Difference between revisions of "All Skills/Treasure Effects:By Slot"
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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
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− | <!-- Updated on | + | <!-- Updated on February 26, 2019 from v318--> |
==<!--start-->All Skills Slot List== | ==<!--start-->All Skills Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
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* Max Power +9<br> | * Max Power +9<br> | ||
* Max Health +15<br> | * Max Health +15<br> | ||
− | * Armor Received from Patch Armor + | + | * Armor Received from Patch Armor +67<br> |
* Taunt From Attack Damage +28%<br> | * Taunt From Attack Damage +28%<br> | ||
* Direct Psychic Damage Reduction +24<br> | * Direct Psychic Damage Reduction +24<br> | ||
* Combat XP Boost +4%<br> | * Combat XP Boost +4%<br> | ||
* Monster Rage Boost -7%<br> | * Monster Rage Boost -7%<br> | ||
− | * Spore Bomb Damage + | + | * Spore Bomb Damage +24%<br> |
* Major Healing abilities have a 65% chance to also restore 114 Armor<br> | * Major Healing abilities have a 65% chance to also restore 114 Armor<br> | ||
Line 24: | Line 24: | ||
* Max Health +15<br> | * Max Health +15<br> | ||
* Healing Received From First Aid +49<br> | * Healing Received From First Aid +49<br> | ||
− | * Armor Received from Patch Armor + | + | * Armor Received from Patch Armor +67<br> |
* Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br> | * Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br> | ||
* Chance of Rare Loot +12% <span style="color:red"><b>(DEPRECATED)</b></span><br> | * Chance of Rare Loot +12% <span style="color:red"><b>(DEPRECATED)</b></span><br> | ||
Line 32: | Line 32: | ||
* Healing Received from Major Healing Abilities +44<br> | * Healing Received from Major Healing Abilities +44<br> | ||
* Accuracy Boost +18<br> | * Accuracy Boost +18<br> | ||
− | * Stake The Heart Damage + | + | * Stake The Heart Damage +62%<br> |
* Major Healing abilities have a 65% chance to restore an additional 76 Health<br> | * Major Healing abilities have a 65% chance to restore an additional 76 Health<br> | ||
Line 47: | Line 47: | ||
* Taunt From Attack Damage +28%<br> | * Taunt From Attack Damage +28%<br> | ||
* Nature Damage Reduction +7<br> | * Nature Damage Reduction +7<br> | ||
− | * Stake The Heart Damage + | + | * Stake The Heart Damage +62%<br> |
* Major Healing abilities have a 65% chance to restore an additional 76 Health<br> | * Major Healing abilities have a 65% chance to restore an additional 76 Health<br> | ||
Line 62: | Line 62: | ||
* Nature Damage (Direct&Per-Tick) +10<br> | * Nature Damage (Direct&Per-Tick) +10<br> | ||
* Monster Rage Boost -7%<br> | * Monster Rage Boost -7%<br> | ||
− | * Fish Gut Damage + | + | * Fish Gut Damage +50%<br> |
* Healing of your Major Healing Abilities +42<br> | * Healing of your Major Healing Abilities +42<br> | ||
Line 74: | Line 74: | ||
* Max Health +15<br> | * Max Health +15<br> | ||
* Max Health +40<br> | * Max Health +40<br> | ||
− | * Armor Received from Patch Armor + | + | * Armor Received from Patch Armor +67<br> |
* Direct Electricity Damage Reduction +24<br> | * Direct Electricity Damage Reduction +24<br> | ||
− | * Spore Bomb Damage + | + | * Spore Bomb Damage +24%<br> |
Line 85: | Line 85: | ||
* Max Health +15<br> | * Max Health +15<br> | ||
* Health from Combat Refresh Abilities +38<br> | * Health from Combat Refresh Abilities +38<br> | ||
− | * Power from Combat Refresh Abilities + | + | * Power from Combat Refresh Abilities +19<br> |
* Armor from Combat Refresh Abilities +44<br> | * Armor from Combat Refresh Abilities +44<br> | ||
* Health Regen (In-Combat) +16<br> | * Health Regen (In-Combat) +16<br> | ||
* Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br> | * Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br> | ||
* Armor Regen (In-Combat) +16<br> | * Armor Regen (In-Combat) +16<br> | ||
− | * Fish Gut Damage + | + | * Fish Gut Damage +50%<br> |
* Healing of your Major Healing Abilities +42<br> | * Healing of your Major Healing Abilities +42<br> | ||
Line 102: | Line 102: | ||
* Max Power +24<br> | * Max Power +24<br> | ||
* Health from Combat Refresh Abilities +38<br> | * Health from Combat Refresh Abilities +38<br> | ||
− | * Power from Combat Refresh Abilities + | + | * Power from Combat Refresh Abilities +19<br> |
* Armor from Combat Refresh Abilities +44<br> | * Armor from Combat Refresh Abilities +44<br> | ||
* Health Regen (In-Combat) +16<br> | * Health Regen (In-Combat) +16<br> | ||
Line 109: | Line 109: | ||
* Healing Received From First Aid +49<br> | * Healing Received From First Aid +49<br> | ||
* Healing Received from Major Healing Abilities +44<br> | * Healing Received from Major Healing Abilities +44<br> | ||
− | * Crossbow Base Damage + | + | * Crossbow Base Damage +32%<br> |
* Crossbow Reuse Timer -7.5<br> | * Crossbow Reuse Timer -7.5<br> | ||
− | * Crossbow abilities boost your Epic Attack Damage + | + | * Crossbow abilities boost your Epic Attack Damage +32% for 15 seconds<br> |
* Crossbow abilities restore 116 health after a 15 second delay<br> | * Crossbow abilities restore 116 health after a 15 second delay<br> | ||
* Crossbow abilities restore 174 armor after a 15 second delay<br> | * Crossbow abilities restore 174 armor after a 15 second delay<br> | ||
Line 125: | Line 125: | ||
* Max Power +24<br> | * Max Power +24<br> | ||
* Health from Combat Refresh Abilities +38<br> | * Health from Combat Refresh Abilities +38<br> | ||
− | * Power from Combat Refresh Abilities + | + | * Power from Combat Refresh Abilities +19<br> |
* Armor from Combat Refresh Abilities +44<br> | * Armor from Combat Refresh Abilities +44<br> | ||
* Health Regen (In-Combat) +16<br> | * Health Regen (In-Combat) +16<br> | ||
Line 144: | Line 144: | ||
* Max Power +24<br> | * Max Power +24<br> | ||
* Health from Combat Refresh Abilities +38<br> | * Health from Combat Refresh Abilities +38<br> | ||
− | * Power from Combat Refresh Abilities + | + | * Power from Combat Refresh Abilities +19<br> |
* Armor from Combat Refresh Abilities +44<br> | * Armor from Combat Refresh Abilities +44<br> | ||
* Health Regen (In-Combat) +16<br> | * Health Regen (In-Combat) +16<br> | ||
* Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br> | * Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1<br> | ||
* Armor Regen (In-Combat) +16<br> | * Armor Regen (In-Combat) +16<br> | ||
− | * Crossbow Base Damage + | + | * Crossbow Base Damage +32%<br> |
+ | |||
+ | |||
+ | <b><u>Waist</u></b><br> | ||
+ | * Max Underwater Held Breath +6<br> | ||
+ | * Inventory Slots +1<br> | ||
+ | * Max Power +9<br> | ||
+ | * Max Health +15<br> | ||
+ | * Max Power +24<br> | ||
+ | * Health from Combat Refresh Abilities +38<br> | ||
+ | * Power from Combat Refresh Abilities +19<br> | ||
+ | * Armor from Combat Refresh Abilities +44<br> | ||
+ | * Armor Regen (In-Combat) +16<br> | ||
+ | * Healing Received From First Aid +49<br> | ||
+ | * Armor Received from Patch Armor +67<br> | ||
+ | * Accuracy Boost +18<br> |
Revision as of 14:52, 26 February 2019
All Skills Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Max Underwater Held Breath +6
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Armor Received from Patch Armor +67
- Taunt From Attack Damage +28%
- Direct Psychic Damage Reduction +24
- Combat XP Boost +4%
- Monster Rage Boost -7%
- Spore Bomb Damage +24%
- Major Healing abilities have a 65% chance to also restore 114 Armor
Chest
- Hygiene +1
- Max Underwater Held Breath +6
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Healing Received From First Aid +49
- Armor Received from Patch Armor +67
- Chance of Uncommon Loot +32% (DEPRECATED)
- Chance of Rare Loot +12% (DEPRECATED)
- Inventory Slots +8
- Taunt From Attack Damage +28%
- Poison Damage Reduction +7
- Healing Received from Major Healing Abilities +44
- Accuracy Boost +18
- Stake The Heart Damage +62%
- Major Healing abilities have a 65% chance to restore an additional 76 Health
Legs
- Hygiene +1
- Sprint Speed Boost +1
- Max Underwater Held Breath +6
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Healing Received From First Aid +49
- Inventory Slots +8
- Taunt From Attack Damage +28%
- Nature Damage Reduction +7
- Stake The Heart Damage +62%
- Major Healing abilities have a 65% chance to restore an additional 76 Health
Hands
- Max Underwater Held Breath +6
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Max Power +24
- Trauma Damage Reduction +7
- Poison Damage (Direct&Per-Tick) +10
- Trauma Damage (Direct&Per-Tick) +10
- Nature Damage (Direct&Per-Tick) +10
- Monster Rage Boost -7%
- Fish Gut Damage +50%
- Healing of your Major Healing Abilities +42
Feet
- Hygiene +1
- Falling Damage -50%
- Max Underwater Held Breath +6
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Max Health +40
- Armor Received from Patch Armor +67
- Direct Electricity Damage Reduction +24
- Spore Bomb Damage +24%
MainHand
- Max Underwater Held Breath +6
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Health from Combat Refresh Abilities +38
- Power from Combat Refresh Abilities +19
- Armor from Combat Refresh Abilities +44
- Health Regen (In-Combat) +16
- Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
- Armor Regen (In-Combat) +16
- Fish Gut Damage +50%
- Healing of your Major Healing Abilities +42
OffHand
- Max Underwater Held Breath +6
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Max Health +40
- Max Power +24
- Health from Combat Refresh Abilities +38
- Power from Combat Refresh Abilities +19
- Armor from Combat Refresh Abilities +44
- Health Regen (In-Combat) +16
- Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
- Armor Regen (In-Combat) +16
- Healing Received From First Aid +49
- Healing Received from Major Healing Abilities +44
- Crossbow Base Damage +32%
- Crossbow Reuse Timer -7.5
- Crossbow abilities boost your Epic Attack Damage +32% for 15 seconds
- Crossbow abilities restore 116 health after a 15 second delay
- Crossbow abilities restore 174 armor after a 15 second delay
- Major Healing abilities have a 65% chance to also restore 114 Armor
Necklace
- Max Underwater Held Breath +6
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Max Health +40
- Max Power +24
- Health from Combat Refresh Abilities +38
- Power from Combat Refresh Abilities +19
- Armor from Combat Refresh Abilities +44
- Health Regen (In-Combat) +16
- Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
- Armor Regen (In-Combat) +16
- Chance of Uncommon Loot +32% (DEPRECATED)
- Chance of Rare Loot +12% (DEPRECATED)
- Accuracy Boost +18
- Crossbow Reuse Timer -7.5
Ring
- Max Underwater Held Breath +6
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Max Health +40
- Max Power +24
- Health from Combat Refresh Abilities +38
- Power from Combat Refresh Abilities +19
- Armor from Combat Refresh Abilities +44
- Health Regen (In-Combat) +16
- Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
- Armor Regen (In-Combat) +16
- Crossbow Base Damage +32%
Waist
- Max Underwater Held Breath +6
- Inventory Slots +1
- Max Power +9
- Max Health +15
- Max Power +24
- Health from Combat Refresh Abilities +38
- Power from Combat Refresh Abilities +19
- Armor from Combat Refresh Abilities +44
- Armor Regen (In-Combat) +16
- Healing Received From First Aid +49
- Armor Received from Patch Armor +67
- Accuracy Boost +18