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Hammer/Treasure Effects

15 bytes added, 11:41, 1 October 2018
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- This table is from patch v304v307, May 25September 21, 2018 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
}}
|-
| || of Rib Removal || <b>Tier 14</b> - Rib Shatter deals +140 200 Trauma damage over 20 10 seconds || Feet, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Rib Shatter deals +10 70 Trauma damage over 20 10 seconds
*; Tier 2
:Rib Shatter deals +20 80 Trauma damage over 20 10 seconds
*; Tier 3
:Rib Shatter deals +30 90 Trauma damage over 20 10 seconds
*; Tier 4
:Rib Shatter deals +40 100 Trauma damage over 20 10 seconds
*; Tier 5
:Rib Shatter deals +50 110 Trauma damage over 20 10 seconds
*; Tier 6
:Rib Shatter deals +60 120 Trauma damage over 20 10 seconds
*; Tier 7
:Rib Shatter deals +70 130 Trauma damage over 20 10 seconds
*; Tier 8
:Rib Shatter deals +80 140 Trauma damage over 20 10 seconds
*; Tier 9
:Rib Shatter deals +90 150 Trauma damage over 20 10 seconds
*; Tier 10
:Rib Shatter deals +100 160 Trauma damage over 20 10 seconds
*; Tier 11
:Rib Shatter deals +110 170 Trauma damage over 20 10 seconds
*; Tier 12
:Rib Shatter deals +120 180 Trauma damage over 20 10 seconds
*; Tier 13
:Rib Shatter deals +130 190 Trauma damage over 20 10 seconds
*; Tier 14
:Rib Shatter deals +140 200 Trauma damage over 20 10 seconds
}}
|-
}}
|-
| || || <b>Tier 14</b> - Latent Charge deals +160 210 Electricity damage after an 8 second delay || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Latent Charge deals +10 15 Electricity damage after an 8 second delay
*; Tier 2
:Latent Charge deals +20 30 Electricity damage after an 8 second delay
*; Tier 3
:Latent Charge deals +30 45 Electricity damage after an 8 second delay
*; Tier 4
:Latent Charge deals +40 60 Electricity damage after an 8 second delay
*; Tier 5
:Latent Charge deals +50 75 Electricity damage after an 8 second delay
*; Tier 6
:Latent Charge deals +60 90 Electricity damage after an 8 second delay
*; Tier 7
:Latent Charge deals +70 105 Electricity damage after an 8 second delay
*; Tier 8
:Latent Charge deals +80 120 Electricity damage after an 8 second delay
*; Tier 9
:Latent Charge deals +90 135 Electricity damage after an 8 second delay
*; Tier 10
:Latent Charge deals +100 150 Electricity damage after an 8 second delay
*; Tier 11
:Latent Charge deals +110 165 Electricity damage after an 8 second delay
*; Tier 12
:Latent Charge deals +120 180 Electricity damage after an 8 second delay
*; Tier 13
:Latent Charge deals +140 195 Electricity damage after an 8 second delay
*; Tier 14
:Latent Charge deals +160 210 Electricity damage after an 8 second delay
}}
|-
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