Difference between revisions of "Fire Magic/Treasure Effects"

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<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
 
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
+
==[[Fire Magic/Treasure Effects|Fire Magic Treasure Effects]]==
</includeonly>
+
</includeonly>See also: [[Fire Magic/Treasure Effects:By Slot]]
<!-- This table is from patch v259, June 19, 2016 -->
+
 
 +
See also: [[Fire Magic/Treasure Effects:By Ability]]
 +
<!-- Updated to v414 on Fri Oct 04 2024 23:24:28 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Fire Magic</h3></div>
+
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
 
|-
 
|-
| || || <b>Tier 6</b> - Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds || Legs || {{Spoiler|
+
| Fiery || of Flames || <b>Level 100</b> - Fire Magic Base Damage +50% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Fire Breath deals +10 damage and grants you +3 mitigation vs Fire for 5 seconds
+
:Fire Magic Damage +5
*; Tier 2
+
*; Level 20
*Fire Breath deals +17 damage and grants you +6 mitigation vs Fire for 5 seconds
+
:Fire Magic Base Damage +10%
*; Tier 3
+
*; Level 30
*Fire Breath deals +24 damage and grants you +9 mitigation vs Fire for 5 seconds
+
:Fire Magic Base Damage +15%
*; Tier 4
+
*; Level 40
*Fire Breath deals +31 damage and grants you +12 mitigation vs Fire for 5 seconds
+
:Fire Magic Base Damage +20%
*; Tier 5
+
*; Level 50
*Fire Breath deals +38 damage and grants you +15 mitigation vs Fire for 5 seconds
+
:Fire Magic Base Damage +25%
*; Tier 6
+
*; Level 60
*Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds
+
:Fire Magic Base Damage +30%
|Expand}}
+
*; Level 70
 +
:Fire Magic Base Damage +35%
 +
*; Level 80
 +
:Fire Magic Base Damage +40%
 +
*; Level 90
 +
:Fire Magic Base Damage +45%
 +
*; Level 100
 +
:Fire Magic Base Damage +50%
 +
}}
 
|-
 
|-
| || of Flesh Frying || <b>Tier 6</b> - Flesh to Fuel restores +24 Power || Hands, Feet || {{Spoiler|
+
| Flameproof || || <b>Level 100</b> - Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Flesh to Fuel restores +4 Power
+
:Direct Fire Damage Reduction +3 when Fire Magic is active. Indirect Fire Damage Reduction +1 when Fire Magic is active
*; Tier 2
+
*; Level 10
*Flesh to Fuel restores +8 Power
+
:Direct Fire Damage Reduction +6 when Fire Magic is active. Indirect Fire Damage Reduction +2 when Fire Magic is active
*; Tier 3
+
*; Level 15
*Flesh to Fuel restores +12 Power
+
:Direct Fire Damage Reduction +9 when Fire Magic is active. Indirect Fire Damage Reduction +3 when Fire Magic is active
*; Tier 4
+
*; Level 20
*Flesh to Fuel restores +16 Power
+
:Direct Fire Damage Reduction +12 when Fire Magic is active. Indirect Fire Damage Reduction +4 when Fire Magic is active
*; Tier 5
+
*; Level 25
*Flesh to Fuel restores +20 Power
+
:Direct Fire Damage Reduction +15 when Fire Magic is active. Indirect Fire Damage Reduction +5 when Fire Magic is active
*; Tier 6
+
*; Level 30
*Flesh to Fuel restores +24 Power
+
:Direct Fire Damage Reduction +18 when Fire Magic is active. Indirect Fire Damage Reduction +6 when Fire Magic is active
|Expand}}
+
*; Level 35
 +
:Direct Fire Damage Reduction +21 when Fire Magic is active. Indirect Fire Damage Reduction +7 when Fire Magic is active
 +
*; Level 40
 +
:Direct Fire Damage Reduction +24 when Fire Magic is active. Indirect Fire Damage Reduction +8 when Fire Magic is active
 +
*; Level 45
 +
:Direct Fire Damage Reduction +27 when Fire Magic is active. Indirect Fire Damage Reduction +9 when Fire Magic is active
 +
*; Level 50
 +
:Direct Fire Damage Reduction +30 when Fire Magic is active. Indirect Fire Damage Reduction +10 when Fire Magic is active
 +
*; Level 55
 +
:Direct Fire Damage Reduction +33 when Fire Magic is active. Indirect Fire Damage Reduction +11 when Fire Magic is active
 +
*; Level 60
 +
:Direct Fire Damage Reduction +36 when Fire Magic is active. Indirect Fire Damage Reduction +12 when Fire Magic is active
 +
*; Level 65
 +
:Direct Fire Damage Reduction +39 when Fire Magic is active. Indirect Fire Damage Reduction +13 when Fire Magic is active
 +
*; Level 70
 +
:Direct Fire Damage Reduction +42 when Fire Magic is active. Indirect Fire Damage Reduction +14 when Fire Magic is active
 +
*; Level 75
 +
:Direct Fire Damage Reduction +45 when Fire Magic is active. Indirect Fire Damage Reduction +15 when Fire Magic is active
 +
*; Level 80
 +
:Direct Fire Damage Reduction +48 when Fire Magic is active. Indirect Fire Damage Reduction +16 when Fire Magic is active
 +
*; Level 85
 +
:Direct Fire Damage Reduction +51 when Fire Magic is active. Indirect Fire Damage Reduction +17 when Fire Magic is active
 +
*; Level 90
 +
:Direct Fire Damage Reduction +54 when Fire Magic is active. Indirect Fire Damage Reduction +18 when Fire Magic is active
 +
*; Level 95
 +
:Direct Fire Damage Reduction +57 when Fire Magic is active. Indirect Fire Damage Reduction +19 when Fire Magic is active
 +
*; Level 100
 +
:Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active
 +
}}
 
|-
 
|-
| || of Delayed Eruption || <b>Tier 12</b> - Calefaction causes 240 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler|
+
| || of Chaotic Flames || <b>Level 100</b> - All fire spells deal up to +143 damage (randomly determined) || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Calefaction causes 20 additional damage after a 20 second delay
+
:All fire spells deal up to +10 damage (randomly determined)
*; Tier 2
+
*; Level 10
*Calefaction causes 40 additional damage after a 20 second delay
+
:All fire spells deal up to +17 damage (randomly determined)
*; Tier 3
+
*; Level 15
*Calefaction causes 60 additional damage after a 20 second delay
+
:All fire spells deal up to +24 damage (randomly determined)
*; Tier 4
+
*; Level 20
*Calefaction causes 80 additional damage after a 20 second delay
+
:All fire spells deal up to +31 damage (randomly determined)
*; Tier 5
+
*; Level 25
*Calefaction causes 100 additional damage after a 20 second delay
+
:All fire spells deal up to +38 damage (randomly determined)
*; Tier 6
+
*; Level 30
*Calefaction causes 120 additional damage after a 20 second delay
+
:All fire spells deal up to +45 damage (randomly determined)
*; Tier 7
+
*; Level 35
*Calefaction causes 140 additional damage after a 20 second delay
+
:All fire spells deal up to +52 damage (randomly determined)
*; Tier 8
+
*; Level 40
*Calefaction causes 160 additional damage after a 20 second delay
+
:All fire spells deal up to +59 damage (randomly determined)
*; Tier 9
+
*; Level 45
*Calefaction causes 180 additional damage after a 20 second delay
+
:All fire spells deal up to +66 damage (randomly determined)
*; Tier 10
+
*; Level 50
*Calefaction causes 200 additional damage after a 20 second delay
+
:All fire spells deal up to +73 damage (randomly determined)
*; Tier 11
+
*; Level 55
*Calefaction causes 220 additional damage after a 20 second delay
+
:All fire spells deal up to +80 damage (randomly determined)
*; Tier 12
+
*; Level 60
*Calefaction causes 240 additional damage after a 20 second delay
+
:All fire spells deal up to +87 damage (randomly determined)
|Expand}}
+
*; Level 65
 +
:All fire spells deal up to +94 damage (randomly determined)
 +
*; Level 70
 +
:All fire spells deal up to +101 damage (randomly determined)
 +
*; Level 75
 +
:All fire spells deal up to +108 damage (randomly determined)
 +
*; Level 80
 +
:All fire spells deal up to +115 damage (randomly determined)
 +
*; Level 85
 +
:All fire spells deal up to +122 damage (randomly determined)
 +
*; Level 90
 +
:All fire spells deal up to +129 damage (randomly determined)
 +
*; Level 95
 +
:All fire spells deal up to +136 damage (randomly determined)
 +
*; Level 100
 +
:All fire spells deal up to +143 damage (randomly determined)
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Fire Walls deal +20 damage per hit || Head, Necklace || {{Spoiler|
+
| Sparkly || of Sparklefire || <b>Level 100</b> - Scintillating Flame and Scintillating Frost Damage +41% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Fire Walls deal +2 damage per hit
+
:Scintillating Flame and Scintillating Frost Damage +14%
*; Tier 2
+
*; Level 20
*Fire Walls deal +4 damage per hit
+
:Scintillating Flame and Scintillating Frost Damage +17%
*; Tier 3
+
*; Level 30
*Fire Walls deal +6 damage per hit
+
:Scintillating Flame and Scintillating Frost Damage +20%
*; Tier 4
+
*; Level 40
*Fire Walls deal +8 damage per hit
+
:Scintillating Flame and Scintillating Frost Damage +23%
*; Tier 5
+
*; Level 50
*Fire Walls deal +9 damage per hit
+
:Scintillating Flame and Scintillating Frost Damage +26%
*; Tier 6
+
*; Level 60
*Fire Walls deal +10 damage per hit
+
:Scintillating Flame and Scintillating Frost Damage +29%
*; Tier 7
+
*; Level 70
*Fire Walls deal +11 damage per hit
+
:Scintillating Flame and Scintillating Frost Damage +32%
*; Tier 8
+
*; Level 80
*Fire Walls deal +12 damage per hit
+
:Scintillating Flame and Scintillating Frost Damage +35%
*; Tier 9
+
*; Level 90
*Fire Walls deal +14 damage per hit
+
:Scintillating Flame and Scintillating Frost Damage +38%
*; Tier 10
+
*; Level 100
*Fire Walls deal +16 damage per hit
+
:Scintillating Flame and Scintillating Frost Damage +41%
*; Tier 11
+
}}
*Fire Walls deal +18 damage per hit
 
*; Tier 12
 
*Fire Walls deal +20 damage per hit
 
|Expand}}
 
 
|-
 
|-
| Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +35% || Head, MainHand || {{Spoiler|
+
| || of Burning || <b>Level 100</b> - Fire Breath and Super Fireball deal +210 damage over 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Fire-Magic Base Damage +10%
+
:Fire Breath and Super Fireball deal +45 damage over 10 seconds
*; Tier 2
+
*; Level 20
*Fire-Magic Base Damage +15%
+
:Fire Breath and Super Fireball deal +60 damage over 10 seconds
*; Tier 3
+
*; Level 30
*Fire-Magic Base Damage +20%
+
:Fire Breath and Super Fireball deal +75 damage over 10 seconds
*; Tier 4
+
*; Level 40
*Fire-Magic Base Damage +25%
+
:Fire Breath and Super Fireball deal +90 damage over 10 seconds
*; Tier 5
+
*; Level 50
*Fire-Magic Base Damage +30%
+
:Fire Breath and Super Fireball deal +105 damage over 10 seconds
*; Tier 6
+
*; Level 60
*Fire-Magic Base Damage +35%
+
:Fire Breath and Super Fireball deal +120 damage over 10 seconds
|Expand}}
+
*; Level 70
 +
:Fire Breath and Super Fireball deal +140 damage over 10 seconds
 +
*; Level 80
 +
:Fire Breath and Super Fireball deal +165 damage over 10 seconds
 +
*; Level 90
 +
:Fire Breath and Super Fireball deal +190 damage over 10 seconds
 +
*; Level 100
 +
:Fire Breath and Super Fireball deal +210 damage over 10 seconds
 +
}}
 
|-
 
|-
| || of Fire Rings || <b>Tier 12</b> - Ring of Fire has a 66% chance to deal +190% damage || OffHand, Necklace || {{Spoiler|
+
| || of Prolonged Agony || <b>Level 100</b> - Indirect Fire Damage +38% when Fire Magic is active || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Ring of Fire has a 66% chance to deal +80% damage
+
:Indirect Fire Damage +10% when Fire Magic is active
*; Tier 2
+
*; Level 10
*Ring of Fire has a 66% chance to deal +90% damage
+
:Indirect Fire Damage +11% when Fire Magic is active
*; Tier 3
+
*; Level 15
*Ring of Fire has a 66% chance to deal +100% damage
+
:Indirect Fire Damage +12% when Fire Magic is active
*; Tier 4
+
*; Level 20
*Ring of Fire has a 66% chance to deal +110% damage
+
:Indirect Fire Damage +13% when Fire Magic is active
*; Tier 5
+
*; Level 25
*Ring of Fire has a 66% chance to deal +120% damage
+
:Indirect Fire Damage +14% when Fire Magic is active
*; Tier 6
+
*; Level 30
*Ring of Fire has a 66% chance to deal +130% damage
+
:Indirect Fire Damage +15% when Fire Magic is active
*; Tier 7
+
*; Level 35
*Ring of Fire has a 66% chance to deal +140% damage
+
:Indirect Fire Damage +16% when Fire Magic is active
*; Tier 8
+
*; Level 40
*Ring of Fire has a 66% chance to deal +150% damage
+
:Indirect Fire Damage +17% when Fire Magic is active
*; Tier 9
+
*; Level 45
*Ring of Fire has a 66% chance to deal +160% damage
+
:Indirect Fire Damage +18% when Fire Magic is active
*; Tier 10
+
*; Level 50
*Ring of Fire has a 66% chance to deal +170% damage
+
:Indirect Fire Damage +19% when Fire Magic is active
*; Tier 11
+
*; Level 55
*Ring of Fire has a 66% chance to deal +180% damage
+
:Indirect Fire Damage +20% when Fire Magic is active
*; Tier 12
+
*; Level 60
*Ring of Fire has a 66% chance to deal +190% damage
+
:Indirect Fire Damage +22% when Fire Magic is active
|Expand}}
+
*; Level 65
 +
:Indirect Fire Damage +24% when Fire Magic is active
 +
*; Level 70
 +
:Indirect Fire Damage +26% when Fire Magic is active
 +
*; Level 75
 +
:Indirect Fire Damage +28% when Fire Magic is active
 +
*; Level 80
 +
:Indirect Fire Damage +30% when Fire Magic is active
 +
*; Level 85
 +
:Indirect Fire Damage +32% when Fire Magic is active
 +
*; Level 90
 +
:Indirect Fire Damage +34% when Fire Magic is active
 +
*; Level 95
 +
:Indirect Fire Damage +36% when Fire Magic is active
 +
*; Level 100
 +
:Indirect Fire Damage +38% when Fire Magic is active
 +
}}
 
|-
 
|-
| || of Enflaming Skin || <b>Tier 6</b> - Super Fireball causes the target to take +12 damage per tick from fire damage over time || Chest, OffHand || {{Spoiler|
+
| Super || of Super Fire || <b>Level 100</b> - Super Fireball Damage +54% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Super Fireball causes the target to take +2 damage per tick from fire damage over time
+
:Super Fireball Damage +10%
*; Tier 2
+
*; Level 10
*Super Fireball causes the target to take +4 damage per tick from fire damage over time
+
:Super Fireball Damage +12%
*; Tier 3
+
*; Level 15
*Super Fireball causes the target to take +6 damage per tick from fire damage over time
+
:Super Fireball Damage +14%
*; Tier 4
+
*; Level 20
*Super Fireball causes the target to take +8 damage per tick from fire damage over time
+
:Super Fireball Damage +16%
*; Tier 5
+
*; Level 25
*Super Fireball causes the target to take +10 damage per tick from fire damage over time
+
:Super Fireball Damage +18%
*; Tier 6
+
*; Level 30
*Super Fireball causes the target to take +12 damage per tick from fire damage over time
+
:Super Fireball Damage +20%
|Expand}}
+
*; Level 35
 +
:Super Fireball Damage +22%
 +
*; Level 40
 +
:Super Fireball Damage +24%
 +
*; Level 45
 +
:Super Fireball Damage +26%
 +
*; Level 50
 +
:Super Fireball Damage +28%
 +
*; Level 55
 +
:Super Fireball Damage +30%
 +
*; Level 60
 +
:Super Fireball Damage +32%
 +
*; Level 65
 +
:Super Fireball Damage +34%
 +
*; Level 70
 +
:Super Fireball Damage +36%
 +
*; Level 75
 +
:Super Fireball Damage +39%
 +
*; Level 80
 +
:Super Fireball Damage +42%
 +
*; Level 85
 +
:Super Fireball Damage +45%
 +
*; Level 90
 +
:Super Fireball Damage +48%
 +
*; Level 95
 +
:Super Fireball Damage +51%
 +
*; Level 100
 +
:Super Fireball Damage +54%
 +
}}
 
|-
 
|-
| || of Staggering Flame || <b>Tier 12</b> - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. || Head, MainHand, Legs || {{Spoiler|
+
| || of Flesh Frying || <b>Level 100</b> - Flesh To Fuel Power Restoration +50 || Rare || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage.
+
:Flesh To Fuel Power Restoration +5
*; Tier 2
+
*; Level 20
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.
+
:Flesh To Fuel Power Restoration +10
*; Tier 3
+
*; Level 30
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage.
+
:Flesh To Fuel Power Restoration +15
*; Tier 4
+
*; Level 40
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage.
+
:Flesh To Fuel Power Restoration +20
*; Tier 5
+
*; Level 50
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.
+
:Flesh To Fuel Power Restoration +25
*; Tier 6
+
*; Level 60
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.
+
:Flesh To Fuel Power Restoration +30
*; Tier 7
+
*; Level 70
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.
+
:Flesh To Fuel Power Restoration +35
*; Tier 8
+
*; Level 80
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.
+
:Flesh To Fuel Power Restoration +40
*; Tier 9
+
*; Level 90
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.
+
:Flesh To Fuel Power Restoration +45
*; Tier 10
+
*; Level 100
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.
+
:Flesh To Fuel Power Restoration +50
*; Tier 11
+
}}
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.
 
*; Tier 12
 
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.
 
|Expand}}
 
 
|-
 
|-
| || of Nuclear Calefaction || <b>Tier 12</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. || Legs, Ring || {{Spoiler|
+
| || || <b>Level 100</b> - Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds || Uncommon || Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage.
+
:Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
*; Tier 2
+
*; Level 20
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.
+
:Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
*; Tier 3
+
*; Level 30
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.
+
:Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
*; Tier 4
+
*; Level 40
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.
+
:Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
*; Tier 5
+
*; Level 50
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.
+
:Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
*; Tier 6
+
*; Level 60
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.
+
:Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
*; Tier 7
+
*; Level 70
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.
+
:Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
*; Tier 8
+
*; Level 80
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.
+
:Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
*; Tier 9
+
*; Level 90
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.
+
:Fire Breath deals +79 damage and grants you +27 mitigation vs Fire for 10 seconds
*; Tier 10
+
*; Level 100
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.
+
:Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds
*; Tier 11
+
}}
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.
 
*; Tier 12
 
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.
 
|Expand}}
 
 
|-
 
|-
| || of Pre-Melted Innards || <b>Tier 12</b> - Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds || OffHand, Ring || {{Spoiler|
+
| Room-Temperature || || <b>Level 100</b> - Room-Temperature Ball Damage +90% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
+
:Room-Temperature Ball Damage +9%
*; Tier 2
+
*; Level 20
*Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
+
:Room-Temperature Ball Damage +18%
*; Tier 3
+
*; Level 30
*Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
+
:Room-Temperature Ball Damage +27%
*; Tier 4
+
*; Level 40
*Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
+
:Room-Temperature Ball Damage +36%
*; Tier 5
+
*; Level 50
*Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
+
:Room-Temperature Ball Damage +45%
*; Tier 6
+
*; Level 60
*Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
+
:Room-Temperature Ball Damage +54%
*; Tier 7
+
*; Level 70
*Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds
+
:Room-Temperature Ball Damage +63%
*; Tier 8
+
*; Level 80
*Flesh to Fuel grants you +13 Trauma mitigation for 10 seconds
+
:Room-Temperature Ball Damage +72%
*; Tier 9
+
*; Level 90
*Flesh to Fuel grants you +14 Trauma mitigation for 10 seconds
+
:Room-Temperature Ball Damage +81%
*; Tier 10
+
*; Level 100
*Flesh to Fuel grants you +16 Trauma mitigation for 10 seconds
+
:Room-Temperature Ball Damage +90%
*; Tier 11
+
}}
*Flesh to Fuel grants you +18 Trauma mitigation for 10 seconds
 
*; Tier 12
 
*Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds
 
|Expand}}
 
 
|-
 
|-
| || of Scintillating Ice || <b>Tier 12</b> - Scintillating Frost restores 31 Armor || Legs, OffHand || {{Spoiler|
+
| || of Molten Spewing || <b>Level 100</b> - Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40 || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Scintillating Frost restores 5 Armor
+
:Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2
*; Tier 2
+
*; Level 10
*Scintillating Frost restores 7 Armor
+
:Fire Breath hits all targets within 8 meters and deals +6 damage, but reuse timer is +3 seconds and Power cost is +4
*; Tier 3
+
*; Level 15
*Scintillating Frost restores 9 Armor
+
:Fire Breath hits all targets within 8 meters and deals +9 damage, but reuse timer is +3 seconds and Power cost is +6
*; Tier 4
+
*; Level 20
*Scintillating Frost restores 11 Armor
+
:Fire Breath hits all targets within 8 meters and deals +12 damage, but reuse timer is +3 seconds and Power cost is +8
*; Tier 5
+
*; Level 25
*Scintillating Frost restores 13 Armor
+
:Fire Breath hits all targets within 8 meters and deals +15 damage, but reuse timer is +3 seconds and Power cost is +10
*; Tier 6
+
*; Level 30
*Scintillating Frost restores 15 Armor
+
:Fire Breath hits all targets within 8 meters and deals +18 damage, but reuse timer is +3 seconds and Power cost is +12
*; Tier 7
+
*; Level 35
*Scintillating Frost restores 18 Armor
+
:Fire Breath hits all targets within 8 meters and deals +21 damage, but reuse timer is +3 seconds and Power cost is +14
*; Tier 8
+
*; Level 40
*Scintillating Frost restores 20 Armor
+
:Fire Breath hits all targets within 8 meters and deals +24 damage, but reuse timer is +3 seconds and Power cost is +16
*; Tier 9
+
*; Level 45
*Scintillating Frost restores 22 Armor
+
:Fire Breath hits all targets within 8 meters and deals +27 damage, but reuse timer is +3 seconds and Power cost is +18
*; Tier 10
+
*; Level 50
*Scintillating Frost restores 25 Armor
+
:Fire Breath hits all targets within 8 meters and deals +30 damage, but reuse timer is +3 seconds and Power cost is +20
*; Tier 11
+
*; Level 55
*Scintillating Frost restores 28 Armor
+
:Fire Breath hits all targets within 8 meters and deals +33 damage, but reuse timer is +3 seconds and Power cost is +22
*; Tier 12
+
*; Level 60
*Scintillating Frost restores 31 Armor
+
:Fire Breath hits all targets within 8 meters and deals +36 damage, but reuse timer is +3 seconds and Power cost is +24
|Expand}}
+
*; Level 65
 +
:Fire Breath hits all targets within 8 meters and deals +39 damage, but reuse timer is +3 seconds and Power cost is +26
 +
*; Level 70
 +
:Fire Breath hits all targets within 8 meters and deals +42 damage, but reuse timer is +3 seconds and Power cost is +28
 +
*; Level 75
 +
:Fire Breath hits all targets within 8 meters and deals +45 damage, but reuse timer is +3 seconds and Power cost is +30
 +
*; Level 80
 +
:Fire Breath hits all targets within 8 meters and deals +48 damage, but reuse timer is +3 seconds and Power cost is +32
 +
*; Level 85
 +
:Fire Breath hits all targets within 8 meters and deals +51 damage, but reuse timer is +3 seconds and Power cost is +34
 +
*; Level 90
 +
:Fire Breath hits all targets within 8 meters and deals +54 damage, but reuse timer is +3 seconds and Power cost is +36
 +
*; Level 95
 +
:Fire Breath hits all targets within 8 meters and deals +57 damage, but reuse timer is +3 seconds and Power cost is +38
 +
*; Level 100
 +
:Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40
 +
}}
 
|-
 
|-
| || of Lucky Fireballs || <b>Tier 12</b> - Fireball and Frostball have a 50% chance to deal +65% damage || OffHand, Necklace || {{Spoiler|
+
| || || <b>Level 100</b> - Super Fireball deals +110 damage and reuse timer is -1 second || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Fireball and Frostball have a 50% chance to deal +10% damage
+
:Super Fireball deals +15 damage and reuse timer is -1 second
*; Tier 2
+
*; Level 10
*Fireball and Frostball have a 50% chance to deal +15% damage
+
:Super Fireball deals +20 damage and reuse timer is -1 second
*; Tier 3
+
*; Level 15
*Fireball and Frostball have a 50% chance to deal +20% damage
+
:Super Fireball deals +25 damage and reuse timer is -1 second
*; Tier 4
+
*; Level 20
*Fireball and Frostball have a 50% chance to deal +25% damage
+
:Super Fireball deals +30 damage and reuse timer is -1 second
*; Tier 5
+
*; Level 25
*Fireball and Frostball have a 50% chance to deal +30% damage
+
:Super Fireball deals +35 damage and reuse timer is -1 second
*; Tier 6
+
*; Level 30
*Fireball and Frostball have a 50% chance to deal +35% damage
+
:Super Fireball deals +40 damage and reuse timer is -1 second
*; Tier 7
+
*; Level 35
*Fireball and Frostball have a 50% chance to deal +40% damage
+
:Super Fireball deals +45 damage and reuse timer is -1 second
*; Tier 8
+
*; Level 40
*Fireball and Frostball have a 50% chance to deal +45% damage
+
:Super Fireball deals +50 damage and reuse timer is -1 second
*; Tier 9
+
*; Level 45
*Fireball and Frostball have a 50% chance to deal +50% damage
+
:Super Fireball deals +55 damage and reuse timer is -1 second
*; Tier 10
+
*; Level 50
*Fireball and Frostball have a 50% chance to deal +55% damage
+
:Super Fireball deals +60 damage and reuse timer is -1 second
*; Tier 11
+
*; Level 55
*Fireball and Frostball have a 50% chance to deal +60% damage
+
:Super Fireball deals +65 damage and reuse timer is -1 second
*; Tier 12
+
*; Level 60
*Fireball and Frostball have a 50% chance to deal +65% damage
+
:Super Fireball deals +70 damage and reuse timer is -1 second
|Expand}}
+
*; Level 65
 +
:Super Fireball deals +75 damage and reuse timer is -1 second
 +
*; Level 70
 +
:Super Fireball deals +80 damage and reuse timer is -1 second
 +
*; Level 75
 +
:Super Fireball deals +85 damage and reuse timer is -1 second
 +
*; Level 80
 +
:Super Fireball deals +90 damage and reuse timer is -1 second
 +
*; Level 85
 +
:Super Fireball deals +95 damage and reuse timer is -1 second
 +
*; Level 90
 +
:Super Fireball deals +100 damage and reuse timer is -1 second
 +
*; Level 95
 +
:Super Fireball deals +105 damage and reuse timer is -1 second
 +
*; Level 100
 +
:Super Fireball deals +110 damage and reuse timer is -1 second
 +
}}
 
|-
 
|-
| Room-Temperature || || <b>Tier 6</b> - Room-Temperature Ball deals +100% damage || Head, MainHand || {{Spoiler|
+
| || of Burning Breath || <b>Level 100</b> - Fire Breath Damage +38% || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Room-Temperature Ball deals +20% damage
+
:Fire Breath Damage +5%
*; Tier 2
+
*; Level 10
*Room-Temperature Ball deals +35% damage
+
:Fire Breath Damage +6.5%
*; Tier 3
+
*; Level 15
*Room-Temperature Ball deals +50% damage
+
:Fire Breath Damage +8%
*; Tier 4
+
*; Level 20
*Room-Temperature Ball deals +65% damage
+
:Fire Breath Damage +9.5%
*; Tier 5
+
*; Level 25
*Room-Temperature Ball deals +80% damage
+
:Fire Breath Damage +11%
*; Tier 6
+
*; Level 30
*Room-Temperature Ball deals +100% damage
+
:Fire Breath Damage +12.5%
|Expand}}
+
*; Level 35
 +
:Fire Breath Damage +14%
 +
*; Level 40
 +
:Fire Breath Damage +15.5%
 +
*; Level 45
 +
:Fire Breath Damage +17%
 +
*; Level 50
 +
:Fire Breath Damage +18.5%
 +
*; Level 55
 +
:Fire Breath Damage +20%
 +
*; Level 60
 +
:Fire Breath Damage +22%
 +
*; Level 65
 +
:Fire Breath Damage +24%
 +
*; Level 70
 +
:Fire Breath Damage +26%
 +
*; Level 75
 +
:Fire Breath Damage +28%
 +
*; Level 80
 +
:Fire Breath Damage +30%
 +
*; Level 85
 +
:Fire Breath Damage +32%
 +
*; Level 90
 +
:Fire Breath Damage +34%
 +
*; Level 95
 +
:Fire Breath Damage +36%
 +
*; Level 100
 +
:Fire Breath Damage +38%
 +
}}
 
|-
 
|-
| || of Scintillating Life || <b>Tier 12</b> - Scintillating Flame restores 24 Health || Legs, OffHand || {{Spoiler|
+
| Fiery || of Flames || <b>Level 100</b> - Fire Magic Base Damage +18% || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Scintillating Flame restores 2 Health
+
:Fire Magic Base Damage +3%
*; Tier 2
+
*; Level 20
*Scintillating Flame restores 4 Health
+
:Fire Magic Base Damage +5%
*; Tier 3
+
*; Level 30
*Scintillating Flame restores 6 Health
+
:Fire Magic Base Damage +7%
*; Tier 4
+
*; Level 40
*Scintillating Flame restores 8 Health
+
:Fire Magic Base Damage +9%
*; Tier 5
+
*; Level 50
*Scintillating Flame restores 10 Health
+
:Fire Magic Base Damage +11%
*; Tier 6
+
*; Level 60
*Scintillating Flame restores 12 Health
+
:Fire Magic Base Damage +13%
*; Tier 7
+
*; Level 70
*Scintillating Flame restores 14 Health
+
:Fire Magic Base Damage +15%
*; Tier 8
+
*; Level 80
*Scintillating Flame restores 16 Health
+
:Fire Magic Base Damage +16%
*; Tier 9
+
*; Level 90
*Scintillating Flame restores 18 Health
+
:Fire Magic Base Damage +17%
*; Tier 10
+
*; Level 100
*Scintillating Flame restores 20 Health
+
:Fire Magic Base Damage +18%
*; Tier 11
+
}}
*Scintillating Flame restores 22 Health
 
*; Tier 12
 
*Scintillating Flame restores 24 Health
 
|Expand}}
 
 
|-
 
|-
| || of Quickly Melted Flesh || <b>Tier 6</b> - Flesh to Fuel increases your Sprint speed +6 for 10 seconds || Legs, Feet || {{Spoiler|
+
| || of Nice Flames || <b>Level 100</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Flesh to Fuel increases your Sprint speed +1 for 10 seconds
+
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 10 seconds
*; Tier 2
+
*; Level 10
*Flesh to Fuel increases your Sprint speed +2 for 10 seconds
+
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 10 seconds
*; Tier 3
+
*; Level 15
*Flesh to Fuel increases your Sprint speed +3 for 10 seconds
+
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 10 seconds
*; Tier 4
+
*; Level 20
*Flesh to Fuel increases your Sprint speed +4 for 10 seconds
+
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 10 seconds
*; Tier 5
+
*; Level 25
*Flesh to Fuel increases your Sprint speed +5 for 10 seconds
+
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 10 seconds
*; Tier 6
+
*; Level 30
*Flesh to Fuel increases your Sprint speed +6 for 10 seconds
+
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 10 seconds
|Expand}}
+
*; Level 35
 +
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 10 seconds
 +
*; Level 40
 +
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 10 seconds
 +
*; Level 45
 +
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 10 seconds
 +
*; Level 50
 +
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 10 seconds
 +
*; Level 55
 +
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 10 seconds
 +
*; Level 60
 +
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 10 seconds
 +
*; Level 65
 +
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 10 seconds
 +
*; Level 70
 +
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 10 seconds
 +
*; Level 75
 +
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +58 for 10 seconds
 +
*; Level 80
 +
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 10 seconds
 +
*; Level 85
 +
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +68 for 10 seconds
 +
*; Level 90
 +
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +73 for 10 seconds
 +
*; Level 95
 +
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +78 for 10 seconds
 +
*; Level 100
 +
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds
 +
}}
 
|-
 
|-
| || of Weakening Flame || <b>Tier 6</b> - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds || Legs, Necklace || {{Spoiler|
+
| || of Cold Calefaction || <b>Level 100</b> - Calefaction causes target to take +20% damage from Cold for 12 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 10 seconds
+
:Calefaction causes target to take +1% damage from Cold for 12 seconds
*; Tier 2
+
*; Level 10
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 10 seconds
+
:Calefaction causes target to take +2% damage from Cold for 12 seconds
*; Tier 3
+
*; Level 15
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 seconds
+
:Calefaction causes target to take +3% damage from Cold for 12 seconds
*; Tier 4
+
*; Level 20
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 seconds
+
:Calefaction causes target to take +4% damage from Cold for 12 seconds
*; Tier 5
+
*; Level 25
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -8 damage for 10 seconds
+
:Calefaction causes target to take +5% damage from Cold for 12 seconds
*; Tier 6
+
*; Level 30
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds
+
:Calefaction causes target to take +6% damage from Cold for 12 seconds
|Expand}}
+
*; Level 35
 +
:Calefaction causes target to take +7% damage from Cold for 12 seconds
 +
*; Level 40
 +
:Calefaction causes target to take +8% damage from Cold for 12 seconds
 +
*; Level 45
 +
:Calefaction causes target to take +9% damage from Cold for 12 seconds
 +
*; Level 50
 +
:Calefaction causes target to take +10% damage from Cold for 12 seconds
 +
*; Level 55
 +
:Calefaction causes target to take +11% damage from Cold for 12 seconds
 +
*; Level 60
 +
:Calefaction causes target to take +12% damage from Cold for 12 seconds
 +
*; Level 65
 +
:Calefaction causes target to take +13% damage from Cold for 12 seconds
 +
*; Level 70
 +
:Calefaction causes target to take +14% damage from Cold for 12 seconds
 +
*; Level 75
 +
:Calefaction causes target to take +15% damage from Cold for 12 seconds
 +
*; Level 80
 +
:Calefaction causes target to take +16% damage from Cold for 12 seconds
 +
*; Level 85
 +
:Calefaction causes target to take +17% damage from Cold for 12 seconds
 +
*; Level 90
 +
:Calefaction causes target to take +18% damage from Cold for 12 seconds
 +
*; Level 95
 +
:Calefaction causes target to take +19% damage from Cold for 12 seconds
 +
*; Level 100
 +
:Calefaction causes target to take +20% damage from Cold for 12 seconds
 +
}}
 
|-
 
|-
| || of the Salamander || <b>Tier 12</b> - You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
+
| || of Weakening Flame || <b>Level 100</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
*; Tier 2
+
*; Level 20
*You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
*; Tier 3
+
*; Level 30
*You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
*; Tier 4
+
*; Level 40
*You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
*; Tier 5
+
*; Level 50
*You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
*; Tier 6
+
*; Level 60
*You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
*; Tier 7
+
*; Level 70
*You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
*; Tier 8
+
*; Level 80
*You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
*; Tier 9
+
*; Level 90
*You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -19 damage for 10 seconds
*; Tier 10
+
*; Level 100
*You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds
*; Tier 11
+
}}
*You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*; Tier 12
 
*You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
|Expand}}
 
 
|-
 
|-
| || of Everlong Flames || <b>Tier 6</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage || Hands || {{Spoiler|
+
| || of Enflaming Skin || <b>Level 100</b> - Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself) || Rare || Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +6 damage
+
:Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
*; Tier 2
+
*; Level 20
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +10 damage
+
:Super Fireball causes the target to take +18% damage from indirect Fire (this effect does not stack with itself)
*; Tier 3
+
*; Level 30
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +18 damage
+
:Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself)
*; Tier 4
+
*; Level 40
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +24 damage
+
:Super Fireball causes the target to take +32% damage from indirect Fire (this effect does not stack with itself)
*; Tier 5
+
*; Level 50
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +32 damage
+
:Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself)
*; Tier 6
+
*; Level 60
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage
+
:Super Fireball causes the target to take +46% damage from indirect Fire (this effect does not stack with itself)
|Expand}}
+
*; Level 70
 +
:Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
 +
*; Level 80
 +
:Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
 +
*; Level 90
 +
:Super Fireball causes the target to take +67% damage from indirect Fire (this effect does not stack with itself)
 +
*; Level 100
 +
:Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself)
 +
}}
 
|-
 
|-
| || of Burning || <b>Tier 6</b> - Fire Breath and Super Fireball deal +70 damage over 10 seconds || Legs, Necklace || {{Spoiler|
+
| || || <b>Level 100</b> - Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Fire Breath and Super Fireball deal +20 damage over 10 seconds
+
:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
*; Tier 2
+
*; Level 10
*Fire Breath and Super Fireball deal +30 damage over 10 seconds
+
:Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
*; Tier 3
+
*; Level 15
*Fire Breath and Super Fireball deal +40 damage over 10 seconds
+
:Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
*; Tier 4
+
*; Level 20
*Fire Breath and Super Fireball deal +50 damage over 10 seconds
+
:Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
*; Tier 5
+
*; Level 25
*Fire Breath and Super Fireball deal +60 damage over 10 seconds
+
:Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
*; Tier 6
+
*; Level 30
*Fire Breath and Super Fireball deal +70 damage over 10 seconds
+
:Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
|Expand}}
+
*; Level 35
 +
:Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
 +
*; Level 40
 +
:Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
 +
*; Level 45
 +
:Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
 +
*; Level 50
 +
:Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
 +
*; Level 55
 +
:Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
 +
*; Level 60
 +
:Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
 +
*; Level 65
 +
:Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds
 +
*; Level 70
 +
:Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
 +
*; Level 75
 +
:Flesh to Fuel boosts your Core Attack Damage +111 for 7 seconds
 +
*; Level 80
 +
:Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
 +
*; Level 85
 +
:Flesh to Fuel boosts your Core Attack Damage +125 for 7 seconds
 +
*; Level 90
 +
:Flesh to Fuel boosts your Core Attack Damage +132 for 7 seconds
 +
*; Level 95
 +
:Flesh to Fuel boosts your Core Attack Damage +139 for 7 seconds
 +
*; Level 100
 +
:Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds
 +
}}
 
|-
 
|-
| Super || of Super Fire || <b>Tier 12</b> - Super Fireball deals +86% damage || Hands, Feet || {{Spoiler|
+
| || of Tough Ruined Flesh || <b>Level 100</b> - Flesh to Fuel restores +78 Armor || Uncommon || MainHand, Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Super Fireball deals +20% damage
+
:Flesh to Fuel restores +15 Armor
*; Tier 2
+
*; Level 10
*Super Fireball deals +26% damage
+
:Flesh to Fuel restores +18 Armor
*; Tier 3
+
*; Level 15
*Super Fireball deals +32% damage
+
:Flesh to Fuel restores +21 Armor
*; Tier 4
+
*; Level 20
*Super Fireball deals +38% damage
+
:Flesh to Fuel restores +24 Armor
*; Tier 5
+
*; Level 25
*Super Fireball deals +44% damage
+
:Flesh to Fuel restores +27 Armor
*; Tier 6
+
*; Level 30
*Super Fireball deals +50% damage
+
:Flesh to Fuel restores +30 Armor
*; Tier 7
+
*; Level 35
*Super Fireball deals +56% damage
+
:Flesh to Fuel restores +33 Armor
*; Tier 8
+
*; Level 40
*Super Fireball deals +62% damage
+
:Flesh to Fuel restores +36 Armor
*; Tier 9
+
*; Level 45
*Super Fireball deals +68% damage
+
:Flesh to Fuel restores +39 Armor
*; Tier 10
+
*; Level 50
*Super Fireball deals +74% damage
+
:Flesh to Fuel restores +42 Armor
*; Tier 11
+
*; Level 55
*Super Fireball deals +80% damage
+
:Flesh to Fuel restores +45 Armor
*; Tier 12
+
*; Level 60
*Super Fireball deals +86% damage
+
:Flesh to Fuel restores +48 Armor
|Expand}}
+
*; Level 65
 +
:Flesh to Fuel restores +51 Armor
 +
*; Level 70
 +
:Flesh to Fuel restores +54 Armor
 +
*; Level 75
 +
:Flesh to Fuel restores +58 Armor
 +
*; Level 80
 +
:Flesh to Fuel restores +62 Armor
 +
*; Level 85
 +
:Flesh to Fuel restores +66 Armor
 +
*; Level 90
 +
:Flesh to Fuel restores +70 Armor
 +
*; Level 95
 +
:Flesh to Fuel restores +74 Armor
 +
*; Level 100
 +
:Flesh to Fuel restores +78 Armor
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Fire Walls have +84 Max Health || Chest, OffHand || {{Spoiler|
+
| || of Flesh Frying || <b>Level 100</b> - Flesh to Fuel restores +72 Power but has a 5% chance to stun you || Rare || Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Fire Walls have +7 Max Health
+
:Flesh to Fuel restores +8 Power but has a 5% chance to stun you
*; Tier 2
+
*; Level 10
*Fire Walls have +14 Max Health
+
:Flesh to Fuel restores +10 Power but has a 5% chance to stun you
*; Tier 3
+
*; Level 15
*Fire Walls have +21 Max Health
+
:Flesh to Fuel restores +13 Power but has a 5% chance to stun you
*; Tier 4
+
*; Level 20
*Fire Walls have +28 Max Health
+
:Flesh to Fuel restores +16 Power but has a 5% chance to stun you
*; Tier 5
+
*; Level 25
*Fire Walls have +35 Max Health
+
:Flesh to Fuel restores +19 Power but has a 5% chance to stun you
*; Tier 6
+
*; Level 30
*Fire Walls have +42 Max Health
+
:Flesh to Fuel restores +22 Power but has a 5% chance to stun you
*; Tier 7
+
*; Level 35
*Fire Walls have +49 Max Health
+
:Flesh to Fuel restores +25 Power but has a 5% chance to stun you
*; Tier 8
+
*; Level 40
*Fire Walls have +56 Max Health
+
:Flesh to Fuel restores +28 Power but has a 5% chance to stun you
*; Tier 9
+
*; Level 45
*Fire Walls have +63 Max Health
+
:Flesh to Fuel restores +31 Power but has a 5% chance to stun you
*; Tier 10
+
*; Level 50
*Fire Walls have +70 Max Health
+
:Flesh to Fuel restores +34 Power but has a 5% chance to stun you
*; Tier 11
+
*; Level 55
*Fire Walls have +77 Max Health
+
:Flesh to Fuel restores +37 Power but has a 5% chance to stun you
*; Tier 12
+
*; Level 60
*Fire Walls have +84 Max Health
+
:Flesh to Fuel restores +40 Power but has a 5% chance to stun you
|Expand}}
+
*; Level 65
 +
:Flesh to Fuel restores +44 Power but has a 5% chance to stun you
 +
*; Level 70
 +
:Flesh to Fuel restores +48 Power but has a 5% chance to stun you
 +
*; Level 75
 +
:Flesh to Fuel restores +52 Power but has a 5% chance to stun you
 +
*; Level 80
 +
:Flesh to Fuel restores +56 Power but has a 5% chance to stun you
 +
*; Level 85
 +
:Flesh to Fuel restores +60 Power but has a 5% chance to stun you
 +
*; Level 90
 +
:Flesh to Fuel restores +64 Power but has a 5% chance to stun you
 +
*; Level 95
 +
:Flesh to Fuel restores +68 Power but has a 5% chance to stun you
 +
*; Level 100
 +
:Flesh to Fuel restores +72 Power but has a 5% chance to stun you
 +
}}
 
|-
 
|-
| || of Fireballs || <b>Tier 12</b> - Fireball deals +32% damage || Chest, Feet || {{Spoiler|
+
| || of Quickly Melted Flesh || <b>Level 100</b> - Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Fireball deals +10% damage
+
:Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
*; Tier 2
+
*; Level 20
*Fireball deals +12% damage
+
:Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
*; Tier 3
+
*; Level 30
*Fireball deals +14% damage
+
:Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
*; Tier 4
+
*; Level 40
*Fireball deals +16% damage
+
:Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
*; Tier 5
+
*; Level 50
*Fireball deals +18% damage
+
:Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
*; Tier 6
+
*; Level 60
*Fireball deals +20% damage
+
:Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
*; Tier 7
+
*; Level 70
*Fireball deals +22% damage
+
:Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
*; Tier 8
+
*; Level 80
*Fireball deals +24% damage
+
:Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
*; Tier 9
+
*; Level 90
*Fireball deals +26% damage
+
:Flesh to Fuel increases your Out of Combat Sprint speed +8.5 for 15 seconds
*; Tier 10
+
*; Level 100
*Fireball deals +28% damage
+
:Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds
*; Tier 11
+
}}
*Fireball deals +30% damage
 
*; Tier 12
 
*Fireball deals +32% damage
 
|Expand}}
 
 
|-
 
|-
| || of Frozen Fortitude || <b>Tier 12</b> - Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|
+
| || of Dark Balls || <b>Level 100</b> - Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds
+
:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
*; Tier 2
+
*; Level 10
*Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds
+
:Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
*; Tier 3
+
*; Level 15
*Defensive Chill grants you 19% chance to ignore Knockback effects for 7 seconds
+
:Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
*; Tier 4
+
*; Level 20
*Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds
+
:Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
*; Tier 5
+
*; Level 25
*Defensive Chill grants you 27% chance to ignore Knockback effects for 7 seconds
+
:Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
*; Tier 6
+
*; Level 30
*Defensive Chill grants you 31% chance to ignore Knockback effects for 7 seconds
+
:Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
*; Tier 7
+
*; Level 35
*Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
+
:Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
*; Tier 8
+
*; Level 40
*Defensive Chill grants you 39% chance to ignore Knockback effects for 7 seconds
+
:Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
*; Tier 9
+
*; Level 45
*Defensive Chill grants you 43% chance to ignore Knockback effects for 7 seconds
+
:Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
*; Tier 10
+
*; Level 50
*Defensive Chill grants you 47% chance to ignore Knockback effects for 7 seconds
+
:Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
*; Tier 11
+
*; Level 55
*Defensive Chill grants you 51% chance to ignore Knockback effects for 7 seconds
+
:Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
*; Tier 12
+
*; Level 60
*Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds
+
:Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
|Expand}}
+
*; Level 65
 +
:Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds
 +
*; Level 70
 +
:Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
 +
*; Level 75
 +
:Room-Temperature Ball deals Darkness damage and causes +114 damage over 12 seconds
 +
*; Level 80
 +
:Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
 +
*; Level 85
 +
:Room-Temperature Ball deals Darkness damage and causes +132 damage over 12 seconds
 +
*; Level 90
 +
:Room-Temperature Ball deals Darkness damage and causes +138 damage over 12 seconds
 +
*; Level 95
 +
:Room-Temperature Ball deals Darkness damage and causes +150 damage over 12 seconds
 +
*; Level 100
 +
:Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds
 +
}}
 
|-
 
|-
| || of Fire Rings || <b>Tier 12</b> - Ring of Fire deals +124% damage || Head, Chest || {{Spoiler|
+
| || of Fast Balls || <b>Level 100</b> - Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Ring of Fire deals +25% damage
+
:Room-Temperature Ball Damage +5% and reuse timer -1 second
*; Tier 2
+
*; Level 20
*Ring of Fire deals +34% damage
+
:Room-Temperature Ball Damage +8% and reuse timer -1 second
*; Tier 3
+
*; Level 30
*Ring of Fire deals +43% damage
+
:Room-Temperature Ball Damage +11% and reuse timer -1.5 seconds
*; Tier 4
+
*; Level 40
*Ring of Fire deals +52% damage
+
:Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
*; Tier 5
+
*; Level 50
*Ring of Fire deals +61% damage
+
:Room-Temperature Ball Damage +17% and reuse timer -2 seconds
*; Tier 6
+
*; Level 60
*Ring of Fire deals +70% damage
+
:Room-Temperature Ball Damage +20% and reuse timer -2.5 seconds
*; Tier 7
+
*; Level 70
*Ring of Fire deals +79% damage
+
:Room-Temperature Ball Damage +23% and reuse timer -3 seconds
*; Tier 8
+
*; Level 80
*Ring of Fire deals +88% damage
+
:Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
*; Tier 9
+
*; Level 90
*Ring of Fire deals +97% damage
+
:Room-Temperature Ball Damage +29% and reuse timer -3.5 seconds
*; Tier 10
+
*; Level 100
*Ring of Fire deals +106% damage
+
:Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds
*; Tier 11
+
}}
*Ring of Fire deals +115% damage
 
*; Tier 12
 
*Ring of Fire deals +124% damage
 
|Expand}}
 
 
|-
 
|-
| || || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage || Head, Chest, Ring || {{Spoiler|
+
| || of Fire Tapping || <b>Level 100</b> - You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damage
+
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 2
+
*; Level 10
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damage
+
:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 3
+
*; Level 15
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damage
+
:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 4
+
*; Level 20
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +53% damage
+
:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 5
+
*; Level 25
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +64% damage
+
:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 6
+
*; Level 30
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +75% damage
+
:You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 7
+
*; Level 35
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damage
+
:You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 8
+
*; Level 40
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damage
+
:You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 9
+
*; Level 45
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damage
+
:You regain 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 10
+
*; Level 50
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damage
+
:You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 11
+
*; Level 55
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage
+
:You regain 22 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 12
+
*; Level 60
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage
+
:You regain 24 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
|Expand}}
+
*; Level 65
 +
:You regain 26 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Level 70
 +
:You regain 28 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Level 75
 +
:You regain 30 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Level 80
 +
:You regain 32 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Level 85
 +
:You regain 34 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Level 90
 +
:You regain 36 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Level 95
 +
:You regain 38 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Level 100
 +
:You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
}}
 
|-
 
|-
| || of Frost Waves || <b>Tier 12</b> - Frostball also targets all enemies within 10 meters and deals +12 damage || Hands || {{Spoiler|
+
| || of the Salamander || <b>Level 100</b> - You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Frostball also targets all enemies within 10 meters and deals +1 damage
+
:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 2
+
*; Level 10
*Frostball also targets all enemies within 10 meters and deals +2 damage
+
:You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 3
+
*; Level 15
*Frostball also targets all enemies within 10 meters and deals +3 damage
+
:You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 4
+
*; Level 20
*Frostball also targets all enemies within 10 meters and deals +4 damage
+
:You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 5
+
*; Level 25
*Frostball also targets all enemies within 10 meters and deals +5 damage
+
:You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 6
+
*; Level 30
*Frostball also targets all enemies within 10 meters and deals +6 damage
+
:You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 7
+
*; Level 35
*Frostball also targets all enemies within 10 meters and deals +7 damage
+
:You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 8
+
*; Level 40
*Frostball also targets all enemies within 10 meters and deals +8 damage
+
:You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 9
+
*; Level 45
*Frostball also targets all enemies within 10 meters and deals +9 damage
+
:You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 10
+
*; Level 50
*Frostball also targets all enemies within 10 meters and deals +10 damage
+
:You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 11
+
*; Level 55
*Frostball also targets all enemies within 10 meters and deals +11 damage
+
:You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 12
+
*; Level 60
*Frostball also targets all enemies within 10 meters and deals +12 damage
+
:You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
|Expand}}
+
*; Level 65
 +
:You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Level 70
 +
:You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Level 75
 +
:You regain 29 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Level 80
 +
:You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Level 85
 +
:You regain 33 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Level 90
 +
:You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Level 95
 +
:You regain 37 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Level 100
 +
:You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
}}
 
|-
 
|-
| || of Calefaction || <b>Tier 12</b> - Calefaction deals +115% damage || Head, Feet || {{Spoiler|
+
| || of Scintillating Power || <b>Level 100</b> - Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10 || Rare || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Calefaction deals +16% damage
+
:Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
*; Tier 2
+
*; Level 10
*Calefaction deals +25% damage
+
:Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
*; Tier 3
+
*; Level 15
*Calefaction deals +34% damage
+
:Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
*; Tier 4
+
*; Level 20
*Calefaction deals +43% damage
+
:Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
*; Tier 5
+
*; Level 25
*Calefaction deals +52% damage
+
:Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
*; Tier 6
+
*; Level 30
*Calefaction deals +61% damage
+
:Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
*; Tier 7
+
*; Level 35
*Calefaction deals +70% damage
+
:Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
*; Tier 8
+
*; Level 40
*Calefaction deals +79% damage
+
:Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
*; Tier 9
+
*; Level 45
*Calefaction deals +88% damage
+
:Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
*; Tier 10
+
*; Level 50
*Calefaction deals +97% damage
+
:Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
*; Tier 11
+
*; Level 55
*Calefaction deals +106% damage
+
:Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
*; Tier 12
+
*; Level 60
*Calefaction deals +115% damage
+
:Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
|Expand}}
+
*; Level 65
 +
:Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
 +
*; Level 70
 +
:Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
 +
*; Level 75
 +
:Scintillating Flame and Scintillating Frost Damage +25 and Power Cost -9
 +
*; Level 80
 +
:Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
 +
*; Level 85
 +
:Scintillating Flame and Scintillating Frost Damage +35 and Power Cost -10
 +
*; Level 90
 +
:Scintillating Flame and Scintillating Frost Damage +40 and Power Cost -10
 +
*; Level 95
 +
:Scintillating Flame and Scintillating Frost Damage +45 and Power Cost -10
 +
*; Level 100
 +
:Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10
 +
}}
 
|-
 
|-
| Flameproof || || <b>Tier 12</b> - Fire Damage Reduction +12 when Fire Magic is active || Head, Ring || {{Spoiler|
+
| || of Scintillating Life || <b>Level 100</b> - Scintillating Flame restores 41 Health || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Fire Damage Reduction +1 when Fire Magic is active
+
:Scintillating Flame restores 2 Health
*; Tier 2
+
*; Level 10
*Fire Damage Reduction +2 when Fire Magic is active
+
:Scintillating Flame restores 4 Health
*; Tier 3
+
*; Level 15
*Fire Damage Reduction +3 when Fire Magic is active
+
:Scintillating Flame restores 6 Health
*; Tier 4
+
*; Level 20
*Fire Damage Reduction +4 when Fire Magic is active
+
:Scintillating Flame restores 8 Health
*; Tier 5
+
*; Level 25
*Fire Damage Reduction +5 when Fire Magic is active
+
:Scintillating Flame restores 10 Health
*; Tier 6
+
*; Level 30
*Fire Damage Reduction +6 when Fire Magic is active
+
:Scintillating Flame restores 12 Health
*; Tier 7
+
*; Level 35
*Fire Damage Reduction +7 when Fire Magic is active
+
:Scintillating Flame restores 14 Health
*; Tier 8
+
*; Level 40
*Fire Damage Reduction +8 when Fire Magic is active
+
:Scintillating Flame restores 16 Health
*; Tier 9
+
*; Level 45
*Fire Damage Reduction +9 when Fire Magic is active
+
:Scintillating Flame restores 18 Health
*; Tier 10
+
*; Level 50
*Fire Damage Reduction +10 when Fire Magic is active
+
:Scintillating Flame restores 20 Health
*; Tier 11
+
*; Level 55
*Fire Damage Reduction +11 when Fire Magic is active
+
:Scintillating Flame restores 22 Health
*; Tier 12
+
*; Level 60
*Fire Damage Reduction +12 when Fire Magic is active
+
:Scintillating Flame restores 25 Health
|Expand}}
+
*; Level 65
 +
:Scintillating Flame restores 27 Health
 +
*; Level 70
 +
:Scintillating Flame restores 29 Health
 +
*; Level 75
 +
:Scintillating Flame restores 31 Health
 +
*; Level 80
 +
:Scintillating Flame restores 33 Health
 +
*; Level 85
 +
:Scintillating Flame restores 35 Health
 +
*; Level 90
 +
:Scintillating Flame restores 37 Health
 +
*; Level 95
 +
:Scintillating Flame restores 39 Health
 +
*; Level 100
 +
:Scintillating Flame restores 41 Health
 +
}}
 
|-
 
|-
| || of Disruptive Fire Bolts || <b>Tier 12</b> - Fire Bolts has a 50% chance to deal +28% damage and knock back all targets || OffHand, MainHand || {{Spoiler|
+
| || || <b>Level 100</b> - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Fire Bolts has a 50% chance to deal +4% damage and knock back all targets
+
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
*; Tier 2
+
*; Level 10
*Fire Bolts has a 50% chance to deal +7% damage and knock back all targets
+
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
*; Tier 3
+
*; Level 15
*Fire Bolts has a 50% chance to deal +10% damage and knock back all targets
+
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
*; Tier 4
+
*; Level 20
*Fire Bolts has a 50% chance to deal +12% damage and knock back all targets
+
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
*; Tier 5
+
*; Level 25
*Fire Bolts has a 50% chance to deal +14% damage and knock back all targets
+
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
*; Tier 6
+
*; Level 30
*Fire Bolts has a 50% chance to deal +16% damage and knock back all targets
+
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
*; Tier 7
+
*; Level 35
*Fire Bolts has a 50% chance to deal +18% damage and knock back all targets
+
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
*; Tier 8
+
*; Level 40
*Fire Bolts has a 50% chance to deal +20% damage and knock back all targets
+
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
*; Tier 9
+
*; Level 45
*Fire Bolts has a 50% chance to deal +22% damage and knock back all targets
+
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
*; Tier 10
+
*; Level 50
*Fire Bolts has a 50% chance to deal +24% damage and knock back all targets
+
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
*; Tier 11
+
*; Level 55
*Fire Bolts has a 50% chance to deal +26% damage and knock back all targets
+
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
*; Tier 12
+
*; Level 60
*Fire Bolts has a 50% chance to deal +28% damage and knock back all targets
+
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
|Expand}}
+
*; Level 65
 +
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds
 +
*; Level 70
 +
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
 +
*; Level 75
 +
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +36 for 15 seconds
 +
*; Level 80
 +
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
 +
*; Level 85
 +
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +42 for 15 seconds
 +
*; Level 90
 +
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +45 for 15 seconds
 +
*; Level 95
 +
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +48 for 15 seconds
 +
*; Level 100
 +
:Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds
 +
}}
 
|-
 
|-
| || of Icy Blood || <b>Tier 12</b> - You regain 20 Armor when using Defensive Burst or Defensive Chill || Chest, Ring || {{Spoiler|
+
| || of Fire Rings || <b>Level 100</b> - Ring of Fire Damage +192 || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*You regain 3 Armor when using Defensive Burst or Defensive Chill
+
:Ring of Fire Damage +8
*; Tier 2
+
*; Level 10
*You regain 5 Armor when using Defensive Burst or Defensive Chill
+
:Ring of Fire Damage +16
*; Tier 3
+
*; Level 15
*You regain 7 Armor when using Defensive Burst or Defensive Chill
+
:Ring of Fire Damage +24
*; Tier 4
+
*; Level 20
*You regain 8 Armor when using Defensive Burst or Defensive Chill
+
:Ring of Fire Damage +32
*; Tier 5
+
*; Level 25
*You regain 9 Armor when using Defensive Burst or Defensive Chill
+
:Ring of Fire Damage +42
*; Tier 6
+
*; Level 30
*You regain 10 Armor when using Defensive Burst or Defensive Chill
+
:Ring of Fire Damage +52
*; Tier 7
+
*; Level 35
*You regain 12 Armor when using Defensive Burst or Defensive Chill
+
:Ring of Fire Damage +62
*; Tier 8
+
*; Level 40
*You regain 14 Armor when using Defensive Burst or Defensive Chill
+
:Ring of Fire Damage +72
*; Tier 9
+
*; Level 45
*You regain 15 Armor when using Defensive Burst or Defensive Chill
+
:Ring of Fire Damage +82
*; Tier 10
+
*; Level 50
*You regain 16 Armor when using Defensive Burst or Defensive Chill
+
:Ring of Fire Damage +92
*; Tier 11
+
*; Level 55
*You regain 18 Armor when using Defensive Burst or Defensive Chill
+
:Ring of Fire Damage +102
*; Tier 12
+
*; Level 60
*You regain 20 Armor when using Defensive Burst or Defensive Chill
+
:Ring of Fire Damage +112
|Expand}}
+
*; Level 65
 +
:Ring of Fire Damage +122
 +
*; Level 70
 +
:Ring of Fire Damage +132
 +
*; Level 75
 +
:Ring of Fire Damage +142
 +
*; Level 80
 +
:Ring of Fire Damage +152
 +
*; Level 85
 +
:Ring of Fire Damage +162
 +
*; Level 90
 +
:Ring of Fire Damage +172
 +
*; Level 95
 +
:Ring of Fire Damage +182
 +
*; Level 100
 +
:Ring of Fire Damage +192
 +
}}
 
|-
 
|-
| || of Fire Tapping || <b>Tier 12</b> - You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
+
| || of Scintillating Opportunism || <b>Level 100</b> - Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets
*; Tier 2
+
*; Level 10
*You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Scintillating Flame and Scintillating Frost stun and deal +30% damage to Vulnerable targets
*; Tier 3
+
*; Level 15
*You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Scintillating Flame and Scintillating Frost stun and deal +35% damage to Vulnerable targets
*; Tier 4
+
*; Level 20
*You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Scintillating Flame and Scintillating Frost stun and deal +40% damage to Vulnerable targets
*; Tier 5
+
*; Level 25
*You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Scintillating Flame and Scintillating Frost stun and deal +45% damage to Vulnerable targets
*; Tier 6
+
*; Level 30
*You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Scintillating Flame and Scintillating Frost stun and deal +50% damage to Vulnerable targets
*; Tier 7
+
*; Level 35
*You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Scintillating Flame and Scintillating Frost stun and deal +55% damage to Vulnerable targets
*; Tier 8
+
*; Level 40
*You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Scintillating Flame and Scintillating Frost stun and deal +60% damage to Vulnerable targets
*; Tier 9
+
*; Level 45
*You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Scintillating Flame and Scintillating Frost stun and deal +65% damage to Vulnerable targets
*; Tier 10
+
*; Level 50
*You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Scintillating Flame and Scintillating Frost stun and deal +70% damage to Vulnerable targets
*; Tier 11
+
*; Level 55
*You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Scintillating Flame and Scintillating Frost stun and deal +75% damage to Vulnerable targets
*; Tier 12
+
*; Level 60
*You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Scintillating Flame and Scintillating Frost stun and deal +80% damage to Vulnerable targets
|Expand}}
+
*; Level 65
 +
:Scintillating Flame and Scintillating Frost stun and deal +85% damage to Vulnerable targets
 +
*; Level 70
 +
:Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
 +
*; Level 75
 +
:Scintillating Flame and Scintillating Frost stun and deal +95% damage to Vulnerable targets
 +
*; Level 80
 +
:Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
 +
*; Level 85
 +
:Scintillating Flame and Scintillating Frost stun and deal +105% damage to Vulnerable targets
 +
*; Level 90
 +
:Scintillating Flame and Scintillating Frost stun and deal +110% damage to Vulnerable targets
 +
*; Level 95
 +
:Scintillating Flame and Scintillating Frost stun and deal +115% damage to Vulnerable targets
 +
*; Level 100
 +
:Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets
 +
}}
 
|-
 
|-
| || of Spider Freezing || <b>Tier 6</b> - Frostball deals +78 damage to Arachnids || MainHand, Necklace || {{Spoiler|
+
| || of Chaotic Rings || <b>Level 100</b> - Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Frostball deals +13 damage to Arachnids
+
:Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU
*; Tier 2
+
*; Level 10
*Frostball deals +26 damage to Arachnids
+
:Ring of Fire deals +10% damage but has a 5% chance to deal 56 fire damage to YOU
*; Tier 3
+
*; Level 15
*Frostball deals +39 damage to Arachnids
+
:Ring of Fire deals +12% damage but has a 5% chance to deal 62 fire damage to YOU
*; Tier 4
+
*; Level 20
*Frostball deals +52 damage to Arachnids
+
:Ring of Fire deals +14% damage but has a 5% chance to deal 68 fire damage to YOU
*; Tier 5
+
*; Level 25
*Frostball deals +65 damage to Arachnids
+
:Ring of Fire deals +16% damage but has a 5% chance to deal 74 fire damage to YOU
*; Tier 6
+
*; Level 30
*Frostball deals +78 damage to Arachnids
+
:Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU
|Expand}}
+
*; Level 35
 +
:Ring of Fire deals +22% damage but has a 5% chance to deal 86 fire damage to YOU
 +
*; Level 40
 +
:Ring of Fire deals +25% damage but has a 5% chance to deal 92 fire damage to YOU
 +
*; Level 45
 +
:Ring of Fire deals +28% damage but has a 5% chance to deal 98 fire damage to YOU
 +
*; Level 50
 +
:Ring of Fire deals +31% damage but has a 5% chance to deal 104 fire damage to YOU
 +
*; Level 55
 +
:Ring of Fire deals +34% damage but has a 5% chance to deal 110 fire damage to YOU
 +
*; Level 60
 +
:Ring of Fire deals +37% damage but has a 5% chance to deal 116 fire damage to YOU
 +
*; Level 65
 +
:Ring of Fire deals +40% damage but has a 5% chance to deal 122 fire damage to YOU
 +
*; Level 70
 +
:Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
 +
*; Level 75
 +
:Ring of Fire deals +46% damage but has a 5% chance to deal 134 fire damage to YOU
 +
*; Level 80
 +
:Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
 +
*; Level 85
 +
:Ring of Fire deals +52% damage but has a 5% chance to deal 146 fire damage to YOU
 +
*; Level 90
 +
:Ring of Fire deals +55% damage but has a 5% chance to deal 152 fire damage to YOU
 +
*; Level 95
 +
:Ring of Fire deals +58% damage but has a 5% chance to deal 158 fire damage to YOU
 +
*; Level 100
 +
:Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU
 +
}}
 
|-
 
|-
| || of Fiery Bolts || <b>Tier 6</b> - Fire Bolts deals +43% damage || Legs, MainHand || {{Spoiler|
+
| || of Icy Armor || <b>Level 100</b> - Scintillating Frost and Defensive Chill restore 39 Armor || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Fire Bolts deals +18% damage
+
:Scintillating Frost and Defensive Chill restore 5 Armor
*; Tier 2
+
*; Level 10
*Fire Bolts deals +23% damage
+
:Scintillating Frost and Defensive Chill restore 7 Armor
*; Tier 3
+
*; Level 15
*Fire Bolts deals +28% damage
+
:Scintillating Frost and Defensive Chill restore 9 Armor
*; Tier 4
+
*; Level 20
*Fire Bolts deals +33% damage
+
:Scintillating Frost and Defensive Chill restore 10 Armor
*; Tier 5
+
*; Level 25
*Fire Bolts deals +38% damage
+
:Scintillating Frost and Defensive Chill restore 11 Armor
*; Tier 6
+
*; Level 30
*Fire Bolts deals +43% damage
+
:Scintillating Frost and Defensive Chill restore 13 Armor
|Expand}}
+
*; Level 35
 +
:Scintillating Frost and Defensive Chill restore 14 Armor
 +
*; Level 40
 +
:Scintillating Frost and Defensive Chill restore 16 Armor
 +
*; Level 45
 +
:Scintillating Frost and Defensive Chill restore 17 Armor
 +
*; Level 50
 +
:Scintillating Frost and Defensive Chill restore 19 Armor
 +
*; Level 55
 +
:Scintillating Frost and Defensive Chill restore 21 Armor
 +
*; Level 60
 +
:Scintillating Frost and Defensive Chill restore 23 Armor
 +
*; Level 65
 +
:Scintillating Frost and Defensive Chill restore 25 Armor
 +
*; Level 70
 +
:Scintillating Frost and Defensive Chill restore 27 Armor
 +
*; Level 75
 +
:Scintillating Frost and Defensive Chill restore 29 Armor
 +
*; Level 80
 +
:Scintillating Frost and Defensive Chill restore 31 Armor
 +
*; Level 85
 +
:Scintillating Frost and Defensive Chill restore 33 Armor
 +
*; Level 90
 +
:Scintillating Frost and Defensive Chill restore 35 Armor
 +
*; Level 95
 +
:Scintillating Frost and Defensive Chill restore 37 Armor
 +
*; Level 100
 +
:Scintillating Frost and Defensive Chill restore 39 Armor
 +
}}
 
|-
 
|-
| || of Drilling Fire Bolts || <b>Tier 12</b> - Fire Bolts deal +72 armor damage || Legs, MainHand || {{Spoiler|
+
| Veiny || of Molten Veins || <b>Level 100</b> - Molten Veins Response Damage +71 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Fire Bolts deal +6 armor damage
+
:Molten Veins Response Damage +8
*; Tier 2
+
*; Level 20
*Fire Bolts deal +12 armor damage
+
:Molten Veins Response Damage +15
*; Tier 3
+
*; Level 30
*Fire Bolts deal +18 armor damage
+
:Molten Veins Response Damage +22
*; Tier 4
+
*; Level 40
*Fire Bolts deal +24 armor damage
+
:Molten Veins Response Damage +29
*; Tier 5
+
*; Level 50
*Fire Bolts deal +30 armor damage
+
:Molten Veins Response Damage +36
*; Tier 6
+
*; Level 60
*Fire Bolts deal +36 armor damage
+
:Molten Veins Response Damage +43
*; Tier 7
+
*; Level 70
*Fire Bolts deal +42 armor damage
+
:Molten Veins Response Damage +50
*; Tier 8
+
*; Level 80
*Fire Bolts deal +48 armor damage
+
:Molten Veins Response Damage +57
*; Tier 9
+
*; Level 90
*Fire Bolts deal +54 armor damage
+
:Molten Veins Response Damage +64
*; Tier 10
+
*; Level 100
*Fire Bolts deal +60 armor damage
+
:Molten Veins Response Damage +71
*; Tier 11
+
}}
*Fire Bolts deal +66 armor damage
 
*; Tier 12
 
*Fire Bolts deal +72 armor damage
 
|Expand}}
 
 
|-
 
|-
| || || <b>Tier 12</b> - Flesh to Fuel restores +51 Armor || MainHand, Head || {{Spoiler|
+
| Hot-Blooded || of Molten Veins || <b>Level 100</b> - Molten Veins Response Damage +28% || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Flesh to Fuel restores +7 Armor
+
:Molten Veins Response Damage +6%
*; Tier 2
+
*; Level 20
*Flesh to Fuel restores +11 Armor
+
:Molten Veins Response Damage +8%
*; Tier 3
+
*; Level 30
*Flesh to Fuel restores +15 Armor
+
:Molten Veins Response Damage +10%
*; Tier 4
+
*; Level 40
*Flesh to Fuel restores +19 Armor
+
:Molten Veins Response Damage +12%
*; Tier 5
+
*; Level 50
*Flesh to Fuel restores +23 Armor
+
:Molten Veins Response Damage +14%
*; Tier 6
+
*; Level 60
*Flesh to Fuel restores +27 Armor
+
:Molten Veins Response Damage +16%
*; Tier 7
+
*; Level 70
*Flesh to Fuel restores +31 Armor
+
:Molten Veins Response Damage +19%
*; Tier 8
+
*; Level 80
*Flesh to Fuel restores +35 Armor
+
:Molten Veins Response Damage +22%
*; Tier 9
+
*; Level 90
*Flesh to Fuel restores +39 Armor
+
:Molten Veins Response Damage +25%
*; Tier 10
+
*; Level 100
*Flesh to Fuel restores +43 Armor
+
:Molten Veins Response Damage +28%
*; Tier 11
+
}}
*Flesh to Fuel restores +47 Armor
 
*; Tier 12
 
*Flesh to Fuel restores +51 Armor
 
|Expand}}
 
 
|-
 
|-
| || of Fortifying Flame || <b>Tier 12</b> - Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you || Hands, OffHand || {{Spoiler|
+
| Thick-Blooded || of Tough Hot Veins || <b>Level 100</b> - Molten Veins restores 67 Armor || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Fire Breath has a 75% chance to deal +4% damage and restore 2 Armor to you
+
:Molten Veins restores 10 Armor
*; Tier 2
+
*; Level 10
*Fire Breath has a 75% chance to deal +8% damage and restore 4 Armor to you
+
:Molten Veins restores 13 Armor
*; Tier 3
+
*; Level 15
*Fire Breath has a 75% chance to deal +12% damage and restore 6 Armor to you
+
:Molten Veins restores 16 Armor
*; Tier 4
+
*; Level 20
*Fire Breath has a 75% chance to deal +16% damage and restore 8 Armor to you
+
:Molten Veins restores 19 Armor
*; Tier 5
+
*; Level 25
*Fire Breath has a 75% chance to deal +20% damage and restore 10 Armor to you
+
:Molten Veins restores 22 Armor
*; Tier 6
+
*; Level 30
*Fire Breath has a 75% chance to deal +24% damage and restore 12 Armor to you
+
:Molten Veins restores 25 Armor
*; Tier 7
+
*; Level 35
*Fire Breath has a 75% chance to deal +28% damage and restore 14 Armor to you
+
:Molten Veins restores 28 Armor
*; Tier 8
+
*; Level 40
*Fire Breath has a 75% chance to deal +32% damage and restore 16 Armor to you
+
:Molten Veins restores 31 Armor
*; Tier 9
+
*; Level 45
*Fire Breath has a 75% chance to deal +36% damage and restore 18 Armor to you
+
:Molten Veins restores 34 Armor
*; Tier 10
+
*; Level 50
*Fire Breath has a 75% chance to deal +40% damage and restore 20 Armor to you
+
:Molten Veins restores 37 Armor
*; Tier 11
+
*; Level 55
*Fire Breath has a 75% chance to deal +44% damage and restore 22 Armor to you
+
:Molten Veins restores 40 Armor
*; Tier 12
+
*; Level 60
*Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you
+
:Molten Veins restores 43 Armor
|Expand}}
+
*; Level 65
 +
:Molten Veins restores 46 Armor
 +
*; Level 70
 +
:Molten Veins restores 49 Armor
 +
*; Level 75
 +
:Molten Veins restores 52 Armor
 +
*; Level 80
 +
:Molten Veins restores 55 Armor
 +
*; Level 85
 +
:Molten Veins restores 58 Armor
 +
*; Level 90
 +
:Molten Veins restores 61 Armor
 +
*; Level 95
 +
:Molten Veins restores 64 Armor
 +
*; Level 100
 +
:Molten Veins restores 67 Armor
 +
}}
 
|-
 
|-
| || of Stunning Explosions || <b>Tier 12</b> - Ring of Fire has a 33% chance to stun all targets and deal +80% damage || Hands, MainHand, Head || {{Spoiler|
+
| Hot-Blooded || of Fiery Veins || <b>Level 100</b> - Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage || Uncommon || OffHand, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Ring of Fire has a 33% chance to stun all targets and deal +25% damage
+
:Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage
*; Tier 2
+
*; Level 10
*Ring of Fire has a 33% chance to stun all targets and deal +30% damage
+
:Molten Veins deals 15 Fire damage over 10 seconds in response to melee damage
*; Tier 3
+
*; Level 15
*Ring of Fire has a 33% chance to stun all targets and deal +35% damage
+
:Molten Veins deals 20 Fire damage over 10 seconds in response to melee damage
*; Tier 4
+
*; Level 20
*Ring of Fire has a 33% chance to stun all targets and deal +40% damage
+
:Molten Veins deals 25 Fire damage over 10 seconds in response to melee damage
*; Tier 5
+
*; Level 25
*Ring of Fire has a 33% chance to stun all targets and deal +45% damage
+
:Molten Veins deals 30 Fire damage over 10 seconds in response to melee damage
*; Tier 6
+
*; Level 30
*Ring of Fire has a 33% chance to stun all targets and deal +50% damage
+
:Molten Veins deals 35 Fire damage over 10 seconds in response to melee damage
*; Tier 7
+
*; Level 35
*Ring of Fire has a 33% chance to stun all targets and deal +55% damage
+
:Molten Veins deals 40 Fire damage over 10 seconds in response to melee damage
*; Tier 8
+
*; Level 40
*Ring of Fire has a 33% chance to stun all targets and deal +60% damage
+
:Molten Veins deals 45 Fire damage over 10 seconds in response to melee damage
*; Tier 9
+
*; Level 45
*Ring of Fire has a 33% chance to stun all targets and deal +65% damage
+
:Molten Veins deals 50 Fire damage over 10 seconds in response to melee damage
*; Tier 10
+
*; Level 50
*Ring of Fire has a 33% chance to stun all targets and deal +70% damage
+
:Molten Veins deals 55 Fire damage over 10 seconds in response to melee damage
*; Tier 11
+
*; Level 55
*Ring of Fire has a 33% chance to stun all targets and deal +75% damage
+
:Molten Veins deals 60 Fire damage over 10 seconds in response to melee damage
*; Tier 12
+
*; Level 60
*Ring of Fire has a 33% chance to stun all targets and deal +80% damage
+
:Molten Veins deals 65 Fire damage over 10 seconds in response to melee damage
|Expand}}
+
*; Level 65
 +
:Molten Veins deals 70 Fire damage over 10 seconds in response to melee damage
 +
*; Level 70
 +
:Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
 +
*; Level 75
 +
:Molten Veins deals 80 Fire damage over 10 seconds in response to melee damage
 +
*; Level 80
 +
:Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
 +
*; Level 85
 +
:Molten Veins deals 90 Fire damage over 10 seconds in response to melee damage
 +
*; Level 90
 +
:Molten Veins deals 95 Fire damage over 10 seconds in response to melee damage
 +
*; Level 95
 +
:Molten Veins deals 100 Fire damage over 10 seconds in response to melee damage
 +
*; Level 100
 +
:Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage
 +
}}
 
|-
 
|-
| || of Stiffening Winds || <b>Tier 6</b> - Frostball slows target's movement by 25% and deals +10 damage || Head, Feet || {{Spoiler|
+
| || of Calefaction || <b>Level 100</b> - Calefaction Damage +64% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Frostball has a 20% chance to slow target's movement by 25%
+
:Calefaction Damage +18%
*; Tier 2
+
*; Level 10
*Frostball has a 40% chance to slow target's movement by 25%
+
:Calefaction Damage +20%
*; Tier 3
+
*; Level 15
*Frostball has a 60% chance to slow target's movement by 25%
+
:Calefaction Damage +22%
*; Tier 4
+
*; Level 20
*Frostball has a 80% chance to slow target's movement by 25%
+
:Calefaction Damage +24%
*; Tier 5
+
*; Level 25
*Frostball slows target's movement by 25%
+
:Calefaction Damage +26%
*; Tier 6
+
*; Level 30
*Frostball slows target's movement by 25% and deals +10 damage
+
:Calefaction Damage +28%
|Expand}}
+
*; Level 35
 +
:Calefaction Damage +30%
 +
*; Level 40
 +
:Calefaction Damage +32%
 +
*; Level 45
 +
:Calefaction Damage +34%
 +
*; Level 50
 +
:Calefaction Damage +36%
 +
*; Level 55
 +
:Calefaction Damage +38%
 +
*; Level 60
 +
:Calefaction Damage +40%
 +
*; Level 65
 +
:Calefaction Damage +43%
 +
*; Level 70
 +
:Calefaction Damage +46%
 +
*; Level 75
 +
:Calefaction Damage +49%
 +
*; Level 80
 +
:Calefaction Damage +52%
 +
*; Level 85
 +
:Calefaction Damage +55%
 +
*; Level 90
 +
:Calefaction Damage +58%
 +
*; Level 95
 +
:Calefaction Damage +61%
 +
*; Level 100
 +
:Calefaction Damage +64%
 +
}}
 
|-
 
|-
| Sparkly || of Sparklefire || <b>Tier 6</b> - Scintillating Flame and Scintillating Frost deal +70% damage || Chest, Feet || {{Spoiler|
+
| || of Nuclear Calefaction || <b>Level 100</b> - Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second || Rare || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Scintillating Flame and Scintillating Frost deal +20% damage
+
:Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
*; Tier 2
+
*; Level 10
*Scintillating Flame and Scintillating Frost deal +30% damage
+
:Calefaction and Defensive Burst Damage +11% and Reuse Timer -1 second
*; Tier 3
+
*; Level 15
*Scintillating Flame and Scintillating Frost deal +40% damage
+
:Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second
*; Tier 4
+
*; Level 20
*Scintillating Flame and Scintillating Frost deal +50% damage
+
:Calefaction and Defensive Burst Damage +13% and Reuse Timer -1 second
*; Tier 5
+
*; Level 25
*Scintillating Flame and Scintillating Frost deal +60% damage
+
:Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second
*; Tier 6
+
*; Level 30
*Scintillating Flame and Scintillating Frost deal +70% damage
+
:Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second
|Expand}}
+
*; Level 35
 +
:Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
 +
*; Level 40
 +
:Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second
 +
*; Level 45
 +
:Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
 +
*; Level 50
 +
:Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second
 +
*; Level 55
 +
:Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
 +
*; Level 60
 +
:Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second
 +
*; Level 65
 +
:Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
 +
*; Level 70
 +
:Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
 +
*; Level 75
 +
:Calefaction and Defensive Burst Damage +30% and Reuse Timer -1 second
 +
*; Level 80
 +
:Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
 +
*; Level 85
 +
:Calefaction and Defensive Burst Damage +36% and Reuse Timer -1 second
 +
*; Level 90
 +
:Calefaction and Defensive Burst Damage +39% and Reuse Timer -1 second
 +
*; Level 95
 +
:Calefaction and Defensive Burst Damage +42% and Reuse Timer -1 second
 +
*; Level 100
 +
:Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second
 +
}}
 
|-
 
|-
| || of Frosty Balls || <b>Tier 12</b> - Frostball deals +48% damage || Chest, Feet || {{Spoiler|
+
| || || <b>Level 100</b> - Calefaction restores 57 Health || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Frostball deals +15% damage
+
:Calefaction restores 14 Health
*; Tier 2
+
*; Level 10
*Frostball deals +18% damage
+
:Calefaction restores 16 Health
*; Tier 3
+
*; Level 15
*Frostball deals +21% damage
+
:Calefaction restores 18 Health
*; Tier 4
+
*; Level 20
*Frostball deals +24% damage
+
:Calefaction restores 20 Health
*; Tier 5
+
*; Level 25
*Frostball deals +27% damage
+
:Calefaction restores 22 Health
*; Tier 6
+
*; Level 30
*Frostball deals +30% damage
+
:Calefaction restores 24 Health
*; Tier 7
+
*; Level 35
*Frostball deals +33% damage
+
:Calefaction restores 26 Health
*; Tier 8
+
*; Level 40
*Frostball deals +36% damage
+
:Calefaction restores 28 Health
*; Tier 9
+
*; Level 45
*Frostball deals +39% damage
+
:Calefaction restores 30 Health
*; Tier 10
+
*; Level 50
*Frostball deals +42% damage
+
:Calefaction restores 32 Health
*; Tier 11
+
*; Level 55
*Frostball deals +45% damage
+
:Calefaction restores 34 Health
*; Tier 12
+
*; Level 60
*Frostball deals +48% damage
+
:Calefaction restores 36 Health
|Expand}}
+
*; Level 65
 +
:Calefaction restores 38 Health
 +
*; Level 70
 +
:Calefaction restores 40 Health
 +
*; Level 75
 +
:Calefaction restores 42 Health
 +
*; Level 80
 +
:Calefaction restores 45 Health
 +
*; Level 85
 +
:Calefaction restores 48 Health
 +
*; Level 90
 +
:Calefaction restores 51 Health
 +
*; Level 95
 +
:Calefaction restores 54 Health
 +
*; Level 100
 +
:Calefaction restores 57 Health
 +
}}
 
|-
 
|-
| || of Prolonged Agony || <b>Tier 12</b> - Indirect Fire Damage +60% || Hands, Feet || {{Spoiler|
+
| || of Delayed Eruption || <b>Level 100</b> - Calefaction deals 261 additional Fire damage after a 12 second delay || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Indirect Fire Damage +5%
+
:Calefaction deals 33 additional Fire damage after a 12 second delay
*; Tier 2
+
*; Level 10
*Indirect Fire Damage +10%
+
:Calefaction deals 45 additional Fire damage after a 12 second delay
*; Tier 3
+
*; Level 15
*Indirect Fire Damage +15%
+
:Calefaction deals 57 additional Fire damage after a 12 second delay
*; Tier 4
+
*; Level 20
*Indirect Fire Damage +20%
+
:Calefaction deals 69 additional Fire damage after a 12 second delay
*; Tier 5
+
*; Level 25
*Indirect Fire Damage +25%
+
:Calefaction deals 81 additional Fire damage after a 12 second delay
*; Tier 6
+
*; Level 30
*Indirect Fire Damage +30%
+
:Calefaction deals 93 additional Fire damage after a 12 second delay
*; Tier 7
+
*; Level 35
*Indirect Fire Damage +35%
+
:Calefaction deals 105 additional Fire damage after a 12 second delay
*; Tier 8
+
*; Level 40
*Indirect Fire Damage +40%
+
:Calefaction deals 117 additional Fire damage after a 12 second delay
*; Tier 9
+
*; Level 45
*Indirect Fire Damage +45%
+
:Calefaction deals 129 additional Fire damage after a 12 second delay
*; Tier 10
+
*; Level 50
*Indirect Fire Damage +50%
+
:Calefaction deals 141 additional Fire damage after a 12 second delay
*; Tier 11
+
*; Level 55
*Indirect Fire Damage +55%
+
:Calefaction deals 153 additional Fire damage after a 12 second delay
*; Tier 12
+
*; Level 60
*Indirect Fire Damage +60%
+
:Calefaction deals 165 additional Fire damage after a 12 second delay
|Expand}}
+
*; Level 65
 +
:Calefaction deals 177 additional Fire damage after a 12 second delay
 +
*; Level 70
 +
:Calefaction deals 189 additional Fire damage after a 12 second delay
 +
*; Level 75
 +
:Calefaction deals 201 additional Fire damage after a 12 second delay
 +
*; Level 80
 +
:Calefaction deals 213 additional Fire damage after a 12 second delay
 +
*; Level 85
 +
:Calefaction deals 225 additional Fire damage after a 12 second delay
 +
*; Level 90
 +
:Calefaction deals 237 additional Fire damage after a 12 second delay
 +
*; Level 95
 +
:Calefaction deals 249 additional Fire damage after a 12 second delay
 +
*; Level 100
 +
:Calefaction deals 261 additional Fire damage after a 12 second delay
 +
}}
 
|-
 
|-
| || of Freezewalls || <b>Tier 12</b> - Defensive Chill deals +75% damage || Legs, MainHand, Ring || {{Spoiler|
+
| || of Frosty Balls || <b>Level 100</b> - Fireball and Frostball Damage +44% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Defensive Chill deals +10% damage
+
:Fireball and Frostball Damage +6%
*; Tier 2
+
*; Level 10
*Defensive Chill deals +15% damage
+
:Fireball and Frostball Damage +8%
*; Tier 3
+
*; Level 15
*Defensive Chill deals +20% damage
+
:Fireball and Frostball Damage +10%
*; Tier 4
+
*; Level 20
*Defensive Chill deals +25% damage
+
:Fireball and Frostball Damage +12%
*; Tier 5
+
*; Level 25
*Defensive Chill deals +30% damage
+
:Fireball and Frostball Damage +14%
*; Tier 6
+
*; Level 30
*Defensive Chill deals +35% damage
+
:Fireball and Frostball Damage +16%
*; Tier 7
+
*; Level 35
*Defensive Chill deals +40% damage
+
:Fireball and Frostball Damage +18%
*; Tier 8
+
*; Level 40
*Defensive Chill deals +45% damage
+
:Fireball and Frostball Damage +20%
*; Tier 9
+
*; Level 45
*Defensive Chill deals +52% damage
+
:Fireball and Frostball Damage +22%
*; Tier 10
+
*; Level 50
*Defensive Chill deals +59% damage
+
:Fireball and Frostball Damage +24%
*; Tier 11
+
*; Level 55
*Defensive Chill deals +67% damage
+
:Fireball and Frostball Damage +26%
*; Tier 12
+
*; Level 60
*Defensive Chill deals +75% damage
+
:Fireball and Frostball Damage +28%
|Expand}}
+
*; Level 65
 +
:Fireball and Frostball Damage +30%
 +
*; Level 70
 +
:Fireball and Frostball Damage +32%
 +
*; Level 75
 +
:Fireball and Frostball Damage +34%
 +
*; Level 80
 +
:Fireball and Frostball Damage +36%
 +
*; Level 85
 +
:Fireball and Frostball Damage +38%
 +
*; Level 90
 +
:Fireball and Frostball Damage +40%
 +
*; Level 95
 +
:Fireball and Frostball Damage +42%
 +
*; Level 100
 +
:Fireball and Frostball Damage +44%
 +
}}
 
|-
 
|-
| || of Burning Breath || <b>Tier 12</b> - Fire Breath deals +60% damage || Necklace, Ring || {{Spoiler|
+
| || of Frost Waves || <b>Level 100</b> - Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Fire Breath deals +16% damage
+
:Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
*; Tier 2
+
*; Level 10
*Fire Breath deals +20% damage
+
:Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
*; Tier 3
+
*; Level 15
*Fire Breath deals +24% damage
+
:Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
*; Tier 4
+
*; Level 20
*Fire Breath deals +28% damage
+
:Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
*; Tier 5
+
*; Level 25
*Fire Breath deals +32% damage
+
:Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
*; Tier 6
+
*; Level 30
*Fire Breath deals +36% damage
+
:Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
*; Tier 7
+
*; Level 35
*Fire Breath deals +40% damage
+
:Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
*; Tier 8
+
*; Level 40
*Fire Breath deals +44% damage
+
:Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
*; Tier 9
+
*; Level 45
*Fire Breath deals +48% damage
+
:Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
*; Tier 10
+
*; Level 50
*Fire Breath deals +52% damage
+
:Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
*; Tier 11
+
*; Level 55
*Fire Breath deals +56% damage
+
:Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
*; Tier 12
+
*; Level 60
*Fire Breath deals +60% damage
+
:Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
|Expand}}
+
*; Level 65
 +
:Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
 +
*; Level 70
 +
:Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
 +
*; Level 75
 +
:Frostball targets all enemies within 10 meters and deals +42 damage, but reuse timer is +3 seconds
 +
*; Level 80
 +
:Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
 +
*; Level 85
 +
:Frostball targets all enemies within 10 meters and deals +62 damage, but reuse timer is +3 seconds
 +
*; Level 90
 +
:Frostball targets all enemies within 10 meters and deals +72 damage, but reuse timer is +3 seconds
 +
*; Level 95
 +
:Frostball targets all enemies within 10 meters and deals +82 damage, but reuse timer is +3 seconds
 +
*; Level 100
 +
:Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds
 +
}}
 
|-
 
|-
| || of Fireballs || <b>Tier 12</b> - Fireball restores 4 Health and 5 Armor to you || OffHand, Necklace, Ring || {{Spoiler|
+
| || of Stiffening Cold || <b>Level 100</b> - Frostball slows target's movement by 25% and deals +20 damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Fireball restores 1 Health to you
+
:Frostball slows target's movement by 25% and deals +2 damage
*; Tier 2
+
*; Level 20
*Fireball restores 1 Health and 1 Armor to you
+
:Frostball slows target's movement by 25% and deals +4 damage
*; Tier 3
+
*; Level 30
*Fireball restores 1 Health and 2 Armor to you
+
:Frostball slows target's movement by 25% and deals +6 damage
*; Tier 4
+
*; Level 40
*Fireball restores 2 Health and 1 Armor to you
+
:Frostball slows target's movement by 25% and deals +8 damage
*; Tier 5
+
*; Level 50
*Fireball restores 2 Health and 2 Armor to you
+
:Frostball slows target's movement by 25% and deals +10 damage
*; Tier 6
+
*; Level 60
*Fireball restores 2 Health and 3 Armor to you
+
:Frostball slows target's movement by 25% and deals +12 damage
*; Tier 7
+
*; Level 70
*Fireball restores 3 Health and 2 Armor to you
+
:Frostball slows target's movement by 25% and deals +14 damage
*; Tier 8
+
*; Level 80
*Fireball restores 3 Health and 3 Armor to you
+
:Frostball slows target's movement by 25% and deals +16 damage
*; Tier 9
+
*; Level 90
*Fireball restores 3 Health and 4 Armor to you
+
:Frostball slows target's movement by 25% and deals +18 damage
*; Tier 10
+
*; Level 100
*Fireball restores 4 Health and 3 Armor to you
+
:Frostball slows target's movement by 25% and deals +20 damage
*; Tier 11
+
}}
*Fireball restores 4 Health and 4 Armor to you
 
*; Tier 12
 
*Fireball restores 4 Health and 5 Armor to you
 
|Expand}}
 
 
|-
 
|-
| || of Flame-Beast Freezing || <b>Tier 6</b> - Frostball deals +78 damage to creatures that are inherently on fire. || MainHand, Necklace || {{Spoiler|
+
| || || <b>Level 100</b> - Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds || Rare || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Frostball deals +13 damage to creatures that are inherently on fire.
+
:Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds
*; Tier 2
+
*; Level 20
*Frostball deals +26 damage to creatures that are inherently on fire.
+
:Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds
*; Tier 3
+
*; Level 30
*Frostball deals +39 damage to creatures that are inherently on fire.
+
:Defensive Burst deals +14% damage and raises Basic Attack Damage +11% for 10 seconds
*; Tier 4
+
*; Level 40
*Frostball deals +52 damage to creatures that are inherently on fire.
+
:Defensive Burst deals +15% damage and raises Basic Attack Damage +14% for 10 seconds
*; Tier 5
+
*; Level 50
*Frostball deals +65 damage to creatures that are inherently on fire.
+
:Defensive Burst deals +16% damage and raises Basic Attack Damage +17% for 10 seconds
*; Tier 6
+
*; Level 60
*Frostball deals +78 damage to creatures that are inherently on fire.
+
:Defensive Burst deals +17% damage and raises Basic Attack Damage +20% for 10 seconds
|Expand}}
+
*; Level 70
 +
:Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
 +
*; Level 80
 +
:Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
 +
*; Level 90
 +
:Defensive Burst deals +20% damage and raises Basic Attack Damage +32% for 10 seconds
 +
*; Level 100
 +
:Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Calefaction restores 46 Health || Feet, Necklace || {{Spoiler|
+
| || of Restorative Bonfires || <b>Level 100</b> - When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds. || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Calefaction restores 6 Health
+
:When you are near your Fire Wall, you heal 6 Health per second. Fire Wall reuse time is -3 seconds.
*; Tier 2
+
*; Level 20
*Calefaction restores 9 Health
+
:When you are near your Fire Wall, you heal 7 Health per second. Fire Wall reuse time is -3 seconds.
*; Tier 3
+
*; Level 30
*Calefaction restores 12 Health
+
:When you are near your Fire Wall, you heal 8 Health per second. Fire Wall reuse time is -3 seconds.
*; Tier 4
+
*; Level 40
*Calefaction restores 15 Health
+
:When you are near your Fire Wall, you heal 9 Health per second. Fire Wall reuse time is -3 seconds.
*; Tier 5
+
*; Level 50
*Calefaction restores 18 Health
+
:When you are near your Fire Wall, you heal 10 Health per second. Fire Wall reuse time is -3 seconds.
*; Tier 6
+
*; Level 60
*Calefaction restores 22 Health
+
:When you are near your Fire Wall, you heal 11 Health per second. Fire Wall reuse time is -3 seconds.
*; Tier 7
+
*; Level 70
*Calefaction restores 26 Health
+
:When you are near your Fire Wall, you heal 12 Health per second. Fire Wall reuse time is -3 seconds.
*; Tier 8
+
*; Level 80
*Calefaction restores 30 Health
+
:When you are near your Fire Wall, you heal 13 Health per second. Fire Wall reuse time is -3 seconds.
*; Tier 9
+
*; Level 90
*Calefaction restores 34 Health
+
:When you are near your Fire Wall, you heal 14 Health per second. Fire Wall reuse time is -3 seconds.
*; Tier 10
+
*; Level 100
*Calefaction restores 38 Health
+
:When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds.
*; Tier 11
+
}}
*Calefaction restores 42 Health
 
*; Tier 12
 
*Calefaction restores 46 Health
 
|Expand}}
 
 
|-
 
|-
| Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +6% || OffHand, Necklace || {{Spoiler|
+
| || of Freezewalls || <b>Level 100</b> - Defensive Chill Damage +46% || Rare || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Fire-Magic Base Damage +1%
+
:Defensive Chill Damage +8%
*; Tier 2
+
*; Level 10
*Fire-Magic Base Damage +2%
+
:Defensive Chill Damage +10%
*; Tier 3
+
*; Level 15
*Fire-Magic Base Damage +3%
+
:Defensive Chill Damage +12%
*; Tier 4
+
*; Level 20
*Fire-Magic Base Damage +4%
+
:Defensive Chill Damage +14%
*; Tier 5
+
*; Level 25
*Fire-Magic Base Damage +5%
+
:Defensive Chill Damage +16%
*; Tier 6
+
*; Level 30
*Fire-Magic Base Damage +6%
+
:Defensive Chill Damage +18%
|Expand}}
+
*; Level 35
 +
:Defensive Chill Damage +20%
 +
*; Level 40
 +
:Defensive Chill Damage +22%
 +
*; Level 45
 +
:Defensive Chill Damage +24%
 +
*; Level 50
 +
:Defensive Chill Damage +26%
 +
*; Level 55
 +
:Defensive Chill Damage +28%
 +
*; Level 60
 +
:Defensive Chill Damage +30%
 +
*; Level 65
 +
:Defensive Chill Damage +32%
 +
*; Level 70
 +
:Defensive Chill Damage +34%
 +
*; Level 75
 +
:Defensive Chill Damage +36%
 +
*; Level 80
 +
:Defensive Chill Damage +38%
 +
*; Level 85
 +
:Defensive Chill Damage +40%
 +
*; Level 90
 +
:Defensive Chill Damage +42%
 +
*; Level 95
 +
:Defensive Chill Damage +44%
 +
*; Level 100
 +
:Defensive Chill Damage +46%
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Fire Walls' attacks taunt +130% || Hands, Ring || {{Spoiler|
+
| Freezeproof || || <b>Level 100</b> - Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Fire Walls' attacks taunt +20%
+
:Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
*; Tier 2
+
*; Level 20
*Fire Walls' attacks taunt +30%
+
:Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
*; Tier 3
+
*; Level 30
*Fire Walls' attacks taunt +40%
+
:Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
*; Tier 4
+
*; Level 40
*Fire Walls' attacks taunt +50%
+
:Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
*; Tier 5
+
*; Level 50
*Fire Walls' attacks taunt +60%
+
:Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
*; Tier 6
+
*; Level 60
*Fire Walls' attacks taunt +70%
+
:Frostball, Scintillating Frost, and Defensive Chill grant +8 Direct and Indirect Cold Protection for 10 seconds
*; Tier 7
+
*; Level 70
*Fire Walls' attacks taunt +80%
+
:Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
*; Tier 8
+
*; Level 80
*Fire Walls' attacks taunt +90%
+
:Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
*; Tier 9
+
*; Level 90
*Fire Walls' attacks taunt +100%
+
:Frostball, Scintillating Frost, and Defensive Chill grant +11 Direct and Indirect Cold Protection for 10 seconds
*; Tier 10
+
*; Level 100
*Fire Walls' attacks taunt +110%
+
:Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds
*; Tier 11
+
}}
*Fire Walls' attacks taunt +120%
 
*; Tier 12
 
*Fire Walls' attacks taunt +130%
 
|Expand}}
 
 
|-
 
|-
| Freezeproof || || <b>Tier 6</b> - Cold Damage Reduction +6 when Fire Magic is active || Head, Ring || {{Spoiler|
+
| || of Icy Blood || <b>Level 100</b> - Defensive Burst and Defensive Chill restore 54 Armor to you || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Cold Damage Reduction +1 when Fire Magic is active
+
:Defensive Burst and Defensive Chill restore 10 Armor to you
*; Tier 2
+
*; Level 10
*Cold Damage Reduction +2 when Fire Magic is active
+
:Defensive Burst and Defensive Chill restore 12 Armor to you
*; Tier 3
+
*; Level 15
*Cold Damage Reduction +3 when Fire Magic is active
+
:Defensive Burst and Defensive Chill restore 14 Armor to you
*; Tier 4
+
*; Level 20
*Cold Damage Reduction +4 when Fire Magic is active
+
:Defensive Burst and Defensive Chill restore 16 Armor to you
*; Tier 5
+
*; Level 25
*Cold Damage Reduction +5 when Fire Magic is active
+
:Defensive Burst and Defensive Chill restore 18 Armor to you
*; Tier 6
+
*; Level 30
*Cold Damage Reduction +6 when Fire Magic is active
+
:Defensive Burst and Defensive Chill restore 20 Armor to you
|Expand}}
+
*; Level 35
 +
:Defensive Burst and Defensive Chill restore 22 Armor to you
 +
*; Level 40
 +
:Defensive Burst and Defensive Chill restore 24 Armor to you
 +
*; Level 45
 +
:Defensive Burst and Defensive Chill restore 26 Armor to you
 +
*; Level 50
 +
:Defensive Burst and Defensive Chill restore 28 Armor to you
 +
*; Level 55
 +
:Defensive Burst and Defensive Chill restore 30 Armor to you
 +
*; Level 60
 +
:Defensive Burst and Defensive Chill restore 32 Armor to you
 +
*; Level 65
 +
:Defensive Burst and Defensive Chill restore 34 Armor to you
 +
*; Level 70
 +
:Defensive Burst and Defensive Chill restore 36 Armor to you
 +
*; Level 75
 +
:Defensive Burst and Defensive Chill restore 39 Armor to you
 +
*; Level 80
 +
:Defensive Burst and Defensive Chill restore 42 Armor to you
 +
*; Level 85
 +
:Defensive Burst and Defensive Chill restore 45 Armor to you
 +
*; Level 90
 +
:Defensive Burst and Defensive Chill restore 48 Armor to you
 +
*; Level 95
 +
:Defensive Burst and Defensive Chill restore 51 Armor to you
 +
*; Level 100
 +
:Defensive Burst and Defensive Chill restore 54 Armor to you
 +
}}
 
|-
 
|-
| || of Multiballs || <b>Tier 6</b> - Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage || Hands || {{Spoiler|
+
| || of Frozen Fortitude || <b>Level 100</b> - Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Room-Temperature Ball hits all enemies within 15 meters and deals +1% damage
+
:Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
*; Tier 2
+
*; Level 10
*Room-Temperature Ball hits all enemies within 15 meters and deals +3% damage
+
:Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds
*; Tier 3
+
*; Level 15
*Room-Temperature Ball hits all enemies within 15 meters and deals +5% damage
+
:Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds
*; Tier 4
+
*; Level 20
*Room-Temperature Ball hits all enemies within 15 meters and deals +8% damage
+
:Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds
*; Tier 5
+
*; Level 25
*Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage
+
:Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds
*; Tier 6
+
*; Level 30
*Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage
+
:Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds
|Expand}}
+
*; Level 35
 +
:Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds
 +
*; Level 40
 +
:Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds
 +
*; Level 45
 +
:Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds
 +
*; Level 50
 +
:Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds
 +
*; Level 55
 +
:Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds
 +
*; Level 60
 +
:Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds
 +
*; Level 65
 +
:Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds
 +
*; Level 70
 +
:Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
 +
*; Level 75
 +
:Defensive Chill deals +42 damage and grants you 66% chance to ignore Knockback effects for 7 seconds
 +
*; Level 80
 +
:Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
 +
*; Level 85
 +
:Defensive Chill deals +50 damage and grants you 74% chance to ignore Knockback effects for 7 seconds
 +
*; Level 90
 +
:Defensive Chill deals +54 damage and grants you 78% chance to ignore Knockback effects for 7 seconds
 +
*; Level 95
 +
:Defensive Chill deals +58 damage and grants you 82% chance to ignore Knockback effects for 7 seconds
 +
*; Level 100
 +
:Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds
 +
}}
 
|-
 
|-
| || of Molten Spewing || <b>Tier 12</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage. || Hands || {{Spoiler|
+
| || || <b>Level 100</b> - Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage.
+
:Fire Walls deal +10% damage per hit. Fire Wall reuse time is -3 seconds.
*; Tier 2
+
*; Level 10
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +20 damage.
+
:Fire Walls deal +11% damage per hit. Fire Wall reuse time is -3 seconds.
*; Tier 3
+
*; Level 15
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +30 damage.
+
:Fire Walls deal +12% damage per hit. Fire Wall reuse time is -3 seconds.
*; Tier 4
+
*; Level 20
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +40 damage.
+
:Fire Walls deal +14% damage per hit. Fire Wall reuse time is -3 seconds.
*; Tier 5
+
*; Level 25
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +50 damage.
+
:Fire Walls deal +16% damage per hit. Fire Wall reuse time is -3 seconds.
*; Tier 6
+
*; Level 30
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 damage.
+
:Fire Walls deal +18% damage per hit. Fire Wall reuse time is -3 seconds.
*; Tier 7
+
*; Level 35
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage.
+
:Fire Walls deal +20% damage per hit. Fire Wall reuse time is -3 seconds.
*; Tier 8
+
*; Level 40
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 damage.
+
:Fire Walls deal +22% damage per hit. Fire Wall reuse time is -3 seconds.
*; Tier 9
+
*; Level 45
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage.
+
:Fire Walls deal +24% damage per hit. Fire Wall reuse time is -3 seconds.
*; Tier 10
+
*; Level 50
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage.
+
:Fire Walls deal +26% damage per hit. Fire Wall reuse time is -3 seconds.
*; Tier 11
+
*; Level 55
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage.
+
:Fire Walls deal +28% damage per hit. Fire Wall reuse time is -3 seconds.
*; Tier 12
+
*; Level 60
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.
+
:Fire Walls deal +30% damage per hit. Fire Wall reuse time is -3 seconds.
|Expand}}
+
*; Level 65
 +
:Fire Walls deal +32% damage per hit. Fire Wall reuse time is -3 seconds.
 +
*; Level 70
 +
:Fire Walls deal +34% damage per hit. Fire Wall reuse time is -3 seconds.
 +
*; Level 75
 +
:Fire Walls deal +37% damage per hit. Fire Wall reuse time is -3 seconds.
 +
*; Level 80
 +
:Fire Walls deal +40% damage per hit. Fire Wall reuse time is -3 seconds.
 +
*; Level 85
 +
:Fire Walls deal +43% damage per hit. Fire Wall reuse time is -3 seconds.
 +
*; Level 90
 +
:Fire Walls deal +46% damage per hit. Fire Wall reuse time is -3 seconds.
 +
*; Level 95
 +
:Fire Walls deal +49% damage per hit. Fire Wall reuse time is -3 seconds.
 +
*; Level 100
 +
:Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds.
 +
}}
 
|-
 
|-
| || of Scintillating Power || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame restore 13 Power || Legs, OffHand || {{Spoiler|
+
| || || <b>Level 100</b> - Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Scintillating Frost and Scintillating Flame restore 2 Power
+
:Fire Walls have +11 Max Health. Fire Wall reuse time is -3 seconds.
*; Tier 2
+
*; Level 10
*Scintillating Frost and Scintillating Flame restore 3 Power
+
:Fire Walls have +22 Max Health. Fire Wall reuse time is -3 seconds.
*; Tier 3
+
*; Level 15
*Scintillating Frost and Scintillating Flame restore 4 Power
+
:Fire Walls have +33 Max Health. Fire Wall reuse time is -3 seconds.
*; Tier 4
+
*; Level 20
*Scintillating Frost and Scintillating Flame restore 5 Power
+
:Fire Walls have +44 Max Health. Fire Wall reuse time is -3 seconds.
*; Tier 5
+
*; Level 25
*Scintillating Frost and Scintillating Flame restore 6 Power
+
:Fire Walls have +55 Max Health. Fire Wall reuse time is -3 seconds.
*; Tier 6
+
*; Level 30
*Scintillating Frost and Scintillating Flame restore 7 Power
+
:Fire Walls have +66 Max Health. Fire Wall reuse time is -3 seconds.
*; Tier 7
+
*; Level 35
*Scintillating Frost and Scintillating Flame restore 8 Power
+
:Fire Walls have +77 Max Health. Fire Wall reuse time is -3 seconds.
*; Tier 8
+
*; Level 40
*Scintillating Frost and Scintillating Flame restore 9 Power
+
:Fire Walls have +88 Max Health. Fire Wall reuse time is -3 seconds.
*; Tier 9
+
*; Level 45
*Scintillating Frost and Scintillating Flame restore 10 Power
+
:Fire Walls have +99 Max Health. Fire Wall reuse time is -3 seconds.
*; Tier 10
+
*; Level 50
*Scintillating Frost and Scintillating Flame restore 11 Power
+
:Fire Walls have +110 Max Health. Fire Wall reuse time is -3 seconds.
*; Tier 11
+
*; Level 55
*Scintillating Frost and Scintillating Flame restore 12 Power
+
:Fire Walls have +121 Max Health. Fire Wall reuse time is -3 seconds.
*; Tier 12
+
*; Level 60
*Scintillating Frost and Scintillating Flame restore 13 Power
+
:Fire Walls have +132 Max Health. Fire Wall reuse time is -3 seconds.
|Expand}}
+
*; Level 65
 +
:Fire Walls have +143 Max Health. Fire Wall reuse time is -3 seconds.
 +
*; Level 70
 +
:Fire Walls have +154 Max Health. Fire Wall reuse time is -3 seconds.
 +
*; Level 75
 +
:Fire Walls have +165 Max Health. Fire Wall reuse time is -3 seconds.
 +
*; Level 80
 +
:Fire Walls have +176 Max Health. Fire Wall reuse time is -3 seconds.
 +
*; Level 85
 +
:Fire Walls have +187 Max Health. Fire Wall reuse time is -3 seconds.
 +
*; Level 90
 +
:Fire Walls have +198 Max Health. Fire Wall reuse time is -3 seconds.
 +
*; Level 95
 +
:Fire Walls have +209 Max Health. Fire Wall reuse time is -3 seconds.
 +
*; Level 100
 +
:Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds.
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Flesh to Fuel has a 66% chance to restore 31 Power || Legs || {{Spoiler|
+
| || || <b>Level 100</b> - Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds. || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Flesh to Fuel has a 66% chance to restore 2 Power
+
:Fire Walls' attacks taunt +25%. Fire Wall reuse time is -3 seconds.
*; Tier 2
+
*; Level 10
*Flesh to Fuel has a 66% chance to restore 4 Power
+
:Fire Walls' attacks taunt +40%. Fire Wall reuse time is -3 seconds.
*; Tier 3
+
*; Level 15
*Flesh to Fuel has a 66% chance to restore 6 Power
+
:Fire Walls' attacks taunt +55%. Fire Wall reuse time is -3 seconds.
*; Tier 4
+
*; Level 20
*Flesh to Fuel has a 66% chance to restore 8 Power
+
:Fire Walls' attacks taunt +70%. Fire Wall reuse time is -3 seconds.
*; Tier 5
+
*; Level 25
*Flesh to Fuel has a 66% chance to restore 10 Power
+
:Fire Walls' attacks taunt +85%. Fire Wall reuse time is -3 seconds.
*; Tier 6
+
*; Level 30
*Flesh to Fuel has a 66% chance to restore 13 Power
+
:Fire Walls' attacks taunt +100%. Fire Wall reuse time is -3 seconds.
*; Tier 7
+
*; Level 35
*Flesh to Fuel has a 66% chance to restore 16 Power
+
:Fire Walls' attacks taunt +115%. Fire Wall reuse time is -3 seconds.
*; Tier 8
+
*; Level 40
*Flesh to Fuel has a 66% chance to restore 19 Power
+
:Fire Walls' attacks taunt +130%. Fire Wall reuse time is -3 seconds.
*; Tier 9
+
*; Level 45
*Flesh to Fuel has a 66% chance to restore 22 Power
+
:Fire Walls' attacks taunt +145%. Fire Wall reuse time is -3 seconds.
*; Tier 10
+
*; Level 50
*Flesh to Fuel has a 66% chance to restore 25 Power
+
:Fire Walls' attacks taunt +160%. Fire Wall reuse time is -3 seconds.
*; Tier 11
+
*; Level 55
*Flesh to Fuel has a 66% chance to restore 28 Power
+
:Fire Walls' attacks taunt +175%. Fire Wall reuse time is -3 seconds.
*; Tier 12
+
*; Level 60
*Flesh to Fuel has a 66% chance to restore 31 Power
+
:Fire Walls' attacks taunt +190%. Fire Wall reuse time is -3 seconds.
|Expand}}
+
*; Level 65
 +
:Fire Walls' attacks taunt +205%. Fire Wall reuse time is -3 seconds.
 +
*; Level 70
 +
:Fire Walls' attacks taunt +220%. Fire Wall reuse time is -3 seconds.
 +
*; Level 75
 +
:Fire Walls' attacks taunt +235%. Fire Wall reuse time is -3 seconds.
 +
*; Level 80
 +
:Fire Walls' attacks taunt +250%. Fire Wall reuse time is -3 seconds.
 +
*; Level 85
 +
:Fire Walls' attacks taunt +265%. Fire Wall reuse time is -3 seconds.
 +
*; Level 90
 +
:Fire Walls' attacks taunt +280%. Fire Wall reuse time is -3 seconds.
 +
*; Level 95
 +
:Fire Walls' attacks taunt +295%. Fire Wall reuse time is -3 seconds.
 +
*; Level 100
 +
:Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds.
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Molten Veins and Flesh to Fuel restore 12 health to any Fire Walls or other pets within 10 meters
 +
*; Level 10
 +
:Molten Veins and Flesh to Fuel restore 19 health to any Fire Walls or other pets within 10 meters
 +
*; Level 15
 +
:Molten Veins and Flesh to Fuel restore 26 health to any Fire Walls or other pets within 10 meters
 +
*; Level 20
 +
:Molten Veins and Flesh to Fuel restore 33 health to any Fire Walls or other pets within 10 meters
 +
*; Level 25
 +
:Molten Veins and Flesh to Fuel restore 40 health to any Fire Walls or other pets within 10 meters
 +
*; Level 30
 +
:Molten Veins and Flesh to Fuel restore 47 health to any Fire Walls or other pets within 10 meters
 +
*; Level 35
 +
:Molten Veins and Flesh to Fuel restore 54 health to any Fire Walls or other pets within 10 meters
 +
*; Level 40
 +
:Molten Veins and Flesh to Fuel restore 61 health to any Fire Walls or other pets within 10 meters
 +
*; Level 45
 +
:Molten Veins and Flesh to Fuel restore 68 health to any Fire Walls or other pets within 10 meters
 +
*; Level 50
 +
:Molten Veins and Flesh to Fuel restore 75 health to any Fire Walls or other pets within 10 meters
 +
*; Level 55
 +
:Molten Veins and Flesh to Fuel restore 82 health to any Fire Walls or other pets within 10 meters
 +
*; Level 60
 +
:Molten Veins and Flesh to Fuel restore 89 health to any Fire Walls or other pets within 10 meters
 +
*; Level 65
 +
:Molten Veins and Flesh to Fuel restore 96 health to any Fire Walls or other pets within 10 meters
 +
*; Level 70
 +
:Molten Veins and Flesh to Fuel restore 103 health to any Fire Walls or other pets within 10 meters
 +
*; Level 75
 +
:Molten Veins and Flesh to Fuel restore 110 health to any Fire Walls or other pets within 10 meters
 +
*; Level 80
 +
:Molten Veins and Flesh to Fuel restore 117 health to any Fire Walls or other pets within 10 meters
 +
*; Level 85
 +
:Molten Veins and Flesh to Fuel restore 124 health to any Fire Walls or other pets within 10 meters
 +
*; Level 90
 +
:Molten Veins and Flesh to Fuel restore 131 health to any Fire Walls or other pets within 10 meters
 +
*; Level 95
 +
:Molten Veins and Flesh to Fuel restore 138 health to any Fire Walls or other pets within 10 meters
 +
*; Level 100
 +
:Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters
 +
}}
 
|}
 
|}

Latest revision as of 00:48, 5 October 2024

See also: Fire Magic/Treasure Effects:By Slot

See also: Fire Magic/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
Fiery of Flames Level 100 - Fire Magic Base Damage +50% Uncommon Head, MainHand

Click Expand to reveal

  • Level 10
Fire Magic Damage +5
  • Level 20
Fire Magic Base Damage +10%
  • Level 30
Fire Magic Base Damage +15%
  • Level 40
Fire Magic Base Damage +20%
  • Level 50
Fire Magic Base Damage +25%
  • Level 60
Fire Magic Base Damage +30%
  • Level 70
Fire Magic Base Damage +35%
  • Level 80
Fire Magic Base Damage +40%
  • Level 90
Fire Magic Base Damage +45%
  • Level 100
Fire Magic Base Damage +50%
Flameproof Level 100 - Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Direct Fire Damage Reduction +3 when Fire Magic is active. Indirect Fire Damage Reduction +1 when Fire Magic is active
  • Level 10
Direct Fire Damage Reduction +6 when Fire Magic is active. Indirect Fire Damage Reduction +2 when Fire Magic is active
  • Level 15
Direct Fire Damage Reduction +9 when Fire Magic is active. Indirect Fire Damage Reduction +3 when Fire Magic is active
  • Level 20
Direct Fire Damage Reduction +12 when Fire Magic is active. Indirect Fire Damage Reduction +4 when Fire Magic is active
  • Level 25
Direct Fire Damage Reduction +15 when Fire Magic is active. Indirect Fire Damage Reduction +5 when Fire Magic is active
  • Level 30
Direct Fire Damage Reduction +18 when Fire Magic is active. Indirect Fire Damage Reduction +6 when Fire Magic is active
  • Level 35
Direct Fire Damage Reduction +21 when Fire Magic is active. Indirect Fire Damage Reduction +7 when Fire Magic is active
  • Level 40
Direct Fire Damage Reduction +24 when Fire Magic is active. Indirect Fire Damage Reduction +8 when Fire Magic is active
  • Level 45
Direct Fire Damage Reduction +27 when Fire Magic is active. Indirect Fire Damage Reduction +9 when Fire Magic is active
  • Level 50
Direct Fire Damage Reduction +30 when Fire Magic is active. Indirect Fire Damage Reduction +10 when Fire Magic is active
  • Level 55
Direct Fire Damage Reduction +33 when Fire Magic is active. Indirect Fire Damage Reduction +11 when Fire Magic is active
  • Level 60
Direct Fire Damage Reduction +36 when Fire Magic is active. Indirect Fire Damage Reduction +12 when Fire Magic is active
  • Level 65
Direct Fire Damage Reduction +39 when Fire Magic is active. Indirect Fire Damage Reduction +13 when Fire Magic is active
  • Level 70
Direct Fire Damage Reduction +42 when Fire Magic is active. Indirect Fire Damage Reduction +14 when Fire Magic is active
  • Level 75
Direct Fire Damage Reduction +45 when Fire Magic is active. Indirect Fire Damage Reduction +15 when Fire Magic is active
  • Level 80
Direct Fire Damage Reduction +48 when Fire Magic is active. Indirect Fire Damage Reduction +16 when Fire Magic is active
  • Level 85
Direct Fire Damage Reduction +51 when Fire Magic is active. Indirect Fire Damage Reduction +17 when Fire Magic is active
  • Level 90
Direct Fire Damage Reduction +54 when Fire Magic is active. Indirect Fire Damage Reduction +18 when Fire Magic is active
  • Level 95
Direct Fire Damage Reduction +57 when Fire Magic is active. Indirect Fire Damage Reduction +19 when Fire Magic is active
  • Level 100
Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active
of Chaotic Flames Level 100 - All fire spells deal up to +143 damage (randomly determined) Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
All fire spells deal up to +10 damage (randomly determined)
  • Level 10
All fire spells deal up to +17 damage (randomly determined)
  • Level 15
All fire spells deal up to +24 damage (randomly determined)
  • Level 20
All fire spells deal up to +31 damage (randomly determined)
  • Level 25
All fire spells deal up to +38 damage (randomly determined)
  • Level 30
All fire spells deal up to +45 damage (randomly determined)
  • Level 35
All fire spells deal up to +52 damage (randomly determined)
  • Level 40
All fire spells deal up to +59 damage (randomly determined)
  • Level 45
All fire spells deal up to +66 damage (randomly determined)
  • Level 50
All fire spells deal up to +73 damage (randomly determined)
  • Level 55
All fire spells deal up to +80 damage (randomly determined)
  • Level 60
All fire spells deal up to +87 damage (randomly determined)
  • Level 65
All fire spells deal up to +94 damage (randomly determined)
  • Level 70
All fire spells deal up to +101 damage (randomly determined)
  • Level 75
All fire spells deal up to +108 damage (randomly determined)
  • Level 80
All fire spells deal up to +115 damage (randomly determined)
  • Level 85
All fire spells deal up to +122 damage (randomly determined)
  • Level 90
All fire spells deal up to +129 damage (randomly determined)
  • Level 95
All fire spells deal up to +136 damage (randomly determined)
  • Level 100
All fire spells deal up to +143 damage (randomly determined)
Sparkly of Sparklefire Level 100 - Scintillating Flame and Scintillating Frost Damage +41% Uncommon Chest, Feet

Click Expand to reveal

  • Level 10
Scintillating Flame and Scintillating Frost Damage +14%
  • Level 20
Scintillating Flame and Scintillating Frost Damage +17%
  • Level 30
Scintillating Flame and Scintillating Frost Damage +20%
  • Level 40
Scintillating Flame and Scintillating Frost Damage +23%
  • Level 50
Scintillating Flame and Scintillating Frost Damage +26%
  • Level 60
Scintillating Flame and Scintillating Frost Damage +29%
  • Level 70
Scintillating Flame and Scintillating Frost Damage +32%
  • Level 80
Scintillating Flame and Scintillating Frost Damage +35%
  • Level 90
Scintillating Flame and Scintillating Frost Damage +38%
  • Level 100
Scintillating Flame and Scintillating Frost Damage +41%
of Burning Level 100 - Fire Breath and Super Fireball deal +210 damage over 10 seconds Uncommon Legs, Necklace

Click Expand to reveal

  • Level 10
Fire Breath and Super Fireball deal +45 damage over 10 seconds
  • Level 20
Fire Breath and Super Fireball deal +60 damage over 10 seconds
  • Level 30
Fire Breath and Super Fireball deal +75 damage over 10 seconds
  • Level 40
Fire Breath and Super Fireball deal +90 damage over 10 seconds
  • Level 50
Fire Breath and Super Fireball deal +105 damage over 10 seconds
  • Level 60
Fire Breath and Super Fireball deal +120 damage over 10 seconds
  • Level 70
Fire Breath and Super Fireball deal +140 damage over 10 seconds
  • Level 80
Fire Breath and Super Fireball deal +165 damage over 10 seconds
  • Level 90
Fire Breath and Super Fireball deal +190 damage over 10 seconds
  • Level 100
Fire Breath and Super Fireball deal +210 damage over 10 seconds
of Prolonged Agony Level 100 - Indirect Fire Damage +38% when Fire Magic is active Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
Indirect Fire Damage +10% when Fire Magic is active
  • Level 10
Indirect Fire Damage +11% when Fire Magic is active
  • Level 15
Indirect Fire Damage +12% when Fire Magic is active
  • Level 20
Indirect Fire Damage +13% when Fire Magic is active
  • Level 25
Indirect Fire Damage +14% when Fire Magic is active
  • Level 30
Indirect Fire Damage +15% when Fire Magic is active
  • Level 35
Indirect Fire Damage +16% when Fire Magic is active
  • Level 40
Indirect Fire Damage +17% when Fire Magic is active
  • Level 45
Indirect Fire Damage +18% when Fire Magic is active
  • Level 50
Indirect Fire Damage +19% when Fire Magic is active
  • Level 55
Indirect Fire Damage +20% when Fire Magic is active
  • Level 60
Indirect Fire Damage +22% when Fire Magic is active
  • Level 65
Indirect Fire Damage +24% when Fire Magic is active
  • Level 70
Indirect Fire Damage +26% when Fire Magic is active
  • Level 75
Indirect Fire Damage +28% when Fire Magic is active
  • Level 80
Indirect Fire Damage +30% when Fire Magic is active
  • Level 85
Indirect Fire Damage +32% when Fire Magic is active
  • Level 90
Indirect Fire Damage +34% when Fire Magic is active
  • Level 95
Indirect Fire Damage +36% when Fire Magic is active
  • Level 100
Indirect Fire Damage +38% when Fire Magic is active
Super of Super Fire Level 100 - Super Fireball Damage +54% Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
Super Fireball Damage +10%
  • Level 10
Super Fireball Damage +12%
  • Level 15
Super Fireball Damage +14%
  • Level 20
Super Fireball Damage +16%
  • Level 25
Super Fireball Damage +18%
  • Level 30
Super Fireball Damage +20%
  • Level 35
Super Fireball Damage +22%
  • Level 40
Super Fireball Damage +24%
  • Level 45
Super Fireball Damage +26%
  • Level 50
Super Fireball Damage +28%
  • Level 55
Super Fireball Damage +30%
  • Level 60
Super Fireball Damage +32%
  • Level 65
Super Fireball Damage +34%
  • Level 70
Super Fireball Damage +36%
  • Level 75
Super Fireball Damage +39%
  • Level 80
Super Fireball Damage +42%
  • Level 85
Super Fireball Damage +45%
  • Level 90
Super Fireball Damage +48%
  • Level 95
Super Fireball Damage +51%
  • Level 100
Super Fireball Damage +54%
of Flesh Frying Level 100 - Flesh To Fuel Power Restoration +50 Rare Hands, Feet

Click Expand to reveal

  • Level 10
Flesh To Fuel Power Restoration +5
  • Level 20
Flesh To Fuel Power Restoration +10
  • Level 30
Flesh To Fuel Power Restoration +15
  • Level 40
Flesh To Fuel Power Restoration +20
  • Level 50
Flesh To Fuel Power Restoration +25
  • Level 60
Flesh To Fuel Power Restoration +30
  • Level 70
Flesh To Fuel Power Restoration +35
  • Level 80
Flesh To Fuel Power Restoration +40
  • Level 90
Flesh To Fuel Power Restoration +45
  • Level 100
Flesh To Fuel Power Restoration +50
Level 100 - Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds Uncommon Legs

Click Expand to reveal

  • Level 10
Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
  • Level 20
Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
  • Level 30
Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
  • Level 40
Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
  • Level 50
Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
  • Level 60
Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
  • Level 70
Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
  • Level 80
Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
  • Level 90
Fire Breath deals +79 damage and grants you +27 mitigation vs Fire for 10 seconds
  • Level 100
Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds
Room-Temperature Level 100 - Room-Temperature Ball Damage +90% Uncommon Head, MainHand

Click Expand to reveal

  • Level 10
Room-Temperature Ball Damage +9%
  • Level 20
Room-Temperature Ball Damage +18%
  • Level 30
Room-Temperature Ball Damage +27%
  • Level 40
Room-Temperature Ball Damage +36%
  • Level 50
Room-Temperature Ball Damage +45%
  • Level 60
Room-Temperature Ball Damage +54%
  • Level 70
Room-Temperature Ball Damage +63%
  • Level 80
Room-Temperature Ball Damage +72%
  • Level 90
Room-Temperature Ball Damage +81%
  • Level 100
Room-Temperature Ball Damage +90%
of Molten Spewing Level 100 - Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40 Rare Hands

Click Expand to reveal

  • Level 5
Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2
  • Level 10
Fire Breath hits all targets within 8 meters and deals +6 damage, but reuse timer is +3 seconds and Power cost is +4
  • Level 15
Fire Breath hits all targets within 8 meters and deals +9 damage, but reuse timer is +3 seconds and Power cost is +6
  • Level 20
Fire Breath hits all targets within 8 meters and deals +12 damage, but reuse timer is +3 seconds and Power cost is +8
  • Level 25
Fire Breath hits all targets within 8 meters and deals +15 damage, but reuse timer is +3 seconds and Power cost is +10
  • Level 30
Fire Breath hits all targets within 8 meters and deals +18 damage, but reuse timer is +3 seconds and Power cost is +12
  • Level 35
Fire Breath hits all targets within 8 meters and deals +21 damage, but reuse timer is +3 seconds and Power cost is +14
  • Level 40
Fire Breath hits all targets within 8 meters and deals +24 damage, but reuse timer is +3 seconds and Power cost is +16
  • Level 45
Fire Breath hits all targets within 8 meters and deals +27 damage, but reuse timer is +3 seconds and Power cost is +18
  • Level 50
Fire Breath hits all targets within 8 meters and deals +30 damage, but reuse timer is +3 seconds and Power cost is +20
  • Level 55
Fire Breath hits all targets within 8 meters and deals +33 damage, but reuse timer is +3 seconds and Power cost is +22
  • Level 60
Fire Breath hits all targets within 8 meters and deals +36 damage, but reuse timer is +3 seconds and Power cost is +24
  • Level 65
Fire Breath hits all targets within 8 meters and deals +39 damage, but reuse timer is +3 seconds and Power cost is +26
  • Level 70
Fire Breath hits all targets within 8 meters and deals +42 damage, but reuse timer is +3 seconds and Power cost is +28
  • Level 75
Fire Breath hits all targets within 8 meters and deals +45 damage, but reuse timer is +3 seconds and Power cost is +30
  • Level 80
Fire Breath hits all targets within 8 meters and deals +48 damage, but reuse timer is +3 seconds and Power cost is +32
  • Level 85
Fire Breath hits all targets within 8 meters and deals +51 damage, but reuse timer is +3 seconds and Power cost is +34
  • Level 90
Fire Breath hits all targets within 8 meters and deals +54 damage, but reuse timer is +3 seconds and Power cost is +36
  • Level 95
Fire Breath hits all targets within 8 meters and deals +57 damage, but reuse timer is +3 seconds and Power cost is +38
  • Level 100
Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40
Level 100 - Super Fireball deals +110 damage and reuse timer is -1 second Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Super Fireball deals +15 damage and reuse timer is -1 second
  • Level 10
Super Fireball deals +20 damage and reuse timer is -1 second
  • Level 15
Super Fireball deals +25 damage and reuse timer is -1 second
  • Level 20
Super Fireball deals +30 damage and reuse timer is -1 second
  • Level 25
Super Fireball deals +35 damage and reuse timer is -1 second
  • Level 30
Super Fireball deals +40 damage and reuse timer is -1 second
  • Level 35
Super Fireball deals +45 damage and reuse timer is -1 second
  • Level 40
Super Fireball deals +50 damage and reuse timer is -1 second
  • Level 45
Super Fireball deals +55 damage and reuse timer is -1 second
  • Level 50
Super Fireball deals +60 damage and reuse timer is -1 second
  • Level 55
Super Fireball deals +65 damage and reuse timer is -1 second
  • Level 60
Super Fireball deals +70 damage and reuse timer is -1 second
  • Level 65
Super Fireball deals +75 damage and reuse timer is -1 second
  • Level 70
Super Fireball deals +80 damage and reuse timer is -1 second
  • Level 75
Super Fireball deals +85 damage and reuse timer is -1 second
  • Level 80
Super Fireball deals +90 damage and reuse timer is -1 second
  • Level 85
Super Fireball deals +95 damage and reuse timer is -1 second
  • Level 90
Super Fireball deals +100 damage and reuse timer is -1 second
  • Level 95
Super Fireball deals +105 damage and reuse timer is -1 second
  • Level 100
Super Fireball deals +110 damage and reuse timer is -1 second
of Burning Breath Level 100 - Fire Breath Damage +38% Uncommon MainHand, Necklace

Click Expand to reveal

  • Level 5
Fire Breath Damage +5%
  • Level 10
Fire Breath Damage +6.5%
  • Level 15
Fire Breath Damage +8%
  • Level 20
Fire Breath Damage +9.5%
  • Level 25
Fire Breath Damage +11%
  • Level 30
Fire Breath Damage +12.5%
  • Level 35
Fire Breath Damage +14%
  • Level 40
Fire Breath Damage +15.5%
  • Level 45
Fire Breath Damage +17%
  • Level 50
Fire Breath Damage +18.5%
  • Level 55
Fire Breath Damage +20%
  • Level 60
Fire Breath Damage +22%
  • Level 65
Fire Breath Damage +24%
  • Level 70
Fire Breath Damage +26%
  • Level 75
Fire Breath Damage +28%
  • Level 80
Fire Breath Damage +30%
  • Level 85
Fire Breath Damage +32%
  • Level 90
Fire Breath Damage +34%
  • Level 95
Fire Breath Damage +36%
  • Level 100
Fire Breath Damage +38%
Fiery of Flames Level 100 - Fire Magic Base Damage +18% Epic OffHand, Necklace

Click Expand to reveal

  • Level 10
Fire Magic Base Damage +3%
  • Level 20
Fire Magic Base Damage +5%
  • Level 30
Fire Magic Base Damage +7%
  • Level 40
Fire Magic Base Damage +9%
  • Level 50
Fire Magic Base Damage +11%
  • Level 60
Fire Magic Base Damage +13%
  • Level 70
Fire Magic Base Damage +15%
  • Level 80
Fire Magic Base Damage +16%
  • Level 90
Fire Magic Base Damage +17%
  • Level 100
Fire Magic Base Damage +18%
of Nice Flames Level 100 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 5
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 10 seconds
  • Level 10
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 10 seconds
  • Level 15
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 10 seconds
  • Level 20
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 10 seconds
  • Level 25
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 10 seconds
  • Level 30
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 10 seconds
  • Level 35
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 10 seconds
  • Level 40
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 10 seconds
  • Level 45
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 10 seconds
  • Level 50
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 10 seconds
  • Level 55
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 10 seconds
  • Level 60
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 10 seconds
  • Level 65
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 10 seconds
  • Level 70
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 10 seconds
  • Level 75
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +58 for 10 seconds
  • Level 80
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 10 seconds
  • Level 85
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +68 for 10 seconds
  • Level 90
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +73 for 10 seconds
  • Level 95
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +78 for 10 seconds
  • Level 100
Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 10 seconds
of Cold Calefaction Level 100 - Calefaction causes target to take +20% damage from Cold for 12 seconds Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Calefaction causes target to take +1% damage from Cold for 12 seconds
  • Level 10
Calefaction causes target to take +2% damage from Cold for 12 seconds
  • Level 15
Calefaction causes target to take +3% damage from Cold for 12 seconds
  • Level 20
Calefaction causes target to take +4% damage from Cold for 12 seconds
  • Level 25
Calefaction causes target to take +5% damage from Cold for 12 seconds
  • Level 30
Calefaction causes target to take +6% damage from Cold for 12 seconds
  • Level 35
Calefaction causes target to take +7% damage from Cold for 12 seconds
  • Level 40
Calefaction causes target to take +8% damage from Cold for 12 seconds
  • Level 45
Calefaction causes target to take +9% damage from Cold for 12 seconds
  • Level 50
Calefaction causes target to take +10% damage from Cold for 12 seconds
  • Level 55
Calefaction causes target to take +11% damage from Cold for 12 seconds
  • Level 60
Calefaction causes target to take +12% damage from Cold for 12 seconds
  • Level 65
Calefaction causes target to take +13% damage from Cold for 12 seconds
  • Level 70
Calefaction causes target to take +14% damage from Cold for 12 seconds
  • Level 75
Calefaction causes target to take +15% damage from Cold for 12 seconds
  • Level 80
Calefaction causes target to take +16% damage from Cold for 12 seconds
  • Level 85
Calefaction causes target to take +17% damage from Cold for 12 seconds
  • Level 90
Calefaction causes target to take +18% damage from Cold for 12 seconds
  • Level 95
Calefaction causes target to take +19% damage from Cold for 12 seconds
  • Level 100
Calefaction causes target to take +20% damage from Cold for 12 seconds
of Weakening Flame Level 100 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds Uncommon Legs, Necklace

Click Expand to reveal

  • Level 10
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
  • Level 20
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
  • Level 30
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
  • Level 40
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
  • Level 50
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
  • Level 60
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
  • Level 70
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
  • Level 80
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
  • Level 90
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -19 damage for 10 seconds
  • Level 100
Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds
of Enflaming Skin Level 100 - Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself) Rare Chest

Click Expand to reveal

  • Level 10
Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
  • Level 20
Super Fireball causes the target to take +18% damage from indirect Fire (this effect does not stack with itself)
  • Level 30
Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself)
  • Level 40
Super Fireball causes the target to take +32% damage from indirect Fire (this effect does not stack with itself)
  • Level 50
Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself)
  • Level 60
Super Fireball causes the target to take +46% damage from indirect Fire (this effect does not stack with itself)
  • Level 70
Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
  • Level 80
Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
  • Level 90
Super Fireball causes the target to take +67% damage from indirect Fire (this effect does not stack with itself)
  • Level 100
Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself)
Level 100 - Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds Uncommon OffHand, Necklace

Click Expand to reveal

  • Level 5
Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
  • Level 10
Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
  • Level 15
Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
  • Level 20
Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
  • Level 25
Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
  • Level 30
Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
  • Level 35
Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
  • Level 40
Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
  • Level 45
Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
  • Level 50
Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
  • Level 55
Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
  • Level 60
Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
  • Level 65
Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds
  • Level 70
Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
  • Level 75
Flesh to Fuel boosts your Core Attack Damage +111 for 7 seconds
  • Level 80
Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
  • Level 85
Flesh to Fuel boosts your Core Attack Damage +125 for 7 seconds
  • Level 90
Flesh to Fuel boosts your Core Attack Damage +132 for 7 seconds
  • Level 95
Flesh to Fuel boosts your Core Attack Damage +139 for 7 seconds
  • Level 100
Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds
of Tough Ruined Flesh Level 100 - Flesh to Fuel restores +78 Armor Uncommon MainHand, Head

Click Expand to reveal

  • Level 5
Flesh to Fuel restores +15 Armor
  • Level 10
Flesh to Fuel restores +18 Armor
  • Level 15
Flesh to Fuel restores +21 Armor
  • Level 20
Flesh to Fuel restores +24 Armor
  • Level 25
Flesh to Fuel restores +27 Armor
  • Level 30
Flesh to Fuel restores +30 Armor
  • Level 35
Flesh to Fuel restores +33 Armor
  • Level 40
Flesh to Fuel restores +36 Armor
  • Level 45
Flesh to Fuel restores +39 Armor
  • Level 50
Flesh to Fuel restores +42 Armor
  • Level 55
Flesh to Fuel restores +45 Armor
  • Level 60
Flesh to Fuel restores +48 Armor
  • Level 65
Flesh to Fuel restores +51 Armor
  • Level 70
Flesh to Fuel restores +54 Armor
  • Level 75
Flesh to Fuel restores +58 Armor
  • Level 80
Flesh to Fuel restores +62 Armor
  • Level 85
Flesh to Fuel restores +66 Armor
  • Level 90
Flesh to Fuel restores +70 Armor
  • Level 95
Flesh to Fuel restores +74 Armor
  • Level 100
Flesh to Fuel restores +78 Armor
of Flesh Frying Level 100 - Flesh to Fuel restores +72 Power but has a 5% chance to stun you Rare Legs

Click Expand to reveal

  • Level 5
Flesh to Fuel restores +8 Power but has a 5% chance to stun you
  • Level 10
Flesh to Fuel restores +10 Power but has a 5% chance to stun you
  • Level 15
Flesh to Fuel restores +13 Power but has a 5% chance to stun you
  • Level 20
Flesh to Fuel restores +16 Power but has a 5% chance to stun you
  • Level 25
Flesh to Fuel restores +19 Power but has a 5% chance to stun you
  • Level 30
Flesh to Fuel restores +22 Power but has a 5% chance to stun you
  • Level 35
Flesh to Fuel restores +25 Power but has a 5% chance to stun you
  • Level 40
Flesh to Fuel restores +28 Power but has a 5% chance to stun you
  • Level 45
Flesh to Fuel restores +31 Power but has a 5% chance to stun you
  • Level 50
Flesh to Fuel restores +34 Power but has a 5% chance to stun you
  • Level 55
Flesh to Fuel restores +37 Power but has a 5% chance to stun you
  • Level 60
Flesh to Fuel restores +40 Power but has a 5% chance to stun you
  • Level 65
Flesh to Fuel restores +44 Power but has a 5% chance to stun you
  • Level 70
Flesh to Fuel restores +48 Power but has a 5% chance to stun you
  • Level 75
Flesh to Fuel restores +52 Power but has a 5% chance to stun you
  • Level 80
Flesh to Fuel restores +56 Power but has a 5% chance to stun you
  • Level 85
Flesh to Fuel restores +60 Power but has a 5% chance to stun you
  • Level 90
Flesh to Fuel restores +64 Power but has a 5% chance to stun you
  • Level 95
Flesh to Fuel restores +68 Power but has a 5% chance to stun you
  • Level 100
Flesh to Fuel restores +72 Power but has a 5% chance to stun you
of Quickly Melted Flesh Level 100 - Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds Rare Legs, Feet

Click Expand to reveal

  • Level 10
Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
  • Level 20
Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
  • Level 30
Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
  • Level 40
Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
  • Level 50
Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
  • Level 60
Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
  • Level 70
Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
  • Level 80
Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
  • Level 90
Flesh to Fuel increases your Out of Combat Sprint speed +8.5 for 15 seconds
  • Level 100
Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds
of Dark Balls Level 100 - Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds Uncommon OffHand, Ring

Click Expand to reveal

  • Level 5
Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
  • Level 10
Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
  • Level 15
Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
  • Level 20
Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
  • Level 25
Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
  • Level 30
Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
  • Level 35
Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
  • Level 40
Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
  • Level 45
Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
  • Level 50
Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
  • Level 55
Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
  • Level 60
Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
  • Level 65
Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds
  • Level 70
Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
  • Level 75
Room-Temperature Ball deals Darkness damage and causes +114 damage over 12 seconds
  • Level 80
Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • Level 85
Room-Temperature Ball deals Darkness damage and causes +132 damage over 12 seconds
  • Level 90
Room-Temperature Ball deals Darkness damage and causes +138 damage over 12 seconds
  • Level 95
Room-Temperature Ball deals Darkness damage and causes +150 damage over 12 seconds
  • Level 100
Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds
of Fast Balls Level 100 - Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds Uncommon Hands

Click Expand to reveal

  • Level 10
Room-Temperature Ball Damage +5% and reuse timer -1 second
  • Level 20
Room-Temperature Ball Damage +8% and reuse timer -1 second
  • Level 30
Room-Temperature Ball Damage +11% and reuse timer -1.5 seconds
  • Level 40
Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
  • Level 50
Room-Temperature Ball Damage +17% and reuse timer -2 seconds
  • Level 60
Room-Temperature Ball Damage +20% and reuse timer -2.5 seconds
  • Level 70
Room-Temperature Ball Damage +23% and reuse timer -3 seconds
  • Level 80
Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
  • Level 90
Room-Temperature Ball Damage +29% and reuse timer -3.5 seconds
  • Level 100
Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds
of Fire Tapping Level 100 - You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Uncommon Chest, Ring

Click Expand to reveal

  • Level 5
You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 10
You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 15
You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 20
You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 25
You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 30
You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 35
You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 40
You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 45
You regain 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 50
You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 55
You regain 22 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 60
You regain 24 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 65
You regain 26 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 70
You regain 28 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 75
You regain 30 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 80
You regain 32 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 85
You regain 34 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 90
You regain 36 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 95
You regain 38 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 100
You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
of the Salamander Level 100 - You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Rare Chest, Ring

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  • Level 5
You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 10
You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 15
You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 20
You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 25
You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 30
You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 35
You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 40
You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 45
You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 50
You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 55
You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 60
You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 65
You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 70
You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 75
You regain 29 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 80
You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 85
You regain 33 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 90
You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 95
You regain 37 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Level 100
You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
of Scintillating Power Level 100 - Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10 Rare Legs, OffHand

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  • Level 5
Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
  • Level 10
Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
  • Level 15
Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
  • Level 20
Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
  • Level 25
Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
  • Level 30
Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
  • Level 35
Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
  • Level 40
Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
  • Level 45
Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
  • Level 50
Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
  • Level 55
Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
  • Level 60
Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
  • Level 65
Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
  • Level 70
Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
  • Level 75
Scintillating Flame and Scintillating Frost Damage +25 and Power Cost -9
  • Level 80
Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
  • Level 85
Scintillating Flame and Scintillating Frost Damage +35 and Power Cost -10
  • Level 90
Scintillating Flame and Scintillating Frost Damage +40 and Power Cost -10
  • Level 95
Scintillating Flame and Scintillating Frost Damage +45 and Power Cost -10
  • Level 100
Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10
of Scintillating Life Level 100 - Scintillating Flame restores 41 Health Uncommon Legs, OffHand

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  • Level 5
Scintillating Flame restores 2 Health
  • Level 10
Scintillating Flame restores 4 Health
  • Level 15
Scintillating Flame restores 6 Health
  • Level 20
Scintillating Flame restores 8 Health
  • Level 25
Scintillating Flame restores 10 Health
  • Level 30
Scintillating Flame restores 12 Health
  • Level 35
Scintillating Flame restores 14 Health
  • Level 40
Scintillating Flame restores 16 Health
  • Level 45
Scintillating Flame restores 18 Health
  • Level 50
Scintillating Flame restores 20 Health
  • Level 55
Scintillating Flame restores 22 Health
  • Level 60
Scintillating Flame restores 25 Health
  • Level 65
Scintillating Flame restores 27 Health
  • Level 70
Scintillating Flame restores 29 Health
  • Level 75
Scintillating Flame restores 31 Health
  • Level 80
Scintillating Flame restores 33 Health
  • Level 85
Scintillating Flame restores 35 Health
  • Level 90
Scintillating Flame restores 37 Health
  • Level 95
Scintillating Flame restores 39 Health
  • Level 100
Scintillating Flame restores 41 Health
Level 100 - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds Uncommon Head, Chest, Ring

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  • Level 5
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
  • Level 10
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
  • Level 15
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
  • Level 20
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
  • Level 25
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
  • Level 30
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
  • Level 35
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
  • Level 40
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
  • Level 45
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
  • Level 50
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
  • Level 55
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
  • Level 60
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
  • Level 65
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds
  • Level 70
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
  • Level 75
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +36 for 15 seconds
  • Level 80
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
  • Level 85
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +42 for 15 seconds
  • Level 90
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +45 for 15 seconds
  • Level 95
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +48 for 15 seconds
  • Level 100
Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds
of Fire Rings Level 100 - Ring of Fire Damage +192 Uncommon Head, Chest

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  • Level 5
Ring of Fire Damage +8
  • Level 10
Ring of Fire Damage +16
  • Level 15
Ring of Fire Damage +24
  • Level 20
Ring of Fire Damage +32
  • Level 25
Ring of Fire Damage +42
  • Level 30
Ring of Fire Damage +52
  • Level 35
Ring of Fire Damage +62
  • Level 40
Ring of Fire Damage +72
  • Level 45
Ring of Fire Damage +82
  • Level 50
Ring of Fire Damage +92
  • Level 55
Ring of Fire Damage +102
  • Level 60
Ring of Fire Damage +112
  • Level 65
Ring of Fire Damage +122
  • Level 70
Ring of Fire Damage +132
  • Level 75
Ring of Fire Damage +142
  • Level 80
Ring of Fire Damage +152
  • Level 85
Ring of Fire Damage +162
  • Level 90
Ring of Fire Damage +172
  • Level 95
Ring of Fire Damage +182
  • Level 100
Ring of Fire Damage +192
of Scintillating Opportunism Level 100 - Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets Uncommon Hands

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  • Level 5
Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets
  • Level 10
Scintillating Flame and Scintillating Frost stun and deal +30% damage to Vulnerable targets
  • Level 15
Scintillating Flame and Scintillating Frost stun and deal +35% damage to Vulnerable targets
  • Level 20
Scintillating Flame and Scintillating Frost stun and deal +40% damage to Vulnerable targets
  • Level 25
Scintillating Flame and Scintillating Frost stun and deal +45% damage to Vulnerable targets
  • Level 30
Scintillating Flame and Scintillating Frost stun and deal +50% damage to Vulnerable targets
  • Level 35
Scintillating Flame and Scintillating Frost stun and deal +55% damage to Vulnerable targets
  • Level 40
Scintillating Flame and Scintillating Frost stun and deal +60% damage to Vulnerable targets
  • Level 45
Scintillating Flame and Scintillating Frost stun and deal +65% damage to Vulnerable targets
  • Level 50
Scintillating Flame and Scintillating Frost stun and deal +70% damage to Vulnerable targets
  • Level 55
Scintillating Flame and Scintillating Frost stun and deal +75% damage to Vulnerable targets
  • Level 60
Scintillating Flame and Scintillating Frost stun and deal +80% damage to Vulnerable targets
  • Level 65
Scintillating Flame and Scintillating Frost stun and deal +85% damage to Vulnerable targets
  • Level 70
Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
  • Level 75
Scintillating Flame and Scintillating Frost stun and deal +95% damage to Vulnerable targets
  • Level 80
Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
  • Level 85
Scintillating Flame and Scintillating Frost stun and deal +105% damage to Vulnerable targets
  • Level 90
Scintillating Flame and Scintillating Frost stun and deal +110% damage to Vulnerable targets
  • Level 95
Scintillating Flame and Scintillating Frost stun and deal +115% damage to Vulnerable targets
  • Level 100
Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets
of Chaotic Rings Level 100 - Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU Uncommon OffHand, Necklace

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  • Level 5
Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU
  • Level 10
Ring of Fire deals +10% damage but has a 5% chance to deal 56 fire damage to YOU
  • Level 15
Ring of Fire deals +12% damage but has a 5% chance to deal 62 fire damage to YOU
  • Level 20
Ring of Fire deals +14% damage but has a 5% chance to deal 68 fire damage to YOU
  • Level 25
Ring of Fire deals +16% damage but has a 5% chance to deal 74 fire damage to YOU
  • Level 30
Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU
  • Level 35
Ring of Fire deals +22% damage but has a 5% chance to deal 86 fire damage to YOU
  • Level 40
Ring of Fire deals +25% damage but has a 5% chance to deal 92 fire damage to YOU
  • Level 45
Ring of Fire deals +28% damage but has a 5% chance to deal 98 fire damage to YOU
  • Level 50
Ring of Fire deals +31% damage but has a 5% chance to deal 104 fire damage to YOU
  • Level 55
Ring of Fire deals +34% damage but has a 5% chance to deal 110 fire damage to YOU
  • Level 60
Ring of Fire deals +37% damage but has a 5% chance to deal 116 fire damage to YOU
  • Level 65
Ring of Fire deals +40% damage but has a 5% chance to deal 122 fire damage to YOU
  • Level 70
Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
  • Level 75
Ring of Fire deals +46% damage but has a 5% chance to deal 134 fire damage to YOU
  • Level 80
Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
  • Level 85
Ring of Fire deals +52% damage but has a 5% chance to deal 146 fire damage to YOU
  • Level 90
Ring of Fire deals +55% damage but has a 5% chance to deal 152 fire damage to YOU
  • Level 95
Ring of Fire deals +58% damage but has a 5% chance to deal 158 fire damage to YOU
  • Level 100
Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU
of Icy Armor Level 100 - Scintillating Frost and Defensive Chill restore 39 Armor Uncommon Legs, OffHand

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  • Level 5
Scintillating Frost and Defensive Chill restore 5 Armor
  • Level 10
Scintillating Frost and Defensive Chill restore 7 Armor
  • Level 15
Scintillating Frost and Defensive Chill restore 9 Armor
  • Level 20
Scintillating Frost and Defensive Chill restore 10 Armor
  • Level 25
Scintillating Frost and Defensive Chill restore 11 Armor
  • Level 30
Scintillating Frost and Defensive Chill restore 13 Armor
  • Level 35
Scintillating Frost and Defensive Chill restore 14 Armor
  • Level 40
Scintillating Frost and Defensive Chill restore 16 Armor
  • Level 45
Scintillating Frost and Defensive Chill restore 17 Armor
  • Level 50
Scintillating Frost and Defensive Chill restore 19 Armor
  • Level 55
Scintillating Frost and Defensive Chill restore 21 Armor
  • Level 60
Scintillating Frost and Defensive Chill restore 23 Armor
  • Level 65
Scintillating Frost and Defensive Chill restore 25 Armor
  • Level 70
Scintillating Frost and Defensive Chill restore 27 Armor
  • Level 75
Scintillating Frost and Defensive Chill restore 29 Armor
  • Level 80
Scintillating Frost and Defensive Chill restore 31 Armor
  • Level 85
Scintillating Frost and Defensive Chill restore 33 Armor
  • Level 90
Scintillating Frost and Defensive Chill restore 35 Armor
  • Level 95
Scintillating Frost and Defensive Chill restore 37 Armor
  • Level 100
Scintillating Frost and Defensive Chill restore 39 Armor
Veiny of Molten Veins Level 100 - Molten Veins Response Damage +71 Uncommon Head, Necklace

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  • Level 10
Molten Veins Response Damage +8
  • Level 20
Molten Veins Response Damage +15
  • Level 30
Molten Veins Response Damage +22
  • Level 40
Molten Veins Response Damage +29
  • Level 50
Molten Veins Response Damage +36
  • Level 60
Molten Veins Response Damage +43
  • Level 70
Molten Veins Response Damage +50
  • Level 80
Molten Veins Response Damage +57
  • Level 90
Molten Veins Response Damage +64
  • Level 100
Molten Veins Response Damage +71
Hot-Blooded of Molten Veins Level 100 - Molten Veins Response Damage +28% Uncommon Hands

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  • Level 10
Molten Veins Response Damage +6%
  • Level 20
Molten Veins Response Damage +8%
  • Level 30
Molten Veins Response Damage +10%
  • Level 40
Molten Veins Response Damage +12%
  • Level 50
Molten Veins Response Damage +14%
  • Level 60
Molten Veins Response Damage +16%
  • Level 70
Molten Veins Response Damage +19%
  • Level 80
Molten Veins Response Damage +22%
  • Level 90
Molten Veins Response Damage +25%
  • Level 100
Molten Veins Response Damage +28%
Thick-Blooded of Tough Hot Veins Level 100 - Molten Veins restores 67 Armor Uncommon Legs, MainHand

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  • Level 5
Molten Veins restores 10 Armor
  • Level 10
Molten Veins restores 13 Armor
  • Level 15
Molten Veins restores 16 Armor
  • Level 20
Molten Veins restores 19 Armor
  • Level 25
Molten Veins restores 22 Armor
  • Level 30
Molten Veins restores 25 Armor
  • Level 35
Molten Veins restores 28 Armor
  • Level 40
Molten Veins restores 31 Armor
  • Level 45
Molten Veins restores 34 Armor
  • Level 50
Molten Veins restores 37 Armor
  • Level 55
Molten Veins restores 40 Armor
  • Level 60
Molten Veins restores 43 Armor
  • Level 65
Molten Veins restores 46 Armor
  • Level 70
Molten Veins restores 49 Armor
  • Level 75
Molten Veins restores 52 Armor
  • Level 80
Molten Veins restores 55 Armor
  • Level 85
Molten Veins restores 58 Armor
  • Level 90
Molten Veins restores 61 Armor
  • Level 95
Molten Veins restores 64 Armor
  • Level 100
Molten Veins restores 67 Armor
Hot-Blooded of Fiery Veins Level 100 - Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage Uncommon OffHand, MainHand

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  • Level 5
Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage
  • Level 10
Molten Veins deals 15 Fire damage over 10 seconds in response to melee damage
  • Level 15
Molten Veins deals 20 Fire damage over 10 seconds in response to melee damage
  • Level 20
Molten Veins deals 25 Fire damage over 10 seconds in response to melee damage
  • Level 25
Molten Veins deals 30 Fire damage over 10 seconds in response to melee damage
  • Level 30
Molten Veins deals 35 Fire damage over 10 seconds in response to melee damage
  • Level 35
Molten Veins deals 40 Fire damage over 10 seconds in response to melee damage
  • Level 40
Molten Veins deals 45 Fire damage over 10 seconds in response to melee damage
  • Level 45
Molten Veins deals 50 Fire damage over 10 seconds in response to melee damage
  • Level 50
Molten Veins deals 55 Fire damage over 10 seconds in response to melee damage
  • Level 55
Molten Veins deals 60 Fire damage over 10 seconds in response to melee damage
  • Level 60
Molten Veins deals 65 Fire damage over 10 seconds in response to melee damage
  • Level 65
Molten Veins deals 70 Fire damage over 10 seconds in response to melee damage
  • Level 70
Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
  • Level 75
Molten Veins deals 80 Fire damage over 10 seconds in response to melee damage
  • Level 80
Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
  • Level 85
Molten Veins deals 90 Fire damage over 10 seconds in response to melee damage
  • Level 90
Molten Veins deals 95 Fire damage over 10 seconds in response to melee damage
  • Level 95
Molten Veins deals 100 Fire damage over 10 seconds in response to melee damage
  • Level 100
Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage
of Calefaction Level 100 - Calefaction Damage +64% Uncommon Head, Feet

Click Expand to reveal

  • Level 5
Calefaction Damage +18%
  • Level 10
Calefaction Damage +20%
  • Level 15
Calefaction Damage +22%
  • Level 20
Calefaction Damage +24%
  • Level 25
Calefaction Damage +26%
  • Level 30
Calefaction Damage +28%
  • Level 35
Calefaction Damage +30%
  • Level 40
Calefaction Damage +32%
  • Level 45
Calefaction Damage +34%
  • Level 50
Calefaction Damage +36%
  • Level 55
Calefaction Damage +38%
  • Level 60
Calefaction Damage +40%
  • Level 65
Calefaction Damage +43%
  • Level 70
Calefaction Damage +46%
  • Level 75
Calefaction Damage +49%
  • Level 80
Calefaction Damage +52%
  • Level 85
Calefaction Damage +55%
  • Level 90
Calefaction Damage +58%
  • Level 95
Calefaction Damage +61%
  • Level 100
Calefaction Damage +64%
of Nuclear Calefaction Level 100 - Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second Rare Legs, Ring

Click Expand to reveal

  • Level 5
Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
  • Level 10
Calefaction and Defensive Burst Damage +11% and Reuse Timer -1 second
  • Level 15
Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second
  • Level 20
Calefaction and Defensive Burst Damage +13% and Reuse Timer -1 second
  • Level 25
Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second
  • Level 30
Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second
  • Level 35
Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
  • Level 40
Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second
  • Level 45
Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
  • Level 50
Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second
  • Level 55
Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
  • Level 60
Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second
  • Level 65
Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
  • Level 70
Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
  • Level 75
Calefaction and Defensive Burst Damage +30% and Reuse Timer -1 second
  • Level 80
Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
  • Level 85
Calefaction and Defensive Burst Damage +36% and Reuse Timer -1 second
  • Level 90
Calefaction and Defensive Burst Damage +39% and Reuse Timer -1 second
  • Level 95
Calefaction and Defensive Burst Damage +42% and Reuse Timer -1 second
  • Level 100
Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second
Level 100 - Calefaction restores 57 Health Uncommon Feet, Necklace

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  • Level 5
Calefaction restores 14 Health
  • Level 10
Calefaction restores 16 Health
  • Level 15
Calefaction restores 18 Health
  • Level 20
Calefaction restores 20 Health
  • Level 25
Calefaction restores 22 Health
  • Level 30
Calefaction restores 24 Health
  • Level 35
Calefaction restores 26 Health
  • Level 40
Calefaction restores 28 Health
  • Level 45
Calefaction restores 30 Health
  • Level 50
Calefaction restores 32 Health
  • Level 55
Calefaction restores 34 Health
  • Level 60
Calefaction restores 36 Health
  • Level 65
Calefaction restores 38 Health
  • Level 70
Calefaction restores 40 Health
  • Level 75
Calefaction restores 42 Health
  • Level 80
Calefaction restores 45 Health
  • Level 85
Calefaction restores 48 Health
  • Level 90
Calefaction restores 51 Health
  • Level 95
Calefaction restores 54 Health
  • Level 100
Calefaction restores 57 Health
of Delayed Eruption Level 100 - Calefaction deals 261 additional Fire damage after a 12 second delay Uncommon Hands, MainHand

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  • Level 5
Calefaction deals 33 additional Fire damage after a 12 second delay
  • Level 10
Calefaction deals 45 additional Fire damage after a 12 second delay
  • Level 15
Calefaction deals 57 additional Fire damage after a 12 second delay
  • Level 20
Calefaction deals 69 additional Fire damage after a 12 second delay
  • Level 25
Calefaction deals 81 additional Fire damage after a 12 second delay
  • Level 30
Calefaction deals 93 additional Fire damage after a 12 second delay
  • Level 35
Calefaction deals 105 additional Fire damage after a 12 second delay
  • Level 40
Calefaction deals 117 additional Fire damage after a 12 second delay
  • Level 45
Calefaction deals 129 additional Fire damage after a 12 second delay
  • Level 50
Calefaction deals 141 additional Fire damage after a 12 second delay
  • Level 55
Calefaction deals 153 additional Fire damage after a 12 second delay
  • Level 60
Calefaction deals 165 additional Fire damage after a 12 second delay
  • Level 65
Calefaction deals 177 additional Fire damage after a 12 second delay
  • Level 70
Calefaction deals 189 additional Fire damage after a 12 second delay
  • Level 75
Calefaction deals 201 additional Fire damage after a 12 second delay
  • Level 80
Calefaction deals 213 additional Fire damage after a 12 second delay
  • Level 85
Calefaction deals 225 additional Fire damage after a 12 second delay
  • Level 90
Calefaction deals 237 additional Fire damage after a 12 second delay
  • Level 95
Calefaction deals 249 additional Fire damage after a 12 second delay
  • Level 100
Calefaction deals 261 additional Fire damage after a 12 second delay
of Frosty Balls Level 100 - Fireball and Frostball Damage +44% Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
Fireball and Frostball Damage +6%
  • Level 10
Fireball and Frostball Damage +8%
  • Level 15
Fireball and Frostball Damage +10%
  • Level 20
Fireball and Frostball Damage +12%
  • Level 25
Fireball and Frostball Damage +14%
  • Level 30
Fireball and Frostball Damage +16%
  • Level 35
Fireball and Frostball Damage +18%
  • Level 40
Fireball and Frostball Damage +20%
  • Level 45
Fireball and Frostball Damage +22%
  • Level 50
Fireball and Frostball Damage +24%
  • Level 55
Fireball and Frostball Damage +26%
  • Level 60
Fireball and Frostball Damage +28%
  • Level 65
Fireball and Frostball Damage +30%
  • Level 70
Fireball and Frostball Damage +32%
  • Level 75
Fireball and Frostball Damage +34%
  • Level 80
Fireball and Frostball Damage +36%
  • Level 85
Fireball and Frostball Damage +38%
  • Level 90
Fireball and Frostball Damage +40%
  • Level 95
Fireball and Frostball Damage +42%
  • Level 100
Fireball and Frostball Damage +44%
of Frost Waves Level 100 - Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds Uncommon Hands

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  • Level 5
Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
  • Level 10
Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
  • Level 15
Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
  • Level 20
Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
  • Level 25
Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
  • Level 30
Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
  • Level 35
Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
  • Level 40
Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
  • Level 45
Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
  • Level 50
Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
  • Level 55
Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
  • Level 60
Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
  • Level 65
Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
  • Level 70
Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
  • Level 75
Frostball targets all enemies within 10 meters and deals +42 damage, but reuse timer is +3 seconds
  • Level 80
Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
  • Level 85
Frostball targets all enemies within 10 meters and deals +62 damage, but reuse timer is +3 seconds
  • Level 90
Frostball targets all enemies within 10 meters and deals +72 damage, but reuse timer is +3 seconds
  • Level 95
Frostball targets all enemies within 10 meters and deals +82 damage, but reuse timer is +3 seconds
  • Level 100
Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds
of Stiffening Cold Level 100 - Frostball slows target's movement by 25% and deals +20 damage Uncommon Head, Feet

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  • Level 10
Frostball slows target's movement by 25% and deals +2 damage
  • Level 20
Frostball slows target's movement by 25% and deals +4 damage
  • Level 30
Frostball slows target's movement by 25% and deals +6 damage
  • Level 40
Frostball slows target's movement by 25% and deals +8 damage
  • Level 50
Frostball slows target's movement by 25% and deals +10 damage
  • Level 60
Frostball slows target's movement by 25% and deals +12 damage
  • Level 70
Frostball slows target's movement by 25% and deals +14 damage
  • Level 80
Frostball slows target's movement by 25% and deals +16 damage
  • Level 90
Frostball slows target's movement by 25% and deals +18 damage
  • Level 100
Frostball slows target's movement by 25% and deals +20 damage
Level 100 - Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds Rare MainHand, Necklace

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  • Level 10
Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds
  • Level 20
Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds
  • Level 30
Defensive Burst deals +14% damage and raises Basic Attack Damage +11% for 10 seconds
  • Level 40
Defensive Burst deals +15% damage and raises Basic Attack Damage +14% for 10 seconds
  • Level 50
Defensive Burst deals +16% damage and raises Basic Attack Damage +17% for 10 seconds
  • Level 60
Defensive Burst deals +17% damage and raises Basic Attack Damage +20% for 10 seconds
  • Level 70
Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
  • Level 80
Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
  • Level 90
Defensive Burst deals +20% damage and raises Basic Attack Damage +32% for 10 seconds
  • Level 100
Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds
of Restorative Bonfires Level 100 - When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds. Uncommon MainHand, Necklace

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  • Level 10
When you are near your Fire Wall, you heal 6 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 20
When you are near your Fire Wall, you heal 7 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 30
When you are near your Fire Wall, you heal 8 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 40
When you are near your Fire Wall, you heal 9 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 50
When you are near your Fire Wall, you heal 10 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 60
When you are near your Fire Wall, you heal 11 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 70
When you are near your Fire Wall, you heal 12 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 80
When you are near your Fire Wall, you heal 13 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 90
When you are near your Fire Wall, you heal 14 Health per second. Fire Wall reuse time is -3 seconds.
  • Level 100
When you are near your Fire Wall, you heal 15 Health per second. Fire Wall reuse time is -3 seconds.
of Freezewalls Level 100 - Defensive Chill Damage +46% Rare Legs, MainHand, Ring

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  • Level 5
Defensive Chill Damage +8%
  • Level 10
Defensive Chill Damage +10%
  • Level 15
Defensive Chill Damage +12%
  • Level 20
Defensive Chill Damage +14%
  • Level 25
Defensive Chill Damage +16%
  • Level 30
Defensive Chill Damage +18%
  • Level 35
Defensive Chill Damage +20%
  • Level 40
Defensive Chill Damage +22%
  • Level 45
Defensive Chill Damage +24%
  • Level 50
Defensive Chill Damage +26%
  • Level 55
Defensive Chill Damage +28%
  • Level 60
Defensive Chill Damage +30%
  • Level 65
Defensive Chill Damage +32%
  • Level 70
Defensive Chill Damage +34%
  • Level 75
Defensive Chill Damage +36%
  • Level 80
Defensive Chill Damage +38%
  • Level 85
Defensive Chill Damage +40%
  • Level 90
Defensive Chill Damage +42%
  • Level 95
Defensive Chill Damage +44%
  • Level 100
Defensive Chill Damage +46%
Freezeproof Level 100 - Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds Uncommon Head, Ring

Click Expand to reveal

  • Level 10
Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
  • Level 20
Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
  • Level 30
Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
  • Level 40
Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
  • Level 50
Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
  • Level 60
Frostball, Scintillating Frost, and Defensive Chill grant +8 Direct and Indirect Cold Protection for 10 seconds
  • Level 70
Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
  • Level 80
Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
  • Level 90
Frostball, Scintillating Frost, and Defensive Chill grant +11 Direct and Indirect Cold Protection for 10 seconds
  • Level 100
Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds
of Icy Blood Level 100 - Defensive Burst and Defensive Chill restore 54 Armor to you Rare Chest, Ring

Click Expand to reveal

  • Level 5
Defensive Burst and Defensive Chill restore 10 Armor to you
  • Level 10
Defensive Burst and Defensive Chill restore 12 Armor to you
  • Level 15
Defensive Burst and Defensive Chill restore 14 Armor to you
  • Level 20
Defensive Burst and Defensive Chill restore 16 Armor to you
  • Level 25
Defensive Burst and Defensive Chill restore 18 Armor to you
  • Level 30
Defensive Burst and Defensive Chill restore 20 Armor to you
  • Level 35
Defensive Burst and Defensive Chill restore 22 Armor to you
  • Level 40
Defensive Burst and Defensive Chill restore 24 Armor to you
  • Level 45
Defensive Burst and Defensive Chill restore 26 Armor to you
  • Level 50
Defensive Burst and Defensive Chill restore 28 Armor to you
  • Level 55
Defensive Burst and Defensive Chill restore 30 Armor to you
  • Level 60
Defensive Burst and Defensive Chill restore 32 Armor to you
  • Level 65
Defensive Burst and Defensive Chill restore 34 Armor to you
  • Level 70
Defensive Burst and Defensive Chill restore 36 Armor to you
  • Level 75
Defensive Burst and Defensive Chill restore 39 Armor to you
  • Level 80
Defensive Burst and Defensive Chill restore 42 Armor to you
  • Level 85
Defensive Burst and Defensive Chill restore 45 Armor to you
  • Level 90
Defensive Burst and Defensive Chill restore 48 Armor to you
  • Level 95
Defensive Burst and Defensive Chill restore 51 Armor to you
  • Level 100
Defensive Burst and Defensive Chill restore 54 Armor to you
of Frozen Fortitude Level 100 - Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds Rare Legs, Feet

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  • Level 5
Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
  • Level 10
Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds
  • Level 15
Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds
  • Level 20
Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds
  • Level 25
Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds
  • Level 30
Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds
  • Level 35
Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds
  • Level 40
Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds
  • Level 45
Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds
  • Level 50
Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds
  • Level 55
Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds
  • Level 60
Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds
  • Level 65
Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds
  • Level 70
Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
  • Level 75
Defensive Chill deals +42 damage and grants you 66% chance to ignore Knockback effects for 7 seconds
  • Level 80
Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
  • Level 85
Defensive Chill deals +50 damage and grants you 74% chance to ignore Knockback effects for 7 seconds
  • Level 90
Defensive Chill deals +54 damage and grants you 78% chance to ignore Knockback effects for 7 seconds
  • Level 95
Defensive Chill deals +58 damage and grants you 82% chance to ignore Knockback effects for 7 seconds
  • Level 100
Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds
Level 100 - Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds. Uncommon Head, Necklace

Click Expand to reveal

  • Level 5
Fire Walls deal +10% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 10
Fire Walls deal +11% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 15
Fire Walls deal +12% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 20
Fire Walls deal +14% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 25
Fire Walls deal +16% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 30
Fire Walls deal +18% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 35
Fire Walls deal +20% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 40
Fire Walls deal +22% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 45
Fire Walls deal +24% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 50
Fire Walls deal +26% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 55
Fire Walls deal +28% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 60
Fire Walls deal +30% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 65
Fire Walls deal +32% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 70
Fire Walls deal +34% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 75
Fire Walls deal +37% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 80
Fire Walls deal +40% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 85
Fire Walls deal +43% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 90
Fire Walls deal +46% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 95
Fire Walls deal +49% damage per hit. Fire Wall reuse time is -3 seconds.
  • Level 100
Fire Walls deal +52% damage per hit. Fire Wall reuse time is -3 seconds.
Level 100 - Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds. Uncommon Chest, OffHand

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  • Level 5
Fire Walls have +11 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 10
Fire Walls have +22 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 15
Fire Walls have +33 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 20
Fire Walls have +44 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 25
Fire Walls have +55 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 30
Fire Walls have +66 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 35
Fire Walls have +77 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 40
Fire Walls have +88 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 45
Fire Walls have +99 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 50
Fire Walls have +110 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 55
Fire Walls have +121 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 60
Fire Walls have +132 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 65
Fire Walls have +143 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 70
Fire Walls have +154 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 75
Fire Walls have +165 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 80
Fire Walls have +176 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 85
Fire Walls have +187 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 90
Fire Walls have +198 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 95
Fire Walls have +209 Max Health. Fire Wall reuse time is -3 seconds.
  • Level 100
Fire Walls have +220 Max Health. Fire Wall reuse time is -3 seconds.
Level 100 - Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds. Uncommon Hands, Ring

Click Expand to reveal

  • Level 5
Fire Walls' attacks taunt +25%. Fire Wall reuse time is -3 seconds.
  • Level 10
Fire Walls' attacks taunt +40%. Fire Wall reuse time is -3 seconds.
  • Level 15
Fire Walls' attacks taunt +55%. Fire Wall reuse time is -3 seconds.
  • Level 20
Fire Walls' attacks taunt +70%. Fire Wall reuse time is -3 seconds.
  • Level 25
Fire Walls' attacks taunt +85%. Fire Wall reuse time is -3 seconds.
  • Level 30
Fire Walls' attacks taunt +100%. Fire Wall reuse time is -3 seconds.
  • Level 35
Fire Walls' attacks taunt +115%. Fire Wall reuse time is -3 seconds.
  • Level 40
Fire Walls' attacks taunt +130%. Fire Wall reuse time is -3 seconds.
  • Level 45
Fire Walls' attacks taunt +145%. Fire Wall reuse time is -3 seconds.
  • Level 50
Fire Walls' attacks taunt +160%. Fire Wall reuse time is -3 seconds.
  • Level 55
Fire Walls' attacks taunt +175%. Fire Wall reuse time is -3 seconds.
  • Level 60
Fire Walls' attacks taunt +190%. Fire Wall reuse time is -3 seconds.
  • Level 65
Fire Walls' attacks taunt +205%. Fire Wall reuse time is -3 seconds.
  • Level 70
Fire Walls' attacks taunt +220%. Fire Wall reuse time is -3 seconds.
  • Level 75
Fire Walls' attacks taunt +235%. Fire Wall reuse time is -3 seconds.
  • Level 80
Fire Walls' attacks taunt +250%. Fire Wall reuse time is -3 seconds.
  • Level 85
Fire Walls' attacks taunt +265%. Fire Wall reuse time is -3 seconds.
  • Level 90
Fire Walls' attacks taunt +280%. Fire Wall reuse time is -3 seconds.
  • Level 95
Fire Walls' attacks taunt +295%. Fire Wall reuse time is -3 seconds.
  • Level 100
Fire Walls' attacks taunt +310%. Fire Wall reuse time is -3 seconds.
Level 100 - Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters Uncommon MainHand, Feet

Click Expand to reveal

  • Level 5
Molten Veins and Flesh to Fuel restore 12 health to any Fire Walls or other pets within 10 meters
  • Level 10
Molten Veins and Flesh to Fuel restore 19 health to any Fire Walls or other pets within 10 meters
  • Level 15
Molten Veins and Flesh to Fuel restore 26 health to any Fire Walls or other pets within 10 meters
  • Level 20
Molten Veins and Flesh to Fuel restore 33 health to any Fire Walls or other pets within 10 meters
  • Level 25
Molten Veins and Flesh to Fuel restore 40 health to any Fire Walls or other pets within 10 meters
  • Level 30
Molten Veins and Flesh to Fuel restore 47 health to any Fire Walls or other pets within 10 meters
  • Level 35
Molten Veins and Flesh to Fuel restore 54 health to any Fire Walls or other pets within 10 meters
  • Level 40
Molten Veins and Flesh to Fuel restore 61 health to any Fire Walls or other pets within 10 meters
  • Level 45
Molten Veins and Flesh to Fuel restore 68 health to any Fire Walls or other pets within 10 meters
  • Level 50
Molten Veins and Flesh to Fuel restore 75 health to any Fire Walls or other pets within 10 meters
  • Level 55
Molten Veins and Flesh to Fuel restore 82 health to any Fire Walls or other pets within 10 meters
  • Level 60
Molten Veins and Flesh to Fuel restore 89 health to any Fire Walls or other pets within 10 meters
  • Level 65
Molten Veins and Flesh to Fuel restore 96 health to any Fire Walls or other pets within 10 meters
  • Level 70
Molten Veins and Flesh to Fuel restore 103 health to any Fire Walls or other pets within 10 meters
  • Level 75
Molten Veins and Flesh to Fuel restore 110 health to any Fire Walls or other pets within 10 meters
  • Level 80
Molten Veins and Flesh to Fuel restore 117 health to any Fire Walls or other pets within 10 meters
  • Level 85
Molten Veins and Flesh to Fuel restore 124 health to any Fire Walls or other pets within 10 meters
  • Level 90
Molten Veins and Flesh to Fuel restore 131 health to any Fire Walls or other pets within 10 meters
  • Level 95
Molten Veins and Flesh to Fuel restore 138 health to any Fire Walls or other pets within 10 meters
  • Level 100
Molten Veins and Flesh to Fuel restore 145 health to any Fire Walls or other pets within 10 meters