Difference between revisions of "All Skills/Treasure Effects:By Ability"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413)
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<!-- Updated on August 14, 2019 from v321-->
+
<!-- Updated on August 26, 2019 from v323-->
 
==<!--start-->All Skills Paired List==
 
==<!--start-->All Skills Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
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* Sprint Speed Boost +1<br>
 
* Sprint Speed Boost +1<br>
 
* Falling Damage -50%<br>
 
* Falling Damage -50%<br>
* Max Underwater Held Breath +6<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +6<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +6<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +6<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +6<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +6<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +6<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +6<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +6<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +6<br>
+
* Max Underwater Held Breath +7<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
Line 88: Line 88:
 
* Armor Regen (In-Combat) +16<br>
 
* Armor Regen (In-Combat) +16<br>
 
* Armor Regen (In-Combat) +16<br>
 
* Armor Regen (In-Combat) +16<br>
* Healing Received From First Aid +49<br>
+
* Healing Received From First Aid +55<br>
* Healing Received From First Aid +49<br>
+
* Healing Received From First Aid +55<br>
* Healing Received From First Aid +49<br>
+
* Healing Received From First Aid +55<br>
* Healing Received From First Aid +49<br>
+
* Healing Received From First Aid +55<br>
* Armor Received from Patch Armor +67<br>
+
* Armor Received from Patch Armor +77<br>
* Armor Received from Patch Armor +67<br>
+
* Armor Received from Patch Armor +77<br>
* Armor Received from Patch Armor +67<br>
+
* Armor Received from Patch Armor +77<br>
* Armor Received from Patch Armor +67<br>
+
* Armor Received from Patch Armor +77<br>
 
* Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br>
 
* Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br>
 
* Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br>
 
* Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br>
Line 102: Line 102:
 
* Inventory Slots +8<br>
 
* Inventory Slots +8<br>
 
* Inventory Slots +8<br>
 
* Inventory Slots +8<br>
* Taunt From Attack Damage +28%<br>
+
* Taunt From Attack Damage +32%<br>
* Taunt From Attack Damage +28%<br>
+
* Taunt From Attack Damage +32%<br>
* Taunt From Attack Damage +28%<br>
+
* Taunt From Attack Damage +32%<br>
* Direct Electricity Damage Reduction +24<br>
+
* Direct Electricity Damage Reduction +27<br>
 
* Direct Psychic Damage Reduction +24<br>
 
* Direct Psychic Damage Reduction +24<br>
* Trauma Damage Reduction +7<br>
+
* Trauma Damage Reduction +8<br>
* Nature Damage Reduction +7<br>
+
* Nature Damage Reduction +8<br>
* Poison Damage Reduction +7<br>
+
* Poison Damage Reduction +8<br>
 
* Combat XP Boost +4%<br>
 
* Combat XP Boost +4%<br>
 
* Poison Damage (Direct&Per-Tick) +10<br>
 
* Poison Damage (Direct&Per-Tick) +10<br>
 
* Trauma Damage (Direct&Per-Tick) +10<br>
 
* Trauma Damage (Direct&Per-Tick) +10<br>
 
* Nature Damage (Direct&Per-Tick) +10<br>
 
* Nature Damage (Direct&Per-Tick) +10<br>
* Healing Received from Major Healing Abilities +44<br>
+
* Healing Received from Major Healing Abilities +50<br>
* Healing Received from Major Healing Abilities +44<br>
+
* Healing Received from Major Healing Abilities +50<br>
 
* Monster Rage Boost -7%<br>
 
* Monster Rage Boost -7%<br>
 
* Monster Rage Boost -7%<br>
 
* Monster Rage Boost -7%<br>
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* Accuracy Boost +18<br>
 
* Accuracy Boost +18<br>
 
* Accuracy Boost +18<br>
 
* Accuracy Boost +18<br>
* Fish Gut Damage +69%<br>
+
* Fish Gut Damage +79%<br>
* Fish Gut Damage +69%<br>
+
* Fish Gut Damage +79%<br>
* Stake The Heart Damage +82%<br>
+
* Stake The Heart Damage +94%<br>
* Stake The Heart Damage +82%<br>
+
* Stake The Heart Damage +94%<br>
* Spore Bomb Damage +31%<br>
+
* Spore Bomb Damage +37%<br>
* Spore Bomb Damage +31%<br>
+
* Spore Bomb Damage +37%<br>
* Crossbow Base Damage +42%<br>
+
* Crossbow Base Damage +48%<br>
* Crossbow Base Damage +42%<br>
+
* Crossbow Base Damage +48%<br>
* Crossbow Reuse Timer -7.5<br>
+
* Crossbow Reuse Timer -10<br>
* Crossbow Reuse Timer -7.5<br>
+
* Crossbow Reuse Timer -10<br>
* Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds<br>
+
* Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds<br>
* Crossbow abilities restore 210 health after a 15 second delay<br>
+
* Crossbow abilities restore 240 health after a 15 second delay<br>
* Crossbow abilities restore 238 armor after a 12 second delay<br>
+
* Crossbow abilities restore 272 armor after a 12 second delay<br>
* Healing of your Major Healing Abilities +42<br>
+
* Healing of your Major Healing Abilities +49<br>
* Healing of your Major Healing Abilities +42<br>
+
* Healing of your Major Healing Abilities +49<br>
* Major Healing abilities have a 65% chance to also restore 114 Armor<br>
+
* Major Healing abilities have a 65% chance to also restore 132 Armor<br>
* Major Healing abilities have a 65% chance to also restore 114 Armor<br>
+
* Major Healing abilities have a 65% chance to also restore 132 Armor<br>
* Major Healing abilities have a 65% chance to restore an additional 76 Health<br>
+
* Major Healing abilities have a 65% chance to restore an additional 88 Health<br>
* Major Healing abilities have a 65% chance to restore an additional 76 Health<br>
+
* Major Healing abilities have a 65% chance to restore an additional 88 Health<br>
 
<br>
 
<br>

Revision as of 23:13, 26 August 2019

All Skills Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Hygiene +1
  • Hygiene +1
  • Hygiene +1
  • Sprint Speed Boost +1
  • Falling Damage -50%
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +40
  • Max Health +40
  • Max Health +40
  • Max Health +40
  • Max Power +24
  • Max Power +24
  • Max Power +24
  • Max Power +24
  • Max Power +24
  • Health from Combat Refresh Abilities +38
  • Health from Combat Refresh Abilities +38
  • Health from Combat Refresh Abilities +38
  • Health from Combat Refresh Abilities +38
  • Health from Combat Refresh Abilities +38
  • Power from Combat Refresh Abilities +19
  • Power from Combat Refresh Abilities +19
  • Power from Combat Refresh Abilities +19
  • Power from Combat Refresh Abilities +19
  • Power from Combat Refresh Abilities +19
  • Armor from Combat Refresh Abilities +44
  • Armor from Combat Refresh Abilities +44
  • Armor from Combat Refresh Abilities +44
  • Armor from Combat Refresh Abilities +44
  • Armor from Combat Refresh Abilities +44
  • Health Regen (In-Combat) +16
  • Health Regen (In-Combat) +16
  • Health Regen (In-Combat) +16
  • Health Regen (In-Combat) +16
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +8, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +16
  • Armor Regen (In-Combat) +16
  • Armor Regen (In-Combat) +16
  • Armor Regen (In-Combat) +16
  • Armor Regen (In-Combat) +16
  • Healing Received From First Aid +55
  • Healing Received From First Aid +55
  • Healing Received From First Aid +55
  • Healing Received From First Aid +55
  • Armor Received from Patch Armor +77
  • Armor Received from Patch Armor +77
  • Armor Received from Patch Armor +77
  • Armor Received from Patch Armor +77
  • Chance of Uncommon Loot +32% (DEPRECATED)
  • Chance of Uncommon Loot +32% (DEPRECATED)
  • Chance of Rare Loot +12% (DEPRECATED)
  • Chance of Rare Loot +12% (DEPRECATED)
  • Inventory Slots +8
  • Inventory Slots +8
  • Taunt From Attack Damage +32%
  • Taunt From Attack Damage +32%
  • Taunt From Attack Damage +32%
  • Direct Electricity Damage Reduction +27
  • Direct Psychic Damage Reduction +24
  • Trauma Damage Reduction +8
  • Nature Damage Reduction +8
  • Poison Damage Reduction +8
  • Combat XP Boost +4%
  • Poison Damage (Direct&Per-Tick) +10
  • Trauma Damage (Direct&Per-Tick) +10
  • Nature Damage (Direct&Per-Tick) +10
  • Healing Received from Major Healing Abilities +50
  • Healing Received from Major Healing Abilities +50
  • Monster Rage Boost -7%
  • Monster Rage Boost -7%
  • Accuracy Boost +18
  • Accuracy Boost +18
  • Accuracy Boost +18
  • Fish Gut Damage +79%
  • Fish Gut Damage +79%
  • Stake The Heart Damage +94%
  • Stake The Heart Damage +94%
  • Spore Bomb Damage +37%
  • Spore Bomb Damage +37%
  • Crossbow Base Damage +48%
  • Crossbow Base Damage +48%
  • Crossbow Reuse Timer -10
  • Crossbow Reuse Timer -10
  • Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds
  • Crossbow abilities restore 240 health after a 15 second delay
  • Crossbow abilities restore 272 armor after a 12 second delay
  • Healing of your Major Healing Abilities +49
  • Healing of your Major Healing Abilities +49
  • Major Healing abilities have a 65% chance to also restore 132 Armor
  • Major Healing abilities have a 65% chance to also restore 132 Armor
  • Major Healing abilities have a 65% chance to restore an additional 88 Health
  • Major Healing abilities have a 65% chance to restore an additional 88 Health