Difference between revisions of "Fire Magic/Treasure Effects"
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See also: [[Fire Magic/Treasure Effects:By Ability]] | See also: [[Fire Magic/Treasure Effects:By Ability]] | ||
− | <!-- This table is from patch | + | <!-- This table is from patch v304, May 25, 2018 --> |
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers | ||
|- | |- | ||
− | | Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +23% || Head, MainHand || {{Spoiler| | + | | Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +23% || Head, MainHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Fire Magic Damage +3 | :Fire Magic Damage +3 | ||
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*; Tier 7 | *; Tier 7 | ||
:Fire Magic Base Damage +23% | :Fire Magic Base Damage +23% | ||
− | + | }} | |
|- | |- | ||
− | | Flameproof || || <b>Tier 14</b> - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active || Head, Ring || {{Spoiler| | + | | Flameproof || || <b>Tier 14</b> - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active || Head, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active | :Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active | ||
Line 55: | Line 55: | ||
*; Tier 14 | *; Tier 14 | ||
:Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active | :Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active | ||
− | + | }} | |
|- | |- | ||
− | | || of Chaotic Flames || <b>Tier 14</b> - All fire spells deal up to +32 damage (randomly determined) || Chest, Feet || {{Spoiler| | + | | || of Chaotic Flames || <b>Tier 14</b> - All fire spells deal up to +32 damage (randomly determined) || Chest, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:All fire spells deal up to +6 damage (randomly determined) | :All fire spells deal up to +6 damage (randomly determined) | ||
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*; Tier 14 | *; Tier 14 | ||
:All fire spells deal up to +32 damage (randomly determined) | :All fire spells deal up to +32 damage (randomly determined) | ||
− | + | }} | |
|- | |- | ||
− | | Sparkly || of Sparklefire || <b>Tier 7</b> - Scintillating Flame and Scintillating Frost Damage +36% || Chest, Feet || {{Spoiler| | + | | Sparkly || of Sparklefire || <b>Tier 7</b> - Scintillating Flame and Scintillating Frost Damage +36% || Chest, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Scintillating Flame and Scintillating Frost Damage +13% | :Scintillating Flame and Scintillating Frost Damage +13% | ||
Line 103: | Line 103: | ||
*; Tier 7 | *; Tier 7 | ||
:Scintillating Flame and Scintillating Frost Damage +36% | :Scintillating Flame and Scintillating Frost Damage +36% | ||
− | + | }} | |
|- | |- | ||
− | | || of Burning || <b>Tier 7</b> - Fire Breath and Super Fireball deal +140 damage over 10 seconds || Legs, Necklace || {{Spoiler| | + | | || of Burning || <b>Tier 7</b> - Fire Breath and Super Fireball deal +140 damage over 10 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Fire Breath and Super Fireball deal +45 damage over 10 seconds | :Fire Breath and Super Fireball deal +45 damage over 10 seconds | ||
Line 120: | Line 120: | ||
*; Tier 7 | *; Tier 7 | ||
:Fire Breath and Super Fireball deal +140 damage over 10 seconds | :Fire Breath and Super Fireball deal +140 damage over 10 seconds | ||
− | + | }} | |
|- | |- | ||
− | | || of Prolonged Agony || <b>Tier 14</b> - Indirect Fire Damage +47% || Hands, Feet || {{Spoiler| | + | | || of Prolonged Agony || <b>Tier 14</b> - Indirect Fire Damage +47% || Hands, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Indirect Fire Damage +4% | :Indirect Fire Damage +4% | ||
Line 151: | Line 151: | ||
*; Tier 14 | *; Tier 14 | ||
:Indirect Fire Damage +47% | :Indirect Fire Damage +47% | ||
− | + | }} | |
|- | |- | ||
− | | Super || of Super Fire || <b>Tier 14</b> - Super Fireball Damage +44% || Hands, Feet || {{Spoiler| | + | | Super || of Super Fire || <b>Tier 14</b> - Super Fireball Damage +44% || Hands, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Super Fireball Damage +16% | :Super Fireball Damage +16% | ||
Line 182: | Line 182: | ||
*; Tier 14 | *; Tier 14 | ||
:Super Fireball Damage +44% | :Super Fireball Damage +44% | ||
− | + | }} | |
|- | |- | ||
− | | || of Flesh Frying || <b>Tier 7</b> - Flesh To Fuel Power Restoration +22 || Hands, Feet || {{Spoiler| | + | | || of Flesh Frying || <b>Tier 7</b> - Flesh To Fuel Power Restoration +22 || Hands, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Flesh To Fuel Power Restoration +4 | :Flesh To Fuel Power Restoration +4 | ||
Line 199: | Line 199: | ||
*; Tier 7 | *; Tier 7 | ||
:Flesh To Fuel Power Restoration +22 | :Flesh To Fuel Power Restoration +22 | ||
− | + | }} | |
|- | |- | ||
− | | || || <b>Tier 7</b> - Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds || Legs || {{Spoiler| | + | | || || <b>Tier 7</b> - Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds || Legs || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds | :Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds | ||
Line 216: | Line 216: | ||
*; Tier 7 | *; Tier 7 | ||
:Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds | :Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds | ||
− | + | }} | |
|- | |- | ||
− | | Room-Temperature || || <b>Tier 7</b> - Room-Temperature Ball Damage +70% || Head, MainHand || {{Spoiler| | + | | Room-Temperature || || <b>Tier 7</b> - Room-Temperature Ball Damage +70% || Head, MainHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Room-Temperature Ball Damage +10% | :Room-Temperature Ball Damage +10% | ||
Line 233: | Line 233: | ||
*; Tier 7 | *; Tier 7 | ||
:Room-Temperature Ball Damage +70% | :Room-Temperature Ball Damage +70% | ||
− | + | }} | |
|- | |- | ||
− | | || of Molten Spewing || <b>Tier 14</b> - Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler| | + | | || of Molten Spewing || <b>Tier 14</b> - Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33% | :Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33% | ||
Line 264: | Line 264: | ||
*; Tier 14 | *; Tier 14 | ||
:Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% | :Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% | ||
− | + | }} | |
|- | |- | ||
− | | || of Enraging Flame || <b>Tier 14</b> - Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler| | + | | || of Enraging Flame || <b>Tier 14</b> - Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Super Fireball deals +10% damage and reuse timer is -1 second, but generates +100% Rage | :Super Fireball deals +10% damage and reuse timer is -1 second, but generates +100% Rage | ||
Line 295: | Line 295: | ||
*; Tier 14 | *; Tier 14 | ||
:Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage | :Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage | ||
− | + | }} | |
|- | |- | ||
− | | || of Burning Breath || <b>Tier 14</b> - Fire Breath Damage +31% || MainHand, Necklace || {{Spoiler| | + | | || of Burning Breath || <b>Tier 14</b> - Fire Breath Damage +31% || MainHand, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Fire Breath Damage +5% | :Fire Breath Damage +5% | ||
Line 326: | Line 326: | ||
*; Tier 14 | *; Tier 14 | ||
:Fire Breath Damage +31% | :Fire Breath Damage +31% | ||
− | + | }} | |
|- | |- | ||
− | | Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +15% || OffHand, Necklace || {{Spoiler| | + | | Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +15% || OffHand, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Fire Magic Base Damage +3% | :Fire Magic Base Damage +3% | ||
Line 343: | Line 343: | ||
*; Tier 7 | *; Tier 7 | ||
:Fire Magic Base Damage +15% | :Fire Magic Base Damage +15% | ||
− | + | }} | |
|- | |- | ||
− | | || of Nice Flames || <b>Tier 14</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds || OffHand, Necklace || {{Spoiler| | + | | || of Nice Flames || <b>Tier 14</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds | ||
Line 374: | Line 374: | ||
*; Tier 14 | *; Tier 14 | ||
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds | ||
− | + | }} | |
|- | |- | ||
− | | || of Cold Calefaction || <b>Tier 14</b> - Calefaction causes target to take +40% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler| | + | | || of Cold Calefaction || <b>Tier 14</b> - Calefaction causes target to take +40% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Calefaction causes target to take +4% damage from Cold for 12 seconds | :Calefaction causes target to take +4% damage from Cold for 12 seconds | ||
Line 405: | Line 405: | ||
*; Tier 14 | *; Tier 14 | ||
:Calefaction causes target to take +40% damage from Cold for 12 seconds | :Calefaction causes target to take +40% damage from Cold for 12 seconds | ||
− | + | }} | |
|- | |- | ||
− | | || of Weakening Flame || <b>Tier 7</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds || Legs, Necklace || {{Spoiler| | + | | || of Weakening Flame || <b>Tier 7</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds | :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds | ||
Line 422: | Line 422: | ||
*; Tier 7 | *; Tier 7 | ||
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds | :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds | ||
− | + | }} | |
|- | |- | ||
− | | || of Enflaming Skin || <b>Tier 7</b> - Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler| | + | | || of Enflaming Skin || <b>Tier 7</b> - Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself) | :Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself) | ||
Line 439: | Line 439: | ||
*; Tier 7 | *; Tier 7 | ||
:Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) | :Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) | ||
− | + | }} | |
|- | |- | ||
− | | || || <b>Tier 14</b> - Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds || OffHand, Necklace || {{Spoiler| | + | | || || <b>Tier 14</b> - Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds | :Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds | ||
Line 470: | Line 470: | ||
*; Tier 14 | *; Tier 14 | ||
:Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds | :Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds | ||
− | + | }} | |
|- | |- | ||
− | | || of Tough Ruined Flesh || <b>Tier 14</b> - Flesh to Fuel restores +54 Armor || MainHand, Head || {{Spoiler| | + | | || of Tough Ruined Flesh || <b>Tier 14</b> - Flesh to Fuel restores +54 Armor || MainHand, Head || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Flesh to Fuel restores +15 Armor | :Flesh to Fuel restores +15 Armor | ||
Line 501: | Line 501: | ||
*; Tier 14 | *; Tier 14 | ||
:Flesh to Fuel restores +54 Armor | :Flesh to Fuel restores +54 Armor | ||
− | + | }} | |
|- | |- | ||
− | | || of Flesh Frying || <b>Tier 14</b> - Flesh to Fuel restores +32 Power but has a 5% chance to stun you || Legs || {{Spoiler| | + | | || of Flesh Frying || <b>Tier 14</b> - Flesh to Fuel restores +32 Power but has a 5% chance to stun you || Legs || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Flesh to Fuel restores +8 Power but has a 5% chance to stun you | :Flesh to Fuel restores +8 Power but has a 5% chance to stun you | ||
Line 532: | Line 532: | ||
*; Tier 14 | *; Tier 14 | ||
:Flesh to Fuel restores +32 Power but has a 5% chance to stun you | :Flesh to Fuel restores +32 Power but has a 5% chance to stun you | ||
− | + | }} | |
|- | |- | ||
− | | || of Quickly Melted Flesh || <b>Tier 7</b> - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds || Legs, Feet || {{Spoiler| | + | | || of Quickly Melted Flesh || <b>Tier 7</b> - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds | :Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds | ||
Line 549: | Line 549: | ||
*; Tier 7 | *; Tier 7 | ||
:Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds | :Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds | ||
− | + | }} | |
|- | |- | ||
− | | || of Dark Balls || <b>Tier 14</b> - Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds || OffHand, Ring || {{Spoiler| | + | | || of Dark Balls || <b>Tier 14</b> - Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds | :Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds | ||
Line 580: | Line 580: | ||
*; Tier 14 | *; Tier 14 | ||
:Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds | :Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds | ||
− | + | }} | |
|- | |- | ||
− | | || of Fast Balls || <b>Tier 7</b> - Room-Temperature Ball Damage +32% and reuse timer -3 seconds || Hands || {{Spoiler| | + | | || of Fast Balls || <b>Tier 7</b> - Room-Temperature Ball Damage +32% and reuse timer -3 seconds || Hands || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Room-Temperature Ball Damage +6% and reuse timer -1 second | :Room-Temperature Ball Damage +6% and reuse timer -1 second | ||
Line 597: | Line 597: | ||
*; Tier 7 | *; Tier 7 | ||
:Room-Temperature Ball Damage +32% and reuse timer -3 seconds | :Room-Temperature Ball Damage +32% and reuse timer -3 seconds | ||
− | + | }} | |
|- | |- | ||
− | | || of Fire Tapping || <b>Tier 14</b> - You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| | + | | || of Fire Tapping || <b>Tier 14</b> - You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | :You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
Line 628: | Line 628: | ||
*; Tier 14 | *; Tier 14 | ||
:You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | :You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
− | + | }} | |
|- | |- | ||
− | | || of the Salamander || <b>Tier 14</b> - You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler| | + | | || of the Salamander || <b>Tier 14</b> - You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | :You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
Line 659: | Line 659: | ||
*; Tier 14 | *; Tier 14 | ||
:You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | :You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | ||
− | + | }} | |
|- | |- | ||
− | | || of Scintillating Power || <b>Tier 14</b> - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 || Legs, OffHand || {{Spoiler| | + | | || of Scintillating Power || <b>Tier 14</b> - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 || Legs, OffHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2 | :Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2 | ||
Line 690: | Line 690: | ||
*; Tier 14 | *; Tier 14 | ||
:Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 | :Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 | ||
− | + | }} | |
|- | |- | ||
− | | || of Scintillating Life || <b>Tier 14</b> - Scintillating Flame restores 29 Health || Legs, OffHand || {{Spoiler| | + | | || of Scintillating Life || <b>Tier 14</b> - Scintillating Flame restores 29 Health || Legs, OffHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Scintillating Flame restores 2 Health | :Scintillating Flame restores 2 Health | ||
Line 721: | Line 721: | ||
*; Tier 14 | *; Tier 14 | ||
:Scintillating Flame restores 29 Health | :Scintillating Flame restores 29 Health | ||
− | + | }} | |
|- | |- | ||
− | | || || <b>Tier 14</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds || Head, Chest, Ring || {{Spoiler| | + | | || || <b>Tier 14</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds || Head, Chest, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds | ||
Line 752: | Line 752: | ||
*; Tier 14 | *; Tier 14 | ||
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds | :Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds | ||
− | + | }} | |
|- | |- | ||
− | | || of Fire Rings || <b>Tier 14</b> - Ring of Fire Damage +33% || Head, Chest || {{Spoiler| | + | | || of Fire Rings || <b>Tier 14</b> - Ring of Fire Damage +33% || Head, Chest || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Ring of Fire Damage +7% | :Ring of Fire Damage +7% | ||
Line 783: | Line 783: | ||
*; Tier 14 | *; Tier 14 | ||
:Ring of Fire Damage +33% | :Ring of Fire Damage +33% | ||
− | + | }} | |
|- | |- | ||
− | | || of Scintillating Opportunism || <b>Tier 14</b> - Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler| | + | | || of Scintillating Opportunism || <b>Tier 14</b> - Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets | :Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets | ||
Line 814: | Line 814: | ||
*; Tier 14 | *; Tier 14 | ||
:Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets | :Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets | ||
− | + | }} | |
|- | |- | ||
− | | || of Chaotic Rings || <b>Tier 14</b> - Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU || OffHand, Necklace || {{Spoiler| | + | | || of Chaotic Rings || <b>Tier 14</b> - Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU || OffHand, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU | :Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU | ||
Line 845: | Line 845: | ||
*; Tier 14 | *; Tier 14 | ||
:Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU | :Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU | ||
− | + | }} | |
|- | |- | ||
− | | || of Icy Armor || <b>Tier 14</b> - Scintillating Frost and Defensive Chill restore 27 Armor || Legs, OffHand || {{Spoiler| | + | | || of Icy Armor || <b>Tier 14</b> - Scintillating Frost and Defensive Chill restore 27 Armor || Legs, OffHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Scintillating Frost and Defensive Chill restore 5 Armor | :Scintillating Frost and Defensive Chill restore 5 Armor | ||
Line 876: | Line 876: | ||
*; Tier 14 | *; Tier 14 | ||
:Scintillating Frost and Defensive Chill restore 27 Armor | :Scintillating Frost and Defensive Chill restore 27 Armor | ||
− | + | }} | |
|- | |- | ||
− | | || of Fiery Bolts || <b>Tier 7</b> - Fire Bolts Damage +42% || Head, Necklace || {{Spoiler| | + | | || of Fiery Bolts || <b>Tier 7</b> - Fire Bolts Damage +42% || Head, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Fire Bolts Damage +12% | :Fire Bolts Damage +12% | ||
Line 893: | Line 893: | ||
*; Tier 7 | *; Tier 7 | ||
:Fire Bolts Damage +42% | :Fire Bolts Damage +42% | ||
− | + | }} | |
|- | |- | ||
− | | || of Everlong Flames || <b>Tier 7</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage || Hands || {{Spoiler| | + | | || of Everlong Flames || <b>Tier 7</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage || Hands || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage | ||
Line 910: | Line 910: | ||
*; Tier 7 | *; Tier 7 | ||
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage | :Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage | ||
− | + | }} | |
|- | |- | ||
− | | || of Drilling Fire Bolts || <b>Tier 14</b> - Fire Bolts deal +102 armor damage || Legs, MainHand || {{Spoiler| | + | | || of Drilling Fire Bolts || <b>Tier 14</b> - Fire Bolts deal +102 armor damage || Legs, MainHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Fire Bolts deal +11 armor damage | :Fire Bolts deal +11 armor damage | ||
Line 941: | Line 941: | ||
*; Tier 14 | *; Tier 14 | ||
:Fire Bolts deal +102 armor damage | :Fire Bolts deal +102 armor damage | ||
− | + | }} | |
|- | |- | ||
− | | || of Fast Fire Bolts || <b>Tier 14</b> - Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler| | + | | || of Fast Fire Bolts || <b>Tier 14</b> - Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10 | :Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10 | ||
Line 972: | Line 972: | ||
*; Tier 14 | *; Tier 14 | ||
:Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10 | :Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10 | ||
− | + | }} | |
|- | |- | ||
− | | || of Calefaction || <b>Tier 14</b> - Calefaction Damage +53% || Head, Feet || {{Spoiler| | + | | || of Calefaction || <b>Tier 14</b> - Calefaction Damage +53% || Head, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Calefaction Damage +23% | :Calefaction Damage +23% | ||
Line 1,003: | Line 1,003: | ||
*; Tier 14 | *; Tier 14 | ||
:Calefaction Damage +53% | :Calefaction Damage +53% | ||
− | + | }} | |
|- | |- | ||
− | | || of Nuclear Calefaction || <b>Tier 14</b> - Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second || Legs, Ring || {{Spoiler| | + | | || of Nuclear Calefaction || <b>Tier 14</b> - Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second || Legs, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second | :Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second | ||
Line 1,034: | Line 1,034: | ||
*; Tier 14 | *; Tier 14 | ||
:Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second | :Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second | ||
− | + | }} | |
|- | |- | ||
− | | || || <b>Tier 14</b> - Calefaction restores 40 Health || Feet, Necklace || {{Spoiler| | + | | || || <b>Tier 14</b> - Calefaction restores 40 Health || Feet, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Calefaction restores 14 Health | :Calefaction restores 14 Health | ||
Line 1,065: | Line 1,065: | ||
*; Tier 14 | *; Tier 14 | ||
:Calefaction restores 40 Health | :Calefaction restores 40 Health | ||
− | + | }} | |
|- | |- | ||
− | | || of Delayed Eruption || <b>Tier 14</b> - Calefaction causes 189 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler| | + | | || of Delayed Eruption || <b>Tier 14</b> - Calefaction causes 189 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Calefaction causes 33 additional damage after a 20 second delay | :Calefaction causes 33 additional damage after a 20 second delay | ||
Line 1,096: | Line 1,096: | ||
*; Tier 14 | *; Tier 14 | ||
:Calefaction causes 189 additional damage after a 20 second delay | :Calefaction causes 189 additional damage after a 20 second delay | ||
− | + | }} | |
|- | |- | ||
− | | || of Frosty Balls || <b>Tier 14</b> - Fireball and Frostball Damage +37% || Chest, Feet || {{Spoiler| | + | | || of Frosty Balls || <b>Tier 14</b> - Fireball and Frostball Damage +37% || Chest, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Fireball and Frostball Damage +10% | :Fireball and Frostball Damage +10% | ||
Line 1,127: | Line 1,127: | ||
*; Tier 14 | *; Tier 14 | ||
:Fireball and Frostball Damage +37% | :Fireball and Frostball Damage +37% | ||
− | + | }} | |
|- | |- | ||
− | | || of Frost Waves || <b>Tier 14</b> - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds || Hands || {{Spoiler| | + | | || of Frost Waves || <b>Tier 14</b> - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds || Hands || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds | :Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds | ||
Line 1,158: | Line 1,158: | ||
*; Tier 14 | *; Tier 14 | ||
:Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds | :Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds | ||
− | + | }} | |
|- | |- | ||
− | | || of Stiffening Cold || <b>Tier 7</b> - Frostball slows target's movement by 25% and deals +14 damage || Head, Feet || {{Spoiler| | + | | || of Stiffening Cold || <b>Tier 7</b> - Frostball slows target's movement by 25% and deals +14 damage || Head, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Frostball slows target's movement by 25% and deals +2 damage | :Frostball slows target's movement by 25% and deals +2 damage | ||
Line 1,175: | Line 1,175: | ||
*; Tier 7 | *; Tier 7 | ||
:Frostball slows target's movement by 25% and deals +14 damage | :Frostball slows target's movement by 25% and deals +14 damage | ||
− | + | }} | |
|- | |- | ||
− | | || of Spider Freezing || <b>Tier 7</b> - Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds || MainHand, Necklace || {{Spoiler| | + | | || of Spider Freezing || <b>Tier 7</b> - Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Defensive Burst deals +11% damage and raises Basic Attack Damage +5% for 10 seconds | :Defensive Burst deals +11% damage and raises Basic Attack Damage +5% for 10 seconds | ||
Line 1,192: | Line 1,192: | ||
*; Tier 7 | *; Tier 7 | ||
:Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds | :Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds | ||
− | + | }} | |
|- | |- | ||
− | | || of Restorative Bonfires || <b>Tier 7</b> - 25 seconds after summoning a Fire Wall, you regain 62 Health || MainHand, Necklace || {{Spoiler| | + | | || of Restorative Bonfires || <b>Tier 7</b> - 25 seconds after summoning a Fire Wall, you regain 62 Health || MainHand, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:25 seconds after summoning a Fire Wall, you regain 14 Health | :25 seconds after summoning a Fire Wall, you regain 14 Health | ||
Line 1,209: | Line 1,209: | ||
*; Tier 7 | *; Tier 7 | ||
:25 seconds after summoning a Fire Wall, you regain 62 Health | :25 seconds after summoning a Fire Wall, you regain 62 Health | ||
− | + | }} | |
|- | |- | ||
− | | || of Freezewalls || <b>Tier 14</b> - Defensive Chill Damage +40% || Legs, MainHand, Ring || {{Spoiler| | + | | || of Freezewalls || <b>Tier 14</b> - Defensive Chill Damage +40% || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Defensive Chill Damage +10% | :Defensive Chill Damage +10% | ||
Line 1,240: | Line 1,240: | ||
*; Tier 14 | *; Tier 14 | ||
:Defensive Chill Damage +40% | :Defensive Chill Damage +40% | ||
− | + | }} | |
|- | |- | ||
− | | Freezeproof || || <b>Tier 7</b> - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds || Head, Ring || {{Spoiler| | + | | Freezeproof || || <b>Tier 7</b> - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds || Head, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds | :Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds | ||
Line 1,257: | Line 1,257: | ||
*; Tier 7 | *; Tier 7 | ||
:Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds | :Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds | ||
− | + | }} | |
|- | |- | ||
− | | || of Icy Blood || <b>Tier 14</b> - Defensive Burst and Defensive Chill restore 36 Armor to you || Chest, Ring || {{Spoiler| | + | | || of Icy Blood || <b>Tier 14</b> - Defensive Burst and Defensive Chill restore 36 Armor to you || Chest, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Defensive Burst and Defensive Chill restore 10 Armor to you | :Defensive Burst and Defensive Chill restore 10 Armor to you | ||
Line 1,288: | Line 1,288: | ||
*; Tier 14 | *; Tier 14 | ||
:Defensive Burst and Defensive Chill restore 36 Armor to you | :Defensive Burst and Defensive Chill restore 36 Armor to you | ||
− | + | }} | |
|- | |- | ||
− | | || of Frozen Fortitude || <b>Tier 14</b> - Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler| | + | | || of Frozen Fortitude || <b>Tier 14</b> - Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds | :Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds | ||
Line 1,319: | Line 1,319: | ||
*; Tier 14 | *; Tier 14 | ||
:Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds | :Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds | ||
− | + | }} | |
|- | |- | ||
− | | || || <b>Tier 14</b> - Fire Walls deal +18 damage per hit || Head, Necklace || {{Spoiler| | + | | || || <b>Tier 14</b> - Fire Walls deal +18 damage per hit || Head, Necklace || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Fire Walls deal +3 damage per hit | :Fire Walls deal +3 damage per hit | ||
Line 1,350: | Line 1,350: | ||
*; Tier 14 | *; Tier 14 | ||
:Fire Walls deal +18 damage per hit | :Fire Walls deal +18 damage per hit | ||
− | + | }} | |
|- | |- | ||
− | | || || <b>Tier 14</b> - Fire Walls have +110 Max Health || Chest, OffHand || {{Spoiler| | + | | || || <b>Tier 14</b> - Fire Walls have +110 Max Health || Chest, OffHand || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Fire Walls have +7 Max Health | :Fire Walls have +7 Max Health | ||
Line 1,381: | Line 1,381: | ||
*; Tier 14 | *; Tier 14 | ||
:Fire Walls have +110 Max Health | :Fire Walls have +110 Max Health | ||
− | + | }} | |
|- | |- | ||
− | | || || <b>Tier 14</b> - Fire Walls' attacks taunt +150% || Hands, Ring || {{Spoiler| | + | | || || <b>Tier 14</b> - Fire Walls' attacks taunt +150% || Hands, Ring || {{Spoiler|Click Expand to reveal| |
*; Tier 1 | *; Tier 1 | ||
:Fire Walls' attacks taunt +20% | :Fire Walls' attacks taunt +20% | ||
Line 1,412: | Line 1,412: | ||
*; Tier 14 | *; Tier 14 | ||
:Fire Walls' attacks taunt +150% | :Fire Walls' attacks taunt +150% | ||
− | + | }} | |
|} | |} |
Revision as of 13:36, 25 May 2018
See also: Fire Magic/Treasure Effects:By Slot
See also: Fire Magic/Treasure Effects:By Ability
Prefix | Suffix | Best Tier | Slot | All Tiers |
---|---|---|---|---|
Fiery | of Flames | Tier 7 - Fire Magic Base Damage +23% | Head, MainHand | Click Expand to reveal
|
Flameproof | Tier 14 - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active | Head, Ring | Click Expand to reveal
| |
of Chaotic Flames | Tier 14 - All fire spells deal up to +32 damage (randomly determined) | Chest, Feet | Click Expand to reveal
| |
Sparkly | of Sparklefire | Tier 7 - Scintillating Flame and Scintillating Frost Damage +36% | Chest, Feet | Click Expand to reveal
|
of Burning | Tier 7 - Fire Breath and Super Fireball deal +140 damage over 10 seconds | Legs, Necklace | Click Expand to reveal
| |
of Prolonged Agony | Tier 14 - Indirect Fire Damage +47% | Hands, Feet | Click Expand to reveal
| |
Super | of Super Fire | Tier 14 - Super Fireball Damage +44% | Hands, Feet | Click Expand to reveal
|
of Flesh Frying | Tier 7 - Flesh To Fuel Power Restoration +22 | Hands, Feet | Click Expand to reveal
| |
Tier 7 - Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds | Legs | Click Expand to reveal
| ||
Room-Temperature | Tier 7 - Room-Temperature Ball Damage +70% | Head, MainHand | Click Expand to reveal
| |
of Molten Spewing | Tier 14 - Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% | Hands | Click Expand to reveal
| |
of Enraging Flame | Tier 14 - Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage | Head, Ring | Click Expand to reveal
| |
of Burning Breath | Tier 14 - Fire Breath Damage +31% | MainHand, Necklace | Click Expand to reveal
| |
Fiery | of Flames | Tier 7 - Fire Magic Base Damage +15% | OffHand, Necklace | Click Expand to reveal
|
of Nice Flames | Tier 14 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds | OffHand, Necklace | Click Expand to reveal
| |
of Cold Calefaction | Tier 14 - Calefaction causes target to take +40% damage from Cold for 12 seconds | Chest, OffHand | Click Expand to reveal
| |
of Weakening Flame | Tier 7 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds | Legs, Necklace | Click Expand to reveal
| |
of Enflaming Skin | Tier 7 - Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) | Chest | Click Expand to reveal
| |
Tier 14 - Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds | OffHand, Necklace | Click Expand to reveal
| ||
of Tough Ruined Flesh | Tier 14 - Flesh to Fuel restores +54 Armor | MainHand, Head | Click Expand to reveal
| |
of Flesh Frying | Tier 14 - Flesh to Fuel restores +32 Power but has a 5% chance to stun you | Legs | Click Expand to reveal
| |
of Quickly Melted Flesh | Tier 7 - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds | Legs, Feet | Click Expand to reveal
| |
of Dark Balls | Tier 14 - Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds | OffHand, Ring | Click Expand to reveal
| |
of Fast Balls | Tier 7 - Room-Temperature Ball Damage +32% and reuse timer -3 seconds | Hands | Click Expand to reveal
| |
of Fire Tapping | Tier 14 - You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | Chest, Ring | Click Expand to reveal
| |
of the Salamander | Tier 14 - You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | Chest, Ring | Click Expand to reveal
| |
of Scintillating Power | Tier 14 - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 | Legs, OffHand | Click Expand to reveal
| |
of Scintillating Life | Tier 14 - Scintillating Flame restores 29 Health | Legs, OffHand | Click Expand to reveal
| |
Tier 14 - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds | Head, Chest, Ring | Click Expand to reveal
| ||
of Fire Rings | Tier 14 - Ring of Fire Damage +33% | Head, Chest | Click Expand to reveal
| |
of Scintillating Opportunism | Tier 14 - Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets | Hands, MainHand, Head | Click Expand to reveal
| |
of Chaotic Rings | Tier 14 - Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU | OffHand, Necklace | Click Expand to reveal
| |
of Icy Armor | Tier 14 - Scintillating Frost and Defensive Chill restore 27 Armor | Legs, OffHand | Click Expand to reveal
| |
of Fiery Bolts | Tier 7 - Fire Bolts Damage +42% | Head, Necklace | Click Expand to reveal
| |
of Everlong Flames | Tier 7 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage | Hands | Click Expand to reveal
| |
of Drilling Fire Bolts | Tier 14 - Fire Bolts deal +102 armor damage | Legs, MainHand | Click Expand to reveal
| |
of Fast Fire Bolts | Tier 14 - Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10 | OffHand, MainHand | Click Expand to reveal
| |
of Calefaction | Tier 14 - Calefaction Damage +53% | Head, Feet | Click Expand to reveal
| |
of Nuclear Calefaction | Tier 14 - Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second | Legs, Ring | Click Expand to reveal
| |
Tier 14 - Calefaction restores 40 Health | Feet, Necklace | Click Expand to reveal
| ||
of Delayed Eruption | Tier 14 - Calefaction causes 189 additional damage after a 20 second delay | Hands, MainHand | Click Expand to reveal
| |
of Frosty Balls | Tier 14 - Fireball and Frostball Damage +37% | Chest, Feet | Click Expand to reveal
| |
of Frost Waves | Tier 14 - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds | Hands | Click Expand to reveal
| |
of Stiffening Cold | Tier 7 - Frostball slows target's movement by 25% and deals +14 damage | Head, Feet | Click Expand to reveal
| |
of Spider Freezing | Tier 7 - Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds | MainHand, Necklace | Click Expand to reveal
| |
of Restorative Bonfires | Tier 7 - 25 seconds after summoning a Fire Wall, you regain 62 Health | MainHand, Necklace | Click Expand to reveal
| |
of Freezewalls | Tier 14 - Defensive Chill Damage +40% | Legs, MainHand, Ring | Click Expand to reveal
| |
Freezeproof | Tier 7 - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds | Head, Ring | Click Expand to reveal
| |
of Icy Blood | Tier 14 - Defensive Burst and Defensive Chill restore 36 Armor to you | Chest, Ring | Click Expand to reveal
| |
of Frozen Fortitude | Tier 14 - Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds | Legs, Feet | Click Expand to reveal
| |
Tier 14 - Fire Walls deal +18 damage per hit | Head, Necklace | Click Expand to reveal
| ||
Tier 14 - Fire Walls have +110 Max Health | Chest, OffHand | Click Expand to reveal
| ||
Tier 14 - Fire Walls' attacks taunt +150% | Hands, Ring | Click Expand to reveal
|