Difference between revisions of "Unarmed/Treasure Effects:By Ability"

From Project: Gorgon Wiki
Jump to: navigation, search
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Line 1: Line 1:
<!-- Updated on February 26, 2019 from v318-->
+
<!-- Updated on August 14, 2019 from v321-->
 
==<!--start-->Unarmed Paired List==
 
==<!--start-->Unarmed Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Line 14: Line 14:
 
* Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
+
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor<br>
* Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
+
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor<br>
* Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
+
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage<br>
* Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
+
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage<br>
 
* Taunt From Attack Damage +70% when Unarmed is active<br>
 
* Taunt From Attack Damage +70% when Unarmed is active<br>
 
* Taunt From Attack Damage +70% when Unarmed is active<br>
 
* Taunt From Attack Damage +70% when Unarmed is active<br>
* Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds<br>
 
* Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds<br>
 
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
Line 30: Line 28:
 
* Barrage Damage +46%<br>
 
* Barrage Damage +46%<br>
 
* Barrage Damage +46%<br>
 
* Barrage Damage +46%<br>
* Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds<br>
+
* Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds<br>
* Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds<br>
+
* Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds<br>
 
* Barrage costs -13 Power and restores 19 Armor to you<br>
 
* Barrage costs -13 Power and restores 19 Armor to you<br>
 
* Barrage costs -13 Power and restores 19 Armor to you<br>
 
* Barrage costs -13 Power and restores 19 Armor to you<br>
 
<br>
 
<br>
 
<b><u>Bodyslam 5</u></b><br>
 
<b><u>Bodyslam 5</u></b><br>
* Hip Throw and Bodyslam deal +128 armor damage<br>
+
* Hip Throw deals +168 armor damage<br>
* Hip Throw and Bodyslam deal +128 armor damage<br>
+
* Hip Throw deals +168 armor damage<br>
 
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
 
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
 
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
 
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
 
* Bodyslam Damage +41%<br>
 
* Bodyslam Damage +41%<br>
 
* Bodyslam Damage +41%<br>
 
* Bodyslam Damage +41%<br>
* Bodyslam deals +32% damage and slows target's movement speed by 45%<br>
 
 
* Bodyslam deals +32% damage and slows target's movement speed by 45%<br>
 
* Bodyslam deals +32% damage and slows target's movement speed by 45%<br>
 
* Bodyslam deals +385 damage to non-Elite enemies<br>
 
* Bodyslam deals +385 damage to non-Elite enemies<br>
Line 50: Line 47:
 
<br>
 
<br>
 
<b><u>Bruising Blow 5</u></b><br>
 
<b><u>Bruising Blow 5</u></b><br>
* Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)<br>
+
* Bruising Blow causes the target to take +21% damage from Poison for 20 seconds<br>
 
* Bruising Blow Damage +49%<br>
 
* Bruising Blow Damage +49%<br>
 
* Bruising Blow Damage +49%<br>
 
* Bruising Blow Damage +49%<br>
* Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br>
+
* Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br>
* Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br>
+
* Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br>
 
* Bruising Blow and Headbutt restore 24 Health<br>
 
* Bruising Blow and Headbutt restore 24 Health<br>
 
* Bruising Blow and Headbutt restore 24 Health<br>
 
* Bruising Blow and Headbutt restore 24 Health<br>
 +
* Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds<br>
 
<br>
 
<br>
 
<b><u>Claw Barrage 3</u></b><br>
 
<b><u>Claw Barrage 3</u></b><br>
* Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds<br>
+
* Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds<br>
* Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds<br>
+
* Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds<br>
 
<br>
 
<br>
 
<b><u>Cobra Strike 5</u></b><br>
 
<b><u>Cobra Strike 5</u></b><br>
* Cobra Strike and Mamba Strike Damage +33%<br>
+
* Cobra Strike and Mamba Strike Damage +45%<br>
* Cobra Strike and Mamba Strike Damage +33%<br>
+
* Cobra Strike and Mamba Strike Damage +45%<br>
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds<br>
+
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds<br>
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds<br>
+
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds<br>
* Cobra Strike and Mamba Strike restore 28 Armor to you<br>
+
* Cobra Strike and Mamba Strike restore 36 Armor to you<br>
* Cobra Strike and Mamba Strike restore 28 Armor to you<br>
+
* Cobra Strike and Mamba Strike restore 36 Armor to you<br>
 
<br>
 
<br>
 
<b><u>Front Kick 6</u></b><br>
 
<b><u>Front Kick 6</u></b><br>
 +
* Mamba Strike and Front Kick damage +70<br>
 +
* Mamba Strike and Front Kick damage +70<br>
 
* Kick Damage +54<br>
 
* Kick Damage +54<br>
 
* Kick Damage +54<br>
 
* Kick Damage +54<br>
Line 81: Line 81:
 
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
 
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
 
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
 
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
+
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate<br>
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
+
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate<br>
 
<br>
 
<br>
 
<b><u>Headbutt 7</u></b><br>
 
<b><u>Headbutt 7</u></b><br>
 
* Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
 
* Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
* Headbutt deals +16% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)<br>
+
* Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)<br>
* Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds<br>
+
* Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds<br>
* Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds<br>
+
* Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds<br>
* Headbutt and Knee Kick deal +118 armor damage<br>
+
* Headbutt and Knee Kick Damage +92<br>
* Headbutt and Knee Kick deal +118 armor damage<br>
+
* Headbutt and Knee Kick Damage +92<br>
 +
* Headbutt Damage +38%<br>
 +
* Headbutt Damage +38%<br>
 
* Bruising Blow and Headbutt restore 24 Health<br>
 
* Bruising Blow and Headbutt restore 24 Health<br>
 
* Bruising Blow and Headbutt restore 24 Health<br>
 
* Bruising Blow and Headbutt restore 24 Health<br>
Line 97: Line 99:
 
* Hip Throw Damage +42%<br>
 
* Hip Throw Damage +42%<br>
 
* Hip Throw Damage +42%<br>
 
* Hip Throw Damage +42%<br>
* Hip Throw and Bodyslam deal +128 armor damage<br>
+
* Hip Throw deals +168 armor damage<br>
* Hip Throw and Bodyslam deal +128 armor damage<br>
+
* Hip Throw deals +168 armor damage<br>
 
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
 
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
 
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
 
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
Line 108: Line 110:
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 +
* While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br>
 +
* While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br>
 +
* While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
 +
* While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
 
* Infuriating Fist deals +34% damage and taunts +320<br>
 
* Infuriating Fist deals +34% damage and taunts +320<br>
 
* Infuriating Fist deals +34% damage and taunts +320<br>
 
* Infuriating Fist deals +34% damage and taunts +320<br>
* Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 seconds<br>
+
* Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds<br>
* Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 seconds<br>
 
 
* Infuriating Fist generates no Rage and instead reduces Rage by 520<br>
 
* Infuriating Fist generates no Rage and instead reduces Rage by 520<br>
 
* Infuriating Fist generates no Rage and instead reduces Rage by 520<br>
 
* Infuriating Fist generates no Rage and instead reduces Rage by 520<br>
 +
* Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing<br>
 
<br>
 
<br>
 
<b><u>Jab 6</u></b><br>
 
<b><u>Jab 6</u></b><br>
Line 120: Line 126:
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
+
* While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br>
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
+
* While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br>
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
+
* While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
+
* While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
 
<br>
 
<br>
 
<b><u>Knee Kick 6</u></b><br>
 
<b><u>Knee Kick 6</u></b><br>
Line 137: Line 143:
 
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
 
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
 
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
 
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
+
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate<br>
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
+
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate<br>
* Headbutt and Knee Kick deal +118 armor damage<br>
+
* Headbutt and Knee Kick Damage +92<br>
* Headbutt and Knee Kick deal +118 armor damage<br>
+
* Headbutt and Knee Kick Damage +92<br>
 
<br>
 
<br>
 
<b><u>Mamba Strike 5</u></b><br>
 
<b><u>Mamba Strike 5</u></b><br>
* Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
+
* Mamba Strike Damage +49% when Unarmed is active<br>
* Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
+
* Mamba Strike Damage +49% when Unarmed is active<br>
* Cobra Strike and Mamba Strike Damage +33%<br>
+
* Mamba Strike and Front Kick damage +70<br>
* Cobra Strike and Mamba Strike Damage +33%<br>
+
* Mamba Strike and Front Kick damage +70<br>
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds<br>
+
* Cobra Strike and Mamba Strike Damage +45%<br>
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds<br>
+
* Cobra Strike and Mamba Strike Damage +45%<br>
* Cobra Strike and Mamba Strike restore 28 Armor to you<br>
+
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds<br>
* Cobra Strike and Mamba Strike restore 28 Armor to you<br>
+
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds<br>
 +
* Cobra Strike and Mamba Strike restore 36 Armor to you<br>
 +
* Cobra Strike and Mamba Strike restore 36 Armor to you<br>
 
<br>
 
<br>
 
<b><u>Punch 7</u></b><br>
 
<b><u>Punch 7</u></b><br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
 
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
+
* While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br>
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
+
* While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br>
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
+
* While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
+
* While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
 
<br>
 
<br>
 
<b><u>Slashing Strike 3</u></b><br>
 
<b><u>Slashing Strike 3</u></b><br>
 
* Slashing Strike Damage +28%<br>
 
* Slashing Strike Damage +28%<br>
 
* Slashing Strike Damage +28%<br>
 
* Slashing Strike Damage +28%<br>
* Slashing Strike deals +114 Trauma damage over 12 seconds<br>
+
* Slashing Strike deals +114 Trauma damage over 6 seconds<br>
* Slashing Strike deals +114 Trauma damage over 12 seconds<br>
+
* Slashing Strike deals +114 Trauma damage over 6 seconds<br>
* Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds<br>
+
* Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds<br>
* Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds<br>
+
* Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds<br>
 
* Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br>
 
* Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br>
 
* Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br>
 
* Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br>
 
<br>
 
<br>

Revision as of 19:59, 14 August 2019

Unarmed Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Unarmed Base Damage +35%
  • Unarmed Base Damage +35%
  • Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +16 Armor damage
  • Unarmed attacks deal +16 Armor damage
  • Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
  • Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
  • While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor
  • While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor
  • While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage
  • While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage
  • Taunt From Attack Damage +70% when Unarmed is active
  • Taunt From Attack Damage +70% when Unarmed is active
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Chance to Ignore Knockbacks +30% when Unarmed is active


Barrage 6

  • Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds
  • Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Barrage Damage +46%
  • Barrage Damage +46%
  • Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
  • Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
  • Barrage costs -13 Power and restores 19 Armor to you
  • Barrage costs -13 Power and restores 19 Armor to you


Bodyslam 5

  • Hip Throw deals +168 armor damage
  • Hip Throw deals +168 armor damage
  • Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
  • Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
  • Bodyslam Damage +41%
  • Bodyslam Damage +41%
  • Bodyslam deals +32% damage and slows target's movement speed by 45%
  • Bodyslam deals +385 damage to non-Elite enemies
  • Bodyslam deals +385 damage to non-Elite enemies
  • Bodyslam heals you for 114 health
  • Bodyslam heals you for 114 health


Bruising Blow 5

  • Bruising Blow causes the target to take +21% damage from Poison for 20 seconds
  • Bruising Blow Damage +49%
  • Bruising Blow Damage +49%
  • Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Bruising Blow and Headbutt restore 24 Health
  • Bruising Blow and Headbutt restore 24 Health
  • Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds


Claw Barrage 3

  • Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds


Cobra Strike 5

  • Cobra Strike and Mamba Strike Damage +45%
  • Cobra Strike and Mamba Strike Damage +45%
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
  • Cobra Strike and Mamba Strike restore 36 Armor to you
  • Cobra Strike and Mamba Strike restore 36 Armor to you


Front Kick 6

  • Mamba Strike and Front Kick damage +70
  • Mamba Strike and Front Kick damage +70
  • Kick Damage +54
  • Kick Damage +54
  • Kick Damage +54
  • Kick attacks restore 38 Armor
  • Kick attacks restore 38 Armor
  • Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
  • Front Kick Damage +35%
  • Kick attacks deal +16% damage and slow target's movement speed by 45%
  • Kick attacks deal +30% damage when you have 33% or less of your Armor left
  • Kick attacks deal +30% damage when you have 33% or less of your Armor left
  • While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
  • While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate


Headbutt 7

  • Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)
  • Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
  • Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
  • Headbutt and Knee Kick Damage +92
  • Headbutt and Knee Kick Damage +92
  • Headbutt Damage +38%
  • Headbutt Damage +38%
  • Bruising Blow and Headbutt restore 24 Health
  • Bruising Blow and Headbutt restore 24 Health


Hip Throw 5

  • Hip Throw Damage +42%
  • Hip Throw Damage +42%
  • Hip Throw deals +168 armor damage
  • Hip Throw deals +168 armor damage
  • Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
  • Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
  • Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20


Infuriating Fist 4

  • Jab and Infuriating Fist Damage +56
  • Jab and Infuriating Fist Damage +56
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
  • While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
  • While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • Infuriating Fist deals +34% damage and taunts +320
  • Infuriating Fist deals +34% damage and taunts +320
  • Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds
  • Infuriating Fist generates no Rage and instead reduces Rage by 520
  • Infuriating Fist generates no Rage and instead reduces Rage by 520
  • Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing


Jab 6

  • Jab and Infuriating Fist Damage +56
  • Jab and Infuriating Fist Damage +56
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
  • While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
  • While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate


Knee Kick 6

  • Knee Kick Damage +38%
  • Knee Kick Damage +38%
  • Kick Damage +54
  • Kick Damage +54
  • Kick Damage +54
  • Kick attacks restore 38 Armor
  • Kick attacks restore 38 Armor
  • Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
  • Kick attacks deal +16% damage and slow target's movement speed by 45%
  • Kick attacks deal +30% damage when you have 33% or less of your Armor left
  • Kick attacks deal +30% damage when you have 33% or less of your Armor left
  • While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
  • While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
  • Headbutt and Knee Kick Damage +92
  • Headbutt and Knee Kick Damage +92


Mamba Strike 5

  • Mamba Strike Damage +49% when Unarmed is active
  • Mamba Strike Damage +49% when Unarmed is active
  • Mamba Strike and Front Kick damage +70
  • Mamba Strike and Front Kick damage +70
  • Cobra Strike and Mamba Strike Damage +45%
  • Cobra Strike and Mamba Strike Damage +45%
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
  • Cobra Strike and Mamba Strike restore 36 Armor to you
  • Cobra Strike and Mamba Strike restore 36 Armor to you


Punch 7

  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • Punch, Jab, and Infuriating Fist restore 16 Health to you
  • While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
  • While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
  • While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate


Slashing Strike 3

  • Slashing Strike Damage +28%
  • Slashing Strike Damage +28%
  • Slashing Strike deals +114 Trauma damage over 6 seconds
  • Slashing Strike deals +114 Trauma damage over 6 seconds
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds
  • Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds