Difference between revisions of "Giant Bat/Treasure Effects:By Slot"
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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
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− | <!-- Updated on | + | <!-- Updated on August 14, 2019 from v321--> |
==<!--start-->Giant Bat Slot List== | ==<!--start-->Giant Bat Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
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* Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)<br> | * Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)<br> | ||
* Wing Vortex cause targets' next attack to deal -64 damage<br> | * Wing Vortex cause targets' next attack to deal -64 damage<br> | ||
− | * For 30 seconds after using Drink Blood, all | + | * For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage<br> |
* For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage<br> | * For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage<br> | ||
* Virulent Bite deals 192 Trauma damage to health over 12 seconds<br> | * Virulent Bite deals 192 Trauma damage to health over 12 seconds<br> | ||
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* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage<br> | * Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage<br> | ||
* Confusing Double Reuse Timer -10<br> | * Confusing Double Reuse Timer -10<br> | ||
− | * Smouldering Gaze damage type is changed to | + | * Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage<br> |
* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br> | * Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br> | ||
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* Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you<br> | * Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you<br> | ||
* Confusing Double restores 62 Power after a 10 second delay<br> | * Confusing Double restores 62 Power after a 10 second delay<br> | ||
− | * Smouldering Gaze damage type is changed to | + | * Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage<br> |
− | * | + | * Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active<br> |
* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br> | * Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br> | ||
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* Wing Vortex cause targets' next attack to deal -64 damage<br> | * Wing Vortex cause targets' next attack to deal -64 damage<br> | ||
* Drink Blood restores 17 power and 17 armor<br> | * Drink Blood restores 17 power and 17 armor<br> | ||
− | * For 30 seconds after using Drink Blood, all | + | * For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage<br> |
* Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage<br> | * Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage<br> | ||
* Bat Stability heals 65 health<br> | * Bat Stability heals 65 health<br> |
Revision as of 19:56, 14 August 2019
Giant Bat Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Giant Bat Base Damage +35%
- Tear Damage +39%
- Wing Vortex has a 30% chance to deal +32% damage and stun all targets
- Drink Blood deals +120 direct health damage
- For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
- Confusing Double heals you for 80 health
- Smouldering Gaze Damage +54%
Chest
- Rip Damage +23
- Tear Damage +39%
- Wing Vortex has a 80% chance to deal +23% damage
- Drink Blood reaps 39 additional health
- Virulent Bite Damage +43%
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Sonic Burst has a 60% chance to deal +52% damage to all targets
- Confusing Double heals you for 80 health
Legs
- Rip has a 50% chance to deal +58 damage
- Tear has a 50% chance to deal +90% damage
- Tear deals +60 damage and restores 18 Armor to you
- Wing Vortex has a 30% chance to deal +32% damage and stun all targets
- Drink Blood reaps 39 additional health
- Virulent Bite Damage +43%
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Sonic Burst has a 60% chance to deal +52% damage to all targets
- Smouldering Gaze has a 60% chance to deal +107% damage
Hands
- Rip has a 50% chance to deal +58 damage
- Wing Vortex Damage +31.5%
- Drink Blood restores 17 power and 17 armor
- Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage
- Virulent Bite deals 192 Trauma damage to health over 12 seconds
- Bat Stability heals 65 health
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Screech has a 60% chance to deal +92% damage
- Sonic Burst Damage +43%
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
Feet
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
- Wing Vortex cause targets' next attack to deal -64 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage
- For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
- Virulent Bite deals 192 Trauma damage to health over 12 seconds
- Bat Stability restores 92 armor and 14 power
- Screech Damage +41%
- Sonic Burst Damage +43%
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
MainHand
- Rip Damage +23
- Wing Vortex Damage +31.5%
- Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
- Confusing Double Reuse Timer -10
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage
- Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
OffHand
- Wing Vortex has a 80% chance to deal +23% damage
- Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you
- Confusing Double restores 62 Power after a 10 second delay
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage
- Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active
- Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
Necklace
- Giant Bat Base Damage +35%
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
- Tear has a 50% chance to deal +90% damage
- Tear deals +60 damage and restores 18 Armor to you
- Drink Blood deals +120 direct health damage
- Bat Stability restores 92 armor and 14 power
- Screech has a 60% chance to deal +92% damage
- Screech deals +111 armor damage
- Smouldering Gaze has a 60% chance to deal +107% damage
Ring
- Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
- Wing Vortex cause targets' next attack to deal -64 damage
- Drink Blood restores 17 power and 17 armor
- For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage
- Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage
- Bat Stability heals 65 health
- Screech Damage +41%
- Screech deals +111 armor damage
- Smouldering Gaze Damage +54%