Difference between revisions of "Necromancy/Treasure Effects:By Slot"

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<!-- Updated as of patch v259, June 19, 2016 -->
+
<!-- Updated on November 17, 2022 from v374-->
==<!--a-->Necromancy Slot List==
+
==<!--start-->Necromancy Slot List==
<spoiler show="Expand" hide"Hide">
+
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 +
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 +
 
 
<b><u>Head</u></b><br>
 
<b><u>Head</u></b><br>
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
 
* All Summoned Skeletons take 12 less damage from Piercing attacks<br>
 
* Death's Hold deals +173% damage<br>
 
* Death's Hold deals +50 damage while lowering Rage by 250<br>
 
* Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds<br>
 
* Life Steal deals 75 armor damage<br>
 
 
* Necromancy Base Damage +40%<br>
 
* Necromancy Base Damage +40%<br>
* Spark of Death has a 50% chance to deal +100 damage<br>
+
* Life Steal restores 34 Health<br>
* Summoned Skeletal Mages deal +26 direct damage with each attack<br>
+
* Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds<br>
* Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
+
* Wave of Darkness Damage +44%<br>
* Wave of Darkness deals +185% damage<br>
+
* Wave of Darkness deals 228 Psychic damage over 12 seconds<br>
* Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds<br>
+
* Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)<br>
 +
* Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span><br>
 +
* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
 +
* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>
 +
* Heart's Power has a 28% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span><br>
 +
* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
  
  
 
<b><u>Chest</u></b><br>
 
<b><u>Chest</u></b><br>
* All Summoned Skeletons have a 35% chance to dodge any burst attack<br>
+
* Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br>
* Bulk Undead Healing +60<br>
+
* Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>
* Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.<br>
+
* Life Steal reaps 35 additional health<br>
* Create Shambling Corpse also heals yourself for 120 health<br>
+
* Deathgaze deals +84 damage and restores 83 armor to you<br>
* Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power<br>
+
* Rebuild Undead Healing +71<br>
* Life Crush deals +15 damage<br>
+
* Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds<br>
* Life Steal attacks reap 17 additional health<br>
+
* Indirect Psychic Damage +40% when Necromancy is active<br>
* Life Steal has a 50% chance to reap an additional 34 health<br>
+
* Wave of Darkness deals +83 damage and reuse timer is -1 second<br>
* Spark of Death has a 50% chance to deal +100 damage<br>
+
* Summoned Skeletons have +50 health<br>
* Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage<br>
+
* Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)<br>
* Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat<br>
 
* Wave of Darkness heals you for 60 health<br>
 
  
  
 
<b><u>Legs</u></b><br>
 
<b><u>Legs</u></b><br>
* Create Shambling Corpse also heals yourself for 120 health<br>
+
* Life Steal reaps 35 additional health<br>
* Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power<br>
+
* Death's Hold Damage +98%<br>
* Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Spark of Death deals 180 Psychic damage over 12 seconds<br>
* Life Steal attacks reap 17 additional health<br>
+
* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>
* Raised Zombies deal +16 damage with each attack<br>
+
* Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds<br>
* Raised Zombies taunt as if they did 320% more damage<br>
+
* Indirect Psychic Damage +40% when Necromancy is active<br>
* Rebuild Undead heals you for 50 armor<br>
+
* Wave of Darkness deals +83 damage and reuse timer is -1 second<br>
* Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
+
* Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds<br>
* Wave of Darkness heals you for 60 health<br>
+
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
 +
* Raised Zombies deal +21% damage<br>
 +
* Raised Zombies deal +39 damage and taunt as if they did +200% more damage<br>
  
  
 
<b><u>Hands</u></b><br>
 
<b><u>Hands</u></b><br>
* All Summoned Skeletons take 6 less direct damage from each attack<br>
+
* Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>
* Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.<br>
+
* Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23<br>
* Life Steal deals 75 armor damage<br>
+
* Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Life Steal has a 50% chance to reap an additional 34 health<br>
+
* Rebuild Undead restores 55 Health to you<br>
* Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage<br>
+
* Wave of Darkness deals +160 damage to sentient creatures<br>
* Raised Zombies deal +16 damage with each attack<br>
+
* Summoned Skeletal Archers and Mages deal +28 direct damage<br>
* Rebuild Undead heals you for 36 health<br>
+
* Summoned Skeletal Swordsmen taunt as if they did 850% more damage<br>
* Summoned Skeletal Archers deal +20 direct damage with each attack<br>
+
* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>
* Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat<br>
+
* Indirect Fire Damage +40% when Necromancy is active<br>
* Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat<br>
+
* Raised Zombies deal +21% damage<br>
* Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
 
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>
 
* Wave of Darkness deals +216 damage to sentient creatures<br>
 
  
  
 
<b><u>Feet</u></b><br>
 
<b><u>Feet</u></b><br>
* All Summoned Skeletons have +48 health<br>
+
* Death's Hold causes target to take +14% damage from Slashing for 15 seconds<br>
* All Summoned Skeletons have +85 armor<br>
+
* Spark of Death Damage +40%<br>
* All Summoned Skeletons take 12 less damage from Crushing attacks<br>
+
* Wave of Darkness deals +160 damage to sentient creatures<br>
* Death's Hold deals +50 damage while lowering Rage by 250<br>
+
* Summoned Skeletons have +76 armor<br>
* Life Crush deals +15 damage<br>
+
* Summoned Skeletal Swordsmen have +108 armor<br>
* Raised Zombies move +12 faster<br>
+
* Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>
* Spark of Death deals +79% damage<br>
+
* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>
* Summoned Skeletal Archers and Mages have +72 health<br>
+
* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>
* Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat<br>
+
* Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds<br>
* Summoned Skeletal Swordsmen have +97 armor<br>
+
* Raised Zombies deal +20 damage and speed is +10<br>
* Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect<br>
 
* Wave of Darkness deals +216 damage to sentient creatures<br>
 
  
  
 
<b><u>MainHand</u></b><br>
 
<b><u>MainHand</u></b><br>
* Death's Hold deals +173% damage<br>
 
* Death's Hold has a 50% chance to deal +200 damage<br>
 
 
* Necromancy Base Damage +40%<br>
 
* Necromancy Base Damage +40%<br>
* Spark of Death deals +79% damage<br>
+
* Life Steal deals 220 Psychic damage over 10 seconds<br>
* Summoned Skeletal Archers and Mages have +72 health<br>
+
* Death's Hold Damage +98%<br>
* Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
+
* Spark of Death Damage +40%<br>
* Summoned Skeletal Mages deal +26 direct damage with each attack<br>
+
* Wave of Darkness Damage +44%<br>
* Wave of Darkness deals +185% damage<br>
+
* Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)<br>
 +
* Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>
 +
* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
 +
* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>
 +
* Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds<br>
 +
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
  
  
 
<b><u>OffHand</u></b><br>
 
<b><u>OffHand</u></b><br>
* All Summoned Skeletons have +48 health<br>
+
* Summoned Skeletons deal +17% direct damage<br>
* All Summoned Skeletons have +85 armor<br>
+
* Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds<br>
* All Summoned Skeletons have a 35% chance to dodge any projectile<br>
+
* Spark of Death deals +28% damage and taunts +360<br>
* All Summoned Skeletons take 6 less direct damage from each attack<br>
+
* Rebuild Undead Healing +71<br>
* Bulk Undead Healing +60<br>
+
* Rebuild Undead restores 55 Health to you<br>
* Necromancy Base Damage +6%<br>
+
* Wave of Darkness deals 228 Psychic damage over 12 seconds<br>
* Rebuild Undead heals you for 36 health<br>
+
* Summoned Skeletons have +50 health<br>
* Summoned Skeletal Swordsmen deal +12 damage with each attack<br>
+
* Summoned Skeletons have +76 armor<br>
* Summoned Skeletal Swordsmen have +97 armor<br>
+
* Summoned Skeletal Swordsmen have +108 armor<br>
* Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds<br>
+
* Provoke Undead causes your minions to deal +35 damage for 10 seconds<br>
 +
* Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack<br>
  
  
 
<b><u>Necklace</u></b><br>
 
<b><u>Necklace</u></b><br>
* All Summoned Skeletons take 12 less damage from Piercing attacks<br>
+
* Summoned Skeletons deal +17% direct damage<br>
* Death's Hold has a 50% chance to deal +200 damage<br>
+
* Life Steal deals 220 Psychic damage over 10 seconds<br>
* Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Deathgaze deals +60 damage and restores 72 armor to you<br>
+
* Death's Hold causes target to take +14% damage from Electricity for 15 seconds<br>
* Necromancy Base Damage +6%<br>
+
* Spark of Death deals +28% damage and taunts +360<br>
* Raised Zombies taunt as if they did 320% more damage<br>
+
* Rebuild Undead Power Cost -34<br>
* Rebuild Undead restores 20 power to you<br>
+
* Provoke Undead causes your minions to deal +35 damage for 10 seconds<br>
* Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
+
* Summoned Skeletal Swordsmen taunt as if they did 850% more damage<br>
* Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat<br>
+
* Indirect Fire Damage +40% when Necromancy is active<br>
* Summoned Skeletal Swordsmen deal +12 damage with each attack<br>
+
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>
+
* Raised Zombies deal +39 damage and taunt as if they did +200% more damage<br>
  
  
 
<b><u>Ring</u></b><br>
 
<b><u>Ring</u></b><br>
* All Summoned Skeletons take 12 less damage from Crushing attacks<br>
+
* Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br>
* Deathgaze deals +60 damage and restores 72 armor to you<br>
+
* Life Steal restores 34 Health<br>
* Rebuild Undead heals you for 50 armor<br>
+
* Deathgaze deals +84 damage and restores 83 armor to you<br>
* Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage<br>
+
* Spark of Death deals 180 Psychic damage over 12 seconds<br>
* Summoned Skeletal Archers deal +20 direct damage with each attack<br>
+
* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>
* Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
+
* Summoned Skeletal Archers and Mages deal +28 direct damage<br>
* Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat<br>
+
* Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)<br>
 
+
* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>
 
+
* Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack<br>
</spoiler>
+
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>

Latest revision as of 12:40, 18 November 2022

Necromancy Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Necromancy Base Damage +40%
  • Life Steal restores 34 Health
  • Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
  • Wave of Darkness Damage +44%
  • Wave of Darkness deals 228 Psychic damage over 12 seconds
  • Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
  • Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often (DEPRECATED)
  • Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Heal Undead and Rebuild Undead restore +26 Health/Armor
  • Heart's Power has a 28% chance to not actually consume the heart(s) (DEPRECATED)
  • Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage


Chest

  • Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
  • Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Life Steal reaps 35 additional health
  • Deathgaze deals +84 damage and restores 83 armor to you
  • Rebuild Undead Healing +71
  • Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
  • Indirect Psychic Damage +40% when Necromancy is active
  • Wave of Darkness deals +83 damage and reuse timer is -1 second
  • Summoned Skeletons have +50 health
  • Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)


Legs

  • Life Steal reaps 35 additional health
  • Death's Hold Damage +98%
  • Spark of Death deals 180 Psychic damage over 12 seconds
  • Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
  • Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
  • Indirect Psychic Damage +40% when Necromancy is active
  • Wave of Darkness deals +83 damage and reuse timer is -1 second
  • Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
  • Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Raised Zombies deal +21% damage
  • Raised Zombies deal +39 damage and taunt as if they did +200% more damage


Hands

  • Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
  • Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
  • Rebuild Undead restores 55 Health to you
  • Wave of Darkness deals +160 damage to sentient creatures
  • Summoned Skeletal Archers and Mages deal +28 direct damage
  • Summoned Skeletal Swordsmen taunt as if they did 850% more damage
  • Deathgaze deals +104 damage and reuse timer is -3 seconds
  • Indirect Fire Damage +40% when Necromancy is active
  • Raised Zombies deal +21% damage


Feet

  • Death's Hold causes target to take +14% damage from Slashing for 15 seconds
  • Spark of Death Damage +40%
  • Wave of Darkness deals +160 damage to sentient creatures
  • Summoned Skeletons have +76 armor
  • Summoned Skeletal Swordsmen have +108 armor
  • Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
  • Deathgaze deals +104 damage and reuse timer is -3 seconds
  • Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
  • Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds
  • Raised Zombies deal +20 damage and speed is +10


MainHand

  • Necromancy Base Damage +40%
  • Life Steal deals 220 Psychic damage over 10 seconds
  • Death's Hold Damage +98%
  • Spark of Death Damage +40%
  • Wave of Darkness Damage +44%
  • Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
  • Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
  • Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Heal Undead and Rebuild Undead restore +26 Health/Armor
  • Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks


OffHand

  • Summoned Skeletons deal +17% direct damage
  • Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds
  • Spark of Death deals +28% damage and taunts +360
  • Rebuild Undead Healing +71
  • Rebuild Undead restores 55 Health to you
  • Wave of Darkness deals 228 Psychic damage over 12 seconds
  • Summoned Skeletons have +50 health
  • Summoned Skeletons have +76 armor
  • Summoned Skeletal Swordsmen have +108 armor
  • Provoke Undead causes your minions to deal +35 damage for 10 seconds
  • Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack


Necklace

  • Summoned Skeletons deal +17% direct damage
  • Life Steal deals 220 Psychic damage over 10 seconds
  • Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
  • Death's Hold causes target to take +14% damage from Electricity for 15 seconds
  • Spark of Death deals +28% damage and taunts +360
  • Rebuild Undead Power Cost -34
  • Provoke Undead causes your minions to deal +35 damage for 10 seconds
  • Summoned Skeletal Swordsmen taunt as if they did 850% more damage
  • Indirect Fire Damage +40% when Necromancy is active
  • Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Raised Zombies deal +39 damage and taunt as if they did +200% more damage


Ring

  • Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
  • Life Steal restores 34 Health
  • Deathgaze deals +84 damage and restores 83 armor to you
  • Spark of Death deals 180 Psychic damage over 12 seconds
  • Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
  • Summoned Skeletal Archers and Mages deal +28 direct damage
  • Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
  • Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
  • Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks