Difference between revisions of "Unarmed/Treasure Effects:By Ability"

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<!-- Updated as of patch v288, August 28, 2017 -->
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<!-- Updated as of patch v293, December 29, 2017 -->
 
==<!--start-->Unarmed Paired List==
 
==<!--start-->Unarmed Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>

Revision as of 10:29, 6 January 2018

Unarmed Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!

Note that this only shows the max-level version of each treasure effect.

General Mods

  • Unarmed Base Damage +23%
  • Unarmed Base Damage +23%
  • Unarmed attacks deal +26% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +26% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +16 Armor damage
  • Unarmed attacks deal +16 Armor damage
  • Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
  • Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
  • Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Taunt From Attack Damage +70% when Unarmed is active
  • Taunt From Attack Damage +70% when Unarmed is active
  • Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
  • Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Chance to Ignore Knockbacks +30% when Unarmed is active


Barrage

  • Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
  • Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Barrage Damage +57%
  • Barrage Damage +57%
  • Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
  • Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
  • Barrage costs -13 Power and restores 19 Armor to you
  • Barrage costs -13 Power and restores 19 Armor to you


Bodyslam

  • Hip Throw and Bodyslam deal +128 armor damage
  • Hip Throw and Bodyslam deal +128 armor damage
  • Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
  • Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
  • Bodyslam Damage +49%
  • Bodyslam Damage +49%
  • Bodyslam deals +37% damage and slows target's movement speed by 45%
  • Bodyslam deals +37% damage and slows target's movement speed by 45%
  • Bodyslam deals +385 damage to non-Elite enemies
  • Bodyslam deals +385 damage to non-Elite enemies
  • Bodyslam heals you for 114 health
  • Bodyslam heals you for 114 health


Bruising Blow

  • Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Bruising Blow Damage +57%
  • Bruising Blow Damage +57%
  • Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Bruising Blow and Headbutt restore 24 Health
  • Bruising Blow and Headbutt restore 24 Health


Claw Barrage

  • Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds


Cobra Strike

  • Cobra Strike and Mamba Strike Damage +40%
  • Cobra Strike and Mamba Strike Damage +40%
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
  • Cobra Strike and Mamba Strike restore 28 Armor to you
  • Cobra Strike and Mamba Strike restore 28 Armor to you


Front Kick

  • Kick Damage +54
  • Kick Damage +54
  • Kick Damage +54
  • Kick attacks restore 38 Armor
  • Kick attacks restore 38 Armor
  • Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
  • Front Kick Damage +40%
  • Kick attacks deal +16% damage and slow target's movement speed by 45%
  • Kick attacks deal +40% damage when you have 33% or less of your Armor left
  • Kick attacks deal +40% damage when you have 33% or less of your Armor left
  • While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick


Headbutt

  • Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
  • Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
  • Headbutt and Knee Kick deal +118 armor damage
  • Headbutt and Knee Kick deal +118 armor damage
  • Bruising Blow and Headbutt restore 24 Health
  • Bruising Blow and Headbutt restore 24 Health


Hip Throw

  • Hip Throw Damage +51%
  • Hip Throw Damage +51%
  • Hip Throw and Bodyslam deal +128 armor damage
  • Hip Throw and Bodyslam deal +128 armor damage
  • Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
  • Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
  • Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20


Infuriating Fist

  • Jab and Infuriating Fist Damage +56
  • Jab and Infuriating Fist Damage +56
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • Infuriating Fist deals +39% damage and taunts +280
  • Infuriating Fist deals +39% damage and taunts +280
  • Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds
  • Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds
  • Infuriating Fist generates no Rage and instead reduces Rage by 525
  • Infuriating Fist generates no Rage and instead reduces Rage by 525


Jab

  • Jab and Infuriating Fist Damage +56
  • Jab and Infuriating Fist Damage +56
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab


Knee Kick

  • Knee Kick Damage +46%
  • Knee Kick Damage +46%
  • Kick Damage +54
  • Kick Damage +54
  • Kick Damage +54
  • Kick attacks restore 38 Armor
  • Kick attacks restore 38 Armor
  • Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
  • Kick attacks deal +16% damage and slow target's movement speed by 45%
  • Kick attacks deal +40% damage when you have 33% or less of your Armor left
  • Kick attacks deal +40% damage when you have 33% or less of your Armor left
  • While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Headbutt and Knee Kick deal +118 armor damage
  • Headbutt and Knee Kick deal +118 armor damage


Mamba Strike

  • Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Cobra Strike and Mamba Strike Damage +40%
  • Cobra Strike and Mamba Strike Damage +40%
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
  • Cobra Strike and Mamba Strike restore 28 Armor to you
  • Cobra Strike and Mamba Strike restore 28 Armor to you


Punch

  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab


Slashing Strike

  • Slashing Strike Damage +44%
  • Slashing Strike Damage +44%
  • Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds
  • Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
  • Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds