Difference between revisions of "Bat Stability"

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m (Create ability page)
m (Create ability page)
 
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| description = Use your wings and your incredible hearing to hold your ground even in extreme circumstances.
 
| description = Use your wings and your incredible hearing to hold your ground even in extreme circumstances.
 
| level = 49
 
| level = 49
| power cost = 29
+
| power cost = 32
 
| reuse time = 30
 
| reuse time = 30
 
| range = 5 meters
 
| range = 5 meters
Line 46: Line 46:
 
| description = Use your wings and your incredible hearing to hold your ground even in extreme circumstances.
 
| description = Use your wings and your incredible hearing to hold your ground even in extreme circumstances.
 
| level = 69
 
| level = 69
| power cost = 36
+
| power cost = 40
 
| reuse time = 30
 
| reuse time = 30
 
| range = 5 meters
 
| range = 5 meters

Latest revision as of 17:30, 14 November 2020

Button Orange.png
Bat Stability
icon_3547.png
Description
Use your wings and your incredible hearing to hold your ground even in extreme circumstances.
Skill
Level
9
Damage
-
Power Cost
15
Reuse Time
30
Special
Restore 25 Armor. For 8 seconds you become immune to knockbacks and stuns.
Keywords:


Button Orange.png
Bat Stability 2
icon_3547.png
Description
Use your wings and your incredible hearing to hold your ground even in extreme circumstances.
Skill
Level
29
Damage
-
Power Cost
24
Reuse Time
30
Special
Restore 50 Armor. For 10 seconds you become immune to knockbacks and stuns.
Keywords:


Button Orange.png
Bat Stability 3
icon_3547.png
Description
Use your wings and your incredible hearing to hold your ground even in extreme circumstances.
Skill
Level
49
Damage
-
Power Cost
32
Reuse Time
30
Special
Restore 100 Armor. For 12 seconds you become immune to knockbacks and stuns.
Keywords:


Button Orange.png
Bat Stability 4
icon_3547.png
Description
Use your wings and your incredible hearing to hold your ground even in extreme circumstances.
Skill
Level
69
Damage
-
Power Cost
40
Reuse Time
30
Special
Restore 150 Armor. For 12 seconds you become immune to knockbacks and stuns.
Keywords: