Difference between revisions of "All Skills/Treasure Effects:By Slot"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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<!-- Updated on January 22, 2019 from v316-->
+
<!-- Updated on February 26, 2019 from v318-->
 
==<!--start-->All Skills Slot List==
 
==<!--start-->All Skills Slot List==
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
Line 8: Line 8:
 
* Max Power +9<br>
 
* Max Power +9<br>
 
* Max Health +15<br>
 
* Max Health +15<br>
* Armor Received from Patch Armor +64<br>
+
* Armor Received from Patch Armor +67<br>
 
* Taunt From Attack Damage +28%<br>
 
* Taunt From Attack Damage +28%<br>
 
* Direct Psychic Damage Reduction +24<br>
 
* Direct Psychic Damage Reduction +24<br>
 
* Combat XP Boost +4%<br>
 
* Combat XP Boost +4%<br>
 
* Monster Rage Boost -7%<br>
 
* Monster Rage Boost -7%<br>
* Spore Bomb Damage +30%<br>
+
* Spore Bomb Damage +24%<br>
 
* Major Healing abilities have a 65% chance to also restore 114 Armor<br>
 
* Major Healing abilities have a 65% chance to also restore 114 Armor<br>
  
Line 24: Line 24:
 
* Max Health +15<br>
 
* Max Health +15<br>
 
* Healing Received From First Aid +49<br>
 
* Healing Received From First Aid +49<br>
* Armor Received from Patch Armor +64<br>
+
* Armor Received from Patch Armor +67<br>
 
* Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br>
 
* Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br>
 
* Chance of Rare Loot +12% <span style="color:red"><b>(DEPRECATED)</b></span><br>
 
* Chance of Rare Loot +12% <span style="color:red"><b>(DEPRECATED)</b></span><br>
Line 32: Line 32:
 
* Healing Received from Major Healing Abilities +44<br>
 
* Healing Received from Major Healing Abilities +44<br>
 
* Accuracy Boost +18<br>
 
* Accuracy Boost +18<br>
* Stake The Heart Damage +75%<br>
+
* Stake The Heart Damage +62%<br>
 
* Major Healing abilities have a 65% chance to restore an additional 76 Health<br>
 
* Major Healing abilities have a 65% chance to restore an additional 76 Health<br>
  
Line 47: Line 47:
 
* Taunt From Attack Damage +28%<br>
 
* Taunt From Attack Damage +28%<br>
 
* Nature Damage Reduction +7<br>
 
* Nature Damage Reduction +7<br>
* Stake The Heart Damage +75%<br>
+
* Stake The Heart Damage +62%<br>
 
* Major Healing abilities have a 65% chance to restore an additional 76 Health<br>
 
* Major Healing abilities have a 65% chance to restore an additional 76 Health<br>
  
Line 62: Line 62:
 
* Nature Damage (Direct&Per-Tick) +10<br>
 
* Nature Damage (Direct&Per-Tick) +10<br>
 
* Monster Rage Boost -7%<br>
 
* Monster Rage Boost -7%<br>
* Fish Gut Damage +47%<br>
+
* Fish Gut Damage +50%<br>
 
* Healing of your Major Healing Abilities +42<br>
 
* Healing of your Major Healing Abilities +42<br>
  
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* Max Health +15<br>
 
* Max Health +15<br>
 
* Max Health +40<br>
 
* Max Health +40<br>
* Armor Received from Patch Armor +64<br>
+
* Armor Received from Patch Armor +67<br>
 
* Direct Electricity Damage Reduction +24<br>
 
* Direct Electricity Damage Reduction +24<br>
* Spore Bomb Damage +30%<br>
+
* Spore Bomb Damage +24%<br>
  
  
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* Max Health +15<br>
 
* Max Health +15<br>
 
* Health from Combat Refresh Abilities +38<br>
 
* Health from Combat Refresh Abilities +38<br>
* Power from Combat Refresh Abilities +18<br>
+
* Power from Combat Refresh Abilities +19<br>
 
* Armor from Combat Refresh Abilities +44<br>
 
* Armor from Combat Refresh Abilities +44<br>
 
* Health Regen (In-Combat) +16<br>
 
* Health Regen (In-Combat) +16<br>
 
* Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br>
 
* Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br>
 
* Armor Regen (In-Combat) +16<br>
 
* Armor Regen (In-Combat) +16<br>
* Fish Gut Damage +47%<br>
+
* Fish Gut Damage +50%<br>
 
* Healing of your Major Healing Abilities +42<br>
 
* Healing of your Major Healing Abilities +42<br>
  
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* Max Power +24<br>
 
* Max Power +24<br>
 
* Health from Combat Refresh Abilities +38<br>
 
* Health from Combat Refresh Abilities +38<br>
* Power from Combat Refresh Abilities +18<br>
+
* Power from Combat Refresh Abilities +19<br>
 
* Armor from Combat Refresh Abilities +44<br>
 
* Armor from Combat Refresh Abilities +44<br>
 
* Health Regen (In-Combat) +16<br>
 
* Health Regen (In-Combat) +16<br>
Line 109: Line 109:
 
* Healing Received From First Aid +49<br>
 
* Healing Received From First Aid +49<br>
 
* Healing Received from Major Healing Abilities +44<br>
 
* Healing Received from Major Healing Abilities +44<br>
* Crossbow Base Damage +41%<br>
+
* Crossbow Base Damage +32%<br>
 
* Crossbow Reuse Timer -7.5<br>
 
* Crossbow Reuse Timer -7.5<br>
* Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds<br>
+
* Crossbow abilities boost your Epic Attack Damage +32% for 15 seconds<br>
 
* Crossbow abilities restore 116 health after a 15 second delay<br>
 
* Crossbow abilities restore 116 health after a 15 second delay<br>
 
* Crossbow abilities restore 174 armor after a 15 second delay<br>
 
* Crossbow abilities restore 174 armor after a 15 second delay<br>
Line 125: Line 125:
 
* Max Power +24<br>
 
* Max Power +24<br>
 
* Health from Combat Refresh Abilities +38<br>
 
* Health from Combat Refresh Abilities +38<br>
* Power from Combat Refresh Abilities +18<br>
+
* Power from Combat Refresh Abilities +19<br>
 
* Armor from Combat Refresh Abilities +44<br>
 
* Armor from Combat Refresh Abilities +44<br>
 
* Health Regen (In-Combat) +16<br>
 
* Health Regen (In-Combat) +16<br>
Line 144: Line 144:
 
* Max Power +24<br>
 
* Max Power +24<br>
 
* Health from Combat Refresh Abilities +38<br>
 
* Health from Combat Refresh Abilities +38<br>
* Power from Combat Refresh Abilities +18<br>
+
* Power from Combat Refresh Abilities +19<br>
 
* Armor from Combat Refresh Abilities +44<br>
 
* Armor from Combat Refresh Abilities +44<br>
 
* Health Regen (In-Combat) +16<br>
 
* Health Regen (In-Combat) +16<br>
 
* Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br>
 
* Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br>
 
* Armor Regen (In-Combat) +16<br>
 
* Armor Regen (In-Combat) +16<br>
* Crossbow Base Damage +41%<br>
+
* Crossbow Base Damage +32%<br>
 +
 
 +
 
 +
<b><u>Waist</u></b><br>
 +
* Max Underwater Held Breath +6<br>
 +
* Inventory Slots +1<br>
 +
* Max Power +9<br>
 +
* Max Health +15<br>
 +
* Max Power +24<br>
 +
* Health from Combat Refresh Abilities +38<br>
 +
* Power from Combat Refresh Abilities +19<br>
 +
* Armor from Combat Refresh Abilities +44<br>
 +
* Armor Regen (In-Combat) +16<br>
 +
* Healing Received From First Aid +49<br>
 +
* Armor Received from Patch Armor +67<br>
 +
* Accuracy Boost +18<br>

Revision as of 14:52, 26 February 2019

All Skills Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Max Underwater Held Breath +6
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Armor Received from Patch Armor +67
  • Taunt From Attack Damage +28%
  • Direct Psychic Damage Reduction +24
  • Combat XP Boost +4%
  • Monster Rage Boost -7%
  • Spore Bomb Damage +24%
  • Major Healing abilities have a 65% chance to also restore 114 Armor


Chest

  • Hygiene +1
  • Max Underwater Held Breath +6
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Healing Received From First Aid +49
  • Armor Received from Patch Armor +67
  • Chance of Uncommon Loot +32% (DEPRECATED)
  • Chance of Rare Loot +12% (DEPRECATED)
  • Inventory Slots +8
  • Taunt From Attack Damage +28%
  • Poison Damage Reduction +7
  • Healing Received from Major Healing Abilities +44
  • Accuracy Boost +18
  • Stake The Heart Damage +62%
  • Major Healing abilities have a 65% chance to restore an additional 76 Health


Legs

  • Hygiene +1
  • Sprint Speed Boost +1
  • Max Underwater Held Breath +6
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Healing Received From First Aid +49
  • Inventory Slots +8
  • Taunt From Attack Damage +28%
  • Nature Damage Reduction +7
  • Stake The Heart Damage +62%
  • Major Healing abilities have a 65% chance to restore an additional 76 Health


Hands

  • Max Underwater Held Breath +6
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Power +24
  • Trauma Damage Reduction +7
  • Poison Damage (Direct&Per-Tick) +10
  • Trauma Damage (Direct&Per-Tick) +10
  • Nature Damage (Direct&Per-Tick) +10
  • Monster Rage Boost -7%
  • Fish Gut Damage +50%
  • Healing of your Major Healing Abilities +42


Feet

  • Hygiene +1
  • Falling Damage -50%
  • Max Underwater Held Breath +6
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Health +40
  • Armor Received from Patch Armor +67
  • Direct Electricity Damage Reduction +24
  • Spore Bomb Damage +24%


MainHand

  • Max Underwater Held Breath +6
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Health from Combat Refresh Abilities +38
  • Power from Combat Refresh Abilities +19
  • Armor from Combat Refresh Abilities +44
  • Health Regen (In-Combat) +16
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +16
  • Fish Gut Damage +50%
  • Healing of your Major Healing Abilities +42


OffHand

  • Max Underwater Held Breath +6
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Health +40
  • Max Power +24
  • Health from Combat Refresh Abilities +38
  • Power from Combat Refresh Abilities +19
  • Armor from Combat Refresh Abilities +44
  • Health Regen (In-Combat) +16
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +16
  • Healing Received From First Aid +49
  • Healing Received from Major Healing Abilities +44
  • Crossbow Base Damage +32%
  • Crossbow Reuse Timer -7.5
  • Crossbow abilities boost your Epic Attack Damage +32% for 15 seconds
  • Crossbow abilities restore 116 health after a 15 second delay
  • Crossbow abilities restore 174 armor after a 15 second delay
  • Major Healing abilities have a 65% chance to also restore 114 Armor


Necklace

  • Max Underwater Held Breath +6
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Health +40
  • Max Power +24
  • Health from Combat Refresh Abilities +38
  • Power from Combat Refresh Abilities +19
  • Armor from Combat Refresh Abilities +44
  • Health Regen (In-Combat) +16
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +16
  • Chance of Uncommon Loot +32% (DEPRECATED)
  • Chance of Rare Loot +12% (DEPRECATED)
  • Accuracy Boost +18
  • Crossbow Reuse Timer -7.5


Ring

  • Max Underwater Held Breath +6
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Health +40
  • Max Power +24
  • Health from Combat Refresh Abilities +38
  • Power from Combat Refresh Abilities +19
  • Armor from Combat Refresh Abilities +44
  • Health Regen (In-Combat) +16
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +16
  • Crossbow Base Damage +32%


Waist

  • Max Underwater Held Breath +6
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Power +24
  • Health from Combat Refresh Abilities +38
  • Power from Combat Refresh Abilities +19
  • Armor from Combat Refresh Abilities +44
  • Armor Regen (In-Combat) +16
  • Healing Received From First Aid +49
  • Armor Received from Patch Armor +67
  • Accuracy Boost +18