Difference between revisions of "Giant Bat/Treasure Effects:By Ability"
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==<!--start-->Giant Bat Paired List== | ==<!--start-->Giant Bat Paired List== | ||
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude> | <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> | ||
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* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> | ||
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> | * Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br> | ||
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<b><u>Confusing Double 6</u></b><br> | <b><u>Confusing Double 6</u></b><br> |
Latest revision as of 12:42, 18 November 2022
Giant Bat Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Giant Bat Base Damage +40%
- Giant Bat Base Damage +40%
- Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
- Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Indirect Trauma Damage +57% when Giant Bat is active
- Indirect Trauma Damage +57% when Giant Bat is active
Bat Stability 4
- Bat Stability heals 78 health
- Bat Stability heals 78 health
- Bat Stability Armor Heal +145
- Bat Stability Armor Heal +145
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
Confusing Double 6
- Confusing Double heals you for 123 health
- Confusing Double heals you for 123 health
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
- Confusing Double restores 112 Power after a 10 second delay
- Your Confusing Double deals +55% damage with each attack
- Your Confusing Double deals +55% damage with each attack
- Confusing Double summons an additional figment. Each figment deals +61 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +61 damage with each attack
Deathscream 6
- Confusing Double Reuse Timer -13
- Confusing Double Reuse Timer -13
- Deathscream Damage +46%
- Deathscream Damage +46%
- Deathscream has a 60% chance to deal +100% damage
- Deathscream has a 60% chance to deal +100% damage
- Deathscream deals an additional 594 Trauma damage over 12 seconds
- Deathscream deals an additional 594 Trauma damage over 12 seconds
- Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
Drink Blood 8
- Drink Blood steals 44 additional health
- Drink Blood steals 44 additional health
- Drink Blood deals +136 Piercing damage
- Drink Blood deals +136 Piercing damage
- Drink Blood costs -27 Power
- Drink Blood costs -27 Power
- For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
- For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
- Drink Blood steals 96 more Health over 12 seconds
- Drink Blood steals 96 more Health over 12 seconds
Rip 9
- Rip deals +34 damage and restores 11 Power
- Rip deals +34 damage and restores 11 Power
- Rip restores 20 Armor
- Rip restores 20 Armor
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
- Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Bat Stability provides +45% Projectile Evasion for 10 seconds
- Bat Stability provides +45% Projectile Evasion for 10 seconds
Screech 8
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
- Screech Damage +41%
- Screech Damage +41%
- Screech has a 60% chance to deal +90% damage
- Screech has a 60% chance to deal +90% damage
- Screech deals +122 damage
- Screech deals +122 damage
- Screech deals 240 Trauma damage over 12 seconds
- Screech deals 240 Trauma damage over 12 seconds
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
Sonic Burst 8
- Sonic Burst Damage +49%
- Sonic Burst Damage +49%
- Sonic Burst has a 60% chance to deal +100% damage to all targets
- Sonic Burst has a 60% chance to deal +100% damage to all targets
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
- Sonic Burst deals 210 Trauma damage over 12 seconds
- Sonic Burst deals 210 Trauma damage over 12 seconds
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
Tear 8
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
- Tear Damage +45%
- Tear Damage +45%
- Tear has a 50% chance to deal +100% damage
- Tear has a 50% chance to deal +100% damage
- Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear and Virulent Bite deal +85 damage
- Tear and Virulent Bite deal +85 damage
- Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
Virulent Bite 8
- Tear and Virulent Bite deal +85 damage
- Tear and Virulent Bite deal +85 damage
- Virulent Bite Damage +49%
- Virulent Bite Damage +49%
- Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
- Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
- Virulent Bite deals 222 Trauma damage to health over 12 seconds
- Virulent Bite deals 222 Trauma damage to health over 12 seconds
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
Wing Vortex 8
- Wing Vortex Damage +36.5%
- Wing Vortex Damage +36.5%
- Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
- Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
- Wing Vortex has a 30% chance to deal +38% damage and stun all targets
- Wing Vortex has a 30% chance to deal +38% damage and stun all targets
- Wing Vortex causes targets' next attack to deal -74 damage
- Wing Vortex causes targets' next attack to deal -74 damage