Difference between revisions of "All Skills/Treasure Effects:By Ability"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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* Armor Received from Patch Armor +64<br>
 
* Armor Received from Patch Armor +64<br>
 
* Armor Received from Patch Armor +64<br>
 
* Armor Received from Patch Armor +64<br>
* Chance of Uncommon Loot +32%<br>
+
* Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br>
* Chance of Uncommon Loot +32%<br>
+
* Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br>
* Chance of Rare Loot +12%<br>
+
* Chance of Rare Loot +12% <span style="color:red"><b>(DEPRECATED)</b></span><br>
* Chance of Rare Loot +12%<br>
+
* Chance of Rare Loot +12% <span style="color:red"><b>(DEPRECATED)</b></span><br>
 
* Inventory Slots +8<br>
 
* Inventory Slots +8<br>
 
* Inventory Slots +8<br>
 
* Inventory Slots +8<br>

Revision as of 15:04, 23 January 2019

All Skills Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Hygiene +1
  • Hygiene +1
  • Hygiene +1
  • Sprint Speed Boost +1
  • Falling Damage -50%
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Max Underwater Held Breath +6
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +40
  • Max Health +40
  • Max Health +40
  • Max Health +40
  • Max Power +24
  • Max Power +24
  • Max Power +24
  • Max Power +24
  • Health from Combat Refresh Abilities +38
  • Health from Combat Refresh Abilities +38
  • Health from Combat Refresh Abilities +38
  • Health from Combat Refresh Abilities +38
  • Power from Combat Refresh Abilities +18
  • Power from Combat Refresh Abilities +18
  • Power from Combat Refresh Abilities +18
  • Power from Combat Refresh Abilities +18
  • Armor from Combat Refresh Abilities +44
  • Armor from Combat Refresh Abilities +44
  • Armor from Combat Refresh Abilities +44
  • Armor from Combat Refresh Abilities +44
  • Health Regen (In-Combat) +16
  • Health Regen (In-Combat) +16
  • Health Regen (In-Combat) +16
  • Health Regen (In-Combat) +16
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +16
  • Armor Regen (In-Combat) +16
  • Armor Regen (In-Combat) +16
  • Armor Regen (In-Combat) +16
  • Healing Received From First Aid +49
  • Healing Received From First Aid +49
  • Healing Received From First Aid +49
  • Armor Received from Patch Armor +64
  • Armor Received from Patch Armor +64
  • Armor Received from Patch Armor +64
  • Chance of Uncommon Loot +32% (DEPRECATED)
  • Chance of Uncommon Loot +32% (DEPRECATED)
  • Chance of Rare Loot +12% (DEPRECATED)
  • Chance of Rare Loot +12% (DEPRECATED)
  • Inventory Slots +8
  • Inventory Slots +8
  • Taunt From Attack Damage +28%
  • Taunt From Attack Damage +28%
  • Taunt From Attack Damage +28%
  • Direct Electricity Damage Reduction +24
  • Direct Psychic Damage Reduction +24
  • Trauma Damage Reduction +7
  • Nature Damage Reduction +7
  • Poison Damage Reduction +7
  • Combat XP Boost +4%
  • Poison Damage (Direct&Per-Tick) +10
  • Trauma Damage (Direct&Per-Tick) +10
  • Nature Damage (Direct&Per-Tick) +10
  • Healing Received from Major Healing Abilities +44
  • Healing Received from Major Healing Abilities +44
  • Monster Rage Boost -7%
  • Monster Rage Boost -7%
  • Accuracy Boost +18
  • Accuracy Boost +18
  • Fish Gut Damage +47%
  • Fish Gut Damage +47%
  • Stake The Heart Damage +75%
  • Stake The Heart Damage +75%
  • Spore Bomb Damage +30%
  • Spore Bomb Damage +30%
  • Crossbow Base Damage +41%
  • Crossbow Base Damage +41%
  • Crossbow Reuse Timer -7.5
  • Crossbow Reuse Timer -7.5
  • Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds
  • Crossbow abilities restore 116 health after a 15 second delay
  • Crossbow abilities restore 174 armor after a 15 second delay
  • Healing of your Major Healing Abilities +42
  • Healing of your Major Healing Abilities +42
  • Major Healing abilities have a 65% chance to also restore 114 Armor
  • Major Healing abilities have a 65% chance to also restore 114 Armor
  • Major Healing abilities have a 65% chance to restore an additional 76 Health
  • Major Healing abilities have a 65% chance to restore an additional 76 Health