Difference between revisions of "All Skills/Treasure Effects:By Ability"
From Project: Gorgon Wiki
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
m (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413) |
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− | <!-- Updated on August | + | <!-- Updated on August 26, 2019 from v323--> |
==<!--start-->All Skills Paired List== | ==<!--start-->All Skills Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
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* Sprint Speed Boost +1<br> | * Sprint Speed Boost +1<br> | ||
* Falling Damage -50%<br> | * Falling Damage -50%<br> | ||
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
* Inventory Slots +1<br> | * Inventory Slots +1<br> | ||
* Inventory Slots +1<br> | * Inventory Slots +1<br> | ||
Line 88: | Line 88: | ||
* Armor Regen (In-Combat) +16<br> | * Armor Regen (In-Combat) +16<br> | ||
* Armor Regen (In-Combat) +16<br> | * Armor Regen (In-Combat) +16<br> | ||
− | * Healing Received From First Aid + | + | * Healing Received From First Aid +55<br> |
− | * Healing Received From First Aid + | + | * Healing Received From First Aid +55<br> |
− | * Healing Received From First Aid + | + | * Healing Received From First Aid +55<br> |
− | * Healing Received From First Aid + | + | * Healing Received From First Aid +55<br> |
− | * Armor Received from Patch Armor + | + | * Armor Received from Patch Armor +77<br> |
− | * Armor Received from Patch Armor + | + | * Armor Received from Patch Armor +77<br> |
− | * Armor Received from Patch Armor + | + | * Armor Received from Patch Armor +77<br> |
− | * Armor Received from Patch Armor + | + | * Armor Received from Patch Armor +77<br> |
* Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br> | * Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br> | ||
* Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br> | * Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br> | ||
Line 102: | Line 102: | ||
* Inventory Slots +8<br> | * Inventory Slots +8<br> | ||
* Inventory Slots +8<br> | * Inventory Slots +8<br> | ||
− | * Taunt From Attack Damage + | + | * Taunt From Attack Damage +32%<br> |
− | * Taunt From Attack Damage + | + | * Taunt From Attack Damage +32%<br> |
− | * Taunt From Attack Damage + | + | * Taunt From Attack Damage +32%<br> |
− | * Direct Electricity Damage Reduction + | + | * Direct Electricity Damage Reduction +27<br> |
* Direct Psychic Damage Reduction +24<br> | * Direct Psychic Damage Reduction +24<br> | ||
− | * Trauma Damage Reduction + | + | * Trauma Damage Reduction +8<br> |
− | * Nature Damage Reduction + | + | * Nature Damage Reduction +8<br> |
− | * Poison Damage Reduction + | + | * Poison Damage Reduction +8<br> |
* Combat XP Boost +4%<br> | * Combat XP Boost +4%<br> | ||
* Poison Damage (Direct&Per-Tick) +10<br> | * Poison Damage (Direct&Per-Tick) +10<br> | ||
* Trauma Damage (Direct&Per-Tick) +10<br> | * Trauma Damage (Direct&Per-Tick) +10<br> | ||
* Nature Damage (Direct&Per-Tick) +10<br> | * Nature Damage (Direct&Per-Tick) +10<br> | ||
− | * Healing Received from Major Healing Abilities + | + | * Healing Received from Major Healing Abilities +50<br> |
− | * Healing Received from Major Healing Abilities + | + | * Healing Received from Major Healing Abilities +50<br> |
* Monster Rage Boost -7%<br> | * Monster Rage Boost -7%<br> | ||
* Monster Rage Boost -7%<br> | * Monster Rage Boost -7%<br> | ||
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* Accuracy Boost +18<br> | * Accuracy Boost +18<br> | ||
* Accuracy Boost +18<br> | * Accuracy Boost +18<br> | ||
− | * Fish Gut Damage + | + | * Fish Gut Damage +79%<br> |
− | * Fish Gut Damage + | + | * Fish Gut Damage +79%<br> |
− | * Stake The Heart Damage + | + | * Stake The Heart Damage +94%<br> |
− | * Stake The Heart Damage + | + | * Stake The Heart Damage +94%<br> |
− | * Spore Bomb Damage + | + | * Spore Bomb Damage +37%<br> |
− | * Spore Bomb Damage + | + | * Spore Bomb Damage +37%<br> |
− | * Crossbow Base Damage + | + | * Crossbow Base Damage +48%<br> |
− | * Crossbow Base Damage + | + | * Crossbow Base Damage +48%<br> |
− | * Crossbow Reuse Timer - | + | * Crossbow Reuse Timer -10<br> |
− | * Crossbow Reuse Timer - | + | * Crossbow Reuse Timer -10<br> |
− | * Crossbow abilities boost your Epic Attack Damage + | + | * Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds<br> |
− | * Crossbow abilities restore | + | * Crossbow abilities restore 240 health after a 15 second delay<br> |
− | * Crossbow abilities restore | + | * Crossbow abilities restore 272 armor after a 12 second delay<br> |
− | * Healing of your Major Healing Abilities + | + | * Healing of your Major Healing Abilities +49<br> |
− | * Healing of your Major Healing Abilities + | + | * Healing of your Major Healing Abilities +49<br> |
− | * Major Healing abilities have a 65% chance to also restore | + | * Major Healing abilities have a 65% chance to also restore 132 Armor<br> |
− | * Major Healing abilities have a 65% chance to also restore | + | * Major Healing abilities have a 65% chance to also restore 132 Armor<br> |
− | * Major Healing abilities have a 65% chance to restore an additional | + | * Major Healing abilities have a 65% chance to restore an additional 88 Health<br> |
− | * Major Healing abilities have a 65% chance to restore an additional | + | * Major Healing abilities have a 65% chance to restore an additional 88 Health<br> |
<br> | <br> |
Revision as of 23:13, 26 August 2019
All Skills Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Hygiene +1
- Hygiene +1
- Hygiene +1
- Sprint Speed Boost +1
- Falling Damage -50%
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +40
- Max Health +40
- Max Health +40
- Max Health +40
- Max Power +24
- Max Power +24
- Max Power +24
- Max Power +24
- Max Power +24
- Health from Combat Refresh Abilities +38
- Health from Combat Refresh Abilities +38
- Health from Combat Refresh Abilities +38
- Health from Combat Refresh Abilities +38
- Health from Combat Refresh Abilities +38
- Power from Combat Refresh Abilities +19
- Power from Combat Refresh Abilities +19
- Power from Combat Refresh Abilities +19
- Power from Combat Refresh Abilities +19
- Power from Combat Refresh Abilities +19
- Armor from Combat Refresh Abilities +44
- Armor from Combat Refresh Abilities +44
- Armor from Combat Refresh Abilities +44
- Armor from Combat Refresh Abilities +44
- Armor from Combat Refresh Abilities +44
- Health Regen (In-Combat) +16
- Health Regen (In-Combat) +16
- Health Regen (In-Combat) +16
- Health Regen (In-Combat) +16
- Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
- Armor Regen (In-Combat) +16
- Armor Regen (In-Combat) +16
- Armor Regen (In-Combat) +16
- Armor Regen (In-Combat) +16
- Armor Regen (In-Combat) +16
- Healing Received From First Aid +55
- Healing Received From First Aid +55
- Healing Received From First Aid +55
- Healing Received From First Aid +55
- Armor Received from Patch Armor +77
- Armor Received from Patch Armor +77
- Armor Received from Patch Armor +77
- Armor Received from Patch Armor +77
- Chance of Uncommon Loot +32% (DEPRECATED)
- Chance of Uncommon Loot +32% (DEPRECATED)
- Chance of Rare Loot +12% (DEPRECATED)
- Chance of Rare Loot +12% (DEPRECATED)
- Inventory Slots +8
- Inventory Slots +8
- Taunt From Attack Damage +32%
- Taunt From Attack Damage +32%
- Taunt From Attack Damage +32%
- Direct Electricity Damage Reduction +27
- Direct Psychic Damage Reduction +24
- Trauma Damage Reduction +8
- Nature Damage Reduction +8
- Poison Damage Reduction +8
- Combat XP Boost +4%
- Poison Damage (Direct&Per-Tick) +10
- Trauma Damage (Direct&Per-Tick) +10
- Nature Damage (Direct&Per-Tick) +10
- Healing Received from Major Healing Abilities +50
- Healing Received from Major Healing Abilities +50
- Monster Rage Boost -7%
- Monster Rage Boost -7%
- Accuracy Boost +18
- Accuracy Boost +18
- Accuracy Boost +18
- Fish Gut Damage +79%
- Fish Gut Damage +79%
- Stake The Heart Damage +94%
- Stake The Heart Damage +94%
- Spore Bomb Damage +37%
- Spore Bomb Damage +37%
- Crossbow Base Damage +48%
- Crossbow Base Damage +48%
- Crossbow Reuse Timer -10
- Crossbow Reuse Timer -10
- Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds
- Crossbow abilities restore 240 health after a 15 second delay
- Crossbow abilities restore 272 armor after a 12 second delay
- Healing of your Major Healing Abilities +49
- Healing of your Major Healing Abilities +49
- Major Healing abilities have a 65% chance to also restore 132 Armor
- Major Healing abilities have a 65% chance to also restore 132 Armor
- Major Healing abilities have a 65% chance to restore an additional 88 Health
- Major Healing abilities have a 65% chance to restore an additional 88 Health