Difference between revisions of "Necromancy/Treasure Effects:By Ability"
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− | <!-- Updated | + | <!-- Updated on January 22, 2019 from v316--> |
==<!--start-->Necromancy Paired List== | ==<!--start-->Necromancy Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
− | Don't worry, it | + | Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> |
− | + | Note that this only shows the max-level version of each treasure effect and ability.</b></span> | |
<b><u>General Mods</u></b><br> | <b><u>General Mods</u></b><br> | ||
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* Indirect Fire Damage +36% when Necromancy is active<br> | * Indirect Fire Damage +36% when Necromancy is active<br> | ||
<br> | <br> | ||
− | <b><u>Death's Hold</u></b><br> | + | <b><u>Death's Hold 6</u></b><br> |
* Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds<br> | * Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds<br> | ||
* Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds<br> | * Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds<br> | ||
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* Death's Hold causes target to take +12% damage from Electricity for 15 seconds<br> | * Death's Hold causes target to take +12% damage from Electricity for 15 seconds<br> | ||
<br> | <br> | ||
− | <b><u>Deathgaze</u></b><br> | + | <b><u>Deathgaze 6</u></b><br> |
* Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> | * Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> | ||
* Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> | * Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> | ||
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* Deathgaze deals +100 damage and reuse timer is -3 seconds<br> | * Deathgaze deals +100 damage and reuse timer is -3 seconds<br> | ||
<br> | <br> | ||
− | + | <b><u>Heal Undead 7</u></b><br> | |
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− | <b><u>Heal Undead</u></b><br> | ||
* Heal Undead and Rebuild Undead restore +22 Health/Armor<br> | * Heal Undead and Rebuild Undead restore +22 Health/Armor<br> | ||
* Heal Undead and Rebuild Undead restore +22 Health/Armor<br> | * Heal Undead and Rebuild Undead restore +22 Health/Armor<br> | ||
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* Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds<br> | * Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds<br> | ||
<br> | <br> | ||
− | <b><u>Heart's Power</u></b><br> | + | <b><u>Heart's Power 2</u></b><br> |
− | * Heart's Power has a 24% chance to not actually consume the heart(s) | + | * Heart's Power has a 24% chance to not actually consume the heart(s)<br> |
<br> | <br> | ||
− | <b><u>Life Crush</u></b><br> | + | <b><u>Life Crush 6</u></b><br> |
<br> | <br> | ||
− | <b><u>Life Steal</u></b><br> | + | <b><u>Life Steal 6</u></b><br> |
* Life Steal restores 30 Health<br> | * Life Steal restores 30 Health<br> | ||
* Life Steal restores 30 Health<br> | * Life Steal restores 30 Health<br> | ||
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* Life Steal deals 190 Psychic damage over 10 seconds<br> | * Life Steal deals 190 Psychic damage over 10 seconds<br> | ||
<br> | <br> | ||
− | <b><u>Provoke Undead</u></b><br> | + | <b><u>Provoke Undead 6</u></b><br> |
* Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds<br> | * Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds<br> | ||
* Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds<br> | * Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds<br> | ||
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* Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds<br> | * Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds<br> | ||
<br> | <br> | ||
− | <b><u>Raise Skeletal Archer</u></b><br> | + | <b><u>Raise Skeletal Archer 6</u></b><br> |
* Summoned Skeletons deal +15% direct damage<br> | * Summoned Skeletons deal +15% direct damage<br> | ||
* Summoned Skeletons deal +15% direct damage<br> | * Summoned Skeletons deal +15% direct damage<br> | ||
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* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br> | * Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br> | ||
<br> | <br> | ||
− | <b><u>Raise Skeletal Battle Mage</u></b><br> | + | <b><u>Raise Skeletal Battle Mage 5</u></b><br> |
* Summoned Skeletons deal +15% direct damage<br> | * Summoned Skeletons deal +15% direct damage<br> | ||
* Summoned Skeletons deal +15% direct damage<br> | * Summoned Skeletons deal +15% direct damage<br> | ||
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* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br> | * Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br> | ||
<br> | <br> | ||
− | <b><u>Raise Skeletal Swordsman</u></b><br> | + | <b><u>Raise Skeletal Swordsman 6</u></b><br> |
* Summoned Skeletons deal +15% direct damage<br> | * Summoned Skeletons deal +15% direct damage<br> | ||
* Summoned Skeletons deal +15% direct damage<br> | * Summoned Skeletons deal +15% direct damage<br> | ||
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* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br> | * Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br> | ||
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br> | * Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br> | ||
− | * Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often | + | * Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often<br> |
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br> | * Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br> | ||
* Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br> | * Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks<br> | ||
* Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br> | * Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage<br> | ||
<br> | <br> | ||
− | <b><u>Raise Zombie</u></b><br> | + | <b><u>Raise Zombie 7</u></b><br> |
* Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds<br> | * Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds<br> | ||
* Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds<br> | * Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds<br> | ||
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* Raised Zombies deal +16 damage and speed is +10<br> | * Raised Zombies deal +16 damage and speed is +10<br> | ||
<br> | <br> | ||
− | <b><u>Rebuild Undead</u></b><br> | + | <b><u>Rebuild Undead 7</u></b><br> |
* Rebuild Undead Healing +63<br> | * Rebuild Undead Healing +63<br> | ||
* Rebuild Undead Healing +63<br> | * Rebuild Undead Healing +63<br> | ||
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* Heal Undead and Rebuild Undead restore +22 Health/Armor<br> | * Heal Undead and Rebuild Undead restore +22 Health/Armor<br> | ||
<br> | <br> | ||
− | <b><u>Spark of Death</u></b><br> | + | <b><u>Spark of Death 6</u></b><br> |
* Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br> | * Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br> | ||
* Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br> | * Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br> | ||
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* Spark of Death deals +28% damage and taunts +350<br> | * Spark of Death deals +28% damage and taunts +350<br> | ||
<br> | <br> | ||
− | <b><u>Spleen's Power</u></b><br> | + | <b><u>Spleen's Power 2</u></b><br> |
<br> | <br> | ||
− | <b><u>Wave of Darkness</u></b><br> | + | <b><u>Wave of Darkness 5</u></b><br> |
* Wave of Darkness Damage +44%<br> | * Wave of Darkness Damage +44%<br> | ||
* Wave of Darkness Damage +44%<br> | * Wave of Darkness Damage +44%<br> |
Revision as of 15:00, 23 January 2019
Necromancy Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Necromancy Base Damage +23%
- Necromancy Base Damage +23%
- Indirect Psychic Damage +36% when Necromancy is active
- Indirect Psychic Damage +36% when Necromancy is active
- Indirect Fire Damage +36% when Necromancy is active
- Indirect Fire Damage +36% when Necromancy is active
Death's Hold 6
- Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
- Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
- Death's Hold Damage +100%
- Death's Hold Damage +100%
- Death's Hold causes target to take +12% damage from Slashing for 15 seconds
- Death's Hold causes target to take +12% damage from Electricity for 15 seconds
Deathgaze 6
- Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Deathgaze deals +72 damage and restores 73 armor to you
- Deathgaze deals +72 damage and restores 73 armor to you
- Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
- Deathgaze deals +100 damage and reuse timer is -3 seconds
- Deathgaze deals +100 damage and reuse timer is -3 seconds
Heal Undead 7
- Heal Undead and Rebuild Undead restore +22 Health/Armor
- Heal Undead and Rebuild Undead restore +22 Health/Armor
- Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds
- Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
- Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
- Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
- Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
Heart's Power 2
- Heart's Power has a 24% chance to not actually consume the heart(s)
Life Crush 6
Life Steal 6
- Life Steal restores 30 Health
- Life Steal restores 30 Health
- Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
- Life Steal reaps 31 additional health
- Life Steal reaps 31 additional health
- Life Steal deals 190 Psychic damage over 10 seconds
- Life Steal deals 190 Psychic damage over 10 seconds
Provoke Undead 6
- Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
- Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
- Provoke Undead causes your minions to deal +31 damage for 10 seconds
- Provoke Undead causes your minions to deal +31 damage for 10 seconds
- Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
- Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
- Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
Raise Skeletal Archer 6
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons have +44 health
- Summoned Skeletons have +44 health
- Summoned Skeletons have +68 armor
- Summoned Skeletons have +68 armor
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
Raise Skeletal Battle Mage 5
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons have +44 health
- Summoned Skeletons have +44 health
- Summoned Skeletons have +68 armor
- Summoned Skeletons have +68 armor
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletal Archers and Mages deal +24 direct damage
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
Raise Skeletal Swordsman 6
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons deal +15% direct damage
- Summoned Skeletons have +44 health
- Summoned Skeletons have +44 health
- Summoned Skeletons have +68 armor
- Summoned Skeletons have +68 armor
- Summoned Skeletal Swordsmen have +92 armor
- Summoned Skeletal Swordsmen have +92 armor
- Summoned Skeletal Swordsmen taunt as if they did 750% more damage
- Summoned Skeletal Swordsmen taunt as if they did 750% more damage
- Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
- Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
Raise Zombie 7
- Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
- Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
- Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
- Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
- Raised Zombies deal +19% damage
- Raised Zombies deal +19% damage
- Raised Zombies deal +35 damage and taunt as if they did +200% more damage
- Raised Zombies deal +35 damage and taunt as if they did +200% more damage
- Raised Zombies deal +16 damage and speed is +10
Rebuild Undead 7
- Rebuild Undead Healing +63
- Rebuild Undead Healing +63
- Rebuild Undead restores 49 Health to you
- Rebuild Undead restores 49 Health to you
- Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
- Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
- Rebuild Undead Power Cost -30
- Heal Undead and Rebuild Undead restore +22 Health/Armor
- Heal Undead and Rebuild Undead restore +22 Health/Armor
Spark of Death 6
- Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
- Spark of Death Damage +41%
- Spark of Death Damage +41%
- Spark of Death deals 156 Psychic damage over 12 seconds
- Spark of Death deals 156 Psychic damage over 12 seconds
- Spark of Death deals +28% damage and taunts +350
- Spark of Death deals +28% damage and taunts +350
Spleen's Power 2
Wave of Darkness 5
- Wave of Darkness Damage +44%
- Wave of Darkness Damage +44%
- Wave of Darkness deals 192 Psychic damage over 12 seconds
- Wave of Darkness deals 192 Psychic damage over 12 seconds
- Wave of Darkness deals +73 damage and reuse timer is -1 second
- Wave of Darkness deals +73 damage and reuse timer is -1 second
- Wave of Darkness deals +140 damage to sentient creatures
- Wave of Darkness deals +140 damage to sentient creatures