Difference between revisions of "User:SausageJavelins"
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− | <p style="font-size:2. | + | <p style="font-size:2.5em;color:black;">Pro Tip Checklist</p> |
− | <p style="font-size:1. | + | |
+ | <p style="font-size:1.5em;color:black;">Useful info for players new and seasoned alike!</p> | ||
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− | |info= | + | |info=This checklist is meant as a guide and not intended to be complete. Suggestions for corrections or additions to this guide are welcome.<br/> |
− | + | All specific information, such as keyboard bindings, are provided as-is with the understanding that this is just one way of doing things.<br/> | |
− | - | + | Feel free to contact me with proposed editions or complaints about content!<br/> |
− | + | -SausageJavelins | |
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− | = | + | = User Interface = |
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− | == | + | == Target Categories == |
+ | * Targeting in Project: Gorgon is broken down into three categories: '''players''', '''monsters''', and "'''non-combatants'''" which include items, portals, and NPCs | ||
+ | * The default setup relies on the '''Tab''' key to cycle through all targets in the visible scene | ||
+ | * One strategy is to assign each category of ''previous'' and ''next'' targets to keyboard keys, allowing one to select more specifically | ||
+ | * For example, I have the square brackets '''[''' & ''']''' set to select '''non-combatants''', colon and quote ''':''' & '''"''' set to select '''monsters''', and angle brackets '''<''' & '''>''' set to select '''players''' | ||
+ | * '''Tab''' & '''Ctrl + Tab''' can be mapped to ''previous'' and ''next'' target, respectively, all categories. | ||
− | == | + | == UI and Screenshots == |
+ | * You can hide the UI to take great-looking screenshots by assigning '''Turn On/Off GUI Windows''' to a keyboard key | ||
+ | * Regular and high-resolution screenshot functions can be mapped to keys, high-res is resolution multiplied by special setting '''SuperScreenShotRes''' | ||
+ | * For example, I hide the GUI with '''Insert''' and take high-res screenshots with '''Home''' | ||
− | = | + | == Party Members == |
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− | + | * | |
+ | == [[Loadouts]] == | ||
− | + | * Upon reaching '''level 25''' in your first combat skill you get two loadouts to use, and one loadout for every skill past '''level 50''', maximum 9 loadouts | |
+ | * You can change loadouts using the '''star''' icon next to your combat bar, or you can assign a key or key combo | ||
+ | * For example, I have loadouts 1 through 9 set as '''Shift + F1''' through '''Shift + F9''', respectively, as nothing in the game uses that combo by default | ||
+ | = Chat/Commands = | ||
− | == | + | == /wiki == |
+ | == /swiki == | ||
− | == | + | == /isearch == |
+ | == /behavior == | ||
− | = | + | == /age == |
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− | = | + | = Tooltips = |
+ | == Share In Chat == | ||
− | == | + | == More Info == |
+ | == Split Stack == | ||
− | == | + | == Practical Summoning == |
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 02:19, 21 October 2020
Pro Tip Checklist
Useful info for players new and seasoned alike!
Contents
User Interface
Target Categories
- Targeting in Project: Gorgon is broken down into three categories: players, monsters, and "non-combatants" which include items, portals, and NPCs
- The default setup relies on the Tab key to cycle through all targets in the visible scene
- One strategy is to assign each category of previous and next targets to keyboard keys, allowing one to select more specifically
- For example, I have the square brackets [ & ] set to select non-combatants, colon and quote : & " set to select monsters, and angle brackets < & > set to select players
- Tab & Ctrl + Tab can be mapped to previous and next target, respectively, all categories.
UI and Screenshots
- You can hide the UI to take great-looking screenshots by assigning Turn On/Off GUI Windows to a keyboard key
- Regular and high-resolution screenshot functions can be mapped to keys, high-res is resolution multiplied by special setting SuperScreenShotRes
- For example, I hide the GUI with Insert and take high-res screenshots with Home
Party Members
Loadouts
- Upon reaching level 25 in your first combat skill you get two loadouts to use, and one loadout for every skill past level 50, maximum 9 loadouts
- You can change loadouts using the star icon next to your combat bar, or you can assign a key or key combo
- For example, I have loadouts 1 through 9 set as Shift + F1 through Shift + F9, respectively, as nothing in the game uses that combo by default