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Skill Template

3,847 bytes added, 14:53, 30 September 2021
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{{msg:BASEPAGENAME}} Experience Table
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{{Skill infobox|title = Sword|image = [[File:Sword_skill.png|300px]]|caption = A description of the skill.|skilltype = Combat Skill <!--Pick the first correct one: Beast Form, Combat Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) -->|maxlevel = 70 <!-- List without bonus levels -->|req = <!-- Any other skills needed to gain this skill -->|skilltrainers = [[Nelson Ballard]], [[Janet Lews]], [[Malvol]] <!-- List skill trainers, 3 max -->}} {{Quote|Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.}} == {{msg:BASEPAGENAME}} Overview=='''Skill''' introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples. === In-Game Description ===The in-game description of the skill goes here. === Training {{msg:BASEPAGENAME}} ===<!-- A list of methods to learn and level the skill -->* [[Jara]] teaches Carpentry after you finish '''[[Kill Bear in There]]''' for her. * [[The Wombat]] in Sun Vale also has several recipes. These recipes teach how to make some staffs and animal shoes (Cow and Deer). (Useful if only for the bonus XP for creating an item for the first time) * [[Lamashu]] in Kur Mountains has some recipes to create Storage Crates. * [[Amutasa]] unlocks levels 51-70 and teaches some higher-level staff recipes. == Connected Skills =='''List skills that connect with the skill the page is for. Sub-Skills often exist for Trade Skills and Combat Skills. For example, a Sub-Skill for Leatherworking may be Haberdashery. A Sub-Skill for Sword will eventually be Greatsword. An existing Sub-Skill is [[Corpse Talking]] for [[Necromancy]].''' '''Secondary Skills are skills that either modify the page's skill, or have connected mechanics. Calligraphy is an example of a Secondary skill for Sword, as well as Meditation for Unarmed. Secondary skills can also be Skills that require a level in the current page's skill to unlock. Toolcrafting would be an example of a Secondary skill for Carpentry, even though it isn't a Sub-Skill. In this example, list the level.''' '''Related Skills are suggested by the wiki editors, and Cooking could be listed for Gardening.''' ===== Sub-Skills: =====* [[Charged Pig]] - (As a Sub-Skill for Pig)===== Secondary Skills: =====* [[Calligraphy]] - Explanation of how Calligraphy works with Sword.* [[Toolcrafting]] - Toolcrafting requires Level 20 Carpentry.===== Related Skills: =====* [[Cooking]] - Explanation of why Cooking is related to Gardening.===== Synergy Levels: =====Bonus [[Synergy Levels]] for [[Archery]]<!-- Skill Name --> can be obtained from the following skills and levels::; [[Fletching]] <!-- List skills alphabetically, gather information from Synergy Levels page linked above. -->:: Level 15, Level 29, Level 43 == Harvestables == '''If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.'''''' See [[Fishing]] or [[Mycology]] for examples.
''' Reference a transcluded ability table for the skill. This will be populated with all possible abilities. Save the page for the skill, than follow the red link. On the new page, type <code>{{((}}subst:Preload/Ability pages{{))}}</code> Save that page to generate the table (Just the table, there will be no content until the Wiki's ExtraBot is turned on, which generally happens after every otherpatch).
{{:{{msg:BASEPAGENAME}}/Abilities}}
IMPORTANT !!== Recipe Lists ==Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]].
Please note that Eric has planned '''After adding recipe breakdowns if needed, add a transcluded table of all recipes. In a similar method to "embed external data elegantly into adding the wiki" particularly "skillsComplete Ability list, abilities, save this page and advancement" (all data follow the red link that already exists on the developer's end obviously). As it makes no sense for the players to transcribe ability stats and XP amounts by hand, such information will be automated at some point created for Recipes. Type on that page: <code>{{((especially makes sense as this gets tweaked in patches for balance reasons}}subst:Preload/Recipe pages{{))}}</code> and save.'''{{:{{msg:BASEPAGENAME}}/Recipes}}
TLDR Feel free == {{msg:BASEPAGENAME}} Mechanics ==''' Add mechanics specific to document things if you are motivated to do so, just keep the skill in mind this may be replaced eventually so donquestion, like [[Unarmed]] and [[Lycanthropy]]'t spend too much time with s Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the layout or formatting of tablesskill. A simple basic''' reference list of existing abilities/recipes at === Mechanic 1===Doing la-di-dah allows for this point is probably more suitableand that.
===Equipment===
<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
{{belt|Lucky Belt of the Hammerer}} increases Base Damage dealt with Hammer by 8%. Can be created with [[Toolcrafting]] 40.
{{belt|Lucky Belt of the Woodland Warrior}} increases Base Damage dealt with Hammer and Druid combat skills by 6%. Can be bought from [[Agrashab]].
-->[[File:Skill main illustration.jpg|thumb|right|300px|A main picture to liven up the article page]]{{Quotebelt|The ingame description goes in here. Adds a bit Lucky Belt of flavour to the article as well.Barbarian}}'''Foobar Skill''' introductory paragraph (short) summarizing the main aspects of the skill or increases Base Damage dealt with Hammer and [[Shield]] combat styleskills by 6%. Can be bought from [[Agrashab]]. Is it a main damage skill or more of a support skill, or both?
==Learn from==<!-- A list {{belt|Lucky Belt of means to learn the skill, likely to go in the "Skill infobox" at some pointMindfist}} increases Base Damage dealt with Hammer and [[Mentalism]] combat skills by 6%. -->; Can be bought from [[John DoeAgrashab]]: Sells the book ''Psychology for dummies''.
==Equipment==<!-- A list of belts, likely to go in the "Skill infobox" at some point. -->* {{belt|Lucky Belt of the HunterWraith}} (Archery, '''Sword''')* {{belt|Lucky Belt of the Soldier}} ('''Sword''', Shield)increase Base Damage dealt with Unarmed and [[Necromancy]] combat skills by 6%. Can be found through rare drops and chests.
==Advanced Abilities==<!-- This table lists additional abilities '''If this is a Combat Skill, add Treasure Effects. In a similar method to adding the Complete Ability list, save this page and follow the red link that have to will be earned through favor/loot/etc --created for Treasure Effects. Type on that page: <code>{| {{AATST((}}|- style="background: #ec81bf;"! align="left" style="width:120px;"|<span style="cursorsubst:pointer;">'''Ability'''<Preload/span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''Treasure Effect pages{{))}}</spancode> || style="width:100px"|<span style="cursor: pointer;">'''Reqand save.'''</span> || align="left"|Misc. Notes|-| '''Ability Name''' || [[NPC Name]] || Min.Favor || Notes (eg. where it drops if it is a scroll, etc. Consider using a {{Hint|Tooltip text.:{{msg:BASEPAGENAME}})|/Treasure Effects}}
==Level Up Rewards== <!-- or: "Abilities" --><div style="color:#A00">'''IMPORTANT''' Please note that Eric has planned to "embed external data elegantly into the wiki" particularly "skillsNow, abilitiesAdd Stat Bonuses. There is no preload for Stat Bonuses,so just add the following and advancement". Whether it will happen, or when it will happen... is unclear wait for the bot to say add the leastpage.{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
'''You are welcome Now, Add Level Up Rewards. In a similar method to document abilities adding the Complete Ability list, save this page and recipes and such.''' Just please keep in mind, follow the red link that such tables may will be replaced in the future with advanced templatingcreated for Level Up Rewards. All individual abilitiesType on that page: <code>{{((}}subst:Preload/recipes are likely to go in separate Level Up Reward pages, that will be pulled together by advanced use of DPL Extension{{))}}</code> and save. Because this requires some good planning, it is '''not advised''' to create any such individual pages atm. On the other hand it is very useful right now to plan the most useful way to present the information in the tables. These designs will become templates.{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
How it == {{msg:BASEPAGENAME}} Experience Table =={{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|{{:Xptables/TypicalCombatSkill}} <!-- Xptables will work:list all tables. Select the right one by looking at "XpTable" in the skills json. -->}}
* Every column is == Trivia =='''Write a "fact" little about this history of the skill, or things that will be in a ability/recipe "infobox", present on the individual recipe/ability pages. These "facts" will be pulled much like a row don't belong in a database, and will be formatted into a table.above areas'''
</div>== Gallery=={| {{STDT|sortable}}''' Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.'''! Ability !! Level !! Favor !! Damage !! Special !! style<gallery mode="width:50%;nolines"|Descriptionwidths=200px>File:Serbule docks area.jpg|-The docks area.File:Serbule Gallery (abandoned cart).jpg| But I Love You 3An abandoned cart.File:Serbule Gallery 2.jpg| 75| Best Friends| 140 Trauma| -| Attempt to make the target feel so guilty that they don‘t use their full strengthA very dangerous place.. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)|}</gallery>
<!--
Suggested Add the correct Categories to the skill page. Make sure to remove Category:Template guides.  Mandatory Categories:
* Category:Skills
 
These Categories will be automatically added if the infobox is filled in correctly:
* Category:Beast Forms
* Category:Combat Skills
* Category:Beast Skills
* Category:Anatomy Skills
* Category:Phrenology Skills
* Category:Trade Skills
* Category:Other Skills
-->
[[Category:Template guides]][[Category:Skills]][[Category:Combat Skills]]
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