Difference between revisions of "Treasure Effects"
Extractum11 (talk | contribs) |
Extractum11 (talk | contribs) |
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*;10 | *;10 | ||
:{MAX_HEALTH}{25} | :{MAX_HEALTH}{25} | ||
+ | *;11 | ||
+ | :{MAX_HEALTH}{27} | ||
+ | *;12 | ||
+ | :{MAX_HEALTH}{30} | ||
}} | }} | ||
|- | |- | ||
Line 64: | Line 68: | ||
*;10 | *;10 | ||
:{MAX_POWER}{25} | :{MAX_POWER}{25} | ||
+ | *;11 | ||
+ | :{MAX_POWER}{27} | ||
+ | *;12 | ||
+ | :{MAX_POWER}{30} | ||
}} | }} | ||
|- | |- | ||
Line 85: | Line 93: | ||
*;10 | *;10 | ||
:{NONCOMBAT_REGEN_HEALTH_DELTA}{10} | :{NONCOMBAT_REGEN_HEALTH_DELTA}{10} | ||
+ | *;11 | ||
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{11} | ||
+ | *;12 | ||
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{12} | ||
}} | }} | ||
|- | |- | ||
Line 106: | Line 118: | ||
*;10 | *;10 | ||
:{NONCOMBAT_REGEN_POWER_DELTA}{10} | :{NONCOMBAT_REGEN_POWER_DELTA}{10} | ||
+ | *;11 | ||
+ | :{NONCOMBAT_REGEN_POWER_DELTA}{11} | ||
+ | *;12 | ||
+ | :{NONCOMBAT_REGEN_POWER_DELTA}{12} | ||
}} | }} | ||
|- | |- | ||
Line 127: | Line 143: | ||
*;10 | *;10 | ||
:{NONCOMBAT_REGEN_ARMOR_DELTA}{10} | :{NONCOMBAT_REGEN_ARMOR_DELTA}{10} | ||
+ | *;11 | ||
+ | :{NONCOMBAT_REGEN_ARMOR_DELTA}{11} | ||
+ | *;12 | ||
+ | :{NONCOMBAT_REGEN_ARMOR_DELTA}{12} | ||
}} | }} | ||
|- | |- | ||
Line 148: | Line 168: | ||
*;10 | *;10 | ||
:{COMBAT_REGEN_HEALTH_DELTA}{10} | :{COMBAT_REGEN_HEALTH_DELTA}{10} | ||
+ | *;11 | ||
+ | :{COMBAT_REGEN_HEALTH_DELTA}{11} | ||
+ | *;12 | ||
+ | :{COMBAT_REGEN_HEALTH_DELTA}{12} | ||
}} | }} | ||
|- | |- | ||
Line 169: | Line 193: | ||
*;10 | *;10 | ||
:{COMBAT_REGEN_POWER_DELTA}{10} | :{COMBAT_REGEN_POWER_DELTA}{10} | ||
+ | *;11 | ||
+ | :{COMBAT_REGEN_POWER_DELTA}{11} | ||
+ | *;12 | ||
+ | :{COMBAT_REGEN_POWER_DELTA}{12} | ||
}} | }} | ||
|- | |- | ||
Line 190: | Line 218: | ||
*;10 | *;10 | ||
:{COMBAT_REGEN_ARMOR_DELTA}{10} | :{COMBAT_REGEN_ARMOR_DELTA}{10} | ||
+ | *;11 | ||
+ | :{COMBAT_REGEN_ARMOR_DELTA}{11} | ||
+ | *;12 | ||
+ | :{COMBAT_REGEN_ARMOR_DELTA}{12} | ||
}} | }} | ||
|- | |- | ||
Line 211: | Line 243: | ||
*;10 | *;10 | ||
:{BOOST_FIRSTAID_RECEIVER}{50} | :{BOOST_FIRSTAID_RECEIVER}{50} | ||
+ | *;11 | ||
+ | :{BOOST_FIRSTAID_RECEIVER}{55} | ||
+ | *;12 | ||
+ | :{BOOST_FIRSTAID_RECEIVER}{60} | ||
}} | }} | ||
|- | |- | ||
Line 232: | Line 268: | ||
*;10 | *;10 | ||
:{BOOST_ARMORREPAIR_RECEIVER}{50} | :{BOOST_ARMORREPAIR_RECEIVER}{50} | ||
+ | *;11 | ||
+ | :{BOOST_ARMORREPAIR_RECEIVER}{55} | ||
+ | *;12 | ||
+ | :{BOOST_ARMORREPAIR_RECEIVER}{60} | ||
}} | }} | ||
|- | |- | ||
Line 253: | Line 293: | ||
*;10 | *;10 | ||
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.1} | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.1} | ||
+ | *;11 | ||
+ | :{LOOT_BOOST_CHANCE_UNCOMMON}{1.01} | ||
+ | *;12 | ||
+ | :{LOOT_BOOST_CHANCE_UNCOMMON}{1.02} | ||
}} | }} | ||
|- | |- | ||
Line 480: | Line 524: | ||
*;10 | *;10 | ||
:{MAX_ARMOR}{30} | :{MAX_ARMOR}{30} | ||
+ | *;11 | ||
+ | :{MAX_ARMOR}{33} | ||
+ | *;12 | ||
+ | :{MAX_ARMOR}{35} | ||
}} | }} | ||
|- | |- | ||
Line 501: | Line 549: | ||
*;10 | *;10 | ||
:{MAX_ARMOR}{40} | :{MAX_ARMOR}{40} | ||
+ | *;11 | ||
+ | :{MAX_ARMOR}{45} | ||
+ | *;12 | ||
+ | :{MAX_ARMOR}{50} | ||
}} | }} | ||
|- | |- | ||
Line 522: | Line 574: | ||
*;10 | *;10 | ||
:{MAX_ARMOR}{70} | :{MAX_ARMOR}{70} | ||
+ | *;11 | ||
+ | :{MAX_ARMOR}{75} | ||
+ | *;12 | ||
+ | :{MAX_ARMOR}{80} | ||
}} | }} | ||
|- | |- | ||
Line 635: | Line 691: | ||
*;10 | *;10 | ||
:{MAX_HEALTH}{10} | :{MAX_HEALTH}{10} | ||
+ | *;11 | ||
+ | :{MAX_HEALTH}{11} | ||
+ | *;12 | ||
+ | :{MAX_HEALTH}{12} | ||
+ | }} | ||
+ | |- | ||
+ | | || of Porcine Murder || Melee attacks deal +5 damage to Pigs || {{Spoiler| | ||
+ | *;2 | ||
+ | :Melee attacks deal +10 damage to Pigs | ||
+ | *;3 | ||
+ | :Melee attacks deal +15 damage to Pigs | ||
+ | *;4 | ||
+ | :Melee attacks deal +20 damage to Pigs | ||
+ | *;5 | ||
+ | :Melee attacks deal +25 damage to Pigs | ||
+ | *;6 | ||
+ | :Melee attacks deal +30 damage to Pigs | ||
+ | *;7 | ||
+ | :Melee attacks deal +35 damage to Pigs | ||
+ | *;8 | ||
+ | :Melee attacks deal +40 damage to Pigs | ||
+ | *;9 | ||
+ | :Melee attacks deal +45 damage to Pigs | ||
+ | *;10 | ||
+ | :Melee attacks deal +50 damage to Pigs | ||
}} | }} | ||
|} | |} | ||
Line 936: | Line 1,017: | ||
}} | }} | ||
|- | |- | ||
− | | Repositioning || || | + | | Repositioning || || Parry and Ripste abilities give you 5 armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Parry and Ripste abilities give you 10 armor |
*;3 | *;3 | ||
− | : | + | :Parry and Ripste abilities give you 15 armor |
*;4 | *;4 | ||
− | : | + | :Parry and Ripste abilities give you 20 armor |
*;5 | *;5 | ||
− | : | + | :Parry and Ripste abilities give you 25 armor |
*;6 | *;6 | ||
− | : | + | :Parry and Ripste abilities give you 30 armor |
*;7 | *;7 | ||
− | : | + | :Parry and Ripste abilities give you 35 armor |
*;8 | *;8 | ||
− | : | + | :Parry and Ripste abilities give you 40 armor |
*;9 | *;9 | ||
− | : | + | :Parry and Ripste abilities give you 45 armor |
*;10 | *;10 | ||
− | : | + | :Parry and Ripste abilities give you 50 armor |
*;11 | *;11 | ||
− | : | + | :Parry and Ripste abilities give you 55 armor |
*;12 | *;12 | ||
− | : | + | :Parry and Ripste abilities give you 60 armor |
}} | }} | ||
|- | |- | ||
Line 1,144: | Line 1,225: | ||
}} | }} | ||
|- | |- | ||
− | | Death Vigor || || Finishing Blow | + | | Death Vigor || || Finishing Blow restores 8 armor to you || {{Spoiler| |
*;2 | *;2 | ||
− | :Finishing Blow | + | :Finishing Blow restores 15 armor to you |
*;3 | *;3 | ||
− | :Finishing Blow | + | :Finishing Blow restores 23 armor to you |
*;4 | *;4 | ||
− | :Finishing Blow | + | :Finishing Blow restores 30 armor to you |
*;5 | *;5 | ||
− | :Finishing Blow | + | :Finishing Blow restores 37 armor to you |
*;6 | *;6 | ||
− | :Finishing Blow | + | :Finishing Blow restores 45 armor to you |
*;7 | *;7 | ||
− | :Finishing Blow | + | :Finishing Blow restores 52 armor to you |
*;8 | *;8 | ||
− | :Finishing Blow | + | :Finishing Blow restores 60 armor to you |
*;9 | *;9 | ||
− | :Finishing Blow | + | :Finishing Blow restores 67 armor to you |
*;10 | *;10 | ||
− | :Finishing Blow | + | :Finishing Blow restores 75 armor to you |
*;11 | *;11 | ||
− | :Finishing Blow | + | :Finishing Blow restores 83 armor to you |
*;12 | *;12 | ||
− | :Finishing Blow | + | :Finishing Blow restores 90 armor to you |
}} | }} | ||
|- | |- | ||
Line 1,871: | Line 1,952: | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Fortifying Flame || Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you || {{Spoiler| |
*;2 | *;2 | ||
:Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you | :Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you | ||
Line 1,892: | Line 1,973: | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Weakening Flame || Super Fireball causes the target's attacks to deal -1 damage for 10 seconds || {{Spoiler| |
+ | *;2 | ||
+ | :Super Fireball causes the target's attacks to deal -2 damage for 10 seconds | ||
+ | *;3 | ||
+ | :Super Fireball causes the target's attacks to deal -3 damage for 10 seconds | ||
+ | *;4 | ||
+ | :Super Fireball causes the target's attacks to deal -4 damage for 10 seconds | ||
+ | *;5 | ||
+ | :Super Fireball causes the target's attacks to deal -5 damage for 10 seconds | ||
+ | }} | ||
+ | |- | ||
+ | | || of Enflaming Skin || Super Fireball causes the target to take +1 damage per tick from fire damage over time || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Super Fireball causes the target to take +2 damage per tick from fire damage over time |
*;3 | *;3 | ||
− | : | + | :Super Fireball causes the target to take +3 damage per tick from fire damage over time |
*;4 | *;4 | ||
− | : | + | :Super Fireball causes the target to take +4 damage per tick from fire damage over time |
*;5 | *;5 | ||
− | : | + | :Super Fireball causes the target to take +5 damage per tick from fire damage over time |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Fireballs || Fireball has a 33% chance to deal +10% damage and restore 3 Health to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Fireball has a 33% chance to deal +20% damage and restore 6 Health to you |
*;3 | *;3 | ||
− | : | + | :Fireball has a 33% chance to deal +30% damage and restore 9 Health to you |
*;4 | *;4 | ||
− | : | + | :Fireball has a 33% chance to deal +40% damage and restore 12 Health to you |
*;5 | *;5 | ||
− | : | + | :Fireball has a 33% chance to deal +50% damage and restore 15 Health to you |
*;6 | *;6 | ||
− | : | + | :Fireball has a 33% chance to deal +60% damage and restore 18 Health to you |
*;7 | *;7 | ||
− | : | + | :Fireball has a 33% chance to deal +70% damage and restore 21 Health to you |
*;8 | *;8 | ||
− | : | + | :Fireball has a 33% chance to deal +80% damage and restore 24 Health to you |
*;9 | *;9 | ||
− | : | + | :Fireball has a 33% chance to deal +90% damage and restore 27 Health to you |
*;10 | *;10 | ||
− | : | + | :Fireball has a 33% chance to deal +100% damage and restore 30 Health to you |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Flesh to Fuel restores +5 Armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Flesh to Fuel restores +10 Armor |
*;3 | *;3 | ||
− | : | + | :Flesh to Fuel restores +15 Armor |
*;4 | *;4 | ||
− | : | + | :Flesh to Fuel restores +20 Armor |
*;5 | *;5 | ||
− | : | + | :Flesh to Fuel restores +25 Armor |
*;6 | *;6 | ||
− | : | + | :Flesh to Fuel restores +30 Armor |
*;7 | *;7 | ||
− | : | + | :Flesh to Fuel restores +35 Armor |
*;8 | *;8 | ||
− | : | + | :Flesh to Fuel restores +40 Armor |
*;9 | *;9 | ||
− | : | + | :Flesh to Fuel restores +45 Armor |
*;10 | *;10 | ||
− | : | + | :Flesh to Fuel restores +50 Armor |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Flesh to Fuel has a 1% chance to fully restore your Power || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Flesh to Fuel has a 2% chance to fully restore your Power |
*;3 | *;3 | ||
− | : | + | :Flesh to Fuel has a 3% chance to fully restore your Power |
*;4 | *;4 | ||
− | : | + | :Flesh to Fuel has a 4% chance to fully restore your Power |
*;5 | *;5 | ||
− | : | + | :Flesh to Fuel has a 5% chance to fully restore your Power |
*;6 | *;6 | ||
− | : | + | :Flesh to Fuel has a 6% chance to fully restore your Power |
*;7 | *;7 | ||
− | : | + | :Flesh to Fuel has a 7% chance to fully restore your Power |
*;8 | *;8 | ||
− | : | + | :Flesh to Fuel has a 8% chance to fully restore your Power |
*;9 | *;9 | ||
− | : | + | :Flesh to Fuel has a 9% chance to fully restore your Power |
*;10 | *;10 | ||
− | : | + | :Flesh to Fuel has a 10% chance to fully restore your Power |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Quickly Melted Flesh || Flesh to Fuel increases your Sprint speed +1 for 10 seconds || {{Spoiler| |
+ | *;2 | ||
+ | :Flesh to Fuel increases your Sprint speed +2 for 10 seconds | ||
+ | *;3 | ||
+ | :Flesh to Fuel increases your Sprint speed +3 for 10 seconds | ||
+ | *;4 | ||
+ | :Flesh to Fuel increases your Sprint speed +4 for 10 seconds | ||
+ | *;5 | ||
+ | :Flesh to Fuel increases your Sprint speed +5 for 10 seconds | ||
+ | }} | ||
+ | |- | ||
+ | | || of Pre-Melted Innards || Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Flesh to Fuel grants you +2 Trauma mitigation for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Flesh to Fuel grants you +5 Trauma mitigation for 10 seconds |
+ | *;6 | ||
+ | :Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds | ||
+ | *;7 | ||
+ | :Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds | ||
+ | *;8 | ||
+ | :Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds | ||
+ | *;9 | ||
+ | :Flesh to Fuel grants you +9 Trauma mitigation for 10 seconds | ||
+ | *;10 | ||
+ | :Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Multiballs || Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Room-Temperature Ball hits all enemies within 15 meters and deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Room-Temperature Ball hits all enemies within 15 meters and deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Room-Temperature Ball hits all enemies within 15 meters and deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Room-Temperature Ball hits all enemies within 15 meters and deals +50% damage |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Fire Tapping || You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler| |
*;2 | *;2 | ||
− | :Fire | + | :You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;3 | *;3 | ||
− | :Fire | + | :You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;4 | *;4 | ||
− | :Fire | + | :You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;5 | *;5 | ||
− | :Fire | + | :You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;6 | *;6 | ||
− | :Fire | + | :You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;7 | *;7 | ||
− | :Fire | + | :You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;8 | *;8 | ||
− | :Fire | + | :You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;9 | *;9 | ||
− | :Fire | + | :You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;10 | *;10 | ||
− | :Fire | + | :You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of the Salamander || You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :You regain 5 Health and 5 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;3 | *;3 | ||
− | : | + | :You regain 7 Health and 7 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;4 | *;4 | ||
− | : | + | :You regain 10 Health and 10 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;5 | *;5 | ||
− | : | + | :You regain 13 Health and 13 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;6 | *;6 | ||
− | : | + | :You regain 15 Health and 15 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;7 | *;7 | ||
− | : | + | :You regain 18 Health and 18 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;8 | *;8 | ||
− | : | + | :You regain 20 Health and 20 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;9 | *;9 | ||
− | : | + | :You regain 23 Health and 23 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;10 | *;10 | ||
− | : | + | :You regain 25 Health and 25 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Scintillating Power || Scintillating Frost and Scintillating Flame restore 2 Power || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 4 Power |
*;3 | *;3 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 6 Power |
*;4 | *;4 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 8 Power |
*;5 | *;5 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 10 Power |
*;6 | *;6 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 12 Power |
*;7 | *;7 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 14 Power |
*;8 | *;8 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 16 Power |
*;9 | *;9 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 18 Power |
*;10 | *;10 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 20 Power |
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Scintillating Life || Scintillating Frost and Scintillating Flame restore 7 Armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 14 Armor |
*;3 | *;3 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 21 Armor |
*;4 | *;4 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 28 Armor |
*;5 | *;5 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 35 Armor |
*;6 | *;6 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 42 Armor |
*;7 | *;7 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 49 Armor |
*;8 | *;8 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 56 Armor |
*;9 | *;9 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 63 Armor |
*;10 | *;10 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 70 Armor |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Scintillating Frost and Scintillating Flame have a 33% chance to deal +55% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Scintillating Frost and Scintillating Flame have a 33% chance to deal +60% damage |
*;3 | *;3 | ||
− | : | + | :Scintillating Frost and Scintillating Flame have a 33% chance to deal +65% damage |
*;4 | *;4 | ||
− | : | + | :Scintillating Frost and Scintillating Flame have a 33% chance to deal +70% damage |
*;5 | *;5 | ||
− | : | + | :Scintillating Frost and Scintillating Flame have a 33% chance to deal +75% damage |
*;6 | *;6 | ||
− | : | + | :Scintillating Frost and Scintillating Flame have a 33% chance to deal +80% damage |
*;7 | *;7 | ||
− | : | + | :Scintillating Frost and Scintillating Flame have a 33% chance to deal +85% damage |
*;8 | *;8 | ||
− | : | + | :Scintillating Frost and Scintillating Flame have a 33% chance to deal +90% damage |
*;9 | *;9 | ||
− | : | + | :Scintillating Frost and Scintillating Flame have a 33% chance to deal +95% damage |
*;10 | *;10 | ||
− | : | + | :Scintillating Frost and Scintillating Flame have a 33% chance to deal +100% damage |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Fire Rings || Ring of Fire deals +8% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Ring of Fire deals +16% damage |
*;3 | *;3 | ||
− | : | + | :Ring of Fire deals +24% damage |
*;4 | *;4 | ||
− | : | + | :Ring of Fire deals +32% damage |
*;5 | *;5 | ||
− | : | + | :Ring of Fire deals +40% damage |
*;6 | *;6 | ||
− | : | + | :Ring of Fire deals +48% damage |
*;7 | *;7 | ||
− | : | + | :Ring of Fire deals +56% damage |
*;8 | *;8 | ||
− | : | + | :Ring of Fire deals +64% damage |
*;9 | *;9 | ||
− | : | + | :Ring of Fire deals +72% damage |
*;10 | *;10 | ||
− | : | + | :Ring of Fire deals +80% damage |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Stunning Explosions || Ring of Fire has a 3% chance to stun all targets and deal +3% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Ring of Fire has a 5% chance to stun all targets and deal +6% damage |
*;3 | *;3 | ||
− | : | + | :Ring of Fire has a 7% chance to stun all targets and deal +9% damage |
*;4 | *;4 | ||
− | : | + | :Ring of Fire has a 10% chance to stun all targets and deal +12% damage |
*;5 | *;5 | ||
− | : | + | :Ring of Fire has a 13% chance to stun all targets and deal +15% damage |
+ | *;6 | ||
+ | :Ring of Fire has a 15% chance to stun all targets and deal +18% damage | ||
+ | *;7 | ||
+ | :Ring of Fire has a 17% chance to stun all targets and deal +21% damage | ||
+ | *;8 | ||
+ | :Ring of Fire has a 20% chance to stun all targets and deal +24% damage | ||
+ | *;9 | ||
+ | :Ring of Fire has a 23% chance to stun all targets and deal +27% damage | ||
+ | *;10 | ||
+ | :Ring of Fire has a 25% chance to stun all targets and deal +30% damage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Fire Rings || Ring of Fire has a 33% chance to deal +60% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Ring of Fire has a 33% chance to deal +70% damage |
*;3 | *;3 | ||
− | : | + | :Ring of Fire has a 33% chance to deal +80% damage |
*;4 | *;4 | ||
− | : | + | :Ring of Fire has a 33% chance to deal +90% damage |
*;5 | *;5 | ||
− | : | + | :Ring of Fire has a 33% chance to deal +100% damage |
+ | *;6 | ||
+ | :Ring of Fire has a 33% chance to deal +110% damage | ||
+ | *;7 | ||
+ | :Ring of Fire has a 33% chance to deal +120% damage | ||
+ | *;8 | ||
+ | :Ring of Fire has a 33% chance to deal +130% damage | ||
+ | *;9 | ||
+ | :Ring of Fire has a 33% chance to deal +140% damage | ||
+ | *;10 | ||
+ | :Ring of Fire has a 33% chance to deal +150% damage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Fiery Bolts || Fire Bolts deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Fire Bolts deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Fire Bolts deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Fire Bolts deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Fire Bolts deals +50% damage |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Everlong Flames || Fire Bolts hit all targets within 23 meters (instead of 20) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Fire Bolts hit all targets within 26 meters (instead of 20) |
*;3 | *;3 | ||
− | : | + | :Fire Bolts hit all targets within 29 meters (instead of 20) |
*;4 | *;4 | ||
− | : | + | :Fire Bolts hit all targets within 32 meters (instead of 20) |
*;5 | *;5 | ||
− | : | + | :Fire Bolts hit all targets within 35 meters (instead of 20) |
− | *;6 | + | }} |
− | : | + | |- |
− | *;7 | + | | || of Drilling Fire Bolts || Fire Bolts deal +3 armor damage || {{Spoiler| |
− | : | + | *;2 |
+ | :Fire Bolts deal +6 armor damage | ||
+ | *;3 | ||
+ | :Fire Bolts deal +9 armor damage | ||
+ | *;4 | ||
+ | :Fire Bolts deal +12 armor damage | ||
+ | *;5 | ||
+ | :Fire Bolts deal +15 armor damage | ||
+ | *;6 | ||
+ | :Fire Bolts deal +18 armor damage | ||
+ | *;7 | ||
+ | :Fire Bolts deal +21 armor damage | ||
*;8 | *;8 | ||
− | : | + | :Fire Bolts deal +24 armor damage |
*;9 | *;9 | ||
− | : | + | :Fire Bolts deal +27 armor damage |
*;10 | *;10 | ||
− | : | + | :Fire Bolts deal +30 armor damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Disruptive Fire Bolts || Fire Bolts has a 20% chance to deal +10% damage and knockback all targets || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Fire Bolts has a 20% chance to deal +20% damage and knockback all targets |
*;3 | *;3 | ||
− | : | + | :Fire Bolts has a 20% chance to deal +30% damage and knockback all targets |
*;4 | *;4 | ||
− | : | + | :Fire Bolts has a 20% chance to deal +40% damage and knockback all targets |
*;5 | *;5 | ||
− | : | + | :Fire Bolts has a 20% chance to deal +50% damage and knockback all targets |
+ | *;6 | ||
+ | :Fire Bolts has a 20% chance to deal +60% damage and knockback all targets | ||
+ | *;7 | ||
+ | :Fire Bolts has a 20% chance to deal +70% damage and knockback all targets | ||
+ | *;8 | ||
+ | :Fire Bolts has a 20% chance to deal +80% damage and knockback all targets | ||
+ | *;9 | ||
+ | :Fire Bolts has a 20% chance to deal +90% damage and knockback all targets | ||
+ | *;10 | ||
+ | :Fire Bolts has a 20% chance to deal +100% damage and knockback all targets | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Calefaction || Calefaction deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Calefaction deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Calefaction deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Calefaction deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Calefaction deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Calefaction deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Calefaction deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Calefaction deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Calefaction deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Calefaction deals +100% damage |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | || of Nuclear Calefaction || Calefaction has a 10% chance to deal +30% damage and stun the target || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Calefaction has a 10% chance to deal +60% damage and stun the target |
*;3 | *;3 | ||
− | : | + | :Calefaction has a 10% chance to deal +90% damage and stun the target |
*;4 | *;4 | ||
− | : | + | :Calefaction has a 15% chance to deal +120% damage and stun the target |
*;5 | *;5 | ||
− | : | + | :Calefaction has a 15% chance to deal +150% damage and stun the target |
*;6 | *;6 | ||
− | : | + | :Calefaction has a 15% chance to deal +180% damage and stun the target |
+ | *;7 | ||
+ | :Calefaction has a 20% chance to deal +210% damage and stun the target | ||
+ | *;8 | ||
+ | :Calefaction has a 20% chance to deal +240% damage and stun the target | ||
+ | *;9 | ||
+ | :Calefaction has a 20% chance to deal +270% damage and stun the target | ||
+ | *;10 | ||
+ | :Calefaction has a 20% chance to deal +300% damage and stun the target | ||
}} | }} | ||
|- | |- | ||
− | | | + | | || || Calefaction restores 7 Health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Calefaction restores 14 Health |
*;3 | *;3 | ||
− | : | + | :Calefaction restores 21 Health |
*;4 | *;4 | ||
− | : | + | :Calefaction restores 28 Health |
*;5 | *;5 | ||
− | : | + | :Calefaction restores 35 Health |
*;6 | *;6 | ||
− | : | + | :Calefaction restores 42 Health |
+ | *;7 | ||
+ | :Calefaction restores 49 Health | ||
+ | *;8 | ||
+ | :Calefaction restores 56 Health | ||
+ | *;9 | ||
+ | :Calefaction restores 63 Health | ||
+ | *;10 | ||
+ | :Calefaction restores 70 Health | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Delayed Eruption || Calefaction causes 8 additional damage after a 20 second delay || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Calefaction causes 16 additional damage after a 20 second delay |
*;3 | *;3 | ||
− | : | + | :Calefaction causes 24 additional damage after a 20 second delay |
*;4 | *;4 | ||
− | : | + | :Calefaction causes 32 additional damage after a 20 second delay |
*;5 | *;5 | ||
− | : | + | :Calefaction causes 40 additional damage after a 20 second delay |
*;6 | *;6 | ||
− | : | + | :Calefaction causes 48 additional damage after a 20 second delay |
+ | *;7 | ||
+ | :Calefaction causes 56 additional damage after a 20 second delay | ||
+ | *;8 | ||
+ | :Calefaction causes 64 additional damage after a 20 second delay | ||
+ | *;9 | ||
+ | :Calefaction causes 72 additional damage after a 20 second delay | ||
+ | *;10 | ||
+ | :Calefaction causes 80 additional damage after a 20 second delay | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Frosty Balls || Frostball deals +7% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Frostball deals +14% damage |
*;3 | *;3 | ||
− | : | + | :Frostball deals +21% damage |
*;4 | *;4 | ||
− | : | + | :Frostball deals +28% damage |
*;5 | *;5 | ||
− | : | + | :Frostball deals +35% damage |
*;6 | *;6 | ||
− | : | + | :Frostball deals +42% damage |
*;7 | *;7 | ||
− | : | + | :Frostball deals +49% damage |
*;8 | *;8 | ||
− | : | + | :Frostball deals +56% damage |
*;9 | *;9 | ||
− | : | + | :Frostball deals +63% damage |
*;10 | *;10 | ||
− | : | + | :Frostball deals +70% damage |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Frost Waves || Frostball has a 5% chance to target all enemies within 30 meters || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Frostball has a 8% chance to target all enemies within 30 meters |
*;3 | *;3 | ||
− | : | + | :Frostball has a 10% chance to target all enemies within 30 meters |
*;4 | *;4 | ||
− | : | + | :Frostball has a 13% chance to target all enemies within 30 meters |
*;5 | *;5 | ||
− | : | + | :Frostball has a 15% chance to target all enemies within 30 meters |
*;6 | *;6 | ||
− | : | + | :Frostball has a 18% chance to target all enemies within 30 meters |
*;7 | *;7 | ||
− | : | + | :Frostball has a 20% chance to target all enemies within 30 meters |
*;8 | *;8 | ||
− | : | + | :Frostball has a 23% chance to target all enemies within 30 meters |
*;9 | *;9 | ||
− | : | + | :Frostball has a 25% chance to target all enemies within 30 meters |
*;10 | *;10 | ||
− | : | + | :Frostball has a 28% chance to target all enemies within 30 meters |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Stiffening Winds || Frostball has a 20% chance to slow target's movement by 25% || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Frostball has a 40% chance to slow target's movement by 25% |
*;3 | *;3 | ||
− | : | + | :Frostball has a 60% chance to slow target's movement by 25% |
*;4 | *;4 | ||
− | : | + | :Frostball has a 80% chance to slow target's movement by 25% |
+ | *;5 | ||
+ | :Frostball has a 100% chance to slow target's movement by 25% | ||
+ | }} | ||
+ | |- | ||
+ | | || of Spider Freezing || Frostball deals +5 damage to Arachnids || {{Spoiler| | ||
+ | *;2 | ||
+ | :Frostball deals +10 damage to Arachnids | ||
+ | *;3 | ||
+ | :Frostball deals +15 damage to Arachnids | ||
+ | *;4 | ||
+ | :Frostball deals +20 damage to Arachnids | ||
+ | *;5 | ||
+ | :Frostball deals +25 damage to Arachnids | ||
+ | }} | ||
+ | |- | ||
+ | | || of Flame-Beast Freezing || Frostball deals +10 damage to creatures that are inherently on fire. || {{Spoiler| | ||
+ | *;2 | ||
+ | :Frostball deals +20 damage to creatures that are inherently on fire. | ||
+ | *;3 | ||
+ | :Frostball deals +30 damage to creatures that are inherently on fire. | ||
+ | *;4 | ||
+ | :Frostball deals +40 damage to creatures that are inherently on fire. | ||
*;5 | *;5 | ||
− | : | + | :Frostball deals +50 damage to creatures that are inherently on fire. |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Freezewalls || Defensive Chill deals +5% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Defensive Chill deals +10% damage |
*;3 | *;3 | ||
− | : | + | :Defensive Chill deals +15% damage |
*;4 | *;4 | ||
− | : | + | :Defensive Chill deals +20% damage |
*;5 | *;5 | ||
− | : | + | :Defensive Chill deals +25% damage |
*;6 | *;6 | ||
− | : | + | :Defensive Chill deals +30% damage |
*;7 | *;7 | ||
− | : | + | :Defensive Chill deals +35% damage |
*;8 | *;8 | ||
− | : | + | :Defensive Chill deals +40% damage |
*;9 | *;9 | ||
− | : | + | :Defensive Chill deals +45% damage |
*;10 | *;10 | ||
− | : | + | :Defensive Chill deals +50% damage |
+ | }} | ||
+ | |- | ||
+ | | Freezeproof || || {MITIGATION_COLD}{1}{FireMagic} || {{Spoiler| | ||
+ | *;2 | ||
+ | :{MITIGATION_COLD}{2}{FireMagic} | ||
+ | *;3 | ||
+ | :{MITIGATION_COLD}{3}{FireMagic} | ||
+ | *;4 | ||
+ | :{MITIGATION_COLD}{4}{FireMagic} | ||
+ | *;5 | ||
+ | :{MITIGATION_COLD}{5}{FireMagic} | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Icy Blood || You regain 5 Armor when using Defensive Burst or Defensive Chill || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :You regain 8 Armor when using Defensive Burst or Defensive Chill |
*;3 | *;3 | ||
− | : | + | :You regain 11 Armor when using Defensive Burst or Defensive Chill |
*;4 | *;4 | ||
− | : | + | :You regain 14 Armor when using Defensive Burst or Defensive Chill |
*;5 | *;5 | ||
− | : | + | :You regain 17 Armor when using Defensive Burst or Defensive Chill |
*;6 | *;6 | ||
− | : | + | :You regain 20 Armor when using Defensive Burst or Defensive Chill |
*;7 | *;7 | ||
− | : | + | :You regain 23 Armor when using Defensive Burst or Defensive Chill |
*;8 | *;8 | ||
− | : | + | :You regain 26 Armor when using Defensive Burst or Defensive Chill |
*;9 | *;9 | ||
− | : | + | :You regain 29 Armor when using Defensive Burst or Defensive Chill |
*;10 | *;10 | ||
− | : | + | :You regain 32 Armor when using Defensive Burst or Defensive Chill |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Frozen Fortitude || Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds |
*;3 | *;3 | ||
− | : | + | :Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds |
*;4 | *;4 | ||
− | : | + | :Defensive Chill grants you 20% chance to ignore Knockback effects for 7 seconds |
*;5 | *;5 | ||
− | : | + | :Defensive Chill grants you 25% chance to ignore Knockback effects for 7 seconds |
*;6 | *;6 | ||
− | : | + | :Defensive Chill grants you 30% chance to ignore Knockback effects for 7 seconds |
*;7 | *;7 | ||
− | : | + | :Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds |
*;8 | *;8 | ||
− | : | + | :Defensive Chill grants you 40% chance to ignore Knockback effects for 7 seconds |
*;9 | *;9 | ||
− | : | + | :Defensive Chill grants you 45% chance to ignore Knockback effects for 7 seconds |
*;10 | *;10 | ||
− | : | + | :Defensive Chill grants you 50% chance to ignore Knockback effects for 7 seconds |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Fire Walls deal +1 damage per hit || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Fire Walls deal +2 damage per hit |
*;3 | *;3 | ||
− | : | + | :Fire Walls deal +3 damage per hit |
*;4 | *;4 | ||
− | : | + | :Fire Walls deal +4 damage per hit |
*;5 | *;5 | ||
− | : | + | :Fire Walls deal +5 damage per hit |
*;6 | *;6 | ||
− | : | + | :Fire Walls deal +6 damage per hit |
*;7 | *;7 | ||
− | : | + | :Fire Walls deal +7 damage per hit |
*;8 | *;8 | ||
− | : | + | :Fire Walls deal +8 damage per hit |
*;9 | *;9 | ||
− | : | + | :Fire Walls deal +9 damage per hit |
*;10 | *;10 | ||
− | : | + | :Fire Walls deal +10 damage per hit |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | || || Fire Walls have +15 Max Health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Fire Walls have +30 Max Health |
*;3 | *;3 | ||
− | : | + | :Fire Walls have +45 Max Health |
*;4 | *;4 | ||
− | : | + | :Fire Walls have +60 Max Health |
*;5 | *;5 | ||
− | : | + | :Fire Walls have +75 Max Health |
*;6 | *;6 | ||
− | : | + | :Fire Walls have +90 Max Health |
*;7 | *;7 | ||
− | : | + | :Fire Walls have +105 Max Health |
*;8 | *;8 | ||
− | : | + | :Fire Walls have +120 Max Health |
*;9 | *;9 | ||
− | : | + | :Fire Walls have +135 Max Health |
*;10 | *;10 | ||
− | : | + | :Fire Walls have +150 Max Health |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | || || Fire Walls generate aggro as if they did +20% additional damage per hit || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Fire Walls generate aggro as if they did +40% additional damage per hit |
*;3 | *;3 | ||
− | : | + | :Fire Walls generate aggro as if they did +60% additional damage per hit |
*;4 | *;4 | ||
− | : | + | :Fire Walls generate aggro as if they did +80% additional damage per hit |
*;5 | *;5 | ||
− | : | + | :Fire Walls generate aggro as if they did +100% additional damage per hit |
*;6 | *;6 | ||
− | : | + | :Fire Walls generate aggro as if they did +120% additional damage per hit |
*;7 | *;7 | ||
− | : | + | :Fire Walls generate aggro as if they did +140% additional damage per hit |
*;8 | *;8 | ||
− | : | + | :Fire Walls generate aggro as if they did +160% additional damage per hit |
*;9 | *;9 | ||
− | : | + | :Fire Walls generate aggro as if they did +180% additional damage per hit |
*;10 | *;10 | ||
− | : | + | :Fire Walls generate aggro as if they did +200% additional damage per hit |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
+ | |} | ||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Unarmed Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | | | + | | Martial || of Deadly Fists || {MOD_SKILL_UNARMED}{0.15} || {{Spoiler| |
*;2 | *;2 | ||
− | :{ | + | :{MOD_SKILL_UNARMED}{0.2} |
*;3 | *;3 | ||
− | :{ | + | :{MOD_SKILL_UNARMED}{0.25} |
*;4 | *;4 | ||
− | :{ | + | :{MOD_SKILL_UNARMED}{0.3} |
*;5 | *;5 | ||
− | :{ | + | :{MOD_SKILL_UNARMED}{0.35} |
*;6 | *;6 | ||
− | :{ | + | :{MOD_SKILL_UNARMED}{0.4} |
}} | }} | ||
|- | |- | ||
− | | | + | | Punching || of Punches || Punch and Jab attacks deal +2 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Punch and Jab attacks deal +4 damage |
*;3 | *;3 | ||
− | : | + | :Punch and Jab attacks deal +6 damage |
*;4 | *;4 | ||
− | :{ | + | :Punch and Jab attacks deal +10 damage |
+ | *;5 | ||
+ | :Punch and Jab attacks deal +15 damage | ||
+ | *;6 | ||
+ | :Punch and Jab attacks deal +20 damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Refreshing Punches || You regain 2 health whenever you use Punch or Jab || {{Spoiler| | ||
+ | *;2 | ||
+ | :You regain 4 health whenever you use Punch or Jab | ||
+ | *;3 | ||
+ | :You regain 6 health whenever you use Punch or Jab | ||
+ | *;4 | ||
+ | :You regain 8 health whenever you use Punch or Jab | ||
*;5 | *;5 | ||
− | : | + | :You regain 10 health whenever you use Punch or Jab |
*;6 | *;6 | ||
− | : | + | :You regain 14 health whenever you use Punch or Jab |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Armor Punching || Punch and Jab attacks deal +3 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Punch and Jab attacks deal +5 armor damage |
*;3 | *;3 | ||
− | : | + | :Punch and Jab attacks deal +7 armor damage |
*;4 | *;4 | ||
− | : | + | :Punch and Jab attacks deal +10 armor damage |
*;5 | *;5 | ||
− | : | + | :Punch and Jab attacks deal +14 armor damage |
*;6 | *;6 | ||
− | : | + | :Punch and Jab attacks deal +18 armor damage |
*;7 | *;7 | ||
− | : | + | :Punch and Jab attacks deal +22 armor damage |
*;8 | *;8 | ||
− | : | + | :Punch and Jab attacks deal +26 armor damage |
*;9 | *;9 | ||
− | : | + | :Punch and Jab attacks deal +30 armor damage |
*;10 | *;10 | ||
− | : | + | :Punch and Jab attacks deal +34 armor damage |
*;11 | *;11 | ||
− | : | + | :Punch and Jab attacks deal +38 armor damage |
*;12 | *;12 | ||
− | : | + | :Punch and Jab attacks deal +42 armor damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Naked Fury || All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :All Unarmed attacks deal +2 damage when you have 33% or less of your Armor left |
*;3 | *;3 | ||
− | : | + | :All Unarmed attacks deal +6% damage when you have 33% or less of your Armor left |
*;4 | *;4 | ||
− | : | + | :All Unarmed attacks deal +8% damage when you have 33% or less of your Armor left |
*;5 | *;5 | ||
− | : | + | :All Unarmed attacks deal +10% damage when you have 33% or less of your Armor left |
*;6 | *;6 | ||
− | : | + | :All Unarmed attacks deal +12% damage when you have 33% or less of your Armor left |
*;7 | *;7 | ||
− | : | + | :All Unarmed attacks deal +14% damage when you have 33% or less of your Armor left |
*;8 | *;8 | ||
− | : | + | :All Unarmed attacks deal +16% damage when you have 33% or less of your Armor left |
*;9 | *;9 | ||
− | : | + | :All Unarmed attacks deal +18% damage when you have 33% or less of your Armor left |
*;10 | *;10 | ||
− | : | + | :All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left |
*;11 | *;11 | ||
− | : | + | :All Unarmed attacks deal +22% damage when you have 33% or less of your Armor left |
*;12 | *;12 | ||
− | : | + | :All Unarmed attacks deal +24% damage when you have 33% or less of your Armor left |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Armor Hatred || All Unarmed attacks deal +2 Armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :All Unarmed attacks deal +4 Armor damage |
*;3 | *;3 | ||
− | : | + | :All Unarmed attacks deal +6 Armor damage |
*;4 | *;4 | ||
− | : | + | :All Unarmed attacks deal +8 Armor damage |
*;5 | *;5 | ||
− | : | + | :All Unarmed attacks deal +10 Armor damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Goblin Hatred || Punch and Jab attacks deal +2 damage versus goblins || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Punch and Jab attacks deal +4 damage versus goblins |
*;3 | *;3 | ||
− | : | + | :Punch and Jab attacks deal +6 damage versus goblins |
*;4 | *;4 | ||
− | : | + | :Punch and Jab attacks deal +8 damage versus goblins |
*;5 | *;5 | ||
− | : | + | :Punch and Jab attacks deal +10 damage versus goblins |
+ | *;6 | ||
+ | :Punch and Jab attacks deal +13 damage versus goblins | ||
+ | *;7 | ||
+ | :Punch and Jab attacks deal +16 damage versus goblins | ||
+ | *;8 | ||
+ | :Punch and Jab attacks deal +19 damage versus goblins | ||
+ | *;9 | ||
+ | :Punch and Jab attacks deal +21 damage versus goblins | ||
+ | *;10 | ||
+ | :Punch and Jab attacks deal +24 damage versus goblins | ||
}} | }} | ||
|- | |- | ||
− | | | + | | || of Punch-Shielding || Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;3 | *;3 | ||
− | : | + | :Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;4 | *;4 | ||
− | : | + | :Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;5 | *;5 | ||
− | : | + | :Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;7 | *;7 | ||
− | : | + | :Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;8 | *;8 | ||
− | : | + | :Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;9 | *;9 | ||
− | : | + | :Punch and Jab attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;10 | *;10 | ||
− | : | + | :Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;11 | *;11 | ||
− | : | + | :Punch and Jab attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;12 | *;12 | ||
− | : | + | :Punch and Jab attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Pain-Reflection || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;3 | *;3 | ||
− | : | + | :Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;4 | *;4 | ||
− | : | + | :Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;5 | *;5 | ||
− | : | + | :Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;6 | *;6 | ||
− | : | + | :Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;7 | *;7 | ||
− | : | + | :Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;8 | *;8 | ||
− | : | + | :Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;9 | *;9 | ||
− | : | + | :Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;10 | *;10 | ||
− | : | + | :Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;11 | *;11 | ||
− | : | + | :Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;12 | *;12 | ||
− | : | + | :Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Angst Fists || Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab. |
*;3 | *;3 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab. |
*;4 | *;4 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab. |
*;5 | *;5 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab. |
*;6 | *;6 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab. |
*;7 | *;7 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab. |
*;8 | *;8 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab. |
*;9 | *;9 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab. |
*;10 | *;10 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab. |
*;11 | *;11 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab. |
*;12 | *;12 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab. |
}} | }} | ||
|- | |- | ||
− | | | + | | Anti-Darkness || || 5% of any Darkness damage you take is reflected back in your next Punch or Jab. || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :10% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*;3 | *;3 | ||
− | : | + | :15% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*;4 | *;4 | ||
− | : | + | :20% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*;5 | *;5 | ||
− | : | + | :25% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*;6 | *;6 | ||
− | : | + | :30% of any Darkness damage you take is reflected back in your next Punch or Jab. |
+ | *;7 | ||
+ | :35% of any Darkness damage you take is reflected back in your next Punch or Jab. | ||
+ | *;8 | ||
+ | :40% of any Darkness damage you take is reflected back in your next Punch or Jab. | ||
+ | *;9 | ||
+ | :45% of any Darkness damage you take is reflected back in your next Punch or Jab. | ||
+ | *;10 | ||
+ | :50% of any Darkness damage you take is reflected back in your next Punch or Jab. | ||
+ | *;11 | ||
+ | :55% of any Darkness damage you take is reflected back in your next Punch or Jab. | ||
+ | *;12 | ||
+ | :60% of any Darkness damage you take is reflected back in your next Punch or Jab. | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Uncrushable || of Crush-Defense || {MITIGATION_CRUSHING}{1}{Unarmed} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_CRUSHING}{2}{Unarmed} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_CRUSHING}{3}{Unarmed} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_CRUSHING}{4}{Unarmed} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_CRUSHING}{5}{Unarmed} |
*;6 | *;6 | ||
− | : | + | :{MITIGATION_CRUSHING}{6}{Unarmed} |
*;7 | *;7 | ||
− | : | + | :{MITIGATION_CRUSHING}{7}{Unarmed} |
*;8 | *;8 | ||
− | : | + | :{MITIGATION_CRUSHING}{8}{Unarmed} |
*;9 | *;9 | ||
− | : | + | :{MITIGATION_CRUSHING}{9}{Unarmed} |
*;10 | *;10 | ||
− | : | + | :{MITIGATION_CRUSHING}{10}{Unarmed} |
*;11 | *;11 | ||
− | : | + | :{MITIGATION_CRUSHING}{11}{Unarmed} |
*;12 | *;12 | ||
− | : | + | :{MITIGATION_CRUSHING}{12}{Unarmed} |
}} | }} | ||
|- | |- | ||
− | | | + | | Unflappable || of Mind-Defense || {MITIGATION_PSYCHIC}{1}{Unarmed} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_PSYCHIC}{2}{Unarmed} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_PSYCHIC}{3}{Unarmed} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_PSYCHIC}{4}{Unarmed} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_PSYCHIC}{5}{Unarmed} |
*;6 | *;6 | ||
− | : | + | :{MITIGATION_PSYCHIC}{6}{Unarmed} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Martial Artist's || || {MOD_SKILL_UNARMED}{0.01} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_UNARMED}{0.02} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_UNARMED}{0.03} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_UNARMED}{0.04} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_UNARMED}{0.05} |
*;6 | *;6 | ||
− | : | + | :{MOD_SKILL_UNARMED}{0.06} |
}} | }} | ||
|- | |- | ||
− | | | + | | Kicking || of Kicking || All kick attacks (even animal kicks!) deal +1 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +2 damage |
*;3 | *;3 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +3 damage |
*;4 | *;4 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +4 damage |
*;5 | *;5 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +6 damage |
*;6 | *;6 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +8 damage |
*;7 | *;7 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +10 damage |
*;8 | *;8 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +12 damage |
*;9 | *;9 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +14 damage |
*;10 | *;10 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +17 damage |
*;11 | *;11 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +20 damage |
*;12 | *;12 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +24 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Platefooted || || You regain 5 Armor whenever you use a kick (from any skill!) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :You regain 10 Armor whenever you use a kick (from any skill!) |
*;3 | *;3 | ||
− | : | + | :You regain 15 Armor whenever you use a kick (from any skill!) |
*;4 | *;4 | ||
− | : | + | :You regain 20 Armor whenever you use a kick (from any skill!) |
*;5 | *;5 | ||
− | : | + | :You regain 25 Armor whenever you use a kick (from any skill!) |
*;6 | *;6 | ||
− | : | + | :You regain 30 Armor whenever you use a kick (from any skill!) |
*;7 | *;7 | ||
− | : | + | :You regain 35 Armor whenever you use a kick (from any skill!) |
*;8 | *;8 | ||
− | : | + | :You regain 40 Armor whenever you use a kick (from any skill!) |
*;9 | *;9 | ||
− | : | + | :You regain 45 Armor whenever you use a kick (from any skill!) |
*;10 | *;10 | ||
− | : | + | :You regain 50 Armor whenever you use a kick (from any skill!) |
*;11 | *;11 | ||
− | : | + | :You regain 55 Armor whenever you use a kick (from any skill!) |
*;12 | *;12 | ||
− | : | + | :You regain 60 Armor whenever you use a kick (from any skill!) |
}} | }} | ||
|- | |- | ||
− | | | + | | Ankle-Kicking || of Ankle-Kicking || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25% |
*;3 | *;3 | ||
− | : | + | :Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25% |
*;4 | *;4 | ||
− | : | + | :Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25% |
*;5 | *;5 | ||
− | : | + | :Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25% |
− | *; | + | }} |
− | : | + | |- |
− | *; | + | | Knee-Shattering || of Knee-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% || {{Spoiler| |
− | : | + | *;2 |
− | *; | + | :Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45% |
− | :Hip | + | *;3 |
− | *; | + | :Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45% |
− | : | + | *;4 |
− | *; | + | :Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45% |
− | : | + | *;5 |
− | *; | + | :Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45% |
− | : | + | }} |
− | *; | + | |- |
− | : | + | | Hip-Shattering || of Hip-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% || {{Spoiler| |
+ | *;2 | ||
+ | :Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75% | ||
+ | *;3 | ||
+ | :Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75% | ||
+ | *;4 | ||
+ | :Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75% | ||
+ | *;5 | ||
+ | :Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75% | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Kicking While Nude || Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left |
*;3 | *;3 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left |
*;4 | *;4 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left |
*;5 | *;5 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left |
*;6 | *;6 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left |
*;7 | *;7 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left |
*;8 | *;8 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left |
*;9 | *;9 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left |
*;10 | *;10 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left |
*;11 | *;11 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left |
*;12 | *;12 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +85% damage when you have 33% or less of your Armor left |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Kicking Away Toxins || Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;3 | *;3 | ||
− | : | + | :Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;4 | *;4 | ||
− | : | + | :Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;5 | *;5 | ||
− | : | + | :Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;6 | *;6 | ||
− | : | + | :Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;7 | *;7 | ||
− | : | + | :Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;8 | *;8 | ||
− | : | + | :Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;9 | *;9 | ||
− | : | + | :Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;10 | *;10 | ||
− | : | + | :Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;11 | *;11 | ||
− | : | + | :Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;12 | *;12 | ||
− | : | + | :Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Reckless Barrages || Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage |
*;3 | *;3 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage |
*;4 | *;4 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage |
*;5 | *;5 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +25% damage |
*;6 | *;6 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;7 | *;7 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage |
*;8 | *;8 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage |
*;9 | *;9 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage |
*;10 | *;10 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage |
*;11 | *;11 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +55% damage |
*;12 | *;12 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +60% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Mindfist || || Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds |
*;3 | *;3 | ||
− | : | + | :Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds |
*;4 | *;4 | ||
− | : | + | :Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds |
*;5 | *;5 | ||
− | : | + | :Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds |
*;6 | *;6 | ||
− | : | + | :Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Barrage Bubbles || Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
*;3 | *;3 | ||
− | : | + | :Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
*;4 | *;4 | ||
− | : | + | :Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
*;5 | *;5 | ||
− | : | + | :Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
*;6 | *;6 | ||
− | : | + | :Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
+ | *;7 | ||
+ | :Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | ||
+ | *;8 | ||
+ | :Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | ||
+ | *;9 | ||
+ | :Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | ||
+ | *;10 | ||
+ | :Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | ||
+ | *;11 | ||
+ | :Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | ||
+ | *;12 | ||
+ | :Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Deadly Barrages || Barrage and Headbutt deal +7% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Barrage and Headbutt deal +14% damage |
*;3 | *;3 | ||
− | : | + | :Barrage and Headbutt deal +21% damage |
*;4 | *;4 | ||
− | : | + | :Barrage and Headbutt deal +28% damage |
*;5 | *;5 | ||
− | : | + | :Barrage and Headbutt deal +35% damage |
*;6 | *;6 | ||
− | : | + | :Barrage and Headbutt deal +42% damage |
*;7 | *;7 | ||
− | : | + | :Barrage and Headbutt deal +49% damage |
*;8 | *;8 | ||
− | : | + | :Barrage and Headbutt deal +56% damage |
*;9 | *;9 | ||
− | : | + | :Barrage and Headbutt deal +63% damage |
*;10 | *;10 | ||
− | : | + | :Barrage and Headbutt deal +70% damage |
+ | *;11 | ||
+ | :Barrage and Headbutt deal +77% damage | ||
+ | *;12 | ||
+ | :Barrage and Headbutt deal +85% damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Fiery Barrages || Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler| | ||
+ | *;2 | ||
+ | :Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 30 damage over 20 seconds | ||
+ | *;3 | ||
+ | :Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 35 damage over 20 seconds | ||
+ | *;4 | ||
+ | :Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 40 damage over 20 seconds | ||
+ | *;5 | ||
+ | :Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds | ||
+ | *;6 | ||
+ | :Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Armor Barrages || Barrage and Headbutt deal +4 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Barrage and Headbutt deal +8 armor damage |
*;3 | *;3 | ||
− | : | + | :Barrage and Headbutt deal +12 armor damage |
*;4 | *;4 | ||
− | : | + | :Barrage and Headbutt deal +16 armor damage |
*;5 | *;5 | ||
− | : | + | :Barrage and Headbutt deal +20 armor damage |
*;6 | *;6 | ||
− | : | + | :Barrage and Headbutt deal +24 armor damage |
*;7 | *;7 | ||
− | : | + | :Barrage and Headbutt deal +28 armor damage |
*;8 | *;8 | ||
− | : | + | :Barrage and Headbutt deal +32 armor damage |
*;9 | *;9 | ||
− | : | + | :Barrage and Headbutt deal +36 armor damage |
*;10 | *;10 | ||
− | : | + | :Barrage and Headbutt deal +40 armor damage |
*;11 | *;11 | ||
− | : | + | :Barrage and Headbutt deal +45 armor damage |
*;12 | *;12 | ||
− | : | + | :Barrage and Headbutt deal +50 armor damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Calloused Barrages || Barrage and Headbutt restore 4 Armor to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Barrage and Headbutt restore 8 Armor to you |
*;3 | *;3 | ||
− | : | + | :Barrage and Headbutt restore 12 Armor to you |
*;4 | *;4 | ||
− | : | + | :Barrage and Headbutt restore 16 Armor to you |
*;5 | *;5 | ||
− | : | + | :Barrage and Headbutt restore 20 Armor to you |
*;6 | *;6 | ||
− | : | + | :Barrage and Headbutt restore 24 Armor to you |
*;7 | *;7 | ||
− | : | + | :Barrage and Headbutt restore 28 Armor to you |
*;8 | *;8 | ||
− | : | + | :Barrage and Headbutt restore 32 Armor to you |
*;9 | *;9 | ||
− | : | + | :Barrage and Headbutt restore 36 Armor to you |
*;10 | *;10 | ||
− | : | + | :Barrage and Headbutt restore 40 Armor to you |
*;11 | *;11 | ||
− | : | + | :Barrage and Headbutt restore 44 Armor to you |
*;12 | *;12 | ||
− | : | + | :Barrage and Headbutt restore 48 Armor to you |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Hip Throwing || Hip Throw and Bodyslam deal +5% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Hip Throw and Bodyslam deal +10% damage |
*;3 | *;3 | ||
− | : | + | :Hip Throw and Bodyslam deal +15% damage |
*;4 | *;4 | ||
− | : | + | :Hip Throw and Bodyslam deal +20% damage |
*;5 | *;5 | ||
− | : | + | :Hip Throw and Bodyslam deal +25% damage |
*;6 | *;6 | ||
− | : | + | :Hip Throw and Bodyslam deal +30% damage |
*;7 | *;7 | ||
− | : | + | :Hip Throw and Bodyslam deal +35% damage |
*;8 | *;8 | ||
− | : | + | :Hip Throw and Bodyslam deal +40% damage |
*;9 | *;9 | ||
− | : | + | :Hip Throw and Bodyslam deal +45% damage |
*;10 | *;10 | ||
− | : | + | :Hip Throw and Bodyslam deal +50% damage |
*;11 | *;11 | ||
− | : | + | :Hip Throw and Bodyslam deal +55% damage |
*;12 | *;12 | ||
− | : | + | :Hip Throw and Bodyslam deal +60% damage |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Armor Tossing || Hip Throw and Bodyslam deal +5 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Hip Throw and Bodyslam deal +10 armor damage |
*;3 | *;3 | ||
− | : | + | :Hip Throw and Bodyslam deal +15 armor damage |
*;4 | *;4 | ||
− | : | + | :Hip Throw and Bodyslam deal +20 armor damage |
*;5 | *;5 | ||
− | : | + | :Hip Throw and Bodyslam deal +25 armor damage |
*;6 | *;6 | ||
− | : | + | :Hip Throw and Bodyslam deal +30 armor damage |
*;7 | *;7 | ||
− | : | + | :Hip Throw and Bodyslam deal +35 armor damage |
*;8 | *;8 | ||
− | : | + | :Hip Throw and Bodyslam deal +40 armor damage |
*;9 | *;9 | ||
− | : | + | :Hip Throw and Bodyslam deal +45 armor damage |
*;10 | *;10 | ||
− | : | + | :Hip Throw and Bodyslam deal +50 armor damage |
*;11 | *;11 | ||
− | : | + | :Hip Throw and Bodyslam deal +55 armor damage |
*;12 | *;12 | ||
− | : | + | :Hip Throw and Bodyslam deal +60 armor damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Anger Tossing || Hip Throw and Bodyslam attacks deplete target's Rage by 20 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 40 |
*;3 | *;3 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 60 |
*;4 | *;4 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 80 |
*;5 | *;5 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 100 |
*;6 | *;6 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 120 |
*;7 | *;7 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 140 |
*;8 | *;8 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 160 |
*;9 | *;9 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 180 |
*;10 | *;10 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 200 |
*;11 | *;11 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 220 |
*;12 | *;12 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 240 |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Impossible Hip Throws || Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters |
*;3 | *;3 | ||
− | : | + | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters |
*;4 | *;4 | ||
− | : | + | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters |
*;5 | *;5 | ||
− | : | + | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters |
*;6 | *;6 | ||
− | : | + | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters |
− | *;7 | + | }} |
− | : | + | |- |
+ | | Bodyslamming || of Bodyslamming || Bodyslam deals +5% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Bodyslam deals +10% damage | ||
+ | *;3 | ||
+ | :Bodyslam deals +15% damage | ||
+ | *;4 | ||
+ | :Bodyslam deals +20% damage | ||
+ | *;5 | ||
+ | :Bodyslam deals +25% damage | ||
+ | *;6 | ||
+ | :Bodyslam deals +30% damage | ||
+ | *;7 | ||
+ | :Bodyslam deals +35% damage | ||
*;8 | *;8 | ||
− | : | + | :Bodyslam deals +40% damage |
*;9 | *;9 | ||
− | : | + | :Bodyslam deals +45% damage |
*;10 | *;10 | ||
− | : | + | :Bodyslam deals +50% damage |
*;11 | *;11 | ||
− | : | + | :Bodyslam deals +55% damage |
*;12 | *;12 | ||
− | : | + | :Bodyslam deals +60% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Crippling Slams || Bodyslam deals +5% damage and slows target's movement speed by 45% || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bodyslam deals +10% damage and slows target's movement speed by 45% |
*;3 | *;3 | ||
− | : | + | :Bodyslam deals +15% damage and slows target's movement speed by 45% |
*;4 | *;4 | ||
− | : | + | :Bodyslam deals +20% damage and slows target's movement speed by 45% |
*;5 | *;5 | ||
− | : | + | :Bodyslam deals +25% damage and slows target's movement speed by 45% |
*;6 | *;6 | ||
− | : | + | :Bodyslam deals +30% damage and slows target's movement speed by 45% |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Slamming and Jogging || Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds |
*;3 | *;3 | ||
− | : | + | :Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds |
*;4 | *;4 | ||
− | : | + | :Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds |
*;5 | *;5 | ||
− | : | + | :Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds |
*;6 | *;6 | ||
− | : | + | :Bodyslam deals +40 damage and boost your movement speed by 5 for 20 seconds |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Slamming Snails || Bodyslam deals +10 damage to Snails || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bodyslam deals +20 damage to Snails |
*;3 | *;3 | ||
− | : | + | :Bodyslam deals +30 damage to Snails |
*;4 | *;4 | ||
− | : | + | :Bodyslam deals +40 damage to Snails |
*;5 | *;5 | ||
− | : | + | :Bodyslam deals +50 damage to Snails |
*;6 | *;6 | ||
− | : | + | :Bodyslam deals +60 damage to Snails |
+ | *;7 | ||
+ | :Bodyslam deals +70 damage to Snails | ||
+ | *;8 | ||
+ | :Bodyslam deals +80 damage to Snails | ||
+ | *;9 | ||
+ | :Bodyslam deals +90 damage to Snails | ||
+ | *;10 | ||
+ | :Bodyslam deals +100 damage to Snails | ||
}} | }} | ||
|- | |- | ||
− | | | + | | || of Healslamming || Bodyslam heals you for 10 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bodyslam heals you for 20 health |
*;3 | *;3 | ||
− | : | + | :Bodyslam heals you for 30 health |
*;4 | *;4 | ||
− | : | + | :Bodyslam heals you for 40 health |
*;5 | *;5 | ||
− | : | + | :Bodyslam heals you for 50 health |
*;6 | *;6 | ||
− | : | + | :Bodyslam heals you for 60 health |
+ | *;7 | ||
+ | :Bodyslam heals you for 70 health | ||
+ | *;8 | ||
+ | :Bodyslam heals you for 80 health | ||
+ | *;9 | ||
+ | :Bodyslam heals you for 90 health | ||
+ | *;10 | ||
+ | :Bodyslam heals you for 100 health | ||
+ | *;11 | ||
+ | :Bodyslam heals you for 110 health | ||
+ | *;12 | ||
+ | :Bodyslam heals you for 120 health | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike deal +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Cobra Strike and Mamba Strike deal +20% damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;3 | *;3 | ||
− | : | + | :Cobra Strike and Mamba Strike deal +30% damage |
*;4 | *;4 | ||
− | : | + | :Cobra Strike and Mamba Strike deal +40% damage |
*;5 | *;5 | ||
− | : | + | :Cobra Strike and Mamba Strike deal +50% damage |
*;6 | *;6 | ||
− | : | + | :Cobra Strike and Mamba Strike deal +60% damage |
+ | *;7 | ||
+ | :Cobra Strike and Mamba Strike deal +70% damage | ||
+ | *;8 | ||
+ | :Cobra Strike and Mamba Strike deal +80% damage | ||
+ | *;9 | ||
+ | :Cobra Strike and Mamba Strike deal +90% damage | ||
+ | *;10 | ||
+ | :Cobra Strike and Mamba Strike deal +100% damage | ||
+ | *;11 | ||
+ | :Cobra Strike and Mamba Strike deal +110% damage | ||
+ | *;12 | ||
+ | :Cobra Strike and Mamba Strike deal +120% damage | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike have a 2% chance to deal double damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 4% chance to deal double damage |
*;3 | *;3 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 6% chance to deal double damage |
*;4 | *;4 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 8% chance to deal double damage |
*;5 | *;5 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 10% chance to deal double damage |
*;6 | *;6 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 12% chance to deal double damage |
*;7 | *;7 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 14% chance to deal double damage |
*;8 | *;8 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 16% chance to deal double damage |
*;9 | *;9 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 18% chance to deal double damage |
*;10 | *;10 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 20% chance to deal double damage |
*;11 | *;11 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 22% chance to deal double damage |
*;12 | *;12 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 24% chance to deal double damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Cobra Scales || Cobra Strike and Mamba Strike restore 5 Armor to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Cobra Strike and Mamba Strike restore 10 Armor to you |
*;3 | *;3 | ||
− | : | + | :Cobra Strike and Mamba Strike restore 15 Armor to you |
*;4 | *;4 | ||
− | : | + | :Cobra Strike and Mamba Strike restore 20 Armor to you |
*;5 | *;5 | ||
− | : | + | :Cobra Strike and Mamba Strike restore 25 Armor to you |
*;6 | *;6 | ||
− | : | + | :Cobra Strike and Mamba Strike restore 30 Armor to you |
*;7 | *;7 | ||
− | : | + | :Cobra Strike and Mamba Strike restore 35 Armor to you |
*;8 | *;8 | ||
− | : | + | :Cobra Strike and Mamba Strike restore 40 Armor to you |
*;9 | *;9 | ||
− | : | + | :Cobra Strike and Mamba Strike restore 45 Armor to you |
*;10 | *;10 | ||
− | : | + | :Cobra Strike and Mamba Strike restore 50 Armor to you |
*;11 | *;11 | ||
− | : | + | :Cobra Strike and Mamba Strike restore 55 Armor to you |
*;12 | *;12 | ||
− | : | + | :Cobra Strike and Mamba Strike restore 60 Armor to you |
}} | }} | ||
|- | |- | ||
− | | | + | | Bruising || of Bruises || Bruising Blow deals +6% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bruising Blow deals +12% damage |
*;3 | *;3 | ||
− | : | + | :Bruising Blow deals +18% damage |
*;4 | *;4 | ||
− | : | + | :Bruising Blow deals +24% damage |
*;5 | *;5 | ||
− | : | + | :Bruising Blow deals +30% damage |
*;6 | *;6 | ||
− | : | + | :Bruising Blow deals +36% damage |
*;7 | *;7 | ||
− | : | + | :Bruising Blow deals +42% damage |
*;8 | *;8 | ||
− | : | + | :Bruising Blow deals +48% damage |
*;9 | *;9 | ||
− | : | + | :Bruising Blow deals +54% damage |
*;10 | *;10 | ||
− | : | + | :Bruising Blow deals +60% damage |
*;11 | *;11 | ||
− | : | + | :Bruising Blow deals +64% damage |
*;12 | *;12 | ||
− | : | + | :Bruising Blow deals +68% damage |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Bruising Slams || Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;3 | *;3 | ||
− | : | + | :Bruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;4 | *;4 | ||
− | : | + | :Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;5 | *;5 | ||
− | : | + | :Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;6 | *;6 | ||
− | : | + | :Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;7 | *;7 | ||
− | : | + | :Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;8 | *;8 | ||
− | : | + | :Bruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;9 | *;9 | ||
− | : | + | :Bruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;10 | *;10 | ||
− | : | + | :Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;11 | *;11 | ||
− | : | + | :Bruising Blow has a 33% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;12 | *;12 | ||
− | : | + | :Bruising Blow has a 36% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
}} | }} | ||
|- | |- | ||
− | | | + | | Slashing || of Slashing Strikes || Slashing Strike deals +50% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Slashing Strike deals +60% damage |
*;3 | *;3 | ||
− | : | + | :Slashing Strike deals +70% damage |
*;4 | *;4 | ||
− | : | + | :Slashing Strike deals +85% damage |
*;5 | *;5 | ||
− | : | + | :Slashing Strike deals +100% damage |
*;6 | *;6 | ||
− | : | + | :Slashing Strike deals +115% damage |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
|- | |- | ||
− | | || | + | | || of Bleeding Strikes || Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds || {{Spoiler| |
− | |||
− | |||
*;2 | *;2 | ||
− | : | + | :Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 seconds |
*;3 | *;3 | ||
− | : | + | :Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds |
*;4 | *;4 | ||
− | : | + | :Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds |
*;5 | *;5 | ||
− | : | + | :Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds |
*;6 | *;6 | ||
− | : | + | :Slashing Strike deals an additional 60 Trauma damage over 15 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Slashing || of Slashing Strikes || Slashing Strike has a 20% chance to deal double slashing damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Slashing Strike has a 30% chance to deal double slashing damage |
*;3 | *;3 | ||
− | : | + | :Slashing Strike has a 40% chance to deal double slashing damage |
*;4 | *;4 | ||
− | : | + | :Slashing Strike has a 50% chance to deal double slashing damage |
*;5 | *;5 | ||
− | : | + | :Slashing Strike has a 60% chance to deal double slashing damage |
*;6 | *;6 | ||
− | : | + | :Slashing Strike has a 65% chance to deal double slashing damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Slashing || of Slashing Strikes || Slashing Strike generates -30 Rage and aggro || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Slashing Strike generates -60 Rage and aggro |
*;3 | *;3 | ||
− | : | + | :Slashing Strike generates -90 Rage and aggro |
*;4 | *;4 | ||
− | : | + | :Slashing Strike generates -120 Rage and aggro |
*;5 | *;5 | ||
− | : | + | :Slashing Strike generates -150 Rage and aggro |
*;6 | *;6 | ||
− | : | + | :Slashing Strike generates -150 Rage and aggro |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | || || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
+ | |} | ||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Psychology Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | | | + | | Psychologist's || of Psychology || {MOD_SKILL_PSYCHOLOGY}{0.15} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_PSYCHOLOGY}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_PSYCHOLOGY}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_PSYCHOLOGY}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_PSYCHOLOGY}{0.35} |
+ | *;6 | ||
+ | :{MOD_SKILL_PSYCHOLOGY}{0.4} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | || of Critical Insight || Psychoanalyze has a 10% chance to deal +150% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Psychoanalyze has a 20% chance to deal +150% damage |
*;3 | *;3 | ||
− | : | + | :Psychoanalyze has a 30% chance to deal +150% damage |
*;4 | *;4 | ||
− | : | + | :Psychoanalyze has a 40% chance to deal +150% damage |
*;5 | *;5 | ||
− | : | + | :Psychoanalyze has a 50% chance to deal +150% damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Psychoanalyze has a 60% chance to deal +150% damage |
*;7 | *;7 | ||
− | : | + | :Psychoanalyze has a 65% chance to deal +150% damage |
*;8 | *;8 | ||
− | : | + | :Psychoanalyze has a 70% chance to deal +150% damage |
*;9 | *;9 | ||
− | : | + | :Psychoanalyze has a 75% chance to deal +150% damage |
*;10 | *;10 | ||
− | : | + | :Psychoanalyze has a 80% chance to deal +150% damage |
*;11 | *;11 | ||
− | : | + | :Psychoanalyze has a 85% chance to deal +150% damage |
*;12 | *;12 | ||
− | : | + | :Psychoanalyze has a 90% chance to deal +150% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Smug || of Smug Analysis || Psychoanalyze attacks also heal you for 8 health || {{Spoiler| |
− | |||
− | |||
*;2 | *;2 | ||
− | : | + | :Psychoanalyze attacks also heal you for 16 health |
*;3 | *;3 | ||
− | : | + | :Psychoanalyze attacks also heal you for 24 health |
*;4 | *;4 | ||
− | : | + | :Psychoanalyze attacks also heal you for 32 health |
*;5 | *;5 | ||
− | : | + | :Psychoanalyze attacks also heal you for 40 health |
*;6 | *;6 | ||
− | : | + | :Psychoanalyze attacks also heal you for 48 health |
*;7 | *;7 | ||
− | : | + | :Psychoanalyze attacks also heal you for 56 health |
*;8 | *;8 | ||
− | : | + | :Psychoanalyze attacks also heal you for 64 health |
*;9 | *;9 | ||
− | : | + | :Psychoanalyze attacks also heal you for 72 health |
*;10 | *;10 | ||
− | : | + | :Psychoanalyze attacks also heal you for 80 health |
*;11 | *;11 | ||
− | : | + | :Psychoanalyze attacks also heal you for 88 health |
*;12 | *;12 | ||
− | : | + | :Psychoanalyze attacks also heal you for 96 health |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Emotional Walls || Psychoanalyze attacks also restore 8 of your Armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Psychoanalyze attacks also restore 16 of your Armor |
*;3 | *;3 | ||
− | : | + | :Psychoanalyze attacks also restore 24 of your Armor |
*;4 | *;4 | ||
− | : | + | :Psychoanalyze attacks also restore 32 of your Armor |
*;5 | *;5 | ||
− | : | + | :Psychoanalyze attacks also restore 40 of your Armor |
*;6 | *;6 | ||
− | : | + | :Psychoanalyze attacks also restore 48 of your Armor |
*;7 | *;7 | ||
− | : | + | :Psychoanalyze attacks also restore 56 of your Armor |
*;8 | *;8 | ||
− | : | + | :Psychoanalyze attacks also restore 64 of your Armor |
*;9 | *;9 | ||
− | : | + | :Psychoanalyze attacks also restore 72 of your Armor |
*;10 | *;10 | ||
− | : | + | :Psychoanalyze attacks also restore 80 of your Armor |
*;11 | *;11 | ||
− | : | + | :Psychoanalyze attacks also restore 88 of your Armor |
*;12 | *;12 | ||
− | : | + | :Psychoanalyze attacks also restore 96 of your Armor |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Tragic Lessons || Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds |
*;3 | *;3 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds |
*;4 | *;4 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds |
*;5 | *;5 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds |
*;6 | *;6 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds |
*;7 | *;7 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds |
*;8 | *;8 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds |
*;9 | *;9 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds |
*;10 | *;10 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds |
*;11 | *;11 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds |
*;12 | *;12 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds |
}} | }} | ||
|- | |- | ||
− | | | + | | Mind-Shattering || || Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds |
*;3 | *;3 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds |
*;4 | *;4 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds |
*;5 | *;5 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds |
*;6 | *;6 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds |
*;7 | *;7 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds |
*;8 | *;8 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds |
*;9 | *;9 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds |
*;10 | *;10 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds |
*;11 | *;11 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds |
*;12 | *;12 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds |
}} | }} | ||
|- | |- | ||
− | | || || | + | | || || Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) || |
|- | |- | ||
− | | || | + | | || || Psychoanalyze deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Psychoanalyze deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Psychoanalyze deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Psychoanalyze deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Psychoanalyze deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Psychoanalyze deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Psychoanalyze deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Psychoanalyze deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Psychoanalyze deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Psychoanalyze deals +100% damage |
*;11 | *;11 | ||
− | : | + | :Psychoanalyze deals +110% damage |
*;12 | *;12 | ||
− | : | + | :Psychoanalyze deals +120% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler| |
*;2 | *;2 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.1} |
*;3 | *;3 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.15} |
*;4 | *;4 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.2} |
*;5 | *;5 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.25} |
*;6 | *;6 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.3} |
*;7 | *;7 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.35} |
*;8 | *;8 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.4} |
*;9 | *;9 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.45} |
*;10 | *;10 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.5} |
*;11 | *;11 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.55} |
*;12 | *;12 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.6} |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Your Mother || Tell Me About Your Mother deals +5 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Tell Me About Your Mother deals +10 damage |
*;3 | *;3 | ||
− | : | + | :Tell Me About Your Mother deals +15 damage |
*;4 | *;4 | ||
− | : | + | :Tell Me About Your Mother deals +20 damage |
*;5 | *;5 | ||
− | : | + | :Tell Me About Your Mother deals +25 damage |
*;6 | *;6 | ||
− | : | + | :Tell Me About Your Mother deals +30 damage |
*;7 | *;7 | ||
− | : | + | :Tell Me About Your Mother deals +35 damage |
*;8 | *;8 | ||
− | : | + | :Tell Me About Your Mother deals +40 damage |
*;9 | *;9 | ||
− | : | + | :Tell Me About Your Mother deals +45 damage |
*;10 | *;10 | ||
− | : | + | :Tell Me About Your Mother deals +50 damage |
*;11 | *;11 | ||
− | : | + | :Tell Me About Your Mother deals +55 damage |
*;12 | *;12 | ||
− | : | + | :Tell Me About Your Mother deals +60 damage |
+ | }} | ||
+ | |- | ||
+ | | Mind-Numbing || || Tell Me About Your Mother has a 10% chance to slow target's movement by 25% || {{Spoiler| | ||
+ | *;2 | ||
+ | :Tell Me About Your Mother has a 20% chance to slow target's movement by 25% | ||
+ | *;3 | ||
+ | :Tell Me About Your Mother has a 30% chance to slow target's movement by 25% | ||
+ | *;4 | ||
+ | :Tell Me About Your Mother has a 40% chance to slow target's movement by 25% | ||
+ | *;5 | ||
+ | :Tell Me About Your Mother has a 50% chance to slow target's movement by 25% | ||
+ | }} | ||
+ | |- | ||
+ | | Mind-Numbing || || Tell Me About Your Mother reduces target's Rage by 50 || {{Spoiler| | ||
+ | *;2 | ||
+ | :Tell Me About Your Mother reduces target's Rage by 100 | ||
+ | *;3 | ||
+ | :Tell Me About Your Mother reduces target's Rage by 150 | ||
+ | *;4 | ||
+ | :Tell Me About Your Mother reduces target's Rage by 200 | ||
+ | *;5 | ||
+ | :Tell Me About Your Mother reduces target's Rage by 250 | ||
+ | }} | ||
+ | |- | ||
+ | | Mind-Numbing || || Tell Me About Your Mother restores 15 Armor to you || {{Spoiler| | ||
+ | *;2 | ||
+ | :Tell Me About Your Mother restores 30 Armor to you | ||
+ | *;3 | ||
+ | :Tell Me About Your Mother restores 45 Armor to you | ||
+ | *;4 | ||
+ | :Tell Me About Your Mother restores 60 Armor to you | ||
+ | *;5 | ||
+ | :Tell Me About Your Mother restores 75 Armor to you | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Depressing || || Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds) |
*;3 | *;3 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds) |
*;4 | *;4 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds) |
*;5 | *;5 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds) |
*;6 | *;6 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds) |
*;7 | *;7 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds) |
*;8 | *;8 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds) |
*;9 | *;9 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds) |
*;10 | *;10 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds) |
*;11 | *;11 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds) |
*;12 | *;12 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds) |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Rejuvenating Discussion || Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) || |
+ | |- | ||
+ | | Grating || of Nerve-Striking || Strike a Nerve deals +5% damage || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Strike a Nerve deals +10% damage |
*;3 | *;3 | ||
− | : | + | :Strike a Nerve deals +15% damage |
*;4 | *;4 | ||
− | : | + | :Strike a Nerve deals +20% damage |
*;5 | *;5 | ||
− | : | + | :Strike a Nerve deals +25% damage |
*;6 | *;6 | ||
− | : | + | :Strike a Nerve deals +30% damage |
*;7 | *;7 | ||
− | : | + | :Strike a Nerve deals +35% damage |
*;8 | *;8 | ||
− | : | + | :Strike a Nerve deals +40% damage |
*;9 | *;9 | ||
− | : | + | :Strike a Nerve deals +45% damage |
*;10 | *;10 | ||
− | : | + | :Strike a Nerve deals +50% damage |
*;11 | *;11 | ||
− | : | + | :Strike a Nerve deals +55% damage |
*;12 | *;12 | ||
− | : | + | :Strike a Nerve deals +60% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Aneurysms || Strike a Nerve has a 3% chance to deal +100% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Strike a Nerve has a 6% chance to deal +100% damage |
*;3 | *;3 | ||
− | : | + | :Strike a Nerve has a 9% chance to deal +100% damage |
*;4 | *;4 | ||
− | : | + | :Strike a Nerve has a 12% chance to deal +100% damage |
*;5 | *;5 | ||
− | : | + | :Strike a Nerve has a 15% chance to deal +100% damage |
*;6 | *;6 | ||
− | : | + | :Strike a Nerve has a 18% chance to deal +100% damage |
*;7 | *;7 | ||
− | : | + | :Strike a Nerve has a 21% chance to deal +100% damage |
*;8 | *;8 | ||
− | : | + | :Strike a Nerve has a 24% chance to deal +100% damage |
*;9 | *;9 | ||
− | : | + | :Strike a Nerve has a 27% chance to deal +100% damage |
*;10 | *;10 | ||
− | : | + | :Strike a Nerve has a 30% chance to deal +100% damage |
*;11 | *;11 | ||
− | : | + | :Strike a Nerve has a 33% chance to deal +100% damage |
*;12 | *;12 | ||
− | : | + | :Strike a Nerve has a 36% chance to deal +100% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Grating || of Nerve-Striking || Strike a Nerve deals +2 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Strike a Nerve deals +4 armor damage |
*;3 | *;3 | ||
− | : | + | :Strike a Nerve deals +6 armor damage |
*;4 | *;4 | ||
− | : | + | :Strike a Nerve deals +8 armor damage |
*;5 | *;5 | ||
− | : | + | :Strike a Nerve deals +10 armor damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Strike a Nerve deals +12 armor damage |
*;7 | *;7 | ||
− | : | + | :Strike a Nerve deals +14 armor damage |
*;8 | *;8 | ||
− | : | + | :Strike a Nerve deals +16 armor damage |
*;9 | *;9 | ||
− | : | + | :Strike a Nerve deals +18 armor damage |
*;10 | *;10 | ||
− | : | + | :Strike a Nerve deals +21 armor damage |
*;11 | *;11 | ||
− | : | + | :Strike a Nerve deals +24 armor damage |
*;12 | *;12 | ||
− | : | + | :Strike a Nerve deals +30 armor damage |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Deflating Comments || Strike a Nerve generates 3 less Rage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Strike a Nerve generates 6 less Rage |
*;3 | *;3 | ||
− | : | + | :Strike a Nerve generates 9 less Rage |
*;4 | *;4 | ||
− | : | + | :Strike a Nerve generates 12 less Rage |
*;5 | *;5 | ||
− | : | + | :Strike a Nerve generates 15 less Rage |
*;6 | *;6 | ||
− | : | + | :Strike a Nerve generates 18 less Rage |
*;7 | *;7 | ||
− | : | + | :Strike a Nerve generates 21 less Rage |
*;8 | *;8 | ||
− | : | + | :Strike a Nerve generates 24 less Rage |
*;9 | *;9 | ||
− | : | + | :Strike a Nerve generates 27 less Rage |
*;10 | *;10 | ||
− | : | + | :Strike a Nerve generates 30 less Rage |
*;11 | *;11 | ||
− | : | + | :Strike a Nerve generates 35 less Rage |
*;12 | *;12 | ||
− | : | + | :Strike a Nerve generates 40 less Rage |
}} | }} | ||
|- | |- | ||
− | | || || | + | | || || Strike A Nerve attacks cause your Sprint speed to increase by 10 for 5 seconds || |
|- | |- | ||
− | | || of | + | | || of Vulnerability || Strike a Nerve has a 1% chance to also trigger monster's vulnerability || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Strike a Nerve has a 2% chance to also trigger monster's vulnerability |
*;3 | *;3 | ||
− | : | + | :Strike a Nerve has a 3% chance to also trigger monster's vulnerability |
*;4 | *;4 | ||
− | : | + | :Strike a Nerve has a 4% chance to also trigger monster's vulnerability |
*;5 | *;5 | ||
− | : | + | :Strike a Nerve has a 5% chance to also trigger monster's vulnerability |
*;6 | *;6 | ||
− | : | + | :Strike a Nerve has a 6% chance to also trigger monster's vulnerability |
*;7 | *;7 | ||
− | : | + | :Strike a Nerve has a 7% chance to also trigger monster's vulnerability |
*;8 | *;8 | ||
− | : | + | :Strike a Nerve has a 8% chance to also trigger monster's vulnerability |
*;9 | *;9 | ||
− | : | + | :Strike a Nerve has a 9% chance to also trigger monster's vulnerability |
*;10 | *;10 | ||
− | : | + | :Strike a Nerve has a 10% chance to also trigger monster's vulnerability |
+ | *;11 | ||
+ | :Strike a Nerve has a 11% chance to also trigger monster's vulnerability | ||
+ | *;12 | ||
+ | :Strike a Nerve has a 12% chance to also trigger monster's vulnerability | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Peppy || of Pep || {BOOST_PEPTALK_SENDER}{7} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_PEPTALK_SENDER}{14} |
*;3 | *;3 | ||
− | : | + | :{BOOST_PEPTALK_SENDER}{21} |
*;4 | *;4 | ||
− | : | + | :{BOOST_PEPTALK_SENDER}{28} |
*;5 | *;5 | ||
− | : | + | :{BOOST_PEPTALK_SENDER}{35} |
*;6 | *;6 | ||
− | : | + | :{BOOST_PEPTALK_SENDER}{42} |
*;7 | *;7 | ||
− | : | + | :{BOOST_PEPTALK_SENDER}{49} |
*;8 | *;8 | ||
− | : | + | :{BOOST_PEPTALK_SENDER}{56} |
*;9 | *;9 | ||
− | : | + | :{BOOST_PEPTALK_SENDER}{63} |
*;10 | *;10 | ||
− | : | + | :{BOOST_PEPTALK_SENDER}{70} |
+ | *;11 | ||
+ | :{BOOST_PEPTALK_SENDER}{77} | ||
+ | *;12 | ||
+ | :{BOOST_PEPTALK_SENDER}{84} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Inspiring || of Inspiration || Pep Talk restores 5 Power || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pep Talk restores 10 Power |
*;3 | *;3 | ||
− | : | + | :Pep Talk restores 15 Power |
*;4 | *;4 | ||
− | : | + | :Pep Talk restores 20 Power |
*;5 | *;5 | ||
− | : | + | :Pep Talk restores 25 Power |
*;6 | *;6 | ||
− | : | + | :Pep Talk restores 30 Power |
*;7 | *;7 | ||
− | : | + | :Pep Talk restores 35 Power |
*;8 | *;8 | ||
− | : | + | :Pep Talk restores 40 Power |
*;9 | *;9 | ||
− | : | + | :Pep Talk restores 45 Power |
*;10 | *;10 | ||
− | : | + | :Pep Talk restores 50 Power |
+ | *;11 | ||
+ | :Pep Talk restores 55 Power | ||
+ | *;12 | ||
+ | :Pep Talk restores 60 Power | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Antivenin Phrasing || Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pep Talk removes ongoing Poison effects (up to 6 dmg/sec) |
*;3 | *;3 | ||
− | : | + | :Pep Talk removes ongoing Poison effects (up to 9 dmg/sec) |
*;4 | *;4 | ||
− | : | + | :Pep Talk removes ongoing Poison effects (up to 12 dmg/sec) |
*;5 | *;5 | ||
− | : | + | :Pep Talk removes ongoing Poison effects (up to 15 dmg/sec) |
*;6 | *;6 | ||
− | : | + | :Pep Talk removes ongoing Poison effects (up to 18 dmg/sec) |
*;7 | *;7 | ||
− | : | + | :Pep Talk removes ongoing Poison effects (up to 21 dmg/sec) |
*;8 | *;8 | ||
− | : | + | :Pep Talk removes ongoing Poison effects (up to 24 dmg/sec) |
*;9 | *;9 | ||
− | : | + | :Pep Talk removes ongoing Poison effects (up to 27 dmg/sec) |
*;10 | *;10 | ||
− | : | + | :Pep Talk removes ongoing Poison effects (up to 30 dmg/sec) |
+ | *;11 | ||
+ | :Pep Talk removes ongoing Poison effects (up to 33 dmg/sec) | ||
+ | *;12 | ||
+ | :Pep Talk removes ongoing Poison effects (up to 35 dmg/sec) | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Extinguishing Words || Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pep Talk removes ongoing Fire effects (up to 6 dmg/sec) |
*;3 | *;3 | ||
− | : | + | :Pep Talk removes ongoing Fire effects (up to 9 dmg/sec) |
*;4 | *;4 | ||
− | : | + | :Pep Talk removes ongoing Fire effects (up to 12 dmg/sec) |
*;5 | *;5 | ||
− | : | + | :Pep Talk removes ongoing Fire effects (up to 15 dmg/sec) |
+ | *;6 | ||
+ | :Pep Talk removes ongoing Fire effects (up to 18 dmg/sec) | ||
+ | *;7 | ||
+ | :Pep Talk removes ongoing Fire effects (up to 21 dmg/sec) | ||
+ | *;8 | ||
+ | :Pep Talk removes ongoing Fire effects (up to 24 dmg/sec) | ||
+ | *;9 | ||
+ | :Pep Talk removes ongoing Fire effects (up to 27 dmg/sec) | ||
+ | *;10 | ||
+ | :Pep Talk removes ongoing Fire effects (up to 30 dmg/sec) | ||
+ | *;11 | ||
+ | :Pep Talk removes ongoing Fire effects (up to 33 dmg/sec) | ||
+ | *;12 | ||
+ | :Pep Talk removes ongoing Fire effects (up to 35 dmg/sec) | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Peppy || of Pep || Pep Talk restores 10 Armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pep Talk restores 20 Armor |
*;3 | *;3 | ||
− | : | + | :Pep Talk restores 30 Armor |
*;4 | *;4 | ||
− | : | + | :Pep Talk restores 40 Armor |
*;5 | *;5 | ||
− | : | + | :Pep Talk restores 50 Armor |
*;6 | *;6 | ||
− | : | + | :Pep Talk restores 60 Armor |
*;7 | *;7 | ||
− | : | + | :Pep Talk restores 70 Armor |
*;8 | *;8 | ||
− | : | + | :Pep Talk restores 80 Armor |
*;9 | *;9 | ||
− | : | + | :Pep Talk restores 90 Armor |
*;10 | *;10 | ||
− | : | + | :Pep Talk restores 100 Armor |
+ | *;11 | ||
+ | :Pep Talk restores 110 Armor | ||
+ | *;12 | ||
+ | :Pep Talk restores 120 Armor | ||
+ | }} | ||
+ | |- | ||
+ | | || of Dissuasion || Fast Talk also reduces Rage by 30 || {{Spoiler| | ||
+ | *;2 | ||
+ | :Fast Talk also reduces Rage by 60 | ||
+ | *;3 | ||
+ | :Fast Talk also reduces Rage by 90 | ||
+ | *;4 | ||
+ | :Fast Talk also reduces Rage by 120 | ||
+ | *;5 | ||
+ | :Fast Talk also reduces Rage by 150 | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Sly Talk || Fast Talk also heals you for 6 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Fast Talk also heals you for 12 health |
*;3 | *;3 | ||
− | : | + | :Fast Talk also heals you for 18 health |
*;4 | *;4 | ||
− | : | + | :Fast Talk also heals you for 24 health |
*;5 | *;5 | ||
− | : | + | :Fast Talk also heals you for 30 health |
*;6 | *;6 | ||
− | : | + | :Fast Talk also heals you for 36 health |
*;7 | *;7 | ||
− | : | + | :Fast Talk also heals you for 42 health |
*;8 | *;8 | ||
− | : | + | :Fast Talk also heals you for 48 health |
*;9 | *;9 | ||
− | : | + | :Fast Talk also heals you for 54 health |
*;10 | *;10 | ||
− | : | + | :Fast Talk also heals you for 60 health |
*;11 | *;11 | ||
− | : | + | :Fast Talk also heals you for 66 health |
*;12 | *;12 | ||
− | : | + | :Fast Talk also heals you for 72 health |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Sly Talk || Fast Talk also heals you for 7 armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Fast Talk also heals you for 14 armor |
*;3 | *;3 | ||
− | : | + | :Fast Talk also heals you for 21 armor |
*;4 | *;4 | ||
− | : | + | :Fast Talk also heals you for 28 armor |
*;5 | *;5 | ||
− | : | + | :Fast Talk also heals you for 35 armor |
*;6 | *;6 | ||
− | : | + | :Fast Talk also heals you for 42 armor |
*;7 | *;7 | ||
− | : | + | :Fast Talk also heals you for 49 armor |
*;8 | *;8 | ||
− | : | + | :Fast Talk also heals you for 56 armor |
*;9 | *;9 | ||
− | : | + | :Fast Talk also heals you for 63 armor |
*;10 | *;10 | ||
− | : | + | :Fast Talk also heals you for 70 armor |
*;11 | *;11 | ||
− | : | + | :Fast Talk also heals you for 77 armor |
*;12 | *;12 | ||
− | : | + | :Fast Talk also heals you for 85 armor |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || || Positive Attitude boosts your sprint speed by 10 for 10 seconds || |
+ | |- | ||
+ | | || of Denying Poison || Positive Attitude increases your Poison Mitigation +1 for 10 seconds || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +2 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +3 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +4 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +5 for 10 seconds |
*;6 | *;6 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +6 for 10 seconds |
*;7 | *;7 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +7 for 10 seconds |
*;8 | *;8 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +8 for 10 seconds |
*;9 | *;9 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +9 for 10 seconds |
*;10 | *;10 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +10 for 10 seconds |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | || of Denying the Psyche || Positive Attitude increases your Psychic Mitigation +1 for 10 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +2 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +3 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +4 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +5 for 10 seconds |
*;6 | *;6 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +6 for 10 seconds |
*;7 | *;7 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +7 for 10 seconds |
*;8 | *;8 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +8 for 10 seconds |
*;9 | *;9 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +9 for 10 seconds |
*;10 | *;10 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +10 for 10 seconds |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | || of Denying the Psyche || Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +2 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +3 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +4 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +5 for 10 seconds |
*;6 | *;6 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +6 for 10 seconds |
*;7 | *;7 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +7 for 10 seconds |
*;8 | *;8 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +8 for 10 seconds |
*;9 | *;9 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +9 for 10 seconds |
*;10 | *;10 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +10 for 10 seconds |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Denying the Darkness || Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +2 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +3 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +4 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +5 for 10 seconds |
*;6 | *;6 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +6 for 10 seconds |
*;7 | *;7 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +7 for 10 seconds |
*;8 | *;8 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +8 for 10 seconds |
*;9 | *;9 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +9 for 10 seconds |
*;10 | *;10 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +10 for 10 seconds |
− | *; | + | }} |
− | : | + | |- |
− | *; | + | | || of Confident Killing || Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds || {{Spoiler| |
− | : | + | *;2 |
+ | :Inspire Confidence increases the damage of all targets' attacks +2 for 5 seconds | ||
+ | *;3 | ||
+ | :Inspire Confidence increases the damage of all targets' attacks +3 for 5 seconds | ||
+ | *;4 | ||
+ | :Inspire Confidence increases the damage of all targets' attacks +4 for 5 seconds | ||
+ | *;5 | ||
+ | :Inspire Confidence increases the damage of all targets' attacks +5 for 5 seconds | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Critical Confidence || Inspire Confidence has a 8% chance to heal targets +50 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Inspire Confidence has a 16% chance to heal targets +50 |
*;3 | *;3 | ||
− | : | + | :Inspire Confidence has a 24% chance to heal targets +50 |
*;4 | *;4 | ||
− | : | + | :Inspire Confidence has a 32% chance to heal targets +50 |
*;5 | *;5 | ||
− | : | + | :Inspire Confidence has a 40% chance to heal targets +50 |
*;6 | *;6 | ||
− | : | + | :Inspire Confidence has a 48% chance to heal targets +50 |
*;7 | *;7 | ||
− | : | + | :Inspire Confidence has a 56% chance to heal targets +50 |
*;8 | *;8 | ||
− | : | + | :Inspire Confidence has a 64% chance to heal targets +50 |
*;9 | *;9 | ||
− | : | + | :Inspire Confidence has a 72% chance to heal targets +50 |
*;10 | *;10 | ||
− | : | + | :Inspire Confidence has a 96% chance to heal targets +50 |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Critical Confidence || Inspire Confidence has a 3% chance to heal targets +200 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Inspire Confidence has a 6% chance to heal targets +200 |
*;3 | *;3 | ||
− | : | + | :Inspire Confidence has a 9% chance to heal targets +200 |
*;4 | *;4 | ||
− | : | + | :Inspire Confidence has a 12% chance to heal targets +200 |
*;5 | *;5 | ||
− | : | + | :Inspire Confidence has a 15% chance to heal targets +200 |
*;6 | *;6 | ||
− | : | + | :Inspire Confidence has a 18% chance to heal targets +200 |
*;7 | *;7 | ||
− | : | + | :Inspire Confidence has a 21% chance to heal targets +200 |
*;8 | *;8 | ||
− | : | + | :Inspire Confidence has a 24% chance to heal targets +200 |
*;9 | *;9 | ||
− | : | + | :Inspire Confidence has a 27% chance to heal targets +200 |
*;10 | *;10 | ||
− | : | + | :Inspire Confidence has a 30% chance to heal targets +200 |
*;11 | *;11 | ||
− | : | + | :Inspire Confidence has a 33% chance to heal targets +200 |
*;12 | *;12 | ||
− | : | + | :Inspire Confidence has a 36% chance to heal targets +200 |
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Healing Love || But I Love You heals you for 25 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :But I Love You heals you for 35 health |
*;3 | *;3 | ||
− | : | + | :But I Love You heals you for 45 health |
*;4 | *;4 | ||
− | : | + | :But I Love You heals you for 60 health |
*;5 | *;5 | ||
− | : | + | :But I Love You heals you for 70 health |
*;6 | *;6 | ||
− | : | + | :But I Love You heals you for 80 health |
+ | *;7 | ||
+ | :But I Love You heals you for 90 health | ||
+ | *;8 | ||
+ | :But I Love You heals you for 100 health | ||
+ | *;9 | ||
+ | :But I Love You heals you for 110 health | ||
+ | *;10 | ||
+ | :But I Love You heals you for 120 health | ||
+ | *;11 | ||
+ | :But I Love You heals you for 130 health | ||
+ | *;12 | ||
+ | :But I Love You heals you for 140 health | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Stunning Love || But I Love You has a 10% chance to stun the target || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :But I Love You has a 20% chance to stun the target |
*;3 | *;3 | ||
− | : | + | :But I Love You has a 30% chance to stun the target |
*;4 | *;4 | ||
− | : | + | :But I Love You has a 40% chance to stun the target |
*;5 | *;5 | ||
− | : | + | :But I Love You has a 50% chance to stun the target |
*;6 | *;6 | ||
− | : | + | :But I Love You has a 60% chance to stun the target |
*;7 | *;7 | ||
− | : | + | :But I Love You has a 70% chance to stun the target |
*;8 | *;8 | ||
− | : | + | :But I Love You has a 80% chance to stun the target |
*;9 | *;9 | ||
− | : | + | :But I Love You has a 90% chance to stun the target |
*;10 | *;10 | ||
− | : | + | :But I Love You has a 100% chance to stun the target |
*;11 | *;11 | ||
− | : | + | :But I Love You stuns the target and deals +10 damage |
*;12 | *;12 | ||
− | : | + | :But I Love You stuns the target and deals +20 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Sociopathic || of Cruel Dialogue || You Were Adopted restores 10 power to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :You Were Adopted restores 20 power to you |
*;3 | *;3 | ||
− | : | + | :You Were Adopted restores 30 power to you |
*;4 | *;4 | ||
− | : | + | :You Were Adopted restores 40 power to you |
*;5 | *;5 | ||
− | : | + | :You Were Adopted restores 50 power to you |
+ | *;6 | ||
+ | :You Were Adopted restores 60 power to you | ||
+ | *;7 | ||
+ | :You Were Adopted restores 70 power to you | ||
+ | *;8 | ||
+ | :You Were Adopted restores 80 power to you | ||
+ | *;9 | ||
+ | :You Were Adopted restores 90 power to you | ||
+ | *;10 | ||
+ | :You Were Adopted restores 100 power to you | ||
+ | *;11 | ||
+ | :You Were Adopted restores 110 power to you | ||
+ | *;12 | ||
+ | :You Were Adopted restores 120 power to you | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Sociopathic || of Cruel Dialogue || You Were Adopted deals +5% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :You Were Adopted deals +10% damage |
*;3 | *;3 | ||
− | : | + | :You Were Adopted deals +15% damage |
*;4 | *;4 | ||
− | : | + | :You Were Adopted deals +20% damage |
*;5 | *;5 | ||
− | : | + | :You Were Adopted deals +25% damage |
*;6 | *;6 | ||
− | : | + | :You Were Adopted deals +30% damage |
+ | *;7 | ||
+ | :You Were Adopted deals +35% damage | ||
+ | *;8 | ||
+ | :You Were Adopted deals +40% damage | ||
+ | *;9 | ||
+ | :You Were Adopted deals +45% damage | ||
+ | *;10 | ||
+ | :You Were Adopted deals +50% damage | ||
+ | *;11 | ||
+ | :You Were Adopted deals +55% damage | ||
+ | *;12 | ||
+ | :You Were Adopted deals +60% damage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Terrifying Words || Cause Terror deals +5 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Cause Terror deals +10 damage |
*;3 | *;3 | ||
− | : | + | :Cause Terror deals +15 damage |
*;4 | *;4 | ||
− | : | + | :Cause Terror deals +20 damage |
*;5 | *;5 | ||
− | : | + | :Cause Terror deals +25 damage |
*;6 | *;6 | ||
− | : | + | :Cause Terror deals +30 damage |
*;7 | *;7 | ||
− | : | + | :Cause Terror deals +35 damage |
*;8 | *;8 | ||
− | : | + | :Cause Terror deals +40 damage |
*;9 | *;9 | ||
− | : | + | :Cause Terror deals +45 damage |
*;10 | *;10 | ||
− | : | + | :Cause Terror deals +50 damage |
+ | *;11 | ||
+ | :Cause Terror deals +55 damage | ||
+ | *;12 | ||
+ | :Cause Terror deals +60 damage | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Cause Terror restores 8 Armor to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Cause Terror restores 16 Armor to you |
*;3 | *;3 | ||
− | : | + | :Cause Terror restores 24 Armor to you |
*;4 | *;4 | ||
− | : | + | :Cause Terror restores 32 Armor to you |
*;5 | *;5 | ||
− | : | + | :Cause Terror restores 40 Armor to you |
*;6 | *;6 | ||
− | : | + | :Cause Terror restores 48 Armor to you |
*;7 | *;7 | ||
− | : | + | :Cause Terror restores 56 Armor to you |
*;8 | *;8 | ||
− | : | + | :Cause Terror restores 64 Armor to you |
*;9 | *;9 | ||
− | : | + | :Cause Terror restores 72 Armor to you |
*;10 | *;10 | ||
− | : | + | :Cause Terror restores 80 Armor to you |
+ | *;11 | ||
+ | :Cause Terror restores 88 Armor to you | ||
+ | *;12 | ||
+ | :Cause Terror restores 96 Armor to you | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Backhanded Compliments || Soothe deals +5 psychic damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Soothe deals +10 psychic damage |
*;3 | *;3 | ||
− | : | + | :Soothe deals +15 psychic damage |
*;4 | *;4 | ||
− | : | + | :Soothe deals +20 psychic damage |
*;5 | *;5 | ||
− | : | + | :Soothe deals +25 psychic damage |
*;6 | *;6 | ||
− | : | + | :Soothe deals +30 psychic damage |
*;7 | *;7 | ||
− | : | + | :Soothe deals +35 psychic damage |
*;8 | *;8 | ||
− | : | + | :Soothe deals +40 psychic damage |
*;9 | *;9 | ||
− | : | + | :Soothe deals +45 psychic damage |
*;10 | *;10 | ||
− | : | + | :Soothe deals +50 psychic damage |
+ | *;11 | ||
+ | :Soothe deals +55 psychic damage | ||
+ | *;12 | ||
+ | :Soothe deals +60 psychic damage | ||
}} | }} | ||
|- | |- | ||
− | | | + | | || || Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again |
*;3 | *;3 | ||
− | : | + | :Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again |
*;4 | *;4 | ||
− | : | + | :Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again |
*;5 | *;5 | ||
− | : | + | :Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again |
*;6 | *;6 | ||
− | : | + | :Soothe has a 60% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Ridicule deals +4 psychic damage and taunts as if it did +20 more damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Ridicule deals +8 psychic damage and taunts as if it did +40 more damage |
*;3 | *;3 | ||
− | : | + | :Ridicule deals +12 psychic damage and taunts as if it did +60 more damage |
*;4 | *;4 | ||
− | : | + | :Ridicule deals +16 psychic damage and taunts as if it did +80 more damage |
*;5 | *;5 | ||
− | : | + | :Ridicule deals +20 psychic damage and taunts as if it did +100 more damage |
*;6 | *;6 | ||
− | : | + | :Ridicule deals +24 psychic damage and taunts as if it did +120 more damage |
*;7 | *;7 | ||
− | : | + | :Ridicule deals +28 psychic damage and taunts as if it did +140 more damage |
*;8 | *;8 | ||
− | : | + | :Ridicule deals +32 psychic damage and taunts as if it did +160 more damage |
*;9 | *;9 | ||
− | : | + | :Ridicule deals +36 psychic damage and taunts as if it did +180 more damage |
*;10 | *;10 | ||
− | : | + | :Ridicule deals +40 psychic damage and taunts as if it did +200 more damage |
+ | *;11 | ||
+ | :Ridicule deals +45 psychic damage and taunts as if it did +220 more damage | ||
+ | *;12 | ||
+ | :Ridicule deals +50 psychic damage and taunts as if it did +240 more damage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Ridiculous Speed || Ridicule boosts movement speed by 1 for 6 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Ridicule boosts movement speed by 2 for 6 seconds |
*;3 | *;3 | ||
− | : | + | :Ridicule boosts movement speed by 3 for 6 seconds |
*;4 | *;4 | ||
− | : | + | :Ridicule boosts movement speed by 4 for 6 seconds |
*;5 | *;5 | ||
− | : | + | :Ridicule boosts movement speed by 5 for 6 seconds |
}} | }} | ||
+ | |} | ||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Staff Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | | || of | + | | || of Staff-Fighting || {MOD_SKILL_STAFF}{0.15} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_STAFF}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_STAFF}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_STAFF}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_STAFF}{0.35} |
+ | *;6 | ||
+ | :{MOD_SKILL_STAFF}{0.4} | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Armor Smashing || Smash deals +2 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | :Smash | + | :Smash deals +4 armor damage |
*;3 | *;3 | ||
− | :Smash | + | :Smash deals +6 armor damage |
*;4 | *;4 | ||
− | :Smash | + | :Smash deals +8 armor damage |
*;5 | *;5 | ||
− | :Smash | + | :Smash deals +10 armor damage |
*;6 | *;6 | ||
− | :Smash | + | :Smash deals +12 armor damage |
*;7 | *;7 | ||
− | :Smash | + | :Smash deals +14 armor damage |
*;8 | *;8 | ||
− | :Smash | + | :Smash deals +16 armor damage |
*;9 | *;9 | ||
− | :Smash | + | :Smash deals +18 armor damage |
*;10 | *;10 | ||
− | :Smash | + | :Smash deals +20 armor damage |
+ | *;11 | ||
+ | :Smash deals +22 armor damage | ||
+ | *;12 | ||
+ | :Smash deals +24 armor damage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Smashing || Smash deals +2 damage || {{Spoiler| |
*;2 | *;2 | ||
− | :Smash | + | :Smash deals +4 damage |
*;3 | *;3 | ||
− | :Smash | + | :Smash deals +6 damage |
*;4 | *;4 | ||
− | :Smash | + | :Smash deals +8 damage |
*;5 | *;5 | ||
− | :Smash | + | :Smash deals +10 damage |
+ | *;6 | ||
+ | :Smash deals +12 damage | ||
+ | *;7 | ||
+ | :Smash deals +14 damage | ||
+ | *;8 | ||
+ | :Smash deals +16 damage | ||
+ | *;9 | ||
+ | :Smash deals +18 damage | ||
+ | *;10 | ||
+ | :Smash deals +20 damage | ||
+ | *;11 | ||
+ | :Smash deals +22 damage | ||
+ | *;12 | ||
+ | :Smash deals +24 damage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Critical Smashing || Smash has a 5% chance to deal +25 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Smash has a 10% chance to deal +25 damage |
*;3 | *;3 | ||
− | : | + | :Smash has a 15% chance to deal +25 damage |
*;4 | *;4 | ||
− | : | + | :Smash has a 20% chance to deal +25 damage |
*;5 | *;5 | ||
− | : | + | :Smash has a 25% chance to deal +25 damage |
*;6 | *;6 | ||
− | : | + | :Smash has a 30% chance to deal +25 damage |
*;7 | *;7 | ||
− | : | + | :Smash has a 9% chance to deal +100 damage |
*;8 | *;8 | ||
− | : | + | :Smash has a 10% chance to deal +105 damage |
*;9 | *;9 | ||
− | : | + | :Smash has a 11% chance to deal +110 damage |
*;10 | *;10 | ||
− | : | + | :Smash has a 12% chance to deal +115 damage |
+ | *;11 | ||
+ | :Smash has a 13% chance to deal +120 damage | ||
+ | *;12 | ||
+ | :Smash has a 14% chance to deal +120 damage | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Stress-Releasing || of Healthful Smashing || Smash has a 5% chance to heal you for 25 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Smash has a 10% chance to heal you for 25 health |
*;3 | *;3 | ||
− | : | + | :Smash has a 15% chance to heal you for 25 health |
*;4 | *;4 | ||
− | : | + | :Smash has a 20% chance to heal you for 25 health |
*;5 | *;5 | ||
− | : | + | :Smash has a 25% chance to heal you for 25 health |
+ | *;6 | ||
+ | :Smash has a 30% chance to heal you for 25 health | ||
+ | *;7 | ||
+ | :Smash has a 35% chance to heal you for 25 health | ||
+ | *;8 | ||
+ | :Smash has a 40% chance to heal you for 25 health | ||
+ | *;9 | ||
+ | :Smash has a 45% chance to heal you for 25 health | ||
+ | *;10 | ||
+ | :Smash has a 50% chance to heal you for 25 health | ||
+ | *;11 | ||
+ | :Smash has a 55% chance to heal you for 25 health | ||
+ | *;12 | ||
+ | :Smash has a 60% chance to heal you for 25 health | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Wild Smashing || Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage |
*;3 | *;3 | ||
− | : | + | :Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage |
*;4 | *;4 | ||
− | : | + | :Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage |
*;5 | *;5 | ||
− | : | + | :Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage |
+ | *;6 | ||
+ | :Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage | ||
+ | *;7 | ||
+ | :Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage | ||
+ | *;8 | ||
+ | :Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage | ||
+ | *;9 | ||
+ | :Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage | ||
+ | *;10 | ||
+ | :Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage | ||
+ | *;11 | ||
+ | :Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +18 damage | ||
+ | *;12 | ||
+ | :Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Infections || Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | :Double Hit | + | :Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 seconds |
*;3 | *;3 | ||
− | :Double Hit | + | :Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 seconds |
*;4 | *;4 | ||
− | :Double Hit | + | :Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 seconds |
*;5 | *;5 | ||
− | :Double Hit | + | :Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 seconds |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Unhealing Wounds || Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | :Double Hit | + | :Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 seconds |
*;3 | *;3 | ||
− | :Double Hit | + | :Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 seconds |
*;4 | *;4 | ||
− | :Double Hit | + | :Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 seconds |
*;5 | *;5 | ||
− | :Double Hit | + | :Double Hit attacks make the target 50% more vulnerable to Trauma attacks for 15 seconds |
}} | }} | ||
|- | |- | ||
− | | || of Refreshing | + | | || of Refreshing Smashes || Smash has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Smash has a 5% chance to restore 60 Power to you over 60 seconds |
*;3 | *;3 | ||
− | : | + | :Smash has a 7% chance to restore 60 Power to you over 60 seconds |
*;4 | *;4 | ||
− | : | + | :Smash has a 9% chance to restore 60 Power to you over 60 seconds |
*;5 | *;5 | ||
− | : | + | :Smash has a 11% chance to restore 60 Power to you over 60 seconds |
*;6 | *;6 | ||
− | : | + | :Smash has a 13% chance to restore 60 Power to you over 60 seconds |
*;7 | *;7 | ||
− | : | + | :Smash has a 15% chance to restore 60 Power to you over 60 seconds |
*;8 | *;8 | ||
− | : | + | :Smash has a 18% chance to restore 60 Power to you over 60 seconds |
*;9 | *;9 | ||
− | : | + | :Smash has a 21% chance to restore 60 Power to you over 60 seconds |
*;10 | *;10 | ||
− | : | + | :Smash has a 24% chance to restore 60 Power to you over 60 seconds |
+ | *;11 | ||
+ | :Smash has a 25% chance to restore 60 Power to you over 60 seconds | ||
+ | *;12 | ||
+ | :Smash has a 27% chance to restore 60 Power to you over 60 seconds | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Ankle Smashing || Smash has a 10% chance to slow target's movement by 25% || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Smash has a 15% chance to slow target's movement by 25% |
*;3 | *;3 | ||
− | : | + | :Smash has a 20% chance to slow target's movement by 25% |
*;4 | *;4 | ||
− | : | + | :Smash has a 25% chance to slow target's movement by 25% |
*;5 | *;5 | ||
− | : | + | :Smash has a 30% chance to slow target's movement by 25% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | || of Double Hits || Double Hit deals +7% damage || {{Spoiler| |
*;2 | *;2 | ||
− | :Double Hit | + | :Double Hit deals +14% damage |
*;3 | *;3 | ||
− | :Double Hit | + | :Double Hit deals +21% damage |
*;4 | *;4 | ||
− | :Double Hit | + | :Double Hit deals +28% damage |
*;5 | *;5 | ||
− | :Double Hit | + | :Double Hit deals +35% damage |
*;6 | *;6 | ||
− | :Double Hit | + | :Double Hit deals +42% damage |
*;7 | *;7 | ||
− | :Double Hit | + | :Double Hit deals +49% damage |
*;8 | *;8 | ||
− | :Double Hit | + | :Double Hit deals +56% damage |
*;9 | *;9 | ||
− | :Double Hit | + | :Double Hit deals +63% damage |
*;10 | *;10 | ||
− | :Double Hit | + | :Double Hit deals +70% damage |
+ | *;11 | ||
+ | :Double Hit deals +77% damage | ||
+ | *;12 | ||
+ | :Double Hit deals +84% damage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Ankle Smashing || Double Hit has a 20% chance to slow target's movement by 25% || {{Spoiler| |
*;2 | *;2 | ||
− | :Double Hit | + | :Double Hit has a 40% chance to slow target's movement by 25% |
*;3 | *;3 | ||
− | :Double Hit | + | :Double Hit has a 60% chance to slow target's movement by 25% |
*;4 | *;4 | ||
− | :Double Hit | + | :Double Hit has a 80% chance to slow target's movement by 25% |
*;5 | *;5 | ||
− | :Double Hit | + | :Double Hit has a 100% chance to slow target's movement by 25% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Knee Smashing || Double Hit has a 20% chance to slow target's movement by 45% || {{Spoiler| |
*;2 | *;2 | ||
− | :Double Hit | + | :Double Hit has a 40% chance to slow target's movement by 45% |
*;3 | *;3 | ||
− | :Double Hit | + | :Double Hit has a 60% chance to slow target's movement by 45% |
*;4 | *;4 | ||
− | :Double Hit | + | :Double Hit has a 80% chance to slow target's movement by 45% |
*;5 | *;5 | ||
− | :Double Hit | + | :Double Hit has a 100% chance to slow target's movement by 45% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Hip Smashing || Double Hit has a 20% chance to slow target's movement by 75% || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Double Hit has a 40% chance to slow target's movement by 75% |
*;3 | *;3 | ||
− | : | + | :Double Hit has a 60% chance to slow target's movement by 75% |
*;4 | *;4 | ||
− | : | + | :Double Hit has a 80% chance to slow target's movement by 75% |
*;5 | *;5 | ||
− | : | + | :Double Hit has a 100% chance to slow target's movement by 75% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Fiery Double Hits || Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds |
*;3 | *;3 | ||
− | : | + | :Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds |
*;4 | *;4 | ||
− | : | + | :Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds |
*;5 | *;5 | ||
− | : | + | :Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Refreshing Double Hits || Double Hit has a 4% chance to restore 60 Power to you over 60 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Double Hit has a 8% chance to restore 60 Power to you over 60 seconds |
*;3 | *;3 | ||
− | : | + | :Double Hit has a 12% chance to restore 60 Power to you over 60 seconds |
*;4 | *;4 | ||
− | : | + | :Double Hit has a 16% chance to restore 60 Power to you over 60 seconds |
*;5 | *;5 | ||
− | : | + | :Double Hit has a 20% chance to restore 60 Power to you over 60 seconds |
*;6 | *;6 | ||
− | : | + | :Double Hit has a 24% chance to restore 60 Power to you over 60 seconds |
*;7 | *;7 | ||
− | : | + | :Double Hit has a 28% chance to restore 60 Power to you over 60 seconds |
*;8 | *;8 | ||
− | : | + | :Double Hit has a 32% chance to restore 60 Power to you over 60 seconds |
*;9 | *;9 | ||
− | : | + | :Double Hit has a 36% chance to restore 60 Power to you over 60 seconds |
*;10 | *;10 | ||
− | : | + | :Double Hit has a 40% chance to restore 60 Power to you over 60 seconds |
+ | *;11 | ||
+ | :Double Hit has a 44% chance to restore 60 Power to you over 60 seconds | ||
+ | *;12 | ||
+ | :Double Hit has a 48% chance to restore 60 Power to you over 60 seconds | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Healthy Double Hitting || Double Hit has a 10% chance to heal 60 Health over 60 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Double Hit has a 20% chance to heal 60 Health over 60 seconds |
*;3 | *;3 | ||
− | : | + | :Double Hit has a 30% chance to heal 60 Health over 60 seconds |
*;4 | *;4 | ||
− | : | + | :Double Hit has a 40% chance to heal 60 Health over 60 seconds |
*;5 | *;5 | ||
− | : | + | :Double Hit has a 50% chance to heal 60 Health over 60 seconds |
*;6 | *;6 | ||
− | : | + | :Double Hit has a 60% chance to heal 60 Health over 60 seconds |
*;7 | *;7 | ||
− | : | + | :Double Hit has a 70% chance to heal 60 Health over 60 seconds |
*;8 | *;8 | ||
− | : | + | :Double Hit has a 80% chance to heal 60 Health over 60 seconds |
*;9 | *;9 | ||
− | : | + | :Double Hit has a 90% chance to heal 60 Health over 60 seconds |
*;10 | *;10 | ||
− | : | + | :Double Hit has a 100% chance to heal 60 Health over 60 seconds |
}} | }} | ||
|- | |- | ||
− | | | + | | Belaying || of Belaying || Double Hit generates 10 less Rage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Double Hit generates 20 less Rage |
*;3 | *;3 | ||
− | : | + | :Double Hit generates 30 less Rage |
*;4 | *;4 | ||
− | : | + | :Double Hit generates 40 less Rage |
*;5 | *;5 | ||
− | : | + | :Double Hit generates 50 less Rage |
*;6 | *;6 | ||
− | : | + | :Double Hit generates 60 less Rage |
*;7 | *;7 | ||
− | : | + | :Double Hit generates 70 less Rage |
*;8 | *;8 | ||
− | : | + | :Double Hit generates 80 less Rage |
*;9 | *;9 | ||
− | : | + | :Double Hit generates 90 less Rage |
*;10 | *;10 | ||
− | : | + | :Double Hit generates 100 less Rage |
+ | *;11 | ||
+ | :Double Hit generates 110 less Rage | ||
+ | *;12 | ||
+ | :Double Hit generates 120 less Rage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Double Hits || Double Hit deals +3% damage and generates 5 less Rage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Double Hit deals +6% damage and generates 10 less Rage |
*;3 | *;3 | ||
− | : | + | :Double Hit deals +9% damage and generates 15 less Rage |
*;4 | *;4 | ||
− | : | + | :Double Hit deals +12% damage and generates 20 less Rage |
*;5 | *;5 | ||
− | : | + | :Double Hit deals +15% damage and generates 25 less Rage |
*;6 | *;6 | ||
− | : | + | :Double Hit deals +18% damage and generates 30 less Rage |
*;7 | *;7 | ||
− | : | + | :Double Hit deals +21% damage and generates 35 less Rage |
*;8 | *;8 | ||
− | : | + | :Double Hit deals +24% damage and generates 40 less Rage |
*;9 | *;9 | ||
− | : | + | :Double Hit deals +27% damage and generates 45 less Rage |
*;10 | *;10 | ||
− | : | + | :Double Hit deals +30% damage and generates 50 less Rage |
+ | *;11 | ||
+ | :Double Hit deals +33% damage and generates 55 less Rage | ||
+ | *;12 | ||
+ | :Double Hit deals +36% damage and generates 60 less Rage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Concussive Cracking || Double Hit deals +3% damage and resets the timer for Headcracker (so it can be used again immediately) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Double Hit deals +6% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;3 | *;3 | ||
− | : | + | :Double Hit deals +9% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;4 | *;4 | ||
− | : | + | :Double Hit deals +12% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;5 | *;5 | ||
− | : | + | :Double Hit deals +15% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;6 | *;6 | ||
− | : | + | :Double Hit deals +18% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;7 | *;7 | ||
− | : | + | :Double Hit deals +21% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;8 | *;8 | ||
− | : | + | :Double Hit deals +24% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;9 | *;9 | ||
− | : | + | :Double Hit deals +27% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;10 | *;10 | ||
− | : | + | :Double Hit deals +30% damage and resets the timer for Headcracker (so it can be used again immediately) |
+ | *;11 | ||
+ | :Double Hit deals +33% damage and resets the timer for Headcracker (so it can be used again immediately) | ||
+ | *;12 | ||
+ | :Double Hit deals +36% damage and resets the timer for Headcracker (so it can be used again immediately) | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Lunging || Lunge deals +10% damage to health and armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Lunge deals +20% damage to health and armor |
*;3 | *;3 | ||
− | : | + | :Lunge deals +30% damage to health and armor |
*;4 | *;4 | ||
− | : | + | :Lunge deals +40% damage to health and armor |
*;5 | *;5 | ||
− | : | + | :Lunge deals +50% damage to health and armor |
+ | *;6 | ||
+ | :Lunge deals +60% damage to health and armor | ||
+ | *;7 | ||
+ | :Lunge deals +70% damage to health and armor | ||
+ | *;8 | ||
+ | :Lunge deals +80% damage to health and armor | ||
+ | *;9 | ||
+ | :Lunge deals +90% damage to health and armor | ||
+ | *;10 | ||
+ | :Lunge deals +100% damage to health and armor | ||
+ | *;11 | ||
+ | :Lunge deals +110% damage to health and armor | ||
+ | *;12 | ||
+ | :Lunge deals +120% damage to health and armor | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Group-Lunging || Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Lunge has a 10% chance to hit all enemies within 5 meters, dealing +9 damage |
*;3 | *;3 | ||
− | : | + | :Lunge has a 20% chance to hit all enemies within 5 meters, dealing +12 damage |
*;4 | *;4 | ||
− | : | + | :Lunge has a 20% chance to hit all enemies within 5 meters, dealing +15 damage |
*;5 | *;5 | ||
− | : | + | :Lunge has a 30% chance to hit all enemies within 5 meters, dealing +18 damage |
+ | *;6 | ||
+ | :Lunge has a 30% chance to hit all enemies within 5 meters, dealing +21 damage | ||
+ | *;7 | ||
+ | :Lunge has a 40% chance to hit all enemies within 5 meters, dealing +24 damage | ||
+ | *;8 | ||
+ | :Lunge has a 40% chance to hit all enemies within 5 meters, dealing +27 damage | ||
+ | *;9 | ||
+ | :Lunge has a 50% chance to hit all enemies within 5 meters, dealing +30 damage | ||
+ | *;10 | ||
+ | :Lunge has a 50% chance to hit all enemies within 5 meters, dealing +33 damage | ||
+ | *;11 | ||
+ | :Lunge has a 50% chance to hit all enemies within 5 meters, dealing +36 damage | ||
+ | *;12 | ||
+ | :Lunge has a 50% chance to hit all enemies within 5 meters, dealing +40 damage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Stunning Lunges || Lunge has a 3% chance to stun the target || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Lunge has a 6% chance to stun the target |
*;3 | *;3 | ||
− | : | + | :Lunge has a 9% chance to stun the target |
*;4 | *;4 | ||
− | : | + | :Lunge has a 12% chance to stun the target |
*;5 | *;5 | ||
− | : | + | :Lunge has a 15% chance to stun the target |
*;6 | *;6 | ||
− | : | + | :Lunge has a 18% chance to stun the target |
*;7 | *;7 | ||
− | : | + | :Lunge has a 21% chance to stun the target |
*;8 | *;8 | ||
− | : | + | :Lunge has a 24% chance to stun the target |
*;9 | *;9 | ||
− | : | + | :Lunge has a 27% chance to stun the target |
*;10 | *;10 | ||
− | : | + | :Lunge has a 30% chance to stun the target |
+ | *;11 | ||
+ | :Lunge has a 33% chance to stun the target | ||
+ | *;12 | ||
+ | :Lunge has a 36% chance to stun the target | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Knockback Lunges || Lunge has a 2% chance to knock the target backwards || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Lunge has a 4% chance to knock the target backwards |
*;3 | *;3 | ||
− | : | + | :Lunge has a 6% chance to knock the target backwards |
*;4 | *;4 | ||
− | : | + | :Lunge has a 8% chance to knock the target backwards |
*;5 | *;5 | ||
− | : | + | :Lunge has a 10% chance to knock the target backwards |
*;6 | *;6 | ||
− | : | + | :Lunge has a 13% chance to knock the target backwards |
*;7 | *;7 | ||
− | : | + | :Lunge has a 15% chance to knock the target backwards |
*;8 | *;8 | ||
− | : | + | :Lunge has a 18% chance to knock the target backwards |
*;9 | *;9 | ||
− | : | + | :Lunge has a 21% chance to knock the target backwards |
*;10 | *;10 | ||
− | : | + | :Lunge has a 24% chance to knock the target backwards |
+ | *;11 | ||
+ | :Lunge has a 25% chance to knock the target backwards | ||
+ | *;12 | ||
+ | :Lunge has a 26% chance to knock the target backwards | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Lunging || Lunge deals +4 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Lunge deals +8 armor damage |
*;3 | *;3 | ||
− | : | + | :Lunge deals +12 armor damage |
*;4 | *;4 | ||
− | : | + | :Lunge deals +16 armor damage |
*;5 | *;5 | ||
− | : | + | :Lunge deals +20 armor damage |
*;6 | *;6 | ||
− | : | + | :Lunge deals +24 armor damage |
*;7 | *;7 | ||
− | : | + | :Lunge deals +28 armor damage |
*;8 | *;8 | ||
− | : | + | :Lunge deals +32 armor damage |
*;9 | *;9 | ||
− | : | + | :Lunge deals +36 armor damage |
*;10 | *;10 | ||
− | : | + | :Lunge deals +40 armor damage |
+ | *;11 | ||
+ | :Lunge deals +44 armor damage | ||
+ | *;12 | ||
+ | :Lunge deals +48 armor damage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Healthy Deflection || Deflective Spin has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Deflective Spin has a 10% chance to heal 60 Health over 60 seconds |
*;3 | *;3 | ||
− | : | + | :Deflective Spin has a 15% chance to heal 60 Health over 60 seconds |
*;4 | *;4 | ||
− | : | + | :Deflective Spin has a 20% chance to heal 60 Health over 60 seconds |
*;5 | *;5 | ||
− | : | + | :Deflective Spin has a 25% chance to heal 60 Health over 60 seconds |
*;6 | *;6 | ||
− | : | + | :Deflective Spin has a 30% chance to heal 60 Health over 60 seconds |
*;7 | *;7 | ||
− | : | + | :Deflective Spin has a 35% chance to heal 60 Health over 60 seconds |
*;8 | *;8 | ||
− | : | + | :Deflective Spin has a 40% chance to heal 60 Health over 60 seconds |
*;9 | *;9 | ||
− | : | + | :Deflective Spin has a 45% chance to heal 60 Health over 60 seconds |
*;10 | *;10 | ||
− | : | + | :Deflective Spin has a 50% chance to heal 60 Health over 60 seconds |
+ | *;11 | ||
+ | :Deflective Spin has a 55% chance to heal 60 Health over 60 seconds | ||
+ | *;12 | ||
+ | :Deflective Spin has a 60% chance to heal 60 Health over 60 seconds | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Refreshing Deflection || Deflective Spin has a 4% chance to restore 60 Power over 60 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Deflective Spin has a 7% chance to restore 60 Power over 60 seconds |
*;3 | *;3 | ||
− | : | + | :Deflective Spin has a 11% chance to restore 60 Power over 60 seconds |
*;4 | *;4 | ||
− | : | + | :Deflective Spin has a 14% chance to restore 60 Power over 60 seconds |
*;5 | *;5 | ||
− | : | + | :Deflective Spin has a 18% chance to restore 60 Power over 60 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Deflective Spin has a 21% chance to restore 60 Power over 60 seconds |
*;7 | *;7 | ||
− | : | + | :Deflective Spin has a 25% chance to restore 60 Power over 60 seconds |
*;8 | *;8 | ||
− | : | + | :Deflective Spin has a 28% chance to restore 60 Power over 60 seconds |
*;9 | *;9 | ||
− | : | + | :Deflective Spin has a 32% chance to restore 60 Power over 60 seconds |
*;10 | *;10 | ||
− | : | + | :Deflective Spin has a 35% chance to restore 60 Power over 60 seconds |
+ | *;11 | ||
+ | :Deflective Spin has a 38% chance to restore 60 Power over 60 seconds | ||
+ | *;12 | ||
+ | :Deflective Spin has a 40% chance to restore 60 Power over 60 seconds | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Second Chances || Deflective Spin has a 1% chance to fully restore your Health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Deflective Spin has a 2% chance to fully restore your Health |
*;3 | *;3 | ||
− | : | + | :Deflective Spin has a 3% chance to fully restore your Health |
*;4 | *;4 | ||
− | : | + | :Deflective Spin has a 4% chance to fully restore your Health |
*;5 | *;5 | ||
− | : | + | :Deflective Spin has a 5% chance to fully restore your Health |
*;6 | *;6 | ||
− | : | + | :Deflective Spin has a 6% chance to fully restore your Health |
*;7 | *;7 | ||
− | : | + | :Deflective Spin has a 7% chance to fully restore your Health |
*;8 | *;8 | ||
− | : | + | :Deflective Spin has a 8% chance to fully restore your Health |
*;9 | *;9 | ||
− | : | + | :Deflective Spin has a 9% chance to fully restore your Health |
*;10 | *;10 | ||
− | : | + | :Deflective Spin has a 10% chance to fully restore your Health |
+ | *;11 | ||
+ | :Deflective Spin has a 11% chance to fully restore your Health | ||
+ | *;12 | ||
+ | :Deflective Spin has a 12% chance to fully restore your Health | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Second Chances || Blocking Stance has a 1% chance to fully restore your Health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Blocking Stance has a 2% chance to fully restore your Health |
*;3 | *;3 | ||
− | : | + | :Blocking Stance has a 3% chance to fully restore your Health |
*;4 | *;4 | ||
− | : | + | :Blocking Stance has a 4% chance to fully restore your Health |
*;5 | *;5 | ||
− | : | + | :Blocking Stance has a 5% chance to fully restore your Health |
*;6 | *;6 | ||
− | : | + | :Blocking Stance has a 6% chance to fully restore your Health |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Zen Stances || Blocking Stance restores 7 Power to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Blocking Stance restores 14 Power to you |
*;3 | *;3 | ||
− | : | + | :Blocking Stance restores 21 Power to you |
*;4 | *;4 | ||
− | : | + | :Blocking Stance restores 28 Power to you |
*;5 | *;5 | ||
− | : | + | :Blocking Stance restores 35 Power to you |
*;6 | *;6 | ||
− | : | + | :Blocking Stance restores 42 Power to you |
*;7 | *;7 | ||
− | : | + | :Blocking Stance restores 49 Power to you |
*;8 | *;8 | ||
− | : | + | :Blocking Stance restores 56 Power to you |
*;9 | *;9 | ||
− | : | + | :Blocking Stance restores 63 Power to you |
*;10 | *;10 | ||
− | : | + | :Blocking Stance restores 70 Power to you |
+ | *;11 | ||
+ | :Blocking Stance restores 75 Power to you | ||
+ | *;12 | ||
+ | :Blocking Stance restores 80 Power to you | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Mind-Body Arts || For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage |
*;3 | *;3 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage |
*;4 | *;4 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage |
*;5 | *;5 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage |
*;6 | *;6 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage |
*;7 | *;7 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage |
*;8 | *;8 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage |
*;9 | *;9 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage |
*;10 | *;10 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage |
+ | *;11 | ||
+ | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage | ||
+ | *;12 | ||
+ | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || || For 8 seconds after using Blocking Stance, First Aid heals you +8 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +16 |
*;3 | *;3 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +24 |
*;4 | *;4 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +32 |
*;5 | *;5 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +40 |
*;6 | *;6 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +48 |
*;7 | *;7 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +56 |
*;8 | *;8 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +64 |
*;9 | *;9 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +72 |
*;10 | *;10 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +80 |
+ | *;11 | ||
+ | :For 8 seconds after using Blocking Stance, First Aid heals you +88 | ||
+ | *;12 | ||
+ | :For 8 seconds after using Blocking Stance, First Aid heals you +96 | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Redirection || Redirect deals +10 damage (but does not increase rage or aggro) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Redirect deals +20 damage (but does not increase rage or aggro) |
*;3 | *;3 | ||
− | : | + | :Redirect deals +30 damage (but does not increase rage or aggro) |
*;4 | *;4 | ||
− | : | + | :Redirect deals +40 damage (but does not increase rage or aggro) |
*;5 | *;5 | ||
− | : | + | :Redirect deals +50 damage (but does not increase rage or aggro) |
*;6 | *;6 | ||
− | : | + | :Redirect deals +60 damage (but does not increase rage or aggro) |
*;7 | *;7 | ||
− | : | + | :Redirect deals +70 damage (but does not increase rage or aggro) |
*;8 | *;8 | ||
− | : | + | :Redirect deals +80 damage (but does not increase rage or aggro) |
*;9 | *;9 | ||
− | : | + | :Redirect deals +90 damage (but does not increase rage or aggro) |
*;10 | *;10 | ||
− | : | + | :Redirect deals +100 damage (but does not increase rage or aggro) |
+ | *;11 | ||
+ | :Redirect deals +110 damage (but does not increase rage or aggro) | ||
+ | *;12 | ||
+ | :Redirect deals +120 damage (but does not increase rage or aggro) | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Redirection || For 8 seconds after using Redirect, First Aid heals you +20 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :For 8 seconds after using Redirect, First Aid heals you +40 |
*;3 | *;3 | ||
− | : | + | :For 8 seconds after using Redirect, First Aid heals you +60 |
*;4 | *;4 | ||
− | : | + | :For 8 seconds after using Redirect, First Aid heals you +80 |
*;5 | *;5 | ||
− | : | + | :For 8 seconds after using Redirect, First Aid heals you +100 |
*;6 | *;6 | ||
− | : | + | :For 8 seconds after using Redirect, First Aid heals you +120 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Potent Redirection || Redirect further reduces aggro by 15 and reduces Rage by 15 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Redirect further reduces aggro by 30 and reduces Rage by 30 |
*;3 | *;3 | ||
− | : | + | :Redirect further reduces aggro by 45 and reduces Rage by 45 |
*;4 | *;4 | ||
− | : | + | :Redirect further reduces aggro by 60 and reduces Rage by 60 |
*;5 | *;5 | ||
− | : | + | :Redirect further reduces aggro by 75 and reduces Rage by 75 |
+ | *;6 | ||
+ | :Redirect further reduces aggro by 90 and reduces Rage by 90 | ||
+ | *;7 | ||
+ | :Redirect further reduces aggro by 105 and reduces Rage by 105 | ||
+ | *;8 | ||
+ | :Redirect further reduces aggro by 120 and reduces Rage by 120 | ||
+ | *;9 | ||
+ | :Redirect further reduces aggro by 135 and reduces Rage by 135 | ||
+ | *;10 | ||
+ | :Redirect further reduces aggro by 150 and reduces Rage by 150 | ||
+ | *;11 | ||
+ | :Redirect further reduces aggro by 165 and reduces Rage by 165 | ||
+ | *;12 | ||
+ | :Redirect further reduces aggro by 180 and reduces Rage by 180 | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Redirect stuns the target and deals +8 damage (but does not increase rage or aggro) |
*;3 | *;3 | ||
− | : | + | :Redirect stuns the target and deals +12 damage (but does not increase rage or aggro) |
*;4 | *;4 | ||
− | : | + | :Redirect stuns the target and deals +16 damage (but does not increase rage or aggro) |
*;5 | *;5 | ||
− | : | + | :Redirect stuns the target and deals +20 damage (but does not increase rage or aggro) |
*;6 | *;6 | ||
− | : | + | :Redirect stuns the target and deals +24 damage (but does not increase rage or aggro) |
*;7 | *;7 | ||
− | : | + | :Redirect stuns the target and deals +28 damage (but does not increase rage or aggro) |
*;8 | *;8 | ||
− | : | + | :Redirect stuns the target and deals +32 damage (but does not increase rage or aggro) |
*;9 | *;9 | ||
− | : | + | :Redirect stuns the target and deals +36 damage (but does not increase rage or aggro) |
*;10 | *;10 | ||
− | : | + | :Redirect stuns the target and deals +40 damage (but does not increase rage or aggro) |
+ | *;11 | ||
+ | :Redirect stuns the target and deals +44 damage (but does not increase rage or aggro) | ||
+ | *;12 | ||
+ | :Redirect stuns the target and deals +48 damage (but does not increase rage or aggro) | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Strategic Thrusts || Strategic Thrust attacks deal +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Strategic Thrust attacks deal +20% damage |
*;3 | *;3 | ||
− | : | + | :Strategic Thrust attacks deal +30% damage |
*;4 | *;4 | ||
− | :Headcracker generates 100 less Rage | + | :Strategic Thrust attacks deal +40% damage |
+ | *;5 | ||
+ | :Strategic Thrust attacks deal +50% damage | ||
+ | *;6 | ||
+ | :Strategic Thrust attacks deal +60% damage | ||
+ | *;7 | ||
+ | :Strategic Thrust attacks deal +70% damage | ||
+ | *;8 | ||
+ | :Strategic Thrust attacks deal +80% damage | ||
+ | *;9 | ||
+ | :Strategic Thrust attacks deal +90% damage | ||
+ | *;10 | ||
+ | :Strategic Thrust attacks deal +100% damage | ||
+ | *;11 | ||
+ | :Strategic Thrust attacks deal +110% damage | ||
+ | *;12 | ||
+ | :Strategic Thrust attacks deal +120% damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Critical Strategic Thrusts || Strategic Thrust attacks have a 2% chance to deal +300% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Strategic Thrust attacks have a 4% chance to deal +300% damage | ||
+ | *;3 | ||
+ | :Strategic Thrust attacks have a 6% chance to deal +300% damage | ||
+ | *;4 | ||
+ | :Strategic Thrust attacks have a 8% chance to deal +300% damage | ||
+ | *;5 | ||
+ | :Strategic Thrust attacks have a 10% chance to deal +300% damage | ||
+ | *;6 | ||
+ | :Strategic Thrust attacks have a 12% chance to deal +300% damage | ||
+ | *;7 | ||
+ | :Strategic Thrust attacks have a 14% chance to deal +300% damage | ||
+ | *;8 | ||
+ | :Strategic Thrust attacks have a 16% chance to deal +300% damage | ||
+ | *;9 | ||
+ | :Strategic Thrust attacks have a 18% chance to deal +300% damage | ||
+ | *;10 | ||
+ | :Strategic Thrust attacks have a 20% chance to deal +300% damage | ||
+ | *;11 | ||
+ | :Strategic Thrust attacks have a 22% chance to deal +300% damage | ||
+ | *;12 | ||
+ | :Strategic Thrust attacks have a 24% chance to deal +300% damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Fatal Vulnerabilities || Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable || {{Spoiler| | ||
+ | *;2 | ||
+ | :Strategic Thrust attacks have a 2% chance to deal +10000 damage to targets that are Vulnerable | ||
+ | *;3 | ||
+ | :Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable | ||
+ | *;4 | ||
+ | :Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable | ||
+ | *;5 | ||
+ | :Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable | ||
+ | *;6 | ||
+ | :Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable | ||
+ | *;7 | ||
+ | :Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable | ||
+ | *;8 | ||
+ | :Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable | ||
+ | *;9 | ||
+ | :Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable | ||
+ | *;10 | ||
+ | :Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable | ||
+ | *;11 | ||
+ | :Strategic Thrust attacks have a 11% chance to deal +10000 damage to targets that are Vulnerable | ||
+ | *;12 | ||
+ | :Strategic Thrust attacks have a 12% chance to deal +10000 damage to targets that are Vulnerable | ||
+ | }} | ||
+ | |- | ||
+ | | || of Heedfulness || Heed the Stick deals +10% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Heed the Stick deals +20% damage | ||
+ | *;3 | ||
+ | :Heed the Stick deals +30% damage | ||
+ | *;4 | ||
+ | :Heed the Stick deals +40% damage | ||
+ | *;5 | ||
+ | :Heed the Stick deals +50% damage | ||
+ | *;6 | ||
+ | :Heed the Stick deals +60% damage | ||
+ | *;7 | ||
+ | :Heed the Stick deals +70% damage | ||
+ | *;8 | ||
+ | :Heed the Stick deals +80% damage | ||
+ | *;9 | ||
+ | :Heed the Stick deals +90% damage | ||
+ | *;10 | ||
+ | :Heed the Stick deals +100% damage | ||
+ | *;11 | ||
+ | :Heed the Stick deals +110% damage | ||
+ | *;12 | ||
+ | :Heed the Stick deals +120% damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Potent Heeding || Heed The Stick taunts the target as if you did +30 damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Heed The Stick taunts the target as if you did +60 damage | ||
+ | *;3 | ||
+ | :Heed The Stick taunts the target as if you did +90 damage | ||
+ | *;4 | ||
+ | :Heed The Stick taunts the target as if you did +120 damage | ||
+ | *;5 | ||
+ | :Heed The Stick taunts the target as if you did +150 damage | ||
+ | *;6 | ||
+ | :Heed The Stick taunts the target as if you did +180 damage | ||
+ | *;7 | ||
+ | :Heed The Stick taunts the target as if you did +210 damage | ||
+ | *;8 | ||
+ | :Heed The Stick taunts the target as if you did +240 damage | ||
+ | *;9 | ||
+ | :Heed The Stick taunts the target as if you did +270 damage | ||
+ | *;10 | ||
+ | :Heed The Stick taunts the target as if you did +300 damage | ||
+ | *;11 | ||
+ | :Heed The Stick taunts the target as if you did +330 damage | ||
+ | *;12 | ||
+ | :Heed The Stick taunts the target as if you did +360 damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Healthy Heeding || Heed The Stick heals you for 5 health (or armor if health is full) || {{Spoiler| | ||
+ | *;2 | ||
+ | :Heed The Stick heals you for 10 health (or armor if health is full) | ||
+ | *;3 | ||
+ | :Heed The Stick heals you for 15 health (or armor if health is full) | ||
+ | *;4 | ||
+ | :Heed The Stick heals you for 20 health (or armor if health is full) | ||
+ | *;5 | ||
+ | :Heed The Stick heals you for 25 health (or armor if health is full) | ||
+ | *;6 | ||
+ | :Heed The Stick heals you for 30 health (or armor if health is full) | ||
+ | *;7 | ||
+ | :Heed The Stick heals you for 35 health (or armor if health is full) | ||
+ | *;8 | ||
+ | :Heed The Stick heals you for 40 health (or armor if health is full) | ||
+ | *;9 | ||
+ | :Heed The Stick heals you for 45 health (or armor if health is full) | ||
+ | *;10 | ||
+ | :Heed The Stick heals you for 50 health (or armor if health is full) | ||
+ | *;11 | ||
+ | :Heed The Stick heals you for 55 health (or armor if health is full) | ||
+ | *;12 | ||
+ | :Heed The Stick heals you for 60 health (or armor if health is full) | ||
+ | }} | ||
+ | |- | ||
+ | | || of Thickheaded Heeding || Heed The Stick gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler| | ||
+ | *;2 | ||
+ | :Heed The Stick gives you +2 absorption of any physical damage for 10 seconds | ||
+ | *;3 | ||
+ | :Heed The Stick gives you +3 absorption of any physical damage for 10 seconds | ||
+ | *;4 | ||
+ | :Heed The Stick gives you +4 absorption of any physical damage for 10 seconds | ||
+ | *;5 | ||
+ | :Heed The Stick gives you +5 absorption of any physical damage for 10 seconds | ||
+ | *;6 | ||
+ | :Heed The Stick gives you +6 absorption of any physical damage for 10 seconds | ||
+ | }} | ||
+ | |- | ||
+ | | || of Headcracking || Headcracker deals +8% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Headcracker deals +16% damage | ||
+ | *;3 | ||
+ | :Headcracker deals +24% damage | ||
+ | *;4 | ||
+ | :Headcracker deals +32% damage | ||
+ | *;5 | ||
+ | :Headcracker deals +40% damage | ||
+ | *;6 | ||
+ | :Headcracker deals +48% damage | ||
+ | *;7 | ||
+ | :Headcracker deals +56% damage | ||
+ | *;8 | ||
+ | :Headcracker deals +64% damage | ||
+ | *;9 | ||
+ | :Headcracker deals +72% damage | ||
+ | *;10 | ||
+ | :Headcracker deals +80% damage | ||
+ | *;11 | ||
+ | :Headcracker deals +88% damage | ||
+ | *;12 | ||
+ | :Headcracker deals +96% damage | ||
+ | }} | ||
+ | |- | ||
+ | | || || Headcracker generates 25 less Rage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Headcracker generates 50 less Rage | ||
+ | *;3 | ||
+ | :Headcracker generates 75 less Rage | ||
+ | *;4 | ||
+ | :Headcracker generates 100 less Rage | ||
+ | *;5 | ||
+ | :Headcracker generates 125 less Rage | ||
+ | *;6 | ||
+ | :Headcracker generates 150 less Rage | ||
+ | *;7 | ||
+ | :Headcracker generates 175 less Rage | ||
+ | *;8 | ||
+ | :Headcracker generates 200 less Rage | ||
+ | *;9 | ||
+ | :Headcracker generates 225 less Rage | ||
+ | *;10 | ||
+ | :Headcracker generates 250 less Rage | ||
+ | *;11 | ||
+ | :Headcracker generates 275 less Rage | ||
+ | *;12 | ||
+ | :Headcracker generates 300 less Rage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Thickheaded Heeding || Headcracker gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler| | ||
+ | *;2 | ||
+ | :Headcracker gives you +2 absorption of any physical damage for 10 seconds | ||
+ | *;3 | ||
+ | :Headcracker gives you +3 absorption of any physical damage for 10 seconds | ||
+ | *;4 | ||
+ | :Headcracker gives you +4 absorption of any physical damage for 10 seconds | ||
+ | *;5 | ||
+ | :Headcracker gives you +5 absorption of any physical damage for 10 seconds | ||
+ | *;6 | ||
+ | :Headcracker gives you +6 absorption of any physical damage for 10 seconds | ||
+ | }} | ||
+ | |- | ||
+ | | || of Pinning || Pin deals +10% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Pin deals +20% damage | ||
+ | *;3 | ||
+ | :Pin deals +30% damage | ||
+ | *;4 | ||
+ | :Pin deals +40% damage | ||
+ | *;5 | ||
+ | :Pin deals +50% damage | ||
+ | *;6 | ||
+ | :Pin deals +60% damage | ||
+ | *;7 | ||
+ | :Pin deals +70% damage | ||
+ | *;8 | ||
+ | :Pin deals +80% damage | ||
+ | *;9 | ||
+ | :Pin deals +90% damage | ||
+ | *;10 | ||
+ | :Pin deals +100% damage | ||
+ | *;11 | ||
+ | :Pin deals +110% damage | ||
+ | *;12 | ||
+ | :Pin deals +120% damage | ||
+ | }} | ||
+ | |- | ||
+ | | || || Pin generates 12 less Rage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Pin generates 24 less Rage | ||
+ | *;3 | ||
+ | :Pin generates 36 less Rage | ||
+ | *;4 | ||
+ | :Pin generates 48 less Rage | ||
+ | *;5 | ||
+ | :Pin generates 60 less Rage | ||
+ | *;6 | ||
+ | :Pin generates 72 less Rage | ||
+ | *;7 | ||
+ | :Pin generates 84 less Rage | ||
+ | *;8 | ||
+ | :Pin generates 96 less Rage | ||
+ | *;9 | ||
+ | :Pin generates 108 less Rage | ||
+ | *;10 | ||
+ | :Pin generates 120 less Rage | ||
+ | *;11 | ||
+ | :Pin generates 132 less Rage | ||
+ | *;12 | ||
+ | :Pin generates 144 less Rage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Agonizing Pins || Pin causes target's attacks to deal -10% damage for 5 seconds || {{Spoiler| | ||
+ | *;2 | ||
+ | :Pin causes target's attacks to deal -15% damage for 5 seconds | ||
+ | *;3 | ||
+ | :Pin causes target's attacks to deal -20% damage for 5 seconds | ||
+ | *;4 | ||
+ | :Pin causes target's attacks to deal -25% damage for 5 seconds | ||
+ | *;5 | ||
+ | :Pin causes target's attacks to deal -30% damage for 5 seconds | ||
+ | *;6 | ||
+ | :Pin causes target's attacks to deal -35% damage for 5 seconds | ||
+ | }} | ||
+ | |- | ||
+ | | || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} || | ||
+ | |- | ||
+ | | || || {IGNORE_CHANCE_STUN}{0.15}{Staff} || | ||
+ | |- | ||
+ | | || of Suppression || Suppress deals +8% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Suppress deals +16% damage | ||
+ | *;3 | ||
+ | :Suppress deals +24% damage | ||
+ | *;4 | ||
+ | :Suppress deals +32% damage | ||
+ | *;5 | ||
+ | :Suppress deals +40% damage | ||
+ | *;6 | ||
+ | :Suppress deals +48% damage | ||
+ | *;7 | ||
+ | :Suppress deals +56% damage | ||
+ | *;8 | ||
+ | :Suppress deals +64% damage | ||
+ | *;9 | ||
+ | :Suppress deals +72% damage | ||
+ | *;10 | ||
+ | :Suppress deals +80% damage | ||
+ | *;11 | ||
+ | :Suppress deals +88% damage | ||
+ | *;12 | ||
+ | :Suppress deals +96% damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Contemplative Suppression || Suppress deals +4% damage and causes targets to lose an additional 12 Rage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Suppress deals +8% damage and causes targets to lose an additional 24 Rage | ||
+ | *;3 | ||
+ | :Suppress deals +12% damage and causes targets to lose an additional 36 Rage | ||
+ | *;4 | ||
+ | :Suppress deals +16% damage and causes targets to lose an additional 48 Rage | ||
+ | *;5 | ||
+ | :Suppress deals +20% damage and causes targets to lose an additional 60 Rage | ||
+ | *;6 | ||
+ | :Suppress deals +24% damage and causes targets to lose an additional 72 Rage | ||
+ | *;7 | ||
+ | :Suppress deals +28% damage and causes targets to lose an additional 84 Rage | ||
+ | *;8 | ||
+ | :Suppress deals +32% damage and causes targets to lose an additional 96 Rage | ||
+ | *;9 | ||
+ | :Suppress deals +36% damage and causes targets to lose an additional 108 Rage | ||
+ | *;10 | ||
+ | :Suppress deals +40% damage and causes targets to lose an additional 120 Rage | ||
+ | *;11 | ||
+ | :Suppress deals +44% damage and causes targets to lose an additional 132 Rage | ||
+ | *;12 | ||
+ | :Suppress deals +48% damage and causes targets to lose an additional 144 Rage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Stunning Suppression || Suppress has a 4% chance to stun all targets and deal +3% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Suppress has a 8% chance to stun all targets and deal +6% damage | ||
+ | *;3 | ||
+ | :Suppress has a 12% chance to stun all targets and deal +9% damage | ||
+ | *;4 | ||
+ | :Suppress has a 16% chance to stun all targets and deal +12% damage | ||
*;5 | *;5 | ||
− | : | + | :Suppress has a 20% chance to stun all targets and deal +15% damage |
*;6 | *;6 | ||
− | : | + | :Suppress has a 24% chance to stun all targets and deal +18% damage |
*;7 | *;7 | ||
− | : | + | :Suppress has a 28% chance to stun all targets and deal +21% damage |
*;8 | *;8 | ||
− | : | + | :Suppress has a 32% chance to stun all targets and deal +24% damage |
*;9 | *;9 | ||
− | : | + | :Suppress has a 36% chance to stun all targets and deal +27% damage |
*;10 | *;10 | ||
− | : | + | :Suppress has a 40% chance to stun all targets and deal +30% damage |
+ | *;11 | ||
+ | :Suppress has a 44% chance to stun all targets and deal +33% damage | ||
+ | *;12 | ||
+ | :Suppress has a 48% chance to stun all targets and deal +36% damage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Healthy Suppression || Suppress heals you for 5 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Suppress heals you for 10 health |
*;3 | *;3 | ||
− | : | + | :Suppress heals you for 15 health |
*;4 | *;4 | ||
− | : | + | :Suppress heals you for 20 health |
*;5 | *;5 | ||
− | : | + | :Suppress heals you for 25 health |
+ | *;6 | ||
+ | :Suppress heals you for 30 health | ||
+ | *;7 | ||
+ | :Suppress heals you for 35 health | ||
+ | *;8 | ||
+ | :Suppress heals you for 40 health | ||
+ | *;9 | ||
+ | :Suppress heals you for 45 health | ||
+ | *;10 | ||
+ | :Suppress heals you for 50 health | ||
+ | *;11 | ||
+ | :Suppress heals you for 55 health | ||
+ | *;12 | ||
+ | :Suppress heals you for 60 health | ||
}} | }} | ||
+ | |} | ||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Lycanthropy Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | | | + | | Hairy || of Lycanthropy || {MOD_SKILL_WEREWOLF}{0.15} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_WEREWOLF}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_WEREWOLF}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_WEREWOLF}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_WEREWOLF}{0.35} |
*;6 | *;6 | ||
− | : | + | :{MOD_SKILL_WEREWOLF}{0.4} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Clawing || Claw attacks deal +1 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Claw attacks deal +3 damage |
*;3 | *;3 | ||
− | : | + | :Claw attacks deal +4 damage |
*;4 | *;4 | ||
− | : | + | :Claw attacks deal +6 damage |
*;5 | *;5 | ||
− | : | + | :Claw attacks deal +7 damage |
*;6 | *;6 | ||
− | : | + | :Claw attacks deal +9 damage |
*;7 | *;7 | ||
− | : | + | :Claw attacks deal +10 damage |
*;8 | *;8 | ||
− | : | + | :Claw attacks deal +12 damage |
*;9 | *;9 | ||
− | : | + | :Claw attacks deal +14 damage |
*;10 | *;10 | ||
− | : | + | :Claw attacks deal +15 damage |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Masseuse Claws || Claw attacks heal you for 2 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Claw attacks heal you for 4 health |
*;3 | *;3 | ||
− | : | + | :Claw attacks heal you for 6 health |
*;4 | *;4 | ||
− | : | + | :Claw attacks heal you for 8 health |
*;5 | *;5 | ||
− | : | + | :Claw attacks heal you for 10 health |
+ | *;6 | ||
+ | :Claw attacks heal you for 12 health | ||
+ | *;7 | ||
+ | :Claw attacks heal you for 14 health | ||
+ | *;8 | ||
+ | :Claw attacks heal you for 16 health | ||
+ | *;9 | ||
+ | :Claw attacks heal you for 18 health | ||
+ | *;10 | ||
+ | :Claw attacks heal you for 20 health | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Sneaky Claws || Claw attacks generate 3 less Rage || {{Spoiler| | |
− | |||
− | |||
− | |||
− | | || of | ||
*;2 | *;2 | ||
− | : | + | :Claw attacks generate 6 less Rage |
*;3 | *;3 | ||
− | : | + | :Claw attacks generate 9 less Rage |
*;4 | *;4 | ||
− | : | + | :Claw attacks generate 12 less Rage |
*;5 | *;5 | ||
− | : | + | :Claw attacks generate 15 less Rage |
*;6 | *;6 | ||
− | : | + | :Claw attacks generate 18 less Rage |
*;7 | *;7 | ||
− | : | + | :Claw attacks generate 21 less Rage |
*;8 | *;8 | ||
− | : | + | :Claw attacks generate 24 less Rage |
*;9 | *;9 | ||
− | : | + | :Claw attacks generate 27 less Rage |
*;10 | *;10 | ||
− | : | + | :Claw attacks generate 30 less Rage |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Critical Claws || Claw attacks have a 2% chance to deal +150 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Claw attacks have a 4% chance to deal +150 damage |
*;3 | *;3 | ||
− | : | + | :Claw attacks have a 6% chance to deal +150 damage |
*;4 | *;4 | ||
− | : | + | :Claw attacks have a 8% chance to deal +150 damage |
*;5 | *;5 | ||
− | : | + | :Claw attacks have a 10% chance to deal +150 damage |
*;6 | *;6 | ||
− | : | + | :Claw attacks have a 12% chance to deal +150 damage |
*;7 | *;7 | ||
− | : | + | :Claw attacks have a 14% chance to deal +150 damage |
*;8 | *;8 | ||
− | : | + | :Claw attacks have a 16% chance to deal +150 damage |
*;9 | *;9 | ||
− | : | + | :Claw attacks have a 18% chance to deal +150 damage |
*;10 | *;10 | ||
− | : | + | :Claw attacks have a 20% chance to deal +150 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Biter's || of Biting || Bite attacks deal +1 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bite attacks deal +2 damage |
*;3 | *;3 | ||
− | : | + | :Bite attacks deal +3 damage |
*;4 | *;4 | ||
− | : | + | :Bite attacks deal +4 damage |
*;5 | *;5 | ||
− | : | + | :Bite attacks deal +6 damage |
*;6 | *;6 | ||
− | : | + | :Bite attacks deal +9 damage |
*;7 | *;7 | ||
− | : | + | :Bite attacks deal +12 damage |
*;8 | *;8 | ||
− | : | + | :Bite attacks deal +15 damage |
*;9 | *;9 | ||
− | : | + | :Bite attacks deal +18 damage |
*;10 | *;10 | ||
− | : | + | :Bite attacks deal +21 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Biter's || of Critical Biting || Bite attacks have a 3% chance to deal 100 extra damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bite attacks have a 6% chance to deal 100 extra damage |
*;3 | *;3 | ||
− | : | + | :Bite attacks have a 9% chance to deal 100 extra damage |
*;4 | *;4 | ||
− | : | + | :Bite attacks have a 12% chance to deal 100 extra damage |
*;5 | *;5 | ||
− | : | + | :Bite attacks have a 15% chance to deal 100 extra damage |
*;6 | *;6 | ||
− | : | + | :Bite attacks have a 18% chance to deal 100 extra damage |
*;7 | *;7 | ||
− | : | + | :Bite attacks have a 21% chance to deal 100 extra damage |
*;8 | *;8 | ||
− | : | + | :Bite attacks have a 24% chance to deal 100 extra damage |
*;9 | *;9 | ||
− | : | + | :Bite attacks have a 27% chance to deal 100 extra damage |
*;10 | *;10 | ||
− | : | + | :Bite attacks have a 30% chance to deal 100 extra damage |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | || || Bite attacks heal you for 4 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bite attacks heal you for 8 health |
*;3 | *;3 | ||
− | : | + | :Bite attacks heal you for 12 health |
*;4 | *;4 | ||
− | : | + | :Bite attacks heal you for 16 health |
*;5 | *;5 | ||
− | : | + | :Bite attacks heal you for 20 health |
*;6 | *;6 | ||
− | : | + | :Bite attacks heal you for 24 health |
+ | *;7 | ||
+ | :Bite attacks heal you for 28 health | ||
+ | *;8 | ||
+ | :Bite attacks heal you for 32 health | ||
+ | *;9 | ||
+ | :Bite attacks heal you for 36 health | ||
+ | *;10 | ||
+ | :Bite attacks heal you for 40 health | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Gorey Biting || Bite attacks hit all enemies within 5 meters and deal 3 extra damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bite attacks hit all enemies within 5 meters and deal 6 extra damage |
*;3 | *;3 | ||
− | : | + | :Bite attacks hit all enemies within 5 meters and deal 9 extra damage |
*;4 | *;4 | ||
− | : | + | :Bite attacks hit all enemies within 5 meters and deal 12 extra damage |
*;5 | *;5 | ||
− | : | + | :Bite attacks hit all enemies within 5 meters and deal 15 extra damage |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
|- | |- | ||
− | | | + | | Biter's || of Biting || Bite attacks deal +1 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bite attacks deal +2 armor damage |
*;3 | *;3 | ||
− | : | + | :Bite attacks deal +3 armor damage |
*;4 | *;4 | ||
− | : | + | :Bite attacks deal +4 armor damage |
*;5 | *;5 | ||
− | : | + | :Bite attacks deal +6 armor damage |
*;6 | *;6 | ||
− | : | + | :Bite attacks deal +9 armor damage |
*;7 | *;7 | ||
− | : | + | :Bite attacks deal +12 armor damage |
*;8 | *;8 | ||
− | : | + | :Bite attacks deal +15 armor damage |
*;9 | *;9 | ||
− | : | + | :Bite attacks deal +18 armor damage |
*;10 | *;10 | ||
− | : | + | :Bite attacks deal +21 armor damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Pouncer's || of Pouncing || Pouncing Rake deals +4 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pouncing Rake deals +8 damage |
*;3 | *;3 | ||
− | : | + | :Pouncing Rake deals +12 damage |
*;4 | *;4 | ||
− | : | + | :Pouncing Rake deals +16 damage |
*;5 | *;5 | ||
− | : | + | :Pouncing Rake deals +20 damage |
*;6 | *;6 | ||
− | : | + | :Pouncing Rake deals +24 damage |
*;7 | *;7 | ||
− | : | + | :Pouncing Rake deals +28 damage |
*;8 | *;8 | ||
− | : | + | :Pouncing Rake deals +32 damage |
*;9 | *;9 | ||
− | : | + | :Pouncing Rake deals +36 damage |
*;10 | *;10 | ||
− | : | + | :Pouncing Rake deals +40 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Double Clawed || of Double Clawing || Double Claw deals +4 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | :Claw | + | :Double Claw deals +8 armor damage |
*;3 | *;3 | ||
− | :Claw | + | :Double Claw deals +12 armor damage |
*;4 | *;4 | ||
− | :Claw | + | :Double Claw deals +16 armor damage |
*;5 | *;5 | ||
− | :Claw | + | :Double Claw deals +20 armor damage |
*;6 | *;6 | ||
− | :Claw | + | :Double Claw deals +24 armor damage |
*;7 | *;7 | ||
− | :Claw | + | :Double Claw deals +28 armor damage |
*;8 | *;8 | ||
− | :Claw | + | :Double Claw deals +32 armor damage |
*;9 | *;9 | ||
− | :Claw | + | :Double Claw deals +36 armor damage |
*;10 | *;10 | ||
− | :Claw | + | :Double Claw deals +40 armor damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Pouncer's || of Pouncing || Pouncing Rake deals +4 Armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pouncing Rake deals +8 Armor damage |
*;3 | *;3 | ||
− | : | + | :Pouncing Rake deals +12 Armor damage |
*;4 | *;4 | ||
− | : | + | :Pouncing Rake deals +16 Armor damage |
*;5 | *;5 | ||
− | : | + | :Pouncing Rake deals +20 Armor damage |
*;6 | *;6 | ||
− | : | + | :Pouncing Rake deals +24 Armor damage |
*;7 | *;7 | ||
− | : | + | :Pouncing Rake deals +28 Armor damage |
*;8 | *;8 | ||
− | : | + | :Pouncing Rake deals +32 Armor damage |
*;9 | *;9 | ||
− | : | + | :Pouncing Rake deals +36 Armor damage |
*;10 | *;10 | ||
− | : | + | :Pouncing Rake deals +40 Armor damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Pouncer's || of Pouncing || Pouncing Rake has a 50% chance to deal +10% health and armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +20% health and armor damage |
*;3 | *;3 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +30% health and armor damage |
*;4 | *;4 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +40% health and armor damage |
*;5 | *;5 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +50% health and armor damage |
*;6 | *;6 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +60% health and armor damage |
*;7 | *;7 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +70% health and armor damage |
*;8 | *;8 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +80% health and armor damage |
*;9 | *;9 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +90% health and armor damage |
*;10 | *;10 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +100% health and armor damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Pouncer's || of Pouncing || Pouncing Rake deals +5% health and armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pouncing Rake deals +10% health and armor damage |
*;3 | *;3 | ||
− | : | + | :Pouncing Rake deals +15% health and armor damage |
*;4 | *;4 | ||
− | : | + | :Pouncing Rake deals +20% health and armor damage |
*;5 | *;5 | ||
− | : | + | :Pouncing Rake deals +25% health and armor damage |
*;6 | *;6 | ||
− | : | + | :Pouncing Rake deals +30% health and armor damage |
*;7 | *;7 | ||
− | : | + | :Pouncing Rake deals +35% health and armor damage |
*;8 | *;8 | ||
− | : | + | :Pouncing Rake deals +40% health and armor damage |
*;9 | *;9 | ||
− | : | + | :Pouncing Rake deals +45% health and armor damage |
*;10 | *;10 | ||
− | : | + | :Pouncing Rake deals +50% health and armor damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Double Clawed || of Double Clawing || Double Claw deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Double Claw deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Double Claw deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Double Claw deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Double Claw deals +50% damage |
+ | *;6 | ||
+ | :Double Claw deals +60% damage | ||
+ | *;7 | ||
+ | :Double Claw deals +70% damage | ||
+ | *;8 | ||
+ | :Double Claw deals +80% damage | ||
+ | *;9 | ||
+ | :Double Claw deals +90% damage | ||
+ | *;10 | ||
+ | :Double Claw deals +100% damage | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Double Clawed || of Power Clawing || Double Claw deals +3% damage and restores 2 Power to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Double Claw deals +6% damage and restores 4 Power to you |
*;3 | *;3 | ||
− | : | + | :Double Claw deals +9% damage and restores 6 Power to you |
*;4 | *;4 | ||
− | : | + | :Double Claw deals +12% damage and restores 8 Power to you |
*;5 | *;5 | ||
− | : | + | :Double Claw deals +15% damage and restores 10 Power to you |
*;6 | *;6 | ||
− | : | + | :Double Claw deals +18% damage and restores 12 Power to you |
*;7 | *;7 | ||
− | : | + | :Double Claw deals +21% damage and restores 14 Power to you |
*;8 | *;8 | ||
− | : | + | :Double Claw deals +24% damage and restores 16 Power to you |
*;9 | *;9 | ||
− | : | + | :Double Claw deals +27% damage and restores 18 Power to you |
*;10 | *;10 | ||
− | : | + | :Double Claw deals +30% damage and restores 20 Power to you |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Pack Attacking || Pack Attack deals +6% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pack Attack deals +12% damage |
*;3 | *;3 | ||
− | : | + | :Pack Attack deals +18% damage |
*;4 | *;4 | ||
− | : | + | :Pack Attack deals +24% damage |
*;5 | *;5 | ||
− | : | + | :Pack Attack deals +30% damage |
*;6 | *;6 | ||
− | : | + | :Pack Attack deals +36% damage |
*;7 | *;7 | ||
− | : | + | :Pack Attack deals +42% damage |
*;8 | *;8 | ||
− | : | + | :Pack Attack deals +48% damage |
*;9 | *;9 | ||
− | : | + | :Pack Attack deals +54% damage |
*;10 | *;10 | ||
− | : | + | :Pack Attack deals +60% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Sanguine Fangs || Sanguine Fangs deals +12% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Sanguine Fangs deals +24% damage |
*;3 | *;3 | ||
− | : | + | :Sanguine Fangs deals +36% damage |
*;4 | *;4 | ||
− | : | + | :Sanguine Fangs deals +48% damage |
*;5 | *;5 | ||
− | : | + | :Sanguine Fangs deals +60% damage |
*;6 | *;6 | ||
− | : | + | :Sanguine Fangs deals +72% damage |
*;7 | *;7 | ||
− | : | + | :Sanguine Fangs deals +84% damage |
*;8 | *;8 | ||
− | : | + | :Sanguine Fangs deals +96% damage |
*;9 | *;9 | ||
− | : | + | :Sanguine Fangs deals +108% damage |
*;10 | *;10 | ||
− | : | + | :Sanguine Fangs deals +120% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Sanguine Fangs || Sanguine Fangs deals +15 damage over 15 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Sanguine Fangs deals +20 damage over 20 seconds |
*;3 | *;3 | ||
− | : | + | :Sanguine Fangs deals +27 damage over 9 seconds |
*;4 | *;4 | ||
− | : | + | :Sanguine Fangs deals +32 damage over 8 seconds |
*;5 | *;5 | ||
− | : | + | :Sanguine Fangs deals +35 damage over 7 seconds |
− | + | }} | |
− | + | |- | |
− | *; | + | | || || Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds || {{Spoiler| |
− | : | + | *;2 |
− | *; | + | :Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds |
− | : | + | *;3 |
− | *; | + | :Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds |
− | : | + | *;4 |
− | *; | + | :Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds |
− | : | + | *;5 |
+ | :Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds | ||
}} | }} | ||
|- | |- | ||
− | | | + | | || of Bloody Mists || See Red heals you for 15 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :See Red heals you for 30 health |
*;3 | *;3 | ||
− | : | + | :See Red heals you for 45 health |
*;4 | *;4 | ||
− | : | + | :See Red heals you for 60 health |
*;5 | *;5 | ||
− | : | + | :See Red heals you for 75 health |
*;6 | *;6 | ||
− | : | + | :See Red heals you for 90 health |
*;7 | *;7 | ||
− | : | + | :See Red heals you for 105 health |
*;8 | *;8 | ||
− | : | + | :See Red heals you for 120 health |
*;9 | *;9 | ||
− | : | + | :See Red heals you for 135 health |
*;10 | *;10 | ||
− | : | + | :See Red heals you for 150 health |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Blood-Fueled Fury || See Red restores 6 Power || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :See Red restores 12 Power |
*;3 | *;3 | ||
− | : | + | :See Red restores 18 Power |
*;4 | *;4 | ||
− | : | + | :See Red restores 24 Power |
*;5 | *;5 | ||
− | : | + | :See Red restores 30 Power |
*;6 | *;6 | ||
− | : | + | :See Red restores 36 Power |
*;7 | *;7 | ||
− | : | + | :See Red restores 42 Power |
*;8 | *;8 | ||
− | : | + | :See Red restores 48 Power |
*;9 | *;9 | ||
− | : | + | :See Red restores 54 Power |
*;10 | *;10 | ||
− | : | + | :See Red restores 60 Power |
}} | }} | ||
|- | |- | ||
− | | | + | | || || See Red restores 20 Armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :See Red restores 40 Armor |
*;3 | *;3 | ||
− | : | + | :See Red restores 60 Armor |
*;4 | *;4 | ||
− | : | + | :See Red restores 80 Armor |
*;5 | *;5 | ||
− | : | + | :See Red restores 100 Armor |
*;6 | *;6 | ||
− | : | + | :See Red restores 120 Armor |
*;7 | *;7 | ||
− | : | + | :See Red restores 140 Armor |
*;8 | *;8 | ||
− | : | + | :See Red restores 160 Armor |
*;9 | *;9 | ||
− | : | + | :See Red restores 180 Armor |
*;10 | *;10 | ||
− | : | + | :See Red restores 200 Armor |
}} | }} | ||
|- | |- | ||
− | | | + | | Fear-Scented || || Smell Fear deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Smell Fear deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Smell Fear deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Smell Fear deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Smell Fear deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Smell Fear deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Smell Fear deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Smell Fear deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Smell Fear deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Smell Fear deals +100% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Fear-Scented || || Smell Fear deals +4% damage and further reduces Rage by 15 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Smell Fear deals +8% damage and further reduces Rage by 30 |
*;3 | *;3 | ||
− | : | + | :Smell Fear deals +12% damage and further reduces Rage by 45 |
*;4 | *;4 | ||
− | : | + | :Smell Fear deals +16% damage and further reduces Rage by 60 |
*;5 | *;5 | ||
− | : | + | :Smell Fear deals +20% damage and further reduces Rage by 75 |
*;6 | *;6 | ||
− | : | + | :Smell Fear deals +24% damage and further reduces Rage by 90 |
*;7 | *;7 | ||
− | : | + | :Smell Fear deals +28% damage and further reduces Rage by 105 |
*;8 | *;8 | ||
− | : | + | :Smell Fear deals +32% damage and further reduces Rage by 120 |
*;9 | *;9 | ||
− | : | + | :Smell Fear deals +36% damage and further reduces Rage by 135 |
*;10 | *;10 | ||
− | : | + | :Smell Fear deals +40% damage and further reduces Rage by 150 |
}} | }} | ||
|- | |- | ||
− | | | + | | Fear-Scented || || Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Smell Fear has a 30% chance to deal +20% damage and further reduce Rage by 60 |
*;3 | *;3 | ||
− | : | + | :Smell Fear has a 30% chance to deal +30% damage and further reduce Rage by 90 |
*;4 | *;4 | ||
− | : | + | :Smell Fear has a 30% chance to deal +40% damage and further reduce Rage by 120 |
*;5 | *;5 | ||
− | : | + | :Smell Fear has a 30% chance to deal +50% damage and further reduce Rage by 150 |
*;6 | *;6 | ||
− | : | + | :Smell Fear has a 30% chance to deal +60% damage and further reduce Rage by 180 |
*;7 | *;7 | ||
− | : | + | :Smell Fear has a 30% chance to deal +70% damage and further reduce Rage by 210 |
*;8 | *;8 | ||
− | : | + | :Smell Fear has a 30% chance to deal +80% damage and further reduce Rage by 240 |
*;9 | *;9 | ||
− | : | + | :Smell Fear has a 30% chance to deal +90% damage and further reduce Rage by 270 |
*;10 | *;10 | ||
− | : | + | :Smell Fear has a 30% chance to deal +100% damage and further reduce Rage by 300 |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Bonechewing || {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2} |
*;3 | *;3 | ||
− | : | + | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3} |
*;4 | *;4 | ||
− | : | + | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4} |
*;5 | *;5 | ||
− | : | + | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5} |
+ | *;6 | ||
+ | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6} | ||
+ | *;7 | ||
+ | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7} | ||
+ | *;8 | ||
+ | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8} | ||
+ | *;9 | ||
+ | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9} | ||
+ | *;10 | ||
+ | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10} | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Savaging Blows || Lets you use the werewolf combo Savaging Blows 1 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Savaging Blows 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Savaging Blows 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Savaging Blows 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Savaging Blows 5 |
+ | *;6 | ||
+ | :Lets you use the werewolf combo Savaging Blows 6 | ||
+ | *;7 | ||
+ | :Lets you use the werewolf combo Savaging Blows 7 | ||
+ | *;8 | ||
+ | :Lets you use the werewolf combo Savaging Blows 8 | ||
+ | *;9 | ||
+ | :Lets you use the werewolf combo Savaging Blows 9 | ||
+ | *;10 | ||
+ | :Lets you use the werewolf combo Savaging Blows 10 | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Savaging Blows || Lets you use the werewolf combo Deadly Rending 1 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 5 |
*;6 | *;6 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 6 |
*;7 | *;7 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 7 |
*;8 | *;8 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 8 |
*;9 | *;9 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 9 |
*;10 | *;10 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 10 |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Sanguine Horror || Lets you use the werewolf combo Sanguine Horror 1 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 5 |
*;6 | *;6 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 6 |
*;7 | *;7 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 7 |
*;8 | *;8 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 8 |
*;9 | *;9 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 9 |
*;10 | *;10 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 10 |
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Pack Protection || Lets you use the werewolf combo Pack Protection 1 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 5 |
*;6 | *;6 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 6 |
*;7 | *;7 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 7 |
*;8 | *;8 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 8 |
*;9 | *;9 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 9 |
*;10 | *;10 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 10 |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Gore Mastery || Lets you use the werewolf combo Gore Master 1 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 5 |
*;6 | *;6 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 6 |
*;7 | *;7 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 7 |
*;8 | *;8 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 8 |
*;9 | *;9 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 9 |
*;10 | *;10 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 10 |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Survival Mastery || Lets you use the werewolf combo Survival Master 1 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 5 |
*;6 | *;6 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 6 |
*;7 | *;7 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 7 |
*;8 | *;8 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 8 |
*;9 | *;9 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 9 |
*;10 | *;10 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 10 |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Fireteeth || Lets you use the werewolf combo Fireteeth 1 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Fireteeth 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Fireteeth 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Fireteeth 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Fireteeth 5 |
− | + | }} | |
− | + | |- | |
− | *; | + | | || of Incitement || Lets you use the werewolf combo Incitement 1 || {{Spoiler| |
− | : | + | *;2 |
− | *; | + | :Lets you use the werewolf combo Incitement 2 |
− | : | + | *;3 |
− | *; | + | :Lets you use the werewolf combo Incitement 3 |
− | : | + | *;4 |
− | *; | + | :Lets you use the werewolf combo Incitement 4 |
− | : | + | *;5 |
+ | :Lets you use the werewolf combo Incitement 5 | ||
}} | }} | ||
+ | |} | ||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Battle Chemistry Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | | | + | | Chemist's || of Chemistry || {MOD_SKILL_BATTLECHEMISTRY}{0.15} || {{Spoiler| |
*;2 | *;2 | ||
− | :{ | + | :{MOD_SKILL_BATTLECHEMISTRY}{0.2} |
*;3 | *;3 | ||
− | :{ | + | :{MOD_SKILL_BATTLECHEMISTRY}{0.25} |
*;4 | *;4 | ||
− | :{ | + | :{MOD_SKILL_BATTLECHEMISTRY}{0.3} |
*;5 | *;5 | ||
− | :{ | + | :{MOD_SKILL_BATTLECHEMISTRY}{0.35} |
*;6 | *;6 | ||
− | :{ | + | :{MOD_SKILL_BATTLECHEMISTRY}{0.4} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Bomber's || of Bombing || All Bomb attacks (from any skill!) deal +1 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +2 damage |
*;3 | *;3 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +3 damage |
*;4 | *;4 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +4 damage |
*;5 | *;5 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +5 damage |
*;6 | *;6 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +6 damage |
*;7 | *;7 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +7 damage |
*;8 | *;8 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +8 damage |
*;9 | *;9 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +9 damage |
*;10 | *;10 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +10 damage |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Toxin Bombs || Toxin Bomb deals +15% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Toxin Bomb deals +30% damage |
*;3 | *;3 | ||
− | : | + | :Toxin Bomb deals +45% damage |
*;4 | *;4 | ||
− | : | + | :Toxin Bomb deals +60% damage |
*;5 | *;5 | ||
− | : | + | :Toxin Bomb deals +75% damage |
− | + | }} | |
− | + | |- | |
− | *; | + | | || of Mycotoxins || Mycotoxin Formula deals +15% damage || {{Spoiler| |
− | : | + | *;2 |
− | *; | + | :Mycotoxin Formula deals +30% damage |
− | : | + | *;3 |
− | *; | + | :Mycotoxin Formula deals +45% damage |
− | : | + | *;4 |
− | *; | + | :Mycotoxin Formula deals +60% damage |
− | : | + | *;5 |
+ | :Mycotoxin Formula deals +75% damage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Acid Bombs || Acid Bomb deals +15% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Acid Bomb deals +30% damage |
*;3 | *;3 | ||
− | : | + | :Acid Bomb deals +45% damage |
*;4 | *;4 | ||
− | : | + | :Acid Bomb deals +60% damage |
*;5 | *;5 | ||
− | : | + | :Acid Bomb deals +75% damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Painful Freezefog || Freezing Mist deals +30% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Freezing Mist deals +60% damage |
*;3 | *;3 | ||
− | : | + | :Freezing Mist deals +90% damage |
*;4 | *;4 | ||
− | : | + | :Freezing Mist deals +110% damage |
*;5 | *;5 | ||
− | : | + | :Freezing Mist deals +140% damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Protective Mist || Freezing Mist restores 20 Armor to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Freezing Mist restores 40 Armor to you |
*;3 | *;3 | ||
− | : | + | :Freezing Mist restores 60 Armor to you |
*;4 | *;4 | ||
− | : | + | :Freezing Mist restores 80 Armor to you |
*;5 | *;5 | ||
− | : | + | :Freezing Mist restores 100 Armor to you |
*;6 | *;6 | ||
− | : | + | :Freezing Mist restores 120 Armor to you |
*;7 | *;7 | ||
− | : | + | :Freezing Mist restores 140 Armor to you |
*;8 | *;8 | ||
− | : | + | :Freezing Mist restores 160 Armor to you |
*;9 | *;9 | ||
− | : | + | :Freezing Mist restores 180 Armor to you |
*;10 | *;10 | ||
− | : | + | :Freezing Mist restores 200 Armor to you |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Healing Vapors || Healing Mist heals +10 Health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Healing Mist heals +20 Health |
*;3 | *;3 | ||
− | : | + | :Healing Mist heals +30 Health |
*;4 | *;4 | ||
− | : | + | :Healing Mist heals +40 Health |
*;5 | *;5 | ||
− | : | + | :Healing Mist heals +50 Health |
*;6 | *;6 | ||
− | : | + | :Healing Mist heals +60 Health |
*;7 | *;7 | ||
− | : | + | :Healing Mist heals +70 Health |
*;8 | *;8 | ||
− | : | + | :Healing Mist heals +80 Health |
*;9 | *;9 | ||
− | : | + | :Healing Mist heals +90 Health |
*;10 | *;10 | ||
− | : | + | :Healing Mist heals +100 Health |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Reinforcing Vapors || Healing Mist heals +10 Armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Healing Mist heals +20 Armor |
*;3 | *;3 | ||
− | : | + | :Healing Mist heals +30 Armor |
*;4 | *;4 | ||
− | : | + | :Healing Mist heals +40 Armor |
*;5 | *;5 | ||
− | : | + | :Healing Mist heals +50 Armor |
+ | *;6 | ||
+ | :Healing Mist heals +60 Armor | ||
+ | *;7 | ||
+ | :Healing Mist heals +70 Armor | ||
+ | *;8 | ||
+ | :Healing Mist heals +80 Armor | ||
+ | *;9 | ||
+ | :Healing Mist heals +90 Armor | ||
+ | *;10 | ||
+ | :Healing Mist heals +100 Armor | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Fiery Bombs || Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bomb attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds |
*;3 | *;3 | ||
− | : | + | :Bomb attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds |
*;4 | *;4 | ||
− | : | + | :Bomb attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds |
*;5 | *;5 | ||
− | : | + | :Bomb attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | || of Potent Health Injections || Healing Injection heals +7 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Healing Injection heals +14 health |
*;3 | *;3 | ||
− | : | + | :Healing Injection heals +21 health |
*;4 | *;4 | ||
− | : | + | :Healing Injection heals +28 health |
*;5 | *;5 | ||
− | : | + | :Healing Injection heals +35 health |
*;6 | *;6 | ||
− | : | + | :Healing Injection heals +42 health |
+ | *;7 | ||
+ | :Healing Injection heals +49 health | ||
+ | *;8 | ||
+ | :Healing Injection heals +56 health | ||
+ | *;9 | ||
+ | :Healing Injection heals +63 health | ||
+ | *;10 | ||
+ | :Healing Injection heals +70 health | ||
}} | }} | ||
|- | |- | ||
− | | | + | | || of Invigorating Vapors || Healing Mist restores 3 power || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Healing Mist restores 6 power |
*;3 | *;3 | ||
− | : | + | :Healing Mist restores 9 power |
*;4 | *;4 | ||
− | : | + | :Healing Mist restores 12 power |
*;5 | *;5 | ||
− | : | + | :Healing Mist restores 15 power |
*;6 | *;6 | ||
− | : | + | :Healing Mist restores 18 power |
*;7 | *;7 | ||
− | : | + | :Healing Mist restores 21 power |
*;8 | *;8 | ||
− | : | + | :Healing Mist restores 24 power |
*;9 | *;9 | ||
− | : | + | :Healing Mist restores 27 power |
*;10 | *;10 | ||
− | : | + | :Healing Mist restores 30 power |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Potent Health Injections || Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Healing Injection raises the target's Max Health by 8 for an hour (acts as a mutation) |
*;3 | *;3 | ||
− | : | + | :Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation) |
*;4 | *;4 | ||
− | : | + | :Healing Injection raises the target's Max Health by 16 for an hour (acts as a mutation) |
*;5 | *;5 | ||
− | : | + | :Healing Injection raises the target's Max Health by 20 for an hour (acts as a mutation) |
+ | *;6 | ||
+ | :Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation) | ||
+ | *;7 | ||
+ | :Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation) | ||
+ | *;8 | ||
+ | :Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation) | ||
+ | *;9 | ||
+ | :Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation) | ||
+ | *;10 | ||
+ | :Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation) | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Bombs For Health || Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bomb attacks have a 6% chance to deal +4 damage and reset the timer on Healing Mist (so it can be used again immediately) |
*;3 | *;3 | ||
− | : | + | :Bomb attacks have a 9% chance to deal +6 damage and reset the timer on Healing Mist (so it can be used again immediately) |
*;4 | *;4 | ||
− | : | + | :Bomb attacks have a 12% chance to deal +8 damage and reset the timer on Healing Mist (so it can be used again immediately) |
*;5 | *;5 | ||
− | : | + | :Bomb attacks have a 15% chance to deal +10 damage and reset the timer on Healing Mist (so it can be used again immediately) |
+ | *;6 | ||
+ | :Bomb attacks have a 18% chance to deal +12 damage and reset the timer on Healing Mist (so it can be used again immediately) | ||
+ | *;7 | ||
+ | :Bomb attacks have a 21% chance to deal +14 damage and reset the timer on Healing Mist (so it can be used again immediately) | ||
+ | *;8 | ||
+ | :Bomb attacks have a 24% chance to deal +16 damage and reset the timer on Healing Mist (so it can be used again immediately) | ||
+ | *;9 | ||
+ | :Bomb attacks have a 27% chance to deal +18 damage and reset the timer on Healing Mist (so it can be used again immediately) | ||
+ | *;10 | ||
+ | :Bomb attacks have a 30% chance to deal +20 damage and reset the timer on Healing Mist (so it can be used again immediately) | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) || |
− | + | |- | |
− | + | | || || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) || | |
− | + | |- | |
− | + | | || || Healing Mist resets the timer on Regrowth (so it can be used again immediately) || | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | || | + | | || || You heal 2 health per second while under the effect of Haste Concoction || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :You heal 4 health per second while under the effect of Haste Concoction |
*;3 | *;3 | ||
− | : | + | :You heal 6 health per second while under the effect of Haste Concoction |
*;4 | *;4 | ||
− | : | + | :You heal 8 health per second while under the effect of Haste Concoction |
*;5 | *;5 | ||
− | : | + | :You heal 10 health per second while under the effect of Haste Concoction |
− | }} | + | *;6 |
+ | :You heal 12 health per second while under the effect of Haste Concoction | ||
+ | *;7 | ||
+ | :You heal 14 health per second while under the effect of Haste Concoction | ||
+ | *;8 | ||
+ | :You heal 16 health per second while under the effect of Haste Concoction | ||
+ | *;9 | ||
+ | :You heal 18 health per second while under the effect of Haste Concoction | ||
+ | *;10 | ||
+ | :You heal 20 health per second while under the effect of Haste Concoction | ||
+ | }} | ||
|- | |- | ||
− | | || of | + | | || of Recuperative Fleeing || You heal 2 health and 2 armor per second while under the effect of Haste Concoction || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :You heal 4 health and 4 armor per second while under the effect of Haste Concoction |
*;3 | *;3 | ||
− | : | + | :You heal 6 health and 6 armor per second while under the effect of Haste Concoction |
*;4 | *;4 | ||
− | : | + | :You heal 8 health and 8 armor per second while under the effect of Haste Concoction |
*;5 | *;5 | ||
− | : | + | :You heal 10 health and 10 armor per second while under the effect of Haste Concoction |
*;6 | *;6 | ||
− | : | + | :You heal 12 health and 12 armor per second while under the effect of Haste Concoction |
*;7 | *;7 | ||
− | : | + | :You heal 14 health and 14 armor per second while under the effect of Haste Concoction |
*;8 | *;8 | ||
− | : | + | :You heal 16 health and 16 armor per second while under the effect of Haste Concoction |
*;9 | *;9 | ||
− | : | + | :You heal 18 health and 18 armor per second while under the effect of Haste Concoction |
*;10 | *;10 | ||
− | : | + | :You heal 20 health and 20 armor per second while under the effect of Haste Concoction |
+ | }} | ||
+ | |- | ||
+ | | || of Powerful Haste || You regain 1 Power per second while under the effect of Haste Concoction || {{Spoiler| | ||
+ | *;2 | ||
+ | :You regain 2 Power per second while under the effect of Haste Concoction | ||
+ | *;3 | ||
+ | :You regain 3 Power per second while under the effect of Haste Concoction | ||
+ | *;4 | ||
+ | :You regain 4 Power per second while under the effect of Haste Concoction | ||
+ | *;5 | ||
+ | :You regain 5 Power per second while under the effect of Haste Concoction | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Your golem minion's Taunting Punch deals +2 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Taunting Punch deals +4 damage |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Taunting Punch deals +6 damage |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Taunting Punch deals +8 damage |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Taunting Punch deals +10 damage |
*;6 | *;6 | ||
− | : | + | :Your golem minion's Taunting Punch deals +12 damage |
*;7 | *;7 | ||
− | : | + | :Your golem minion's Taunting Punch deals +14 damage |
*;8 | *;8 | ||
− | : | + | :Your golem minion's Taunting Punch deals +16 damage |
*;9 | *;9 | ||
− | : | + | :Your golem minion's Taunting Punch deals +18 damage |
*;10 | *;10 | ||
− | : | + | :Your golem minion's Taunting Punch deals +20 damage |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Your golem minion's Poison Bomb deals +3 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Poison Bomb deals +6 damage |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Poison Bomb deals +9 damage |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Poison Bomb deals +12 damage |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Poison Bomb deals +15 damage |
*;6 | *;6 | ||
− | : | + | :Your golem minion's Poison Bomb deals +18 damage |
*;7 | *;7 | ||
− | : | + | :Your golem minion's Poison Bomb deals +21 damage |
*;8 | *;8 | ||
− | : | + | :Your golem minion's Poison Bomb deals +24 damage |
*;9 | *;9 | ||
− | : | + | :Your golem minion's Poison Bomb deals +27 damage |
*;10 | *;10 | ||
− | : | + | :Your golem minion's Poison Bomb deals +30 damage |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Your golem minion's Self Destruct deals +7 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Self Destruct deals +14 damage |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Self Destruct deals +21 damage |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Self Destruct deals +28 damage |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Self Destruct deals +35 damage |
+ | *;6 | ||
+ | :Your golem minion's Self Destruct deals +42 damage | ||
+ | *;7 | ||
+ | :Your golem minion's Self Destruct deals +49 damage | ||
+ | *;8 | ||
+ | :Your golem minion's Self Destruct deals +56 damage | ||
+ | *;9 | ||
+ | :Your golem minion's Self Destruct deals +63 damage | ||
+ | *;10 | ||
+ | :Your golem minion's Self Destruct deals +70 damage | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Your golem minion's Rage Acid Toss deals +4 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +8 damage |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +12 damage |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +16 damage |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +20 damage |
*;6 | *;6 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +24 damage |
*;7 | *;7 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +28 damage |
*;8 | *;8 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +32 damage |
*;9 | *;9 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +36 damage |
*;10 | *;10 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +40 damage |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Your golem minion's Doom Admixture deals +5 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Doom Admixture deals +10 damage |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Doom Admixture deals +15 damage |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Doom Admixture deals +20 damage |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Doom Admixture deals +25 damage |
*;6 | *;6 | ||
− | : | + | :Your golem minion's Doom Admixture deals +30 damage |
*;7 | *;7 | ||
− | : | + | :Your golem minion's Doom Admixture deals +35 damage |
*;8 | *;8 | ||
− | : | + | :Your golem minion's Doom Admixture deals +40 damage |
*;9 | *;9 | ||
− | : | + | :Your golem minion's Doom Admixture deals +45 damage |
*;10 | *;10 | ||
− | : | + | :Your golem minion's Doom Admixture deals +50 damage |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Your golem minion's Healing Mist heals 4 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Healing Mist heals 8 health |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Healing Mist heals 12 health |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Healing Mist heals 16 health |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Healing Mist heals 20 health |
*;6 | *;6 | ||
− | : | + | :Your golem minion's Healing Mist heals 24 health |
*;7 | *;7 | ||
− | : | + | :Your golem minion's Healing Mist heals 28 health |
*;8 | *;8 | ||
− | : | + | :Your golem minion's Healing Mist heals 32 health |
*;9 | *;9 | ||
− | : | + | :Your golem minion's Healing Mist heals 36 health |
*;10 | *;10 | ||
− | : | + | :Your golem minion's Healing Mist heals 40 health |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Your golem minion's Invigorating Mist heals 2 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Invigorating Mist heals 4 health |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Invigorating Mist heals 6 health |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Invigorating Mist heals 8 health |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Invigorating Mist heals 10 health |
*;6 | *;6 | ||
− | : | + | :Your golem minion's Invigorating Mist heals 12 health |
*;7 | *;7 | ||
− | : | + | :Your golem minion's Invigorating Mist heals 14 health |
*;8 | *;8 | ||
− | : | + | :Your golem minion's Invigorating Mist heals 16 health |
*;9 | *;9 | ||
− | : | + | :Your golem minion's Invigorating Mist heals 18 health |
*;10 | *;10 | ||
− | : | + | :Your golem minion's Invigorating Mist heals 20 health |
}} | }} | ||
|- | |- | ||
− | | || || | + | | || || Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health || {{Spoiler| |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;2 | *;2 | ||
− | : | + | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health |
*;6 | *;6 | ||
− | : | + | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health |
*;7 | *;7 | ||
− | : | + | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health |
*;8 | *;8 | ||
− | : | + | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health |
*;9 | *;9 | ||
− | : | + | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health |
*;10 | *;10 | ||
− | : | + | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Your golem minion's Healing Injection heals +4 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Healing Injection heals +8 health |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Healing Injection heals +12 health |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Healing Injection heals +16 health |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Healing Injection heals +20 health |
*;6 | *;6 | ||
− | : | + | :Your golem minion's Healing Injection heals +24 health |
*;7 | *;7 | ||
− | : | + | :Your golem minion's Healing Injection heals +28 health |
*;8 | *;8 | ||
− | : | + | :Your golem minion's Healing Injection heals +32 health |
*;9 | *;9 | ||
− | : | + | :Your golem minion's Healing Injection heals +36 health |
*;10 | *;10 | ||
− | : | + | :Your golem minion's Healing Injection heals +40 health |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Your golem minion's Fire Balm heals +3 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Fire Balm heals +6 health |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Fire Balm heals +9 health |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Fire Balm heals +12 health |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Fire Balm heals +15 health |
+ | *;6 | ||
+ | :Your golem minion's Fire Balm heals +18 health | ||
+ | *;7 | ||
+ | :Your golem minion's Fire Balm heals +21 health | ||
+ | *;8 | ||
+ | :Your golem minion's Fire Balm heals +24 health | ||
+ | *;9 | ||
+ | :Your golem minion's Fire Balm heals +27 health | ||
+ | *;10 | ||
+ | :Your golem minion's Fire Balm heals +30 health | ||
}} | }} | ||
+ | |} | ||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Necromancy Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | | | + | | Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.15} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.35} |
*;6 | *;6 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.4} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Lifecrusher's || of Lifecrushing || Life Crush deals +2 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Life Crush deals +4 damage |
*;3 | *;3 | ||
− | : | + | :Life Crush deals +6 damage |
*;4 | *;4 | ||
− | : | + | :Life Crush deals +8 damage |
*;5 | *;5 | ||
− | : | + | :Life Crush deals +10 damage |
*;6 | *;6 | ||
− | : | + | :Life Crush deals +12 damage |
*;7 | *;7 | ||
− | : | + | :Life Crush deals +14 damage |
*;8 | *;8 | ||
− | : | + | :Life Crush deals +16 damage |
*;9 | *;9 | ||
− | : | + | :Life Crush deals +18 damage |
*;10 | *;10 | ||
− | : | + | :Life Crush deals +20 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Liferipper's || of Liferipping || Life Crush has a 3% chance to deal double damage and restore 10 health to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Life Crush has a 6% chance to deal double damage and restore 20 health to you |
*;3 | *;3 | ||
− | : | + | :Life Crush has a 9% chance to deal double damage and restore 30 health to you |
*;4 | *;4 | ||
− | : | + | :Life Crush has a 12% chance to deal double damage and restore 40 health to you |
*;5 | *;5 | ||
− | : | + | :Life Crush has a 15% chance to deal double damage and restore 50 health to you |
*;6 | *;6 | ||
− | : | + | :Life Crush has a 18% chance to deal double damage and restore 60 health to you |
*;7 | *;7 | ||
− | : | + | :Life Crush has a 21% chance to deal double damage and restore 70 health to you |
*;8 | *;8 | ||
− | : | + | :Life Crush has a 24% chance to deal double damage and restore 80 health to you |
*;9 | *;9 | ||
− | : | + | :Life Crush has a 27% chance to deal double damage and restore 90 health to you |
*;10 | *;10 | ||
− | : | + | :Life Crush has a 30% chance to deal double damage and restore 100 health to you |
}} | }} | ||
|- | |- | ||
− | | | + | | Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.01} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.02} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.03} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.04} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.05} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Life Theft || Life Steal has a 3% chance to reap an additional 100 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Life Steal has a 6% chance to reap an additional 100 health |
*;3 | *;3 | ||
− | : | + | :Life Steal has a 9% chance to reap an additional 100 health |
*;4 | *;4 | ||
− | : | + | :Life Steal has a 12% chance to reap an additional 100 health |
*;5 | *;5 | ||
− | : | + | :Life Steal has a 15% chance to reap an additional 100 health |
*;6 | *;6 | ||
− | : | + | :Life Steal has a 18% chance to reap an additional 100 health |
*;7 | *;7 | ||
− | : | + | :Life Steal has a 21% chance to reap an additional 100 health |
*;8 | *;8 | ||
− | : | + | :Life Steal has a 24% chance to reap an additional 100 health |
*;9 | *;9 | ||
− | : | + | :Life Steal has a 27% chance to reap an additional 100 health |
*;10 | *;10 | ||
− | : | + | :Life Steal has a 30% chance to reap an additional 100 health |
}} | }} | ||
|- | |- | ||
− | | | + | | Crowd Reaper's || of Crowd Reaping || Life Steal has a 3% chance to affect all targets within 15 meters || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Life Steal has a 6% chance to affect all targets within 15 meters |
*;3 | *;3 | ||
− | : | + | :Life Steal has a 9% chance to affect all targets within 15 meters |
*;4 | *;4 | ||
− | : | + | :Life Steal has a 12% chance to affect all targets within 15 meters |
*;5 | *;5 | ||
− | : | + | :Life Steal has a 15% chance to affect all targets within 15 meters |
*;6 | *;6 | ||
− | : | + | :Life Steal has a 18% chance to affect all targets within 15 meters |
*;7 | *;7 | ||
− | : | + | :Life Steal has a 21% chance to affect all targets within 15 meters |
*;8 | *;8 | ||
− | : | + | :Life Steal has a 24% chance to affect all targets within 15 meters |
*;9 | *;9 | ||
− | : | + | :Life Steal has a 27% chance to affect all targets within 15 meters |
*;10 | *;10 | ||
− | : | + | :Life Steal has a 30% chance to affect all targets within 15 meters |
}} | }} | ||
|- | |- | ||
− | | | + | | Lifestealer's || of Life Stealing || Life Steal attacks reap 2 additional health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Life Steal attacks reap 4 additional health |
*;3 | *;3 | ||
− | : | + | :Life Steal attacks reap 6 additional health |
*;4 | *;4 | ||
− | : | + | :Life Steal attacks reap 8 additional health |
*;5 | *;5 | ||
− | : | + | :Life Steal attacks reap 10 additional health |
*;6 | *;6 | ||
− | : | + | :Life Steal attacks reap 12 additional health |
*;7 | *;7 | ||
− | : | + | :Life Steal attacks reap 14 additional health |
*;8 | *;8 | ||
− | : | + | :Life Steal attacks reap 16 additional health |
*;9 | *;9 | ||
− | : | + | :Life Steal attacks reap 18 additional health |
*;10 | *;10 | ||
− | : | + | :Life Steal attacks reap 20 additional health |
}} | }} | ||
|- | |- | ||
− | | || || | + | | || || Life Steal reduces monster aggression toward you as if you did 10 less damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 20 less damage |
*;3 | *;3 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 30 less damage |
*;4 | *;4 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 40 less damage |
*;5 | *;5 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 50 less damage |
*;6 | *;6 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 60 less damage |
*;7 | *;7 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 70 less damage |
*;8 | *;8 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 80 less damage |
*;9 | *;9 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 90 less damage |
*;10 | *;10 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 100 less damage |
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Death Gazing || Deathgaze deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Deathgaze deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Deathgaze deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Deathgaze deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Deathgaze deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Deathgaze deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Deathgaze deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Deathgaze deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Deathgaze deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Deathgaze deals +100% damage |
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Death Leering || Deathgaze has a 4% chance to deal +200 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Deathgaze has a 8% chance to deal +200 damage |
*;3 | *;3 | ||
− | : | + | :Deathgaze has a 12% chance to deal +200 damage |
*;4 | *;4 | ||
− | : | + | :Deathgaze has a 16% chance to deal +200 damage |
*;5 | *;5 | ||
− | : | + | :Deathgaze has a 20% chance to deal +200 damage |
*;6 | *;6 | ||
− | : | + | :Deathgaze has a 24% chance to deal +200 damage |
*;7 | *;7 | ||
− | : | + | :Deathgaze has a 28% chance to deal +200 damage |
*;8 | *;8 | ||
− | : | + | :Deathgaze has a 32% chance to deal +200 damage |
*;9 | *;9 | ||
− | : | + | :Deathgaze has a 36% chance to deal +200 damage |
*;10 | *;10 | ||
− | : | + | :Deathgaze has a 40% chance to deal +200 damage |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | || of Reaching Dead || Death's Hold deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Death's Hold deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Death's Hold deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Death's Hold deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Death's Hold deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Death's Hold deals +60% damage |
+ | *;7 | ||
+ | :Death's Hold deals +70% damage | ||
+ | *;8 | ||
+ | :Death's Hold deals +80% damage | ||
+ | *;9 | ||
+ | :Death's Hold deals +90% damage | ||
+ | *;10 | ||
+ | :Death's Hold deals +100% damage | ||
}} | }} | ||
|- | |- | ||
− | | | + | | || || Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damage |
*;3 | *;3 | ||
− | : | + | :Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage |
*;4 | *;4 | ||
− | : | + | :Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage |
*;5 | *;5 | ||
− | : | + | :Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage |
*;6 | *;6 | ||
− | : | + | :Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage |
*;7 | *;7 | ||
− | : | + | :Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage |
*;8 | *;8 | ||
− | : | + | :Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage |
*;9 | *;9 | ||
− | : | + | :Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage |
*;10 | *;10 | ||
− | : | + | :Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Reaching Dead || Death's Hold has a 4% chance to deal +100 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Death's Hold has a 8% chance to deal +100 damage |
*;3 | *;3 | ||
− | : | + | :Death's Hold has a 12% chance to deal +100 damage |
*;4 | *;4 | ||
− | : | + | :Death's Hold has a 16% chance to deal +100 damage |
*;5 | *;5 | ||
− | : | + | :Death's Hold has a 20% chance to deal +100 damage |
*;6 | *;6 | ||
− | : | + | :Death's Hold has a 24% chance to deal +100 damage |
*;7 | *;7 | ||
− | : | + | :Death's Hold has a 28% chance to deal +100 damage |
*;8 | *;8 | ||
− | : | + | :Death's Hold has a 32% chance to deal +100 damage |
*;9 | *;9 | ||
− | : | + | :Death's Hold has a 36% chance to deal +100 damage |
*;10 | *;10 | ||
− | : | + | :Death's Hold has a 40% chance to deal +100 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Deathsparks || Spark of Death deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Spark of Death deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Spark of Death deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Spark of Death deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Spark of Death deals +50% damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Spark of Death deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Spark of Death deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Spark of Death deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Spark of Death deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Spark of Death deals +100% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Deathsparks || Spark of Death has a 4% chance to deal +100 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Spark of Death has a 8% chance to deal +100 damage |
*;3 | *;3 | ||
− | : | + | :Spark of Death has a 12% chance to deal +100 damage |
*;4 | *;4 | ||
− | : | + | :Spark of Death has a 16% chance to deal +100 damage |
*;5 | *;5 | ||
− | : | + | :Spark of Death has a 20% chance to deal +100 damage |
*;6 | *;6 | ||
− | : | + | :Spark of Death has a 24% chance to deal +100 damage |
*;7 | *;7 | ||
− | : | + | :Spark of Death has a 28% chance to deal +100 damage |
*;8 | *;8 | ||
− | : | + | :Spark of Death has a 32% chance to deal +100 damage |
*;9 | *;9 | ||
− | : | + | :Spark of Death has a 36% chance to deal +100 damage |
*;10 | *;10 | ||
− | : | + | :Spark of Death has a 40% chance to deal +100 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Ragesparks || Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Spark of Death steals up to 30 Rage from the target and turns half of it into Trauma damage |
*;3 | *;3 | ||
− | : | + | :Spark of Death steals up to 45 Rage from the target and turns half of it into Trauma damage |
*;4 | *;4 | ||
− | : | + | :Spark of Death steals up to 60 Rage from the target and turns half of it into Trauma damage |
*;5 | *;5 | ||
− | : | + | :Spark of Death steals up to 75 Rage from the target and turns half of it into Trauma damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Chirurgeon's || || {BOOST_UNDEADHEALALL_SENDER}{4} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_UNDEADHEALALL_SENDER}{8} |
*;3 | *;3 | ||
− | : | + | :{BOOST_UNDEADHEALALL_SENDER}{12} |
*;4 | *;4 | ||
− | : | + | :{BOOST_UNDEADHEALALL_SENDER}{16} |
*;5 | *;5 | ||
− | : | + | :{BOOST_UNDEADHEALALL_SENDER}{20} |
*;6 | *;6 | ||
− | : | + | :{BOOST_UNDEADHEALALL_SENDER}{24} |
*;7 | *;7 | ||
− | : | + | :{BOOST_UNDEADHEALALL_SENDER}{28} |
*;8 | *;8 | ||
− | : | + | :{BOOST_UNDEADHEALALL_SENDER}{32} |
*;9 | *;9 | ||
− | : | + | :{BOOST_UNDEADHEALALL_SENDER}{36} |
*;10 | *;10 | ||
− | : | + | :{BOOST_UNDEADHEALALL_SENDER}{40} |
}} | }} | ||
|- | |- | ||
− | | | + | | Chirurgeon's || || Rebuild Undead heals you for 4 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Rebuild Undead heals you for 8 health |
*;3 | *;3 | ||
− | : | + | :Rebuild Undead heals you for 12 health |
*;4 | *;4 | ||
− | : | + | :Rebuild Undead heals you for 16 health |
*;5 | *;5 | ||
− | : | + | :Rebuild Undead heals you for 20 health |
*;6 | *;6 | ||
− | : | + | :Rebuild Undead heals you for 24 health |
*;7 | *;7 | ||
− | : | + | :Rebuild Undead heals you for 28 health |
*;8 | *;8 | ||
− | : | + | :Rebuild Undead heals you for 32 health |
*;9 | *;9 | ||
− | : | + | :Rebuild Undead heals you for 36 health |
*;10 | *;10 | ||
− | : | + | :Rebuild Undead heals you for 40 health |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Rebuild Undead heals you for 4 armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Rebuild Undead heals you for 8 armor |
*;3 | *;3 | ||
− | : | + | :Rebuild Undead heals you for 12 armor |
*;4 | *;4 | ||
− | : | + | :Rebuild Undead heals you for 16 armor |
*;5 | *;5 | ||
− | : | + | :Rebuild Undead heals you for 20 armor |
*;6 | *;6 | ||
− | : | + | :Rebuild Undead heals you for 24 armor |
*;7 | *;7 | ||
− | : | + | :Rebuild Undead heals you for 28 armor |
*;8 | *;8 | ||
− | : | + | :Rebuild Undead heals you for 32 armor |
*;9 | *;9 | ||
− | : | + | :Rebuild Undead heals you for 36 armor |
*;10 | *;10 | ||
− | : | + | :Rebuild Undead heals you for 40 armor |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Rebuild Undead recovers 2 power for you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Rebuild Undead recovers 4 power for you |
*;3 | *;3 | ||
− | : | + | :Rebuild Undead recovers 6 power for you |
*;4 | *;4 | ||
− | : | + | :Rebuild Undead recovers 8 power for you |
*;5 | *;5 | ||
− | : | + | :Rebuild Undead recovers 10 power for you |
*;6 | *;6 | ||
− | : | + | :Rebuild Undead recovers 12 power for you |
*;7 | *;7 | ||
− | : | + | :Rebuild Undead recovers 14 power for you |
*;8 | *;8 | ||
− | : | + | :Rebuild Undead recovers 16 power for you |
*;9 | *;9 | ||
− | : | + | :Rebuild Undead recovers 18 power for you |
*;10 | *;10 | ||
− | : | + | :Rebuild Undead recovers 20 power for you |
}} | }} | ||
|- | |- | ||
− | | || || | + | | || || Create Super Zombie also heals yourself for 30 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Create Super Zombie also heals yourself for 40 health |
*;3 | *;3 | ||
− | : | + | :Create Super Zombie also heals yourself for 50 health |
*;4 | *;4 | ||
− | : | + | :Create Super Zombie also heals yourself for 60 health |
*;5 | *;5 | ||
− | : | + | :Create Super Zombie also heals yourself for 70 health |
*;6 | *;6 | ||
− | : | + | :Create Super Zombie also heals yourself for 80 health |
*;7 | *;7 | ||
− | : | + | :Create Super Zombie also heals yourself for 90 health |
*;8 | *;8 | ||
− | : | + | :Create Super Zombie also heals yourself for 100 health |
*;9 | *;9 | ||
− | : | + | :Create Super Zombie also heals yourself for 110 health |
*;10 | *;10 | ||
− | : | + | :Create Super Zombie also heals yourself for 120 health |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Create Shambling Corpse also heals yourself for 20 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 25 health |
*;3 | *;3 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 30 health |
*;4 | *;4 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 35 health |
*;5 | *;5 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 40 health |
*;6 | *;6 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 45 health |
*;7 | *;7 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 50 health |
*;8 | *;8 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 55 health |
*;9 | *;9 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 60 health |
*;10 | *;10 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 65 health |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Dark Waves || Wave of Darkness deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Wave of Darkness deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Wave of Darkness deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Wave of Darkness deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Wave of Darkness deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Wave of Darkness deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Wave of Darkness deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Wave of Darkness deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Wave of Darkness deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Wave of Darkness deals +100% damage |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Dark Waves of Power || Wave of Darkness restores 2 power to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Wave of Darkness restores 4 power to you |
*;3 | *;3 | ||
− | : | + | :Wave of Darkness restores 6 power to you |
*;4 | *;4 | ||
− | : | + | :Wave of Darkness restores 8 power to you |
*;5 | *;5 | ||
− | : | + | :Wave of Darkness restores 10 power to you |
*;6 | *;6 | ||
− | : | + | :Wave of Darkness restores 12 power to you |
*;7 | *;7 | ||
− | : | + | :Wave of Darkness restores 14 power to you |
*;8 | *;8 | ||
− | : | + | :Wave of Darkness restores 16 power to you |
*;9 | *;9 | ||
− | : | + | :Wave of Darkness restores 18 power to you |
*;10 | *;10 | ||
− | : | + | :Wave of Darkness restores 20 power to you |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Dark Life || Wave of Darkness heals you for 15 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Wave of Darkness heals you for 30 health |
*;3 | *;3 | ||
− | : | + | :Wave of Darkness heals you for 45 health |
*;4 | *;4 | ||
− | : | + | :Wave of Darkness heals you for 60 health |
*;5 | *;5 | ||
− | : | + | :Wave of Darkness heals you for 75 health |
+ | *;6 | ||
+ | :Wave of Darkness heals you for 90 health | ||
+ | *;7 | ||
+ | :Wave of Darkness heals you for 105 health | ||
+ | *;8 | ||
+ | :Wave of Darkness heals you for 120 health | ||
+ | *;9 | ||
+ | :Wave of Darkness heals you for 135 health | ||
+ | *;10 | ||
+ | :Wave of Darkness heals you for 150 health | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Fearmongering || of Dark Waves || Wave of Darkness deals +6 damage to sentient creatures || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Wave of Darkness deals +12 damage to sentient creatures |
*;3 | *;3 | ||
− | : | + | :Wave of Darkness deals +18 damage to sentient creatures |
*;4 | *;4 | ||
− | : | + | :Wave of Darkness deals +24 damage to sentient creatures |
*;5 | *;5 | ||
− | : | + | :Wave of Darkness deals +30 damage to sentient creatures |
*;6 | *;6 | ||
− | : | + | :Wave of Darkness deals +36 damage to sentient creatures |
*;7 | *;7 | ||
− | : | + | :Wave of Darkness deals +42 damage to sentient creatures |
*;8 | *;8 | ||
− | : | + | :Wave of Darkness deals +48 damage to sentient creatures |
*;9 | *;9 | ||
− | : | + | :Wave of Darkness deals +54 damage to sentient creatures |
*;10 | *;10 | ||
− | : | + | :Wave of Darkness deals +60 damage to sentient creatures |
}} | }} | ||
|- | |- | ||
− | | | + | | || of Stone Bone Warriors || All Summoned Skeletons have +12 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :All Summoned Skeletons have +24 health |
*;3 | *;3 | ||
− | : | + | :All Summoned Skeletons have +36 health |
*;4 | *;4 | ||
− | : | + | :All Summoned Skeletons have +48 health |
*;5 | *;5 | ||
− | : | + | :All Summoned Skeletons have +60 health |
*;6 | *;6 | ||
− | : | + | :All Summoned Skeletons have +72 health |
*;7 | *;7 | ||
− | : | + | :All Summoned Skeletons have +84 health |
*;8 | *;8 | ||
− | : | + | :All Summoned Skeletons have +96 health |
*;9 | *;9 | ||
− | : | + | :All Summoned Skeletons have +108 health |
*;10 | *;10 | ||
− | : | + | :All Summoned Skeletons have +120 health |
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Plated Bone Warriors || All Summoned Skeletons have +15 armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :All Summoned Skeletons have +30 armor |
*;3 | *;3 | ||
− | : | + | :All Summoned Skeletons have +45 armor |
*;4 | *;4 | ||
− | : | + | :All Summoned Skeletons have +60 armor |
*;5 | *;5 | ||
− | : | + | :All Summoned Skeletons have +75 armor |
*;6 | *;6 | ||
− | : | + | :All Summoned Skeletons have +90 armor |
*;7 | *;7 | ||
− | : | + | :All Summoned Skeletons have +105 armor |
*;8 | *;8 | ||
− | : | + | :All Summoned Skeletons have +120 armor |
*;9 | *;9 | ||
− | : | + | :All Summoned Skeletons have +135 armor |
*;10 | *;10 | ||
− | : | + | :All Summoned Skeletons have +150 armor |
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Bone Arrows || Summoned Skeletal Archers deal +1 direct damage with each attack || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Archers deal +2 direct damage with each attack |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Archers deal +3 direct damage with each attack |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Archers deal +4 direct damage with each attack |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Archers deal +5 direct damage with each attack |
*;6 | *;6 | ||
− | : | + | :Summoned Skeletal Archers deal +6 direct damage with each attack |
*;7 | *;7 | ||
− | : | + | :Summoned Skeletal Archers deal +7 direct damage with each attack |
*;8 | *;8 | ||
− | : | + | :Summoned Skeletal Archers deal +8 direct damage with each attack |
*;9 | *;9 | ||
− | : | + | :Summoned Skeletal Archers deal +9 direct damage with each attack |
*;10 | *;10 | ||
− | : | + | :Summoned Skeletal Archers deal +10 direct damage with each attack |
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Dense Sentries || Summoned Skeletal Swordsmen have +25 armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Swordsmen have +50 armor |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Swordsmen have +75 armor |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Swordsmen have +100 armor |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Swordsmen have +125 armor |
*;6 | *;6 | ||
− | : | + | :Summoned Skeletal Swordsmen have +150 armor |
*;7 | *;7 | ||
− | : | + | :Summoned Skeletal Swordsmen have +175 armor |
*;8 | *;8 | ||
− | : | + | :Summoned Skeletal Swordsmen have +200 armor |
*;9 | *;9 | ||
− | : | + | :Summoned Skeletal Swordsmen have +225 armor |
*;10 | *;10 | ||
− | : | + | :Summoned Skeletal Swordsmen have +250 armor |
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Fiery Death || Summoned Skeletal Mages deal +1 direct damage with each attack || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Mages deal +2 direct damage with each attack |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Mages deal +3 direct damage with each attack |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Mages deal +5 direct damage with each attack |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Mages deal +6 direct damage with each attack |
*;6 | *;6 | ||
− | : | + | :Summoned Skeletal Mages deal +8 direct damage with each attack |
*;7 | *;7 | ||
− | : | + | :Summoned Skeletal Mages deal +9 direct damage with each attack |
*;8 | *;8 | ||
− | : | + | :Summoned Skeletal Mages deal +10 direct damage with each attack |
*;9 | *;9 | ||
− | : | + | :Summoned Skeletal Mages deal +12 direct damage with each attack |
*;10 | *;10 | ||
− | : | + | :Summoned Skeletal Mages deal +13 direct damage with each attack |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Summoned Skeletal Archers and Mages have +8 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +16 health |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +24 health |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +32 health |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +40 health |
*;6 | *;6 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +48 health |
*;7 | *;7 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +56 health |
*;8 | *;8 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +64 health |
*;9 | *;9 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +72 health |
*;10 | *;10 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +80 health |
}} | }} | ||
|- | |- | ||
− | | | + | | Necromancer's || of Mighty Bone Warriors || Summoned Skeletal Swordsmen deal +1 damage with each attack || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Swordsmen deal +2 damage with each attack |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Swordsmen deal +3 damage with each attack |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Swordsmen deal +5 damage with each attack |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Swordsmen deal +7 damage with each attack |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Laughing Bone Warriors || Summoned Skeletal Swordsmen taunt as if they did 10% more damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Swordsmen taunt as if they did 20% more damage |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Swordsmen taunt as if they did 30% more damage |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Swordsmen taunt as if they did 40% more damage |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Swordsmen taunt as if they did 50% more damage |
*;6 | *;6 | ||
− | : | + | :Summoned Skeletal Swordsmen taunt as if they did 60% more damage |
*;7 | *;7 | ||
− | : | + | :Summoned Skeletal Swordsmen taunt as if they did 70% more damage |
*;8 | *;8 | ||
− | : | + | :Summoned Skeletal Swordsmen taunt as if they did 80% more damage |
*;9 | *;9 | ||
− | : | + | :Summoned Skeletal Swordsmen taunt as if they did 90% more damage |
*;10 | *;10 | ||
− | : | + | :Summoned Skeletal Swordsmen taunt as if they did 100% more damage |
}} | }} | ||
|- | |- | ||
− | | | + | | || || Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat |
*;6 | *;6 | ||
− | : | + | :Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat |
*;7 | *;7 | ||
− | : | + | :Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat |
*;8 | *;8 | ||
− | : | + | :Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat |
*;9 | *;9 | ||
− | : | + | :Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat |
*;10 | *;10 | ||
− | : | + | :Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +8 health every update, both in and out of combat |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat |
*;6 | *;6 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat |
*;7 | *;7 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat |
*;8 | *;8 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat |
*;9 | *;9 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat |
*;10 | *;10 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +20 health every update, both in and out of combat |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat |
*;6 | *;6 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat |
*;7 | *;7 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat |
*;8 | *;8 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat |
*;9 | *;9 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat |
*;10 | *;10 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat |
}} | }} | ||
|- | |- | ||
− | | || of Bone | + | | || of Angry Bone Warriors || Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often |
*;3 | *;3 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often |
*;4 | *;4 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often |
*;5 | *;5 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Toughened Bone Warriors || Summoned Skeletal Swordsmen take 1 less direct damage from each attack || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned Skeletal Swordsmen | + | :Summoned Skeletal Swordsmen take 2 less direct damage from each attack |
*;3 | *;3 | ||
− | :Summoned Skeletal Swordsmen | + | :Summoned Skeletal Swordsmen take 3 less direct damage from each attack |
*;4 | *;4 | ||
− | :Summoned Skeletal Swordsmen | + | :Summoned Skeletal Swordsmen take 4 less direct damage from each attack |
*;5 | *;5 | ||
− | :Summoned Skeletal Swordsmen | + | :Summoned Skeletal Swordsmen take 5 less direct damage from each attack |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Crushing attacks || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned | + | :All Summoned Skeletons take 2 less damage from Crushing attacks |
*;3 | *;3 | ||
− | :Summoned | + | :All Summoned Skeletons take 3 less damage from Crushing attacks |
*;4 | *;4 | ||
− | :Summoned | + | :All Summoned Skeletons take 4 less damage from Crushing attacks |
*;5 | *;5 | ||
− | :Summoned | + | :All Summoned Skeletons take 5 less damage from Crushing attacks |
− | + | }} | |
− | + | |- | |
− | *; | + | | || of Pierceproof Skeletons || All Summoned Skeletons take 1 less damage from Piercing attacks || {{Spoiler| |
− | :Summoned | + | *;2 |
− | *; | + | :All Summoned Skeletons take 2 less damage from Piercing attacks |
− | :Summoned | + | *;3 |
− | *; | + | :All Summoned Skeletons take 3 less damage from Piercing attacks |
− | :Summoned | + | *;4 |
− | *; | + | :All Summoned Skeletons take 4 less damage from Piercing attacks |
− | :Summoned | + | *;5 |
+ | :All Summoned Skeletons take 5 less damage from Piercing attacks | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Unflapping Skeletons || Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect |
*;3 | *;3 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect |
*;4 | *;4 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect |
*;5 | *;5 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | || of Nimble Bone Troops || Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Archers and Mages have a 20% chance to dodge any projectile |
*;3 | *;3 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Archers and Mages have a 30% chance to dodge any projectile |
*;4 | *;4 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Archers and Mages have a 40% chance to dodge any projectile |
*;5 | *;5 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Archers and Mages have a 50% chance to dodge any projectile |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Nimble Bone Troops || Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Archers and Mages have a 20% chance to dodge any burst attack |
*;3 | *;3 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Archers and Mages have a 30% chance to dodge any burst attack |
*;4 | *;4 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Archers and Mages have a 40% chance to dodge any burst attack |
*;5 | *;5 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Archers and Mages have a 50% chance to dodge any burst attack |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Heated Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks |
*;3 | *;3 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any cold attacks |
*;4 | *;4 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any cold attacks |
*;5 | *;5 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any cold attacks |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
|- | |- | ||
− | | || | + | | || of Fragile Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks |
*;3 | *;3 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks |
*;4 | *;4 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks |
*;5 | *;5 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Fragile Bones || Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks |
*;3 | *;3 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks |
*;4 | *;4 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks |
*;5 | *;5 | ||
− | :Summoned Skeletal | + | :Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Anti-Nature Skeletons || All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack || {{Spoiler| |
*;2 | *;2 | ||
− | :Summoned | + | :All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack |
*;3 | *;3 | ||
− | :Summoned | + | :All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack |
*;4 | *;4 | ||
− | :Summoned | + | :All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack |
*;5 | *;5 | ||
− | :Summoned | + | :All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Strong Zombies || Raised Zombies deal +1 damage with each attack || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Raised Zombies deal +2 damage with each attack |
*;3 | *;3 | ||
− | : | + | :Raised Zombies deal +3 damage with each attack |
*;4 | *;4 | ||
− | : | + | :Raised Zombies deal +4 damage with each attack |
*;5 | *;5 | ||
− | : | + | :Raised Zombies deal +5 damage with each attack |
− | + | *;6 | |
− | + | :Raised Zombies deal +6 damage with each attack | |
− | + | *;7 | |
− | *; | + | :Raised Zombies deal +7 damage with each attack |
− | : | + | *;8 |
− | *; | + | :Raised Zombies deal +8 damage with each attack |
− | : | + | *;9 |
− | *; | + | :Raised Zombies deal +9 damage with each attack |
− | : | + | *;10 |
− | *; | + | :Raised Zombies deal +10 damage with each attack |
− | : | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Inciting Zombies || Raised Zombies taunt as if they did 10% more damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Raised Zombies taunt as if they did 20% more damage |
*;3 | *;3 | ||
− | : | + | :Raised Zombies taunt as if they did 30% more damage |
*;4 | *;4 | ||
− | : | + | :Raised Zombies taunt as if they did 40% more damage |
*;5 | *;5 | ||
− | : | + | :Raised Zombies taunt as if they did 50% more damage |
+ | *;6 | ||
+ | :Raised Zombies taunt as if they did 60% more damage | ||
+ | *;7 | ||
+ | :Raised Zombies taunt as if they did 70% more damage | ||
+ | *;8 | ||
+ | :Raised Zombies taunt as if they did 80% more damage | ||
+ | *;9 | ||
+ | :Raised Zombies taunt as if they did 90% more damage | ||
+ | *;10 | ||
+ | :Raised Zombies taunt as if they did 100% more damage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Fast Zombies || Raised Zombies move +1 faster || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Raised Zombies move +2 faster |
*;3 | *;3 | ||
− | : | + | :Raised Zombies move +3 faster |
*;4 | *;4 | ||
− | : | + | :Raised Zombies move +4 faster |
*;5 | *;5 | ||
− | : | + | :Raised Zombies move +5 faster |
}} | }} | ||
+ | |} | ||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Mentalism Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | | | + | | Mentalist's || of Mentalism || {MOD_SKILL_MENTALISM}{0.15} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_MENTALISM}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_MENTALISM}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_MENTALISM}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_MENTALISM}{0.35} |
+ | *;6 | ||
+ | :{MOD_SKILL_MENTALISM}{0.4} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Mindreaver's || of Mindreaving || Mindreave deals +2 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Mindreave deals +4 damage |
*;3 | *;3 | ||
− | : | + | :Mindreave deals +6 damage |
*;4 | *;4 | ||
− | : | + | :Mindreave deals +8 damage |
*;5 | *;5 | ||
− | : | + | :Mindreave deals +10 damage |
+ | *;6 | ||
+ | :Mindreave deals +12 damage | ||
+ | *;7 | ||
+ | :Mindreave deals +15 damage | ||
+ | *;8 | ||
+ | :Mindreave deals +18 damage | ||
+ | *;9 | ||
+ | :Mindreave deals +21 damage | ||
+ | *;10 | ||
+ | :Mindreave deals +25 damage | ||
+ | *;11 | ||
+ | :Mindreave deals +30 damage | ||
+ | *;12 | ||
+ | :Mindreave deals +35 damage | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause 10 additional damage over 10 seconds. || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Mindreave attacks have a 20% chance to cause 20 additional damage over 10 seconds. |
*;3 | *;3 | ||
− | : | + | :Mindreave attacks have a 25% chance to cause 20 additional damage over 10 seconds. |
*;4 | *;4 | ||
− | : | + | :Mindreave attacks have a 60% chance to cause 10 additional damage over 10 seconds. |
*;5 | *;5 | ||
− | : | + | :Mindreave attacks have a 40% chance to cause 20 additional damage over 10 seconds. |
+ | *;6 | ||
+ | :Mindreave attacks have a 50% chance to cause 30 additional damage over 10 seconds. | ||
+ | *;7 | ||
+ | :Mindreave attacks have a 60% chance to cause 30 additional damage over 10 seconds. | ||
+ | *;8 | ||
+ | :Mindreave attacks have a 70% chance to cause 30 additional damage over 10 seconds. | ||
+ | *;9 | ||
+ | :Mindreave attacks have a 80% chance to cause 30 additional damage over 10 seconds. | ||
+ | *;10 | ||
+ | :Mindreave attacks cause 30 additional damage over 10 seconds. | ||
+ | *;11 | ||
+ | :Mindreave attacks cause 40 additional damage over 10 seconds. | ||
+ | *;12 | ||
+ | :Mindreave attacks cause 50 additional damage over 10 seconds. | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Expansive Mindreaves || Mindreave has a 5% chance to hit all enemies within 10 meters || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Mindreave has a 8% chance to hit all enemies within 10 meters |
*;3 | *;3 | ||
− | : | + | :Mindreave has a 11% chance to hit all enemies within 10 meters |
*;4 | *;4 | ||
− | : | + | :Mindreave has a 14% chance to hit all enemies within 10 meters |
*;5 | *;5 | ||
− | : | + | :Mindreave has a 18% chance to hit all enemies within 10 meters |
+ | *;6 | ||
+ | :Mindreave has a 22% chance to hit all enemies within 10 meters | ||
+ | *;7 | ||
+ | :Mindreave has a 25% chance to hit all enemies within 10 meters | ||
+ | *;8 | ||
+ | :Mindreave has a 28% chance to hit all enemies within 10 meters | ||
+ | *;9 | ||
+ | :Mindreave has a 31% chance to hit all enemies within 10 meters | ||
+ | *;10 | ||
+ | :Mindreave has a 34% chance to hit all enemies within 10 meters | ||
+ | *;11 | ||
+ | :Mindreave has a 37% chance to hit all enemies within 10 meters | ||
+ | *;12 | ||
+ | :Mindreave has a 40% chance to hit all enemies within 10 meters | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Stunning Mindreaves || Mindreave has a 2% chance to stun the target || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Mindreave has a 4% chance to stun the target |
*;3 | *;3 | ||
− | : | + | :Mindreave has a 6% chance to stun the target |
*;4 | *;4 | ||
− | : | + | :Mindreave has a 8% chance to stun the target |
*;5 | *;5 | ||
− | : | + | :Mindreave has a 10% chance to stun the target |
− | + | *;6 | |
− | + | :Mindreave has a 12% chance to stun the target | |
− | + | *;7 | |
− | *; | + | :Mindreave has a 14% chance to stun the target |
− | : | + | *;8 |
− | *; | + | :Mindreave has a 16% chance to stun the target |
− | : | + | *;9 |
− | *; | + | :Mindreave has a 18% chance to stun the target |
− | : | + | *;10 |
− | *; | + | :Mindreave has a 20% chance to stun the target |
− | : | + | *;11 |
+ | :Mindreave has a 22% chance to stun the target | ||
+ | *;12 | ||
+ | :Mindreave has a 24% chance to stun the target | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Recuperative Mindreaves || Mindreave gives you 1 Power || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Mindreave gives you 2 Power |
*;3 | *;3 | ||
− | : | + | :Mindreave gives you 4 Power |
*;4 | *;4 | ||
− | : | + | :Mindreave gives you 5 Power |
*;5 | *;5 | ||
− | : | + | :Mindreave gives you 7 Power |
*;6 | *;6 | ||
− | : | + | :Mindreave gives you 8 Power |
*;7 | *;7 | ||
− | : | + | :Mindreave gives you 10 Power |
*;8 | *;8 | ||
− | : | + | :Mindreave gives you 11 Power |
*;9 | *;9 | ||
− | : | + | :Mindreave gives you 13 Power |
*;10 | *;10 | ||
− | : | + | :Mindreave gives you 15 Power |
+ | *;11 | ||
+ | :Mindreave gives you 16 Power | ||
+ | *;12 | ||
+ | :Mindreave gives you 17 Power | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || || After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds |
*;3 | *;3 | ||
− | : | + | :After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds |
*;4 | *;4 | ||
− | : | + | :After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds |
*;5 | *;5 | ||
− | : | + | :After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds |
*;6 | *;6 | ||
− | : | + | :After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds |
*;7 | *;7 | ||
− | : | + | :After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds |
*;8 | *;8 | ||
− | : | + | :After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds |
*;9 | *;9 | ||
− | : | + | :After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds |
*;10 | *;10 | ||
− | : | + | :After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || After using Mindreave, your Reconstruct ability heals +20 for 15 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :After using Mindreave, your Reconstruct ability heals +40 for 15 seconds |
*;3 | *;3 | ||
− | : | + | :After using Mindreave, your Reconstruct ability heals +60 for 15 seconds |
*;4 | *;4 | ||
− | : | + | :After using Mindreave, your Reconstruct ability heals +80 for 15 seconds |
*;5 | *;5 | ||
− | : | + | :After using Mindreave, your Reconstruct ability heals +100 for 15 seconds |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler| |
*;2 | *;2 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.1} |
*;3 | *;3 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.15} |
*;4 | *;4 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.2} |
*;5 | *;5 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.25} |
*;6 | *;6 | ||
− | :{ | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.3} |
+ | *;7 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.35} | ||
+ | *;8 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.4} | ||
+ | *;9 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.45} | ||
+ | *;10 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.5} | ||
+ | *;11 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.55} | ||
+ | *;12 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.6} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | || of Recuperative Mindreaves || Pain Bubble gives you 4 Power || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pain Bubble gives you 8 Power |
*;3 | *;3 | ||
− | : | + | :Pain Bubble gives you 12 Power |
*;4 | *;4 | ||
− | : | + | :Pain Bubble gives you 16 Power |
*;5 | *;5 | ||
− | : | + | :Pain Bubble gives you 20 Power |
*;6 | *;6 | ||
− | : | + | :Pain Bubble gives you 24 Power |
*;7 | *;7 | ||
− | : | + | :Pain Bubble gives you 28 Power |
*;8 | *;8 | ||
− | : | + | :Pain Bubble gives you 32 Power |
*;9 | *;9 | ||
− | : | + | :Pain Bubble gives you 36 Power |
*;10 | *;10 | ||
− | : | + | :Pain Bubble gives you 40 Power |
*;11 | *;11 | ||
− | : | + | :Pain Bubble gives you 44 Power |
*;12 | *;12 | ||
− | : | + | :Pain Bubble gives you 48 Power |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of System Shock || System Shock deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :System Shock deals +20% damage |
*;3 | *;3 | ||
− | : | + | :System Shock deals +30% damage |
*;4 | *;4 | ||
− | : | + | :System Shock deals +40% damage |
*;5 | *;5 | ||
− | : | + | :System Shock deals +50% damage |
*;6 | *;6 | ||
− | : | + | :System Shock deals +60% damage |
*;7 | *;7 | ||
− | : | + | :System Shock deals +70% damage |
*;8 | *;8 | ||
− | : | + | :System Shock deals +80% damage |
*;9 | *;9 | ||
− | : | + | :System Shock deals +90% damage |
*;10 | *;10 | ||
− | : | + | :System Shock deals +100% damage |
*;11 | *;11 | ||
− | : | + | :System Shock deals +110% damage |
*;12 | *;12 | ||
− | : | + | :System Shock deals +120% damage |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Aftershocks || System Shock has a 20% chance to cause 10 additional damage over 10 seconds. || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :System Shock has a 20% chance to cause 20 additional damage over 10 seconds. |
*;3 | *;3 | ||
− | : | + | :System Shock has a 25% chance to cause 20 additional damage over 10 seconds. |
*;4 | *;4 | ||
− | : | + | :System Shock has a 60% chance to cause 10 additional damage over 10 seconds. |
*;5 | *;5 | ||
− | : | + | :System Shock has a 40% chance to cause 20 additional damage over 10 seconds. |
*;6 | *;6 | ||
− | : | + | :System Shock has a 50% chance to cause 20 additional damage over 10 seconds. |
*;7 | *;7 | ||
− | : | + | :System Shock has a 60% chance to cause 20 additional damage over 10 seconds. |
*;8 | *;8 | ||
− | : | + | :System Shock has a 70% chance to cause 20 additional damage over 10 seconds. |
*;9 | *;9 | ||
− | : | + | :System Shock has a 80% chance to cause 20 additional damage over 10 seconds. |
*;10 | *;10 | ||
− | : | + | :System Shock causes 20 additional damage over 10 seconds. |
*;11 | *;11 | ||
− | : | + | :System Shock causes 30 additional damage over 10 seconds. |
*;12 | *;12 | ||
− | : | + | :System Shock causes 40 additional damage over 10 seconds. |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Calming Shocks || System Shock generates 4 less Rage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :System Shock generates 8 less Rage |
*;3 | *;3 | ||
− | : | + | :System Shock generates 12 less Rage |
*;4 | *;4 | ||
− | : | + | :System Shock generates 16 less Rage |
*;5 | *;5 | ||
− | : | + | :System Shock generates 20 less Rage |
*;6 | *;6 | ||
− | : | + | :System Shock generates 24 less Rage |
*;7 | *;7 | ||
− | : | + | :System Shock generates 28 less Rage |
*;8 | *;8 | ||
− | : | + | :System Shock generates 32 less Rage |
*;9 | *;9 | ||
− | : | + | :System Shock generates 36 less Rage |
*;10 | *;10 | ||
− | : | + | :System Shock generates 40 less Rage |
*;11 | *;11 | ||
− | : | + | :System Shock generates 45 less Rage |
*;12 | *;12 | ||
− | : | + | :System Shock generates 50 less Rage |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Critical Shocks || System Shock has a 6% chance to deal +50 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :System Shock has a 12% chance to deal +50 damage |
*;3 | *;3 | ||
− | : | + | :System Shock has a 18% chance to deal +50 damage |
*;4 | *;4 | ||
− | : | + | :System Shock has a 24% chance to deal +50 damage |
*;5 | *;5 | ||
− | : | + | :System Shock has a 30% chance to deal +50 damage |
*;6 | *;6 | ||
− | : | + | :System Shock has a 36% chance to deal +50 damage |
*;7 | *;7 | ||
− | : | + | :System Shock has a 42% chance to deal +50 damage |
*;8 | *;8 | ||
− | : | + | :System Shock has a 48% chance to deal +50 damage |
*;9 | *;9 | ||
− | : | + | :System Shock has a 54% chance to deal +50 damage |
*;10 | *;10 | ||
− | : | + | :System Shock has a 60% chance to deal +50 damage |
*;11 | *;11 | ||
− | : | + | :System Shock has a 66% chance to deal +50 damage |
*;12 | *;12 | ||
− | : | + | :System Shock has a 72% chance to deal +50 damage |
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Refreshing Shocks || System Shock restores 4 Armor to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :System Shock restores 7 Armor to you |
*;3 | *;3 | ||
− | : | + | :System Shock restores 10 Armor to you |
*;4 | *;4 | ||
− | : | + | :System Shock restores 13 Armor to you |
*;5 | *;5 | ||
− | : | + | :System Shock restores 16 Armor to you |
*;6 | *;6 | ||
− | : | + | :System Shock restores 20 Armor to you |
*;7 | *;7 | ||
− | : | + | :System Shock restores 24 Armor to you |
*;8 | *;8 | ||
− | : | + | :System Shock restores 27 Armor to you |
*;9 | *;9 | ||
− | : | + | :System Shock restores 30 Armor to you |
*;10 | *;10 | ||
− | : | + | :System Shock restores 34 Armor to you |
+ | *;11 | ||
+ | :System Shock restores 38 Armor to you | ||
+ | *;12 | ||
+ | :System Shock restores 42 Armor to you | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Reconstruction || {BOOST_RECONSTRUCT_SENDER}{12} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_RECONSTRUCT_SENDER}{24} |
*;3 | *;3 | ||
− | : | + | :{BOOST_RECONSTRUCT_SENDER}{36} |
*;4 | *;4 | ||
− | : | + | :{BOOST_RECONSTRUCT_SENDER}{48} |
*;5 | *;5 | ||
− | + | :{BOOST_RECONSTRUCT_SENDER}{60} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | :{ | ||
*;6 | *;6 | ||
− | :{ | + | :{BOOST_RECONSTRUCT_SENDER}{72} |
*;7 | *;7 | ||
− | :{ | + | :{BOOST_RECONSTRUCT_SENDER}{84} |
*;8 | *;8 | ||
− | :{ | + | :{BOOST_RECONSTRUCT_SENDER}{96} |
*;9 | *;9 | ||
− | :{ | + | :{BOOST_RECONSTRUCT_SENDER}{108} |
*;10 | *;10 | ||
− | :{ | + | :{BOOST_RECONSTRUCT_SENDER}{120} |
*;11 | *;11 | ||
− | :{ | + | :{BOOST_RECONSTRUCT_SENDER}{133} |
*;12 | *;12 | ||
− | :{ | + | :{BOOST_RECONSTRUCT_SENDER}{145} |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Revitalization || {BOOST_REVITALIZE_SENDER}{6} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{12} |
*;3 | *;3 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{18} |
*;4 | *;4 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{24} |
*;5 | *;5 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{30} |
*;6 | *;6 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{36} |
*;7 | *;7 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{42} |
*;8 | *;8 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{48} |
*;9 | *;9 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{54} |
*;10 | *;10 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{60} |
*;11 | *;11 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{66} |
*;12 | *;12 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{72} |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Reinforced Reconstruction || Reconstruct causes the target to take 1 less damage from any attack for 10 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Reconstruct causes the target to take 2 less damage from any attack for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Reconstruct causes the target to take 3 less damage from any attack for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Reconstruct causes the target to take 4 less damage from any attack for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Reconstruct causes the target to take 5 less damage from any attack for 10 seconds |
*;6 | *;6 | ||
− | : | + | :Reconstruct causes the target to take 6 less damage from any attack for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Mind Protection || Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Revitalize causes the target to take 2 less damage from Psychic attacks for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Revitalize causes the target to take 3 less damage from Psychic attacks for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Revitalize causes the target to take 4 less damage from Psychic attacks for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds |
*;6 | *;6 | ||
− | : | + | :Revitalize causes the target to take 6 less damage from Psychic attacks for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Reconstruct also restores 5 power to the target || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Reconstruct also restores 10 power to the target |
*;3 | *;3 | ||
− | : | + | :Reconstruct also restores 15 power to the target |
*;4 | *;4 | ||
− | : | + | :Reconstruct also restores 20 power to the target |
*;5 | *;5 | ||
− | : | + | :Reconstruct also restores 25 power to the target |
*;6 | *;6 | ||
− | : | + | :Reconstruct also restores 30 power to the target |
*;7 | *;7 | ||
− | : | + | :Reconstruct also restores 35 power to the target |
*;8 | *;8 | ||
− | : | + | :Reconstruct also restores 40 power to the target |
*;9 | *;9 | ||
− | : | + | :Reconstruct also restores 45 power to the target |
*;10 | *;10 | ||
− | : | + | :Reconstruct also restores 50 power to the target |
*;11 | *;11 | ||
− | : | + | :Reconstruct also restores 55 power to the target |
*;12 | *;12 | ||
− | : | + | :Reconstruct also restores 60 power to the target |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to 2 dmg/sec) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 4 dmg/sec) |
*;3 | *;3 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec) |
*;4 | *;4 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 8 dmg/sec) |
*;5 | *;5 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 10 dmg/sec) |
*;6 | *;6 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec) |
*;7 | *;7 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 14 dmg/sec) |
*;8 | *;8 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 16 dmg/sec) |
*;9 | *;9 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec) |
*;10 | *;10 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 20 dmg/sec) |
*;11 | *;11 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 22 dmg/sec) |
*;12 | *;12 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec) |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Reconstructed Feet || Reconstruct increases target's sprint speed by 1 for 10 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Reconstruct increases target's sprint speed by 1.5 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Reconstruct increases target's sprint speed by 2 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Reconstruct increases target's sprint speed by 2.5 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Reconstruct increases target's sprint speed by 3 for 10 seconds |
*;6 | *;6 | ||
− | : | + | :Reconstruct increases target's sprint speed by 3.5 for 10 seconds |
*;7 | *;7 | ||
− | : | + | :Reconstruct increases target's sprint speed by 4 for 10 seconds |
*;8 | *;8 | ||
− | : | + | :Reconstruct increases target's sprint speed by 4.5 for 10 seconds |
*;9 | *;9 | ||
− | : | + | :Reconstruct increases target's sprint speed by 5 for 10 seconds |
*;10 | *;10 | ||
− | : | + | :Reconstruct increases target's sprint speed by 5.5 for 10 seconds |
*;11 | *;11 | ||
− | : | + | :Reconstruct increases target's sprint speed by 6 for 10 seconds |
*;12 | *;12 | ||
− | : | + | :Reconstruct increases target's sprint speed by 6.5 for 10 seconds |
}} | }} | ||
|- | |- | ||
− | | || of Reconstruction || | + | | || of Armored Reconstruction || Revitalize restores 10 armor to YOU (regardless of the target of the ability) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Revitalize restores 20 armor to YOU (regardless of the target of the ability) |
*;3 | *;3 | ||
− | : | + | :Revitalize restores 30 armor to YOU (regardless of the target of the ability) |
*;4 | *;4 | ||
− | : | + | :Revitalize restores 40 armor to YOU (regardless of the target of the ability) |
*;5 | *;5 | ||
− | : | + | :Revitalize restores 50 armor to YOU (regardless of the target of the ability) |
*;6 | *;6 | ||
− | : | + | :Revitalize restores 60 armor to YOU (regardless of the target of the ability) |
*;7 | *;7 | ||
− | : | + | :Revitalize restores 70 armor to YOU (regardless of the target of the ability) |
*;8 | *;8 | ||
− | : | + | :Revitalize restores 80 armor to YOU (regardless of the target of the ability) |
*;9 | *;9 | ||
− | : | + | :Revitalize restores 90 armor to YOU (regardless of the target of the ability) |
*;10 | *;10 | ||
− | : | + | :Revitalize restores 100 armor to YOU (regardless of the target of the ability) |
*;11 | *;11 | ||
− | : | + | :Revitalize restores 110 armor to YOU (regardless of the target of the ability) |
*;12 | *;12 | ||
− | : | + | :Revitalize restores 120 armor to YOU (regardless of the target of the ability) |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Psi Health Wave instantly heals all targets for 7 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 14 health |
*;3 | *;3 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 21 health |
*;4 | *;4 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 28 health |
*;5 | *;5 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 35 health |
*;6 | *;6 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 42 health |
*;7 | *;7 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 49 health |
*;8 | *;8 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 56 health |
*;9 | *;9 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 63 health |
*;10 | *;10 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 70 health |
*;11 | *;11 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 77 health |
*;12 | *;12 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 85 health |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Miraculous Psi Waves || Psi Health Wave has a 2% chance to heal all targets for 250 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Psi Health Wave has a 4% chance to heal all targets for 250 health |
*;3 | *;3 | ||
− | : | + | :Psi Health Wave has a 6% chance to heal all targets for 250 health |
*;4 | *;4 | ||
− | : | + | :Psi Health Wave has a 8% chance to heal all targets for 250 health |
*;5 | *;5 | ||
− | : | + | :Psi Health Wave has a 10% chance to heal all targets for 250 health |
*;6 | *;6 | ||
− | : | + | :Psi Health Wave has a 12% chance to heal all targets for 250 health |
+ | *;7 | ||
+ | :Psi Health Wave has a 14% chance to heal all targets for 250 health | ||
+ | *;8 | ||
+ | :Psi Health Wave has a 16% chance to heal all targets for 250 health | ||
+ | *;9 | ||
+ | :Psi Health Wave has a 18% chance to heal all targets for 250 health | ||
+ | *;10 | ||
+ | :Psi Health Wave has a 20% chance to heal all targets for 250 health | ||
+ | *;11 | ||
+ | :Psi Health Wave has a 22% chance to heal all targets for 250 health | ||
+ | *;12 | ||
+ | :Psi Health Wave has a 25% chance to heal all targets for 250 health | ||
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Psi Health Wave instantly heals you for 30 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Psi Health Wave instantly heals you for 50 health |
*;3 | *;3 | ||
− | : | + | :Psi Health Wave instantly heals you for 70 health |
*;4 | *;4 | ||
− | : | + | :Psi Health Wave instantly heals you for 90 health |
*;5 | *;5 | ||
− | : | + | :Psi Health Wave instantly heals you for 110 health |
*;6 | *;6 | ||
− | : | + | :Psi Health Wave instantly heals you for 130 health |
}} | }} | ||
|- | |- | ||
− | | || || | + | | || || Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Psi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds. |
*;3 | *;3 | ||
− | : | + | :Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds. |
*;4 | *;4 | ||
− | : | + | :Psi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds. |
*;5 | *;5 | ||
− | : | + | :Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Health Waves || {BOOST_HEALTHWAVE_SENDER}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_HEALTHWAVE_SENDER}{2} |
*;3 | *;3 | ||
− | : | + | :{BOOST_HEALTHWAVE_SENDER}{3} |
*;4 | *;4 | ||
− | : | + | :{BOOST_HEALTHWAVE_SENDER}{4} |
*;5 | *;5 | ||
− | : | + | :{BOOST_HEALTHWAVE_SENDER}{5} |
*;6 | *;6 | ||
− | : | + | :{BOOST_HEALTHWAVE_SENDER}{6} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Psi Armor Wave instantly restores 8 armor to all targets || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Psi Armor Wave instantly restores 16 armor to all targets |
*;3 | *;3 | ||
− | : | + | :Psi Armor Wave instantly restores 24 armor to all targets |
*;4 | *;4 | ||
− | : | + | :Psi Armor Wave instantly restores 32 armor to all targets |
*;5 | *;5 | ||
− | : | + | :Psi Armor Wave instantly restores 40 armor to all targets |
*;6 | *;6 | ||
− | : | + | :Psi Armor Wave instantly restores 48 armor to all targets |
*;7 | *;7 | ||
− | : | + | :Psi Armor Wave instantly restores 56 armor to all targets |
*;8 | *;8 | ||
− | : | + | :Psi Armor Wave instantly restores 64 armor to all targets |
*;9 | *;9 | ||
− | : | + | :Psi Armor Wave instantly restores 72 armor to all targets |
*;10 | *;10 | ||
− | : | + | :Psi Armor Wave instantly restores 80 armor to all targets |
*;11 | *;11 | ||
− | : | + | :Psi Armor Wave instantly restores 88 armor to all targets |
*;12 | *;12 | ||
− | : | + | :Psi Armor Wave instantly restores 96 armor to all targets |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Armor Surprises || Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Psi Armor Wave has a 6% chance to instantly restore 250 armor to all targets |
*;3 | *;3 | ||
− | : | + | :Psi Armor Wave has a 8% chance to instantly restore 250 armor to all targets |
*;4 | *;4 | ||
− | : | + | :Psi Armor Wave has a 10% chance to instantly restore 250 armor to all targets |
*;5 | *;5 | ||
− | : | + | :Psi Armor Wave has a 12% chance to instantly restore 250 armor to all targets |
*;6 | *;6 | ||
− | : | + | :Psi Armor Wave has a 14% chance to instantly restore 250 armor to all targets |
*;7 | *;7 | ||
− | : | + | :Psi Armor Wave has a 16% chance to instantly restore 250 armor to all targets |
*;8 | *;8 | ||
− | : | + | :Psi Armor Wave has a 18% chance to instantly restore 250 armor to all targets |
*;9 | *;9 | ||
− | : | + | :Psi Armor Wave has a 20% chance to instantly restore 250 armor to all targets |
*;10 | *;10 | ||
− | : | + | :Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets |
*;11 | *;11 | ||
− | : | + | :Psi Armor Wave has a 25% chance to instantly restore 250 armor to all targets |
*;12 | *;12 | ||
− | : | + | :Psi Armor Wave has a 28% chance to instantly restore 250 armor to all targets |
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Waves of Instant Armor || Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you || {{Spoiler| |
*;2 | *;2 | ||
− | :Psi | + | :Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you |
*;3 | *;3 | ||
− | :Psi | + | :Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you |
*;4 | *;4 | ||
− | :Psi | + | :Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you |
*;5 | *;5 | ||
− | :Psi | + | :Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you |
*;6 | *;6 | ||
− | :Psi | + | :Psi Armor Wave and Mind Armor Wave instantly restores 140 armor to you |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Shielding Waves || Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler| |
*;2 | *;2 | ||
− | :Psi | + | :Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;3 | *;3 | ||
− | :Psi | + | :Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;4 | *;4 | ||
− | :Psi | + | :Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;5 | *;5 | ||
− | :Psi | + | :Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;6 | *;6 | ||
− | :Psi | + | :Psi Armor Wave has a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;7 | *;7 | ||
− | :Psi | + | :Psi Armor Wave has a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;8 | *;8 | ||
− | :Psi | + | :Psi Armor Wave has a 16% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;9 | *;9 | ||
− | :Psi | + | :Psi Armor Wave has a 18% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;10 | *;10 | ||
− | :Psi | + | :Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;11 | *;11 | ||
− | :Psi | + | :Psi Armor Wave has a 22% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;12 | *;12 | ||
− | :Psi | + | :Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
}} | }} | ||
|- | |- | ||
− | | || | + | | || of Armor Waves || {BOOST_ARMORWAVE_SENDER}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_ARMORWAVE_SENDER}{2} |
*;3 | *;3 | ||
− | : | + | :{BOOST_ARMORWAVE_SENDER}{3} |
*;4 | *;4 | ||
− | : | + | :{BOOST_ARMORWAVE_SENDER}{4} |
*;5 | *;5 | ||
− | : | + | :{BOOST_ARMORWAVE_SENDER}{5} |
*;6 | *;6 | ||
− | : | + | :{BOOST_ARMORWAVE_SENDER}{6} |
}} | }} | ||
|- | |- | ||
− | | || || Psi | + | | || || Psi Power Wave has a 5% chance to instantly restore 20 power to all targets || {{Spoiler| |
*;2 | *;2 | ||
− | :Psi | + | :Psi Power Wave has a 10% chance to instantly restore 20 power to all targets |
*;3 | *;3 | ||
− | :Psi | + | :Psi Power Wave has a 15% chance to instantly restore 20 power to all targets |
*;4 | *;4 | ||
− | :Psi | + | :Psi Power Wave has a 20% chance to instantly restore 20 power to all targets |
*;5 | *;5 | ||
− | :Psi | + | :Psi Power Wave has a 25% chance to instantly restore 20 power to all targets |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Psi Power Wave has a 30% chance to instantly restore 20 power to all targets |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;7 | *;7 | ||
− | :Psi | + | :Psi Power Wave has a 35% chance to instantly restore 20 power to all targets |
*;8 | *;8 | ||
− | :Psi | + | :Psi Power Wave has a 40% chance to instantly restore 20 power to all targets |
*;9 | *;9 | ||
− | :Psi | + | :Psi Power Wave has a 45% chance to instantly restore 20 power to all targets |
*;10 | *;10 | ||
− | :Psi | + | :Psi Power Wave has a 50% chance to instantly restore 20 power to all targets |
*;11 | *;11 | ||
− | :Psi | + | :Psi Power Wave has a 55% chance to instantly restore 20 power to all targets |
*;12 | *;12 | ||
− | :Psi | + | :Psi Power Wave has a 60% chance to instantly restore 20 power to all targets |
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Sudden Power Overloads || Psi Power Wave has a 1% chance to restore 100 power to all targets || {{Spoiler| |
*;2 | *;2 | ||
− | :Psi | + | :Psi Power Wave has a 2% chance to restore 100 power to all targets |
*;3 | *;3 | ||
− | :Psi | + | :Psi Power Wave has a 3% chance to restore 100 power to all targets |
*;4 | *;4 | ||
− | :Psi | + | :Psi Power Wave has a 4% chance to restore 100 power to all targets |
*;5 | *;5 | ||
− | :Psi | + | :Psi Power Wave has a 5% chance to restore 100 power to all targets |
*;6 | *;6 | ||
− | :Psi | + | :Psi Power Wave has a 6% chance to restore 100 power to all targets |
*;7 | *;7 | ||
− | :Psi | + | :Psi Power Wave has a 7% chance to restore 100 power to all targets |
*;8 | *;8 | ||
− | :Psi | + | :Psi Power Wave has a 8% chance to restore 100 power to all targets |
*;9 | *;9 | ||
− | :Psi | + | :Psi Power Wave has a 9% chance to restore 100 power to all targets |
*;10 | *;10 | ||
− | :Psi | + | :Psi Power Wave has a 10% chance to restore 100 power to all targets |
*;11 | *;11 | ||
− | :Psi | + | :Psi Power Wave has a 11% chance to restore 100 power to all targets |
*;12 | *;12 | ||
− | :Psi | + | :Psi Power Wave has a 12% chance to restore 100 power to all targets |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Psi Power Wave and Mind Armor Wave instantly restores 5 power to you || {{Spoiler| |
*;2 | *;2 | ||
− | :Psi | + | :Psi Power Wave and Mind Armor Wave instantly restores 10 power to you |
*;3 | *;3 | ||
− | :Psi | + | :Psi Power Wave and Mind Armor Wave instantly restores 15 power to you |
*;4 | *;4 | ||
− | :Psi | + | :Psi Power Wave and Mind Armor Wave instantly restores 20 power to you |
*;5 | *;5 | ||
− | :Psi | + | :Psi Power Wave and Mind Armor Wave instantly restores 25 power to you |
*;6 | *;6 | ||
− | :Psi | + | :Psi Power Wave and Mind Armor Wave instantly restores 30 power to you |
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds |
*;3 | *;3 | ||
− | : | + | :Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds |
*;4 | *;4 | ||
− | : | + | :Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds |
*;5 | *;5 | ||
− | : | + | :Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds |
*;6 | *;6 | ||
− | : | + | :Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Power Waves || {BOOST_POWERWAVE_SENDER}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | :{ | + | :{BOOST_POWERWAVE_SENDER}{2} |
*;3 | *;3 | ||
− | :{ | + | :{BOOST_POWERWAVE_SENDER}{3} |
*;4 | *;4 | ||
− | :{ | + | :{BOOST_POWERWAVE_SENDER}{4} |
*;5 | *;5 | ||
− | :{ | + | :{BOOST_POWERWAVE_SENDER}{5} |
*;6 | *;6 | ||
− | :{ | + | :{BOOST_POWERWAVE_SENDER}{6} |
}} | }} | ||
|- | |- | ||
− | | || || | + | | || || Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds |
*;3 | *;3 | ||
− | : | + | :Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds |
*;4 | *;4 | ||
− | : | + | :Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds |
*;5 | *;5 | ||
− | : | + | :Mind Armor Wave grants all allies +8 Psychic Damage for 60 seconds |
*;6 | *;6 | ||
− | : | + | :Mind Armor Wave grants all allies +10 Psychic Damage for 60 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | || | + | | || || Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | :Psi | + | :Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% for 10 seconds |
*;3 | *;3 | ||
− | :Psi | + | :Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% for 10 seconds |
*;4 | *;4 | ||
− | :Psi | + | :Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% for 10 seconds |
*;5 | *;5 | ||
− | :Psi | + | :Psi Adrenaline Wave increases your damage done with Slashing attacks by 30% for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds || {{Spoiler| | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | || || Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds || {{Spoiler| | ||
*;2 | *;2 | ||
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds | :Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds | ||
Line 8,231: | Line 8,826: | ||
}} | }} | ||
|- | |- | ||
− | | || of Refreshing Shocks || Electrify | + | | || of Refreshing Shocks || Electrify restores 10 Armor to you || {{Spoiler| |
*;2 | *;2 | ||
− | :Electrify | + | :Electrify restores 20 Armor to you |
*;3 | *;3 | ||
− | :Electrify | + | :Electrify restores 30 Armor to you |
*;4 | *;4 | ||
− | :Electrify | + | :Electrify restores 40 Armor to you |
*;5 | *;5 | ||
− | :Electrify | + | :Electrify restores 50 Armor to you |
*;6 | *;6 | ||
− | :Electrify | + | :Electrify restores 60 Armor to you |
*;7 | *;7 | ||
− | :Electrify | + | :Electrify restores 70 Armor to you |
*;8 | *;8 | ||
− | :Electrify | + | :Electrify restores 80 Armor to you |
*;9 | *;9 | ||
− | :Electrify | + | :Electrify restores 90 Armor to you |
*;10 | *;10 | ||
− | :Electrify | + | :Electrify restores 100 Armor to you |
*;11 | *;11 | ||
− | :Electrify | + | :Electrify restores 110 Armor to you |
*;12 | *;12 | ||
− | :Electrify | + | :Electrify restores 120 Armor to you |
}} | }} | ||
|- | |- | ||
Line 8,380: | Line 8,975: | ||
*;10 | *;10 | ||
:Basic Shot deals +60% damage | :Basic Shot deals +60% damage | ||
+ | *;11 | ||
+ | :Basic Shot deals +65% damage | ||
+ | *;12 | ||
+ | :Basic Shot deals +70% damage | ||
}} | }} | ||
|- | |- | ||
Line 8,391: | Line 8,990: | ||
*;5 | *;5 | ||
:Basic Shot attacks heal you for 20 health | :Basic Shot attacks heal you for 20 health | ||
+ | *;6 | ||
+ | :Basic Shot attacks heal you for 23 health | ||
}} | }} | ||
|- | |- | ||
Line 8,412: | Line 9,013: | ||
*;10 | *;10 | ||
:{MOD_CRITICAL_HIT_DAMAGE}{0.5} | :{MOD_CRITICAL_HIT_DAMAGE}{0.5} | ||
+ | *;11 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.55} | ||
+ | *;12 | ||
+ | :{MOD_CRITICAL_HIT_DAMAGE}{0.6} | ||
}} | }} | ||
|- | |- | ||
Line 8,433: | Line 9,038: | ||
*;10 | *;10 | ||
:Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage | :Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage | ||
+ | *;11 | ||
+ | :Basic Shot has a 11% chance to hit all targets within 30 meters, dealing +11 damage | ||
+ | *;12 | ||
+ | :Basic Shot has a 12% chance to hit all targets within 30 meters, dealing +12 damage | ||
}} | }} | ||
|- | |- | ||
Line 8,454: | Line 9,063: | ||
*;10 | *;10 | ||
:{MITIGATION_PIERCING}{10}{Archery} | :{MITIGATION_PIERCING}{10}{Archery} | ||
+ | *;11 | ||
+ | :{MITIGATION_PIERCING}{11}{Archery} | ||
+ | *;12 | ||
+ | :{MITIGATION_PIERCING}{12}{Archery} | ||
}} | }} | ||
|- | |- | ||
Line 8,475: | Line 9,088: | ||
*;10 | *;10 | ||
:Aimed Shot deals +50% damage | :Aimed Shot deals +50% damage | ||
+ | *;11 | ||
+ | :Aimed Shot deals +55% damage | ||
+ | *;12 | ||
+ | :Aimed Shot deals +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 8,517: | Line 9,134: | ||
*;10 | *;10 | ||
:Aimed Shot has a 20% chance to deal +150 damage | :Aimed Shot has a 20% chance to deal +150 damage | ||
+ | *;11 | ||
+ | :Aimed Shot has a 23% chance to deal +150 damage | ||
+ | *;12 | ||
+ | :Aimed Shot has a 25% chance to deal +150 damage | ||
}} | }} | ||
|- | |- | ||
Line 8,538: | Line 9,159: | ||
*;10 | *;10 | ||
:Aimed Shot deals +100 damage versus orcs | :Aimed Shot deals +100 damage versus orcs | ||
+ | *;11 | ||
+ | :Aimed Shot deals +110 damage versus orcs | ||
+ | *;12 | ||
+ | :Aimed Shot deals +120 damage versus orcs | ||
}} | }} | ||
|- | |- | ||
Line 8,559: | Line 9,184: | ||
*;10 | *;10 | ||
:Multishot deals +50% damage | :Multishot deals +50% damage | ||
+ | *;11 | ||
+ | :Multishot deals +55% damage | ||
+ | *;12 | ||
+ | :Multishot deals +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 8,570: | Line 9,199: | ||
*;5 | *;5 | ||
:Multishot and Heavy Multishot have a 23% chance to stun all targets | :Multishot and Heavy Multishot have a 23% chance to stun all targets | ||
+ | *;6 | ||
+ | :Multishot and Heavy Multishot have a 25% chance to stun all targets | ||
}} | }} | ||
|- | |- | ||
Line 8,591: | Line 9,222: | ||
*;10 | *;10 | ||
:Long Shot deals +50% damage | :Long Shot deals +50% damage | ||
+ | *;11 | ||
+ | :Long Shot deals +55% damage | ||
+ | *;12 | ||
+ | :Long Shot deals +60% damage | ||
}} | }} | ||
|- | |- | ||
Line 8,612: | Line 9,247: | ||
*;10 | *;10 | ||
:Long Shot attacks have a 50% chance to deal +100 damage | :Long Shot attacks have a 50% chance to deal +100 damage | ||
+ | *;11 | ||
+ | :Long Shot attacks have a 50% chance to deal +110 damage | ||
+ | *;12 | ||
+ | :Long Shot attacks have a 50% chance to deal +120 damage | ||
}} | }} | ||
|- | |- | ||
− | | || of Long Shot | + | | || of Long Shot Armor || Long Shot restores 10 Armor to you || {{Spoiler| |
*;2 | *;2 | ||
− | :Long Shot | + | :Long Shot restores 20 Armor to you |
*;3 | *;3 | ||
− | :Long Shot | + | :Long Shot restores 30 Armor to you |
*;4 | *;4 | ||
− | :Long Shot | + | :Long Shot restores 40 Armor to you |
*;5 | *;5 | ||
− | :Long Shot | + | :Long Shot restores 50 Armor to you |
*;6 | *;6 | ||
− | :Long Shot | + | :Long Shot restores 60 Armor to you |
*;7 | *;7 | ||
− | :Long Shot | + | :Long Shot restores 70 Armor to you |
*;8 | *;8 | ||
− | :Long Shot | + | :Long Shot restores 80 Armor to you |
*;9 | *;9 | ||
− | :Long Shot | + | :Long Shot restores 90 Armor to you |
*;10 | *;10 | ||
− | :Long Shot | + | :Long Shot restores 100 Armor to you |
+ | *;11 | ||
+ | :Long Shot restores 110 Armor to you | ||
+ | *;12 | ||
+ | :Long Shot restores 120 Armor to you | ||
}} | }} | ||
|- | |- | ||
Line 8,654: | Line 9,297: | ||
*;10 | *;10 | ||
:Blitz Shot deals +10 damage | :Blitz Shot deals +10 damage | ||
+ | *;11 | ||
+ | :Blitz Shot deals +11 damage | ||
+ | *;12 | ||
+ | :Blitz Shot deals +12 damage | ||
}} | }} | ||
|- | |- | ||
Line 8,665: | Line 9,312: | ||
*;5 | *;5 | ||
:Blitz Shot attacks heal you for 15 health | :Blitz Shot attacks heal you for 15 health | ||
+ | *;6 | ||
+ | :Blitz Shot attacks heal you for 18 health | ||
}} | }} | ||
|- | |- | ||
Line 8,686: | Line 9,335: | ||
*;10 | *;10 | ||
:Heavy Shot and Heavy Multishot attacks deal +40% damage | :Heavy Shot and Heavy Multishot attacks deal +40% damage | ||
+ | *;11 | ||
+ | :Heavy Shot and Heavy Multishot attacks deal +44% damage | ||
+ | *;12 | ||
+ | :Heavy Shot and Heavy Multishot attacks deal +48% damage | ||
}} | }} | ||
|- | |- | ||
Line 8,707: | Line 9,360: | ||
*;10 | *;10 | ||
:Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage | :Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage | ||
+ | *;11 | ||
+ | :Heavy Shot and Heavy Multishot attacks have a 22% chance to deal +150 damage | ||
+ | *;12 | ||
+ | :Heavy Shot and Heavy Multishot attacks have a 24% chance to deal +150 damage | ||
}} | }} | ||
|- | |- | ||
Line 8,728: | Line 9,385: | ||
*;10 | *;10 | ||
:Fire Arrow deals +70% direct damage and an additional 60 damage over 20 seconds | :Fire Arrow deals +70% direct damage and an additional 60 damage over 20 seconds | ||
+ | *;11 | ||
+ | :Fire Arrow deals +77% direct damage and an additional 60 damage over 20 seconds | ||
+ | *;12 | ||
+ | :Fire Arrow deals +84% direct damage and an additional 60 damage over 20 seconds | ||
}} | }} | ||
|- | |- | ||
Line 8,749: | Line 9,410: | ||
*;10 | *;10 | ||
:Acid Arrow deals +80% damage | :Acid Arrow deals +80% damage | ||
+ | *;11 | ||
+ | :Acid Arrow deals +88% damage | ||
+ | *;12 | ||
+ | :Acid Arrow deals +96% damage | ||
}} | }} | ||
|- | |- | ||
Line 8,770: | Line 9,435: | ||
*;10 | *;10 | ||
:Poison Arrow deals +70% damage | :Poison Arrow deals +70% damage | ||
+ | *;11 | ||
+ | :Poison Arrow deals +77% damage | ||
+ | *;12 | ||
+ | :Poison Arrow deals +84% damage | ||
}} | }} | ||
|- | |- | ||
Line 8,791: | Line 9,460: | ||
*;10 | *;10 | ||
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage | ||
+ | *;11 | ||
+ | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +33% damage | ||
+ | *;12 | ||
+ | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +36% damage | ||
}} | }} | ||
|- | |- | ||
Line 8,812: | Line 9,485: | ||
*;10 | *;10 | ||
:Snare Arrow deals +120% damage. | :Snare Arrow deals +120% damage. | ||
+ | *;11 | ||
+ | :Snare Arrow deals +130% damage. | ||
+ | *;12 | ||
+ | :Snare Arrow deals +140% damage. | ||
}} | }} | ||
|- | |- | ||
Line 8,833: | Line 9,510: | ||
*;10 | *;10 | ||
:Snare Arrow has a 10% chance to deal +1000 damage | :Snare Arrow has a 10% chance to deal +1000 damage | ||
+ | *;11 | ||
+ | :Snare Arrow has a 10% chance to deal +1100 damage | ||
+ | *;12 | ||
+ | :Snare Arrow has a 10% chance to deal +1200 damage | ||
}} | }} | ||
|- | |- | ||
Line 8,854: | Line 9,535: | ||
*;10 | *;10 | ||
:Snare Arrow lowers targets rage by 400 | :Snare Arrow lowers targets rage by 400 | ||
+ | *;11 | ||
+ | :Snare Arrow lowers targets rage by 440 | ||
+ | *;12 | ||
+ | :Snare Arrow lowers targets rage by 480 | ||
}} | }} | ||
|- | |- | ||
Line 8,865: | Line 9,550: | ||
*;5 | *;5 | ||
:Bow Bash gives you +5 absorption of any physical damage for 10 seconds | :Bow Bash gives you +5 absorption of any physical damage for 10 seconds | ||
+ | *;6 | ||
+ | :Bow Bash gives you +6 absorption of any physical damage for 10 seconds | ||
}} | }} | ||
|- | |- | ||
Line 8,886: | Line 9,573: | ||
*;10 | *;10 | ||
:Bow Bash heals you for 40 health | :Bow Bash heals you for 40 health | ||
+ | *;11 | ||
+ | :Bow Bash heals you for 44 health | ||
+ | *;12 | ||
+ | :Bow Bash heals you for 48 health | ||
}} | }} | ||
|- | |- | ||
Line 8,907: | Line 9,598: | ||
*;10 | *;10 | ||
:Bow Bash deals +100% damage | :Bow Bash deals +100% damage | ||
+ | *;11 | ||
+ | :Bow Bash deals +110% damage | ||
+ | *;12 | ||
+ | :Bow Bash deals +120% damage | ||
}} | }} | ||
|- | |- | ||
Line 8,918: | Line 9,613: | ||
*;5 | *;5 | ||
:Bow Bash deals +25% damage and knocks the target backwards | :Bow Bash deals +25% damage and knocks the target backwards | ||
+ | *;6 | ||
+ | :Bow Bash deals +30% damage and knocks the target backwards | ||
}} | }} | ||
|} | |} | ||
Line 9,845: | Line 10,542: | ||
}} | }} | ||
|- | |- | ||
− | | || of Regenerative Pleas || | + | | || of Regenerative Pleas || Get It Off Me restores 25 Armor to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Get It Off Me restores 50 Armor to you |
*;3 | *;3 | ||
− | : | + | :Get It Off Me restores 75 Armor to you |
*;4 | *;4 | ||
− | : | + | :Get It Off Me restores 100 Armor to you |
*;5 | *;5 | ||
− | : | + | :Get It Off Me restores 125 Armor to you |
*;6 | *;6 | ||
− | : | + | :Get It Off Me restores 150 Armor to you |
*;7 | *;7 | ||
− | : | + | :Get It Off Me restores 175 Armor to you |
*;8 | *;8 | ||
− | : | + | :Get It Off Me restores 200 Armor to you |
*;9 | *;9 | ||
− | : | + | :Get It Off Me restores 225 Armor to you |
*;10 | *;10 | ||
− | : | + | :Get It Off Me restores 250 Armor to you |
}} | }} | ||
|- | |- | ||
Line 10,443: | Line 11,140: | ||
}} | }} | ||
|- | |- | ||
− | | || of Leaping | + | | || of Armored Leaping || Leaping Smash restores 10 Armor to you || {{Spoiler| |
*;2 | *;2 | ||
− | :Leaping Smash | + | :Leaping Smash restores 20 Armor to you |
*;3 | *;3 | ||
− | :Leaping Smash | + | :Leaping Smash restores 30 Armor to you |
*;4 | *;4 | ||
− | :Leaping Smash | + | :Leaping Smash restores 40 Armor to you |
*;5 | *;5 | ||
− | :Leaping Smash | + | :Leaping Smash restores 50 Armor to you |
*;6 | *;6 | ||
− | :Leaping Smash | + | :Leaping Smash restores 60 Armor to you |
*;7 | *;7 | ||
− | :Leaping Smash | + | :Leaping Smash restores 70 Armor to you |
*;8 | *;8 | ||
− | :Leaping Smash | + | :Leaping Smash restores 80 Armor to you |
*;9 | *;9 | ||
− | :Leaping Smash | + | :Leaping Smash restores 90 Armor to you |
*;10 | *;10 | ||
− | :Leaping Smash | + | :Leaping Smash restores 100 Armor to you |
}} | }} | ||
|- | |- | ||
Line 10,696: | Line 11,393: | ||
}} | }} | ||
|- | |- | ||
− | | || || Reckless Slam | + | | || || Reckless Slam restores 3 Armor to you || {{Spoiler| |
*;2 | *;2 | ||
− | :Reckless Slam | + | :Reckless Slam restores 6 Armor to you |
*;3 | *;3 | ||
− | :Reckless Slam | + | :Reckless Slam restores 9 Armor to you |
*;4 | *;4 | ||
− | :Reckless Slam | + | :Reckless Slam restores 12 Armor to you |
*;5 | *;5 | ||
− | :Reckless Slam | + | :Reckless Slam restores 15 Armor to you |
*;6 | *;6 | ||
− | :Reckless Slam | + | :Reckless Slam restores 18 Armor to you |
*;7 | *;7 | ||
− | :Reckless Slam | + | :Reckless Slam restores 21 Armor to you |
*;8 | *;8 | ||
− | :Reckless Slam | + | :Reckless Slam restores 24 Armor to you |
*;9 | *;9 | ||
− | :Reckless Slam | + | :Reckless Slam restores 27 Armor to you |
*;10 | *;10 | ||
− | :Reckless Slam | + | :Reckless Slam restores 30 Armor to you |
}} | }} | ||
|- | |- | ||
Line 14,359: | Line 15,056: | ||
}} | }} | ||
|- | |- | ||
− | | || of | + | | || of Tough Grips || Gripjaw restores 5 Armor to you || {{Spoiler| |
*;2 | *;2 | ||
− | :Gripjaw | + | :Gripjaw restores 10 Armor to you |
*;3 | *;3 | ||
− | :Gripjaw | + | :Gripjaw restores 15 Armor to you |
*;4 | *;4 | ||
− | :Gripjaw | + | :Gripjaw restores 20 Armor to you |
*;5 | *;5 | ||
− | :Gripjaw | + | :Gripjaw restores 25 Armor to you |
*;6 | *;6 | ||
− | :Gripjaw | + | :Gripjaw restores 30 Armor to you |
*;7 | *;7 | ||
− | :Gripjaw | + | :Gripjaw restores 35 Armor to you |
*;8 | *;8 | ||
− | :Gripjaw | + | :Gripjaw restores 40 Armor to you |
*;9 | *;9 | ||
− | :Gripjaw | + | :Gripjaw restores 45 Armor to you |
*;10 | *;10 | ||
− | :Gripjaw | + | :Gripjaw restores 50 Armor to you |
}} | }} | ||
|- | |- |
Revision as of 10:20, 31 July 2015
Prefix | Suffix | Tier 1 | All Tiers |
---|---|---|---|
Odor-Eating | of Odor-Eating | {HYGIENE_BONUS}{1} | |
Stain-Resistant | of Stain Resistance | {HYGIENE_BONUS}{1} | |
Tidy | {HYGIENE_BONUS}{1} | ||
Sprinter's | {SPRINT_BOOST}{1} | ||
Featherlight | of Light Feet | {FALLING_DAMAGE_MOD}{-0.1} |
Spoiler text.
|
{MAX_HEALTH}{1} |
Spoiler text.
| ||
{MAX_POWER}{1} |
Spoiler text.
| ||
{NONCOMBAT_REGEN_HEALTH_DELTA}{1} |
Spoiler text.
| ||
Tireless | {NONCOMBAT_REGEN_POWER_DELTA}{1} |
Spoiler text.
| |
{NONCOMBAT_REGEN_ARMOR_DELTA}{1} |
Spoiler text.
| ||
of the Wolf | {COMBAT_REGEN_HEALTH_DELTA}{1} |
Spoiler text.
| |
Indefatigable | {COMBAT_REGEN_POWER_DELTA}{1} |
Spoiler text.
| |
Titan's | {COMBAT_REGEN_ARMOR_DELTA}{1} |
Spoiler text.
| |
First Responder's | {BOOST_FIRSTAID_RECEIVER}{5} |
Spoiler text.
| |
Repairman's | {BOOST_ARMORREPAIR_RECEIVER}{5} |
Spoiler text.
| |
Treasure-Hunter's | {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} |
Spoiler text.
| |
Treasure-Hunter's | {LOOT_BOOST_CHANCE_RARE}{0.01} |
Spoiler text.
| |
Roomy | {MAX_INVENTORY_SIZE}{1} |
Spoiler text.
| |
Provocative | {TAUNT_MOD}{0.01} |
Spoiler text.
| |
Insulated | {MITIGATION_ELECTRICITY}{1} |
Spoiler text.
| |
Foil-Lined | {MITIGATION_PSYCHIC}{1} |
Spoiler text.
| |
Waterproof | {MITIGATION_TRAUMA}{1} |
Spoiler text.
| |
Antifungal | {MITIGATION_NATURE}{1} |
Spoiler text.
| |
Antitoxic | {MITIGATION_POISON}{1} |
Spoiler text.
| |
Learner's | {COMBAT_XP_EARNED_MOD}{0.01} |
Spoiler text.
| |
Poisoner's | {BOOST_POISON}{1} |
Spoiler text.
| |
Traumatic | {BOOST_TRAUMA}{1} |
Spoiler text.
| |
Natural | {BOOST_NATURE}{1} |
Spoiler text.
| |
Patient's | {BOOST_MISCPLAYERHEAL_RECEIVER}{2} |
Spoiler text.
| |
Calming | {RAGE_INFLICT_MOD}{-0.01} |
Spoiler text.
| |
of the Redwall | {MAX_ARMOR}{2} |
Spoiler text.
| |
of the Redwall | {MAX_ARMOR}{7} |
Spoiler text.
| |
of the Redwall | {MAX_ARMOR}{8} |
Spoiler text.
| |
of the Redwall | {MITIGATION_SLASHING}{1} {MITIGATION_CRUSHING}{1} {MITIGATION_PIERCING}{1} |
Spoiler text.
| |
of the Redwall | {MITIGATION_POISON}{1} {MITIGATION_TRAUMA}{1} {MITIGATION_PSYCHIC}{1} |
Spoiler text.
| |
of the Redwall | {MITIGATION_ACID}{1} {MITIGATION_NATURE}{1} {MITIGATION_DARKNESS}{1} |
Spoiler text.
| |
of the Redwall | {MITIGATION_FIRE}{1} {MITIGATION_COLD}{1} {MITIGATION_ELECTRICITY}{1} |
Spoiler text.
| |
of the Redwall | {MAX_HEALTH}{1} |
Spoiler text.
| |
of Porcine Murder | Melee attacks deal +5 damage to Pigs |
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
---|---|---|---|
Swordsman's | of Swordsmanship | {MOD_SKILL_SWORD}{0.15} |
Spoiler text.
|
Rallying | of Rallying | Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of your Armor left |
Spoiler text.
|
Slashy | of Slashing | Sword Slash and Thrusting Blade deal +3 damage |
Spoiler text.
|
Refortifying | of Refortifying | Sword Slash and Thrusting Blade restore 3 armor |
Spoiler text.
|
of Undetected Slashes | Sword Slash and Thrusting Blade generate 2 less rage |
Spoiler text.
| |
of Explosive Slashes | Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters |
Spoiler text.
| |
Razorslash | Many Cuts and Debilitating Blow have a 1% chance to deal double damage |
Spoiler text.
| |
Keenslash | Sword Slash and Thrusting Blade have a 20% chance to deal +55 damage |
Spoiler text.
| |
of Many Cuts | Many Cuts deals +4 armor damage |
Spoiler text.
| |
of Dazing the Naked | Many Cuts attacks have a 10% chance to stun targets that have less than half of their Armor |
Spoiler text.
| |
of Flinging the Naked | Many Cuts attacks have a 10% chance to knock back targets that have less than half of their Armor, also dealing +3 damage |
Spoiler text.
| |
of Arachnid Slicing | Many Cuts and Debilitating Blow attacks deal +5 damage to Spiders |
Spoiler text.
| |
Rage Poking | Precision Pierce deals 5 more direct health damage and further reduces target's Rage by 20 |
Spoiler text.
| |
of Lucky Strikes | Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately) |
Spoiler text.
| |
of Lucky Strikes | Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately) |
Spoiler text.
| |
of Explosive Cuts | Many Cuts attacks hit all enemies within 5 meters, dealing +1 damage |
Spoiler text.
| |
Belaying | of Belaying | Parry and Riposte further reduce target's Rage by 5 |
Spoiler text.
|
Repositioning | Parry and Ripste abilities give you 5 armor |
Spoiler text.
| |
Invigorating | of Invigoration | Parry and Riposte have a 10% chance to restore 25 Power to you |
Spoiler text.
|
of Masterful Parrying | Parry and Riposte hit all enemies within 5 meters, dealing an additional +12 damage |
Spoiler text.
| |
of Feinting | After a Wind Strike attack, your next attack deals an additional +8 damage |
Spoiler text.
| |
Platestriker | Wind Strike deals +5 armor damage |
Spoiler text.
| |
of Goblin Racism | Wind Strike deals +10 damage to Goblins |
Spoiler text.
| |
Wind Dancer's | Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds. | ||
Wind Dancer's | Using Wind Strike grants you +50% projectile evasion for 5 seconds. | ||
of Critical Windstrikes | Wind Strike has a 4% chance to deal +100 damage |
Spoiler text.
| |
of Mortifying Wounds | Finishing Blow attacks leave their targets terrified for a moment | ||
of Resurgence | Finishing Blow has a 15% chance to restore 25 Power to you |
Spoiler text.
| |
of Finishing Blows | Finishing Blow deals +8% damage |
Spoiler text.
| |
of Heart Seeking | Finishing Blow and Decapitate deal +3 health damage |
Spoiler text.
| |
Death Vigor | Finishing Blow restores 8 armor to you |
Spoiler text.
| |
of Decapitations | Decapitate deals +5% damage |
Spoiler text.
| |
Decapitate restores 15 armor to you |
Spoiler text.
| ||
of De-cat-itation | Decapitate deals +20 damage to Cats |
Spoiler text.
| |
of Flashing Life | Flashing Strike heals you for 6 health |
Spoiler text.
| |
Flashing Strike deals +10% Slashing damage |
Spoiler text.
| ||
of Flashing Life | Flashing Strike deals +8 damage to undead |
Spoiler text.
| |
Heart Piercer heals you for 6 health |
Spoiler text.
| ||
of De-escalating Heart Piercing | Heart Piercer removes (up to) 15 more Rage, turning half of that into Trauma damage |
Spoiler text.
| |
of Heart Piercing | Heart Piercer deals +5% piercing damage and heals you for 3 health |
Spoiler text.
| |
Precision Healer's | Precision Pierce heals you for 5 health |
Spoiler text.
| |
Precision Pierce deals +10 direct health damage |
Spoiler text.
| ||
Precision Pierce has a 4% chance to deal +100 damage |
Spoiler text.
| ||
Precision Pierce has a 3% chance to deal +40 damage and stun the target |
Spoiler text.
| ||
{IGNORE_CHANCE_STUN}{0.15}{Sword} | |||
of Hacking Blades | Hacking Blade deals +10% slashing damage |
Spoiler text.
| |
Hacking | Hacking Blade deals +1 Trauma damage every second for 5 seconds |
Spoiler text.
| |
Hacking | Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds |
Spoiler text.
| |
Hacking Blade deals +1 immediate slashing damage and generates -6 rage |
Spoiler text.
| ||
Debilitating | Debilitating Blow deals +5 damage |
Spoiler text.
| |
Debilitating | Debilitating Blow deals +2 damage and generates -10 rage |
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
---|---|---|---|
Fiery | of Flames | {MOD_SKILL_FIREMAGIC}{0.15} |
Spoiler text.
|
Flameproof | {MITIGATION_FIRE}{1}{FireMagic} |
Spoiler text.
| |
of Fireballs | Fireball deals +5% damage |
Spoiler text.
| |
Sparkly | of Sparklefire | Scintillating Flame and Scintillating Frost deal +15% damage |
Spoiler text.
|
of Burning | Fireball and Super Fireball deal an additional +10 damage over 5 seconds |
Spoiler text.
| |
of Prolonged Agony | {MOD_FIRE_INDIRECT}{0.05} |
Spoiler text.
| |
Super | of Super Fire | Super Fireball deals +8% damage |
Spoiler text.
|
of Flesh Frying | Flesh to Fuel restores +3 Power |
Spoiler text.
| |
Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds |
Spoiler text.
| ||
Room-Temperature | Room-Temperature Ball deals +20% damage |
Spoiler text.
| |
of Molten Spewing | Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +4% damage |
Spoiler text.
| |
of Staggering Flame | Super Fireball has a 3% chance to stun the target and deal +2% damage |
Spoiler text.
| |
of Burning Breath | Fire Breath deals +6% damage |
Spoiler text.
| |
Fiery | of Flames | {MOD_SKILL_FIREMAGIC}{0.01} |
Spoiler text.
|
of Lucky Fireballs | Fireball and Frostball have a 25% chance to deal +20% damage |
Spoiler text.
| |
of Fortifying Flame | Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you |
Spoiler text.
| |
of Weakening Flame | Super Fireball causes the target's attacks to deal -1 damage for 10 seconds |
Spoiler text.
| |
of Enflaming Skin | Super Fireball causes the target to take +1 damage per tick from fire damage over time |
Spoiler text.
| |
of Fireballs | Fireball has a 33% chance to deal +10% damage and restore 3 Health to you |
Spoiler text.
| |
Flesh to Fuel restores +5 Armor |
Spoiler text.
| ||
Flesh to Fuel has a 1% chance to fully restore your Power |
Spoiler text.
| ||
of Quickly Melted Flesh | Flesh to Fuel increases your Sprint speed +1 for 10 seconds |
Spoiler text.
| |
of Pre-Melted Innards | Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds |
Spoiler text.
| |
of Multiballs | Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage |
Spoiler text.
| |
of Fire Tapping | You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
Spoiler text.
| |
of the Salamander | You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
Spoiler text.
| |
of Scintillating Power | Scintillating Frost and Scintillating Flame restore 2 Power |
Spoiler text.
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of Scintillating Life | Scintillating Frost and Scintillating Flame restore 7 Armor |
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Scintillating Frost and Scintillating Flame have a 33% chance to deal +55% damage |
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of Fire Rings | Ring of Fire deals +8% damage |
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of Stunning Explosions | Ring of Fire has a 3% chance to stun all targets and deal +3% damage |
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of Fire Rings | Ring of Fire has a 33% chance to deal +60% damage |
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of Fiery Bolts | Fire Bolts deals +10% damage |
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of Everlong Flames | Fire Bolts hit all targets within 23 meters (instead of 20) |
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of Drilling Fire Bolts | Fire Bolts deal +3 armor damage |
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of Disruptive Fire Bolts | Fire Bolts has a 20% chance to deal +10% damage and knockback all targets |
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of Calefaction | Calefaction deals +10% damage |
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of Nuclear Calefaction | Calefaction has a 10% chance to deal +30% damage and stun the target |
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Calefaction restores 7 Health |
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of Delayed Eruption | Calefaction causes 8 additional damage after a 20 second delay |
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of Frosty Balls | Frostball deals +7% damage |
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of Frost Waves | Frostball has a 5% chance to target all enemies within 30 meters |
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of Stiffening Winds | Frostball has a 20% chance to slow target's movement by 25% |
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of Spider Freezing | Frostball deals +5 damage to Arachnids |
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of Flame-Beast Freezing | Frostball deals +10 damage to creatures that are inherently on fire. |
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of Freezewalls | Defensive Chill deals +5% damage |
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Freezeproof | {MITIGATION_COLD}{1}{FireMagic} |
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of Icy Blood | You regain 5 Armor when using Defensive Burst or Defensive Chill |
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of Frozen Fortitude | Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds |
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Fire Walls deal +1 damage per hit |
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Fire Walls have +15 Max Health |
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Fire Walls generate aggro as if they did +20% additional damage per hit |
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Prefix | Suffix | Tier 1 | All Tiers |
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Martial | of Deadly Fists | {MOD_SKILL_UNARMED}{0.15} |
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Punching | of Punches | Punch and Jab attacks deal +2 damage |
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of Refreshing Punches | You regain 2 health whenever you use Punch or Jab |
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of Armor Punching | Punch and Jab attacks deal +3 armor damage |
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of Naked Fury | All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left |
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of Armor Hatred | All Unarmed attacks deal +2 Armor damage |
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of Goblin Hatred | Punch and Jab attacks deal +2 damage versus goblins |
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of Punch-Shielding | Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
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of Pain-Reflection | Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
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of Angst Fists | Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. |
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Anti-Darkness | 5% of any Darkness damage you take is reflected back in your next Punch or Jab. |
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Uncrushable | of Crush-Defense | {MITIGATION_CRUSHING}{1}{Unarmed} |
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Unflappable | of Mind-Defense | {MITIGATION_PSYCHIC}{1}{Unarmed} |
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Martial Artist's | {MOD_SKILL_UNARMED}{0.01} |
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Kicking | of Kicking | All kick attacks (even animal kicks!) deal +1 damage |
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Platefooted | You regain 5 Armor whenever you use a kick (from any skill!) |
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Ankle-Kicking | of Ankle-Kicking | Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% |
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Knee-Shattering | of Knee-Shattering | Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% |
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Hip-Shattering | of Hip-Shattering | Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% |
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of Kicking While Nude | Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left |
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of Kicking Away Toxins | Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
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of Reckless Barrages | Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage |
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Mindfist | Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds |
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of Barrage Bubbles | Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
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of Deadly Barrages | Barrage and Headbutt deal +7% damage |
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of Fiery Barrages | Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds |
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of Armor Barrages | Barrage and Headbutt deal +4 armor damage |
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of Calloused Barrages | Barrage and Headbutt restore 4 Armor to you |
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of Hip Throwing | Hip Throw and Bodyslam deal +5% damage |
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of Armor Tossing | Hip Throw and Bodyslam deal +5 armor damage |
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of Anger Tossing | Hip Throw and Bodyslam attacks deplete target's Rage by 20 |
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of Impossible Hip Throws | Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters |
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Bodyslamming | of Bodyslamming | Bodyslam deals +5% damage |
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of Crippling Slams | Bodyslam deals +5% damage and slows target's movement speed by 45% |
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of Slamming and Jogging | Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds |
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of Slamming Snails | Bodyslam deals +10 damage to Snails |
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of Healslamming | Bodyslam heals you for 10 health |
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Serpentine | of Cobra Striking | Cobra Strike and Mamba Strike deal +10% damage |
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Serpentine | of Cobra Striking | Cobra Strike and Mamba Strike have a 2% chance to deal double damage |
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of Cobra Scales | Cobra Strike and Mamba Strike restore 5 Armor to you |
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Bruising | of Bruises | Bruising Blow deals +6% damage |
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of Bruising Slams | Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
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Slashing | of Slashing Strikes | Slashing Strike deals +50% damage |
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of Bleeding Strikes | Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds |
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Slashing | of Slashing Strikes | Slashing Strike has a 20% chance to deal double slashing damage |
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Slashing | of Slashing Strikes | Slashing Strike generates -30 Rage and aggro |
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{IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} |
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Prefix | Suffix | Tier 1 | All Tiers |
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Psychologist's | of Psychology | {MOD_SKILL_PSYCHOLOGY}{0.15} |
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of Critical Insight | Psychoanalyze has a 10% chance to deal +150% damage |
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Smug | of Smug Analysis | Psychoanalyze attacks also heal you for 8 health |
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of Emotional Walls | Psychoanalyze attacks also restore 8 of your Armor |
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of Tragic Lessons | Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds |
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Mind-Shattering | Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds |
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Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) | |||
Psychoanalyze deals +10% damage |
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of Critical Hits | {MOD_CRITICAL_HIT_DAMAGE}{0.05} |
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of Your Mother | Tell Me About Your Mother deals +5 damage |
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Mind-Numbing | Tell Me About Your Mother has a 10% chance to slow target's movement by 25% |
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Mind-Numbing | Tell Me About Your Mother reduces target's Rage by 50 |
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Mind-Numbing | Tell Me About Your Mother restores 15 Armor to you |
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Depressing | Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) |
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of Rejuvenating Discussion | Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) | ||
Grating | of Nerve-Striking | Strike a Nerve deals +5% damage |
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of Aneurysms | Strike a Nerve has a 3% chance to deal +100% damage |
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Grating | of Nerve-Striking | Strike a Nerve deals +2 armor damage |
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of Deflating Comments | Strike a Nerve generates 3 less Rage |
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Strike A Nerve attacks cause your Sprint speed to increase by 10 for 5 seconds | |||
of Vulnerability | Strike a Nerve has a 1% chance to also trigger monster's vulnerability |
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Peppy | of Pep | {BOOST_PEPTALK_SENDER}{7} |
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Inspiring | of Inspiration | Pep Talk restores 5 Power |
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of Antivenin Phrasing | Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) |
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of Extinguishing Words | Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) |
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Peppy | of Pep | Pep Talk restores 10 Armor |
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of Dissuasion | Fast Talk also reduces Rage by 30 |
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of Sly Talk | Fast Talk also heals you for 6 health |
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of Sly Talk | Fast Talk also heals you for 7 armor |
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Positive Attitude boosts your sprint speed by 10 for 10 seconds | |||
of Denying Poison | Positive Attitude increases your Poison Mitigation +1 for 10 seconds |
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of Denying the Psyche | Positive Attitude increases your Psychic Mitigation +1 for 10 seconds |
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of Denying the Psyche | Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds |
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of Denying the Darkness | Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds |
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of Confident Killing | Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds |
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of Critical Confidence | Inspire Confidence has a 8% chance to heal targets +50 |
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of Critical Confidence | Inspire Confidence has a 3% chance to heal targets +200 |
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of Healing Love | But I Love You heals you for 25 health |
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of Stunning Love | But I Love You has a 10% chance to stun the target |
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Sociopathic | of Cruel Dialogue | You Were Adopted restores 10 power to you |
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Sociopathic | of Cruel Dialogue | You Were Adopted deals +5% damage |
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of Terrifying Words | Cause Terror deals +5 damage |
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Cause Terror restores 8 Armor to you |
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of Backhanded Compliments | Soothe deals +5 psychic damage |
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Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again |
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Ridicule deals +4 psychic damage and taunts as if it did +20 more damage |
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of Ridiculous Speed | Ridicule boosts movement speed by 1 for 6 seconds |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Staff-Fighting | {MOD_SKILL_STAFF}{0.15} |
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of Armor Smashing | Smash deals +2 armor damage |
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of Smashing | Smash deals +2 damage |
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of Critical Smashing | Smash has a 5% chance to deal +25 damage |
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Stress-Releasing | of Healthful Smashing | Smash has a 5% chance to heal you for 25 health |
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of Wild Smashing | Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage |
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of Infections | Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds |
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of Unhealing Wounds | Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds |
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of Refreshing Smashes | Smash has a 3% chance to restore 60 Power to you over 60 seconds |
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of Ankle Smashing | Smash has a 10% chance to slow target's movement by 25% |
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of Double Hits | Double Hit deals +7% damage |
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of Ankle Smashing | Double Hit has a 20% chance to slow target's movement by 25% |
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of Knee Smashing | Double Hit has a 20% chance to slow target's movement by 45% |
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of Hip Smashing | Double Hit has a 20% chance to slow target's movement by 75% |
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of Fiery Double Hits | Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds |
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of Refreshing Double Hits | Double Hit has a 4% chance to restore 60 Power to you over 60 seconds |
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of Healthy Double Hitting | Double Hit has a 10% chance to heal 60 Health over 60 seconds |
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Belaying | of Belaying | Double Hit generates 10 less Rage |
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of Double Hits | Double Hit deals +3% damage and generates 5 less Rage |
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of Concussive Cracking | Double Hit deals +3% damage and resets the timer for Headcracker (so it can be used again immediately) |
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of Lunging | Lunge deals +10% damage to health and armor |
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of Group-Lunging | Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage |
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of Stunning Lunges | Lunge has a 3% chance to stun the target |
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of Knockback Lunges | Lunge has a 2% chance to knock the target backwards |
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of Lunging | Lunge deals +4 armor damage |
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of Healthy Deflection | Deflective Spin has a 5% chance to heal 60 Health over 60 seconds |
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of Refreshing Deflection | Deflective Spin has a 4% chance to restore 60 Power over 60 seconds |
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of Second Chances | Deflective Spin has a 1% chance to fully restore your Health |
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of Second Chances | Blocking Stance has a 1% chance to fully restore your Health |
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of Zen Stances | Blocking Stance restores 7 Power to you |
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of Mind-Body Arts | For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage |
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For 8 seconds after using Blocking Stance, First Aid heals you +8 |
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of Redirection | Redirect deals +10 damage (but does not increase rage or aggro) |
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of Redirection | For 8 seconds after using Redirect, First Aid heals you +20 |
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of Potent Redirection | Redirect further reduces aggro by 15 and reduces Rage by 15 |
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Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) |
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of Strategic Thrusts | Strategic Thrust attacks deal +10% damage |
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of Critical Strategic Thrusts | Strategic Thrust attacks have a 2% chance to deal +300% damage |
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of Fatal Vulnerabilities | Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable |
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of Heedfulness | Heed the Stick deals +10% damage |
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of Potent Heeding | Heed The Stick taunts the target as if you did +30 damage |
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of Healthy Heeding | Heed The Stick heals you for 5 health (or armor if health is full) |
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of Thickheaded Heeding | Heed The Stick gives you +1 absorption of any physical damage for 10 seconds |
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of Headcracking | Headcracker deals +8% damage |
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Headcracker generates 25 less Rage |
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of Thickheaded Heeding | Headcracker gives you +1 absorption of any physical damage for 10 seconds |
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of Pinning | Pin deals +10% damage |
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Pin generates 12 less Rage |
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of Agonizing Pins | Pin causes target's attacks to deal -10% damage for 5 seconds |
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{IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} | |||
{IGNORE_CHANCE_STUN}{0.15}{Staff} | |||
of Suppression | Suppress deals +8% damage |
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of Contemplative Suppression | Suppress deals +4% damage and causes targets to lose an additional 12 Rage |
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of Stunning Suppression | Suppress has a 4% chance to stun all targets and deal +3% damage |
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of Healthy Suppression | Suppress heals you for 5 health |
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Prefix | Suffix | Tier 1 | All Tiers |
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Hairy | of Lycanthropy | {MOD_SKILL_WEREWOLF}{0.15} |
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of Clawing | Claw attacks deal +1 damage |
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of Masseuse Claws | Claw attacks heal you for 2 health |
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of Sneaky Claws | Claw attacks generate 3 less Rage |
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of Critical Claws | Claw attacks have a 2% chance to deal +150 damage |
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Biter's | of Biting | Bite attacks deal +1 damage |
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Biter's | of Critical Biting | Bite attacks have a 3% chance to deal 100 extra damage |
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Bite attacks heal you for 4 health |
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of Gorey Biting | Bite attacks hit all enemies within 5 meters and deal 3 extra damage |
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Biter's | of Biting | Bite attacks deal +1 armor damage |
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Pouncer's | of Pouncing | Pouncing Rake deals +4 damage |
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Double Clawed | of Double Clawing | Double Claw deals +4 armor damage |
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Pouncer's | of Pouncing | Pouncing Rake deals +4 Armor damage |
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Pouncer's | of Pouncing | Pouncing Rake has a 50% chance to deal +10% health and armor damage |
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Pouncer's | of Pouncing | Pouncing Rake deals +5% health and armor damage |
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Double Clawed | of Double Clawing | Double Claw deals +10% damage |
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Double Clawed | of Power Clawing | Double Claw deals +3% damage and restores 2 Power to you |
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of Pack Attacking | Pack Attack deals +6% damage |
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of Sanguine Fangs | Sanguine Fangs deals +12% damage |
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of Sanguine Fangs | Sanguine Fangs deals +15 damage over 15 seconds |
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Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds |
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of Bloody Mists | See Red heals you for 15 health |
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of Blood-Fueled Fury | See Red restores 6 Power |
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See Red restores 20 Armor |
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Fear-Scented | Smell Fear deals +10% damage |
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Fear-Scented | Smell Fear deals +4% damage and further reduces Rage by 15 |
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Fear-Scented | Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 |
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of Bonechewing | {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} |
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of Savaging Blows | Lets you use the werewolf combo Savaging Blows 1 |
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of Savaging Blows | Lets you use the werewolf combo Deadly Rending 1 |
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of Sanguine Horror | Lets you use the werewolf combo Sanguine Horror 1 |
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of Pack Protection | Lets you use the werewolf combo Pack Protection 1 |
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of Gore Mastery | Lets you use the werewolf combo Gore Master 1 |
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of Survival Mastery | Lets you use the werewolf combo Survival Master 1 |
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of Fireteeth | Lets you use the werewolf combo Fireteeth 1 |
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of Incitement | Lets you use the werewolf combo Incitement 1 |
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Prefix | Suffix | Tier 1 | All Tiers |
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Chemist's | of Chemistry | {MOD_SKILL_BATTLECHEMISTRY}{0.15} |
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Bomber's | of Bombing | All Bomb attacks (from any skill!) deal +1 damage |
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of Toxin Bombs | Toxin Bomb deals +15% damage |
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of Mycotoxins | Mycotoxin Formula deals +15% damage |
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of Acid Bombs | Acid Bomb deals +15% damage |
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of Painful Freezefog | Freezing Mist deals +30% damage |
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of Protective Mist | Freezing Mist restores 20 Armor to you |
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of Healing Vapors | Healing Mist heals +10 Health |
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of Reinforcing Vapors | Healing Mist heals +10 Armor |
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of Fiery Bombs | Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds |
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of Potent Health Injections | Healing Injection heals +7 health |
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of Invigorating Vapors | Healing Mist restores 3 power |
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of Potent Health Injections | Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) |
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of Bombs For Health | Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) |
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Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) | |||
Healing Mist resets the timer on Reconstruct (so it can be used again immediately) | |||
Healing Mist resets the timer on Regrowth (so it can be used again immediately) | |||
You heal 2 health per second while under the effect of Haste Concoction |
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of Recuperative Fleeing | You heal 2 health and 2 armor per second while under the effect of Haste Concoction |
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of Powerful Haste | You regain 1 Power per second while under the effect of Haste Concoction |
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Your golem minion's Taunting Punch deals +2 damage |
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Your golem minion's Poison Bomb deals +3 damage |
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Your golem minion's Self Destruct deals +7 damage |
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Your golem minion's Rage Acid Toss deals +4 damage |
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Your golem minion's Doom Admixture deals +5 damage |
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Your golem minion's Healing Mist heals 4 health |
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Your golem minion's Invigorating Mist heals 2 health |
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Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health |
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Your golem minion's Healing Injection heals +4 health |
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Your golem minion's Fire Balm heals +3 health |
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Prefix | Suffix | Tier 1 | All Tiers |
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Necromancer's | of Necromancy | {MOD_SKILL_NECROMANCY}{0.15} |
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Lifecrusher's | of Lifecrushing | Life Crush deals +2 damage |
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Liferipper's | of Liferipping | Life Crush has a 3% chance to deal double damage and restore 10 health to you |
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Necromancer's | of Necromancy | {MOD_SKILL_NECROMANCY}{0.01} |
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of Life Theft | Life Steal has a 3% chance to reap an additional 100 health |
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Crowd Reaper's | of Crowd Reaping | Life Steal has a 3% chance to affect all targets within 15 meters |
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Lifestealer's | of Life Stealing | Life Steal attacks reap 2 additional health |
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Life Steal reduces monster aggression toward you as if you did 10 less damage |
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of Death Gazing | Deathgaze deals +10% damage |
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of Death Leering | Deathgaze has a 4% chance to deal +200 damage |
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of Reaching Dead | Death's Hold deals +10% damage |
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Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage |
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of Reaching Dead | Death's Hold has a 4% chance to deal +100 damage |
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of Deathsparks | Spark of Death deals +10% damage |
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of Deathsparks | Spark of Death has a 4% chance to deal +100 damage |
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of Ragesparks | Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage |
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Chirurgeon's | {BOOST_UNDEADHEALALL_SENDER}{4} |
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Chirurgeon's | Rebuild Undead heals you for 4 health |
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Rebuild Undead heals you for 4 armor |
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Rebuild Undead recovers 2 power for you |
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Create Super Zombie also heals yourself for 30 health |
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Create Shambling Corpse also heals yourself for 20 health |
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of Dark Waves | Wave of Darkness deals +10% damage |
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of Dark Waves of Power | Wave of Darkness restores 2 power to you |
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of Dark Life | Wave of Darkness heals you for 15 health |
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Fearmongering | of Dark Waves | Wave of Darkness deals +6 damage to sentient creatures |
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of Stone Bone Warriors | All Summoned Skeletons have +12 health |
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of Plated Bone Warriors | All Summoned Skeletons have +15 armor |
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of Bone Arrows | Summoned Skeletal Archers deal +1 direct damage with each attack |
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of Dense Sentries | Summoned Skeletal Swordsmen have +25 armor |
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of Fiery Death | Summoned Skeletal Mages deal +1 direct damage with each attack |
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Summoned Skeletal Archers and Mages have +8 health |
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Necromancer's | of Mighty Bone Warriors | Summoned Skeletal Swordsmen deal +1 damage with each attack |
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of Laughing Bone Warriors | Summoned Skeletal Swordsmen taunt as if they did 10% more damage |
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Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat |
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Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat |
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Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat |
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of Angry Bone Warriors | Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often |
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of Toughened Bone Warriors | Summoned Skeletal Swordsmen take 1 less direct damage from each attack |
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of Crushproof Skeletons | All Summoned Skeletons take 1 less damage from Crushing attacks |
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of Pierceproof Skeletons | All Summoned Skeletons take 1 less damage from Piercing attacks |
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of Unflapping Skeletons | Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect |
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of Nimble Bone Troops | Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile |
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of Nimble Bone Troops | Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack |
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of Heated Bones | Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks |
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of Fragile Bones | Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks |
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of Fragile Bones | Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks |
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of Anti-Nature Skeletons | All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack |
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of Strong Zombies | Raised Zombies deal +1 damage with each attack |
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of Inciting Zombies | Raised Zombies taunt as if they did 10% more damage |
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of Fast Zombies | Raised Zombies move +1 faster |
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Prefix | Suffix | Tier 1 | All Tiers |
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Mentalist's | of Mentalism | {MOD_SKILL_MENTALISM}{0.15} |
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Mindreaver's | of Mindreaving | Mindreave deals +2 damage |
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of Lingering Mindreaves | Mindreave attacks have a 20% chance to cause 10 additional damage over 10 seconds. |
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of Expansive Mindreaves | Mindreave has a 5% chance to hit all enemies within 10 meters |
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of Stunning Mindreaves | Mindreave has a 2% chance to stun the target |
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of Recuperative Mindreaves | Mindreave gives you 1 Power |
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After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds |
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After using Mindreave, your Reconstruct ability heals +20 for 15 seconds |
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of Critical Hits | {MOD_CRITICAL_HIT_DAMAGE}{0.05} |
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of Recuperative Mindreaves | Pain Bubble gives you 4 Power |
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of System Shock | System Shock deals +10% damage |
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of Aftershocks | System Shock has a 20% chance to cause 10 additional damage over 10 seconds. |
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of Calming Shocks | System Shock generates 4 less Rage |
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of Critical Shocks | System Shock has a 6% chance to deal +50 damage |
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of Refreshing Shocks | System Shock restores 4 Armor to you |
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of Reconstruction | {BOOST_RECONSTRUCT_SENDER}{12} |
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of Revitalization | {BOOST_REVITALIZE_SENDER}{6} |
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of Reinforced Reconstruction | Reconstruct causes the target to take 1 less damage from any attack for 10 seconds |
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of Mind Protection | Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds |
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Reconstruct also restores 5 power to the target |
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of Organ Repair | Reconstruct removes ongoing Trauma effects (up to 2 dmg/sec) |
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of Reconstructed Feet | Reconstruct increases target's sprint speed by 1 for 10 seconds |
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of Armored Reconstruction | Revitalize restores 10 armor to YOU (regardless of the target of the ability) |
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Psi Health Wave instantly heals all targets for 7 health |
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of Miraculous Psi Waves | Psi Health Wave has a 2% chance to heal all targets for 250 health |
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Psi Health Wave instantly heals you for 30 health |
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Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. |
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of Health Waves | {BOOST_HEALTHWAVE_SENDER}{1} |
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Psi Armor Wave instantly restores 8 armor to all targets |
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of Armor Surprises | Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets |
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of Waves of Instant Armor | Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you |
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of Shielding Waves | Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
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of Armor Waves | {BOOST_ARMORWAVE_SENDER}{1} |
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Psi Power Wave has a 5% chance to instantly restore 20 power to all targets |
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of Sudden Power Overloads | Psi Power Wave has a 1% chance to restore 100 power to all targets |
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Psi Power Wave and Mind Armor Wave instantly restores 5 power to you |
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Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds |
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of Power Waves | {BOOST_POWERWAVE_SENDER}{1} |
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Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds |
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Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds |
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Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds |
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Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds |
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Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you |
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Supercharging | Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds |
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of System Shock | Panic Charge deals +10% damage |
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of System Shock | Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds |
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of Panicked Healing | Panic Charge instantly restores 10 armor |
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of Electrification | Electrify deals +10% damage |
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of Aftershocks | Electrify has a 8% chance to deal +25% damage and heal you for 50 armor |
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of Calming Shocks | Electrify generates 10 less Rage |
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of Refreshing Shocks | Electrify restores 10 Armor to you |
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of Stunning Shocks | Electrify has a 18% chance to stun the target |
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of Recharging Shocks | Electrify restores 10 power to you |
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of Painful Bubbles | Pain Bubble deals 10 Psychic damage before applying the bubble |
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of Painful Bubbles | Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Archery | {MOD_SKILL_ARCHERY}{0.15} |
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of Practical Archery | Basic Shot deals +10% damage |
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of Medicinal Arrows | Basic Shot attacks heal you for 3 health |
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of Critical Hits | {MOD_CRITICAL_HIT_DAMAGE}{0.05} |
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of Splintering Shots | Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage |
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Arrow-Resistant | {MITIGATION_PIERCING}{1}{Archery} |
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Marksman's | of Aimed Shots | Aimed Shot deals +5% damage |
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Marksman's | of Lingering Arrows | Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds. |
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Marksman's | of Lucky Aimed Shots | Aimed Shot has a 2% chance to deal +150 damage |
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of Orcish Racism | Aimed Shot deals +10 damage versus orcs |
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of The Porcupine | Multishot deals +5% damage |
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of Stupifying Arrows | Multishot and Heavy Multishot have a 10% chance to stun all targets |
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of Long Shots | Long Shot deals +5% damage |
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of Long Horrific Shots | Long Shot attacks have a 50% chance to deal +10 damage |
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of Long Shot Armor | Long Shot restores 10 Armor to you |
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Blitzing | of Blitzing | Blitz Shot deals +1 damage |
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of Recuperative Blitzing | Blitz Shot attacks heal you for 3 health |
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of Heavy Arrows | Heavy Shot and Heavy Multishot attacks deal +4% damage |
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of Lucky Heavy Arrows | Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage |
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of Fire Arrows | Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds |
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of Acid Arrows | Acid Arrow deals +8% damage |
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of Poison Arrows | Poison Arrow deals +7% damage |
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of Elemental Arrows | Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage |
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of Devastating Snare Arrows | Snare Arrow deals +20% damage. |
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of Critical Snaring | Snare Arrow has a 10% chance to deal +100 damage |
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of Soothing Snares | Snare Arrow lowers targets rage by 40 |
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of Defensive Bashing | Bow Bash gives you +1 absorption of any physical damage for 10 seconds |
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of Recuperative Bashing | Bow Bash heals you for 4 health |
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of Horrifying Bow Bashes | Bow Bash deals +10% damage |
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Bow Bash deals +5% damage and knocks the target backwards |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Shielding | {MOD_SKILL_SHIELD}{0.15} |
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of Bashing | All types of shield Bash attacks deal +1 damage |
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of Critical Bashing | All types of shield Bash attacks have a 3% chance to deal +50 damage |
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Armor Master's | After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) | ||
of Reconciliatory Stunning | Stunning Bash attacks heal you of 5 damage |
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of Stunning Bashes | Stunning Bash deals +8% damage |
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Armored | {MAX_ARMOR}{7}{Shield} |
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Protective | {MITIGATION_SLASHING}{1}{Shield} |
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Protective | {MITIGATION_PIERCING}{1}{Shield} |
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Protective | {MITIGATION_CRUSHING}{1}{Shield} |
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of Disrupting Bashes | Disrupting Bash further reduces target's Rage by 10 |
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of Disrupting Bashes | Disrupting Bash deals +6% damage |
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of Disrupting Bashes | Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage |
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of Rageless Infuriation | Infuriating Bash generates 10 less Rage |
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of Infuriating Bashes | Infuriating Bash deals +7% damage |
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of Infuriating Bashes | Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage |
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Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) | |||
Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds |
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Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds |
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Unpoisonable | Elemental Ward grants you +20% Poison Mitigation |
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Untraumatic | Elemental Ward grants you +20% Trauma Mitigation |
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Repositioning | You regain 10 Armor whenever you use Elemental Ward |
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Reinforcing | {BOOST_REINFORCE_SENDER}{10} |
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Vigorous Defense also heals you for 20 Health |
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Reinforce also restores 3 Power |
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Vigorous Defense also has a 25% chance to heal you for 40 Health |
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of Burst-Dodging | For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks |
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Evasive | For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks |
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For 10 seconds after using Deflect Arrows, you gain +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing) |
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For 10 seconds after using Deflect Arrows, you gain +0.5 sprint speed |
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Take the Lead heals you for 10 Health |
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Take the Lead boosts your movement speed by an additional +1 |
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Take the Lead boosts the aggro of all your attacks by +5% |
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of Fool Fighting | Fight Me You Fools deals +10% damage |
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of Fool Fighting | Fight Me You Fools deals +1% damage and taunts as if it did +25 damage |
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Finisher's | of Finishing | Finish It deals +10% damage |
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of Sudden Finishes | \"Finish It\" has a 1% chance to deal +250 damage |
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{IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} | |||
{IGNORE_CHANCE_STUN}{0.15}{Shield} | |||
of Death Avoidance | {AVOID_DEATH_CHANCE}{0.1}{Shield} |
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Fire-Shielding | Fire Shield also restores 10 Armor |
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of Fiery Insulation | While using Fire Shield, you take 1 less damage from direct and indirect Cold attacks |
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of True Fire Shielding | While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Shrill Commands | Shrill Command attacks deal +5 damage |
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of Shrill Moments | Shrill Command attacks have a 5% chance to deal +100% damage |
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of Synchronized Slashing | When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds |
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of Synchronized Crushing | When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds |
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of Enhanced Orders | When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage |
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of Synchronized Sprinting | When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds |
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of Speedy Slashing | When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds |
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of Concerned Pets | When you use Get It Off Me, your pet's attacks taunt an additional +20% |
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of Regenerative Pleas | Get It Off Me restores 25 Armor to you |
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Treat Keeper's | {BOOST_STABLEDPETHEAL_SENDER}{8} |
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Wild Endurance heals your pet for 20 Health/Armor |
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Nimble Limbs heals your pet for 20 Health/Armor |
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Pet Sadist's | Using Unnatural Wrath on your pet heals you for 20 Health/Armor |
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of Healthy Pets | Animal Handling pets have +10 health |
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of Plated Pets | Animal Handling pets have +15 armor |
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of Vicious Pets | Animal Handling pets deal +1 direct damage with each attack |
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of Deadly Pets | Animal Handling pets deal +2.5% direct damage with each attack |
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of Masterful Instruction | Animal Handling pets earn +2% XP |
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of Enthusiastic Orders | Animal Handling pets have +3% Enthusiasm |
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of Scary Looking Pets | Animal Handling pets taunt as if they did +5% additional damage |
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of Wimpy Looking Pets | Animal Handling pets taunt monsters less, as if they did -2% damage |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Hammering | {MOD_SKILL_HAMMER}{0.15} |
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of Clubbing | Pound attacks deal +2 damage |
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of Braining | Pound attacks have a 3% chance to deal +150 damage |
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of Dazing | Pound attacks have a 2% chance to stun the target and deal +2 damage |
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of Suspicious Bashing | Pound attacks taunt the target so that it temporarily thinks the attack did +15 damage |
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of Slagging | Pound To Slag deals +7% damage |
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of Stunning Slagging | Pound To Slag deals +2% damage and stun the target |
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of Healthy Obliteration | Pound To Slag attacks restore 7 health to you |
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of Frenzied Slagging | Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage |
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of Proud Pounding | Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) | ||
of Nice Looking Hammers | Look At My Hammer restores +6 health to you |
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of Attractive Clubs | Look At My Hammer restores +6 armor to you |
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Nice Clubbin' | Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds |
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of Efficient Clubbing | After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds |
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of Performant Clubbing | After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds |
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of Efficient Clubbing | After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds |
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of Leaping and Smashing | Leaping Smash deals +10% damage |
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of Leaping and Smashing | Leaping Smash has a 5% chance to deal +100% damage |
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of Armored Leaping | Leaping Smash restores 10 Armor to you |
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of Rib Removal | Rib Shatter deals +6 damage |
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of Rib Removal | Rib Shatter deals +6 armor damage |
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of Critical De-Ribbing | Rib Shatter attacks have a 3% chance to deal +150 damage |
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of Ribcage Explosion | Rib Shatter attacks deal +5 damage to targets that are knocked down |
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Thunderstriking | of Thunder Strikes | Thunderstrike deals +4 damage |
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of Thunder Healing | Thunderstrike attacks heal you for 4 health |
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of Discordant Thunder | Thunderstrike deals +2 damage and knock all targets back |
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Discharging | Discharging Strike deals +7% damage |
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Discharging Strike has a 1% chance to knock down the target |
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Discharging Strike deals +1% damage and taunts the target as if you'd done +20 damage |
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of Discount Discharges | Discharging Strike restores 2 Power to you |
Spoiler text.
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For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation |
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Reckless Slam restores 3 Armor to you |
Spoiler text.
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Reckless | of Reckless Slamming | Reckless Slam deals +10% damage |
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Reckless | of Reckless Slamming | Reckless Slam has a 25% chance to deal +20% damage |
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Reckless Slam deals +1% damage and taunts as if it did +20 damage |
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Reverberating | Reverberating Strike has a 2% chance to deal +250 armor damage |
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of Taunting Reverberations | Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage |
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Reverberating | Reverberating Strike deals +5% armor damage |
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Reverberating Strike reduces target's Armor regeneration per heartbeat by 4% for 10 seconds |
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Reverberating Strike reduces target's Health regeneration per heartbeat by 3% for 10 seconds |
Spoiler text.
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Prefix | Suffix | Tier 1 | All Tiers |
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of Druiding | {MOD_SKILL_DRUID}{0.15} |
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of Heart Thorns | Heart Thorn deals +10% damage |
Spoiler text.
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of Explosive Heart Thorns | Heart Thorn attacks have a 5% chance to deal +100 damage |
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Heart Thorn reduces the target's Slashing damage by 1% for 30 seconds |
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Heart Thorn reduces the target's Piercing damage by 1% for 30 seconds |
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Heart Thorn reduces the target's Crushing damage by 1% for 30 seconds |
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Heart Thorn restores 7 armor to you |
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Heart Thorn resets the timer on Regrowth (so it can be used again immediately) | |||
Rotskin deals +10% armor damage |
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Rotskin attacks have a 5% chance to deal +50 armor damage |
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Rotskin attacks have a 3% chance to hit all targets within 20 meters |
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of the Life Cycle | Rotskin resets the timer on Regrowth (so it can be used again immediately) | ||
Delerium deals +10% damage |
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Delerium attacks detaunt the enemy as if you had done 20 less damage |
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Delerium attacks deplete an additional 10 rage and deal +2 damage |
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Brambleskin increases your Max Health by +6 for 30 seconds |
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Brambleskin increases your Max Health by +6 for 30 seconds |
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Brambleskin increases your Max Armor by +6 for 30 seconds |
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Brambleskin increases your Max Armor by +6 for 30 seconds |
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Brambleskin increases your Max Power by +2 for 30 seconds |
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Brambleskin increases your Max Power by +2 for 30 seconds |
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Brambleskin heals you for 10 health |
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Brambleskin resets the timer on Regrowth (so it can be used again immediately) | |||
Cosmic Strike deals +10% damage |
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Cosmic Strike attacks have a 5% chance to deal +100 armor damage |
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Cosmic Strike attacks deplete 7 rage and deal +2 damage |
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Cosmic Strike attacks have a 3% chance to heal you for 150 health |
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of Tasty Bile | Fill With Bile heals the target for 7 health |
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of Healthy Bile | Fill With Bile increases target's Max Health by +5 for 60 seconds |
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of Healthy Bile | Fill With Bile increases target's Max Health by +5 for 60 seconds |
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of Regrowth | {BOOST_DRUIDHEAL_SENDER}{6} |
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Regrowth restores +2 power |
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Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
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Regrowth has a 2% chance to heal +100 armor damage |
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Enervate has a 2% chance to heal +200 armor damage |
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Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
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Hunter's Stride boosts targets' Out Of Combat Power Regeneration +1 |
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Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1 |
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Hunter's Stride boosts targets' Out Of Combat Health Regeneration +1 |
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of Toxic Balls | Toxinball attacks deal +6 damage |
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of Exploding Toxic Balls | Toxinball attacks have a 5% chance to deal +100 damage |
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Toxinball restores 1 power |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Druiding | {MOD_SKILL_ICEMAGIC}{0.15} |
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of Ice Spears | Ice Spear deals +10% damage |
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Ice Spear has a 50% chance to deal +5% damage |
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Ice Spear has a 15% chance to stun the target and deal +3% damage |
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You regain 1 Power after using Ice Nova or Shardblast |
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You regain 4 Health when using Ice Nova or Shardblast |
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Ice Nova and Shardblast deal +10% damage |
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Ice Nova has a 25% chance to restore 10 Armor to you |
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Ice Armor restores +1 Armor every second |
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Ice Armor restores +1 Power every 3 seconds |
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Ice Armor boosts Acid Mitigation +1 |
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Ice Armor boosts Trauma Mitigation +1 |
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Ice Armor boosts Cold damage +1 |
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Freeze Solid and Frostbite deal +10% damage |
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Frostbite causes target's attacks to deal -1 damage |
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Frostbite raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often |
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Tundra Spikes and Blizzard deal +7% damage |
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Tundra Spikes has a 5% chance to deal +100% damage |
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Blizzard has a 10% chance to cause all sentient targets to flee in terror |
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Blizzard generates -20 Rage and -25 aggro |
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You regain 10 Health when using Blizzard |
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Blizzard deals +4 damage and taunts as if it did +20 more damage |
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of Ice Spears | Ice Lightning deals +10% damage |
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Ice Lightning has a 50% chance to deal +5% damage |
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Ice Spear has a 15% chance to stun the target and deal +3% damage |
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You regain 20 Health when using Cryogenic Freeze |
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You regain 20 Armor when using Cryogenic Freeze |
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You regain 7 Power after using Cryogenic Freeze |
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While in Cryogenic Freeze, you are 30% resistant to Fire damage |
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While in Cryogenic Freeze, you are 30% resistant to Poison damage |
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You regain 6 Health and 6 Armor when using Ice Veins |
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Ice Veins causes you to regenerate 1 Health every second for 30 seconds |
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Your Cold Sphere's attacks deal +2 damage |
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Your Cold Sphere gains 15 Armor |
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Your Cold Sphere's Rage attack deals +8 damage |
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Shardblast resets the timer on Ice Armor (so it can be used again immediately) |
Prefix | Suffix | Tier 1 | All Tiers |
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Bovine | of Bovinity | {MOD_SKILL_COW}{0.15} |
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of Cowhide | {MAX_ARMOR}{5}{Cow} {MAX_ARMOR}{7}{Cow} |
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of Critical Hooves | Cow's Front Kick has a 25% chance to deal +50 damage |
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of Lucky Trampling | Cow's Stampede has a 25% chance to deal +40 damage |
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of Trampling | Cow's Stampede deals +3 damage |
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of Punitive Hooves | Cow's Front Kick deals +4 damage |
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of Bovine Bashing | Cow's Bash deals +7% damage |
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of Refreshing Headbutts | Cow's Bash restores 3 Power to you |
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of Recuperative Headbutts | Cow's Bash heals you for 5 health |
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of Insulting Kicks | Cow's Front Kick deals +3% damage and taunts the target as if you'd done +10 damage |
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of Explosive Hooves | Cow's Front Kick has a 15% chance to hit all enemies within 5 meters and deal +10 damage |
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Mooer's | of Wholesome Mooing | Moo of Calm heals +10 health |
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of Calm Mooing | Moo of Calm restores +5 power |
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Mooer's | of Defensive Mooing | Moo of Calm restores +10 armor |
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Cudspeeder's | Chew Cud boosts your movement speed by 1 for 6 seconds |
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Cud-Toughened | Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds |
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Cud-Toughened | Chew Cud increases your mitigation versus Slashing attacks +1 for 10 seconds |
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Cud-Toughened | Chew Cud increases your mitigation versus Piercing attacks +1 for 10 seconds |
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of Clobbering Hooves | Clobbering Hoof deals +10% damage |
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of Clobbering Hooves | Clobbering Hoof attacks have a 3% chance to deal +160 damage |
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of Clobbering Hooves | Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage |
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of Four-Stomach Mastery | {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow} {NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow} |
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of Aggravating Moos | {TAUNT_MOD}{0.1}{Cow} |
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Hearty | of Healthy Livestock | {MAX_HEALTH}{5}{Cow} |
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of Howling Moos | Moo of Determination restores +10 armor |
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of The Eternal Bull | After you use Moo of Determination, you are healed of 1 damage every second for 20 seconds |
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of Deeriness | {MOD_SKILL_DEER}{0.15} |
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of Deer Kicks | Deer Kick deals +4 damage |
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of Flying Hooves | Deer Kick deals +2 damage and hits all enemies within 5 meters |
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of Violent Hooves | Deer Kick has a 10% chance to deal +2 damage and stun the target |
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of Antlersprings | Deer Bash deals +10 damage and knocks the enemy backwards |
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of Antlery | Deer Bash deals +10% damage |
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Lucky Basher's | Deer Bash has a 5% chance to deal +100% damage |
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of Deceitful Eyes | After using Doe Eyes, your next attack deals +5 damage |
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of Armored Glances | Doe Eyes restores 15 armor |
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Doe Eyes restores 2 power |
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Doe Eyes heals 12 health |
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of Healthy Cuteness | Cuteness Overload heals you for 20 health |
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of Adorable Fleeing | Cuteness Overload increases your movement speed by +1 for 20 seconds |
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of Energetic Bounding | {MAX_POWER}{3}{Deer} {SPRINT_BOOST}{1}{Deer} |
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of Guilty Looks | Cuteness Overload deals +10% damage |
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of Tough Cuteness | Cuteness Overload restores 15 armor to you |
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of Antlery | King of the Forest has a 5% chance to deal +200 damage |
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of Antlery | King of the Forest deals +10% damage |
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Forest King's | of Invincible Kings | King of the Forest gives you +1 absorption of any physical damage for 10 seconds |
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Dumb Deer's | {MITIGATION_PSYCHIC}{1}{Deer} |
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Natural Deer's | {MITIGATION_NATURE}{1}{Deer} |
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Pummeling Hooves deals +10% damage |
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Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage |
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Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage |
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of Tough Stag Brothers | Summoned Deer have +8 health |
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of Rough Stag Brothers | Summoned Deer have +6 armor |
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of Violent Brethren | Summoned Deer deal +1 damage with each attack |
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of Enraging Brethren | Summoned Deer taunt as if they did 10% more damage than they do |
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of Survivable Escapes | Bounding Escape heals you for 20 health |
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of Survivable Escapes | Bounding Escape restores 20 armor to you |
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of Fresh Escapes | Bounding Escape restores 5 power to you |
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Antler Slash restores 1 power to you |
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of Antler Slashing | Antler Slash deals +8% damage |
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Antler Slash has a 15% chance to heal you for 10 health |
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of Indefatigable Antlery | Antler Slash heals you for 1 health |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Pigginess | {MOD_SKILL_PIG}{0.15} |
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of Piggy Bites | Pig Bite deals +3 damage |
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of Chomping All Foes | Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters |
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of Healthy Chomping | Pig Bite restores 3 Health |
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of Unnoticeable Bites | Pig Bite lowers enemy aggression toward you as if you'd done -4 damage to it |
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of Porcine Rending | Pig Rend attacks deal +4 damage |
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of Contemplative Snacking | Sustaining Snack restores 5 Power |
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Snacker's | of Quality Shrooming | Sustaining Snack heals +15 Health |
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Snacker's | of Heavy Mushrooms | Sustaining Snack restores +20 armor |
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of Healthy Shrooming | Truffle Sniff restores 10 Health |
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of Infuriating Chomps | Strategic Chomp deals +2% damage and generates 15 less Rage |
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of Unimpressive Chomping | Strategic Chomp reduces enemy's aggro toward you as if you had done -15 damage to it |
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of Strategic Chomping | Strategic Chomp deals +12% damage |
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of Defensive Chomping | Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds |
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Strategic Chomp restores 5 Power |
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of Porcine Resistance | {MITIGATION_POISON}{1}{Pig} |
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of Porcine Resistance | {MITIGATION_TRAUMA}{1}{Pig} |
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of Pigheaded Stupidity | {MITIGATION_PSYCHIC}{1}{Pig} |
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of Unshockable Sows | {MITIGATION_ELECTRICITY}{1}{Pig} |
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of Pigskin | {MAX_ARMOR}{7}{Pig} |
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of Squealing | Squeal deals +20% damage |
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of Heart-Exploding Squealing | Squeal has a 30% chance to deal +30% damage |
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Squeal boosts sprint speed by 1 for 10 seconds |
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Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts |
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of Cooling Mud | Mudbath heals you for 15 health |
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of Thick Mud | Mudbath restores 15 armor |
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Mudbather's | of Mudbaths | Mudbath gives you +1 absorption of any physical damage for 10 seconds |
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Harmlessness heals you for 20 health |
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Harmlessness restores 20 armor to you |
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of Powerful Harmlessness | Harmlessness restores 4 power to you |
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Confusing | of Harmless Confusion | Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about | |
of Punting | Pig Punt deals +10% damage |
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of Punting | Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage |
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of Ignorable Punting | Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again |
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Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |
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of Crippling Punts | Pig Punt has a 15% chance to slow target's movement by 45% |
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Frenzy boosts sprint speed by 1 for 10 seconds |
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Frenzy restores 1 power to you |
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Frenzy gives you +1 absorption of any physical damage for 10 seconds |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Spiders | {MOD_SKILL_SPIDER}{0.15} |
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of Mandibles | Spider Bite deals +20% damage |
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of Mandibular Refreshment | Spider Bite attacks restore 2 health |
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of Venom Injection | Spider Bite has a 20% chance to deal +100% damage |
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of Venom Injection | Inject Venom deals +10% damage |
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of Critical Venom Injection | Inject Venom has a 30% chance to deal +100% damage |
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of Bloodsucking Venom | Inject Venom heals you for 4 health |
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of Trapping and Leaving | Web Trap boosts your movement speed by 2 for 10 seconds |
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of Tough Grips | Gripjaw restores 5 Armor to you |
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of Crushing Gripjaws | Gripjaw attacks deal +4 damage |
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Gripjaw has a 30% chance to deal +150% damage |
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of Spider Armoring | Infinite Legs restores 3 Armor |
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Infinite Legs restores 1 Power |
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of Infinite Legs | Infinite Legs deals +3 damage |
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of Healthy Spiderlings | Incubated Spiders have +6 health |
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of Tough Spiderlings | Incubated Spiders have +5 armor |
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of Bitey Baby Spiders | Incubated Spiders deal +1 direct damage with each attack |
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of Spider Toughness | {MITIGATION_ACID}{1}{Spider} |
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of Spider Toughness | {MITIGATION_POISON}{1}{Spider} |
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of Acid Spitting | Spit Acid deals +4 armor damage |
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of Terrifying Speed | Terrifying Bite boosts sprint speed by 1 for 10 seconds |
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Terrifying Bite deals +3 direct health damage |
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of Healthy Gaits | Scuttling Gait heals you for 20 health |
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of Tough Gaits | Scuttling Gait restores 20 armor |
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