Difference between revisions of "User:Alleryn/Sandbox/ItemColor Trials"
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< User:Alleryn | Sandbox
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==Tests for Text Outline (late Oct 2021) == | ==Tests for Text Outline (late Oct 2021) == | ||
+ | ===Parchment bkg=== | ||
+ | *{{ItemRarity}} | ||
+ | *{{ItemRarity|0}} | ||
+ | *{{ItemRarity|1}} | ||
+ | *{{ItemRarity|2}} | ||
+ | *{{ItemRarity|3}} | ||
+ | *{{ItemRarity|4}} | ||
+ | *{{ItemRarity|5}} | ||
+ | |||
+ | ===Light bkg === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Item Tier !! Properties | ! Item Tier !! Properties |
Latest revision as of 17:46, 25 October 2021
Contents
Tests for Text Outline (late Oct 2021)
Parchment bkg
Light bkg
Item Tier | Properties |
---|---|
Common | Those are common, basic items. |
Uncommon | One extra power, chosen as appropriate for the difficulty of the monsters. |
Rare | Two modifiers. |
Exceptional | Three modifiers. |
Epic | Four modifiers. |
Legendary | Five modifiers. |
Item Tier | Properties |
---|---|
Common | Those are common, basic items. |
Uncommon | One extra power, chosen as appropriate for the difficulty of the monsters. |
Rare | Two modifiers. |
Exceptional | Three modifiers. |
Epic | Four modifiers. |
Legendary | Five modifiers. |
Original Tests
Light
Header |
---|
Legendary bb0 -- This one seems to do better with a lower r/g = yellow component (c or higher starts to reduce the contrast too much for my taste); and also less grey (less blue) seems to do better here compared to the parchment background below where a bit more grey seems to help. |
Epic b0b |
Exceptional b00 |
Rare 0bb |
Uncommon 090 |
Common 666 |
Parchment
0 = 1
- Legendary dd5 -- This one looks okay if the yellow (red/green) component is at least d, but looks better with e; greying it out a little (adding some blue) seems to help also.
- Epic b0b
- Exceptional b00
- Rare 0ee -- This cyan also seems to like being brighter against the tan bg, relative to its preferred brightness on white. Here again d is maybe ok, though i really wouldn't want to go less than e for the b/g.
- Uncommon 8e8 -- Here e looks like too much for the g component, though adding some grey (r/b) makes this palatable (pardon the pun). 8e8 looks pretty decent, while 0e0 is rather garish. I thought simply toning down the green (something like 0c0) might also be ok, but it's not working for me.
- Common 666
1
- Legendary dd5
- Epic b0b
- Exceptional b00
- Rare 0ee
- Uncommon 8e8
- Common 666
2
- Legendary ff4
- Epic 808
- Exceptional d00
- Rare 0ff
- Uncommon bfb
- Common 333
3
- Legendary ff4
- Epic 808
- Exceptional d00
- Rare 0ff
- Rare 4ff
- Rare 8ff
- Rare 0dd
- Rare 4dd
- Rare 8dd
- Uncommon 8f8
- Uncommon beb
- Common 333
4
- Legendary ff4
- Epic 808
- Epic 909
- Epic a0a
- Exceptional d00
- Rare 6ff
- Uncommon 6f6
- Uncommon 8f8
- Uncommon afa
- Common 222
- Common 333
- Common 444
5
- Legendary ff4
- Epic 909
- Exceptional d00
- Rare 6ff
- Rare 8ff
- Rare aff
- Uncommon 8f8
- Uncommon 9f9
- Uncommon afa
- Uncommon 8fa
- Uncommon af8
- Uncommon afb
- Common 222
6
- Legendary ff2
- Legendary ff4
- Legendary ff6
- Epic 909
- Epic a0a
- Epic b0b
- Exceptional d00
- Exceptional e00
- Exceptional f00
- Rare 7ff
- Rare 8ff
- Rare 9ff
- Uncommon 2f2
- Uncommon 4f4
- Uncommon 6f6
- Common 222
7
- Legendary ff2
- Legendary ff3
- Legendary ff4
- Epic b0b
- Epic c0c
- Epic d0d
- Exceptional d00
- Rare 9ff
- Uncommon 6f6
- Uncommon 7f7
- Uncommon 8f8
- Common 222
8 "final"
- Legendary ff2
- Epic b0b
- Exceptional d00
- Rare 9ff
- Uncommon 7f7
- Common 222
Dark
Header |
---|
Legendary FAEF24 |
Epic FF00FF |
Exceptional F40302 |
Rare 00E7E7 |
Uncommon 04C304 |
Common FFFFFF |