Difference between revisions of "Shield/Treasure Effects:By Ability"
From Project: Gorgon Wiki
m (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413) |
m (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | <!-- Updated on | + | <!-- Updated on November 17, 2022 from v374--> |
==<!--start-->Shield Paired List== | ==<!--start-->Shield Paired List== | ||
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude> | <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> | ||
Line 15: | Line 15: | ||
* All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times<br> | * All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times<br> | ||
* Max Armor +60 when Shield is active<br> | * Max Armor +60 when Shield is active<br> | ||
− | * Slashing | + | * While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled<br> |
− | * Slashing | + | * While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled<br> |
* Max Armor +48, Direct Acid Mitigation +32, and Indirect Acid Mitigation +4 while Shield skill active<br> | * Max Armor +48, Direct Acid Mitigation +32, and Indirect Acid Mitigation +4 while Shield skill active<br> | ||
* Max Armor +64 when Shield is active<br> | * Max Armor +64 when Shield is active<br> | ||
− | * When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to | + | * When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 10 times)<br> |
* Shield Team grants all allies 17% evasion of burst attacks for 10 seconds<br> | * Shield Team grants all allies 17% evasion of burst attacks for 10 seconds<br> | ||
* Shield Team grants all allies 17% evasion of burst attacks for 10 seconds<br> | * Shield Team grants all allies 17% evasion of burst attacks for 10 seconds<br> | ||
Line 32: | Line 32: | ||
* While Bulwark Mode is enabled you recover 26 Armor per second<br> | * While Bulwark Mode is enabled you recover 26 Armor per second<br> | ||
* While Bulwark Mode is enabled you recover 26 Armor per second<br> | * While Bulwark Mode is enabled you recover 26 Armor per second<br> | ||
− | * While Bulwark Mode is enabled | + | * While Bulwark Mode is enabled, other abilities cost -10 Power to use<br> |
* While Bulwark Mode is active all your attacks taunt +50% and restore 17 Health to you<br> | * While Bulwark Mode is active all your attacks taunt +50% and restore 17 Health to you<br> | ||
* While Bulwark Mode is active all your attacks taunt +50% and restore 26 Armor to you<br> | * While Bulwark Mode is active all your attacks taunt +50% and restore 26 Armor to you<br> | ||
Line 56: | Line 56: | ||
* Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds<br> | * Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds<br> | ||
* Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds<br> | * Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds<br> | ||
− | * Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds<br> | + | * Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +32 more<br> |
− | * Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds<br> | + | * Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +32 more<br> |
<br> | <br> | ||
<b><u>Emergency Bash 8</u></b><br> | <b><u>Emergency Bash 8</u></b><br> | ||
Line 153: | Line 153: | ||
* Take the Lead heals you for 96 Health after a 15 second delay<br> | * Take the Lead heals you for 96 Health after a 15 second delay<br> | ||
* Take the Lead heals you for 96 Health after a 15 second delay<br> | * Take the Lead heals you for 96 Health after a 15 second delay<br> | ||
− | * Take the Lead boosts your | + | * Take the Lead boosts your movement speed +2.5 and you recover 48 Power after a 15 second delay<br> |
− | * Take the Lead boosts your | + | * Take the Lead boosts your movement speed +2.5 and you recover 48 Power after a 15 second delay<br> |
* Take the Lead boosts the taunt of all your attacks +160%<br> | * Take the Lead boosts the taunt of all your attacks +160%<br> | ||
* Take the Lead boosts the taunt of all your attacks +160%<br> | * Take the Lead boosts the taunt of all your attacks +160%<br> | ||
<br> | <br> |
Latest revision as of 12:42, 18 November 2022
Shield Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Shield Mastery Base Damage +40%
- Shield Mastery Base Damage +40%
- All types of shield Bash attacks restore 21 Armor
- All types of shield Bash attacks restore 21 Armor
- While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.)
- All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
- Max Armor +60 when Shield is active
- While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled
- While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled
- Max Armor +48, Direct Acid Mitigation +32, and Indirect Acid Mitigation +4 while Shield skill active
- Max Armor +64 when Shield is active
- When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 10 times)
- Shield Team grants all allies 17% evasion of burst attacks for 10 seconds
- Shield Team grants all allies 17% evasion of burst attacks for 10 seconds
- Shield Team grants all allies +16 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Shield Team grants all allies +16 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
- Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%
- Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%
- Chance to Miraculously Avoid Death +115% when Shield is active
- Chance to Miraculously Avoid Death +115% when Shield is active
Bulwark Mode 3
- While Bulwark Mode is enabled you recover 26 Armor per second
- While Bulwark Mode is enabled you recover 26 Armor per second
- While Bulwark Mode is enabled, other abilities cost -10 Power to use
- While Bulwark Mode is active all your attacks taunt +50% and restore 17 Health to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 26 Armor to you
- While Bulwark Mode is active all your attacks taunt +50% and restore 26 Armor to you
Disrupting Bash 8
- All Shield Bash Abilities Damage +20%
- All Shield Bash Abilities Damage +20%
- Disrupting Bash further reduces target's Rage by 740
- Disrupting Bash further reduces target's Rage by 740
- Disrupting Bash Damage +67%
- Disrupting Bash Damage +67%
- Disrupting Bash causes the next attack that hits you to deal 29 less damage
- Disrupting Bash causes the next attack that hits you to deal 29 less damage
- Disrupting Bash causes the target to take +10% damage from Crushing attacks for 8 seconds
- Disrupting Bash causes the target to take +10% damage from Crushing attacks for 8 seconds
- All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
Elemental Ward 4
- Elemental Ward mitigates +54 Darkness damage for 30 seconds
- Elemental Ward mitigates +55 direct Trauma damage for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds
- Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds
- Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +32 more
- Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +32 more
Emergency Bash 8
- All Shield Bash Abilities Damage +20%
- All Shield Bash Abilities Damage +20%
- All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
Fight Me You Fools 8
- Fight Me You Fools Damage +53%
- Fight Me You Fools Damage +53%
- Fight Me You Fools deals +43% damage and taunts +500
- Fight Me You Fools deals +43% damage and taunts +500
- Fight Me You Fools deals +18% damage and restores 96 Health over 8 seconds
- Fight Me You Fools deals +18% damage and restores 96 Health over 8 seconds
- Fight Me You Fools boosts Core Attack Damage +200 for 6 seconds
- Fight Me You Fools boosts Core Attack Damage +200 for 6 seconds
- All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
Finish It 7
- Finish It Damage +64%
- Finish It Damage +64%
- Finish It Damage +34% and Power Cost -19
- Finish It Damage +34% and Power Cost -19
- Finish It Restores 68 Health
- Finish It Restores 68 Health
- When you are hit, Finish It damage is +64 for 20 seconds (stacks up to 10 times)
- All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds
Fire Shield 6
- Fire Shield boosts your direct and indirect Cold mitigation +16 for 20 seconds
- Fire Shield boosts your direct and indirect Fire mitigation +16 for 20 seconds
- Fire Shield causes melee attackers to ignite, dealing 120 Fire damage over 10 seconds
- Fire Shield deals +96 Fire damage to melee attackers
- Fire Shield deals +96 Fire damage to melee attackers
Infuriating Bash 7
- All Shield Bash Abilities Damage +20%
- All Shield Bash Abilities Damage +20%
- Infuriating Bash reduces the Power cost of melee attacks by 10 for 6 seconds
- Infuriating Bash reduces the Power cost of melee attacks by 10 for 6 seconds
- Infuriating Bash Damage +55%
- Infuriating Bash Damage +55%
- Infuriating Bash deals +36% damage and taunts +330
- Infuriating Bash deals +36% damage and taunts +330
- Infuriating Bash deals +48 damage and boosts your Indirect Acid Damage +54 for 7 seconds
- Infuriating Bash deals +48 damage and boosts your Indirect Acid Damage +54 for 7 seconds
- All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
Quick Bash 8
- All Shield Bash Abilities Damage +20%
- All Shield Bash Abilities Damage +20%
- All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
Rapid Recovery 7
Reinforce 8
- Reinforce restores +105 Armor and Shield Team restores +53 Armor
- Reinforce restores +105 Armor and Shield Team restores +53 Armor
- Reinforce causes your Major Healing abilities to restore +52 for 10 seconds
- Reinforce causes your Major Healing abilities to restore +52 for 10 seconds
- When you are hit by a monster's Rage Attack, Reinforce restores +42 Armor for 60 seconds (stacks up to 10 times)
- When you are hit by a monster's Rage Attack, Reinforce restores +42 Armor for 60 seconds (stacks up to 10 times)
- Reinforce boosts your Nice Attack Damage +160 for 9 seconds
- Reinforce boosts your Nice Attack Damage +160 for 9 seconds
Shield Team 6
- Reinforce restores +105 Armor and Shield Team restores +53 Armor
- Reinforce restores +105 Armor and Shield Team restores +53 Armor
- Shield Team causes all targets' Survival Utility abilities to restore 100 Armor to them. Lasts 20 seconds
- Shield Team causes all targets' Survival Utility abilities to restore 100 Armor to them. Lasts 20 seconds
Strategic Preparation 5
- Strategic Preparation boosts your Indirect Acid Damage +25% for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds
- Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds
- Strategic Preparation causes your next attack to deal +130 damage if it is a Crushing, Slashing, or Piercing attack
- Strategic Preparation causes your next attack to deal +130 damage if it is a Crushing, Slashing, or Piercing attack
Stunning Bash 8
- All Shield Bash Abilities Damage +20%
- All Shield Bash Abilities Damage +20%
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +80 damage
- When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +80 damage
- Stunning Bash Damage +80%
- Stunning Bash Damage +80%
- Stunning Bash causes the target to take 210 Trauma damage over 12 seconds
- Stunning Bash causes the target to take 210 Trauma damage over 12 seconds
- All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds
- All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
Take The Lead 6
- Take the Lead heals you for 96 Health after a 15 second delay
- Take the Lead heals you for 96 Health after a 15 second delay
- Take the Lead boosts your movement speed +2.5 and you recover 48 Power after a 15 second delay
- Take the Lead boosts your movement speed +2.5 and you recover 48 Power after a 15 second delay
- Take the Lead boosts the taunt of all your attacks +160%
- Take the Lead boosts the taunt of all your attacks +160%