Difference between revisions of "Unarmed/Treasure Effects:By Slot"
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==<!--start-->Unarmed Slot List== | ==<!--start-->Unarmed Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> |
Revision as of 21:51, 26 March 2021
Unarmed Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Unarmed Base Damage +40%
- Unarmed attacks deal +32 Armor damage
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
- Taunt From Attack Damage +80% when Unarmed is active
- Mamba Strike Damage +55%
- Barrage costs -14 Power and restores 23 Armor to you
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Bodyslam deals +37% damage and slows target's movement speed by 45%
- Slashing Strike and Claw Barrage boost damage from Epic attacks +74 for 10 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 650
Chest
- Jab and Infuriating Fist Damage +64
- Knee Kick Damage +44%
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- Kick attacks restore 42 Armor
- Headbutt Damage +44%
- Hip Throw Damage +50%
- Bodyslam heals you for 130 health
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Cobra Strike and Mamba Strike restore 40 Armor to you
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 650
Legs
- Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- Kick Damage +62
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Barrage Damage +54%
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Headbutt and Knee Kick Damage +108
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Cobra Strike and Mamba Strike Damage +51%
- Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow and Headbutt restore 28 Health
Hands
- Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
- Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
- Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
- Hip Throw deals +226 armor damage
- Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing
Feet
- Jab and Infuriating Fist Damage +64
- Knee Kick Damage +44%
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- Front Kick Damage +40%
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
- Cobra Strike and Mamba Strike Damage +51%
- Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds
MainHand
- Unarmed Base Damage +40%
- Unarmed attacks deal +32 Armor damage
- Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
- Kick Damage +62
- Hip Throw Damage +50%
- Bodyslam Damage +47%
- Bodyslam deals +435 damage to non-Elite enemies
- Bruising Blow Damage +56%
- Slashing Strike deals +126 Trauma damage over 6 seconds
OffHand
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- Mamba Strike Damage +55%
- Mamba Strike and Front Kick damage +80
- Kick attacks deal +18% damage and slow target's movement speed by 45%
- Barrage costs -14 Power and restores 23 Armor to you
- Headbutt Damage +44%
- Bodyslam heals you for 130 health
- Slashing Strike Damage +31%
- Slashing Strike and Claw Barrage boost damage from Epic attacks +74 for 10 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Infuriating Fist deals +40% damage and taunts +400
Necklace
- Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Mamba Strike and Front Kick damage +80
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Hip Throw deals +226 armor damage
- Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
- Bodyslam deals +435 damage to non-Elite enemies
- Bruising Blow and Headbutt restore 28 Health
- Slashing Strike Damage +31%
- Slashing Strike deals +126 Trauma damage over 6 seconds
Ring
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- Taunt From Attack Damage +80% when Unarmed is active
- Kick Damage +62
- Kick attacks restore 42 Armor
- Barrage Damage +54%
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Headbutt and Knee Kick Damage +108
- Bodyslam Damage +47%
- Cobra Strike and Mamba Strike restore 40 Armor to you
- Bruising Blow Damage +56%
- Infuriating Fist deals +40% damage and taunts +400