Difference between revisions of "Fire Magic/Treasure Effects:By Ability"
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− | <!-- Updated | + | <!-- Updated on January 22, 2019 from v316--> |
==<!--start-->Fire Magic Paired List== | ==<!--start-->Fire Magic Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
− | Don't worry, it | + | Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> |
− | + | Note that this only shows the max-level version of each treasure effect and ability.</b></span> | |
<b><u>General Mods</u></b><br> | <b><u>General Mods</u></b><br> | ||
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* Fire Magic Base Damage +15%<br> | * Fire Magic Base Damage +15%<br> | ||
<br> | <br> | ||
− | <b><u>Calefaction</u></b><br> | + | <b><u>Calefaction 5</u></b><br> |
* Calefaction causes target to take +40% damage from Cold for 12 seconds<br> | * Calefaction causes target to take +40% damage from Cold for 12 seconds<br> | ||
* Calefaction causes target to take +40% damage from Cold for 12 seconds<br> | * Calefaction causes target to take +40% damage from Cold for 12 seconds<br> | ||
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* Calefaction deals 189 additional Fire damage after a 12 second delay<br> | * Calefaction deals 189 additional Fire damage after a 12 second delay<br> | ||
<br> | <br> | ||
− | <b><u>Cold Protection</u></b><br> | + | <b><u>Cold Protection 5</u></b><br> |
<br> | <br> | ||
− | <b><u>Defensive Burst</u></b><br> | + | <b><u>Defensive Burst 6</u></b><br> |
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | ||
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | ||
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* Defensive Burst and Defensive Chill restore 36 Armor to you<br> | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> | ||
<br> | <br> | ||
− | <b><u>Defensive Chill</u></b><br> | + | <b><u>Defensive Chill 5</u></b><br> |
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | ||
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | ||
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* Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br> | * Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br> | ||
<br> | <br> | ||
− | <b><u>Fire Bolts</u></b><br> | + | <b><u>Fire Bolts 5</u></b><br> |
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> | ||
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> | * Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> | ||
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* Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10<br> | * Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10<br> | ||
<br> | <br> | ||
− | <b><u>Fire Breath</u></b><br> | + | <b><u>Fire Breath 6</u></b><br> |
* Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | * Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | ||
* Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | * Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | ||
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* Fire Breath Damage +31%<br> | * Fire Breath Damage +31%<br> | ||
<br> | <br> | ||
− | <b><u>Fireball</u></b><br> | + | <b><u>Fireball 6</u></b><br> |
* Fireball and Frostball Damage +37%<br> | * Fireball and Frostball Damage +37%<br> | ||
* Fireball and Frostball Damage +37%<br> | * Fireball and Frostball Damage +37%<br> | ||
<br> | <br> | ||
− | + | <b><u>Flesh to Fuel 4</u></b><br> | |
− | |||
− | |||
− | |||
− | <b><u>Flesh to Fuel</u></b><br> | ||
* Flesh To Fuel Power Restoration +22<br> | * Flesh To Fuel Power Restoration +22<br> | ||
* Flesh To Fuel Power Restoration +22<br> | * Flesh To Fuel Power Restoration +22<br> | ||
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* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | * Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | ||
<br> | <br> | ||
− | <b><u>Frostball</u></b><br> | + | <b><u>Frostball 6</u></b><br> |
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | ||
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | ||
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* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> | ||
<br> | <br> | ||
− | <b><u>Ring of Fire</u></b><br> | + | <b><u>Ring of Fire 5</u></b><br> |
* You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
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* Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU<br> | * Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU<br> | ||
<br> | <br> | ||
− | <b><u>Room-Temperature Ball</u></b><br> | + | <b><u>Room-Temperature Ball 6</u></b><br> |
* Room-Temperature Ball Damage +70%<br> | * Room-Temperature Ball Damage +70%<br> | ||
* Room-Temperature Ball Damage +70%<br> | * Room-Temperature Ball Damage +70%<br> | ||
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* Room-Temperature Ball Damage +32% and reuse timer -3 seconds<br> | * Room-Temperature Ball Damage +32% and reuse timer -3 seconds<br> | ||
<br> | <br> | ||
− | <b><u>Scintillating Flame</u></b><br> | + | <b><u>Scintillating Flame 6</u></b><br> |
* Scintillating Flame and Scintillating Frost Damage +36%<br> | * Scintillating Flame and Scintillating Frost Damage +36%<br> | ||
* Scintillating Flame and Scintillating Frost Damage +36%<br> | * Scintillating Flame and Scintillating Frost Damage +36%<br> | ||
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* Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets<br> | * Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets<br> | ||
<br> | <br> | ||
− | <b><u>Scintillating Frost</u></b><br> | + | <b><u>Scintillating Frost 5</u></b><br> |
* Scintillating Flame and Scintillating Frost Damage +36%<br> | * Scintillating Flame and Scintillating Frost Damage +36%<br> | ||
* Scintillating Flame and Scintillating Frost Damage +36%<br> | * Scintillating Flame and Scintillating Frost Damage +36%<br> | ||
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* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br> | ||
<br> | <br> | ||
− | <b><u>Super Fireball</u></b><br> | + | <b><u>Super Fireball 5</u></b><br> |
* Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | * Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | ||
* Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | * Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | ||
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* Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)<br> | * Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)<br> | ||
<br> | <br> | ||
− | <b><u>Wall of Fire</u></b><br> | + | <b><u>Wall of Fire 5</u></b><br> |
* 25 seconds after summoning a Fire Wall, you regain 62 Health<br> | * 25 seconds after summoning a Fire Wall, you regain 62 Health<br> | ||
* 25 seconds after summoning a Fire Wall, you regain 62 Health<br> | * 25 seconds after summoning a Fire Wall, you regain 62 Health<br> |
Revision as of 14:59, 23 January 2019
Fire Magic Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Fire Magic Base Damage +23%
- Fire Magic Base Damage +23%
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- All fire spells deal up to +32 damage (randomly determined)
- All fire spells deal up to +32 damage (randomly determined)
- Indirect Fire Damage +47%
- Indirect Fire Damage +47%
- Fire Magic Base Damage +15%
- Fire Magic Base Damage +15%
Calefaction 5
- Calefaction causes target to take +40% damage from Cold for 12 seconds
- Calefaction causes target to take +40% damage from Cold for 12 seconds
- Calefaction Damage +53%
- Calefaction Damage +53%
- Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
- Calefaction restores 40 Health
- Calefaction restores 40 Health
- Calefaction deals 189 additional Fire damage after a 12 second delay
- Calefaction deals 189 additional Fire damage after a 12 second delay
Cold Protection 5
Defensive Burst 6
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
- Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds
- Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Burst and Defensive Chill restore 36 Armor to you
Defensive Chill 5
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Frost and Defensive Chill restore 27 Armor
- Scintillating Frost and Defensive Chill restore 27 Armor
- Defensive Chill Damage +40%
- Defensive Chill Damage +40%
- Defensive Chill Damage +40%
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
Fire Bolts 5
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Fire Bolts Damage +42%
- Fire Bolts Damage +42%
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage
- Fire Bolts deal +102 armor damage
- Fire Bolts deal +102 armor damage
- Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10
Fire Breath 6
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
- Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath Damage +31%
- Fire Breath Damage +31%
Fireball 6
- Fireball and Frostball Damage +37%
- Fireball and Frostball Damage +37%
Flesh to Fuel 4
- Flesh To Fuel Power Restoration +22
- Flesh To Fuel Power Restoration +22
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
- Flesh to Fuel restores +54 Armor
- Flesh to Fuel restores +54 Armor
- Flesh to Fuel restores +32 Power but has a 5% chance to stun you
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
Frostball 6
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Fireball and Frostball Damage +37%
- Fireball and Frostball Damage +37%
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
- Frostball slows target's movement by 25% and deals +14 damage
- Frostball slows target's movement by 25% and deals +14 damage
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
Ring of Fire 5
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Ring of Fire Damage +33%
- Ring of Fire Damage +33%
- Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU
- Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU
Room-Temperature Ball 6
- Room-Temperature Ball Damage +70%
- Room-Temperature Ball Damage +70%
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- Room-Temperature Ball Damage +32% and reuse timer -3 seconds
Scintillating Flame 6
- Scintillating Flame and Scintillating Frost Damage +36%
- Scintillating Flame and Scintillating Frost Damage +36%
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame restores 29 Health
- Scintillating Flame restores 29 Health
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
Scintillating Frost 5
- Scintillating Flame and Scintillating Frost Damage +36%
- Scintillating Flame and Scintillating Frost Damage +36%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
- Scintillating Frost and Defensive Chill restore 27 Armor
- Scintillating Frost and Defensive Chill restore 27 Armor
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
Super Fireball 5
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Super Fireball Damage +44%
- Super Fireball Damage +44%
- Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
Wall of Fire 5
- 25 seconds after summoning a Fire Wall, you regain 62 Health
- 25 seconds after summoning a Fire Wall, you regain 62 Health
- Fire Walls deal +18 damage per hit
- Fire Walls deal +18 damage per hit
- Fire Walls have +110 Max Health
- Fire Walls have +110 Max Health
- Fire Walls' attacks taunt +150%
- Fire Walls' attacks taunt +150%