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Skill Template

821 bytes added, 14:53, 30 September 2021
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{{msg:BASEPAGENAME}} Experience Table
__NOTOC__
{{Skill infobox
|title = Sword <!-- You can leave this blank -->|image =[[File:Sword_skill.png|300px]] <!-- You can leave this blank -->
|caption = A description of the skill.
|skilltype = Combat Skills Skill <!-- Pick the first correct one: Beast Form, Combat SkillsSkill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Trade SkillsAnatomy Skill, Beast FormsPhrenology Skill, Beast SkillsTrade Skill, Other Skills Skill (Used for skills that don't fit the other categories) -->|maxlevel = 60 70 <!-- List without bonus levels -->|req = <!-- Any other skills needed to gain this skill -->
|skilltrainers = [[Nelson Ballard]], [[Janet Lews]], [[Malvol]] <!-- List skill trainers, 3 max -->
}}
 
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
 
== {{msg:BASEPAGENAME}} Overview==
'''Skill''' introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples.
 
=== In-Game Description ===
The in-game description of the skill goes here.
=== How to Obtain ===
<!-- A list of means to learn the skill -->
; [[Joeh|NPC Name]]
: Sells the book ''Psychology for dummies''.
== Related Skills ==
List skills that connect with the skill the page is for. Sub-Skills often exist for Trade Skills and Combat Skills. For example, a Sub-Skill for Leatherworking may be Haberdashery. A Sub-Skill for Sword will eventually be Greatsword. Secondary skills are skills that either modify the page's skill, or wiki editors feel are required. Calligraphy is an example of a Secondary skill for Sword, and Gardening could be listed for Cooking.
'''Sub-Skills:'''
* [[Charged Pig]] (As a Sub-Skill for Pig)
'''Secondary:'''
* [[Gardening]] (for Cooking)
* [[Calligraphy]] (for sword)
== = Training {{msg:BASEPAGENAME}} Basic Abilities===''' First, add a table <!-- A list of abilities learned up methods to learn and level 50, or the first skill cap. See the example from -->* [[Jara]] teaches Carpentry after you finish '''[[LycanthropyKill Bear in There]] below. This title must exist ''' for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). "Learn From" can either be "Leveling Up" or the name of a skill trainerher.
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''|-| * [[File:Claw Ability.png|36pxThe Wombat]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack|-| [[File:Bite Ability.png|36px]] '''Bite''' (1-4) || 2/10/28/46 || Level Up ||Bite your enemy. || Crushing || ???|-| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' (1-3) || 5/20/40 || Level Up ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???|-| [[File:Pouncing Rake Ability.png|36px]] '''Pouncing Rake''' (1-3) || 5/25/45 || Level Up ||Claw your enemy. If their armor is weak, in Sun Vale also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || ???|-| [[File:Howl Mode Ability.png|36px]] '''Howl Mode''' || 7 || Level Up ||Begin howling to raise your spiritshas several recipes. Remain stationary These recipes teach how to continue howling make some staffs and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || ???|-| [[File:Shadow Feint Ability.png|36px]] '''Shadow Feint''' animal shoes (1-3Cow and Deer) || 12/35/50 || Level Up ||Take careful heed of your current position so you can leap back to it when injured. (Relocates to casting position Useful if you take 3 hits in 30 seconds, 40m rangeonly for the bonus XP for creating an item for the first time) || N/A || ???|}
=== {{msg:BASEPAGENAME}} Advanced Abilities===At this point, list abilities beyond the first level cap. These can be taught by Skill Trainers, Scrolls, or through other methods (such as the Lycanthropy Altar)* [[Lamashu]] in Kur Mountains has some recipes to create Storage Crates.
Upon reaching * [[Amutasa]] unlocks levels 51-70 and teaches some higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Reqlevel staff recipes. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''|-
}}== Connected Skills =='''List skills that connect with the skill the page is for. Sub-Skills often exist for Trade Skills and Combat Skills. For example, a Sub-Skill for Leatherworking may be Haberdashery. A Sub-Skill for Sword will eventually be Greatsword. An existing Sub-Skill is [[Corpse Talking]] for [[Necromancy]].''' '''Secondary Skills are skills that either modify the page's skill, or have connected mechanics. Calligraphy is an example of a Secondary skill for Sword, as well as Meditation for Unarmed. Secondary skills can also be Skills that require a level in the current page's skill to unlock. Toolcrafting would be an example of a Secondary skill for Carpentry, even though it isn't a Sub-Skill. In this example, list the level.''' '''Related Skills are suggested by the wiki editors, and Cooking could be listed for Gardening.''' ===== Sub-Skills: =====* [[Charged Pig]] - (As a Sub-Skill for Pig)===== Secondary Skills: =====* [[Calligraphy]] - Explanation of how Calligraphy works with Sword.* [[Toolcrafting]] - Toolcrafting requires Level 20 Carpentry.===== Related Skills: =====* [[Cooking]] - Explanation of why Cooking is related to Gardening.===== Synergy Levels: =====Bonus [[Synergy Levels]] for [[Archery]]<!-- Skill Name --> can be obtained from the following skills and levels::; [[Fletching]] <!-- List skills alphabetically, gather information from Synergy Levels page linked above. -->:: Level 15, Level 29, Level 43 == Harvestables == '''If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.'''''' See [[Fishing]] or [[Mycology]] for examples.
=== Complete Ability List ===''' Finally, reference Reference a transcluded ability table for the skill. This will be populated with all possible skillsabilities.'''Click "Expand" on Save the box below to view a complete list of Abilities page for the Sword skill, than follow the red link. On the new page, type <code>{{((}}subst:Preload/Ability pages{{))}}</code> Save that page to generate the table (Just the table, there will be no content until the Wiki's ExtraBot is turned on, which generally happens after every otherpatch).{{:Sword {{msg:BASEPAGENAME}}/Abilities}}
== Recipe Lists ==
Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]].
'''After adding recipe breakdowns if needed, add a transcluded table of all recipes. In a similar method to adding the Complete Ability list, save this page and follow the red link that will be created for Recipes. Type on that page: <code>{{((}}subst:Preload/Recipe pages{{))}}</code> and save.'''{{:{{msg:BASEPAGENAME}}/Recipes}} == Name {{msg:BASEPAGENAME}} Mechanics ==''' Delete this line: Add mechanics specific to the skill in this question, like [[Unarmed]] and [[Lycanthropy]]'s Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.'''
=== Mechanic 1===
Doing la-di-dah allows for this and that.
===Equipment===
<!-- Special equipment that is intended to be used by the skill goes here, including belts. Belts might be made automatic one day. -->* {{belt|Lucky Belt of the HunterHammerer}} increases Base Damage dealt with Hammer by 8%. Can be created with [[Toolcrafting]] 40. {{belt|Lucky Belt of the Woodland Warrior}} increases Base Damage dealt with Hammer and Druid combat skills by 6%. Can be bought from [[Agrashab]]. {{belt|Lucky Belt of the Barbarian}} increases Base Damage dealt with Hammer and [[Shield]] combat skills by 6%. Can be bought from [[Agrashab]]. {{belt|Lucky Belt of the Mindfist}} (Archery, '''Sword''')increases Base Damage dealt with Hammer and [[Mentalism]] combat skills by 6%. Can be bought from [[Agrashab]]. * {{belt|Lucky Belt of the SoldierWraith}} increase Base Damage dealt with Unarmed and [[Necromancy]] combat skills by 6%. Can be found through rare drops and chests. '''If this is a Combat Skill, add Treasure Effects. In a similar method to adding the Complete Ability list, save this page and follow the red link that will be created for Treasure Effects. Type on that page: <code>{{((}}subst:Preload/Treasure Effect pages{{))}}</code> and save.'''Sword{{:{{msg:BASEPAGENAME}}/Treasure Effects}} '''Now, ShieldAdd Stat Bonuses. There is no preload for Stat Bonuses, so just add the following and wait for the bot to add the page.{{:{{msg:BASEPAGENAME}}/Stat Bonuses}} '''Now, Add Level Up Rewards. In a similar method to adding the Complete Ability list, save this page and follow the red link that will be created for Level Up Rewards. Type on that page: <code>{{((}}subst:Preload/Level Up Reward pages{{))}}</code> and save.'''{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} =={{msg:BASEPAGENAME}} Experience Table == Level up Rewards {{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|{{:Xptables/TypicalCombatSkill}} <!-- Xptables will list all tables. Select the right one by looking at "XpTable" in the skills json. -->}} ==Trivia ==A short sentence '''Write a little about if this history of the rewards are permanentskill, or only active when things that don't belong in above areas''' == Gallery==''' Include a small gallery of players using the skill , or abilities of the skill. Try to keep it under six images. This example Gallery isfrom the Serbule Page.'''{| {{STDT}}<gallery mode="nolines" widths=200px>! Level !! Bonus !! Skill !! File:Serbule docks area.jpg|The docks area.File:Serbule Gallery (abandoned cart).jpg|-An abandoned cart.File:Serbule Gallery 2.jpg| 20 || +5 || MetabolismA very dangerous place...|-</gallery>|}
<!--
Add the correct Categories to the skill page.Make sure to remove Category:Template guides. 
Mandatory Categories:
* Category:Skills
  Add one of these These Categorieswill be automatically added if the infobox is filled in correctly: * Category:Beast Forms
* Category:Combat Skills
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* Category:Anatomy Skills
* Category:Phrenology Skills
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-->
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