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<noinclude>[[Category:Abilities]]</noinclude><includeonly>
 
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
 
==[[Warden/Abilities|Warden Complete Ability List]]==
 
==[[Warden/Abilities|Warden Complete Ability List]]==
</includeonly>
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</includeonly><noinclude><!-- Updated to v415 on Fri Oct 25 2024 07:50:40 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator --></noinclude>
<!-- Updated on January 30, 2022 from v356 -->
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{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width:100%;"
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
 
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width: 100%;"
 
 
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
 
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
 
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| {{Ability icon|Warning Jolt|2}} || 30 || Warning Jolt || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 25 Electricity<br><b>Taunt: </b>+100 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || Leveling
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| {{Ability icon|Warning Jolt|2}} || 30 || Warning Jolt || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 31 Electricity<br><b>Taunts:</b> 124 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || Leveling
 
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| {{Ability icon|Conditioning Shock|2}} || 31 || Conditioning Shock || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 69 Electricity || <b>Power Cost: </b>25<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Conditioning Shock|2}} || 31 || Conditioning Shock || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 69 Electricity || <b>Power Cost:</b> 26<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 
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| {{Ability icon|Apprehend|2}} || 32 || Apprehend || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 66 Fire || <b>Power Cost: </b>30<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Apprehend|2}} || 32 || Apprehend || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 66 Fire || <b>Power Cost:</b> 31<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
 
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| {{Ability icon|Lethal Force|2}} || 33 || Lethal Force || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 199 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>62<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Lethal Force|2}} || 33 || Lethal Force || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 199 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 62<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]]
 
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| {{Ability icon|Privacy Field|2}} || 34 || Privacy Field || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 72 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds ||  || <b>Power Cost: </b>37<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Privacy Field|2}} || 34 || Privacy Field || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 37 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds ||  || <b>Power Cost:</b> 38<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]
 
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| {{Ability icon|Coordinated Assault|2}} || 35 || Coordinated Assault || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +85 damage ||  || <b>Power Cost: </b>46<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Coordinated Assault|2}} || 35 || Coordinated Assault || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +85 damage ||  || <b>Power Cost:</b> 46<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]
 
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| {{Ability icon|Controlled Burn|2}} || 36 || Controlled Burn || Ignite all nearby problems. || <b>Restores:</b> 2 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 78 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>33<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Controlled Burn|2}} || 36 || Controlled Burn || Ignite all nearby problems. || <b>Restores:</b> 2 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 78 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 34<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
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| {{Ability icon|Aggression Deterrent|2}} || 37 || Aggression Deterrent || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>82 Acid || <b>Power Cost: </b>23<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Aggression Deterrent|2}} || 37 || Aggression Deterrent || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 82 Acid || <b>Power Cost:</b> 21<br><b>AoE:</b> 6<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
 
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| {{Ability icon|Stun Trap|2}} || 38 || Stun Trap || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) ||  || <b>Power Cost: </b>48<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Stun Trap|2}} || 38 || Stun Trap || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) ||  || <b>Power Cost:</b> 48<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
 
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| {{Ability icon|Pursuit Mode|2}} || 40 || Pursuit Mode || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 12 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>34<br><b>Range: </b>5<br><b>Cooldown: </b>120 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Warning Jolt 2|2}} || 40 || Warning Jolt 2 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 47 Electricity<br><b>Taunts:</b> 188 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Barnaby]]
 
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| {{Ability icon|Warning Jolt 2|2}} || 40 || Warning Jolt 2 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +26 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 37 Electricity<br><b>Taunt: </b>+148 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Pursuit Mode|2}} || 40 || Pursuit Mode || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 12 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 36<br><b>Range:</b> 5<br><b>Cooldown:</b> 120 || <b>Training:</b> [[Tangle]]
 
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| {{Ability icon|Conditioning Shock 2|2}} || 41 || Conditioning Shock 2 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 103 Electricity || <b>Power Cost: </b>29<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Conditioning Shock 2|2}} || 41 || Conditioning Shock 2 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 103 Electricity || <b>Power Cost:</b> 31<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 
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| {{Ability icon|Apprehend 2|2}} || 42 || Apprehend 2 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 102 Fire || <b>Power Cost: </b>35<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Apprehend 2|2}} || 42 || Apprehend 2 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 102 Fire || <b>Power Cost:</b> 37<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
 
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| {{Ability icon|Lethal Force 2|2}} || 43 || Lethal Force 2 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 306 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>71<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Lethal Force 2|2}} || 43 || Lethal Force 2 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 306 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 71<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]]
 
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| {{Ability icon|Privacy Field 2|2}} || 44 || Privacy Field 2 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 111 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds ||  || <b>Power Cost: </b>42<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Privacy Field 2|2}} || 44 || Privacy Field 2 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 55 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds ||  || <b>Power Cost:</b> 44<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]
 
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| {{Ability icon|Controlled Burn 2|2}} || 46 || Controlled Burn 2 || Ignite all nearby problems. || <b>Restores:</b> 3 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 122 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>37<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Controlled Burn 2|2}} || 46 || Controlled Burn 2 || Ignite all nearby problems. || <b>Restores:</b> 3 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 122 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 38<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
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| {{Ability icon|Aggression Deterrent 2|2}} || 47 || Aggression Deterrent 2 || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>128 Acid || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Aggression Deterrent 2|2}} || 47 || Aggression Deterrent 2 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 128 Acid || <b>Power Cost:</b> 24<br><b>AoE:</b> 6<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
 
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| {{Ability icon|Stun Trap 2|2}} || 48 || Stun Trap 2 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) ||  || <b>Power Cost: </b>54<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Stun Trap 2|2}} || 48 || Stun Trap 2 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) ||  || <b>Power Cost:</b> 54<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
 
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| {{Ability icon|Coordinated Assault 2|2}} || 50 || Coordinated Assault 2 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +144 damage ||  || <b>Power Cost: </b>56<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Warning Jolt 3|2}} || 50 || Warning Jolt 3 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 72 Electricity<br><b>Taunts:</b> 288 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Barnaby]]
 
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| {{Ability icon|Warning Jolt 3|2}} || 50 || Warning Jolt 3 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +28 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 58 Electricity<br><b>Taunt: </b>+232 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Coordinated Assault 2|2}} || 50 || Coordinated Assault 2 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +144 damage || || <b>Power Cost:</b> 56<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]
 
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| {{Ability icon|Conditioning Shock 3|2}} || 51 || Conditioning Shock 3 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 154 Electricity || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Conditioning Shock 3|2}} || 51 || Conditioning Shock 3 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 154 Electricity || <b>Power Cost:</b> 34<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 
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| {{Ability icon|Apprehend 3|2}} || 52 || Apprehend 3 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 154 Fire || <b>Power Cost: </b>40<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Apprehend 3|2}} || 52 || Apprehend 3 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 154 Fire || <b>Power Cost:</b> 41<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
 
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| {{Ability icon|Lethal Force 3|2}} || 53 || Lethal Force 3 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 460 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>80<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Lethal Force 3|2}} || 53 || Lethal Force 3 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 460 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 80<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]]
 
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| {{Ability icon|Privacy Field 3|2}} || 54 || Privacy Field 3 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 164 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds ||  || <b>Power Cost: </b>48<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Privacy Field 3|2}} || 54 || Privacy Field 3 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 82 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds ||  || <b>Power Cost:</b> 49<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]
 
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| {{Ability icon|Controlled Burn 3|2}} || 56 || Controlled Burn 3 || Ignite all nearby problems. || <b>Restores:</b> 4 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 175 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>41<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Controlled Burn 3|2}} || 56 || Controlled Burn 3 || Ignite all nearby problems. || <b>Restores:</b> 4 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 175 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 43<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
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| {{Ability icon|Aggression Deterrent 3|2}} || 57 || Aggression Deterrent 3 || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>180 Acid || <b>Power Cost: </b>29<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]]
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| {{Ability icon|Aggression Deterrent 3|2}} || 57 || Aggression Deterrent 3 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 180 Acid || <b>Power Cost:</b> 27<br><b>AoE:</b> 6<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
 
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| {{Ability icon|Stun Trap 3|2}} || 58 || Stun Trap 3 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) ||  || <b>Power Cost: </b>61<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Stun Trap 3|2}} || 58 || Stun Trap 3 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) ||  || <b>Power Cost:</b> 61<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
| {{Ability icon|Pursuit Mode 2|2}} || 60 || Pursuit Mode 2 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 24 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>43<br><b>Range: </b>5<br><b>Cooldown: </b>120 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Warning Jolt 4|2}} || 60 || Warning Jolt 4 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 98 Electricity<br><b>Taunts:</b> 392 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Warning Jolt 4|2}} || 60 || Warning Jolt 4 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +30 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 79 Electricity<br><b>Taunt: </b>+316 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]]
+
| {{Ability icon|Pursuit Mode 2|2}} || 60 || Pursuit Mode 2 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 24 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 45<br><b>Range:</b> 5<br><b>Cooldown:</b> 120 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
| {{Ability icon|Conditioning Shock 4|2}} || 61 || Conditioning Shock 4 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 206 Electricity || <b>Power Cost: </b>37<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]]
+
| {{Ability icon|Conditioning Shock 4|2}} || 61 || Conditioning Shock 4 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 206 Electricity || <b>Power Cost:</b> 39<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Apprehend 4|2}} || 62 || Apprehend 4 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 206 Fire || <b>Power Cost: </b>44<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]]
+
| {{Ability icon|Apprehend 4|2}} || 62 || Apprehend 4 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 206 Fire || <b>Power Cost:</b> 46<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Lethal Force 4|2}} || 63 || Lethal Force 4 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 611 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>90<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]]
+
| {{Ability icon|Lethal Force 4|2}} || 63 || Lethal Force 4 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 611 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 90<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Privacy Field 4|2}} || 64 || Privacy Field 4 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 216 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds ||  || <b>Power Cost: </b>53<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Privacy Field 4|2}} || 64 || Privacy Field 4 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 108 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds ||  || <b>Power Cost:</b> 55<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
| {{Ability icon|Coordinated Assault 3|2}} || 65 || Coordinated Assault 3 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +223 damage ||  || <b>Power Cost: </b>66<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Coordinated Assault 3|2}} || 65 || Coordinated Assault 3 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +223 damage ||  || <b>Power Cost:</b> 66<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
| {{Ability icon|Controlled Burn 4|2}} || 66 || Controlled Burn 4 || Ignite all nearby problems. || <b>Restores:</b> 5 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 228 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>46<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]]
+
| {{Ability icon|Controlled Burn 4|2}} || 66 || Controlled Burn 4 || Ignite all nearby problems. || <b>Restores:</b> 5 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 228 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 48<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Aggression Deterrent 4|2}} || 67 || Aggression Deterrent 4 || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>233 Acid || <b>Power Cost: </b>33<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Aggression Deterrent 4|2}} || 67 || Aggression Deterrent 4 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 233 Acid || <b>Power Cost:</b> 30<br><b>AoE:</b> 6<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
| {{Ability icon|Stun Trap 4|2}} || 68 || Stun Trap 4 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) ||  || <b>Power Cost: </b>68<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Stun Trap 4|2}} || 68 || Stun Trap 4 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) ||  || <b>Power Cost:</b> 68<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
| {{Ability icon|Warning Jolt 5|2}} || 70 || Warning Jolt 5 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +32 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 100 Electricity<br><b>Taunt: </b>+400 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]]
+
| {{Ability icon|Warning Jolt 5|2}} || 70 || Warning Jolt 5 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 125 Electricity<br><b>Taunts:</b> 500 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Conditioning Shock 5|2}} || 71 || Conditioning Shock 5 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 262 Electricity || <b>Power Cost: </b>41<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]]
+
| {{Ability icon|Conditioning Shock 5|2}} || 71 || Conditioning Shock 5 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 262 Electricity || <b>Power Cost:</b> 43<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Apprehend 5|2}} || 72 || Apprehend 5 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 262 Fire || <b>Power Cost: </b>49<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]]
+
| {{Ability icon|Apprehend 5|2}} || 72 || Apprehend 5 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 262 Fire || <b>Power Cost:</b> 51<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Lethal Force 5|2}} || 73 || Lethal Force 5 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 778 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>99<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]]
+
| {{Ability icon|Lethal Force 5|2}} || 73 || Lethal Force 5 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 778 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 99<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Privacy Field 5|2}} || 74 || Privacy Field 5 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 275 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds ||  || <b>Power Cost: </b>59<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Privacy Field 5|2}} || 74 || Privacy Field 5 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 138 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds ||  || <b>Power Cost:</b> 61<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
| {{Ability icon|Controlled Burn 5|2}} || 76 || Controlled Burn 5 || Ignite all nearby problems. || <b>Restores:</b> 6 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 288 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>51<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]]
+
| {{Ability icon|Controlled Burn 5|2}} || 76 || Controlled Burn 5 || Ignite all nearby problems. || <b>Restores:</b> 6 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 288 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 53<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Aggression Deterrent 5|2}} || 77 || Aggression Deterrent 5 || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>294 Acid || <b>Power Cost: </b>36<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Aggression Deterrent 5|2}} || 77 || Aggression Deterrent 5 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 294 Acid || <b>Power Cost:</b> 33<br><b>AoE:</b> 6<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
| {{Ability icon|Stun Trap 5|2}} || 78 || Stun Trap 5 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) ||  || <b>Power Cost: </b>75<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Stun Trap 5|2}} || 78 || Stun Trap 5 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) ||  || <b>Power Cost:</b> 75<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
| {{Ability icon|Coordinated Assault 4|2}} || 80 || Coordinated Assault 4 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +314 damage ||  || <b>Power Cost: </b>77<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Warning Jolt 6|2}} || 80 || Warning Jolt 6 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 157 Electricity<br><b>Taunts:</b> 628 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Pursuit Mode 3|2}} || 80 || Pursuit Mode 3 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 36 seconds.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost: </b>53<br><b>Range: </b>5<br><b>Cooldown: </b>120 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Pursuit Mode 3|2}} || 80 || Pursuit Mode 3 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 36 seconds.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 56<br><b>Range:</b> 5<br><b>Cooldown:</b> 120 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
| {{Ability icon|Warning Jolt 6|2}} || 80 || Warning Jolt 6 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +34 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 126 Electricity<br><b>Taunt: </b>+504 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]]
+
| {{Ability icon|Coordinated Assault 4|2}} || 80 || Coordinated Assault 4 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +314 damage || || <b>Power Cost:</b> 77<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
| {{Ability icon|Conditioning Shock 6|2}} || 81 || Conditioning Shock 6 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 325 Electricity || <b>Power Cost: </b>45<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]]
+
| {{Ability icon|Conditioning Shock 6|2}} || 81 || Conditioning Shock 6 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 325 Electricity || <b>Power Cost:</b> 47<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Apprehend 6|2}} || 82 || Apprehend 6 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 326 Fire || <b>Power Cost: </b>54<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]]
+
| {{Ability icon|Apprehend 6|2}} || 82 || Apprehend 6 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 326 Fire || <b>Power Cost:</b> 57<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Lethal Force 6|2}} || 83 || Lethal Force 6 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 961 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>110<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]]
+
| {{Ability icon|Lethal Force 6|2}} || 83 || Lethal Force 6 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 961 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 110<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]]
 +
|-
 +
| {{Ability icon|Privacy Field 6|2}} || 84 || Privacy Field 6 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 169 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds ||  || <b>Power Cost:</b> 67<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Privacy Field 6]]
 +
|-
 +
| {{Ability icon|Controlled Burn 6|2}} || 86 || Controlled Burn 6 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 352 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 59<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Item:</b> [[Warden: Controlled Burn 6]]
 +
|-
 +
| {{Ability icon|Aggression Deterrent 6|2}} || 87 || Aggression Deterrent 6 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 358 Acid || <b>Power Cost:</b> 37<br><b>AoE:</b> 6<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Warden: Aggression Deterrent 6]]
 +
|-
 +
| {{Ability icon|Stun Trap 6|2}} || 88 || Stun Trap 6 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) ||  || <b>Power Cost:</b> 83<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Item:</b> [[Warden: Stun Trap 6]]
 +
|-
 +
| {{Ability icon|Warning Jolt 7|2}} || 90 || Warning Jolt 7 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 189 Electricity<br><b>Taunts:</b> 756 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Warden: Warning Jolt 7]]
 +
|-
 +
| {{Ability icon|Conditioning Shock 7|2}} || 91 || Conditioning Shock 7 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 390 Electricity || <b>Power Cost:</b> 52<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Item:</b> [[Warden: Conditioning Shock 7]]
 +
|-
 +
| {{Ability icon|Apprehend 7|2}} || 92 || Apprehend 7 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward || <b>Damage:</b> 391 Fire || <b>Power Cost:</b> 62<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Warden: Apprehend 7]]
 +
|-
 +
| {{Ability icon|Lethal Force 7|2}} || 93 || Lethal Force 7 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 1151 Electricity<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 121<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Item:</b> [[Warden: Lethal Force 7]]
 +
|-
 +
| {{Ability icon|Privacy Field 7|2}} || 94 || Privacy Field 7 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 202 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds ||  || <b>Power Cost:</b> 72<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Privacy Field 7]]
 +
|-
 +
| {{Ability icon|Coordinated Assault 5|2}} || 95 || Coordinated Assault 5 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +412 damage ||  || <b>Power Cost:</b> 89<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Coordinated Assault 5]]
 
|}
 
|}

Latest revision as of 10:14, 25 October 2024

Icon Level Name Description Special Effects Stats Source
icon_3772.png 30 Warning Jolt Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 31 Electricity
Taunts: 124
Power Cost: 0
Range: 10
Cooldown: 2
Leveling
icon_3771.png 31 Conditioning Shock Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 69 Electricity Power Cost: 26
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 32 Apprehend Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 66 Fire Power Cost: 31
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 33 Lethal Force Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 199 Electricity
Enrages: 200%
Power Cost: 62
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 34 Privacy Field Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 37 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 38
Range: 5
Cooldown: 30
Training: Tangle
icon_3776.png 35 Coordinated Assault With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +85 damage Power Cost: 46
AoE: 20
Cooldown: 30
Training: Tangle
icon_3773.png 36 Controlled Burn Ignite all nearby problems. Restores: 2 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 78 Fire
Enrages: 200%
Power Cost: 34
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 37 Aggression Deterrent Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 82 Acid Power Cost: 21
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 38 Stun Trap Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) Power Cost: 48
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 40 Warning Jolt 2 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 47 Electricity
Taunts: 188
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 40 Pursuit Mode Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 12 seconds.
Can Be On Sidebar
Power Cost: 36
Range: 5
Cooldown: 120
Training: Tangle
icon_3771.png 41 Conditioning Shock 2 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 103 Electricity Power Cost: 31
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 42 Apprehend 2 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 102 Fire Power Cost: 37
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 43 Lethal Force 2 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 306 Electricity
Enrages: 200%
Power Cost: 71
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 44 Privacy Field 2 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 55 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 44
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 46 Controlled Burn 2 Ignite all nearby problems. Restores: 3 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 122 Fire
Enrages: 200%
Power Cost: 38
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 47 Aggression Deterrent 2 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 128 Acid Power Cost: 24
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 48 Stun Trap 2 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) Power Cost: 54
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 50 Warning Jolt 3 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 72 Electricity
Taunts: 288
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3776.png 50 Coordinated Assault 2 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +144 damage Power Cost: 56
AoE: 20
Cooldown: 30
Training: Tangle
icon_3771.png 51 Conditioning Shock 3 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 154 Electricity Power Cost: 34
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 52 Apprehend 3 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 154 Fire Power Cost: 41
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 53 Lethal Force 3 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 460 Electricity
Enrages: 200%
Power Cost: 80
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 54 Privacy Field 3 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 82 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 49
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 56 Controlled Burn 3 Ignite all nearby problems. Restores: 4 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 175 Fire
Enrages: 200%
Power Cost: 43
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 57 Aggression Deterrent 3 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 180 Acid Power Cost: 27
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 58 Stun Trap 3 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) Power Cost: 61
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 60 Warning Jolt 4 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 98 Electricity
Taunts: 392
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 60 Pursuit Mode 2 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 24 seconds.
Can Be On Sidebar
Power Cost: 45
Range: 5
Cooldown: 120
Training: Tangle
icon_3771.png 61 Conditioning Shock 4 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 206 Electricity Power Cost: 39
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 62 Apprehend 4 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 206 Fire Power Cost: 46
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 63 Lethal Force 4 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 611 Electricity
Enrages: 200%
Power Cost: 90
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 64 Privacy Field 4 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 108 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 55
Range: 5
Cooldown: 30
Training: Tangle
icon_3776.png 65 Coordinated Assault 3 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +223 damage Power Cost: 66
AoE: 20
Cooldown: 30
Training: Tangle
icon_3773.png 66 Controlled Burn 4 Ignite all nearby problems. Restores: 5 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 228 Fire
Enrages: 200%
Power Cost: 48
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 67 Aggression Deterrent 4 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 233 Acid Power Cost: 30
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 68 Stun Trap 4 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) Power Cost: 68
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 70 Warning Jolt 5 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 125 Electricity
Taunts: 500
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png 71 Conditioning Shock 5 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 262 Electricity Power Cost: 43
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 72 Apprehend 5 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 262 Fire Power Cost: 51
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 73 Lethal Force 5 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 778 Electricity
Enrages: 200%
Power Cost: 99
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 74 Privacy Field 5 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 138 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 61
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 76 Controlled Burn 5 Ignite all nearby problems. Restores: 6 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 288 Fire
Enrages: 200%
Power Cost: 53
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 77 Aggression Deterrent 5 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 294 Acid Power Cost: 33
AoE: 6
Cooldown: 8
Training: Tangle
icon_3769.png 78 Stun Trap 5 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) Power Cost: 75
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 80 Warning Jolt 6 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 157 Electricity
Taunts: 628
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 80 Pursuit Mode 3 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 36 seconds.
Can Be On Sidebar
Power Cost: 56
Range: 5
Cooldown: 120
Training: Tangle
icon_3776.png 80 Coordinated Assault 4 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +314 damage Power Cost: 77
AoE: 20
Cooldown: 30
Training: Tangle
icon_3771.png 81 Conditioning Shock 6 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 325 Electricity Power Cost: 47
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 82 Apprehend 6 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 326 Fire Power Cost: 57
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 83 Lethal Force 6 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 961 Electricity
Enrages: 200%
Power Cost: 110
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 84 Privacy Field 6 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 169 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 67
Range: 5
Cooldown: 30
Item: Warden: Privacy Field 6
icon_3773.png 86 Controlled Burn 6 Ignite all nearby problems. Restores: 7 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 352 Fire
Enrages: 200%
Power Cost: 59
AoE: 10
Cooldown: 12
Item: Warden: Controlled Burn 6
icon_3778.png 87 Aggression Deterrent 6 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Armor Dmg: 358 Acid Power Cost: 37
AoE: 6
Cooldown: 8
Item: Warden: Aggression Deterrent 6
icon_3769.png 88 Stun Trap 6 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) Power Cost: 83
Range: 4
Cooldown: 30
Channel Time: 2
Item: Warden: Stun Trap 6
icon_3772.png 90 Warning Jolt 7 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 189 Electricity
Taunts: 756
Power Cost: 0
Range: 10
Cooldown: 2
Item: Warden: Warning Jolt 7
icon_3771.png 91 Conditioning Shock 7 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 390 Electricity Power Cost: 52
Range: 5
Cooldown: 10
Item: Warden: Conditioning Shock 7
icon_3768.png 92 Apprehend 7 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward Damage: 391 Fire Power Cost: 62
Range: 30
Cooldown: 8
Item: Warden: Apprehend 7
icon_3774.png 93 Lethal Force 7 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 1151 Electricity
Enrages: 200%
Power Cost: 121
Range: 5
Cooldown: 45
Item: Warden: Lethal Force 7
icon_3775.png 94 Privacy Field 7 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 202 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 72
Range: 5
Cooldown: 30
Item: Warden: Privacy Field 7
icon_3776.png 95 Coordinated Assault 5 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +412 damage Power Cost: 89
AoE: 20
Cooldown: 30
Item: Warden: Coordinated Assault 5