Difference between revisions of "Gourmand/Treasure Effects:By Slot"
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==<!--start-->Gourmand Slot List== | ==<!--start-->Gourmand Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
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* Orcs gain +75 Max Health<br> | * Orcs gain +75 Max Health<br> | ||
* Dwarves gain +75 Max Health<br> | * Dwarves gain +75 Max Health<br> | ||
− | * Humans gain +108 Max | + | * Humans gain +108 Max Armor<br> |
− | * Elves gain +108 Max | + | * Elves gain +108 Max Armor<br> |
− | * Rakshasa gain +108 Max | + | * Rakshasa gain +108 Max Armor<br> |
− | * Fairies gain +108 Max | + | * Fairies gain +108 Max Armor<br> |
− | * Orcs gain +108 Max | + | * Orcs gain +108 Max Armor<br> |
− | * Dwarves gain +108 Max | + | * Dwarves gain +108 Max Armor<br> |
* Humans gain +50 Max Power<br> | * Humans gain +50 Max Power<br> | ||
* Elves gain +50 Max Power<br> | * Elves gain +50 Max Power<br> |
Revision as of 19:56, 14 August 2019
Gourmand Slot List
Note that this only shows the max-level version of each treasure effect.
None
- Fire Magic Ability Power Cost -12%, Ice Magic Ability Power Cost -11%, Necromancy Ability Power Cost -11%
- Sword Ability Power Cost -12%, Shield Ability Power Cost -11%, Unarmed Ability Power Cost -11%
- Hammer Ability Power Cost -12%, Staff Ability Power Cost -11%, Knife Ability Power Cost -11%
- Archery Ability Power Cost -12%, Battle Chemistry Ability Power Cost -11%, Bard Ability Power Cost -11%
- Mentalism Ability Power Cost -12%, Psychology Ability Power Cost -11%, Crossbow Ability Power Cost -11%
- Druid Ability Power Cost -12%, Lycanthropy Ability Power Cost -11%, Armor Patching Ability Power Cost -11%
- Cow Ability Power Cost -12%, Deer Ability Power Cost -11%, Pig Ability Power Cost -11%
- Spider Ability Power Cost -12%, Giant Bat Ability Power Cost -11%, First Aid Ability Power Cost -11%
- Max Cleanliness +12, Max Community +11, Max Peaceableness +11
- Humans gain +75 Max Health
- Elves gain +75 Max Health
- Rakshasa gain +75 Max Health
- Fairies gain +75 Max Health
- Orcs gain +75 Max Health
- Dwarves gain +75 Max Health
- Humans gain +108 Max Armor
- Elves gain +108 Max Armor
- Rakshasa gain +108 Max Armor
- Fairies gain +108 Max Armor
- Orcs gain +108 Max Armor
- Dwarves gain +108 Max Armor
- Humans gain +50 Max Power
- Elves gain +50 Max Power
- Rakshasa gain +50 Max Power
- Fairies gain +50 Max Power
- Orcs gain +50 Max Power
- Dwarves gain +50 Max Power
- Humans earn +10.9% Combat XP when feeling Community-Minded, but earn -10.9% Combat XP when Lonely
- Elves earn +10.9% Combat XP when feeling Clean, but earn -10.9% Combat XP when Dirty
- Rakshasa earn +10.9% Combat XP when feeling Peaceable, but earn -10.9% Combat XP when feeling Dead Inside
- Humans earn +14.2% Combat XP when feeling Community-Minded, but earn NO Combat XP when Lonely
- Elves earn +14.2% Combat XP when feeling Clean, but earn NO Combat XP when Dirty
- Rakshasa earn +14.2% Combat XP when feeling Peaceable, but earn NO Combat XP when feeling Dead Inside
- Humans gain +34 Max Metabolism
- Elves gain +34 Max Metabolism
- Rakshasa gain +34 Max Metabolism
- Fairies gain +34 Max Metabolism
- Orcs gain +34 Max Metabolism
- Dwarves gain +34 Max Metabolism
- Humans gain +34 Max Bodyheat
- Elves gain +34 Max Bodyheat
- Rakshasa gain +34 Max Bodyheat
- Fairies gain +34 Max Bodyheat
- Orcs gain +34 Max Bodyheat
- Dwarves gain +34 Max Bodyheat
- Humans gain +34 Max Hydration
- Elves gain +34 Max Hydration
- Rakshasa gain +34 Max Hydration
- Fairies gain +34 Max Hydration
- Orcs gain +34 Max Hydration
- Dwarves gain +34 Max Hydration
- Direct Crushing Damage Reduction +7, Direct Cold Damage Reduction +7, Direct Acid Damage Reduction +7, Max Health +13
- Direct Crushing Damage Reduction +7, Direct Fire Damage Reduction +7, Direct Darkness Damage Reduction +7, Max Health +13
- Direct Crushing Damage Reduction +7, Direct Electricity Damage Reduction +7, Direct Nature Damage Reduction +7, Max Health +13
- Direct Crushing Damage Reduction +7, Direct Trauma Damage Reduction +7, Direct Sonic Damage Reduction +7, Max Health +13
- Direct Crushing Damage Reduction +7, Direct Poison Damage Reduction +7, Direct Divine Damage Reduction +7, Max Health +13
- Direct Crushing Damage Reduction +7, Direct Psychic Damage Reduction +7, Direct Demonic Damage Reduction +7, Max Health +13
- Direct Slashing Damage Reduction +7, Direct Electricity Damage Reduction +7, Direct Darkness Damage Reduction +7, Max Health +13
- Direct Slashing Damage Reduction +7, Direct Cold Damage Reduction +7, Direct Nature Damage Reduction +7, Max Health +13
- Direct Slashing Damage Reduction +7, Direct Fire Damage Reduction +7, Direct Acid Damage Reduction +7, Max Health +13
- Direct Slashing Damage Reduction +7, Direct Trauma Damage Reduction +7, Direct Divine Damage Reduction +7, Max Health +13
- Direct Slashing Damage Reduction +7, Direct Poison Damage Reduction +7, Direct Demonic Damage Reduction +7, Max Health +13
- Direct Slashing Damage Reduction +7, Direct Psychic Damage Reduction +7, Direct Sonic Damage Reduction +7, Max Health +13
- Direct Piercing Damage Reduction +7, Direct Fire Damage Reduction +7, Direct Nature Damage Reduction +7, Max Health +13
- Direct Piercing Damage Reduction +7, Direct Electricity Damage Reduction +7, Direct Acid Damage Reduction +7, Max Health +13
- Direct Piercing Damage Reduction +7, Direct Cold Damage Reduction +7, Direct Darkness Damage Reduction +7, Max Health +13
- Direct Piercing Damage Reduction +7, Direct Trauma Damage Reduction +7, Direct Demonic Damage Reduction +7, Max Health +13
- Direct Piercing Damage Reduction +7, Direct Poison Damage Reduction +7, Direct Sonic Damage Reduction +7, Max Health +13
- Direct Piercing Damage Reduction +7, Direct Psychic Damage Reduction +7, Direct Divine Damage Reduction +7, Max Health +13
- You take -14 damage from Elite monsters' attacks and -7 damage from non-Elite attacks. You also gain Max Health +13
- Direct Crushing Damage +42
- Direct Slashing Damage +42
- Direct Piercing Damage +42
- Direct Fire Damage +42
- Direct Cold Damage +42
- Direct Electricity Damage +42
- Direct Psychic Damage +42
- Direct Trauma Damage +42
- Direct Poison Damage +42
- Direct Acid Damage +42
- Direct Nature Damage +42
- Direct Darkness Damage +42
- Direct Sonic Damage +42
- Direct Demonic Damage +42
- Direct Divine Damage +42
- Your melee attacks deal +72 damage to Elite enemies
- Your projectile attacks deal +72 damage to Elite enemies
- Your burst attacks deal +109 damage to Elite enemies
- Your attacks deal +42 damage to Elves
- Your attacks deal +42 damage to Rakshasa
- Your attacks deal +42 damage to Canines
- Your attacks deal +42 damage to Felines
- Your attacks deal +42 damage to Arthropods
- Your attacks deal +42 damage to Ruminants
- Your attacks deal +42 damage to (non-ruminant) Ungulates
- Your attacks deal +42 damage to Bears
- Your attacks deal +42 damage to Goblins
- Your attacks deal +42 damage to Fey
- Your attacks deal +42 damage to Orcs
- Your attacks deal +42 damage to Giants
- Your attacks deal +42 damage to Aberrations
- Your attacks deal +42 damage to Elementals
- Your attacks deal +42 damage to Constructs
- Your attacks deal +42 damage to Fish
- Your attacks deal +42 damage to Fungoids
- Your attacks deal +42 damage to Rodents
- Your attacks deal +42 damage to Demons
- Your attacks deal +42 damage to Dinosaurs
- Your attacks deal +42 damage to Humans
- Your attacks deal +42 damage to (corporeal) Undead
- Your attacks deal +42 damage to Incorporeal Creatures
- Your attacks deal +42 damage to Crone-Kin
- Your attacks deal +42 damage to Crone-Kin
- Your attacks deal +42 damage to Crone-Kin