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User:Alleryn

221 bytes added, 12:17, 15 December 2020
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*101: Bugfixes run 10/4/2020:
** Add keyword values to Gifting table.
** Recipes for the keyword {{ItemCategory|Crystal }} are numerous and clog the readability of some recipe outputs (notably those for [[Vervadium]], [[Glowy Yellow Crystal]], and [[Winterprize]]). Separate these out. Also separate out the keywords {{ItemCategory|CheapMeat}}, {{ItemCategory|Equipment}}, and the various keywords for each equipment slot, not counting the belt or racial slot (these two slots do not have analagous keywords, augementation recipes, or shamanic infusion recipes), namely {{ItemCategory|MainHand}}, {{ItemCategory|OffHand}}, {{ItemCategory|Head}}, {{ItemCategory|Chest}}, {{ItemCategory|Legs}}, {{ItemCategory|Hands}}, {{ItemCategory|Feet}}, {{ItemCategory|Necklace}}, {{ItemCategory|Ring}}. Also the keyword {{ItemCategory|Shield}}, due to the many shield-wax recipes should be separated.
** Items with zero value like temporary fairy items should not produce information that they make good gifts.
** Add some more info for some recipe results, including Meditation, Calligraphy, and recipes that produce CraftingEnhanceItem or AddItemTSysPower ResultEffects (will parse the description string and make the most (subjectively, i guess) important parts bold for ease of reading). Also fix the recipe for Rum-Glazed Shrimp, the only recipe (as of v338) to use the ResultEffects ConsumeItemUses, which should convey that it consumes only 2 doses of the rum barrel (it already says this in the description, but Allybot's recipe output doesn't display that info).
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