned Skeletal Mages deal +30 direct damage with each attack
- Summoned Skeletal Mages deal +30 direct damage with each attack
- Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat
- Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat
- Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
- Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
- Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
- All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack
Raise Skeletal Swordsman
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +54 health
- All Summoned Skeletons have +76 armor
- All Summoned Skeletons have +76 armor
- Summoned Skeletal Swordsmen have +109 armor
- Summoned Skeletal Swordsmen have +109 armor
- Summoned Skeletal Swordsmen taunt as if they did 750% more damage
- Summoned Skeletal Swordsmen taunt as if they did 750% more damage
- Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack
Rebuild Undead
- Rebuild Undead Healing +63
- Rebuild Undead Healing +63
- Rebuild Undead restores 49 Health to you
- Rebuild Undead restores 49 Health to you
- Rebuild Undead restores 70 health/armor to your undead after a 15 second delay
- Rebuild Undead restores 70 health/armor to your undead after a 15 second delay
- Rebuild Undead Power Cost -30
- Heal Undead and Rebuild Undead restore +20 Health/Armor
- Heal Undead and Rebuild Undead restore +20 Health/Armor
Spark of Death
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage
- Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage
- Spark of Death Damage +68%
- Spark of Death Damage +68%
- Spark of Death deals 90 Psychic damage over 10 seconds
- Spark of Death deals 90 Psychic damage over 10 seconds
- Spark of Death deals +46% damage and taunts +350
- Spark of Death deals +46% damage and taunts +350
Spleen's Power
Wave of Darkness
- Wave of Darkness Damage +70%
- Wave of Darkness Damage +70%
- Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
- Wave of Darkness heals you for 73 health
- Wave of Darkness heals you for 73 health
- Wave of Darkness deals +224 damage to sentient creatures
- Wave of Darkness deals +224 damage to sentient creatures