Difference between revisions of "Endurance/Treasure Effects:By Slot"
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==<!--start-->Endurance Slot List== | ==<!--start-->Endurance Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> |
Revision as of 21:48, 26 March 2021
Endurance Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Max Armor +25
- Acid Damage Reduction +4, Nature Damage Reduction +3, Darkness Damage Reduction +3
- Max Health +19
- Max Health +36
Chest
- Max Armor +66
- Max Armor +82
- Fire Damage Reduction +4, Cold Damage Reduction +3, Electricity Damage Reduction +3
- Max Health +19
- Max Health +36
- Max Health +52
Legs
- Max Armor +66
- Max Armor +82
- Acid Damage Reduction +4, Nature Damage Reduction +3, Darkness Damage Reduction +3
- Max Health +19
- Max Health +36
- Max Health +52
Hands
- Max Armor +25
- Poison Damage Reduction +4, Trauma Damage Reduction +3, Psychic Damage Reduction +3
- Max Health +19
- Max Health +36
Feet
- Max Armor +25
- Poison Damage Reduction +4, Trauma Damage Reduction +3, Psychic Damage Reduction +3
- Max Health +19
- Max Health +36
MainHand
- Max Armor +25
- Fire Damage Reduction +4, Cold Damage Reduction +3, Electricity Damage Reduction +3
- Max Health +19
- Max Health +36
OffHand
- Max Armor +25
- Max Armor +66
- Max Health +19
- Max Health +36
Necklace
- Max Armor +25
- Slashing Damage Reduction +4, Crushing Damage Reduction +3, Piercing Damage Reduction +3
- Max Health +19
- Max Health +36
Ring
- Max Armor +25
- Slashing Damage Reduction +4, Crushing Damage Reduction +3, Piercing Damage Reduction +3
- Max Health +19
- Max Health +36
None
- Max Armor +101
- Max Health +72
- Max Power +48
- Sprint-Swimming Speed Boost +2.4, Max Underwater Held Breath +11, Breath Recovered Out of Water +8
- Fast-Flying Speed Boost +3, Fast-Flying Cost (Per Second) -1
- Taunt From Attack Damage +40%
- Taunt From Attack Damage -20.5%
- Healing of your Major Healing Abilities +20, Healing of your Minor Healing Abilities +10, Healing of your Ultimate Protection Abilities +30
- Dig Deep Power Restoration +143
- Chance to Evade Melee +10.5%, Melee Accuracy Boost +10.5
- Taunt From Attack Damage +70%, Chance to Miss With Projectiles +35%
- Taunt From Attack Damage +70%, Sprint Speed Boost -1.5