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Augmentation

135 bytes added, 13:39, 17 December 2020
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== Using Augmentation ==
[[File:Augment.PNG]]===ExtractionExtracting Augments===
Augmentation skills also allow you to extract "mods" from that specific equipment type. As an example, [[Weapon Augmentation]] teaches the player to extract "mods" from weapons (and gloves). Extracting a specific mod effect requires materials gained during the Decompose process. This material is usually specific to the equipment type. Weapons, as an example give beads, while jewelry gives ornaments. The exact material for each augment extraction is listed on the respective skill's wiki page. An extraction takes 20 of the required material (e.g. 20 beads).
Assuming everything went right, the player receives an augment which can be applied to a different weapon.
(In the past, augmentation resulted in oils, which are no longer used in the mechanic.)
====Augment Extraction Recipes====
 
=== Applying Augmentation ===
 
The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from [[Nightshade]] once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. You can apply only one augment to an item using the lore recipe. Applying an augment to an item costs 100 points on the item, which is max points for normal loot items (120 for crafted). For additional enchanting options, please see [[Transmutation]].
 
Note that applying an augment will bind the item to your account, although the item says it is bound to the character that augmented it. Your other characters will be able to equip it. You can (currently) not augment an item that is bound to another character on your account. If you want to augment items without using the NPC install service you should make sure that all items are bound to the character that can apply augments, by using that character to transmute the item for the first time (other characters can then transmute the item without rebinding).
====Augment Application Recipes====
===Undoing Augments===
Only one augment can be added to an item at any one time. If you want to undo an augment applied to a piece of gear, use the appropriate "undo" recipe, for example "Undo Augment on Helm" in [[Ancillary-Armor Augmentation/Recipes]].
[[File:====Augment.PNG]]Undoing Recipes====
== Augmentation Loot ==
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== Applying Augmentation == The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from [[Nightshade]] once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. You can apply only one augment to an item using the lore recipe. Applying an augment to an item costs 100 points on the item, which is max points for normal loot items (120 for crafted). For additional enchanting options, please see [[Transmutation]]. Note that applying an augment will bind the item to your account, although the item says it is bound to the character that augmented it. Your other characters will be able to equip it. You can (currently) not augment an item that is bound to another character on your account. If you want to augment items without using the NPC install service you should make sure that all items are bound to the character that can apply augments, by using that character to transmute the item for the first time (other characters can then transmute the item without rebinding). ===Augment-Installation Services===
Some NPCs can now install Augments for you! By using one of these NPCs, you do '''not''' need to have learned the various Augment Installation recipes from [[Nightshade]]. Learning Nightshade's recipes will eventually be a cost-savings for max-level players who do a lot of augment-installing, but at the current max level of 80, most players will find it cheaper to just use these NPCs.
The following NPCs can install Augments for you:
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