Difference between revisions of "Unarmed/Treasure Effects:By Ability"
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− | <!-- Updated on | + | <!-- Updated on August 14, 2019 from v321--> |
==<!--start-->Unarmed Paired List== | ==<!--start-->Unarmed Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
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* Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)<br> | * Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)<br> | ||
* Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)<br> | * Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)<br> | ||
− | * Unarmed | + | * While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor<br> |
− | * Unarmed | + | * While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor<br> |
− | * Unarmed | + | * While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage<br> |
− | * Unarmed | + | * While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage<br> |
* Taunt From Attack Damage +70% when Unarmed is active<br> | * Taunt From Attack Damage +70% when Unarmed is active<br> | ||
* Taunt From Attack Damage +70% when Unarmed is active<br> | * Taunt From Attack Damage +70% when Unarmed is active<br> | ||
− | |||
− | |||
* Chance to Ignore Knockbacks +30% when Unarmed is active<br> | * Chance to Ignore Knockbacks +30% when Unarmed is active<br> | ||
* Chance to Ignore Knockbacks +30% when Unarmed is active<br> | * Chance to Ignore Knockbacks +30% when Unarmed is active<br> | ||
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* Barrage Damage +46%<br> | * Barrage Damage +46%<br> | ||
* Barrage Damage +46%<br> | * Barrage Damage +46%<br> | ||
− | * Barrage and Headbutt ignite the target, causing them to take | + | * Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds<br> |
− | * Barrage and Headbutt ignite the target, causing them to take | + | * Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds<br> |
* Barrage costs -13 Power and restores 19 Armor to you<br> | * Barrage costs -13 Power and restores 19 Armor to you<br> | ||
* Barrage costs -13 Power and restores 19 Armor to you<br> | * Barrage costs -13 Power and restores 19 Armor to you<br> | ||
<br> | <br> | ||
<b><u>Bodyslam 5</u></b><br> | <b><u>Bodyslam 5</u></b><br> | ||
− | * Hip Throw | + | * Hip Throw deals +168 armor damage<br> |
− | * Hip Throw | + | * Hip Throw deals +168 armor damage<br> |
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br> | * Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br> | ||
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br> | * Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br> | ||
* Bodyslam Damage +41%<br> | * Bodyslam Damage +41%<br> | ||
* Bodyslam Damage +41%<br> | * Bodyslam Damage +41%<br> | ||
− | |||
* Bodyslam deals +32% damage and slows target's movement speed by 45%<br> | * Bodyslam deals +32% damage and slows target's movement speed by 45%<br> | ||
* Bodyslam deals +385 damage to non-Elite enemies<br> | * Bodyslam deals +385 damage to non-Elite enemies<br> | ||
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<br> | <br> | ||
<b><u>Bruising Blow 5</u></b><br> | <b><u>Bruising Blow 5</u></b><br> | ||
− | * Bruising Blow causes the target to take +21% damage from Poison for 20 seconds | + | * Bruising Blow causes the target to take +21% damage from Poison for 20 seconds<br> |
* Bruising Blow Damage +49%<br> | * Bruising Blow Damage +49%<br> | ||
* Bruising Blow Damage +49%<br> | * Bruising Blow Damage +49%<br> | ||
− | * | + | * Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br> |
− | * | + | * Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br> |
* Bruising Blow and Headbutt restore 24 Health<br> | * Bruising Blow and Headbutt restore 24 Health<br> | ||
* Bruising Blow and Headbutt restore 24 Health<br> | * Bruising Blow and Headbutt restore 24 Health<br> | ||
+ | * Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds<br> | ||
<br> | <br> | ||
<b><u>Claw Barrage 3</u></b><br> | <b><u>Claw Barrage 3</u></b><br> | ||
− | * Slashing Strike and Claw Barrage boost damage from Epic attacks + | + | * Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds<br> |
− | * Slashing Strike and Claw Barrage boost damage from Epic attacks + | + | * Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds<br> |
<br> | <br> | ||
<b><u>Cobra Strike 5</u></b><br> | <b><u>Cobra Strike 5</u></b><br> | ||
− | * Cobra Strike and Mamba Strike Damage + | + | * Cobra Strike and Mamba Strike Damage +45%<br> |
− | * Cobra Strike and Mamba Strike Damage + | + | * Cobra Strike and Mamba Strike Damage +45%<br> |
− | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage + | + | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds<br> |
− | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage + | + | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds<br> |
− | * Cobra Strike and Mamba Strike restore | + | * Cobra Strike and Mamba Strike restore 36 Armor to you<br> |
− | * Cobra Strike and Mamba Strike restore | + | * Cobra Strike and Mamba Strike restore 36 Armor to you<br> |
<br> | <br> | ||
<b><u>Front Kick 6</u></b><br> | <b><u>Front Kick 6</u></b><br> | ||
+ | * Mamba Strike and Front Kick damage +70<br> | ||
+ | * Mamba Strike and Front Kick damage +70<br> | ||
* Kick Damage +54<br> | * Kick Damage +54<br> | ||
* Kick Damage +54<br> | * Kick Damage +54<br> | ||
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* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br> | * Kick attacks deal +30% damage when you have 33% or less of your Armor left<br> | ||
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br> | * Kick attacks deal +30% damage when you have 33% or less of your Armor left<br> | ||
− | * While | + | * While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate<br> |
− | * While | + | * While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate<br> |
<br> | <br> | ||
<b><u>Headbutt 7</u></b><br> | <b><u>Headbutt 7</u></b><br> | ||
* Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br> | * Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br> | ||
− | * Headbutt deals +16% damage and conjures a magical field that mitigates | + | * Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)<br> |
− | * Barrage and Headbutt ignite the target, causing them to take | + | * Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds<br> |
− | * Barrage and Headbutt ignite the target, causing them to take | + | * Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds<br> |
− | * Headbutt and Knee Kick | + | * Headbutt and Knee Kick Damage +92<br> |
− | * Headbutt and Knee Kick | + | * Headbutt and Knee Kick Damage +92<br> |
+ | * Headbutt Damage +38%<br> | ||
+ | * Headbutt Damage +38%<br> | ||
* Bruising Blow and Headbutt restore 24 Health<br> | * Bruising Blow and Headbutt restore 24 Health<br> | ||
* Bruising Blow and Headbutt restore 24 Health<br> | * Bruising Blow and Headbutt restore 24 Health<br> | ||
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* Hip Throw Damage +42%<br> | * Hip Throw Damage +42%<br> | ||
* Hip Throw Damage +42%<br> | * Hip Throw Damage +42%<br> | ||
− | * Hip Throw | + | * Hip Throw deals +168 armor damage<br> |
− | * Hip Throw | + | * Hip Throw deals +168 armor damage<br> |
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br> | * Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br> | ||
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br> | * Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br> | ||
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* Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | * Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | ||
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | * Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | ||
+ | * While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br> | ||
+ | * While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br> | ||
+ | * While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> | ||
+ | * While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> | ||
* Infuriating Fist deals +34% damage and taunts +320<br> | * Infuriating Fist deals +34% damage and taunts +320<br> | ||
* Infuriating Fist deals +34% damage and taunts +320<br> | * Infuriating Fist deals +34% damage and taunts +320<br> | ||
− | * Infuriating Fist taunts +420 and deals 114 Trauma damage over | + | * Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds<br> |
− | |||
* Infuriating Fist generates no Rage and instead reduces Rage by 520<br> | * Infuriating Fist generates no Rage and instead reduces Rage by 520<br> | ||
* Infuriating Fist generates no Rage and instead reduces Rage by 520<br> | * Infuriating Fist generates no Rage and instead reduces Rage by 520<br> | ||
+ | * Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing<br> | ||
<br> | <br> | ||
<b><u>Jab 6</u></b><br> | <b><u>Jab 6</u></b><br> | ||
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* Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | * Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | ||
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | * Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | ||
− | * While | + | * While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br> |
− | * While | + | * While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br> |
− | * While | + | * While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> |
− | * While | + | * While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> |
<br> | <br> | ||
<b><u>Knee Kick 6</u></b><br> | <b><u>Knee Kick 6</u></b><br> | ||
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* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br> | * Kick attacks deal +30% damage when you have 33% or less of your Armor left<br> | ||
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br> | * Kick attacks deal +30% damage when you have 33% or less of your Armor left<br> | ||
− | * While | + | * While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate<br> |
− | * While | + | * While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate<br> |
− | * Headbutt and Knee Kick | + | * Headbutt and Knee Kick Damage +92<br> |
− | * Headbutt and Knee Kick | + | * Headbutt and Knee Kick Damage +92<br> |
<br> | <br> | ||
<b><u>Mamba Strike 5</u></b><br> | <b><u>Mamba Strike 5</u></b><br> | ||
− | * Mamba Strike | + | * Mamba Strike Damage +49% when Unarmed is active<br> |
− | * Mamba Strike | + | * Mamba Strike Damage +49% when Unarmed is active<br> |
− | * Cobra Strike and Mamba Strike Damage + | + | * Mamba Strike and Front Kick damage +70<br> |
− | * Cobra Strike and Mamba Strike Damage + | + | * Mamba Strike and Front Kick damage +70<br> |
− | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage + | + | * Cobra Strike and Mamba Strike Damage +45%<br> |
− | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage + | + | * Cobra Strike and Mamba Strike Damage +45%<br> |
− | * Cobra Strike and Mamba Strike restore | + | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds<br> |
− | * Cobra Strike and Mamba Strike restore | + | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds<br> |
+ | * Cobra Strike and Mamba Strike restore 36 Armor to you<br> | ||
+ | * Cobra Strike and Mamba Strike restore 36 Armor to you<br> | ||
<br> | <br> | ||
<b><u>Punch 7</u></b><br> | <b><u>Punch 7</u></b><br> | ||
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | * Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | ||
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | * Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | ||
− | * While | + | * While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br> |
− | * While | + | * While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br> |
− | * While | + | * While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> |
− | * While | + | * While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> |
<br> | <br> | ||
<b><u>Slashing Strike 3</u></b><br> | <b><u>Slashing Strike 3</u></b><br> | ||
* Slashing Strike Damage +28%<br> | * Slashing Strike Damage +28%<br> | ||
* Slashing Strike Damage +28%<br> | * Slashing Strike Damage +28%<br> | ||
− | * Slashing Strike deals +114 Trauma damage over | + | * Slashing Strike deals +114 Trauma damage over 6 seconds<br> |
− | * Slashing Strike deals +114 Trauma damage over | + | * Slashing Strike deals +114 Trauma damage over 6 seconds<br> |
− | * Slashing Strike and Claw Barrage boost damage from Epic attacks + | + | * Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds<br> |
− | * Slashing Strike and Claw Barrage boost damage from Epic attacks + | + | * Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds<br> |
* Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br> | * Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br> | ||
* Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br> | * Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br> | ||
<br> | <br> |
Revision as of 19:59, 14 August 2019
Unarmed Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Unarmed Base Damage +35%
- Unarmed Base Damage +35%
- Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +16 Armor damage
- Unarmed attacks deal +16 Armor damage
- Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage
- Taunt From Attack Damage +70% when Unarmed is active
- Taunt From Attack Damage +70% when Unarmed is active
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Chance to Ignore Knockbacks +30% when Unarmed is active
Barrage 6
- Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds
- Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage Damage +46%
- Barrage Damage +46%
- Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
- Barrage costs -13 Power and restores 19 Armor to you
- Barrage costs -13 Power and restores 19 Armor to you
Bodyslam 5
- Hip Throw deals +168 armor damage
- Hip Throw deals +168 armor damage
- Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
- Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
- Bodyslam Damage +41%
- Bodyslam Damage +41%
- Bodyslam deals +32% damage and slows target's movement speed by 45%
- Bodyslam deals +385 damage to non-Elite enemies
- Bodyslam deals +385 damage to non-Elite enemies
- Bodyslam heals you for 114 health
- Bodyslam heals you for 114 health
Bruising Blow 5
- Bruising Blow causes the target to take +21% damage from Poison for 20 seconds
- Bruising Blow Damage +49%
- Bruising Blow Damage +49%
- Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow and Headbutt restore 24 Health
- Bruising Blow and Headbutt restore 24 Health
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds
Claw Barrage 3
- Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds
Cobra Strike 5
- Cobra Strike and Mamba Strike Damage +45%
- Cobra Strike and Mamba Strike Damage +45%
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
- Cobra Strike and Mamba Strike restore 36 Armor to you
- Cobra Strike and Mamba Strike restore 36 Armor to you
Front Kick 6
- Mamba Strike and Front Kick damage +70
- Mamba Strike and Front Kick damage +70
- Kick Damage +54
- Kick Damage +54
- Kick Damage +54
- Kick attacks restore 38 Armor
- Kick attacks restore 38 Armor
- Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
- Front Kick Damage +35%
- Kick attacks deal +16% damage and slow target's movement speed by 45%
- Kick attacks deal +30% damage when you have 33% or less of your Armor left
- Kick attacks deal +30% damage when you have 33% or less of your Armor left
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
Headbutt 7
- Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)
- Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
- Headbutt and Knee Kick Damage +92
- Headbutt and Knee Kick Damage +92
- Headbutt Damage +38%
- Headbutt Damage +38%
- Bruising Blow and Headbutt restore 24 Health
- Bruising Blow and Headbutt restore 24 Health
Hip Throw 5
- Hip Throw Damage +42%
- Hip Throw Damage +42%
- Hip Throw deals +168 armor damage
- Hip Throw deals +168 armor damage
- Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
- Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
- Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20
Infuriating Fist 4
- Jab and Infuriating Fist Damage +56
- Jab and Infuriating Fist Damage +56
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- Infuriating Fist deals +34% damage and taunts +320
- Infuriating Fist deals +34% damage and taunts +320
- Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 520
- Infuriating Fist generates no Rage and instead reduces Rage by 520
- Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing
Jab 6
- Jab and Infuriating Fist Damage +56
- Jab and Infuriating Fist Damage +56
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
Knee Kick 6
- Knee Kick Damage +38%
- Knee Kick Damage +38%
- Kick Damage +54
- Kick Damage +54
- Kick Damage +54
- Kick attacks restore 38 Armor
- Kick attacks restore 38 Armor
- Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
- Kick attacks deal +16% damage and slow target's movement speed by 45%
- Kick attacks deal +30% damage when you have 33% or less of your Armor left
- Kick attacks deal +30% damage when you have 33% or less of your Armor left
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
- Headbutt and Knee Kick Damage +92
- Headbutt and Knee Kick Damage +92
Mamba Strike 5
- Mamba Strike Damage +49% when Unarmed is active
- Mamba Strike Damage +49% when Unarmed is active
- Mamba Strike and Front Kick damage +70
- Mamba Strike and Front Kick damage +70
- Cobra Strike and Mamba Strike Damage +45%
- Cobra Strike and Mamba Strike Damage +45%
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +49 for 7 seconds
- Cobra Strike and Mamba Strike restore 36 Armor to you
- Cobra Strike and Mamba Strike restore 36 Armor to you
Punch 7
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
Slashing Strike 3
- Slashing Strike Damage +28%
- Slashing Strike Damage +28%
- Slashing Strike deals +114 Trauma damage over 6 seconds
- Slashing Strike deals +114 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds
- Slashing Strike and Claw Barrage boost damage from Epic attacks +62 for 10 seconds
- Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds