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Skill Template

3,846 bytes added, 14:53, 30 September 2021
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{{msg:BASEPAGENAME}} Experience Table
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{{Skill infobox|title = Sword|image = [[File:Sword_skill.png|300px]]|caption = A description of the skill.|skilltype = Combat Skill <!--Pick the first correct one: Beast Form, Combat Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) -->|maxlevel = 70 <!-- List without bonus levels -->|req = <!-- Any other skills needed to gain this skill -->|skilltrainers = [[Nelson Ballard]], [[Janet Lews]], [[Malvol]] <!-- List skill trainers, 3 max -->}} {{Quote|Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.}} == {{msg:BASEPAGENAME}} Overview=='''Skill''' introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples. === In-Game Description ===The in-game description of the skill goes here. === Training {{msg:BASEPAGENAME}} ===<!-- A list of methods to learn and level the skill -->* [[Jara]] teaches Carpentry after you finish '''[[Kill Bear in There]]''' for her. * [[The Wombat]] in Sun Vale also has several recipes. These recipes teach how to make some staffs and animal shoes (Cow and Deer). (Useful if only for the bonus XP for creating an item for the first time) * [[Lamashu]] in Kur Mountains has some recipes to create Storage Crates. * [[Amutasa]] unlocks levels 51-70 and teaches some higher-level staff recipes. == Connected Skills =='''List skills that connect with the skill the page is for. Sub-Skills often exist for Trade Skills and Combat Skills. For example, a Sub-Skill for Leatherworking may be Haberdashery. A Sub-Skill for Sword will eventually be Greatsword. An existing Sub-Skill is [[Corpse Talking]] for [[Necromancy]].''' '''Secondary Skills are skills that either modify the page's skill, or have connected mechanics. Calligraphy is an example of a Secondary skill for Sword, as well as Meditation for Unarmed. Secondary skills can also be Skills that require a level in the current page's skill to unlock. Toolcrafting would be an example of a Secondary skill for Carpentry, even though it isn't a Sub-Skill. In this example, list the level.''' '''Related Skills are suggested by the wiki editors, and Cooking could be listed for Gardening.''' ===== Sub-Skills: =====* [[Charged Pig]] - (As a Sub-Skill for Pig)===== Secondary Skills: =====* [[Calligraphy]] - Explanation of how Calligraphy works with Sword.* [[Toolcrafting]] - Toolcrafting requires Level 20 Carpentry.===== Related Skills: =====* [[Cooking]] - Explanation of why Cooking is related to Gardening.===== Synergy Levels: =====Bonus [[Synergy Levels]] for [[Archery]]<!-- Skill Name --> can be obtained from the following skills and levels::; [[Fletching]] <!-- List skills alphabetically, gather information from Synergy Levels page linked above. -->:: Level 15, Level 29, Level 43
== Harvestables ==
'''If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.'''
''' See [[Fishing]] or [[Mycology]] for examples.
IMPORTANT !!''' Reference a transcluded ability table for the skill. This will be populated with all possible abilities. Save the page for the skill, than follow the red link. On the new page, type <code>{{((}}subst:Preload/Ability pages{{))}}</code> Save that page to generate the table (Just the table, there will be no content until the Wiki's ExtraBot is turned on, which generally happens after every otherpatch).{{:{{msg:BASEPAGENAME}}/Abilities}}
Please note that Eric has planned == Recipe Lists ==Lists of Recipes pertaining to "embed external data elegantly into the wiki" particularly "skills, abilities, and advancement" skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all data that already exists on the developer's end obviouslyskills should use). As it makes no sense for the players to transcribe ability stats and XP amounts by hand, such information will be automated at some point (especially makes sense as this gets tweaked in patches for balance reasons)see [[Carpentry]].
TLDR Feel free to document things '''After adding recipe breakdowns if you are motivated needed, add a transcluded table of all recipes. In a similar method to do soadding the Complete Ability list, just keep in mind save this may page and follow the red link that will be replaced eventually so doncreated for Recipes. Type on that page: <code>{{((}}subst:Preload/Recipe pages{{))}}</code> and save.'''t spend too much time with the layout or formatting of tables. A simple basic reference list of existing abilities{{:{{msg:BASEPAGENAME}}/recipes at this point is probably more suitable.Recipes}}
== {{msg:BASEPAGENAME}} Mechanics ==
''' Add mechanics specific to the skill in this question, like [[Unarmed]] and [[Lycanthropy]]'s Combos, Skill-specific activities (Altar of Norala for Lycanthropes), and Equipment that is specialized for the skill.'''
=== Mechanic 1===
Doing la-di-dah allows for this and that.
===Equipment===
<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
{{belt|Lucky Belt of the Hammerer}} increases Base Damage dealt with Hammer by 8%. Can be created with [[Toolcrafting]] 40.
-->[[File:Skill main illustration.jpg|thumb|right|300px|A main picture to liven up the article page]]{{Quotebelt|The ingame description goes in here. Adds a bit Lucky Belt of flavour to the article as well.Woodland Warrior}}'''Foobar Skill''' introductory paragraph (short) summarizing the main aspects of the skill or increases Base Damage dealt with Hammer and Druid combat styleskills by 6%. Can be bought from [[Agrashab]]. Is it a main damage skill or more of a support skill, or both?
==Learn from==<!-- A list {{belt|Lucky Belt of means to learn the skill, likely to go in the "Skill infobox" at some pointBarbarian}} increases Base Damage dealt with Hammer and [[Shield]] combat skills by 6%. -->; Can be bought from [[John DoeAgrashab]]: Sells the book ''Psychology for dummies''.
==Equipment==<!-- A list of belts, likely to go in the "Skill infobox" at some point. -->* {{belt|Lucky Belt of the HunterMindfist}} (Archery, '''Sword''')* {{belt|Lucky Belt of the Soldier}} ('''Sword''', Shield)increases Base Damage dealt with Hammer and [[Mentalism]] combat skills by 6%. Can be bought from [[Agrashab]].
==Advanced Abilities==<!-- This table lists additional abilities that have to be earned through favor/loot/etc -->{{belt| {{AATSTLucky Belt of the Wraith}}|- style="background: #ec81bf;"! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes|-| '''Ability Name''' || increase Base Damage dealt with Unarmed and [[NPC NameNecromancy]] || Mincombat skills by 6%.Favor || Notes (eg. where it Can be found through rare drops if it is a scroll, etcand chests. Consider using a {{Hint|Tooltip text.}})|}
==Level Up Rewards== <!-- or: "Abilities" --><div style="color:#A00">'''IMPORTANT''' Please note that Eric has planned If this is a Combat Skill, add Treasure Effects. In a similar method to "embed external data elegantly into adding the wiki" particularly "skills, abilitiesComplete Ability list,save this page and advancement". Whether it follow the red link that will happen, or when it will happenbe created for Treasure Effects.Type on that page: <code>{{((}}subst:Preload/Treasure Effect pages{{))}}</code> and save.. is unclear to say the least.'''{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
'''You are welcome to document abilities and recipes and such.''' Just please keep in mind, that such tables may be replaced in the future with advanced templating. All individual abilities/recipes are likely to go in separate pagesNow, that will be pulled together by advanced use of DPL ExtensionAdd Stat Bonuses. Because this requires some good planningThere is no preload for Stat Bonuses, it is '''not advised''' to create any such individual pages atm. On so just add the other hand it is very useful right now to plan following and wait for the most useful way bot to present the information in add the tables. These designs will become templatespage.{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
How it '''Now, Add Level Up Rewards. In a similar method to adding the Complete Ability list, save this page and follow the red link that will workbe created for Level Up Rewards. Type on that page:<code>{{((}}subst:Preload/Level Up Reward pages{{))}}</code> and save.'''{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
* Every column is a "fact" that will be in a ability/recipe "infobox", present on == {{msg:BASEPAGENAME}} Experience Table =={{Spoiler|Click Expand to view the individual recipeExperience Table for {{msg:BASEPAGENAME}}|{{:Xptables/ability pagesTypicalCombatSkill}} <!-- Xptables will list all tables. These Select the right one by looking at "factsXpTable" will be pulled much like a row in a database, and will be formatted into a tablethe skills json.-->}}
</div>== Trivia =='''Write a little about this history of the skill, or things that don't belong in above areas''' == Gallery=={| {{STDT|sortable}}''' Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.'''! Ability !! Level !! Favor !! Damage !! Special !! style<gallery mode="width:50%;nolines"|Descriptionwidths=200px>File:Serbule docks area.jpg|-The docks area.File:Serbule Gallery (abandoned cart).jpg| But I Love You 3An abandoned cart.File:Serbule Gallery 2.jpg| 75| Best Friends| 140 Trauma| -| Attempt to make the target feel so guilty that they don‘t use their full strengthA very dangerous place.. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)|}</gallery>
<!--
Suggested Add the correct Categories to the skill page. Make sure to remove Category:Template guides.  Mandatory Categories:
* Category:Skills
 
These Categories will be automatically added if the infobox is filled in correctly:
* Category:Beast Forms
* Category:Combat Skills
* Category:Beast Skills
* Category:Anatomy Skills
* Category:Phrenology Skills
* Category:Trade Skills
* Category:Beast FormsOther Skills
-->
[[Category:Template guides]][[Category:Skills]]
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