Difference between revisions of "Necromancy/Abilities"
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==[[Necromancy/Abilities|Necromancy Complete Ability List]]== | ==[[Necromancy/Abilities|Necromancy Complete Ability List]]== | ||
</includeonly> | </includeonly> | ||
− | <!-- This table is from patch | + | <!-- This table is from patch v307, September 21, 2018 --> |
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill. | Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill. | ||
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;' | {| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;' | ||
! Icon !! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required | ! Icon !! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required | ||
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− | | <span class="extimage64px">{{Ability icon|Death's Hold}}</span> || 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem | + | | <span class="extimage64px">{{Ability icon|Death's Hold}}</span> || 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem |
|- | |- | ||
| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer}}</span> || 1 || Free-Summon Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer}}</span> || 1 || Free-Summon Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem | ||
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| <span class="extimage64px">{{Ability icon|Life Crush}}</span> || 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +11 Power) || || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Life Crush}}</span> || 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +11 Power) || || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || NecromancyGem | ||
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Spark of Death}}</span> || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> || | + | | <span class="extimage64px">{{Ability icon|Spark of Death}}</span> || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 12 Electricity || <b>Power Cost: </b>7<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem |
|- | |- | ||
| <span class="extimage64px">{{Ability icon|Heal Undead}}</span> || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 10 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Heal Undead}}</span> || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 10 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem | ||
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| <span class="extimage64px">{{Ability icon|Deathgaze}}</span> || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 25 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Deathgaze}}</span> || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 25 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem | ||
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Spark of Death 2}}</span> || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || | + | | <span class="extimage64px">{{Ability icon|Spark of Death 2}}</span> || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 19 Electricity || <b>Power Cost: </b>10<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Death's Hold 2}}</span> || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem | + | | <span class="extimage64px">{{Ability icon|Death's Hold 2}}</span> || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem |
|- | |- | ||
| <span class="extimage64px">{{Ability icon|Heal Undead 2}}</span> || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 15 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Heal Undead 2}}</span> || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 15 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem | ||
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| <span class="extimage64px">{{Ability icon|Heal Undead 3}}</span> || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 20 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Heal Undead 3}}</span> || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 20 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem | ||
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Spark of Death 3}}</span> || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || | + | | <span class="extimage64px">{{Ability icon|Spark of Death 3}}</span> || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 39 Electricity || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem |
|- | |- | ||
| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 2}}</span> || 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 2}}</span> || 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem | ||
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 3}}</span> || 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Raise Skeletal Archer 3}}</span> || 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem | ||
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Death's Hold 3}}</span> || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem | + | | <span class="extimage64px">{{Ability icon|Death's Hold 3}}</span> || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem |
|- | |- | ||
| <span class="extimage64px">{{Ability icon|Deathgaze 3}}</span> || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 71 Darkness || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Deathgaze 3}}</span> || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 71 Darkness || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem | ||
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| <span class="extimage64px">{{Ability icon|Heal Undead 4}}</span> || 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 30 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>25<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Heal Undead 4}}</span> || 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restore 30 Health (or Armor if Health is full) to nearby ally undead. || || <b>Power Cost: </b>25<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || NecromancyGem | ||
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Spark of Death 4}}</span> || 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || | + | | <span class="extimage64px">{{Ability icon|Spark of Death 4}}</span> || 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 58 Electricity || <b>Power Cost: </b>15<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem |
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 3}}</span> || 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Raise Skeletal Swordsman 3}}</span> || 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem | ||
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| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 3}}</span> || 42 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 3}}</span> || 42 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem | ||
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Death's Hold 4}}</span> || 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem | + | | <span class="extimage64px">{{Ability icon|Death's Hold 4}}</span> || 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem |
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| <span class="extimage64px">{{Ability icon|Provoke Undead 4}}</span> || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +18 damage with each attack. || || <b>Power Cost: </b>31<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Provoke Undead 4}}</span> || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +18 damage with each attack. || || <b>Power Cost: </b>31<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem | ||
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| <span class="extimage64px">{{Ability icon|Life Steal 4}}</span> || 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 45 Health. || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Life Steal 4}}</span> || 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 45 Health. || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>10 || NecromancyGem | ||
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Death's Hold 5}}</span> || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem | + | | <span class="extimage64px">{{Ability icon|Death's Hold 5}}</span> || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem |
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Spark of Death 5}}</span> || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || | + | | <span class="extimage64px">{{Ability icon|Spark of Death 5}}</span> || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 106 Electricity || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem |
|- | |- | ||
| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 4}}</span> || 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 4}}</span> || 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem | ||
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| <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 5}}</span> || 63 || Free-Summon Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Free-Summon Skeletal Archer 5}}</span> || 63 || Free-Summon Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || NecromancyGem | ||
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Death's Hold 6}}</span> || 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds. || <b>Damage: </b> 180 Darkness || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem | + | | <span class="extimage64px">{{Ability icon|Death's Hold 6}}</span> || 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br>Deals 0 Fire 6 times over 12 seconds. || <b>Damage: </b> 180 Darkness || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>15 || NecromancyGem |
|- | |- | ||
| <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 5}}</span> || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Raise Skeletal Battle Mage 5}}</span> || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || NecromancyGem | ||
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| <span class="extimage64px">{{Ability icon|Provoke Undead 6}}</span> || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +30 damage with each attack. || || <b>Power Cost: </b>35<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Provoke Undead 6}}</span> || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +30 damage with each attack. || || <b>Power Cost: </b>35<br><b>Range: </b>15<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || NecromancyGem | ||
|- | |- | ||
− | | <span class="extimage64px">{{Ability icon|Spark of Death 6}}</span> || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || | + | | <span class="extimage64px">{{Ability icon|Spark of Death 6}}</span> || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || Deals 0 Psychic 6 times over 12 seconds. || <b>Damage: </b> 159 Electricity || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>8 || NecromancyGem |
|- | |- | ||
| <span class="extimage64px">{{Ability icon|Deathgaze 6}}</span> || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 228 Darkness || <b>Power Cost: </b>39<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem | | <span class="extimage64px">{{Ability icon|Deathgaze 6}}</span> || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 228 Darkness || <b>Power Cost: </b>39<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem |
Revision as of 11:30, 1 October 2018
Click "Expand" on the box below to view a complete list of Abilities for the Necromancy skill.
Icon | Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|---|
1 | Death's Hold | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. Deals 0 Fire 6 times over 12 seconds. |
Damage: 9 Darkness | Power Cost: 12 Range: 20 Cooldown: 15 |
NecromancyGem | |
Error: Ability not found | 1 | Free-Summon Skeletal Archer | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 15 Range: 3 Cooldown: 20 |
NecromancyGem | |
2 | Raise Skeletal Archer | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 50 Range: 3 Cooldown: 5 |
NecromancyGem | ||
3 | Provoke Undead | Your undead pets become agitated, dealing more damage for a time. | For 10 seconds, all Summoned Undead within 20 meters deal +5 damage with each attack. | Power Cost: 16 Range: 15 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
4 | Life Crush | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +11 Power) |
Damage: 11 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
NecromancyGem | ||
5 | Spark of Death | Blast the target with electricity. This is a Core Attack. |
Deals 0 Psychic 6 times over 12 seconds. | Damage: 12 Electricity | Power Cost: 7 Range: 20 Cooldown: 8 |
NecromancyGem | |
6 | Heal Undead | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore 10 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 14 Range: 19 AoE: 20 Cooldown: 8 |
NecromancyGem | ||
7 | Raise Skeletal Swordsman | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 50 Range: 3 Cooldown: 5 |
NecromancyGem | ||
8 | Life Steal | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 10 Health. | Power Cost: 12 Range: 20 Cooldown: 10 |
NecromancyGem | ||
9 | Rebuild Undead | Your undead pets are healed. | Restore 25 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 17 Range: 20 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
Error: Ability not found | 10 | Create Shambling Corpse | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | Power Cost: 16 Range: 3 Cooldown: 30 |
NecromancyGem | ||
12 | Raise Skeletal Battle Mage | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 50 Range: 3 Cooldown: 5 |
NecromancyGem | ||
13 | Deathgaze | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 5 seconds Suppresses Monster Shout |
Damage: 25 Darkness | Power Cost: 20 Range: 5 Cooldown: 30 |
NecromancyGem | |
14 | Spark of Death 2 | Blast the target with electricity. This is a Core Attack. |
Deals 0 Psychic 6 times over 12 seconds. | Damage: 19 Electricity | Power Cost: 10 Range: 20 Cooldown: 8 |
NecromancyGem | |
15 | Death's Hold 2 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. Deals 0 Fire 6 times over 12 seconds. |
Damage: 29 Darkness | Power Cost: 18 Range: 20 Cooldown: 15 |
NecromancyGem | |
16 | Heal Undead 2 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore 15 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 18 Range: 19 AoE: 20 Cooldown: 8 |
NecromancyGem | ||
17 | Life Crush 2 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +13 Power) |
Damage: 16 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
NecromancyGem | ||
18 | Raise Skeletal Archer 2 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 75 Range: 3 Cooldown: 5 |
NecromancyGem | ||
19 | Rebuild Undead 2 | Your undead pets are healed. | Restore 40 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 20 Range: 20 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
Error: Ability not found | 20 | Create Shambling Corpse 2 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | Power Cost: 20 Range: 3 Cooldown: 30 |
NecromancyGem | ||
Error: Ability not found | 20 | Create Super Zombie | Merge additional body parts into your existing zombie, letting it become larger and more dangerous. | Zombie deals +10 damage with each attack, gains +100 Max Health, and Heals 100 | Power Cost: 28 Range: 3 Cooldown: 60 |
NecromancyGem | |
20 | Heart's Power | Consume a heart to gain vast health for a time. | Boosts Max Health by 200 for 2 minutes. Heals 200. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
NecromancyGem | ||
21 | Provoke Undead 2 | Your undead pets become agitated, dealing more damage for a time. | For 10 seconds, all Summoned Undead within 20 meters deal +9 damage with each attack. | Power Cost: 23 Range: 15 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
22 | Raise Skeletal Swordsman 2 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 75 Range: 3 Cooldown: 5 |
NecromancyGem | ||
23 | Life Steal 2 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 20 Health. | Power Cost: 18 Range: 20 Cooldown: 10 |
NecromancyGem | ||
24 | Life Crush 3 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power) |
Damage: 18 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
NecromancyGem | ||
24 | Wave of Darkness | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Damage: 64 Darkness Taunt: +100 |
Power Cost: 36 Range: 20 AoE: 20 Cooldown: 30 |
NecromancyGem | ||
25 | Deathgaze 2 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 8 seconds Suppresses Monster Shout |
Damage: 50 Darkness | Power Cost: 26 Range: 5 Cooldown: 30 |
NecromancyGem | |
Error: Ability not found | 25 | Free-Summon Skeletal Archer 2 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 17 Range: 3 Cooldown: 20 |
NecromancyGem | |
26 | Heal Undead 3 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore 20 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 22 Range: 19 AoE: 20 Cooldown: 8 |
NecromancyGem | ||
27 | Spark of Death 3 | Blast the target with electricity. This is a Core Attack. |
Deals 0 Psychic 6 times over 12 seconds. | Damage: 39 Electricity | Power Cost: 13 Range: 20 Cooldown: 8 |
NecromancyGem | |
28 | Raise Skeletal Battle Mage 2 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 75 Range: 3 Cooldown: 5 |
NecromancyGem | ||
29 | Rebuild Undead 3 | Your undead pets are healed. | Restore 55 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 24 Range: 20 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
Error: Ability not found | 30 | Create Shambling Corpse 3 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | Power Cost: 24 Range: 3 Cooldown: 30 |
NecromancyGem | ||
30 | Spleen's Power | Consume a spleen to gain vast power for a time. | Boosts Max Power by 100 for 2 minutes. Restores 100 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
NecromancyGem | ||
31 | Provoke Undead 3 | Your undead pets become agitated, dealing more damage for a time. | For 10 seconds, all Summoned Undead within 20 meters deal +13 damage with each attack. | Power Cost: 27 Range: 15 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
32 | Raise Skeletal Archer 3 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 100 Range: 3 Cooldown: 5 |
NecromancyGem | ||
33 | Death's Hold 3 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. Deals 0 Fire 6 times over 12 seconds. |
Damage: 57 Darkness | Power Cost: 25 Range: 20 Cooldown: 15 |
NecromancyGem | |
34 | Deathgaze 3 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 71 Darkness | Power Cost: 31 Range: 5 Cooldown: 30 |
NecromancyGem | |
34 | Wave of Darkness 2 | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Damage: 99 Darkness Taunt: +150 |
Power Cost: 42 Range: 20 AoE: 20 Cooldown: 30 |
NecromancyGem | ||
Error: Ability not found | 35 | Create Super Zombie 2 | Merge additional body parts into your existing zombie, letting it become larger and more dangerous. | Zombie deals +20 damage with each attack, gains +150 Max Health, and Heals 150 | Power Cost: 37 Range: 3 Cooldown: 60 |
NecromancyGem | |
35 | Life Steal 3 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 32 Health. | Power Cost: 22 Range: 20 Cooldown: 10 |
NecromancyGem | ||
36 | Heal Undead 4 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore 30 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 25 Range: 19 AoE: 20 Cooldown: 8 |
NecromancyGem | ||
37 | Spark of Death 4 | Blast the target with electricity. This is a Core Attack. |
Deals 0 Psychic 6 times over 12 seconds. | Damage: 58 Electricity | Power Cost: 15 Range: 20 Cooldown: 8 |
NecromancyGem | |
38 | Raise Skeletal Swordsman 3 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 100 Range: 3 Cooldown: 5 |
NecromancyGem | ||
39 | Rebuild Undead 4 | Your undead pets are healed. | Restore 70 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 26 Range: 20 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
Error: Ability not found | 40 | Create Shambling Corpse 4 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | Power Cost: 27 Range: 3 Cooldown: 30 |
NecromancyGem | ||
41 | Deathgaze 4 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 98 Darkness | Power Cost: 33 Range: 5 Cooldown: 30 |
NecromancyGem | |
Error: Ability not found | 42 | Free-Summon Skeletal Archer 3 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 20 Range: 3 Cooldown: 20 |
NecromancyGem | |
42 | Raise Skeletal Battle Mage 3 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
NecromancyGem | ||
43 | Death's Hold 4 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. Deals 0 Fire 6 times over 12 seconds. |
Damage: 88 Darkness | Power Cost: 28 Range: 20 Cooldown: 15 |
NecromancyGem | |
44 | Provoke Undead 4 | Your undead pets become agitated, dealing more damage for a time. | For 10 seconds, all Summoned Undead within 20 meters deal +18 damage with each attack. | Power Cost: 31 Range: 15 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
44 | Wave of Darkness 3 | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Damage: 154 Darkness Taunt: +300 |
Power Cost: 46 Range: 20 AoE: 20 Cooldown: 30 |
NecromancyGem | ||
45 | Life Crush 4 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +19 Power) |
Damage: 47 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
NecromancyGem | ||
46 | Heal Undead 5 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore 40 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 27 Range: 19 AoE: 20 Cooldown: 8 |
NecromancyGem | ||
47 | Raise Skeletal Archer 4 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
NecromancyGem | ||
48 | Rebuild Undead 5 | Your undead pets are healed. | Restore 85 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 28 Range: 20 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
49 | Raise Skeletal Swordsman 4 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
NecromancyGem | ||
Error: Ability not found | 50 | Create Shambling Corpse 5 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | Power Cost: 29 Range: 3 Cooldown: 30 |
NecromancyGem | ||
Error: Ability not found | 50 | Create Super Zombie 3 | Merge additional body parts into your existing zombie, letting it become larger and more dangerous. | Zombie deals +30 damage with each attack, gains +200 Max Health, and Heals 200 | Power Cost: 41 Range: 3 Cooldown: 60 |
NecromancyGem | |
50 | Life Steal 4 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 45 Health. | Power Cost: 24 Range: 20 Cooldown: 10 |
NecromancyGem | ||
51 | Death's Hold 5 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. Deals 0 Fire 6 times over 12 seconds. |
Damage: 124 Darkness | Power Cost: 29 Range: 20 Cooldown: 15 |
NecromancyGem | |
51 | Spark of Death 5 | Blast the target with electricity. This is a Core Attack. |
Deals 0 Psychic 6 times over 12 seconds. | Damage: 106 Electricity | Power Cost: 17 Range: 20 Cooldown: 8 |
NecromancyGem | |
Error: Ability not found | 52 | Free-Summon Skeletal Archer 4 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 20 Range: 3 Cooldown: 20 |
NecromancyGem | |
53 | Provoke Undead 5 | Your undead pets become agitated, dealing more damage for a time. | For 10 seconds, all Summoned Undead within 20 meters deal +23 damage with each attack. | Power Cost: 33 Range: 15 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
53 | Raise Skeletal Battle Mage 4 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
NecromancyGem | ||
54 | Wave of Darkness 4 | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Damage: 228 Darkness Taunt: +300 |
Power Cost: 50 Range: 20 AoE: 20 Cooldown: 30 |
NecromancyGem | ||
55 | Deathgaze 5 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 170 Darkness | Power Cost: 36 Range: 5 Cooldown: 30 |
NecromancyGem | |
55 | Life Crush 5 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power) |
Damage: 68 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
NecromancyGem | ||
55 | Raise Skeletal Archer 5 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
NecromancyGem | ||
56 | Heal Undead 6 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore 50 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 28 Range: 19 AoE: 20 Cooldown: 8 |
NecromancyGem | ||
58 | Raise Skeletal Swordsman 5 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
NecromancyGem | ||
58 | Rebuild Undead 6 | Your undead pets are healed. | Restore 100 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 30 Range: 20 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
Error: Ability not found | 60 | Create Shambling Corpse 6 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | Power Cost: 31 Range: 3 Cooldown: 30 |
NecromancyGem | ||
60 | Heart's Power 2 | Consume two hearts to gain vast health for a time. | Boosts Max Health by 300 for 2 minutes. Heals 300. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
NecromancyGem | ||
60 | Life Steal 5 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 60 Health. | Power Cost: 26 Range: 20 Cooldown: 10 |
NecromancyGem | ||
60 | Spleen's Power 2 | Consume a spleen to gain vast power for a time. | Boosts Max Power by 200 for 2 minutes. Restores 200 Power. Can Be On Sidebar |
Power Cost: 0 Range: 3 Cooldown: 120 |
NecromancyGem | ||
Error: Ability not found | 63 | Free-Summon Skeletal Archer 5 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) | Can Be On Sidebar | Power Cost: 0 Metabolism Cost: 20 Range: 3 Cooldown: 20 |
NecromancyGem | |
64 | Death's Hold 6 | Briefly hold your target in place with undead hands. This is a Signature Debuff ability. |
Target is immobilized for 5 seconds. Deals 0 Fire 6 times over 12 seconds. |
Damage: 180 Darkness | Power Cost: 32 Range: 20 Cooldown: 15 |
NecromancyGem | |
64 | Raise Skeletal Battle Mage 5 | Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) | Can Be On Sidebar | Power Cost: 150 Range: 3 Cooldown: 5 |
NecromancyGem | ||
64 | Wave of Darkness 5 | Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. | Damage: 300 Darkness Taunt: +300 |
Power Cost: 53 Range: 20 AoE: 20 Cooldown: 30 |
NecromancyGem | ||
Error: Ability not found | 65 | Create Super Zombie 4 | Merge additional body parts into your existing zombie, letting it become larger and more dangerous. | Zombie deals +40 damage with each attack, gains +250 Max Health, and Heals 250 | Power Cost: 45 Range: 3 Cooldown: 60 |
NecromancyGem | |
65 | Life Crush 6 | Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes. This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power) |
Damage: 89 Darkness | Power Cost: 0 Range: 20 Cooldown: 2 |
NecromancyGem | ||
65 | Provoke Undead 6 | Your undead pets become agitated, dealing more damage for a time. | For 10 seconds, all Summoned Undead within 20 meters deal +30 damage with each attack. | Power Cost: 35 Range: 15 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
65 | Spark of Death 6 | Blast the target with electricity. This is a Core Attack. |
Deals 0 Psychic 6 times over 12 seconds. | Damage: 159 Electricity | Power Cost: 18 Range: 20 Cooldown: 8 |
NecromancyGem | |
66 | Deathgaze 6 | Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. | Target flees for 11 seconds Suppresses Monster Shout |
Damage: 228 Darkness | Power Cost: 39 Range: 5 Cooldown: 30 |
NecromancyGem | |
66 | Heal Undead 7 | Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). | Restore 60 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 30 Range: 19 AoE: 20 Cooldown: 8 |
NecromancyGem | ||
67 | Raise Skeletal Archer 6 | Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
NecromancyGem | ||
69 | Rebuild Undead 7 | Your undead pets are healed. | Restore 115 Health (or Armor if Health is full) to nearby ally undead. | Power Cost: 32 Range: 20 AoE: 20 Cooldown: 20 |
NecromancyGem | ||
Error: Ability not found | 70 | Create Shambling Corpse 7 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. | Power Cost: 33 Range: 3 Cooldown: 30 |
NecromancyGem | ||
70 | Life Steal 6 | Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. | Steals 70 Health. | Power Cost: 28 Range: 20 Cooldown: 10 |
NecromancyGem | ||
70 | Raise Skeletal Swordsman 6 | Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) | Can Be On Sidebar | Power Cost: 125 Range: 3 Cooldown: 5 |
NecromancyGem |