Difference between revisions of "Fire Magic/Treasure Effects:By Ability"
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==<!--start-->Fire Magic Paired List== | ==<!--start-->Fire Magic Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
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<b><u>General Mods</u></b><br> | <b><u>General Mods</u></b><br> | ||
− | * Fire Magic Base Damage + | + | * Fire Magic Base Damage +35%<br> |
− | * Fire Magic Base Damage + | + | * Fire Magic Base Damage +35%<br> |
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | * Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | ||
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | * Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | ||
− | * All fire spells deal up to + | + | * All fire spells deal up to +101 damage (randomly determined)<br> |
− | * All fire spells deal up to + | + | * All fire spells deal up to +101 damage (randomly determined)<br> |
− | * Indirect Fire Damage +47%<br> | + | * Indirect Fire Damage +47% when Fire Magic is active<br> |
− | * Indirect Fire Damage +47%<br> | + | * Indirect Fire Damage +47% when Fire Magic is active<br> |
* Fire Magic Base Damage +15%<br> | * Fire Magic Base Damage +15%<br> | ||
* Fire Magic Base Damage +15%<br> | * Fire Magic Base Damage +15%<br> | ||
+ | <br> | ||
+ | <b><u>Boiling Veins</u></b><br> | ||
+ | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> | ||
+ | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> | ||
+ | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> | ||
+ | * Molten Veins Response Damage +50<br> | ||
+ | * Molten Veins Response Damage +50<br> | ||
+ | * Molten Veins Response Damage +19%<br> | ||
+ | * Molten Veins restores 49 Armor<br> | ||
+ | * Molten Veins restores 49 Armor<br> | ||
+ | * Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage<br> | ||
+ | * Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage<br> | ||
+ | * Molten Veins causes any nearby Fire Walls to recover 103 health<br> | ||
+ | * Molten Veins causes any nearby Fire Walls to recover 103 health<br> | ||
<br> | <br> | ||
<b><u>Calefaction 5</u></b><br> | <b><u>Calefaction 5</u></b><br> | ||
− | * Calefaction causes target to take + | + | * Calefaction causes target to take +39% damage from Cold for 12 seconds<br> |
− | * Calefaction causes target to take + | + | * Calefaction causes target to take +39% damage from Cold for 12 seconds<br> |
− | * Calefaction Damage + | + | * Calefaction Damage +46%<br> |
− | * Calefaction Damage + | + | * Calefaction Damage +46%<br> |
− | * Calefaction and Defensive Burst Damage + | + | * Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second<br> |
− | * Calefaction and Defensive Burst Damage + | + | * Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second<br> |
* Calefaction restores 40 Health<br> | * Calefaction restores 40 Health<br> | ||
* Calefaction restores 40 Health<br> | * Calefaction restores 40 Health<br> | ||
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* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
− | * Calefaction and Defensive Burst Damage + | + | * Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second<br> |
− | * Calefaction and Defensive Burst Damage + | + | * Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second<br> |
− | * Defensive Burst deals + | + | * Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds<br> |
− | * Defensive Burst deals + | + | * Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds<br> |
* Defensive Burst and Defensive Chill restore 36 Armor to you<br> | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> | ||
* Defensive Burst and Defensive Chill restore 36 Armor to you<br> | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> | ||
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* Scintillating Frost and Defensive Chill restore 27 Armor<br> | * Scintillating Frost and Defensive Chill restore 27 Armor<br> | ||
* Scintillating Frost and Defensive Chill restore 27 Armor<br> | * Scintillating Frost and Defensive Chill restore 27 Armor<br> | ||
− | * Defensive Chill Damage + | + | * Defensive Chill Damage +34%<br> |
− | * Defensive Chill Damage + | + | * Defensive Chill Damage +34%<br> |
− | * Defensive Chill Damage + | + | * Defensive Chill Damage +34%<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill grant + | + | * Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill grant + | + | * Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds<br> |
* Defensive Burst and Defensive Chill restore 36 Armor to you<br> | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> | ||
* Defensive Burst and Defensive Chill restore 36 Armor to you<br> | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> | ||
* Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br> | * Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br> | ||
* Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br> | * Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br> | ||
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<br> | <br> | ||
<b><u>Fire Breath 6</u></b><br> | <b><u>Fire Breath 6</u></b><br> | ||
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* Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | * Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | ||
* Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds<br> | * Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds<br> | ||
− | * Fire Breath hits all targets within 8 meters and deals + | + | * Fire Breath hits all targets within 8 meters and deals +21.5% damage, but reuse timer is +3 seconds and Power cost is +33%<br> |
− | * Fire Breath Damage + | + | * Fire Breath Damage +26%<br> |
− | * Fire Breath Damage + | + | * Fire Breath Damage +26%<br> |
<br> | <br> | ||
<b><u>Fireball 6</u></b><br> | <b><u>Fireball 6</u></b><br> | ||
− | * Fireball and Frostball Damage + | + | * Fireball and Frostball Damage +32%<br> |
− | * Fireball and Frostball Damage + | + | * Fireball and Frostball Damage +32%<br> |
<br> | <br> | ||
<b><u>Flesh to Fuel 4</u></b><br> | <b><u>Flesh to Fuel 4</u></b><br> | ||
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* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | ||
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | ||
− | * Fireball and Frostball Damage + | + | * Fireball and Frostball Damage +32%<br> |
− | * Fireball and Frostball Damage + | + | * Fireball and Frostball Damage +32%<br> |
* Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br> | * Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br> | ||
* Frostball slows target's movement by 25% and deals +14 damage<br> | * Frostball slows target's movement by 25% and deals +14 damage<br> | ||
* Frostball slows target's movement by 25% and deals +14 damage<br> | * Frostball slows target's movement by 25% and deals +14 damage<br> | ||
− | * Frostball, Scintillating Frost, and Defensive Chill grant + | + | * Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill grant + | + | * Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds<br> |
+ | <br> | ||
+ | <b><u>Molten Veins 5</u></b><br> | ||
+ | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> | ||
+ | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> | ||
+ | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> | ||
+ | * Molten Veins Response Damage +50<br> | ||
+ | * Molten Veins Response Damage +50<br> | ||
+ | * Molten Veins Response Damage +19%<br> | ||
+ | * Molten Veins restores 49 Armor<br> | ||
+ | * Molten Veins restores 49 Armor<br> | ||
+ | * Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage<br> | ||
+ | * Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage<br> | ||
+ | * Molten Veins causes any nearby Fire Walls to recover 103 health<br> | ||
+ | * Molten Veins causes any nearby Fire Walls to recover 103 health<br> | ||
<br> | <br> | ||
<b><u>Ring of Fire 5</u></b><br> | <b><u>Ring of Fire 5</u></b><br> | ||
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* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
− | * Ring of Fire Damage + | + | * Ring of Fire Damage +28%<br> |
− | * Ring of Fire Damage + | + | * Ring of Fire Damage +28%<br> |
− | * Ring of Fire deals + | + | * Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU<br> |
− | * Ring of Fire deals + | + | * Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU<br> |
<br> | <br> | ||
<b><u>Room-Temperature Ball 6</u></b><br> | <b><u>Room-Temperature Ball 6</u></b><br> | ||
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +63%<br> |
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +63%<br> |
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | ||
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | ||
* Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds<br> | * Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds<br> | ||
* Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds<br> | * Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds<br> | ||
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +23% and reuse timer -3 seconds<br> |
<br> | <br> | ||
<b><u>Scintillating Flame 6</u></b><br> | <b><u>Scintillating Flame 6</u></b><br> | ||
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +32%<br> |
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +32%<br> |
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | * Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | ||
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | * Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | ||
* Scintillating Flame restores 29 Health<br> | * Scintillating Flame restores 29 Health<br> | ||
* Scintillating Flame restores 29 Health<br> | * Scintillating Flame restores 29 Health<br> | ||
− | * Scintillating Flame and | + | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> |
− | * Scintillating Flame and | + | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> |
− | * Scintillating Flame and | + | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> |
− | * | + | * Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets<br> |
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− | |||
<br> | <br> | ||
<b><u>Scintillating Frost 5</u></b><br> | <b><u>Scintillating Frost 5</u></b><br> | ||
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +32%<br> |
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +32%<br> |
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | ||
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | ||
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | * Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | ||
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | * Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | ||
− | * | + | * Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets<br> |
− | |||
− | |||
* Scintillating Frost and Defensive Chill restore 27 Armor<br> | * Scintillating Frost and Defensive Chill restore 27 Armor<br> | ||
* Scintillating Frost and Defensive Chill restore 27 Armor<br> | * Scintillating Frost and Defensive Chill restore 27 Armor<br> | ||
− | * Frostball, Scintillating Frost, and Defensive Chill grant + | + | * Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill grant + | + | * Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds<br> |
<br> | <br> | ||
<b><u>Super Fireball 5</u></b><br> | <b><u>Super Fireball 5</u></b><br> | ||
* Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | * Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | ||
* Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | * Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | ||
− | * Super Fireball Damage + | + | * Super Fireball Damage +36%<br> |
− | * Super Fireball Damage + | + | * Super Fireball Damage +36%<br> |
− | * Super Fireball deals + | + | * Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage<br> |
− | * Super Fireball deals + | + | * Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage<br> |
* Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)<br> | * Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)<br> | ||
<br> | <br> | ||
<b><u>Wall of Fire 4 (Purple)</u></b><br> | <b><u>Wall of Fire 4 (Purple)</u></b><br> | ||
− | * | + | * When you are near your Fire Wall, you heal 9 Health per second<br> |
− | * | + | * When you are near your Fire Wall, you heal 9 Health per second<br> |
− | * Fire Walls deal + | + | * Fire Walls deal +47 damage per hit<br> |
− | * Fire Walls deal + | + | * Fire Walls deal +47 damage per hit<br> |
− | * Fire Walls have + | + | * Fire Walls have +154 Max Health<br> |
− | * Fire Walls have + | + | * Fire Walls have +154 Max Health<br> |
− | * Fire Walls' attacks taunt + | + | * Fire Walls' attacks taunt +220%<br> |
− | * Fire Walls' attacks taunt + | + | * Fire Walls' attacks taunt +220%<br> |
<br> | <br> | ||
<b><u>Wall of Fire 5</u></b><br> | <b><u>Wall of Fire 5</u></b><br> | ||
− | * | + | * When you are near your Fire Wall, you heal 9 Health per second<br> |
− | * | + | * When you are near your Fire Wall, you heal 9 Health per second<br> |
− | * Fire Walls deal + | + | * Fire Walls deal +47 damage per hit<br> |
− | * Fire Walls deal + | + | * Fire Walls deal +47 damage per hit<br> |
− | * Fire Walls have + | + | * Fire Walls have +154 Max Health<br> |
− | * Fire Walls have + | + | * Fire Walls have +154 Max Health<br> |
− | * Fire Walls' attacks taunt + | + | * Fire Walls' attacks taunt +220%<br> |
− | * Fire Walls' attacks taunt + | + | * Fire Walls' attacks taunt +220%<br> |
<br> | <br> |
Revision as of 14:51, 26 February 2019
Fire Magic Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Fire Magic Base Damage +35%
- Fire Magic Base Damage +35%
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- All fire spells deal up to +101 damage (randomly determined)
- All fire spells deal up to +101 damage (randomly determined)
- Indirect Fire Damage +47% when Fire Magic is active
- Indirect Fire Damage +47% when Fire Magic is active
- Fire Magic Base Damage +15%
- Fire Magic Base Damage +15%
Boiling Veins
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Molten Veins Response Damage +50
- Molten Veins Response Damage +50
- Molten Veins Response Damage +19%
- Molten Veins restores 49 Armor
- Molten Veins restores 49 Armor
- Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
- Molten Veins causes any nearby Fire Walls to recover 103 health
- Molten Veins causes any nearby Fire Walls to recover 103 health
Calefaction 5
- Calefaction causes target to take +39% damage from Cold for 12 seconds
- Calefaction causes target to take +39% damage from Cold for 12 seconds
- Calefaction Damage +46%
- Calefaction Damage +46%
- Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
- Calefaction restores 40 Health
- Calefaction restores 40 Health
- Calefaction deals 189 additional Fire damage after a 12 second delay
- Calefaction deals 189 additional Fire damage after a 12 second delay
Cold Protection 5
Defensive Burst 6
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
- Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
- Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Burst and Defensive Chill restore 36 Armor to you
Defensive Chill 5
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Frost and Defensive Chill restore 27 Armor
- Scintillating Frost and Defensive Chill restore 27 Armor
- Defensive Chill Damage +34%
- Defensive Chill Damage +34%
- Defensive Chill Damage +34%
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
Fire Breath 6
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
- Fire Breath hits all targets within 8 meters and deals +21.5% damage, but reuse timer is +3 seconds and Power cost is +33%
- Fire Breath Damage +26%
- Fire Breath Damage +26%
Fireball 6
- Fireball and Frostball Damage +32%
- Fireball and Frostball Damage +32%
Flesh to Fuel 4
- Flesh To Fuel Power Restoration +22
- Flesh To Fuel Power Restoration +22
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
- Flesh to Fuel restores +54 Armor
- Flesh to Fuel restores +54 Armor
- Flesh to Fuel restores +32 Power but has a 5% chance to stun you
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
Frostball 6
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Fireball and Frostball Damage +32%
- Fireball and Frostball Damage +32%
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
- Frostball slows target's movement by 25% and deals +14 damage
- Frostball slows target's movement by 25% and deals +14 damage
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
Molten Veins 5
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Molten Veins Response Damage +50
- Molten Veins Response Damage +50
- Molten Veins Response Damage +19%
- Molten Veins restores 49 Armor
- Molten Veins restores 49 Armor
- Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
- Molten Veins causes any nearby Fire Walls to recover 103 health
- Molten Veins causes any nearby Fire Walls to recover 103 health
Ring of Fire 5
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Ring of Fire Damage +28%
- Ring of Fire Damage +28%
- Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
- Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
Room-Temperature Ball 6
- Room-Temperature Ball Damage +63%
- Room-Temperature Ball Damage +63%
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- Room-Temperature Ball Damage +23% and reuse timer -3 seconds
Scintillating Flame 6
- Scintillating Flame and Scintillating Frost Damage +32%
- Scintillating Flame and Scintillating Frost Damage +32%
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame restores 29 Health
- Scintillating Flame restores 29 Health
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
Scintillating Frost 5
- Scintillating Flame and Scintillating Frost Damage +32%
- Scintillating Flame and Scintillating Frost Damage +32%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
- Scintillating Frost and Defensive Chill restore 27 Armor
- Scintillating Frost and Defensive Chill restore 27 Armor
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
Super Fireball 5
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Super Fireball Damage +36%
- Super Fireball Damage +36%
- Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
Wall of Fire 4 (Purple)
- When you are near your Fire Wall, you heal 9 Health per second
- When you are near your Fire Wall, you heal 9 Health per second
- Fire Walls deal +47 damage per hit
- Fire Walls deal +47 damage per hit
- Fire Walls have +154 Max Health
- Fire Walls have +154 Max Health
- Fire Walls' attacks taunt +220%
- Fire Walls' attacks taunt +220%
Wall of Fire 5
- When you are near your Fire Wall, you heal 9 Health per second
- When you are near your Fire Wall, you heal 9 Health per second
- Fire Walls deal +47 damage per hit
- Fire Walls deal +47 damage per hit
- Fire Walls have +154 Max Health
- Fire Walls have +154 Max Health
- Fire Walls' attacks taunt +220%
- Fire Walls' attacks taunt +220%