Difference between revisions of "User:SausageJavelins"
From Project: Gorgon Wiki
(Added Personal Experience and History, placeholders for other subtopics) |
(change page concept) |
||
Line 1: | Line 1: | ||
− | < | + | __NOTOC__ |
− | < | + | <h1 style="color:black;">SJ's Pro Tip Checklist</h1> |
+ | |||
+ | <h4 style="color:black;">Useful info for players</h4> | ||
{{Ambox | {{Ambox | ||
|border=green | |border=green | ||
|type=A few words from the author: | |type=A few words from the author: | ||
− | |info= | + | |info=This checklist is meant as a guide and not intended to be complete. Suggestions for corrections or additions to this guide are welcome.<br/> |
− | + | All specific information, such as keyboard bindings, are provided as-is with the understanding that this is just one way of doing things.<br/> | |
− | - | + | Feel free to contact me with proposed editions or complaints about content!<br/> |
+ | -SausageJavelins | ||
}} | }} | ||
− | + | = User Interface = | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | == Target Categories == |
+ | * Targeting in Project: Gorgon is broken down into three categories: players, monsters, and "non-combatants" which include items, portals, and NPCs | ||
+ | * The default setup relies on the '''Tab''' key to cycle through all targets in the visible scene | ||
+ | * One strategy is to assign each category of ''previous'' and ''next'' targets to keyboard keys, allowing one to select more specifically | ||
+ | * For example, I have the square brackets '''[''' & ''']''' set to select '''non-combatants''', colon and quote ''':''' & '''"''' set to select '''monsters''', and angle brackets '''<''' & '''>''' set to select '''players''' | ||
+ | * '''Tab''' & '''Ctrl + Tab''' can be mapped to ''previous'' and ''next'' target, respectively, all categories. | ||
− | = | + | == UI and Screenshots == |
− | |||
− | + | * You can hide the UI to take great-looking screenshots by assigning '''Turn On/Off GUI Windows''' to a keyboard key | |
+ | * Regular and high-resolution screenshot functions can be mapped to keys, high-res is resolution multiplied by special setting '''SuperScreenShotRes''' | ||
+ | * For example, I hide the GUI with '''Insert''' and take high-res screenshots with '''Home''' | ||
+ | == Party Members == | ||
− | + | * | |
+ | == [[Loadouts]] == | ||
− | + | * Upon reaching '''level 25''' in your first combat skill you get two loadouts to use, and one loadout for every skill past '''level 50''', maximum 9 loadouts | |
+ | * You can change loadouts using the '''star''' icon next to your combat bar, or you can assign a key or key combo | ||
+ | * For example, I have loadouts 1 through 9 set as '''Shift + F1''' through '''Shift + F9''', respectively, as nothing in the game uses that combo by default | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 11:03, 18 October 2020
SJ's Pro Tip Checklist
Useful info for players
User Interface
Target Categories
- Targeting in Project: Gorgon is broken down into three categories: players, monsters, and "non-combatants" which include items, portals, and NPCs
- The default setup relies on the Tab key to cycle through all targets in the visible scene
- One strategy is to assign each category of previous and next targets to keyboard keys, allowing one to select more specifically
- For example, I have the square brackets [ & ] set to select non-combatants, colon and quote : & " set to select monsters, and angle brackets < & > set to select players
- Tab & Ctrl + Tab can be mapped to previous and next target, respectively, all categories.
UI and Screenshots
- You can hide the UI to take great-looking screenshots by assigning Turn On/Off GUI Windows to a keyboard key
- Regular and high-resolution screenshot functions can be mapped to keys, high-res is resolution multiplied by special setting SuperScreenShotRes
- For example, I hide the GUI with Insert and take high-res screenshots with Home
Party Members
Loadouts
- Upon reaching level 25 in your first combat skill you get two loadouts to use, and one loadout for every skill past level 50, maximum 9 loadouts
- You can change loadouts using the star icon next to your combat bar, or you can assign a key or key combo
- For example, I have loadouts 1 through 9 set as Shift + F1 through Shift + F9, respectively, as nothing in the game uses that combo by default