Difference between revisions of "Hammer/Treasure Effects"

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<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
 
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
 
==[[Hammer/Treasure Effects|Hammer Treasure Effects]]==
 
==[[Hammer/Treasure Effects|Hammer Treasure Effects]]==
</includeonly>
+
</includeonly>See also: [[Hammer/Treasure Effects:By Slot]]
See also: [[Hammer/Treasure Effects:By Slot]]
 
  
 
See also: [[Hammer/Treasure Effects:By Ability]]
 
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- This table is from patch v279, May 9, 2017 -->
+
<!-- Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
+
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
|-
 
|-
| || of Hammering || <b>Tier 7</b> - Hammer Base Damage +23% || Head, MainHand || {{Spoiler|
+
| || of Hammering || <b>Level 120</b> - Hammer Base Damage +60% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Hammer Damage +3
+
:Hammer Damage +5
*; Tier 2
+
*; Level 20
*Hammer Base Damage +8%
+
:Hammer Base Damage +10%
*; Tier 3
+
*; Level 30
*Hammer Base Damage +11%
+
:Hammer Base Damage +15%
*; Tier 4
+
*; Level 40
*Hammer Base Damage +14%
+
:Hammer Base Damage +20%
*; Tier 5
+
*; Level 50
*Hammer Base Damage +17%
+
:Hammer Base Damage +25%
*; Tier 6
+
*; Level 60
*Hammer Base Damage +20%
+
:Hammer Base Damage +30%
*; Tier 7
+
*; Level 70
*Hammer Base Damage +23%
+
:Hammer Base Damage +35%
|Expand}}
+
*; Level 80
 +
:Hammer Base Damage +40%
 +
*; Level 90
 +
:Hammer Base Damage +45%
 +
*; Level 100
 +
:Hammer Base Damage +50%
 +
*; Level 110
 +
:Hammer Base Damage +55%
 +
*; Level 120
 +
:Hammer Base Damage +60%
 +
}}
 
|-
 
|-
| || of Vindictive Clubbing || <b>Tier 14</b> - Hammer attacks deal +15% damage but generate +45% Rage || Legs, Necklace || {{Spoiler|
+
| || || <b>Level 125</b> - Hammer Damage +130 || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Hammer attacks deal +1% damage but generate +3% Rage
+
:Hammer Damage +10
*; Tier 2
+
*; Level 10
*Hammer attacks deal +2% damage but generate +6% Rage
+
:Hammer Damage +15
*; Tier 3
+
*; Level 15
*Hammer attacks deal +3% damage but generate +9% Rage
+
:Hammer Damage +20
*; Tier 4
+
*; Level 20
*Hammer attacks deal +4% damage but generate +12% Rage
+
:Hammer Damage +25
*; Tier 5
+
*; Level 25
*Hammer attacks deal +5% damage but generate +15% Rage
+
:Hammer Damage +30
*; Tier 6
+
*; Level 30
*Hammer attacks deal +6% damage but generate +18% Rage
+
:Hammer Damage +35
*; Tier 7
+
*; Level 35
*Hammer attacks deal +7% damage but generate +21% Rage
+
:Hammer Damage +40
*; Tier 8
+
*; Level 40
*Hammer attacks deal +8% damage but generate +24% Rage
+
:Hammer Damage +45
*; Tier 9
+
*; Level 45
*Hammer attacks deal +9% damage but generate +27% Rage
+
:Hammer Damage +50
*; Tier 10
+
*; Level 50
*Hammer attacks deal +10% damage but generate +30% Rage
+
:Hammer Damage +55
*; Tier 11
+
*; Level 55
*Hammer attacks deal +11% damage but generate +33% Rage
+
:Hammer Damage +60
*; Tier 12
+
*; Level 60
*Hammer attacks deal +12% damage but generate +36% Rage
+
:Hammer Damage +65
*; Tier 13
+
*; Level 65
*Hammer attacks deal +13% damage but generate +39% Rage
+
:Hammer Damage +70
*; Tier 14
+
*; Level 70
*Hammer attacks deal +15% damage but generate +45% Rage
+
:Hammer Damage +75
|Expand}}
+
*; Level 75
 +
:Hammer Damage +80
 +
*; Level 80
 +
:Hammer Damage +85
 +
*; Level 85
 +
:Hammer Damage +90
 +
*; Level 90
 +
:Hammer Damage +95
 +
*; Level 95
 +
:Hammer Damage +100
 +
*; Level 100
 +
:Hammer Damage +105
 +
*; Level 105
 +
:Hammer Damage +110
 +
*; Level 110
 +
:Hammer Damage +115
 +
*; Level 115
 +
:Hammer Damage +120
 +
*; Level 120
 +
:Hammer Damage +125
 +
*; Level 125
 +
:Hammer Damage +130
 +
}}
 
|-
 
|-
| || of Braining || <b>Tier 14</b> - Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full || Chest, Hands || {{Spoiler|
+
| Powerful-Looking || || <b>Level 125</b> - Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +65 Power || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
+
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +3 Power
*; Tier 2
+
*; Level 10
*Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
+
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +5 Power
*; Tier 3
+
*; Level 15
*Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
+
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +7 Power
*; Tier 4
+
*; Level 20
*Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
+
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +9 Power
*; Tier 5
+
*; Level 25
*Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
+
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +11 Power
*; Tier 6
+
*; Level 30
*Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
+
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +13 Power
*; Tier 7
+
*; Level 35
*Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
+
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +15 Power
*; Tier 8
+
*; Level 40
*Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
+
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +17 Power
*; Tier 9
+
*; Level 45
*Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
+
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +19 Power
*; Tier 10
+
*; Level 50
*Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
+
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +22 Power
*; Tier 11
+
*; Level 55
*Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
+
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +25 Power
*; Tier 12
+
*; Level 60
*Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
+
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +28 Power
*; Tier 13
+
*; Level 65
*Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
+
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +31 Power
*; Tier 14
+
*; Level 70
*Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
+
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +33 Power
|Expand}}
+
*; Level 75
 +
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +36 Power
 +
*; Level 80
 +
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +38 Power
 +
*; Level 85
 +
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +41 Power
 +
*; Level 90
 +
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +44 Power
 +
*; Level 95
 +
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +47 Power
 +
*; Level 100
 +
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +50 Power
 +
*; Level 105
 +
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +53 Power
 +
*; Level 110
 +
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +56 Power
 +
*; Level 115
 +
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +59 Power
 +
*; Level 120
 +
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +62 Power
 +
*; Level 125
 +
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +65 Power
 +
}}
 
|-
 
|-
| || of Dazing || <b>Tier 14</b> - Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full || Feet || {{Spoiler|
+
| || || <b>Level 125</b> - Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds. || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
+
:Hammer attacks that kill an enemy via direct damage restore 8 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
*; Tier 2
+
*; Level 10
*Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
+
:Hammer attacks that kill an enemy via direct damage restore 10 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
*; Tier 3
+
*; Level 15
*Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
+
:Hammer attacks that kill an enemy via direct damage restore 12 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
*; Tier 4
+
*; Level 20
*Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
+
:Hammer attacks that kill an enemy via direct damage restore 14 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
*; Tier 5
+
*; Level 25
*Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
+
:Hammer attacks that kill an enemy via direct damage restore 16 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
*; Tier 6
+
*; Level 30
*Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
+
:Hammer attacks that kill an enemy via direct damage restore 18 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Tier 7
+
*; Level 35
*Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
+
:Hammer attacks that kill an enemy via direct damage restore 20 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Tier 8
+
*; Level 40
*Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
+
:Hammer attacks that kill an enemy via direct damage restore 22 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Tier 9
+
*; Level 45
*Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
+
:Hammer attacks that kill an enemy via direct damage restore 24 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Tier 10
+
*; Level 50
*Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
+
:Hammer attacks that kill an enemy via direct damage restore 26 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
*; Tier 11
+
*; Level 55
*Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
+
:Hammer attacks that kill an enemy via direct damage restore 28 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
*; Tier 12
+
*; Level 60
*Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
+
:Hammer attacks that kill an enemy via direct damage restore 30 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
*; Tier 13
+
*; Level 65
*Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full
+
:Hammer attacks that kill an enemy via direct damage restore 32 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
*; Tier 14
+
*; Level 70
*Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full
+
:Hammer attacks that kill an enemy via direct damage restore 34 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
|Expand}}
+
*; Level 75
 +
:Hammer attacks that kill an enemy via direct damage restore 36 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
 +
*; Level 80
 +
:Hammer attacks that kill an enemy via direct damage restore 38 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
 +
*; Level 85
 +
:Hammer attacks that kill an enemy via direct damage restore 40 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
 +
*; Level 90
 +
:Hammer attacks that kill an enemy via direct damage restore 42 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
 +
*; Level 95
 +
:Hammer attacks that kill an enemy via direct damage restore 44 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
 +
*; Level 100
 +
:Hammer attacks that kill an enemy via direct damage restore 46 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
 +
*; Level 105
 +
:Hammer attacks that kill an enemy via direct damage restore 48 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
 +
*; Level 110
 +
:Hammer attacks that kill an enemy via direct damage restore 50 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
 +
*; Level 115
 +
:Hammer attacks that kill an enemy via direct damage restore 52 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
 +
*; Level 120
 +
:Hammer attacks that kill an enemy via direct damage restore 54 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
 +
*; Level 125
 +
:Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
 +
}}
 
|-
 
|-
| || of Seismic Slamming || <b>Tier 14</b> - Seismic Impact Damage +47% || Head, Ring || {{Spoiler|
+
| || of Elemental Supremacy || <b>Level 125</b> - Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +25% while Hammer skill active || Uncommon || Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Seismic Impact Damage +4%
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active
*; Tier 2
+
*; Level 10
*Seismic Impact Damage +7%
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2% while Hammer skill active
*; Tier 3
+
*; Level 15
*Seismic Impact Damage +10%
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3% while Hammer skill active
*; Tier 4
+
*; Level 20
*Seismic Impact Damage +13%
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4% while Hammer skill active
*; Tier 5
+
*; Level 25
*Seismic Impact Damage +16%
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +5% while Hammer skill active
*; Tier 6
+
*; Level 30
*Seismic Impact Damage +19%
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +6% while Hammer skill active
*; Tier 7
+
*; Level 35
*Seismic Impact Damage +22%
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +7% while Hammer skill active
*; Tier 8
+
*; Level 40
*Seismic Impact Damage +25%
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +8% while Hammer skill active
*; Tier 9
+
*; Level 45
*Seismic Impact Damage +28%
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +9% while Hammer skill active
*; Tier 10
+
*; Level 50
*Seismic Impact Damage +31%
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +10% while Hammer skill active
*; Tier 11
+
*; Level 55
*Seismic Impact Damage +34%
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +11% while Hammer skill active
*; Tier 12
+
*; Level 60
*Seismic Impact Damage +37%
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +12% while Hammer skill active
*; Tier 13
+
*; Level 65
*Seismic Impact Damage +42%
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +13% while Hammer skill active
*; Tier 14
+
*; Level 70
*Seismic Impact Damage +47%
+
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +14% while Hammer skill active
|Expand}}
+
*; Level 75
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +15% while Hammer skill active
 +
*; Level 80
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +16% while Hammer skill active
 +
*; Level 85
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +17% while Hammer skill active
 +
*; Level 90
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +18% while Hammer skill active
 +
*; Level 95
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +19% while Hammer skill active
 +
*; Level 100
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active
 +
*; Level 105
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +21% while Hammer skill active
 +
*; Level 110
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +22% while Hammer skill active
 +
*; Level 115
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +23% while Hammer skill active
 +
*; Level 120
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +24% while Hammer skill active
 +
*; Level 125
 +
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +25% while Hammer skill active
 +
}}
 
|-
 
|-
| || || <b>Tier 7</b> - Way of the Hammer boosts Slashing and Piercing Damage +15% for 10 seconds || Ring || {{Spoiler|
+
| || of Inevitable Armor || <b>Level 90</b> - Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration || Epic || Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 50
*Way of the Hammer boosts Slashing and Piercing Damage +2% for 10 seconds
+
:Hammer abilities that restore Armor after a 6-second delay have +80% Armor restoration
*; Tier 2
+
*; Level 70
*Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
+
:Hammer abilities that restore Armor after a 6-second delay have +90% Armor restoration
*; Tier 3
+
*; Level 90
*Way of the Hammer boosts Slashing and Piercing Damage +6% for 10 seconds
+
:Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration
*; Tier 4
+
}}
*Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
 
*; Tier 5
 
*Way of the Hammer boosts Slashing and Piercing Damage +10% for 10 seconds
 
*; Tier 6
 
*Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
 
*; Tier 7
 
*Way of the Hammer boosts Slashing and Piercing Damage +15% for 10 seconds
 
|Expand}}
 
 
|-
 
|-
| || of Seismic Events || <b>Tier 7</b> - Seismic Impact hits all targets within 8 meters and deals +21% damage || Hands || {{Spoiler|
+
| || || <b>Level 125</b> - Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored || Rare || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Seismic Impact hits all targets within 8 meters and deals +3% damage
+
:Hammer abilities that restore Armor after a 6-second delay also restore 6 Power, increased by 20% of the Armor restored
*; Tier 2
+
*; Level 10
*Seismic Impact hits all targets within 8 meters and deals +6% damage
+
:Hammer abilities that restore Armor after a 6-second delay also restore 7 Power, increased by 20% of the Armor restored
*; Tier 3
+
*; Level 15
*Seismic Impact hits all targets within 8 meters and deals +9% damage
+
:Hammer abilities that restore Armor after a 6-second delay also restore 8 Power, increased by 20% of the Armor restored
*; Tier 4
+
*; Level 20
*Seismic Impact hits all targets within 8 meters and deals +12% damage
+
:Hammer abilities that restore Armor after a 6-second delay also restore 9 Power, increased by 20% of the Armor restored
*; Tier 5
+
*; Level 25
*Seismic Impact hits all targets within 8 meters and deals +15% damage
+
:Hammer abilities that restore Armor after a 6-second delay also restore 10 Power, increased by 20% of the Armor restored
*; Tier 6
+
*; Level 30
*Seismic Impact hits all targets within 8 meters and deals +18% damage
+
:Hammer abilities that restore Armor after a 6-second delay also restore 11 Power, increased by 20% of the Armor restored
*; Tier 7
+
*; Level 35
*Seismic Impact hits all targets within 8 meters and deals +21% damage
+
:Hammer abilities that restore Armor after a 6-second delay also restore 12 Power, increased by 20% of the Armor restored
|Expand}}
+
*; Level 40
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 13 Power, increased by 20% of the Armor restored
 +
*; Level 45
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 14 Power, increased by 20% of the Armor restored
 +
*; Level 50
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 15 Power, increased by 20% of the Armor restored
 +
*; Level 55
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 16 Power, increased by 20% of the Armor restored
 +
*; Level 60
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 17 Power, increased by 20% of the Armor restored
 +
*; Level 65
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 18 Power, increased by 20% of the Armor restored
 +
*; Level 70
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 19 Power, increased by 20% of the Armor restored
 +
*; Level 75
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 20 Power, increased by 20% of the Armor restored
 +
*; Level 80
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 21 Power, increased by 20% of the Armor restored
 +
*; Level 85
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 22 Power, increased by 20% of the Armor restored
 +
*; Level 90
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 23 Power, increased by 20% of the Armor restored
 +
*; Level 95
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 24 Power, increased by 20% of the Armor restored
 +
*; Level 100
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored
 +
*; Level 105
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 26 Power, increased by 20% of the Armor restored
 +
*; Level 110
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 27 Power, increased by 20% of the Armor restored
 +
*; Level 115
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 28 Power, increased by 20% of the Armor restored
 +
*; Level 120
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 29 Power, increased by 20% of the Armor restored
 +
*; Level 125
 +
:Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored
 +
}}
 
|-
 
|-
| || || <b>Tier 7</b> - Seismic Impact restores 70 Armor to you || OffHand, Necklace || {{Spoiler|
+
| || of Vindictive Clubbing || <b>Level 125</b> - Hammer attacks deal +25% damage but generate +75% Rage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Seismic Impact restores 10 Armor to you
+
:Hammer attacks deal +1% damage but generate +3% Rage
*; Tier 2
+
*; Level 10
*Seismic Impact restores 20 Armor to you
+
:Hammer attacks deal +2% damage but generate +6% Rage
*; Tier 3
+
*; Level 15
*Seismic Impact restores 30 Armor to you
+
:Hammer attacks deal +3% damage but generate +9% Rage
*; Tier 4
+
*; Level 20
*Seismic Impact restores 40 Armor to you
+
:Hammer attacks deal +4% damage but generate +12% Rage
*; Tier 5
+
*; Level 25
*Seismic Impact restores 50 Armor to you
+
:Hammer attacks deal +5% damage but generate +15% Rage
*; Tier 6
+
*; Level 30
*Seismic Impact restores 60 Armor to you
+
:Hammer attacks deal +6% damage but generate +18% Rage
*; Tier 7
+
*; Level 35
*Seismic Impact restores 70 Armor to you
+
:Hammer attacks deal +7% damage but generate +21% Rage
|Expand}}
+
*; Level 40
 +
:Hammer attacks deal +8% damage but generate +24% Rage
 +
*; Level 45
 +
:Hammer attacks deal +9% damage but generate +27% Rage
 +
*; Level 50
 +
:Hammer attacks deal +10% damage but generate +30% Rage
 +
*; Level 55
 +
:Hammer attacks deal +11% damage but generate +33% Rage
 +
*; Level 60
 +
:Hammer attacks deal +12% damage but generate +36% Rage
 +
*; Level 65
 +
:Hammer attacks deal +13% damage but generate +39% Rage
 +
*; Level 70
 +
:Hammer attacks deal +14% damage but generate +42% Rage
 +
*; Level 75
 +
:Hammer attacks deal +15% damage but generate +45% Rage
 +
*; Level 80
 +
:Hammer attacks deal +16% damage but generate +48% Rage
 +
*; Level 85
 +
:Hammer attacks deal +17% damage but generate +51% Rage
 +
*; Level 90
 +
:Hammer attacks deal +18% damage but generate +54% Rage
 +
*; Level 95
 +
:Hammer attacks deal +19% damage but generate +57% Rage
 +
*; Level 100
 +
:Hammer attacks deal +20% damage but generate +60% Rage
 +
*; Level 105
 +
:Hammer attacks deal +21% damage but generate +63% Rage
 +
*; Level 110
 +
:Hammer attacks deal +22% damage but generate +66% Rage
 +
*; Level 115
 +
:Hammer attacks deal +23% damage but generate +69% Rage
 +
*; Level 120
 +
:Hammer attacks deal +24% damage but generate +72% Rage
 +
*; Level 125
 +
:Hammer attacks deal +25% damage but generate +75% Rage
 +
}}
 
|-
 
|-
| || || <b>Tier 14</b> - Seismic Impact deals +71% damage to targets that are Knocked Down || Chest, Feet || {{Spoiler|
+
| || of Braining || <b>Level 125</b> - Hammer attacks deal +29% damage to targets whose Rage meters are at least 66% full || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Seismic Impact deals +11% damage to targets that are Knocked Down
+
:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
*; Tier 2
+
*; Level 10
*Seismic Impact deals +15% damage to targets that are Knocked Down
+
:Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
*; Tier 3
+
*; Level 15
*Seismic Impact deals +19% damage to targets that are Knocked Down
+
:Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
*; Tier 4
+
*; Level 20
*Seismic Impact deals +23% damage to targets that are Knocked Down
+
:Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
*; Tier 5
+
*; Level 25
*Seismic Impact deals +27% damage to targets that are Knocked Down
+
:Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
*; Tier 6
+
*; Level 30
*Seismic Impact deals +31% damage to targets that are Knocked Down
+
:Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
*; Tier 7
+
*; Level 35
*Seismic Impact deals +35% damage to targets that are Knocked Down
+
:Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
*; Tier 8
+
*; Level 40
*Seismic Impact deals +39% damage to targets that are Knocked Down
+
:Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
*; Tier 9
+
*; Level 45
*Seismic Impact deals +43% damage to targets that are Knocked Down
+
:Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
*; Tier 10
+
*; Level 50
*Seismic Impact deals +47% damage to targets that are Knocked Down
+
:Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
*; Tier 11
+
*; Level 55
*Seismic Impact deals +51% damage to targets that are Knocked Down
+
:Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
*; Tier 12
+
*; Level 60
*Seismic Impact deals +55% damage to targets that are Knocked Down
+
:Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
*; Tier 13
+
*; Level 65
*Seismic Impact deals +63% damage to targets that are Knocked Down
+
:Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full
*; Tier 14
+
*; Level 70
*Seismic Impact deals +71% damage to targets that are Knocked Down
+
:Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
|Expand}}
+
*; Level 75
 +
:Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full
 +
*; Level 80
 +
:Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
 +
*; Level 85
 +
:Hammer attacks deal +21% damage to targets whose Rage meters are at least 66% full
 +
*; Level 90
 +
:Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full
 +
*; Level 95
 +
:Hammer attacks deal +23% damage to targets whose Rage meters are at least 66% full
 +
*; Level 100
 +
:Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full
 +
*; Level 105
 +
:Hammer attacks deal +25% damage to targets whose Rage meters are at least 66% full
 +
*; Level 110
 +
:Hammer attacks deal +26% damage to targets whose Rage meters are at least 66% full
 +
*; Level 115
 +
:Hammer attacks deal +27% damage to targets whose Rage meters are at least 66% full
 +
*; Level 120
 +
:Hammer attacks deal +28% damage to targets whose Rage meters are at least 66% full
 +
*; Level 125
 +
:Hammer attacks deal +29% damage to targets whose Rage meters are at least 66% full
 +
}}
 
|-
 
|-
| Reverberating || || <b>Tier 14</b> - Reverberating Strike Damage +31% || Legs, MainHand || {{Spoiler|
+
| || of Dazing || <b>Level 125</b> - Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66% full || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Reverberating Strike Damage +5%
+
:Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 2
+
*; Level 10
*Reverberating Strike Damage +7%
+
:Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 3
+
*; Level 15
*Reverberating Strike Damage +9%
+
:Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 4
+
*; Level 20
*Reverberating Strike Damage +11%
+
:Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 5
+
*; Level 25
*Reverberating Strike Damage +13%
+
:Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 6
+
*; Level 30
*Reverberating Strike Damage +15%
+
:Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 7
+
*; Level 35
*Reverberating Strike Damage +17%
+
:Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 8
+
*; Level 40
*Reverberating Strike Damage +19%
+
:Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 9
+
*; Level 45
*Reverberating Strike Damage +21%
+
:Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 10
+
*; Level 50
*Reverberating Strike Damage +23%
+
:Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 11
+
*; Level 55
*Reverberating Strike Damage +25%
+
:Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 12
+
*; Level 60
*Reverberating Strike Damage +27%
+
:Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 13
+
*; Level 65
*Reverberating Strike Damage +29%
+
:Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full
*; Tier 14
+
*; Level 70
*Reverberating Strike Damage +31%
+
:Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full
|Expand}}
+
*; Level 75
 +
:Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 80
 +
:Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 85
 +
:Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 90
 +
:Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 95
 +
:Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 100
 +
:Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 105
 +
:Hammer attacks have a 21% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 110
 +
:Hammer attacks have a 22% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 115
 +
:Hammer attacks have a 23% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 120
 +
:Hammer attacks have a 24% chance to Knock Down targets whose Rage meter is at least 66% full
 +
*; Level 125
 +
:Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66% full
 +
}}
 
|-
 
|-
| || || <b>Tier 14</b> - Way of the Hammer restores 70 Armor to all targets || Hands, Necklace || {{Spoiler|
+
| || of Seismic Slamming || <b>Level 125</b> - Seismic Impact Damage +64% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Way of the Hammer restores 16 Armor to all targets
+
:Seismic Impact Damage +4%
*; Tier 2
+
*; Level 10
*Way of the Hammer restores 20 Armor to all targets
+
:Seismic Impact Damage +6.5%
*; Tier 3
+
*; Level 15
*Way of the Hammer restores 24 Armor to all targets
+
:Seismic Impact Damage +9%
*; Tier 4
+
*; Level 20
*Way of the Hammer restores 28 Armor to all targets
+
:Seismic Impact Damage +11.5%
*; Tier 5
+
*; Level 25
*Way of the Hammer restores 32 Armor to all targets
+
:Seismic Impact Damage +14%
*; Tier 6
+
*; Level 30
*Way of the Hammer restores 36 Armor to all targets
+
:Seismic Impact Damage +16.5%
*; Tier 7
+
*; Level 35
*Way of the Hammer restores 40 Armor to all targets
+
:Seismic Impact Damage +19%
*; Tier 8
+
*; Level 40
*Way of the Hammer restores 44 Armor to all targets
+
:Seismic Impact Damage +21.5%
*; Tier 9
+
*; Level 45
*Way of the Hammer restores 48 Armor to all targets
+
:Seismic Impact Damage +24%
*; Tier 10
+
*; Level 50
*Way of the Hammer restores 52 Armor to all targets
+
:Seismic Impact Damage +26.5%
*; Tier 11
+
*; Level 55
*Way of the Hammer restores 56 Armor to all targets
+
:Seismic Impact Damage +29%
*; Tier 12
+
*; Level 60
*Way of the Hammer restores 60 Armor to all targets
+
:Seismic Impact Damage +31.5%
*; Tier 13
+
*; Level 65
*Way of the Hammer restores 65 Armor to all targets
+
:Seismic Impact Damage +34%
*; Tier 14
+
*; Level 70
*Way of the Hammer restores 70 Armor to all targets
+
:Seismic Impact Damage +36.5%
|Expand}}
+
*; Level 75
 +
:Seismic Impact Damage +39%
 +
*; Level 80
 +
:Seismic Impact Damage +41.5%
 +
*; Level 85
 +
:Seismic Impact Damage +44%
 +
*; Level 90
 +
:Seismic Impact Damage +46.5%
 +
*; Level 95
 +
:Seismic Impact Damage +49%
 +
*; Level 100
 +
:Seismic Impact Damage +51.5%
 +
*; Level 105
 +
:Seismic Impact Damage +54%
 +
*; Level 110
 +
:Seismic Impact Damage +56.49%
 +
*; Level 115
 +
:Seismic Impact Damage +59%
 +
*; Level 120
 +
:Seismic Impact Damage +61.5%
 +
*; Level 125
 +
:Seismic Impact Damage +64%
 +
}}
 
|-
 
|-
| || || <b>Tier 14</b> - Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns || Head || {{Spoiler|
+
| || || <b>Level 120</b> - Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds || Rare || Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Reverberating Strike deals 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
+
:Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
*; Tier 2
+
*; Level 20
*Reverberating Strike deals 14 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
+
:Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
*; Tier 3
+
*; Level 30
*Reverberating Strike deals 18 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
+
:Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
*; Tier 4
+
*; Level 40
*Reverberating Strike deals 22 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
+
:Way of the Hammer boosts Slashing and Piercing Damage +16% for 10 seconds
*; Tier 5
+
*; Level 50
*Reverberating Strike deals 26 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
+
:Way of the Hammer boosts Slashing and Piercing Damage +20% for 10 seconds
*; Tier 6
+
*; Level 60
*Reverberating Strike deals 30 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
+
:Way of the Hammer boosts Slashing and Piercing Damage +24% for 10 seconds
*; Tier 7
+
*; Level 70
*Reverberating Strike deals 34 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
+
:Way of the Hammer boosts Slashing and Piercing Damage +30% for 10 seconds
*; Tier 8
+
*; Level 80
*Reverberating Strike deals 38 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
+
:Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds
*; Tier 9
+
*; Level 90
*Reverberating Strike deals 42 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
+
:Way of the Hammer boosts Slashing and Piercing Damage +37% for 10 seconds
*; Tier 10
+
*; Level 100
*Reverberating Strike deals 46 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
+
:Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds
*; Tier 11
+
*; Level 110
*Reverberating Strike deals 50 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
+
:Way of the Hammer boosts Slashing and Piercing Damage +41% for 10 seconds
*; Tier 12
+
*; Level 120
*Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
+
:Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds
*; Tier 13
+
}}
*Reverberating Strike deals 58 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
 
*; Tier 14
 
*Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
 
|Expand}}
 
 
|-
 
|-
| || of Slagging || <b>Tier 14</b> - Pound To Slag Damage +65% || Chest, Feet || {{Spoiler|
+
| || of Seismic Events || <b>Level 120</b> - Seismic Impact hits all targets within 8 meters and deals +25% damage || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Pound To Slag Damage +7%
+
:Seismic Impact hits all targets within 8 meters and deals +3% damage
*; Tier 2
+
*; Level 20
*Pound To Slag Damage +11%
+
:Seismic Impact hits all targets within 8 meters and deals +5% damage
*; Tier 3
+
*; Level 30
*Pound To Slag Damage +15%
+
:Seismic Impact hits all targets within 8 meters and deals +7% damage
*; Tier 4
+
*; Level 40
*Pound To Slag Damage +19%
+
:Seismic Impact hits all targets within 8 meters and deals +9% damage
*; Tier 5
+
*; Level 50
*Pound To Slag Damage +23%
+
:Seismic Impact hits all targets within 8 meters and deals +11% damage
*; Tier 6
+
*; Level 60
*Pound To Slag Damage +27%
+
:Seismic Impact hits all targets within 8 meters and deals +13% damage
*; Tier 7
+
*; Level 70
*Pound To Slag Damage +31%
+
:Seismic Impact hits all targets within 8 meters and deals +15% damage
*; Tier 8
+
*; Level 80
*Pound To Slag Damage +35%
+
:Seismic Impact hits all targets within 8 meters and deals +17% damage
*; Tier 9
+
*; Level 90
*Pound To Slag Damage +39%
+
:Seismic Impact hits all targets within 8 meters and deals +19% damage
*; Tier 10
+
*; Level 100
*Pound To Slag Damage +43%
+
:Seismic Impact hits all targets within 8 meters and deals +21% damage
*; Tier 11
+
*; Level 110
*Pound To Slag Damage +47%
+
:Seismic Impact hits all targets within 8 meters and deals +23% damage
*; Tier 12
+
*; Level 120
*Pound To Slag Damage +51%
+
:Seismic Impact hits all targets within 8 meters and deals +25% damage
*; Tier 13
+
}}
*Pound To Slag Damage +58%
 
*; Tier 14
 
*Pound To Slag Damage +65%
 
|Expand}}
 
 
|-
 
|-
| || || <b>Tier 14</b> - Hurl Lightning and Thunderstrike Damage +47% || Chest, Ring || {{Spoiler|
+
| || || <b>Level 120</b> - Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay || Rare || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Hurl Lightning and Thunderstrike Damage +5%
+
:Seismic Impact deals +10 Damage and restores 10 Armor to you after a 6-second delay
*; Tier 2
+
*; Level 20
*Hurl Lightning and Thunderstrike Damage +7%
+
:Seismic Impact deals +20 Damage and restores 20 Armor to you after a 6-second delay
*; Tier 3
+
*; Level 30
*Hurl Lightning and Thunderstrike Damage +9%
+
:Seismic Impact deals +30 Damage and restores 30 Armor to you after a 6-second delay
*; Tier 4
+
*; Level 40
*Hurl Lightning and Thunderstrike Damage +11%
+
:Seismic Impact deals +40 Damage and restores 40 Armor to you after a 6-second delay
*; Tier 5
+
*; Level 50
*Hurl Lightning and Thunderstrike Damage +14%
+
:Seismic Impact deals +50 Damage and restores 50 Armor to you after a 6-second delay
*; Tier 6
+
*; Level 60
*Hurl Lightning and Thunderstrike Damage +17%
+
:Seismic Impact deals +60 Damage and restores 60 Armor to you after a 6-second delay
*; Tier 7
+
*; Level 70
*Hurl Lightning and Thunderstrike Damage +20%
+
:Seismic Impact deals +70 Damage and restores 70 Armor to you after a 6-second delay
*; Tier 8
+
*; Level 80
*Hurl Lightning and Thunderstrike Damage +23%
+
:Seismic Impact deals +80 Damage and restores 80 Armor to you after a 6-second delay
*; Tier 9
+
*; Level 90
*Hurl Lightning and Thunderstrike Damage +26%
+
:Seismic Impact deals +90 Damage and restores 90 Armor to you after a 6-second delay
*; Tier 10
+
*; Level 100
*Hurl Lightning and Thunderstrike Damage +29%
+
:Seismic Impact deals +100 Damage and restores 100 Armor to you after a 6-second delay
*; Tier 11
+
*; Level 110
*Hurl Lightning and Thunderstrike Damage +32%
+
:Seismic Impact deals +110 Damage and restores 110 Armor to you after a 6-second delay
*; Tier 12
+
*; Level 120
*Hurl Lightning and Thunderstrike Damage +35%
+
:Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay
*; Tier 13
+
}}
*Hurl Lightning and Thunderstrike Damage +41%
 
*; Tier 14
 
*Hurl Lightning and Thunderstrike Damage +47%
 
|Expand}}
 
 
|-
 
|-
| || of Healthy Obliteration || <b>Tier 14</b> - Pound To Slag restores 108 health to you || Ring, OffHand || {{Spoiler|
+
| || || <b>Level 125</b> - Seismic Impact deals +200 Damage. If target is Knocked Down it deals a further +64% damage || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Pound To Slag restores 8 health to you
+
:Seismic Impact deals +8 Damage. If target is Knocked Down it deals a further +5% damage
*; Tier 2
+
*; Level 10
*Pound To Slag restores 16 health to you
+
:Seismic Impact deals +16 Damage. If target is Knocked Down it deals a further +7% damage
*; Tier 3
+
*; Level 15
*Pound To Slag restores 24 health to you
+
:Seismic Impact deals +24 Damage. If target is Knocked Down it deals a further +9% damage
*; Tier 4
+
*; Level 20
*Pound To Slag restores 32 health to you
+
:Seismic Impact deals +32 Damage. If target is Knocked Down it deals a further +11% damage
*; Tier 5
+
*; Level 25
*Pound To Slag restores 40 health to you
+
:Seismic Impact deals +40 Damage. If target is Knocked Down it deals a further +13% damage
*; Tier 6
+
*; Level 30
*Pound To Slag restores 48 health to you
+
:Seismic Impact deals +48 Damage. If target is Knocked Down it deals a further +15% damage
*; Tier 7
+
*; Level 35
*Pound To Slag restores 56 health to you
+
:Seismic Impact deals +56 Damage. If target is Knocked Down it deals a further +17% damage
*; Tier 8
+
*; Level 40
*Pound To Slag restores 64 health to you
+
:Seismic Impact deals +64 Damage. If target is Knocked Down it deals a further +19% damage
*; Tier 9
+
*; Level 45
*Pound To Slag restores 72 health to you
+
:Seismic Impact deals +72 Damage. If target is Knocked Down it deals a further +21% damage
*; Tier 10
+
*; Level 50
*Pound To Slag restores 80 health to you
+
:Seismic Impact deals +80 Damage. If target is Knocked Down it deals a further +23% damage
*; Tier 11
+
*; Level 55
*Pound To Slag restores 88 health to you
+
:Seismic Impact deals +88 Damage. If target is Knocked Down it deals a further +25% damage
*; Tier 12
+
*; Level 60
*Pound To Slag restores 96 health to you
+
:Seismic Impact deals +96 Damage. If target is Knocked Down it deals a further +27% damage
*; Tier 13
+
*; Level 65
*Pound To Slag restores 102 health to you
+
:Seismic Impact deals +104 Damage. If target is Knocked Down it deals a further +29% damage
*; Tier 14
+
*; Level 70
*Pound To Slag restores 108 health to you
+
:Seismic Impact deals +112 Damage. If target is Knocked Down it deals a further +31% damage
|Expand}}
+
*; Level 75
 +
:Seismic Impact deals +120 Damage. If target is Knocked Down it deals a further +34% damage
 +
*; Level 80
 +
:Seismic Impact deals +128 Damage. If target is Knocked Down it deals a further +37% damage
 +
*; Level 85
 +
:Seismic Impact deals +136 Damage. If target is Knocked Down it deals a further +40% damage
 +
*; Level 90
 +
:Seismic Impact deals +144 Damage. If target is Knocked Down it deals a further +43% damage
 +
*; Level 95
 +
:Seismic Impact deals +152 Damage. If target is Knocked Down it deals a further +46% damage
 +
*; Level 100
 +
:Seismic Impact deals +160 Damage. If target is Knocked Down it deals a further +49% damage
 +
*; Level 105
 +
:Seismic Impact deals +168 Damage. If target is Knocked Down it deals a further +52% damage
 +
*; Level 110
 +
:Seismic Impact deals +176 Damage. If target is Knocked Down it deals a further +55% damage
 +
*; Level 115
 +
:Seismic Impact deals +184 Damage. If target is Knocked Down it deals a further +58% damage
 +
*; Level 120
 +
:Seismic Impact deals +192 Damage. If target is Knocked Down it deals a further +61% damage
 +
*; Level 125
 +
:Seismic Impact deals +200 Damage. If target is Knocked Down it deals a further +64% damage
 +
}}
 
|-
 
|-
| || of Frenzied Slagging || <b>Tier 14</b> - Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% || Hands || {{Spoiler|
+
| Reverberating || || <b>Level 125</b> - Reverberating Strike Damage +38.5% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
+
:Reverberating Strike Damage +5%
*; Tier 2
+
*; Level 10
*Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
+
:Reverberating Strike Damage +6%
*; Tier 3
+
*; Level 15
*Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
+
:Reverberating Strike Damage +7%
*; Tier 4
+
*; Level 20
*Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
+
:Reverberating Strike Damage +8%
*; Tier 5
+
*; Level 25
*Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
+
:Reverberating Strike Damage +9%
*; Tier 6
+
*; Level 30
*Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
+
:Reverberating Strike Damage +10%
*; Tier 7
+
*; Level 35
*Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
+
:Reverberating Strike Damage +11.5%
*; Tier 8
+
*; Level 40
*Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
+
:Reverberating Strike Damage +13%
*; Tier 9
+
*; Level 45
*Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
+
:Reverberating Strike Damage +14.5%
*; Tier 10
+
*; Level 50
*Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
+
:Reverberating Strike Damage +16%
*; Tier 11
+
*; Level 55
*Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
+
:Reverberating Strike Damage +17.5%
*; Tier 12
+
*; Level 60
*Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
+
:Reverberating Strike Damage +19%
*; Tier 13
+
*; Level 65
*Pound To Slag deals +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
+
:Reverberating Strike Damage +20.5%
*; Tier 14
+
*; Level 70
*Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
+
:Reverberating Strike Damage +22%
|Expand}}
+
*; Level 75
 +
:Reverberating Strike Damage +23.5%
 +
*; Level 80
 +
:Reverberating Strike Damage +25%
 +
*; Level 85
 +
:Reverberating Strike Damage +26.5%
 +
*; Level 90
 +
:Reverberating Strike Damage +28%
 +
*; Level 95
 +
:Reverberating Strike Damage +29.5%
 +
*; Level 100
 +
:Reverberating Strike Damage +31%
 +
*; Level 105
 +
:Reverberating Strike Damage +32.5%
 +
*; Level 110
 +
:Reverberating Strike Damage +34%
 +
*; Level 115
 +
:Reverberating Strike Damage +35.5%
 +
*; Level 120
 +
:Reverberating Strike Damage +37%
 +
*; Level 125
 +
:Reverberating Strike Damage +38.5%
 +
}}
 
|-
 
|-
| || of Proud Pounding || <b>Tier 1</b> - Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds || Necklace ||  
+
| || || <b>Level 125</b> - Way of the Hammer restores 125 Armor to all targets || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Way of the Hammer restores 16 Armor to all targets
 +
*; Level 10
 +
:Way of the Hammer restores 20 Armor to all targets
 +
*; Level 15
 +
:Way of the Hammer restores 24 Armor to all targets
 +
*; Level 20
 +
:Way of the Hammer restores 28 Armor to all targets
 +
*; Level 25
 +
:Way of the Hammer restores 32 Armor to all targets
 +
*; Level 30
 +
:Way of the Hammer restores 36 Armor to all targets
 +
*; Level 35
 +
:Way of the Hammer restores 40 Armor to all targets
 +
*; Level 40
 +
:Way of the Hammer restores 44 Armor to all targets
 +
*; Level 45
 +
:Way of the Hammer restores 48 Armor to all targets
 +
*; Level 50
 +
:Way of the Hammer restores 52 Armor to all targets
 +
*; Level 55
 +
:Way of the Hammer restores 56 Armor to all targets
 +
*; Level 60
 +
:Way of the Hammer restores 60 Armor to all targets
 +
*; Level 65
 +
:Way of the Hammer restores 65 Armor to all targets
 +
*; Level 70
 +
:Way of the Hammer restores 70 Armor to all targets
 +
*; Level 75
 +
:Way of the Hammer restores 75 Armor to all targets
 +
*; Level 80
 +
:Way of the Hammer restores 80 Armor to all targets
 +
*; Level 85
 +
:Way of the Hammer restores 85 Armor to all targets
 +
*; Level 90
 +
:Way of the Hammer restores 90 Armor to all targets
 +
*; Level 95
 +
:Way of the Hammer restores 95 Armor to all targets
 +
*; Level 100
 +
:Way of the Hammer restores 100 Armor to all targets
 +
*; Level 105
 +
:Way of the Hammer restores 105 Armor to all targets
 +
*; Level 110
 +
:Way of the Hammer restores 110 Armor to all targets
 +
*; Level 115
 +
:Way of the Hammer restores 115 Armor to all targets
 +
*; Level 120
 +
:Way of the Hammer restores 120 Armor to all targets
 +
*; Level 125
 +
:Way of the Hammer restores 125 Armor to all targets
 +
}}
 
|-
 
|-
| || || <b>Tier 7</b> - Way of the Hammer boosts all targets' Electricity Damage +16% for 10 seconds || MainHand || {{Spoiler|
+
| || || <b>Level 125</b> - Reverberating Strike Damage +130 || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Way of the Hammer boosts all targets' Electricity Damage +2% for 10 seconds
+
:Reverberating Strike Damage +10
*; Tier 2
+
*; Level 10
*Way of the Hammer boosts all targets' Electricity Damage +4% for 10 seconds
+
:Reverberating Strike Damage +15
*; Tier 3
+
*; Level 15
*Way of the Hammer boosts all targets' Electricity Damage +6% for 10 seconds
+
:Reverberating Strike Damage +20
*; Tier 4
+
*; Level 20
*Way of the Hammer boosts all targets' Electricity Damage +8% for 10 seconds
+
:Reverberating Strike Damage +25
*; Tier 5
+
*; Level 25
*Way of the Hammer boosts all targets' Electricity Damage +10% for 10 seconds
+
:Reverberating Strike Damage +30
*; Tier 6
+
*; Level 30
*Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds
+
:Reverberating Strike Damage +35
*; Tier 7
+
*; Level 35
*Way of the Hammer boosts all targets' Electricity Damage +16% for 10 seconds
+
:Reverberating Strike Damage +40
|Expand}}
+
*; Level 40
 +
:Reverberating Strike Damage +45
 +
*; Level 45
 +
:Reverberating Strike Damage +50
 +
*; Level 50
 +
:Reverberating Strike Damage +55
 +
*; Level 55
 +
:Reverberating Strike Damage +60
 +
*; Level 60
 +
:Reverberating Strike Damage +65
 +
*; Level 65
 +
:Reverberating Strike Damage +70
 +
*; Level 70
 +
:Reverberating Strike Damage +75
 +
*; Level 75
 +
:Reverberating Strike Damage +80
 +
*; Level 80
 +
:Reverberating Strike Damage +85
 +
*; Level 85
 +
:Reverberating Strike Damage +90
 +
*; Level 90
 +
:Reverberating Strike Damage +95
 +
*; Level 95
 +
:Reverberating Strike Damage +100
 +
*; Level 100
 +
:Reverberating Strike Damage +105
 +
*; Level 105
 +
:Reverberating Strike Damage +110
 +
*; Level 110
 +
:Reverberating Strike Damage +115
 +
*; Level 115
 +
:Reverberating Strike Damage +120
 +
*; Level 120
 +
:Reverberating Strike Damage +125
 +
*; Level 125
 +
:Reverberating Strike Damage +130
 +
}}
 
|-
 
|-
| || of Nice Looking Hammers || <b>Tier 14</b> - Look At My Hammer restores +72 health to you || OffHand, Ring || {{Spoiler|
+
| || of Slagging || <b>Level 125</b> - Pound To Slag Damage +80% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Look At My Hammer restores +7 health to you
+
:Pound To Slag Damage +8%
*; Tier 2
+
*; Level 10
*Look At My Hammer restores +12 health to you
+
:Pound To Slag Damage +11%
*; Tier 3
+
*; Level 15
*Look At My Hammer restores +17 health to you
+
:Pound To Slag Damage +14%
*; Tier 4
+
*; Level 20
*Look At My Hammer restores +22 health to you
+
:Pound To Slag Damage +17%
*; Tier 5
+
*; Level 25
*Look At My Hammer restores +27 health to you
+
:Pound To Slag Damage +20%
*; Tier 6
+
*; Level 30
*Look At My Hammer restores +32 health to you
+
:Pound To Slag Damage +23%
*; Tier 7
+
*; Level 35
*Look At My Hammer restores +37 health to you
+
:Pound To Slag Damage +26%
*; Tier 8
+
*; Level 40
*Look At My Hammer restores +42 health to you
+
:Pound To Slag Damage +29%
*; Tier 9
+
*; Level 45
*Look At My Hammer restores +47 health to you
+
:Pound To Slag Damage +32%
*; Tier 10
+
*; Level 50
*Look At My Hammer restores +52 health to you
+
:Pound To Slag Damage +35%
*; Tier 11
+
*; Level 55
*Look At My Hammer restores +57 health to you
+
:Pound To Slag Damage +38%
*; Tier 12
+
*; Level 60
*Look At My Hammer restores +62 health to you
+
:Pound To Slag Damage +41%
*; Tier 13
+
*; Level 65
*Look At My Hammer restores +67 health to you
+
:Pound To Slag Damage +44%
*; Tier 14
+
*; Level 70
*Look At My Hammer restores +72 health to you
+
:Pound To Slag Damage +47%
|Expand}}
+
*; Level 75
 +
:Pound To Slag Damage +50%
 +
*; Level 80
 +
:Pound To Slag Damage +53%
 +
*; Level 85
 +
:Pound To Slag Damage +56%
 +
*; Level 90
 +
:Pound To Slag Damage +59%
 +
*; Level 95
 +
:Pound To Slag Damage +62%
 +
*; Level 100
 +
:Pound To Slag Damage +65%
 +
*; Level 105
 +
:Pound To Slag Damage +68%
 +
*; Level 110
 +
:Pound To Slag Damage +71%
 +
*; Level 115
 +
:Pound To Slag Damage +74%
 +
*; Level 120
 +
:Pound To Slag Damage +77%
 +
*; Level 125
 +
:Pound To Slag Damage +80%
 +
}}
 
|-
 
|-
| || of Attractive Clubs || <b>Tier 14</b> - Look At My Hammer restores +106 armor to you || Chest, Necklace || {{Spoiler|
+
| || || <b>Level 125</b> - Hurl Lightning and Thunderstrike Damage +48% || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Look At My Hammer restores +15 armor to you
+
:Hurl Lightning and Thunderstrike Damage +5%
*; Tier 2
+
*; Level 10
*Look At My Hammer restores +22 armor to you
+
:Hurl Lightning and Thunderstrike Damage +6%
*; Tier 3
+
*; Level 15
*Look At My Hammer restores +29 armor to you
+
:Hurl Lightning and Thunderstrike Damage +7%
*; Tier 4
+
*; Level 20
*Look At My Hammer restores +36 armor to you
+
:Hurl Lightning and Thunderstrike Damage +8%
*; Tier 5
+
*; Level 25
*Look At My Hammer restores +43 armor to you
+
:Hurl Lightning and Thunderstrike Damage +9%
*; Tier 6
+
*; Level 30
*Look At My Hammer restores +50 armor to you
+
:Hurl Lightning and Thunderstrike Damage +10%
*; Tier 7
+
*; Level 35
*Look At My Hammer restores +57 armor to you
+
:Hurl Lightning and Thunderstrike Damage +12%
*; Tier 8
+
*; Level 40
*Look At My Hammer restores +64 armor to you
+
:Hurl Lightning and Thunderstrike Damage +14%
*; Tier 9
+
*; Level 45
*Look At My Hammer restores +71 armor to you
+
:Hurl Lightning and Thunderstrike Damage +16%
*; Tier 10
+
*; Level 50
*Look At My Hammer restores +78 armor to you
+
:Hurl Lightning and Thunderstrike Damage +18%
*; Tier 11
+
*; Level 55
*Look At My Hammer restores +85 armor to you
+
:Hurl Lightning and Thunderstrike Damage +20%
*; Tier 12
+
*; Level 60
*Look At My Hammer restores +92 armor to you
+
:Hurl Lightning and Thunderstrike Damage +22%
*; Tier 13
+
*; Level 65
*Look At My Hammer restores +99 armor to you
+
:Hurl Lightning and Thunderstrike Damage +24%
*; Tier 14
+
*; Level 70
*Look At My Hammer restores +106 armor to you
+
:Hurl Lightning and Thunderstrike Damage +26%
|Expand}}
+
*; Level 75
 +
:Hurl Lightning and Thunderstrike Damage +28%
 +
*; Level 80
 +
:Hurl Lightning and Thunderstrike Damage +30%
 +
*; Level 85
 +
:Hurl Lightning and Thunderstrike Damage +32%
 +
*; Level 90
 +
:Hurl Lightning and Thunderstrike Damage +34%
 +
*; Level 95
 +
:Hurl Lightning and Thunderstrike Damage +36%
 +
*; Level 100
 +
:Hurl Lightning and Thunderstrike Damage +38%
 +
*; Level 105
 +
:Hurl Lightning and Thunderstrike Damage +40%
 +
*; Level 110
 +
:Hurl Lightning and Thunderstrike Damage +42%
 +
*; Level 115
 +
:Hurl Lightning and Thunderstrike Damage +44%
 +
*; Level 120
 +
:Hurl Lightning and Thunderstrike Damage +46%
 +
*; Level 125
 +
:Hurl Lightning and Thunderstrike Damage +48%
 +
}}
 
|-
 
|-
| || of Safe Clubbing || <b>Tier 14</b> - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds || Head || {{Spoiler|
+
| || of Healthy Obliteration || <b>Level 125</b> - Pound To Slag restores 174 Health (or Armor, if Health is full) || Uncommon || Ring, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
+
:Pound To Slag restores 8 Health (or Armor, if Health is full)
*; Tier 2
+
*; Level 10
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds
+
:Pound To Slag restores 16 Health (or Armor, if Health is full)
*; Tier 3
+
*; Level 15
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds
+
:Pound To Slag restores 24 Health (or Armor, if Health is full)
*; Tier 4
+
*; Level 20
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds
+
:Pound To Slag restores 32 Health (or Armor, if Health is full)
*; Tier 5
+
*; Level 25
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds
+
:Pound To Slag restores 40 Health (or Armor, if Health is full)
*; Tier 6
+
*; Level 30
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds
+
:Pound To Slag restores 48 Health (or Armor, if Health is full)
*; Tier 7
+
*; Level 35
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds
+
:Pound To Slag restores 56 Health (or Armor, if Health is full)
*; Tier 8
+
*; Level 40
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds
+
:Pound To Slag restores 64 Health (or Armor, if Health is full)
*; Tier 9
+
*; Level 45
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds
+
:Pound To Slag restores 72 Health (or Armor, if Health is full)
*; Tier 10
+
*; Level 50
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds
+
:Pound To Slag restores 80 Health (or Armor, if Health is full)
*; Tier 11
+
*; Level 55
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds
+
:Pound To Slag restores 88 Health (or Armor, if Health is full)
*; Tier 12
+
*; Level 60
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds
+
:Pound To Slag restores 96 Health (or Armor, if Health is full)
*; Tier 13
+
*; Level 65
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 seconds
+
:Pound To Slag restores 102 Health (or Armor, if Health is full)
*; Tier 14
+
*; Level 70
*Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds
+
:Pound To Slag restores 108 Health (or Armor, if Health is full)
|Expand}}
+
*; Level 75
 +
:Pound To Slag restores 114 Health (or Armor, if Health is full)
 +
*; Level 80
 +
:Pound To Slag restores 120 Health (or Armor, if Health is full)
 +
*; Level 85
 +
:Pound To Slag restores 126 Health (or Armor, if Health is full)
 +
*; Level 90
 +
:Pound To Slag restores 132 Health (or Armor, if Health is full)
 +
*; Level 95
 +
:Pound To Slag restores 138 Health (or Armor, if Health is full)
 +
*; Level 100
 +
:Pound To Slag restores 144 Health (or Armor, if Health is full)
 +
*; Level 105
 +
:Pound To Slag restores 150 Health (or Armor, if Health is full)
 +
*; Level 110
 +
:Pound To Slag restores 156 Health (or Armor, if Health is full)
 +
*; Level 115
 +
:Pound To Slag restores 162 Health (or Armor, if Health is full)
 +
*; Level 120
 +
:Pound To Slag restores 168 Health (or Armor, if Health is full)
 +
*; Level 125
 +
:Pound To Slag restores 174 Health (or Armor, if Health is full)
 +
}}
 
|-
 
|-
| || of Efficient Clubbing || <b>Tier 7</b> - After using Look At My Hammer, all other Hammer attacks cost -9 Power for 8 seconds || Hands || {{Spoiler|
+
| || of Frenzied Slagging || <b>Level 125</b> - Pound To Slag deals +50% damage and hits all enemies within 5 meters, but Power cost is +35% || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds
+
:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but Power cost is +35%
*; Tier 2
+
*; Level 10
*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
+
:Pound To Slag deals +4% damage and hits all enemies within 5 meters, but Power cost is +35%
*; Tier 3
+
*; Level 15
*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds
+
:Pound To Slag deals +6% damage and hits all enemies within 5 meters, but Power cost is +35%
*; Tier 4
+
*; Level 20
*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
+
:Pound To Slag deals +8% damage and hits all enemies within 5 meters, but Power cost is +35%
*; Tier 5
+
*; Level 25
*After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds
+
:Pound To Slag deals +10% damage and hits all enemies within 5 meters, but Power cost is +35%
*; Tier 6
+
*; Level 30
*After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds
+
:Pound To Slag deals +12% damage and hits all enemies within 5 meters, but Power cost is +35%
*; Tier 7
+
*; Level 35
*After using Look At My Hammer, all other Hammer attacks cost -9 Power for 8 seconds
+
:Pound To Slag deals +14% damage and hits all enemies within 5 meters, but Power cost is +35%
|Expand}}
+
*; Level 40
 +
:Pound To Slag deals +16% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 45
 +
:Pound To Slag deals +18% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 50
 +
:Pound To Slag deals +20% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 55
 +
:Pound To Slag deals +22% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 60
 +
:Pound To Slag deals +24% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 65
 +
:Pound To Slag deals +26% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 70
 +
:Pound To Slag deals +28% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 75
 +
:Pound To Slag deals +30% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 80
 +
:Pound To Slag deals +32% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 85
 +
:Pound To Slag deals +34% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 90
 +
:Pound To Slag deals +36% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 95
 +
:Pound To Slag deals +38% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 100
 +
:Pound To Slag deals +40% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 105
 +
:Pound To Slag deals +42% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 110
 +
:Pound To Slag deals +44% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 115
 +
:Pound To Slag deals +46% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 120
 +
:Pound To Slag deals +48% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
*; Level 125
 +
:Pound To Slag deals +50% damage and hits all enemies within 5 meters, but Power cost is +35%
 +
}}
 
|-
 
|-
| || of Efficient Clubbing || <b>Tier 7</b> - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds || MainHand || {{Spoiler|
+
| || of Proud Pounding || <b>Level 120</b> - Pound To Slag deals +380 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 50
*After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
+
:Pound To Slag deals +20 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Tier 2
+
*; Level 55
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
+
:Pound To Slag deals +45 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Tier 3
+
*; Level 60
*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
+
:Pound To Slag deals +70 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Tier 4
+
*; Level 65
*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds
+
:Pound To Slag deals +100 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Tier 5
+
*; Level 70
*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
+
:Pound To Slag deals +130 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Tier 6
+
*; Level 75
*After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds
+
:Pound To Slag deals +165 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Tier 7
+
*; Level 80
*After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds
+
:Pound To Slag deals +200 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
|Expand}}
+
*; Level 90
 +
:Pound To Slag deals +240 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
 +
*; Level 100
 +
:Pound To Slag deals +280 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
 +
*; Level 110
 +
:Pound To Slag deals +330 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
 +
*; Level 120
 +
:Pound To Slag deals +380 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
 +
}}
 
|-
 
|-
| || of Efficient Clubbing || <b>Tier 7</b> - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds || Legs || {{Spoiler|
+
| || || <b>Level 120</b> - Way of the Hammer boosts all targets' Electricity Damage +51% for 10 seconds || Rare || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
+
:Way of the Hammer boosts all targets' Electricity Damage +7% for 10 seconds
*; Tier 2
+
*; Level 20
*After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
+
:Way of the Hammer boosts all targets' Electricity Damage +11% for 10 seconds
*; Tier 3
+
*; Level 30
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
+
:Way of the Hammer boosts all targets' Electricity Damage +15% for 10 seconds
*; Tier 4
+
*; Level 40
*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
+
:Way of the Hammer boosts all targets' Electricity Damage +19% for 10 seconds
*; Tier 5
+
*; Level 50
*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
+
:Way of the Hammer boosts all targets' Electricity Damage +23% for 10 seconds
*; Tier 6
+
*; Level 60
*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
+
:Way of the Hammer boosts all targets' Electricity Damage +27% for 10 seconds
*; Tier 7
+
*; Level 70
*After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds
+
:Way of the Hammer boosts all targets' Electricity Damage +31% for 10 seconds
|Expand}}
+
*; Level 80
 +
:Way of the Hammer boosts all targets' Electricity Damage +35% for 10 seconds
 +
*; Level 90
 +
:Way of the Hammer boosts all targets' Electricity Damage +39% for 10 seconds
 +
*; Level 100
 +
:Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds
 +
*; Level 110
 +
:Way of the Hammer boosts all targets' Electricity Damage +47% for 10 seconds
 +
*; Level 120
 +
:Way of the Hammer boosts all targets' Electricity Damage +51% for 10 seconds
 +
}}
 
|-
 
|-
| || of Leaping and Smashing || <b>Tier 14</b> - Leaping Smash Damage +80% || Legs, MainHand || {{Spoiler|
+
| || of Hammer-Style Rage Management || <b>Level 125</b> - Pound To Slag deals +800 damage if target's Rage is at least 66% full || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Leaping Smash Damage +7%
+
:Pound To Slag deals +32 damage if target's Rage is at least 66% full
*; Tier 2
+
*; Level 10
*Leaping Smash Damage +12%
+
:Pound To Slag deals +64 damage if target's Rage is at least 66% full
*; Tier 3
+
*; Level 15
*Leaping Smash Damage +17%
+
:Pound To Slag deals +96 damage if target's Rage is at least 66% full
*; Tier 4
+
*; Level 20
*Leaping Smash Damage +22%
+
:Pound To Slag deals +128 damage if target's Rage is at least 66% full
*; Tier 5
+
*; Level 25
*Leaping Smash Damage +27%
+
:Pound To Slag deals +160 damage if target's Rage is at least 66% full
*; Tier 6
+
*; Level 30
*Leaping Smash Damage +32%
+
:Pound To Slag deals +192 damage if target's Rage is at least 66% full
*; Tier 7
+
*; Level 35
*Leaping Smash Damage +37%
+
:Pound To Slag deals +224 damage if target's Rage is at least 66% full
*; Tier 8
+
*; Level 40
*Leaping Smash Damage +42%
+
:Pound To Slag deals +256 damage if target's Rage is at least 66% full
*; Tier 9
+
*; Level 45
*Leaping Smash Damage +47%
+
:Pound To Slag deals +288 damage if target's Rage is at least 66% full
*; Tier 10
+
*; Level 50
*Leaping Smash Damage +52%
+
:Pound To Slag deals +320 damage if target's Rage is at least 66% full
*; Tier 11
+
*; Level 55
*Leaping Smash Damage +57%
+
:Pound To Slag deals +352 damage if target's Rage is at least 66% full
*; Tier 12
+
*; Level 60
*Leaping Smash Damage +62%
+
:Pound To Slag deals +384 damage if target's Rage is at least 66% full
*; Tier 13
+
*; Level 65
*Leaping Smash Damage +71%
+
:Pound To Slag deals +416 damage if target's Rage is at least 66% full
*; Tier 14
+
*; Level 70
*Leaping Smash Damage +80%
+
:Pound To Slag deals +448 damage if target's Rage is at least 66% full
|Expand}}
+
*; Level 75
 +
:Pound To Slag deals +480 damage if target's Rage is at least 66% full
 +
*; Level 80
 +
:Pound To Slag deals +512 damage if target's Rage is at least 66% full
 +
*; Level 85
 +
:Pound To Slag deals +544 damage if target's Rage is at least 66% full
 +
*; Level 90
 +
:Pound To Slag deals +576 damage if target's Rage is at least 66% full
 +
*; Level 95
 +
:Pound To Slag deals +608 damage if target's Rage is at least 66% full
 +
*; Level 100
 +
:Pound To Slag deals +640 damage if target's Rage is at least 66% full
 +
*; Level 105
 +
:Pound To Slag deals +672 damage if target's Rage is at least 66% full
 +
*; Level 110
 +
:Pound To Slag deals +704 damage if target's Rage is at least 66% full
 +
*; Level 115
 +
:Pound To Slag deals +736 damage if target's Rage is at least 66% full
 +
*; Level 120
 +
:Pound To Slag deals +768 damage if target's Rage is at least 66% full
 +
*; Level 125
 +
:Pound To Slag deals +800 damage if target's Rage is at least 66% full
 +
}}
 
|-
 
|-
| || of Leaping and Smashing || <b>Tier 14</b> - Leaping Smash and Latent Charge boost your Core Attack damage +87 for 6 seconds || Ring, Necklace || {{Spoiler|
+
| || || <b>Level 125</b> - Pound To Slag Damage +176 and Reuse Time -10 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
+
:Pound To Slag Damage +6 and Reuse Time -5 seconds
*; Tier 2
+
*; Level 10
*Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
+
:Pound To Slag Damage +12 and Reuse Time -5 seconds
*; Tier 3
+
*; Level 15
*Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
+
:Pound To Slag Damage +18 and Reuse Time -5 seconds
*; Tier 4
+
*; Level 20
*Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
+
:Pound To Slag Damage +24 and Reuse Time -5 seconds
*; Tier 5
+
*; Level 25
*Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
+
:Pound To Slag Damage +30 and Reuse Time -5 seconds
*; Tier 6
+
*; Level 30
*Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
+
:Pound To Slag Damage +36 and Reuse Time -5 seconds
*; Tier 7
+
*; Level 35
*Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
+
:Pound To Slag Damage +42 and Reuse Time -5 seconds
*; Tier 8
+
*; Level 40
*Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
+
:Pound To Slag Damage +48 and Reuse Time -5 seconds
*; Tier 9
+
*; Level 45
*Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
+
:Pound To Slag Damage +54 and Reuse Time -6 seconds
*; Tier 10
+
*; Level 50
*Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
+
:Pound To Slag Damage +60 and Reuse Time -6 seconds
*; Tier 11
+
*; Level 55
*Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
+
:Pound To Slag Damage +66 and Reuse Time -6 seconds
*; Tier 12
+
*; Level 60
*Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
+
:Pound To Slag Damage +72 and Reuse Time -6 seconds
*; Tier 13
+
*; Level 65
*Leaping Smash and Latent Charge boost your Core Attack damage +77 for 6 seconds
+
:Pound To Slag Damage +80 and Reuse Time -7 seconds
*; Tier 14
+
*; Level 70
*Leaping Smash and Latent Charge boost your Core Attack damage +87 for 6 seconds
+
:Pound To Slag Damage +88 and Reuse Time -7 seconds
|Expand}}
+
*; Level 75
 +
:Pound To Slag Damage +96 and Reuse Time -8 seconds
 +
*; Level 80
 +
:Pound To Slag Damage +104 and Reuse Time -8 seconds
 +
*; Level 85
 +
:Pound To Slag Damage +112 and Reuse Time -8 seconds
 +
*; Level 90
 +
:Pound To Slag Damage +120 and Reuse Time -8 seconds
 +
*; Level 95
 +
:Pound To Slag Damage +128 and Reuse Time -8 seconds
 +
*; Level 100
 +
:Pound To Slag Damage +136 and Reuse Time -8 seconds
 +
*; Level 105
 +
:Pound To Slag Damage +144 and Reuse Time -8 seconds
 +
*; Level 110
 +
:Pound To Slag Damage +152 and Reuse Time -8 seconds
 +
*; Level 115
 +
:Pound To Slag Damage +160 and Reuse Time -9 seconds
 +
*; Level 120
 +
:Pound To Slag Damage +168 and Reuse Time -9 seconds
 +
*; Level 125
 +
:Pound To Slag Damage +176 and Reuse Time -10 seconds
 +
}}
 
|-
 
|-
| || of Armored Leaping || <b>Tier 14</b> - Leaping Smash restores 46 Armor to you || Chest, Feet || {{Spoiler|
+
| || of Nice Looking Hammers || <b>Level 125</b> - Look At My Hammer restores +127 health to you || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Leaping Smash restores 7 Armor to you
+
:Look At My Hammer restores +7 health to you
*; Tier 2
+
*; Level 10
*Leaping Smash restores 10 Armor to you
+
:Look At My Hammer restores +12 health to you
*; Tier 3
+
*; Level 15
*Leaping Smash restores 13 Armor to you
+
:Look At My Hammer restores +17 health to you
*; Tier 4
+
*; Level 20
*Leaping Smash restores 16 Armor to you
+
:Look At My Hammer restores +22 health to you
*; Tier 5
+
*; Level 25
*Leaping Smash restores 19 Armor to you
+
:Look At My Hammer restores +27 health to you
*; Tier 6
+
*; Level 30
*Leaping Smash restores 22 Armor to you
+
:Look At My Hammer restores +32 health to you
*; Tier 7
+
*; Level 35
*Leaping Smash restores 25 Armor to you
+
:Look At My Hammer restores +37 health to you
*; Tier 8
+
*; Level 40
*Leaping Smash restores 28 Armor to you
+
:Look At My Hammer restores +42 health to you
*; Tier 9
+
*; Level 45
*Leaping Smash restores 31 Armor to you
+
:Look At My Hammer restores +47 health to you
*; Tier 10
+
*; Level 50
*Leaping Smash restores 34 Armor to you
+
:Look At My Hammer restores +52 health to you
*; Tier 11
+
*; Level 55
*Leaping Smash restores 37 Armor to you
+
:Look At My Hammer restores +57 health to you
*; Tier 12
+
*; Level 60
*Leaping Smash restores 40 Armor to you
+
:Look At My Hammer restores +62 health to you
*; Tier 13
+
*; Level 65
*Leaping Smash restores 43 Armor to you
+
:Look At My Hammer restores +67 health to you
*; Tier 14
+
*; Level 70
*Leaping Smash restores 46 Armor to you
+
:Look At My Hammer restores +72 health to you
|Expand}}
+
*; Level 75
 +
:Look At My Hammer restores +77 health to you
 +
*; Level 80
 +
:Look At My Hammer restores +82 health to you
 +
*; Level 85
 +
:Look At My Hammer restores +87 health to you
 +
*; Level 90
 +
:Look At My Hammer restores +92 health to you
 +
*; Level 95
 +
:Look At My Hammer restores +97 health to you
 +
*; Level 100
 +
:Look At My Hammer restores +102 health to you
 +
*; Level 105
 +
:Look At My Hammer restores +107 health to you
 +
*; Level 110
 +
:Look At My Hammer restores +112 health to you
 +
*; Level 115
 +
:Look At My Hammer restores +117 health to you
 +
*; Level 120
 +
:Look At My Hammer restores +122 health to you
 +
*; Level 125
 +
:Look At My Hammer restores +127 health to you
 +
}}
 
|-
 
|-
| || of Rib Removal || <b>Tier 14</b> - Rib Shatter Direct Damage +47% || OffHand, Ring || {{Spoiler|
+
| || of Attractive Clubs || <b>Level 125</b> - Look At My Hammer restores +183 armor to you || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Rib Shatter Direct Damage +10%
+
:Look At My Hammer restores +15 armor to you
*; Tier 2
+
*; Level 10
*Rib Shatter Direct Damage +13%
+
:Look At My Hammer restores +22 armor to you
*; Tier 3
+
*; Level 15
*Rib Shatter Direct Damage +16%
+
:Look At My Hammer restores +29 armor to you
*; Tier 4
+
*; Level 20
*Rib Shatter Direct Damage +19%
+
:Look At My Hammer restores +36 armor to you
*; Tier 5
+
*; Level 25
*Rib Shatter Direct Damage +22%
+
:Look At My Hammer restores +43 armor to you
*; Tier 6
+
*; Level 30
*Rib Shatter Direct Damage +25%
+
:Look At My Hammer restores +50 armor to you
*; Tier 7
+
*; Level 35
*Rib Shatter Direct Damage +27%
+
:Look At My Hammer restores +57 armor to you
*; Tier 8
+
*; Level 40
*Rib Shatter Direct Damage +29%
+
:Look At My Hammer restores +64 armor to you
*; Tier 9
+
*; Level 45
*Rib Shatter Direct Damage +31%
+
:Look At My Hammer restores +71 armor to you
*; Tier 10
+
*; Level 50
*Rib Shatter Direct Damage +33%
+
:Look At My Hammer restores +78 armor to you
*; Tier 11
+
*; Level 55
*Rib Shatter Direct Damage +35%
+
:Look At My Hammer restores +85 armor to you
*; Tier 12
+
*; Level 60
*Rib Shatter Direct Damage +37%
+
:Look At My Hammer restores +92 armor to you
*; Tier 13
+
*; Level 65
*Rib Shatter Direct Damage +42%
+
:Look At My Hammer restores +99 armor to you
*; Tier 14
+
*; Level 70
*Rib Shatter Direct Damage +47%
+
:Look At My Hammer restores +106 armor to you
|Expand}}
+
*; Level 75
 +
:Look At My Hammer restores +113 armor to you
 +
*; Level 80
 +
:Look At My Hammer restores +120 armor to you
 +
*; Level 85
 +
:Look At My Hammer restores +127 armor to you
 +
*; Level 90
 +
:Look At My Hammer restores +134 armor to you
 +
*; Level 95
 +
:Look At My Hammer restores +141 armor to you
 +
*; Level 100
 +
:Look At My Hammer restores +148 armor to you
 +
*; Level 105
 +
:Look At My Hammer restores +155 armor to you
 +
*; Level 110
 +
:Look At My Hammer restores +162 armor to you
 +
*; Level 115
 +
:Look At My Hammer restores +169 armor to you
 +
*; Level 120
 +
:Look At My Hammer restores +176 armor to you
 +
*; Level 125
 +
:Look At My Hammer restores +183 armor to you
 +
}}
 
|-
 
|-
| || of Rib Removal || <b>Tier 14</b> - Rib Shatter deals +160 Trauma damage over 20 seconds || Feet, MainHand || {{Spoiler|
+
| || of Safe Clubbing || <b>Level 125</b> - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Rib Shatter deals +10 Trauma damage over 20 seconds
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 15 seconds
*; Tier 2
+
*; Level 10
*Rib Shatter deals +20 Trauma damage over 20 seconds
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 15 seconds
*; Tier 3
+
*; Level 15
*Rib Shatter deals +30 Trauma damage over 20 seconds
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 15 seconds
*; Tier 4
+
*; Level 20
*Rib Shatter deals +40 Trauma damage over 20 seconds
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 15 seconds
*; Tier 5
+
*; Level 25
*Rib Shatter deals +50 Trauma damage over 20 seconds
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 15 seconds
*; Tier 6
+
*; Level 30
*Rib Shatter deals +60 Trauma damage over 20 seconds
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 15 seconds
*; Tier 7
+
*; Level 35
*Rib Shatter deals +70 Trauma damage over 20 seconds
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 15 seconds
*; Tier 8
+
*; Level 40
*Rib Shatter deals +80 Trauma damage over 20 seconds
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 15 seconds
*; Tier 9
+
*; Level 45
*Rib Shatter deals +90 Trauma damage over 20 seconds
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 15 seconds
*; Tier 10
+
*; Level 50
*Rib Shatter deals +100 Trauma damage over 20 seconds
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 15 seconds
*; Tier 11
+
*; Level 55
*Rib Shatter deals +110 Trauma damage over 20 seconds
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 15 seconds
*; Tier 12
+
*; Level 60
*Rib Shatter deals +120 Trauma damage over 20 seconds
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 15 seconds
*; Tier 13
+
*; Level 65
*Rib Shatter deals +140 Trauma damage over 20 seconds
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 15 seconds
*; Tier 14
+
*; Level 70
*Rib Shatter deals +160 Trauma damage over 20 seconds
+
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 15 seconds
|Expand}}
+
*; Level 75
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 15 seconds
 +
*; Level 80
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 for 15 seconds
 +
*; Level 85
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 15 seconds
 +
*; Level 90
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 48 for 15 seconds
 +
*; Level 95
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 15 seconds
 +
*; Level 100
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 15 seconds
 +
*; Level 105
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 57 for 15 seconds
 +
*; Level 110
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 60 for 15 seconds
 +
*; Level 115
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 63 for 15 seconds
 +
*; Level 120
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 66 for 15 seconds
 +
*; Level 125
 +
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds
 +
}}
 
|-
 
|-
| || || <b>Tier 14</b> - Hurl Lightning Damage +48% and Reuse Time -1 || MainHand, Necklace || {{Spoiler|
+
| || of Efficient Clubbing || <b>Level 120</b> - After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Hurl Lightning Damage +10% and Reuse Time -1
+
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
*; Tier 2
+
*; Level 20
*Hurl Lightning Damage +12% and Reuse Time -1
+
:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
*; Tier 3
+
*; Level 30
*Hurl Lightning Damage +14% and Reuse Time -1
+
:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
*; Tier 4
+
*; Level 40
*Hurl Lightning Damage +16% and Reuse Time -1
+
:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 12 seconds
*; Tier 5
+
*; Level 50
*Hurl Lightning Damage +18% and Reuse Time -1
+
:After using Look At My Hammer, all other Hammer attacks cost -11 Power for 12 seconds
*; Tier 6
+
*; Level 60
*Hurl Lightning Damage +20% and Reuse Time -1
+
:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 12 seconds
*; Tier 7
+
*; Level 70
*Hurl Lightning Damage +22% and Reuse Time -1
+
:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds
*; Tier 8
+
*; Level 80
*Hurl Lightning Damage +24% and Reuse Time -1
+
:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 12 seconds
*; Tier 9
+
*; Level 90
*Hurl Lightning Damage +26% and Reuse Time -1
+
:After using Look At My Hammer, all other Hammer attacks cost -23 Power for 12 seconds
*; Tier 10
+
*; Level 100
*Hurl Lightning Damage +28% and Reuse Time -1
+
:After using Look At My Hammer, all other Hammer attacks cost -26 Power for 12 seconds
*; Tier 11
+
*; Level 110
*Hurl Lightning Damage +30% and Reuse Time -1
+
:After using Look At My Hammer, all other Hammer attacks cost -29 Power for 12 seconds
*; Tier 12
+
*; Level 120
*Hurl Lightning Damage +32% and Reuse Time -1
+
:After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12 seconds
*; Tier 13
+
}}
*Hurl Lightning Damage +40% and Reuse Time -1
 
*; Tier 14
 
*Hurl Lightning Damage +48% and Reuse Time -1
 
|Expand}}
 
 
|-
 
|-
| || of Ribcage Explosion || <b>Tier 14</b> - Rib Shatter deals +170 damage to targets that are knocked down || Legs, Necklace || {{Spoiler|
+
| || of Efficient Clubbing || <b>Level 120</b> - After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Rib Shatter deals +20 damage to targets that are knocked down
+
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds
*; Tier 2
+
*; Level 20
*Rib Shatter deals +30 damage to targets that are knocked down
+
:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 15 seconds
*; Tier 3
+
*; Level 30
*Rib Shatter deals +40 damage to targets that are knocked down
+
:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 15 seconds
*; Tier 4
+
*; Level 40
*Rib Shatter deals +50 damage to targets that are knocked down
+
:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 15 seconds
*; Tier 5
+
*; Level 50
*Rib Shatter deals +60 damage to targets that are knocked down
+
:After using Look At My Hammer, all other Hammer attacks cost -10 Power for 15 seconds
*; Tier 6
+
*; Level 60
*Rib Shatter deals +70 damage to targets that are knocked down
+
:After using Look At My Hammer, all other Hammer attacks cost -12 Power for 15 seconds
*; Tier 7
+
*; Level 70
*Rib Shatter deals +80 damage to targets that are knocked down
+
:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 15 seconds
*; Tier 8
+
*; Level 80
*Rib Shatter deals +90 damage to targets that are knocked down
+
:After using Look At My Hammer, all other Hammer attacks cost -16 Power for 15 seconds
*; Tier 9
+
*; Level 90
*Rib Shatter deals +100 damage to targets that are knocked down
+
:After using Look At My Hammer, all other Hammer attacks cost -18 Power for 15 seconds
*; Tier 10
+
*; Level 100
*Rib Shatter deals +110 damage to targets that are knocked down
+
:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 15 seconds
*; Tier 11
+
*; Level 110
*Rib Shatter deals +120 damage to targets that are knocked down
+
:After using Look At My Hammer, all other Hammer attacks cost -22 Power for 15 seconds
*; Tier 12
+
*; Level 120
*Rib Shatter deals +130 damage to targets that are knocked down
+
:After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds
*; Tier 13
+
}}
*Rib Shatter deals +150 damage to targets that are knocked down
 
*; Tier 14
 
*Rib Shatter deals +170 damage to targets that are knocked down
 
|Expand}}
 
 
|-
 
|-
| || || <b>Tier 7</b> - Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds || Head, Legs || {{Spoiler|
+
| || of Efficient Clubbing || <b>Level 120</b> - After using Look At My Hammer, all other Hammer attacks cost -21 Power for 18 seconds || Rare || Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds
*; Tier 2
+
*; Level 20
*Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds
*; Tier 3
+
*; Level 30
*Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 18 seconds
*; Tier 4
+
*; Level 40
*Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -5 Power for 18 seconds
*; Tier 5
+
*; Level 50
*Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -7 Power for 18 seconds
*; Tier 6
+
*; Level 60
*Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -9 Power for 18 seconds
*; Tier 7
+
*; Level 70
*Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
+
:After using Look At My Hammer, all other Hammer attacks cost -11 Power for 18 seconds
|Expand}}
+
*; Level 80
 +
:After using Look At My Hammer, all other Hammer attacks cost -13 Power for 18 seconds
 +
*; Level 90
 +
:After using Look At My Hammer, all other Hammer attacks cost -15 Power for 18 seconds
 +
*; Level 100
 +
:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 18 seconds
 +
*; Level 110
 +
:After using Look At My Hammer, all other Hammer attacks cost -19 Power for 18 seconds
 +
*; Level 120
 +
:After using Look At My Hammer, all other Hammer attacks cost -21 Power for 18 seconds
 +
}}
 
|-
 
|-
| || || <b>Tier 14</b> - Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full || Head, Hands || {{Spoiler|
+
| || of Properly-Appreciated Hammers || <b>Level 50</b> - Look At My Hammer causes your next ability to deal double direct damage || Epic || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 50
*Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full
+
:Look At My Hammer causes your next ability to deal double direct damage
*; Tier 2
+
}}
*Rib Shatter and Leaping Smash deal +13% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 3
 
*Rib Shatter and Leaping Smash deal +16% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 4
 
*Rib Shatter and Leaping Smash deal +19% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 5
 
*Rib Shatter and Leaping Smash deal +22% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 6
 
*Rib Shatter and Leaping Smash deal +25% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 7
 
*Rib Shatter and Leaping Smash deal +28% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 8
 
*Rib Shatter and Leaping Smash deal +31% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 9
 
*Rib Shatter and Leaping Smash deal +34% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 10
 
*Rib Shatter and Leaping Smash deal +37% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 11
 
*Rib Shatter and Leaping Smash deal +40% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 12
 
*Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 13
 
*Rib Shatter and Leaping Smash deal +50% direct damage to targets whose Rage meters are at least 66% full
 
*; Tier 14
 
*Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full
 
|Expand}}
 
 
|-
 
|-
| || of Thunder Healing || <b>Tier 14</b> - Thunderstrike heals you for 33 health || Legs, Necklace || {{Spoiler|
+
| || of Leaping and Smashing || <b>Level 125</b> - Leaping Smash Damage +106% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Thunderstrike heals you for 2 health
+
:Leaping Smash Damage +10%
*; Tier 2
+
*; Level 10
*Thunderstrike heals you for 4 health
+
:Leaping Smash Damage +14%
*; Tier 3
+
*; Level 15
*Thunderstrike heals you for 6 health
+
:Leaping Smash Damage +18%
*; Tier 4
+
*; Level 20
*Thunderstrike heals you for 8 health
+
:Leaping Smash Damage +22%
*; Tier 5
+
*; Level 25
*Thunderstrike heals you for 10 health
+
:Leaping Smash Damage +26%
*; Tier 6
+
*; Level 30
*Thunderstrike heals you for 12 health
+
:Leaping Smash Damage +30%
*; Tier 7
+
*; Level 35
*Thunderstrike heals you for 14 health
+
:Leaping Smash Damage +34%
*; Tier 8
+
*; Level 40
*Thunderstrike heals you for 16 health
+
:Leaping Smash Damage +38%
*; Tier 9
+
*; Level 45
*Thunderstrike heals you for 18 health
+
:Leaping Smash Damage +42%
*; Tier 10
+
*; Level 50
*Thunderstrike heals you for 20 health
+
:Leaping Smash Damage +46%
*; Tier 11
+
*; Level 55
*Thunderstrike heals you for 24 health
+
:Leaping Smash Damage +50%
*; Tier 12
+
*; Level 60
*Thunderstrike heals you for 28 health
+
:Leaping Smash Damage +54%
*; Tier 13
+
*; Level 65
*Thunderstrike heals you for 30 health
+
:Leaping Smash Damage +58%
*; Tier 14
+
*; Level 70
*Thunderstrike heals you for 33 health
+
:Leaping Smash Damage +62%
|Expand}}
+
*; Level 75
 +
:Leaping Smash Damage +66%
 +
*; Level 80
 +
:Leaping Smash Damage +70%
 +
*; Level 85
 +
:Leaping Smash Damage +74%
 +
*; Level 90
 +
:Leaping Smash Damage +78%
 +
*; Level 95
 +
:Leaping Smash Damage +82%
 +
*; Level 100
 +
:Leaping Smash Damage +86%
 +
*; Level 105
 +
:Leaping Smash Damage +90%
 +
*; Level 110
 +
:Leaping Smash Damage +94%
 +
*; Level 115
 +
:Leaping Smash Damage +98%
 +
*; Level 120
 +
:Leaping Smash Damage +102%
 +
*; Level 125
 +
:Leaping Smash Damage +106%
 +
}}
 
|-
 
|-
| || of Discordant Thunder || <b>Tier 14</b> - Thunderstrike deals +18% damage and knocks all targets back || Hands, Feet || {{Spoiler|
+
| || of Leaping and Smashing || <b>Level 125</b> - Leaping Smash and Latent Charge boost your Core Attack damage +145 for 6 seconds || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Thunderstrike deals +5% damage and knocks all targets back
+
:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
*; Tier 2
+
*; Level 10
*Thunderstrike deals +6% damage and knocks all targets back
+
:Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
*; Tier 3
+
*; Level 15
*Thunderstrike deals +7% damage and knocks all targets back
+
:Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
*; Tier 4
+
*; Level 20
*Thunderstrike deals +8% damage and knocks all targets back
+
:Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
*; Tier 5
+
*; Level 25
*Thunderstrike deals +9% damage and knocks all targets back
+
:Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
*; Tier 6
+
*; Level 30
*Thunderstrike deals +10% damage and knocks all targets back
+
:Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
*; Tier 7
+
*; Level 35
*Thunderstrike deals +11% damage and knocks all targets back
+
:Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
*; Tier 8
+
*; Level 40
*Thunderstrike deals +12% damage and knocks all targets back
+
:Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
*; Tier 9
+
*; Level 45
*Thunderstrike deals +13% damage and knocks all targets back
+
:Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
*; Tier 10
+
*; Level 50
*Thunderstrike deals +14% damage and knocks all targets back
+
:Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
*; Tier 11
+
*; Level 55
*Thunderstrike deals +15% damage and knocks all targets back
+
:Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
*; Tier 12
+
*; Level 60
*Thunderstrike deals +16% damage and knocks all targets back
+
:Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
*; Tier 13
+
*; Level 65
*Thunderstrike deals +17% damage and knocks all targets back
+
:Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds
*; Tier 14
+
*; Level 70
*Thunderstrike deals +18% damage and knocks all targets back
+
:Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
|Expand}}
+
*; Level 75
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 seconds
 +
*; Level 80
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds
 +
*; Level 85
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds
 +
*; Level 90
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds
 +
*; Level 95
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds
 +
*; Level 100
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds
 +
*; Level 105
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +121 for 6 seconds
 +
*; Level 110
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +127 for 6 seconds
 +
*; Level 115
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +133 for 6 seconds
 +
*; Level 120
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +139 for 6 seconds
 +
*; Level 125
 +
:Leaping Smash and Latent Charge boost your Core Attack damage +145 for 6 seconds
 +
}}
 
|-
 
|-
| Thunderstriking || of Thunder Strikes || <b>Tier 14</b> - Thunderstrike Damage +48% || MainHand, OffHand || {{Spoiler|
+
| || of Armored Leaping || <b>Level 125</b> - Leaping Smash deals +125 Damage and restores 79 Armor to you after a 6-second delay || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Thunderstrike Damage +7%
+
:Leaping Smash deals +5 Damage and restores 7 Armor to you after a 6-second delay
*; Tier 2
+
*; Level 10
*Thunderstrike Damage +10%
+
:Leaping Smash deals +10 Damage and restores 10 Armor to you after a 6-second delay
*; Tier 3
+
*; Level 15
*Thunderstrike Damage +13%
+
:Leaping Smash deals +15 Damage and restores 13 Armor to you after a 6-second delay
*; Tier 4
+
*; Level 20
*Thunderstrike Damage +16%
+
:Leaping Smash deals +20 Damage and restores 16 Armor to you after a 6-second delay
*; Tier 5
+
*; Level 25
*Thunderstrike Damage +19%
+
:Leaping Smash deals +25 Damage and restores 19 Armor to you after a 6-second delay
*; Tier 6
+
*; Level 30
*Thunderstrike Damage +22%
+
:Leaping Smash deals +30 Damage and restores 22 Armor to you after a 6-second delay
*; Tier 7
+
*; Level 35
*Thunderstrike Damage +25%
+
:Leaping Smash deals +35 Damage and restores 25 Armor to you after a 6-second delay
*; Tier 8
+
*; Level 40
*Thunderstrike Damage +28%
+
:Leaping Smash deals +40 Damage and restores 28 Armor to you after a 6-second delay
*; Tier 9
+
*; Level 45
*Thunderstrike Damage +31%
+
:Leaping Smash deals +45 Damage and restores 31 Armor to you after a 6-second delay
*; Tier 10
+
*; Level 50
*Thunderstrike Damage +34%
+
:Leaping Smash deals +50 Damage and restores 34 Armor to you after a 6-second delay
*; Tier 11
+
*; Level 55
*Thunderstrike Damage +37%
+
:Leaping Smash deals +55 Damage and restores 37 Armor to you after a 6-second delay
*; Tier 12
+
*; Level 60
*Thunderstrike Damage +40%
+
:Leaping Smash deals +60 Damage and restores 40 Armor to you after a 6-second delay
*; Tier 13
+
*; Level 65
*Thunderstrike Damage +44%
+
:Leaping Smash deals +65 Damage and restores 43 Armor to you after a 6-second delay
*; Tier 14
+
*; Level 70
*Thunderstrike Damage +48%
+
:Leaping Smash deals +70 Damage and restores 46 Armor to you after a 6-second delay
|Expand}}
+
*; Level 75
 +
:Leaping Smash deals +75 Damage and restores 49 Armor to you after a 6-second delay
 +
*; Level 80
 +
:Leaping Smash deals +80 Damage and restores 52 Armor to you after a 6-second delay
 +
*; Level 85
 +
:Leaping Smash deals +85 Damage and restores 55 Armor to you after a 6-second delay
 +
*; Level 90
 +
:Leaping Smash deals +90 Damage and restores 58 Armor to you after a 6-second delay
 +
*; Level 95
 +
:Leaping Smash deals +95 Damage and restores 61 Armor to you after a 6-second delay
 +
*; Level 100
 +
:Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-second delay
 +
*; Level 105
 +
:Leaping Smash deals +105 Damage and restores 67 Armor to you after a 6-second delay
 +
*; Level 110
 +
:Leaping Smash deals +110 Damage and restores 70 Armor to you after a 6-second delay
 +
*; Level 115
 +
:Leaping Smash deals +115 Damage and restores 73 Armor to you after a 6-second delay
 +
*; Level 120
 +
:Leaping Smash deals +120 Damage and restores 76 Armor to you after a 6-second delay
 +
*; Level 125
 +
:Leaping Smash deals +125 Damage and restores 79 Armor to you after a 6-second delay
 +
}}
 
|-
 
|-
| Discharging || || <b>Tier 14</b> - Discharging Strike Damage +42% || Legs, MainHand || {{Spoiler|
+
| || of Rib Removal || <b>Level 125</b> - Rib Shatter Damage +53% || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Discharging Strike Damage +8%
+
:Rib Shatter Damage +5%
*; Tier 2
+
*; Level 10
*Discharging Strike Damage +10%
+
:Rib Shatter Damage +7%
*; Tier 3
+
*; Level 15
*Discharging Strike Damage +12%
+
:Rib Shatter Damage +9%
*; Tier 4
+
*; Level 20
*Discharging Strike Damage +14%
+
:Rib Shatter Damage +11%
*; Tier 5
+
*; Level 25
*Discharging Strike Damage +16%
+
:Rib Shatter Damage +13%
*; Tier 6
+
*; Level 30
*Discharging Strike Damage +18%
+
:Rib Shatter Damage +15%
*; Tier 7
+
*; Level 35
*Discharging Strike Damage +20%
+
:Rib Shatter Damage +17%
*; Tier 8
+
*; Level 40
*Discharging Strike Damage +22%
+
:Rib Shatter Damage +19%
*; Tier 9
+
*; Level 45
*Discharging Strike Damage +24%
+
:Rib Shatter Damage +21%
*; Tier 10
+
*; Level 50
*Discharging Strike Damage +26%
+
:Rib Shatter Damage +23%
*; Tier 11
+
*; Level 55
*Discharging Strike Damage +30%
+
:Rib Shatter Damage +25%
*; Tier 12
+
*; Level 60
*Discharging Strike Damage +34%
+
:Rib Shatter Damage +27%
*; Tier 13
+
*; Level 65
*Discharging Strike Damage +38%
+
:Rib Shatter Damage +29%
*; Tier 14
+
*; Level 70
*Discharging Strike Damage +42%
+
:Rib Shatter Damage +31%
|Expand}}
+
*; Level 75
 +
:Rib Shatter Damage +33%
 +
*; Level 80
 +
:Rib Shatter Damage +35%
 +
*; Level 85
 +
:Rib Shatter Damage +37%
 +
*; Level 90
 +
:Rib Shatter Damage +39%
 +
*; Level 95
 +
:Rib Shatter Damage +41%
 +
*; Level 100
 +
:Rib Shatter Damage +43%
 +
*; Level 105
 +
:Rib Shatter Damage +45%
 +
*; Level 110
 +
:Rib Shatter Damage +47%
 +
*; Level 115
 +
:Rib Shatter Damage +49%
 +
*; Level 120
 +
:Rib Shatter Damage +51%
 +
*; Level 125
 +
:Rib Shatter Damage +53%
 +
}}
 
|-
 
|-
| || || <b>Tier 14</b> - Discharging Strike deals +12% damage plus 55% more damage if target's Rage meter is at least 66% full || Hands, Feet || {{Spoiler|
+
| || of Rib Removal || <b>Level 125</b> - Rib Shatter deals +125 Damage and restores 58 Armor after a 6-second delay || Uncommon || Feet, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
+
:Rib Shatter deals +5 Damage and restores 10 Armor after a 6-second delay
*; Tier 2
+
*; Level 10
*Discharging Strike deals +2% damage plus 11% more damage if target's Rage meter is at least 66% full
+
:Rib Shatter deals +10 Damage and restores 12 Armor after a 6-second delay
*; Tier 3
+
*; Level 15
*Discharging Strike deals +3% damage plus 14% more damage if target's Rage meter is at least 66% full
+
:Rib Shatter deals +15 Damage and restores 14 Armor after a 6-second delay
*; Tier 4
+
*; Level 20
*Discharging Strike deals +4% damage plus 17% more damage if target's Rage meter is at least 66% full
+
:Rib Shatter deals +20 Damage and restores 16 Armor after a 6-second delay
*; Tier 5
+
*; Level 25
*Discharging Strike deals +5% damage plus 20% more damage if target's Rage meter is at least 66% full
+
:Rib Shatter deals +25 Damage and restores 18 Armor after a 6-second delay
*; Tier 6
+
*; Level 30
*Discharging Strike deals +6% damage plus 23% more damage if target's Rage meter is at least 66% full
+
:Rib Shatter deals +30 Damage and restores 20 Armor after a 6-second delay
*; Tier 7
+
*; Level 35
*Discharging Strike deals +7% damage plus 26% more damage if target's Rage meter is at least 66% full
+
:Rib Shatter deals +35 Damage and restores 22 Armor after a 6-second delay
*; Tier 8
+
*; Level 40
*Discharging Strike deals +8% damage plus 29% more damage if target's Rage meter is at least 66% full
+
:Rib Shatter deals +40 Damage and restores 24 Armor after a 6-second delay
*; Tier 9
+
*; Level 45
*Discharging Strike deals +9% damage plus 32% more damage if target's Rage meter is at least 66% full
+
:Rib Shatter deals +45 Damage and restores 26 Armor after a 6-second delay
*; Tier 10
+
*; Level 50
*Discharging Strike deals +10% damage plus 35% more damage if target's Rage meter is at least 66% full
+
:Rib Shatter deals +50 Damage and restores 28 Armor after a 6-second delay
*; Tier 11
+
*; Level 55
*Discharging Strike deals +11% damage plus 38% more damage if target's Rage meter is at least 66% full
+
:Rib Shatter deals +55 Damage and restores 30 Armor after a 6-second delay
*; Tier 12
+
*; Level 60
*Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full
+
:Rib Shatter deals +60 Damage and restores 32 Armor after a 6-second delay
*; Tier 13
+
*; Level 65
*Discharging Strike deals +12% damage plus 48% more damage if target's Rage meter is at least 66% full
+
:Rib Shatter deals +65 Damage and restores 34 Armor after a 6-second delay
*; Tier 14
+
*; Level 70
*Discharging Strike deals +12% damage plus 55% more damage if target's Rage meter is at least 66% full
+
:Rib Shatter deals +70 Damage and restores 36 Armor after a 6-second delay
|Expand}}
+
*; Level 75
 +
:Rib Shatter deals +75 Damage and restores 38 Armor after a 6-second delay
 +
*; Level 80
 +
:Rib Shatter deals +80 Damage and restores 40 Armor after a 6-second delay
 +
*; Level 85
 +
:Rib Shatter deals +85 Damage and restores 42 Armor after a 6-second delay
 +
*; Level 90
 +
:Rib Shatter deals +90 Damage and restores 44 Armor after a 6-second delay
 +
*; Level 95
 +
:Rib Shatter deals +95 Damage and restores 46 Armor after a 6-second delay
 +
*; Level 100
 +
:Rib Shatter deals +100 Damage and restores 48 Armor after a 6-second delay
 +
*; Level 105
 +
:Rib Shatter deals +105 Damage and restores 50 Armor after a 6-second delay
 +
*; Level 110
 +
:Rib Shatter deals +110 Damage and restores 52 Armor after a 6-second delay
 +
*; Level 115
 +
:Rib Shatter deals +115 Damage and restores 54 Armor after a 6-second delay
 +
*; Level 120
 +
:Rib Shatter deals +120 Damage and restores 56 Armor after a 6-second delay
 +
*; Level 125
 +
:Rib Shatter deals +125 Damage and restores 58 Armor after a 6-second delay
 +
}}
 
|-
 
|-
| || || <b>Tier 14</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds || OffHand, Ring || {{Spoiler|
+
| || || <b>Level 125</b> - Hurl Lightning Damage +157 and Reuse Time -1 second || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
+
:Hurl Lightning Damage +10 and Reuse Time -1 second
*; Tier 2
+
*; Level 10
*Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds
+
:Hurl Lightning Damage +15 and Reuse Time -1 second
*; Tier 3
+
*; Level 15
*Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds
+
:Hurl Lightning Damage +20 and Reuse Time -1 second
*; Tier 4
+
*; Level 20
*Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds
+
:Hurl Lightning Damage +25 and Reuse Time -1 second
*; Tier 5
+
*; Level 25
*Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds
+
:Hurl Lightning Damage +30 and Reuse Time -1 second
*; Tier 6
+
*; Level 30
*Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds
+
:Hurl Lightning Damage +35 and Reuse Time -1 second
*; Tier 7
+
*; Level 35
*Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds
+
:Hurl Lightning Damage +40 and Reuse Time -1 second
*; Tier 8
+
*; Level 40
*Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds
+
:Hurl Lightning Damage +45 and Reuse Time -1 second
*; Tier 9
+
*; Level 45
*Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds
+
:Hurl Lightning Damage +50 and Reuse Time -1 second
*; Tier 10
+
*; Level 50
*Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds
+
:Hurl Lightning Damage +55 and Reuse Time -1 second
*; Tier 11
+
*; Level 55
*Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds
+
:Hurl Lightning Damage +60 and Reuse Time -1 second
*; Tier 12
+
*; Level 60
*Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
+
:Hurl Lightning Damage +66 and Reuse Time -1 second
*; Tier 13
+
*; Level 65
*Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
+
:Hurl Lightning Damage +73 and Reuse Time -1 second
*; Tier 14
+
*; Level 70
*Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds
+
:Hurl Lightning Damage +80 and Reuse Time -1 second
|Expand}}
+
*; Level 75
 +
:Hurl Lightning Damage +87 and Reuse Time -1 second
 +
*; Level 80
 +
:Hurl Lightning Damage +94 and Reuse Time -1 second
 +
*; Level 85
 +
:Hurl Lightning Damage +101 and Reuse Time -1 second
 +
*; Level 90
 +
:Hurl Lightning Damage +108 and Reuse Time -1 second
 +
*; Level 95
 +
:Hurl Lightning Damage +115 and Reuse Time -1 second
 +
*; Level 100
 +
:Hurl Lightning Damage +122 and Reuse Time -1 second
 +
*; Level 105
 +
:Hurl Lightning Damage +129 and Reuse Time -1 second
 +
*; Level 110
 +
:Hurl Lightning Damage +136 and Reuse Time -1 second
 +
*; Level 115
 +
:Hurl Lightning Damage +143 and Reuse Time -1 second
 +
*; Level 120
 +
:Hurl Lightning Damage +150 and Reuse Time -1 second
 +
*; Level 125
 +
:Hurl Lightning Damage +157 and Reuse Time -1 second
 +
}}
 
|-
 
|-
| || of Discount Discharges || <b>Tier 7</b> - Discharging Strike Power Cost -20 || Head, Chest || {{Spoiler|
+
| || of Ribcage Explosion || <b>Level 125</b> - Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +54% damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Discharging Strike Power Cost -7
+
:Rib Shatter deals +7 Damage. If target is Knocked Down it deals a further +6% damage
*; Tier 2
+
*; Level 10
*Discharging Strike Power Cost -9
+
:Rib Shatter deals +14 Damage. If target is Knocked Down it deals a further +8% damage
*; Tier 3
+
*; Level 15
*Discharging Strike Power Cost -11
+
:Rib Shatter deals +21 Damage. If target is Knocked Down it deals a further +10% damage
*; Tier 4
+
*; Level 20
*Discharging Strike Power Cost -13
+
:Rib Shatter deals +28 Damage. If target is Knocked Down it deals a further +12% damage
*; Tier 5
+
*; Level 25
*Discharging Strike Power Cost -15
+
:Rib Shatter deals +35 Damage. If target is Knocked Down it deals a further +14% damage
*; Tier 6
+
*; Level 30
*Discharging Strike Power Cost -17
+
:Rib Shatter deals +42 Damage. If target is Knocked Down it deals a further +16% damage
*; Tier 7
+
*; Level 35
*Discharging Strike Power Cost -20
+
:Rib Shatter deals +49 Damage. If target is Knocked Down it deals a further +18% damage
|Expand}}
+
*; Level 40
 +
:Rib Shatter deals +56 Damage. If target is Knocked Down it deals a further +20% damage
 +
*; Level 45
 +
:Rib Shatter deals +63 Damage. If target is Knocked Down it deals a further +22% damage
 +
*; Level 50
 +
:Rib Shatter deals +70 Damage. If target is Knocked Down it deals a further +24% damage
 +
*; Level 55
 +
:Rib Shatter deals +77 Damage. If target is Knocked Down it deals a further +26% damage
 +
*; Level 60
 +
:Rib Shatter deals +84 Damage. If target is Knocked Down it deals a further +28% damage
 +
*; Level 65
 +
:Rib Shatter deals +91 Damage. If target is Knocked Down it deals a further +30% damage
 +
*; Level 70
 +
:Rib Shatter deals +98 Damage. If target is Knocked Down it deals a further +32% damage
 +
*; Level 75
 +
:Rib Shatter deals +105 Damage. If target is Knocked Down it deals a further +34% damage
 +
*; Level 80
 +
:Rib Shatter deals +112 Damage. If target is Knocked Down it deals a further +36% damage
 +
*; Level 85
 +
:Rib Shatter deals +119 Damage. If target is Knocked Down it deals a further +38% damage
 +
*; Level 90
 +
:Rib Shatter deals +126 Damage. If target is Knocked Down it deals a further +40% damage
 +
*; Level 95
 +
:Rib Shatter deals +133 Damage. If target is Knocked Down it deals a further +42% damage
 +
*; Level 100
 +
:Rib Shatter deals +140 Damage. If target is Knocked Down it deals a further +44% damage
 +
*; Level 105
 +
:Rib Shatter deals +147 Damage. If target is Knocked Down it deals a further +46% damage
 +
*; Level 110
 +
:Rib Shatter deals +154 Damage. If target is Knocked Down it deals a further +48% damage
 +
*; Level 115
 +
:Rib Shatter deals +161 Damage. If target is Knocked Down it deals a further +50% damage
 +
*; Level 120
 +
:Rib Shatter deals +168 Damage. If target is Knocked Down it deals a further +52% damage
 +
*; Level 125
 +
:Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +54% damage
 +
}}
 
|-
 
|-
| || || <b>Tier 14</b> - Hurl Lightning deals +22% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns || OffHand || {{Spoiler|
+
| || || <b>Level 120</b> - Way of the Hammer grants all targets +22 Direct Mitigation for 10 seconds || Rare || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Hurl Lightning deals +5% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
*; Tier 2
+
*; Level 20
*Hurl Lightning deals +6% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
*; Tier 3
+
*; Level 30
*Hurl Lightning deals +7% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
*; Tier 4
+
*; Level 40
*Hurl Lightning deals +8% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
*; Tier 5
+
*; Level 50
*Hurl Lightning deals +9% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
*; Tier 6
+
*; Level 60
*Hurl Lightning deals +10% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
*; Tier 7
+
*; Level 70
*Hurl Lightning deals +11% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
*; Tier 8
+
*; Level 80
*Hurl Lightning deals +12% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
*; Tier 9
+
*; Level 90
*Hurl Lightning deals +13% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds
*; Tier 10
+
*; Level 100
*Hurl Lightning deals +14% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds
*; Tier 11
+
*; Level 110
*Hurl Lightning deals +15% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +20 Direct Mitigation for 10 seconds
*; Tier 12
+
*; Level 120
*Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
+
:Way of the Hammer grants all targets +22 Direct Mitigation for 10 seconds
*; Tier 13
+
}}
*Hurl Lightning deals +19% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
 
*; Tier 14
 
*Hurl Lightning deals +22% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
 
|Expand}}
 
 
|-
 
|-
| Reckful || || <b>Tier 7</b> - Reckless Slam boosts your direct damage mitigation +14 for 5 seconds || Head, OffHand || {{Spoiler|
+
| Unstoppable || of Unstoppability || <b>Level 50</b> - Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds || Epic || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
*Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
+
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +1 and Power cost to sprint in combat is reduced -1 for 9 seconds
*; Tier 2
+
*; Level 40
*Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
+
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +2 and Power cost to sprint in combat is reduced -2 for 9 seconds
*; Tier 3
+
*; Level 50
*Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
+
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds
*; Tier 4
+
}}
*Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
 
*; Tier 5
 
*Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
 
*; Tier 6
 
*Reckless Slam boosts your direct damage mitigation +12 for 5 seconds
 
*; Tier 7
 
*Reckless Slam boosts your direct damage mitigation +14 for 5 seconds
 
|Expand}}
 
 
|-
 
|-
| || || <b>Tier 14</b> - Hurl Lightning Damage +59% || Head, Feet || {{Spoiler|
+
| || || <b>Level 125</b> - Rib Shatter and Leaping Smash Damage +71% if target's Rage is at least 66% full || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Hurl Lightning Damage +10%
+
:Rib Shatter and Leaping Smash Damage +10% if target's Rage is at least 66% full
*; Tier 2
+
*; Level 10
*Hurl Lightning Damage +13%
+
:Rib Shatter and Leaping Smash Damage +12% if target's Rage is at least 66% full
*; Tier 3
+
*; Level 15
*Hurl Lightning Damage +16%
+
:Rib Shatter and Leaping Smash Damage +14% if target's Rage is at least 66% full
*; Tier 4
+
*; Level 20
*Hurl Lightning Damage +19%
+
:Rib Shatter and Leaping Smash Damage +16% if target's Rage is at least 66% full
*; Tier 5
+
*; Level 25
*Hurl Lightning Damage +22%
+
:Rib Shatter and Leaping Smash Damage +18% if target's Rage is at least 66% full
*; Tier 6
+
*; Level 30
*Hurl Lightning Damage +25%
+
:Rib Shatter and Leaping Smash Damage +20% if target's Rage is at least 66% full
*; Tier 7
+
*; Level 35
*Hurl Lightning Damage +28%
+
:Rib Shatter and Leaping Smash Damage +22% if target's Rage is at least 66% full
*; Tier 8
+
*; Level 40
*Hurl Lightning Damage +31%
+
:Rib Shatter and Leaping Smash Damage +24% if target's Rage is at least 66% full
*; Tier 9
+
*; Level 45
*Hurl Lightning Damage +34%
+
:Rib Shatter and Leaping Smash Damage +26% if target's Rage is at least 66% full
*; Tier 10
+
*; Level 50
*Hurl Lightning Damage +37%
+
:Rib Shatter and Leaping Smash Damage +28% if target's Rage is at least 66% full
*; Tier 11
+
*; Level 55
*Hurl Lightning Damage +40%
+
:Rib Shatter and Leaping Smash Damage +30% if target's Rage is at least 66% full
*; Tier 12
+
*; Level 60
*Hurl Lightning Damage +43%
+
:Rib Shatter and Leaping Smash Damage +32% if target's Rage is at least 66% full
*; Tier 13
+
*; Level 65
*Hurl Lightning Damage +51%
+
:Rib Shatter and Leaping Smash Damage +35% if target's Rage is at least 66% full
*; Tier 14
+
*; Level 70
*Hurl Lightning Damage +59%
+
:Rib Shatter and Leaping Smash Damage +38% if target's Rage is at least 66% full
|Expand}}
+
*; Level 75
 +
:Rib Shatter and Leaping Smash Damage +41% if target's Rage is at least 66% full
 +
*; Level 80
 +
:Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full
 +
*; Level 85
 +
:Rib Shatter and Leaping Smash Damage +47% if target's Rage is at least 66% full
 +
*; Level 90
 +
:Rib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full
 +
*; Level 95
 +
:Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full
 +
*; Level 100
 +
:Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full
 +
*; Level 105
 +
:Rib Shatter and Leaping Smash Damage +59% if target's Rage is at least 66% full
 +
*; Level 110
 +
:Rib Shatter and Leaping Smash Damage +62% if target's Rage is at least 66% full
 +
*; Level 115
 +
:Rib Shatter and Leaping Smash Damage +65% if target's Rage is at least 66% full
 +
*; Level 120
 +
:Rib Shatter and Leaping Smash Damage +68% if target's Rage is at least 66% full
 +
*; Level 125
 +
:Rib Shatter and Leaping Smash Damage +71% if target's Rage is at least 66% full
 +
}}
 
|-
 
|-
| Reckless || of Reckless Slamming || <b>Tier 14</b> - Reckless Slam Damage +51% || Chest, MainHand || {{Spoiler|
+
| || of Thunder Healing || <b>Level 125</b> - Thunderstrike deals +75 Damage and restores 75 Armor after a 6-second delay || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Reckless Slam Damage +10%
+
:Thunderstrike deals +3 Damage and restores 3 Armor after a 6-second delay
*; Tier 2
+
*; Level 10
*Reckless Slam Damage +12%
+
:Thunderstrike deals +6 Damage and restores 6 Armor after a 6-second delay
*; Tier 3
+
*; Level 15
*Reckless Slam Damage +14%
+
:Thunderstrike deals +9 Damage and restores 9 Armor after a 6-second delay
*; Tier 4
+
*; Level 20
*Reckless Slam Damage +16%
+
:Thunderstrike deals +12 Damage and restores 12 Armor after a 6-second delay
*; Tier 5
+
*; Level 25
*Reckless Slam Damage +18%
+
:Thunderstrike deals +15 Damage and restores 15 Armor after a 6-second delay
*; Tier 6
+
*; Level 30
*Reckless Slam Damage +20%
+
:Thunderstrike deals +18 Damage and restores 18 Armor after a 6-second delay
*; Tier 7
+
*; Level 35
*Reckless Slam Damage +22%
+
:Thunderstrike deals +21 Damage and restores 21 Armor after a 6-second delay
*; Tier 8
+
*; Level 40
*Reckless Slam Damage +24%
+
:Thunderstrike deals +24 Damage and restores 24 Armor after a 6-second delay
*; Tier 9
+
*; Level 45
*Reckless Slam Damage +26%
+
:Thunderstrike deals +27 Damage and restores 27 Armor after a 6-second delay
*; Tier 10
+
*; Level 50
*Reckless Slam Damage +28%
+
:Thunderstrike deals +30 Damage and restores 30 Armor after a 6-second delay
*; Tier 11
+
*; Level 55
*Reckless Slam Damage +30%
+
:Thunderstrike deals +33 Damage and restores 33 Armor after a 6-second delay
*; Tier 12
+
*; Level 60
*Reckless Slam Damage +37%
+
:Thunderstrike deals +36 Damage and restores 36 Armor after a 6-second delay
*; Tier 13
+
*; Level 65
*Reckless Slam Damage +44%
+
:Thunderstrike deals +39 Damage and restores 39 Armor after a 6-second delay
*; Tier 14
+
*; Level 70
*Reckless Slam Damage +51%
+
:Thunderstrike deals +42 Damage and restores 42 Armor after a 6-second delay
|Expand}}
+
*; Level 75
 +
:Thunderstrike deals +45 Damage and restores 45 Armor after a 6-second delay
 +
*; Level 80
 +
:Thunderstrike deals +48 Damage and restores 48 Armor after a 6-second delay
 +
*; Level 85
 +
:Thunderstrike deals +51 Damage and restores 51 Armor after a 6-second delay
 +
*; Level 90
 +
:Thunderstrike deals +54 Damage and restores 54 Armor after a 6-second delay
 +
*; Level 95
 +
:Thunderstrike deals +57 Damage and restores 57 Armor after a 6-second delay
 +
*; Level 100
 +
:Thunderstrike deals +60 Damage and restores 60 Armor after a 6-second delay
 +
*; Level 105
 +
:Thunderstrike deals +63 Damage and restores 63 Armor after a 6-second delay
 +
*; Level 110
 +
:Thunderstrike deals +66 Damage and restores 66 Armor after a 6-second delay
 +
*; Level 115
 +
:Thunderstrike deals +69 Damage and restores 69 Armor after a 6-second delay
 +
*; Level 120
 +
:Thunderstrike deals +72 Damage and restores 72 Armor after a 6-second delay
 +
*; Level 125
 +
:Thunderstrike deals +75 Damage and restores 75 Armor after a 6-second delay
 +
}}
 
|-
 
|-
| || || <b>Tier 14</b> - Latent Charge Direct Damage +95% || Head, Legs || {{Spoiler|
+
| || of Discordant Thunder || <b>Level 125</b> - Thunderstrike deals +27% damage and knocks all targets back || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Latent Charge Direct Damage +20%
+
:Thunderstrike deals +5% damage and knocks all targets back
*; Tier 2
+
*; Level 10
*Latent Charge Direct Damage +25%
+
:Thunderstrike deals +5.5% damage and knocks all targets back
*; Tier 3
+
*; Level 15
*Latent Charge Direct Damage +30%
+
:Thunderstrike deals +6% damage and knocks all targets back
*; Tier 4
+
*; Level 20
*Latent Charge Direct Damage +35%
+
:Thunderstrike deals +6.5% damage and knocks all targets back
*; Tier 5
+
*; Level 25
*Latent Charge Direct Damage +40%
+
:Thunderstrike deals +7% damage and knocks all targets back
*; Tier 6
+
*; Level 30
*Latent Charge Direct Damage +45%
+
:Thunderstrike deals +8% damage and knocks all targets back
*; Tier 7
+
*; Level 35
*Latent Charge Direct Damage +50%
+
:Thunderstrike deals +9% damage and knocks all targets back
*; Tier 8
+
*; Level 40
*Latent Charge Direct Damage +55%
+
:Thunderstrike deals +10% damage and knocks all targets back
*; Tier 9
+
*; Level 45
*Latent Charge Direct Damage +60%
+
:Thunderstrike deals +11% damage and knocks all targets back
*; Tier 10
+
*; Level 50
*Latent Charge Direct Damage +65%
+
:Thunderstrike deals +12% damage and knocks all targets back
*; Tier 11
+
*; Level 55
*Latent Charge Direct Damage +70%
+
:Thunderstrike deals +13% damage and knocks all targets back
*; Tier 12
+
*; Level 60
*Latent Charge Direct Damage +75%
+
:Thunderstrike deals +14% damage and knocks all targets back
*; Tier 13
+
*; Level 65
*Latent Charge Direct Damage +85%
+
:Thunderstrike deals +15% damage and knocks all targets back
*; Tier 14
+
*; Level 70
*Latent Charge Direct Damage +95%
+
:Thunderstrike deals +16% damage and knocks all targets back
|Expand}}
+
*; Level 75
 +
:Thunderstrike deals +17% damage and knocks all targets back
 +
*; Level 80
 +
:Thunderstrike deals +18% damage and knocks all targets back
 +
*; Level 85
 +
:Thunderstrike deals +19% damage and knocks all targets back
 +
*; Level 90
 +
:Thunderstrike deals +20% damage and knocks all targets back
 +
*; Level 95
 +
:Thunderstrike deals +21% damage and knocks all targets back
 +
*; Level 100
 +
:Thunderstrike deals +22% damage and knocks all targets back
 +
*; Level 105
 +
:Thunderstrike deals +23% damage and knocks all targets back
 +
*; Level 110
 +
:Thunderstrike deals +24% damage and knocks all targets back
 +
*; Level 115
 +
:Thunderstrike deals +25% damage and knocks all targets back
 +
*; Level 120
 +
:Thunderstrike deals +26% damage and knocks all targets back
 +
*; Level 125
 +
:Thunderstrike deals +27% damage and knocks all targets back
 +
}}
 
|-
 
|-
| || || <b>Tier 14</b> - Reckless Slam deals +38% damage and taunts -320 || Necklace, Ring || {{Spoiler|
+
| Thunderstriking || of Thunder Strikes || <b>Level 125</b> - Thunderstrike Damage +200 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Reckless Slam deals +6% damage and taunts -60
+
:Thunderstrike Damage +8
*; Tier 2
+
*; Level 10
*Reckless Slam deals +8% damage and taunts -80
+
:Thunderstrike Damage +16
*; Tier 3
+
*; Level 15
*Reckless Slam deals +10% damage and taunts -100
+
:Thunderstrike Damage +24
*; Tier 4
+
*; Level 20
*Reckless Slam deals +12% damage and taunts -120
+
:Thunderstrike Damage +32
*; Tier 5
+
*; Level 25
*Reckless Slam deals +14% damage and taunts -140
+
:Thunderstrike Damage +40
*; Tier 6
+
*; Level 30
*Reckless Slam deals +16% damage and taunts -160
+
:Thunderstrike Damage +48
*; Tier 7
+
*; Level 35
*Reckless Slam deals +18% damage and taunts -180
+
:Thunderstrike Damage +56
*; Tier 8
+
*; Level 40
*Reckless Slam deals +20% damage and taunts -200
+
:Thunderstrike Damage +64
*; Tier 9
+
*; Level 45
*Reckless Slam deals +22% damage and taunts -220
+
:Thunderstrike Damage +72
*; Tier 10
+
*; Level 50
*Reckless Slam deals +24% damage and taunts -240
+
:Thunderstrike Damage +80
*; Tier 11
+
*; Level 55
*Reckless Slam deals +26% damage and taunts -260
+
:Thunderstrike Damage +88
*; Tier 12
+
*; Level 60
*Reckless Slam deals +28% damage and taunts -280
+
:Thunderstrike Damage +96
*; Tier 13
+
*; Level 65
*Reckless Slam deals +33% damage and taunts -300
+
:Thunderstrike Damage +104
*; Tier 14
+
*; Level 70
*Reckless Slam deals +38% damage and taunts -320
+
:Thunderstrike Damage +112
|Expand}}
+
*; Level 75
 +
:Thunderstrike Damage +120
 +
*; Level 80
 +
:Thunderstrike Damage +128
 +
*; Level 85
 +
:Thunderstrike Damage +136
 +
*; Level 90
 +
:Thunderstrike Damage +144
 +
*; Level 95
 +
:Thunderstrike Damage +152
 +
*; Level 100
 +
:Thunderstrike Damage +160
 +
*; Level 105
 +
:Thunderstrike Damage +168
 +
*; Level 110
 +
:Thunderstrike Damage +176
 +
*; Level 115
 +
:Thunderstrike Damage +184
 +
*; Level 120
 +
:Thunderstrike Damage +192
 +
*; Level 125
 +
:Thunderstrike Damage +200
 +
}}
 
|-
 
|-
| || || <b>Tier 14</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 for 9 seconds || Hands, Feet || {{Spoiler|
+
| Discharging || || <b>Level 125</b> - Discharging Strike Damage +52% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds
+
:Discharging Strike Damage +6%
*; Tier 2
+
*; Level 10
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +12 for 9 seconds
+
:Discharging Strike Damage +7.5%
*; Tier 3
+
*; Level 15
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +17 for 9 seconds
+
:Discharging Strike Damage +9%
*; Tier 4
+
*; Level 20
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
+
:Discharging Strike Damage +10.5%
*; Tier 5
+
*; Level 25
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +27 for 9 seconds
+
:Discharging Strike Damage +12%
*; Tier 6
+
*; Level 30
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +32 for 9 seconds
+
:Discharging Strike Damage +14%
*; Tier 7
+
*; Level 35
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +37 for 9 seconds
+
:Discharging Strike Damage +16%
*; Tier 8
+
*; Level 40
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
+
:Discharging Strike Damage +18%
*; Tier 9
+
*; Level 45
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +47 for 9 seconds
+
:Discharging Strike Damage +20%
*; Tier 10
+
*; Level 50
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +52 for 9 seconds
+
:Discharging Strike Damage +22%
*; Tier 11
+
*; Level 55
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +57 for 9 seconds
+
:Discharging Strike Damage +24%
*; Tier 12
+
*; Level 60
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
+
:Discharging Strike Damage +26%
*; Tier 13
+
*; Level 65
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds
+
:Discharging Strike Damage +28%
*; Tier 14
+
*; Level 70
*Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 for 9 seconds
+
:Discharging Strike Damage +30%
|Expand}}
+
*; Level 75
 +
:Discharging Strike Damage +32%
 +
*; Level 80
 +
:Discharging Strike Damage +34%
 +
*; Level 85
 +
:Discharging Strike Damage +36%
 +
*; Level 90
 +
:Discharging Strike Damage +38%
 +
*; Level 95
 +
:Discharging Strike Damage +40%
 +
*; Level 100
 +
:Discharging Strike Damage +42%
 +
*; Level 105
 +
:Discharging Strike Damage +44%
 +
*; Level 110
 +
:Discharging Strike Damage +46%
 +
*; Level 115
 +
:Discharging Strike Damage +48%
 +
*; Level 120
 +
:Discharging Strike Damage +50%
 +
*; Level 125
 +
:Discharging Strike Damage +52%
 +
}}
 
|-
 
|-
| || || <b>Tier 14</b> - Latent Charge deals +160 Electricity damage after a 15 second delay || Chest, Hands || {{Spoiler|
+
| || || <b>Level 125</b> - Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Latent Charge deals +10 Electricity damage after a 15 second delay
+
:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
*; Tier 2
+
*; Level 10
*Latent Charge deals +20 Electricity damage after a 15 second delay
+
:Discharging Strike deals +1.5% damage plus 11% more damage if target's Rage meter is at least 66% full
*; Tier 3
+
*; Level 15
*Latent Charge deals +30 Electricity damage after a 15 second delay
+
:Discharging Strike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full
*; Tier 4
+
*; Level 20
*Latent Charge deals +40 Electricity damage after a 15 second delay
+
:Discharging Strike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full
*; Tier 5
+
*; Level 25
*Latent Charge deals +50 Electricity damage after a 15 second delay
+
:Discharging Strike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% full
*; Tier 6
+
*; Level 30
*Latent Charge deals +60 Electricity damage after a 15 second delay
+
:Discharging Strike deals +3.5% damage plus 23% more damage if target's Rage meter is at least 66% full
*; Tier 7
+
*; Level 35
*Latent Charge deals +70 Electricity damage after a 15 second delay
+
:Discharging Strike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full
*; Tier 8
+
*; Level 40
*Latent Charge deals +80 Electricity damage after a 15 second delay
+
:Discharging Strike deals +4.5% damage plus 29% more damage if target's Rage meter is at least 66% full
*; Tier 9
+
*; Level 45
*Latent Charge deals +90 Electricity damage after a 15 second delay
+
:Discharging Strike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% full
*; Tier 10
+
*; Level 50
*Latent Charge deals +100 Electricity damage after a 15 second delay
+
:Discharging Strike deals +5.5% damage plus 35% more damage if target's Rage meter is at least 66% full
*; Tier 11
+
*; Level 55
*Latent Charge deals +110 Electricity damage after a 15 second delay
+
:Discharging Strike deals +6% damage plus 38% more damage if target's Rage meter is at least 66% full
*; Tier 12
+
*; Level 60
*Latent Charge deals +120 Electricity damage after a 15 second delay
+
:Discharging Strike deals +6.5% damage plus 41% more damage if target's Rage meter is at least 66% full
*; Tier 13
+
*; Level 65
*Latent Charge deals +140 Electricity damage after a 15 second delay
+
:Discharging Strike deals +7% damage plus 44% more damage if target's Rage meter is at least 66% full
*; Tier 14
+
*; Level 70
*Latent Charge deals +160 Electricity damage after a 15 second delay
+
:Discharging Strike deals +7.5% damage plus 47% more damage if target's Rage meter is at least 66% full
|Expand}}
+
*; Level 75
 +
:Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full
 +
*; Level 80
 +
:Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full
 +
*; Level 85
 +
:Discharging Strike deals +9% damage plus 56% more damage if target's Rage meter is at least 66% full
 +
*; Level 90
 +
:Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full
 +
*; Level 95
 +
:Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full
 +
*; Level 100
 +
:Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full
 +
*; Level 105
 +
:Discharging Strike deals +11% damage plus 68% more damage if target's Rage meter is at least 66% full
 +
*; Level 110
 +
:Discharging Strike deals +11.5% damage plus 71% more damage if target's Rage meter is at least 66% full
 +
*; Level 115
 +
:Discharging Strike deals +12% damage plus 74% more damage if target's Rage meter is at least 66% full
 +
*; Level 120
 +
:Discharging Strike deals +12.5% damage plus 77% more damage if target's Rage meter is at least 66% full
 +
*; Level 125
 +
:Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full
 +
}}
 
|-
 
|-
| || of Taunting Reverberations || <b>Tier 14</b> - Reverberating Strike restores 28 armor to you and taunts -245 || Chest, OffHand || {{Spoiler|
+
| ||  || <b>Level 125</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Reverberating Strike restores 2 armor to you and taunts -50
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 60 seconds
*; Tier 2
+
*; Level 10
*Reverberating Strike restores 4 armor to you and taunts -65
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 60 seconds
*; Tier 3
+
*; Level 15
*Reverberating Strike restores 6 armor to you and taunts -80
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 60 seconds
*; Tier 4
+
*; Level 20
*Reverberating Strike restores 8 armor to you and taunts -95
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 60 seconds
*; Tier 5
+
*; Level 25
*Reverberating Strike restores 10 armor to you and taunts -110
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 60 seconds
*; Tier 6
+
*; Level 30
*Reverberating Strike restores 12 armor to you and taunts -125
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 60 seconds
*; Tier 7
+
*; Level 35
*Reverberating Strike restores 14 armor to you and taunts -140
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 60 seconds
*; Tier 8
+
*; Level 40
*Reverberating Strike restores 16 armor to you and taunts -155
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 60 seconds
*; Tier 9
+
*; Level 45
*Reverberating Strike restores 18 armor to you and taunts -170
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 60 seconds
*; Tier 10
+
*; Level 50
*Reverberating Strike restores 20 armor to you and taunts -185
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 60 seconds
*; Tier 11
+
*; Level 55
*Reverberating Strike restores 22 armor to you and taunts -200
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 60 seconds
*; Tier 12
+
*; Level 60
*Reverberating Strike restores 24 armor to you and taunts -215
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 60 seconds
*; Tier 13
+
*; Level 65
*Reverberating Strike restores 26 armor to you and taunts -230
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +76 for 60 seconds
*; Tier 14
+
*; Level 70
*Reverberating Strike restores 28 armor to you and taunts -245
+
:Discharging Strike and Latent Charge boost your Epic Attack damage +82 for 60 seconds
|Expand}}
+
*; Level 75
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +88 for 60 seconds
 +
*; Level 80
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +94 for 60 seconds
 +
*; Level 85
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 60 seconds
 +
*; Level 90
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +106 for 60 seconds
 +
*; Level 95
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +112 for 60 seconds
 +
*; Level 100
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +118 for 60 seconds
 +
*; Level 105
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +124 for 60 seconds
 +
*; Level 110
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +130 for 60 seconds
 +
*; Level 115
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +136 for 60 seconds
 +
*; Level 120
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +142 for 60 seconds
 +
*; Level 125
 +
:Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds
 +
}}
 +
|-
 +
|| of Discount Discharges || <b>Level 120</b> - Discharging Strike Power Cost -56 || Rare || Chest || {{Spoiler|Click Expand to reveal|
 +
*; Level 10
 +
:Discharging Strike Power Cost -8
 +
*; Level 20
 +
:Discharging Strike Power Cost -12
 +
*; Level 30
 +
:Discharging Strike Power Cost -16
 +
*; Level 40
 +
:Discharging Strike Power Cost -20
 +
*; Level 50
 +
:Discharging Strike Power Cost -24
 +
*; Level 60
 +
:Discharging Strike Power Cost -28
 +
*; Level 70
 +
:Discharging Strike Power Cost -32
 +
*; Level 80
 +
:Discharging Strike Power Cost -36
 +
*; Level 90
 +
:Discharging Strike Power Cost -41
 +
*; Level 100
 +
:Discharging Strike Power Cost -46
 +
*; Level 110
 +
:Discharging Strike Power Cost -51
 +
*; Level 120
 +
:Discharging Strike Power Cost -56
 +
}}
 +
|-
 +
|  ||  || <b>Level 125</b> - Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 10
 +
:Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 15
 +
:Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 20
 +
:Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 25
 +
:Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 30
 +
:Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 35
 +
:Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 40
 +
:Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 45
 +
:Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 50
 +
:Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 55
 +
:Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 60
 +
:Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 65
 +
:Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 70
 +
:Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 75
 +
:Hurl Lightning deals +19% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 80
 +
:Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 85
 +
:Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 90
 +
:Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 95
 +
:Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 100
 +
:Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 105
 +
:Hurl Lightning deals +25% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 110
 +
:Hurl Lightning deals +26% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 115
 +
:Hurl Lightning deals +27% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 120
 +
:Hurl Lightning deals +28% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
*; Level 125
 +
:Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns
 +
}}
 +
|-
 +
| Discharging ||  || <b>Level 125</b> - Discharging Strike Damage +175 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Discharging Strike Damage +7
 +
*; Level 10
 +
:Discharging Strike Damage +14
 +
*; Level 15
 +
:Discharging Strike Damage +21
 +
*; Level 20
 +
:Discharging Strike Damage +28
 +
*; Level 25
 +
:Discharging Strike Damage +35
 +
*; Level 30
 +
:Discharging Strike Damage +42
 +
*; Level 35
 +
:Discharging Strike Damage +49
 +
*; Level 40
 +
:Discharging Strike Damage +56
 +
*; Level 45
 +
:Discharging Strike Damage +63
 +
*; Level 50
 +
:Discharging Strike Damage +70
 +
*; Level 55
 +
:Discharging Strike Damage +77
 +
*; Level 60
 +
:Discharging Strike Damage +84
 +
*; Level 65
 +
:Discharging Strike Damage +91
 +
*; Level 70
 +
:Discharging Strike Damage +98
 +
*; Level 75
 +
:Discharging Strike Damage +105
 +
*; Level 80
 +
:Discharging Strike Damage +112
 +
*; Level 85
 +
:Discharging Strike Damage +119
 +
*; Level 90
 +
:Discharging Strike Damage +126
 +
*; Level 95
 +
:Discharging Strike Damage +133
 +
*; Level 100
 +
:Discharging Strike Damage +140
 +
*; Level 105
 +
:Discharging Strike Damage +147
 +
*; Level 110
 +
:Discharging Strike Damage +154
 +
*; Level 115
 +
:Discharging Strike Damage +161
 +
*; Level 120
 +
:Discharging Strike Damage +168
 +
*; Level 125
 +
:Discharging Strike Damage +175
 +
}}
 +
|-
 +
| Reckful ||  || <b>Level 120</b> - Reckless Slam boosts your direct damage mitigation +23 for 5 seconds || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 10
 +
:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
 +
*; Level 20
 +
:Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
 +
*; Level 30
 +
:Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
 +
*; Level 40
 +
:Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
 +
*; Level 50
 +
:Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
 +
*; Level 60
 +
:Reckless Slam boosts your direct damage mitigation +11 for 5 seconds
 +
*; Level 70
 +
:Reckless Slam boosts your direct damage mitigation +13 for 5 seconds
 +
*; Level 80
 +
:Reckless Slam boosts your direct damage mitigation +15 for 5 seconds
 +
*; Level 90
 +
:Reckless Slam boosts your direct damage mitigation +17 for 5 seconds
 +
*; Level 100
 +
:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds
 +
*; Level 110
 +
:Reckless Slam boosts your direct damage mitigation +21 for 5 seconds
 +
*; Level 120
 +
:Reckless Slam boosts your direct damage mitigation +23 for 5 seconds
 +
}}
 +
|-
 +
|  ||  || <b>Level 125</b> - Hurl Lightning Damage +80% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Hurl Lightning Damage +8%
 +
*; Level 10
 +
:Hurl Lightning Damage +11%
 +
*; Level 15
 +
:Hurl Lightning Damage +14%
 +
*; Level 20
 +
:Hurl Lightning Damage +17%
 +
*; Level 25
 +
:Hurl Lightning Damage +20%
 +
*; Level 30
 +
:Hurl Lightning Damage +23%
 +
*; Level 35
 +
:Hurl Lightning Damage +26%
 +
*; Level 40
 +
:Hurl Lightning Damage +29%
 +
*; Level 45
 +
:Hurl Lightning Damage +32%
 +
*; Level 50
 +
:Hurl Lightning Damage +35%
 +
*; Level 55
 +
:Hurl Lightning Damage +38%
 +
*; Level 60
 +
:Hurl Lightning Damage +41%
 +
*; Level 65
 +
:Hurl Lightning Damage +44%
 +
*; Level 70
 +
:Hurl Lightning Damage +47%
 +
*; Level 75
 +
:Hurl Lightning Damage +50%
 +
*; Level 80
 +
:Hurl Lightning Damage +53%
 +
*; Level 85
 +
:Hurl Lightning Damage +56%
 +
*; Level 90
 +
:Hurl Lightning Damage +59%
 +
*; Level 95
 +
:Hurl Lightning Damage +62%
 +
*; Level 100
 +
:Hurl Lightning Damage +65%
 +
*; Level 105
 +
:Hurl Lightning Damage +68%
 +
*; Level 110
 +
:Hurl Lightning Damage +71%
 +
*; Level 115
 +
:Hurl Lightning Damage +74%
 +
*; Level 120
 +
:Hurl Lightning Damage +77%
 +
*; Level 125
 +
:Hurl Lightning Damage +80%
 +
}}
 +
|-
 +
| Reckless || of Reckless Slamming || <b>Level 125</b> - Reckless Slam Damage +73% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Reckless Slam Damage +5%
 +
*; Level 10
 +
:Reckless Slam Damage +7%
 +
*; Level 15
 +
:Reckless Slam Damage +9%
 +
*; Level 20
 +
:Reckless Slam Damage +11%
 +
*; Level 25
 +
:Reckless Slam Damage +13%
 +
*; Level 30
 +
:Reckless Slam Damage +16%
 +
*; Level 35
 +
:Reckless Slam Damage +19%
 +
*; Level 40
 +
:Reckless Slam Damage +22%
 +
*; Level 45
 +
:Reckless Slam Damage +25%
 +
*; Level 50
 +
:Reckless Slam Damage +28%
 +
*; Level 55
 +
:Reckless Slam Damage +31%
 +
*; Level 60
 +
:Reckless Slam Damage +34%
 +
*; Level 65
 +
:Reckless Slam Damage +37%
 +
*; Level 70
 +
:Reckless Slam Damage +40%
 +
*; Level 75
 +
:Reckless Slam Damage +43%
 +
*; Level 80
 +
:Reckless Slam Damage +46%
 +
*; Level 85
 +
:Reckless Slam Damage +49%
 +
*; Level 90
 +
:Reckless Slam Damage +52%
 +
*; Level 95
 +
:Reckless Slam Damage +55%
 +
*; Level 100
 +
:Reckless Slam Damage +58%
 +
*; Level 105
 +
:Reckless Slam Damage +61%
 +
*; Level 110
 +
:Reckless Slam Damage +64%
 +
*; Level 115
 +
:Reckless Slam Damage +67%
 +
*; Level 120
 +
:Reckless Slam Damage +70%
 +
*; Level 125
 +
:Reckless Slam Damage +73%
 +
}}
 +
|-
 +
|  ||  || <b>Level 125</b> - Latent Charge Direct Damage +76% || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Latent Charge Direct Damage +10%
 +
*; Level 10
 +
:Latent Charge Direct Damage +12%
 +
*; Level 15
 +
:Latent Charge Direct Damage +14%
 +
*; Level 20
 +
:Latent Charge Direct Damage +16%
 +
*; Level 25
 +
:Latent Charge Direct Damage +18%
 +
*; Level 30
 +
:Latent Charge Direct Damage +20%
 +
*; Level 35
 +
:Latent Charge Direct Damage +22%
 +
*; Level 40
 +
:Latent Charge Direct Damage +25%
 +
*; Level 45
 +
:Latent Charge Direct Damage +28%
 +
*; Level 50
 +
:Latent Charge Direct Damage +31%
 +
*; Level 55
 +
:Latent Charge Direct Damage +34%
 +
*; Level 60
 +
:Latent Charge Direct Damage +37%
 +
*; Level 65
 +
:Latent Charge Direct Damage +40%
 +
*; Level 70
 +
:Latent Charge Direct Damage +43%
 +
*; Level 75
 +
:Latent Charge Direct Damage +46%
 +
*; Level 80
 +
:Latent Charge Direct Damage +49%
 +
*; Level 85
 +
:Latent Charge Direct Damage +52%
 +
*; Level 90
 +
:Latent Charge Direct Damage +55%
 +
*; Level 95
 +
:Latent Charge Direct Damage +58%
 +
*; Level 100
 +
:Latent Charge Direct Damage +61%
 +
*; Level 105
 +
:Latent Charge Direct Damage +64%
 +
*; Level 110
 +
:Latent Charge Direct Damage +67%
 +
*; Level 115
 +
:Latent Charge Direct Damage +70%
 +
*; Level 120
 +
:Latent Charge Direct Damage +73%
 +
*; Level 125
 +
:Latent Charge Direct Damage +76%
 +
}}
 +
|-
 +
|  ||  || <b>Level 125</b> - Reckless Slam Damage +135 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Reckless Slam Damage +4
 +
*; Level 10
 +
:Reckless Slam Damage +8
 +
*; Level 15
 +
:Reckless Slam Damage +12
 +
*; Level 20
 +
:Reckless Slam Damage +17
 +
*; Level 25
 +
:Reckless Slam Damage +22
 +
*; Level 30
 +
:Reckless Slam Damage +27
 +
*; Level 35
 +
:Reckless Slam Damage +32
 +
*; Level 40
 +
:Reckless Slam Damage +37
 +
*; Level 45
 +
:Reckless Slam Damage +42
 +
*; Level 50
 +
:Reckless Slam Damage +47
 +
*; Level 55
 +
:Reckless Slam Damage +52
 +
*; Level 60
 +
:Reckless Slam Damage +57
 +
*; Level 65
 +
:Reckless Slam Damage +63
 +
*; Level 70
 +
:Reckless Slam Damage +69
 +
*; Level 75
 +
:Reckless Slam Damage +75
 +
*; Level 80
 +
:Reckless Slam Damage +81
 +
*; Level 85
 +
:Reckless Slam Damage +87
 +
*; Level 90
 +
:Reckless Slam Damage +93
 +
*; Level 95
 +
:Reckless Slam Damage +99
 +
*; Level 100
 +
:Reckless Slam Damage +105
 +
*; Level 105
 +
:Reckless Slam Damage +111
 +
*; Level 110
 +
:Reckless Slam Damage +117
 +
*; Level 115
 +
:Reckless Slam Damage +123
 +
*; Level 120
 +
:Reckless Slam Damage +129
 +
*; Level 125
 +
:Reckless Slam Damage +135
 +
}}
 +
|-
 +
|  ||  || <b>Level 125</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds
 +
*; Level 10
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +10 for 9 seconds
 +
*; Level 15
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds
 +
*; Level 20
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +18 for 9 seconds
 +
*; Level 25
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
 +
*; Level 30
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +26 for 9 seconds
 +
*; Level 35
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +30 for 9 seconds
 +
*; Level 40
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +34 for 9 seconds
 +
*; Level 45
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 for 9 seconds
 +
*; Level 50
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
 +
*; Level 55
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9 seconds
 +
*; Level 60
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +50 for 9 seconds
 +
*; Level 65
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +54 for 9 seconds
 +
*; Level 70
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +58 for 9 seconds
 +
*; Level 75
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
 +
*; Level 80
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds
 +
*; Level 85
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds
 +
*; Level 90
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds
 +
*; Level 95
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds
 +
*; Level 100
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds
 +
*; Level 105
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +91 for 9 seconds
 +
*; Level 110
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +96 for 9 seconds
 +
*; Level 115
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +101 for 9 seconds
 +
*; Level 120
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +106 for 9 seconds
 +
*; Level 125
 +
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds
 +
}}
 +
|-
 +
|  ||  || <b>Level 125</b> - Latent Charge deals +375 Electricity damage after a 5 second delay || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Latent Charge deals +15 Electricity damage after a 5 second delay
 +
*; Level 10
 +
:Latent Charge deals +30 Electricity damage after a 5 second delay
 +
*; Level 15
 +
:Latent Charge deals +45 Electricity damage after a 5 second delay
 +
*; Level 20
 +
:Latent Charge deals +60 Electricity damage after a 5 second delay
 +
*; Level 25
 +
:Latent Charge deals +75 Electricity damage after a 5 second delay
 +
*; Level 30
 +
:Latent Charge deals +90 Electricity damage after a 5 second delay
 +
*; Level 35
 +
:Latent Charge deals +105 Electricity damage after a 5 second delay
 +
*; Level 40
 +
:Latent Charge deals +120 Electricity damage after a 5 second delay
 +
*; Level 45
 +
:Latent Charge deals +135 Electricity damage after a 5 second delay
 +
*; Level 50
 +
:Latent Charge deals +150 Electricity damage after a 5 second delay
 +
*; Level 55
 +
:Latent Charge deals +165 Electricity damage after a 5 second delay
 +
*; Level 60
 +
:Latent Charge deals +180 Electricity damage after a 5 second delay
 +
*; Level 65
 +
:Latent Charge deals +195 Electricity damage after a 5 second delay
 +
*; Level 70
 +
:Latent Charge deals +210 Electricity damage after a 5 second delay
 +
*; Level 75
 +
:Latent Charge deals +225 Electricity damage after a 5 second delay
 +
*; Level 80
 +
:Latent Charge deals +240 Electricity damage after a 5 second delay
 +
*; Level 85
 +
:Latent Charge deals +255 Electricity damage after a 5 second delay
 +
*; Level 90
 +
:Latent Charge deals +270 Electricity damage after a 5 second delay
 +
*; Level 95
 +
:Latent Charge deals +285 Electricity damage after a 5 second delay
 +
*; Level 100
 +
:Latent Charge deals +300 Electricity damage after a 5 second delay
 +
*; Level 105
 +
:Latent Charge deals +315 Electricity damage after a 5 second delay
 +
*; Level 110
 +
:Latent Charge deals +330 Electricity damage after a 5 second delay
 +
*; Level 115
 +
:Latent Charge deals +345 Electricity damage after a 5 second delay
 +
*; Level 120
 +
:Latent Charge deals +360 Electricity damage after a 5 second delay
 +
*; Level 125
 +
:Latent Charge deals +375 Electricity damage after a 5 second delay
 +
}}
 +
|-
 +
|  || of Armor Transference || <b>Level 125</b> - Reverberating Strike restores 150 armor after a 6-second delay || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Reverberating Strike restores 6 armor after a 6-second delay
 +
*; Level 10
 +
:Reverberating Strike restores 12 armor after a 6-second delay
 +
*; Level 15
 +
:Reverberating Strike restores 18 armor after a 6-second delay
 +
*; Level 20
 +
:Reverberating Strike restores 24 armor after a 6-second delay
 +
*; Level 25
 +
:Reverberating Strike restores 30 armor after a 6-second delay
 +
*; Level 30
 +
:Reverberating Strike restores 36 armor after a 6-second delay
 +
*; Level 35
 +
:Reverberating Strike restores 42 armor after a 6-second delay
 +
*; Level 40
 +
:Reverberating Strike restores 48 armor after a 6-second delay
 +
*; Level 45
 +
:Reverberating Strike restores 54 armor after a 6-second delay
 +
*; Level 50
 +
:Reverberating Strike restores 60 armor after a 6-second delay
 +
*; Level 55
 +
:Reverberating Strike restores 66 armor after a 6-second delay
 +
*; Level 60
 +
:Reverberating Strike restores 72 armor after a 6-second delay
 +
*; Level 65
 +
:Reverberating Strike restores 78 armor after a 6-second delay
 +
*; Level 70
 +
:Reverberating Strike restores 84 armor after a 6-second delay
 +
*; Level 75
 +
:Reverberating Strike restores 90 armor after a 6-second delay
 +
*; Level 80
 +
:Reverberating Strike restores 96 armor after a 6-second delay
 +
*; Level 85
 +
:Reverberating Strike restores 102 armor after a 6-second delay
 +
*; Level 90
 +
:Reverberating Strike restores 108 armor after a 6-second delay
 +
*; Level 95
 +
:Reverberating Strike restores 114 armor after a 6-second delay
 +
*; Level 100
 +
:Reverberating Strike restores 120 armor after a 6-second delay
 +
*; Level 105
 +
:Reverberating Strike restores 126 armor after a 6-second delay
 +
*; Level 110
 +
:Reverberating Strike restores 132 armor after a 6-second delay
 +
*; Level 115
 +
:Reverberating Strike restores 138 armor after a 6-second delay
 +
*; Level 120
 +
:Reverberating Strike restores 144 armor after a 6-second delay
 +
*; Level 125
 +
:Reverberating Strike restores 150 armor after a 6-second delay
 +
}}
 +
|-
 +
|  || of Echoing Charges || <b>Level 125</b> - Latent Charge direct damage becomes Electricity and deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay || Exceptional || Feet || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Latent Charge direct damage becomes Electricity and deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 10
 +
:Latent Charge direct damage becomes Electricity and deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 15
 +
:Latent Charge direct damage becomes Electricity and deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 20
 +
:Latent Charge direct damage becomes Electricity and deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 25
 +
:Latent Charge direct damage becomes Electricity and deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 30
 +
:Latent Charge direct damage becomes Electricity and deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 35
 +
:Latent Charge direct damage becomes Electricity and deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 40
 +
:Latent Charge direct damage becomes Electricity and deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 45
 +
:Latent Charge direct damage becomes Electricity and deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 50
 +
:Latent Charge direct damage becomes Electricity and deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 55
 +
:Latent Charge direct damage becomes Electricity and deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 60
 +
:Latent Charge direct damage becomes Electricity and deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 65
 +
:Latent Charge direct damage becomes Electricity and deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 70
 +
:Latent Charge direct damage becomes Electricity and deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 75
 +
:Latent Charge direct damage becomes Electricity and deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 80
 +
:Latent Charge direct damage becomes Electricity and deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 85
 +
:Latent Charge direct damage becomes Electricity and deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 90
 +
:Latent Charge direct damage becomes Electricity and deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 95
 +
:Latent Charge direct damage becomes Electricity and deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 100
 +
:Latent Charge direct damage becomes Electricity and deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 105
 +
:Latent Charge direct damage becomes Electricity and deals +105 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 110
 +
:Latent Charge direct damage becomes Electricity and deals +110 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 115
 +
:Latent Charge direct damage becomes Electricity and deals +115 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 120
 +
:Latent Charge direct damage becomes Electricity and deals +120 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
*; Level 125
 +
:Latent Charge direct damage becomes Electricity and deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
 +
}}
 
|}
 
|}

Latest revision as of 10:34, 15 September 2025

See also: Hammer/Treasure Effects:By Slot

See also: Hammer/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
of Hammering Level 120 - Hammer Base Damage +60% Uncommon Head, MainHand

Click Expand to reveal

  • Level 10
Hammer Damage +5
  • Level 20
Hammer Base Damage +10%
  • Level 30
Hammer Base Damage +15%
  • Level 40
Hammer Base Damage +20%
  • Level 50
Hammer Base Damage +25%
  • Level 60
Hammer Base Damage +30%
  • Level 70
Hammer Base Damage +35%
  • Level 80
Hammer Base Damage +40%
  • Level 90
Hammer Base Damage +45%
  • Level 100
Hammer Base Damage +50%
  • Level 110
Hammer Base Damage +55%
  • Level 120
Hammer Base Damage +60%
Level 125 - Hammer Damage +130 Uncommon Legs, Ring

Click Expand to reveal

  • Level 5
Hammer Damage +10
  • Level 10
Hammer Damage +15
  • Level 15
Hammer Damage +20
  • Level 20
Hammer Damage +25
  • Level 25
Hammer Damage +30
  • Level 30
Hammer Damage +35
  • Level 35
Hammer Damage +40
  • Level 40
Hammer Damage +45
  • Level 45
Hammer Damage +50
  • Level 50
Hammer Damage +55
  • Level 55
Hammer Damage +60
  • Level 60
Hammer Damage +65
  • Level 65
Hammer Damage +70
  • Level 70
Hammer Damage +75
  • Level 75
Hammer Damage +80
  • Level 80
Hammer Damage +85
  • Level 85
Hammer Damage +90
  • Level 90
Hammer Damage +95
  • Level 95
Hammer Damage +100
  • Level 100
Hammer Damage +105
  • Level 105
Hammer Damage +110
  • Level 110
Hammer Damage +115
  • Level 115
Hammer Damage +120
  • Level 120
Hammer Damage +125
  • Level 125
Hammer Damage +130
Powerful-Looking Level 125 - Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +65 Power Epic OffHand, Necklace

Click Expand to reveal

  • Level 5
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +3 Power
  • Level 10
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +5 Power
  • Level 15
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +7 Power
  • Level 20
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +9 Power
  • Level 25
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +11 Power
  • Level 30
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +13 Power
  • Level 35
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +15 Power
  • Level 40
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +17 Power
  • Level 45
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +19 Power
  • Level 50
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +22 Power
  • Level 55
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +25 Power
  • Level 60
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +28 Power
  • Level 65
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +31 Power
  • Level 70
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +33 Power
  • Level 75
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +36 Power
  • Level 80
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +38 Power
  • Level 85
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +41 Power
  • Level 90
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +44 Power
  • Level 95
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +47 Power
  • Level 100
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +50 Power
  • Level 105
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +53 Power
  • Level 110
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +56 Power
  • Level 115
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +59 Power
  • Level 120
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +62 Power
  • Level 125
Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +65 Power
Level 125 - Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds. Rare Head, OffHand

Click Expand to reveal

  • Level 5
Hammer attacks that kill an enemy via direct damage restore 8 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
  • Level 10
Hammer attacks that kill an enemy via direct damage restore 10 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
  • Level 15
Hammer attacks that kill an enemy via direct damage restore 12 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
  • Level 20
Hammer attacks that kill an enemy via direct damage restore 14 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
  • Level 25
Hammer attacks that kill an enemy via direct damage restore 16 Power to you and hasten the current reuse timer of Pound to Slag -1 second.
  • Level 30
Hammer attacks that kill an enemy via direct damage restore 18 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
  • Level 35
Hammer attacks that kill an enemy via direct damage restore 20 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
  • Level 40
Hammer attacks that kill an enemy via direct damage restore 22 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
  • Level 45
Hammer attacks that kill an enemy via direct damage restore 24 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
  • Level 50
Hammer attacks that kill an enemy via direct damage restore 26 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.
  • Level 55
Hammer attacks that kill an enemy via direct damage restore 28 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
  • Level 60
Hammer attacks that kill an enemy via direct damage restore 30 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
  • Level 65
Hammer attacks that kill an enemy via direct damage restore 32 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
  • Level 70
Hammer attacks that kill an enemy via direct damage restore 34 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
  • Level 75
Hammer attacks that kill an enemy via direct damage restore 36 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.
  • Level 80
Hammer attacks that kill an enemy via direct damage restore 38 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
  • Level 85
Hammer attacks that kill an enemy via direct damage restore 40 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
  • Level 90
Hammer attacks that kill an enemy via direct damage restore 42 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
  • Level 95
Hammer attacks that kill an enemy via direct damage restore 44 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
  • Level 100
Hammer attacks that kill an enemy via direct damage restore 46 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.
  • Level 105
Hammer attacks that kill an enemy via direct damage restore 48 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
  • Level 110
Hammer attacks that kill an enemy via direct damage restore 50 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
  • Level 115
Hammer attacks that kill an enemy via direct damage restore 52 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
  • Level 120
Hammer attacks that kill an enemy via direct damage restore 54 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
  • Level 125
Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
of Elemental Supremacy Level 125 - Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +25% while Hammer skill active Uncommon Ring

Click Expand to reveal

  • Level 5
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active
  • Level 10
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2% while Hammer skill active
  • Level 15
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3% while Hammer skill active
  • Level 20
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4% while Hammer skill active
  • Level 25
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +5% while Hammer skill active
  • Level 30
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +6% while Hammer skill active
  • Level 35
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +7% while Hammer skill active
  • Level 40
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +8% while Hammer skill active
  • Level 45
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +9% while Hammer skill active
  • Level 50
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +10% while Hammer skill active
  • Level 55
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +11% while Hammer skill active
  • Level 60
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +12% while Hammer skill active
  • Level 65
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +13% while Hammer skill active
  • Level 70
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +14% while Hammer skill active
  • Level 75
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +15% while Hammer skill active
  • Level 80
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +16% while Hammer skill active
  • Level 85
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +17% while Hammer skill active
  • Level 90
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +18% while Hammer skill active
  • Level 95
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +19% while Hammer skill active
  • Level 100
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active
  • Level 105
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +21% while Hammer skill active
  • Level 110
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +22% while Hammer skill active
  • Level 115
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +23% while Hammer skill active
  • Level 120
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +24% while Hammer skill active
  • Level 125
Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +25% while Hammer skill active
of Inevitable Armor Level 90 - Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration Epic Chest

Click Expand to reveal

  • Level 50
Hammer abilities that restore Armor after a 6-second delay have +80% Armor restoration
  • Level 70
Hammer abilities that restore Armor after a 6-second delay have +90% Armor restoration
  • Level 90
Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration
Level 125 - Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored Rare Hands, Legs

Click Expand to reveal

  • Level 5
Hammer abilities that restore Armor after a 6-second delay also restore 6 Power, increased by 20% of the Armor restored
  • Level 10
Hammer abilities that restore Armor after a 6-second delay also restore 7 Power, increased by 20% of the Armor restored
  • Level 15
Hammer abilities that restore Armor after a 6-second delay also restore 8 Power, increased by 20% of the Armor restored
  • Level 20
Hammer abilities that restore Armor after a 6-second delay also restore 9 Power, increased by 20% of the Armor restored
  • Level 25
Hammer abilities that restore Armor after a 6-second delay also restore 10 Power, increased by 20% of the Armor restored
  • Level 30
Hammer abilities that restore Armor after a 6-second delay also restore 11 Power, increased by 20% of the Armor restored
  • Level 35
Hammer abilities that restore Armor after a 6-second delay also restore 12 Power, increased by 20% of the Armor restored
  • Level 40
Hammer abilities that restore Armor after a 6-second delay also restore 13 Power, increased by 20% of the Armor restored
  • Level 45
Hammer abilities that restore Armor after a 6-second delay also restore 14 Power, increased by 20% of the Armor restored
  • Level 50
Hammer abilities that restore Armor after a 6-second delay also restore 15 Power, increased by 20% of the Armor restored
  • Level 55
Hammer abilities that restore Armor after a 6-second delay also restore 16 Power, increased by 20% of the Armor restored
  • Level 60
Hammer abilities that restore Armor after a 6-second delay also restore 17 Power, increased by 20% of the Armor restored
  • Level 65
Hammer abilities that restore Armor after a 6-second delay also restore 18 Power, increased by 20% of the Armor restored
  • Level 70
Hammer abilities that restore Armor after a 6-second delay also restore 19 Power, increased by 20% of the Armor restored
  • Level 75
Hammer abilities that restore Armor after a 6-second delay also restore 20 Power, increased by 20% of the Armor restored
  • Level 80
Hammer abilities that restore Armor after a 6-second delay also restore 21 Power, increased by 20% of the Armor restored
  • Level 85
Hammer abilities that restore Armor after a 6-second delay also restore 22 Power, increased by 20% of the Armor restored
  • Level 90
Hammer abilities that restore Armor after a 6-second delay also restore 23 Power, increased by 20% of the Armor restored
  • Level 95
Hammer abilities that restore Armor after a 6-second delay also restore 24 Power, increased by 20% of the Armor restored
  • Level 100
Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored
  • Level 105
Hammer abilities that restore Armor after a 6-second delay also restore 26 Power, increased by 20% of the Armor restored
  • Level 110
Hammer abilities that restore Armor after a 6-second delay also restore 27 Power, increased by 20% of the Armor restored
  • Level 115
Hammer abilities that restore Armor after a 6-second delay also restore 28 Power, increased by 20% of the Armor restored
  • Level 120
Hammer abilities that restore Armor after a 6-second delay also restore 29 Power, increased by 20% of the Armor restored
  • Level 125
Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored
of Vindictive Clubbing Level 125 - Hammer attacks deal +25% damage but generate +75% Rage Uncommon Legs, Necklace

Click Expand to reveal

  • Level 5
Hammer attacks deal +1% damage but generate +3% Rage
  • Level 10
Hammer attacks deal +2% damage but generate +6% Rage
  • Level 15
Hammer attacks deal +3% damage but generate +9% Rage
  • Level 20
Hammer attacks deal +4% damage but generate +12% Rage
  • Level 25
Hammer attacks deal +5% damage but generate +15% Rage
  • Level 30
Hammer attacks deal +6% damage but generate +18% Rage
  • Level 35
Hammer attacks deal +7% damage but generate +21% Rage
  • Level 40
Hammer attacks deal +8% damage but generate +24% Rage
  • Level 45
Hammer attacks deal +9% damage but generate +27% Rage
  • Level 50
Hammer attacks deal +10% damage but generate +30% Rage
  • Level 55
Hammer attacks deal +11% damage but generate +33% Rage
  • Level 60
Hammer attacks deal +12% damage but generate +36% Rage
  • Level 65
Hammer attacks deal +13% damage but generate +39% Rage
  • Level 70
Hammer attacks deal +14% damage but generate +42% Rage
  • Level 75
Hammer attacks deal +15% damage but generate +45% Rage
  • Level 80
Hammer attacks deal +16% damage but generate +48% Rage
  • Level 85
Hammer attacks deal +17% damage but generate +51% Rage
  • Level 90
Hammer attacks deal +18% damage but generate +54% Rage
  • Level 95
Hammer attacks deal +19% damage but generate +57% Rage
  • Level 100
Hammer attacks deal +20% damage but generate +60% Rage
  • Level 105
Hammer attacks deal +21% damage but generate +63% Rage
  • Level 110
Hammer attacks deal +22% damage but generate +66% Rage
  • Level 115
Hammer attacks deal +23% damage but generate +69% Rage
  • Level 120
Hammer attacks deal +24% damage but generate +72% Rage
  • Level 125
Hammer attacks deal +25% damage but generate +75% Rage
of Braining Level 125 - Hammer attacks deal +29% damage to targets whose Rage meters are at least 66% full Uncommon Chest, Hands

Click Expand to reveal

  • Level 5
Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
  • Level 10
Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
  • Level 15
Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
  • Level 20
Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
  • Level 25
Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
  • Level 30
Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
  • Level 35
Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
  • Level 40
Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
  • Level 45
Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
  • Level 50
Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
  • Level 55
Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
  • Level 60
Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
  • Level 65
Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full
  • Level 70
Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
  • Level 75
Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full
  • Level 80
Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
  • Level 85
Hammer attacks deal +21% damage to targets whose Rage meters are at least 66% full
  • Level 90
Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full
  • Level 95
Hammer attacks deal +23% damage to targets whose Rage meters are at least 66% full
  • Level 100
Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full
  • Level 105
Hammer attacks deal +25% damage to targets whose Rage meters are at least 66% full
  • Level 110
Hammer attacks deal +26% damage to targets whose Rage meters are at least 66% full
  • Level 115
Hammer attacks deal +27% damage to targets whose Rage meters are at least 66% full
  • Level 120
Hammer attacks deal +28% damage to targets whose Rage meters are at least 66% full
  • Level 125
Hammer attacks deal +29% damage to targets whose Rage meters are at least 66% full
of Dazing Level 125 - Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66% full Uncommon Feet

Click Expand to reveal

  • Level 5
Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 10
Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 15
Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 20
Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 25
Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 30
Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 35
Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 40
Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 45
Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 50
Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 55
Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 60
Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 65
Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 70
Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 75
Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 80
Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 85
Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 90
Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 95
Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 100
Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 105
Hammer attacks have a 21% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 110
Hammer attacks have a 22% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 115
Hammer attacks have a 23% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 120
Hammer attacks have a 24% chance to Knock Down targets whose Rage meter is at least 66% full
  • Level 125
Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66% full
of Seismic Slamming Level 125 - Seismic Impact Damage +64% Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Seismic Impact Damage +4%
  • Level 10
Seismic Impact Damage +6.5%
  • Level 15
Seismic Impact Damage +9%
  • Level 20
Seismic Impact Damage +11.5%
  • Level 25
Seismic Impact Damage +14%
  • Level 30
Seismic Impact Damage +16.5%
  • Level 35
Seismic Impact Damage +19%
  • Level 40
Seismic Impact Damage +21.5%
  • Level 45
Seismic Impact Damage +24%
  • Level 50
Seismic Impact Damage +26.5%
  • Level 55
Seismic Impact Damage +29%
  • Level 60
Seismic Impact Damage +31.5%
  • Level 65
Seismic Impact Damage +34%
  • Level 70
Seismic Impact Damage +36.5%
  • Level 75
Seismic Impact Damage +39%
  • Level 80
Seismic Impact Damage +41.5%
  • Level 85
Seismic Impact Damage +44%
  • Level 90
Seismic Impact Damage +46.5%
  • Level 95
Seismic Impact Damage +49%
  • Level 100
Seismic Impact Damage +51.5%
  • Level 105
Seismic Impact Damage +54%
  • Level 110
Seismic Impact Damage +56.49%
  • Level 115
Seismic Impact Damage +59%
  • Level 120
Seismic Impact Damage +61.5%
  • Level 125
Seismic Impact Damage +64%
Level 120 - Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds Rare Ring

Click Expand to reveal

  • Level 10
Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
  • Level 20
Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
  • Level 30
Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
  • Level 40
Way of the Hammer boosts Slashing and Piercing Damage +16% for 10 seconds
  • Level 50
Way of the Hammer boosts Slashing and Piercing Damage +20% for 10 seconds
  • Level 60
Way of the Hammer boosts Slashing and Piercing Damage +24% for 10 seconds
  • Level 70
Way of the Hammer boosts Slashing and Piercing Damage +30% for 10 seconds
  • Level 80
Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds
  • Level 90
Way of the Hammer boosts Slashing and Piercing Damage +37% for 10 seconds
  • Level 100
Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds
  • Level 110
Way of the Hammer boosts Slashing and Piercing Damage +41% for 10 seconds
  • Level 120
Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds
of Seismic Events Level 120 - Seismic Impact hits all targets within 8 meters and deals +25% damage Rare Hands

Click Expand to reveal

  • Level 10
Seismic Impact hits all targets within 8 meters and deals +3% damage
  • Level 20
Seismic Impact hits all targets within 8 meters and deals +5% damage
  • Level 30
Seismic Impact hits all targets within 8 meters and deals +7% damage
  • Level 40
Seismic Impact hits all targets within 8 meters and deals +9% damage
  • Level 50
Seismic Impact hits all targets within 8 meters and deals +11% damage
  • Level 60
Seismic Impact hits all targets within 8 meters and deals +13% damage
  • Level 70
Seismic Impact hits all targets within 8 meters and deals +15% damage
  • Level 80
Seismic Impact hits all targets within 8 meters and deals +17% damage
  • Level 90
Seismic Impact hits all targets within 8 meters and deals +19% damage
  • Level 100
Seismic Impact hits all targets within 8 meters and deals +21% damage
  • Level 110
Seismic Impact hits all targets within 8 meters and deals +23% damage
  • Level 120
Seismic Impact hits all targets within 8 meters and deals +25% damage
Level 120 - Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay Rare OffHand, Necklace

Click Expand to reveal

  • Level 10
Seismic Impact deals +10 Damage and restores 10 Armor to you after a 6-second delay
  • Level 20
Seismic Impact deals +20 Damage and restores 20 Armor to you after a 6-second delay
  • Level 30
Seismic Impact deals +30 Damage and restores 30 Armor to you after a 6-second delay
  • Level 40
Seismic Impact deals +40 Damage and restores 40 Armor to you after a 6-second delay
  • Level 50
Seismic Impact deals +50 Damage and restores 50 Armor to you after a 6-second delay
  • Level 60
Seismic Impact deals +60 Damage and restores 60 Armor to you after a 6-second delay
  • Level 70
Seismic Impact deals +70 Damage and restores 70 Armor to you after a 6-second delay
  • Level 80
Seismic Impact deals +80 Damage and restores 80 Armor to you after a 6-second delay
  • Level 90
Seismic Impact deals +90 Damage and restores 90 Armor to you after a 6-second delay
  • Level 100
Seismic Impact deals +100 Damage and restores 100 Armor to you after a 6-second delay
  • Level 110
Seismic Impact deals +110 Damage and restores 110 Armor to you after a 6-second delay
  • Level 120
Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay
Level 125 - Seismic Impact deals +200 Damage. If target is Knocked Down it deals a further +64% damage Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
Seismic Impact deals +8 Damage. If target is Knocked Down it deals a further +5% damage
  • Level 10
Seismic Impact deals +16 Damage. If target is Knocked Down it deals a further +7% damage
  • Level 15
Seismic Impact deals +24 Damage. If target is Knocked Down it deals a further +9% damage
  • Level 20
Seismic Impact deals +32 Damage. If target is Knocked Down it deals a further +11% damage
  • Level 25
Seismic Impact deals +40 Damage. If target is Knocked Down it deals a further +13% damage
  • Level 30
Seismic Impact deals +48 Damage. If target is Knocked Down it deals a further +15% damage
  • Level 35
Seismic Impact deals +56 Damage. If target is Knocked Down it deals a further +17% damage
  • Level 40
Seismic Impact deals +64 Damage. If target is Knocked Down it deals a further +19% damage
  • Level 45
Seismic Impact deals +72 Damage. If target is Knocked Down it deals a further +21% damage
  • Level 50
Seismic Impact deals +80 Damage. If target is Knocked Down it deals a further +23% damage
  • Level 55
Seismic Impact deals +88 Damage. If target is Knocked Down it deals a further +25% damage
  • Level 60
Seismic Impact deals +96 Damage. If target is Knocked Down it deals a further +27% damage
  • Level 65
Seismic Impact deals +104 Damage. If target is Knocked Down it deals a further +29% damage
  • Level 70
Seismic Impact deals +112 Damage. If target is Knocked Down it deals a further +31% damage
  • Level 75
Seismic Impact deals +120 Damage. If target is Knocked Down it deals a further +34% damage
  • Level 80
Seismic Impact deals +128 Damage. If target is Knocked Down it deals a further +37% damage
  • Level 85
Seismic Impact deals +136 Damage. If target is Knocked Down it deals a further +40% damage
  • Level 90
Seismic Impact deals +144 Damage. If target is Knocked Down it deals a further +43% damage
  • Level 95
Seismic Impact deals +152 Damage. If target is Knocked Down it deals a further +46% damage
  • Level 100
Seismic Impact deals +160 Damage. If target is Knocked Down it deals a further +49% damage
  • Level 105
Seismic Impact deals +168 Damage. If target is Knocked Down it deals a further +52% damage
  • Level 110
Seismic Impact deals +176 Damage. If target is Knocked Down it deals a further +55% damage
  • Level 115
Seismic Impact deals +184 Damage. If target is Knocked Down it deals a further +58% damage
  • Level 120
Seismic Impact deals +192 Damage. If target is Knocked Down it deals a further +61% damage
  • Level 125
Seismic Impact deals +200 Damage. If target is Knocked Down it deals a further +64% damage
Reverberating Level 125 - Reverberating Strike Damage +38.5% Uncommon Legs, MainHand

Click Expand to reveal

  • Level 5
Reverberating Strike Damage +5%
  • Level 10
Reverberating Strike Damage +6%
  • Level 15
Reverberating Strike Damage +7%
  • Level 20
Reverberating Strike Damage +8%
  • Level 25
Reverberating Strike Damage +9%
  • Level 30
Reverberating Strike Damage +10%
  • Level 35
Reverberating Strike Damage +11.5%
  • Level 40
Reverberating Strike Damage +13%
  • Level 45
Reverberating Strike Damage +14.5%
  • Level 50
Reverberating Strike Damage +16%
  • Level 55
Reverberating Strike Damage +17.5%
  • Level 60
Reverberating Strike Damage +19%
  • Level 65
Reverberating Strike Damage +20.5%
  • Level 70
Reverberating Strike Damage +22%
  • Level 75
Reverberating Strike Damage +23.5%
  • Level 80
Reverberating Strike Damage +25%
  • Level 85
Reverberating Strike Damage +26.5%
  • Level 90
Reverberating Strike Damage +28%
  • Level 95
Reverberating Strike Damage +29.5%
  • Level 100
Reverberating Strike Damage +31%
  • Level 105
Reverberating Strike Damage +32.5%
  • Level 110
Reverberating Strike Damage +34%
  • Level 115
Reverberating Strike Damage +35.5%
  • Level 120
Reverberating Strike Damage +37%
  • Level 125
Reverberating Strike Damage +38.5%
Level 125 - Way of the Hammer restores 125 Armor to all targets Uncommon Hands, Necklace

Click Expand to reveal

  • Level 5
Way of the Hammer restores 16 Armor to all targets
  • Level 10
Way of the Hammer restores 20 Armor to all targets
  • Level 15
Way of the Hammer restores 24 Armor to all targets
  • Level 20
Way of the Hammer restores 28 Armor to all targets
  • Level 25
Way of the Hammer restores 32 Armor to all targets
  • Level 30
Way of the Hammer restores 36 Armor to all targets
  • Level 35
Way of the Hammer restores 40 Armor to all targets
  • Level 40
Way of the Hammer restores 44 Armor to all targets
  • Level 45
Way of the Hammer restores 48 Armor to all targets
  • Level 50
Way of the Hammer restores 52 Armor to all targets
  • Level 55
Way of the Hammer restores 56 Armor to all targets
  • Level 60
Way of the Hammer restores 60 Armor to all targets
  • Level 65
Way of the Hammer restores 65 Armor to all targets
  • Level 70
Way of the Hammer restores 70 Armor to all targets
  • Level 75
Way of the Hammer restores 75 Armor to all targets
  • Level 80
Way of the Hammer restores 80 Armor to all targets
  • Level 85
Way of the Hammer restores 85 Armor to all targets
  • Level 90
Way of the Hammer restores 90 Armor to all targets
  • Level 95
Way of the Hammer restores 95 Armor to all targets
  • Level 100
Way of the Hammer restores 100 Armor to all targets
  • Level 105
Way of the Hammer restores 105 Armor to all targets
  • Level 110
Way of the Hammer restores 110 Armor to all targets
  • Level 115
Way of the Hammer restores 115 Armor to all targets
  • Level 120
Way of the Hammer restores 120 Armor to all targets
  • Level 125
Way of the Hammer restores 125 Armor to all targets
Level 125 - Reverberating Strike Damage +130 Uncommon Head

Click Expand to reveal

  • Level 5
Reverberating Strike Damage +10
  • Level 10
Reverberating Strike Damage +15
  • Level 15
Reverberating Strike Damage +20
  • Level 20
Reverberating Strike Damage +25
  • Level 25
Reverberating Strike Damage +30
  • Level 30
Reverberating Strike Damage +35
  • Level 35
Reverberating Strike Damage +40
  • Level 40
Reverberating Strike Damage +45
  • Level 45
Reverberating Strike Damage +50
  • Level 50
Reverberating Strike Damage +55
  • Level 55
Reverberating Strike Damage +60
  • Level 60
Reverberating Strike Damage +65
  • Level 65
Reverberating Strike Damage +70
  • Level 70
Reverberating Strike Damage +75
  • Level 75
Reverberating Strike Damage +80
  • Level 80
Reverberating Strike Damage +85
  • Level 85
Reverberating Strike Damage +90
  • Level 90
Reverberating Strike Damage +95
  • Level 95
Reverberating Strike Damage +100
  • Level 100
Reverberating Strike Damage +105
  • Level 105
Reverberating Strike Damage +110
  • Level 110
Reverberating Strike Damage +115
  • Level 115
Reverberating Strike Damage +120
  • Level 120
Reverberating Strike Damage +125
  • Level 125
Reverberating Strike Damage +130
of Slagging Level 125 - Pound To Slag Damage +80% Uncommon Chest, Feet

Click Expand to reveal

  • Level 5
Pound To Slag Damage +8%
  • Level 10
Pound To Slag Damage +11%
  • Level 15
Pound To Slag Damage +14%
  • Level 20
Pound To Slag Damage +17%
  • Level 25
Pound To Slag Damage +20%
  • Level 30
Pound To Slag Damage +23%
  • Level 35
Pound To Slag Damage +26%
  • Level 40
Pound To Slag Damage +29%
  • Level 45
Pound To Slag Damage +32%
  • Level 50
Pound To Slag Damage +35%
  • Level 55
Pound To Slag Damage +38%
  • Level 60
Pound To Slag Damage +41%
  • Level 65
Pound To Slag Damage +44%
  • Level 70
Pound To Slag Damage +47%
  • Level 75
Pound To Slag Damage +50%
  • Level 80
Pound To Slag Damage +53%
  • Level 85
Pound To Slag Damage +56%
  • Level 90
Pound To Slag Damage +59%
  • Level 95
Pound To Slag Damage +62%
  • Level 100
Pound To Slag Damage +65%
  • Level 105
Pound To Slag Damage +68%
  • Level 110
Pound To Slag Damage +71%
  • Level 115
Pound To Slag Damage +74%
  • Level 120
Pound To Slag Damage +77%
  • Level 125
Pound To Slag Damage +80%
Level 125 - Hurl Lightning and Thunderstrike Damage +48% Uncommon Chest, Ring

Click Expand to reveal

  • Level 5
Hurl Lightning and Thunderstrike Damage +5%
  • Level 10
Hurl Lightning and Thunderstrike Damage +6%
  • Level 15
Hurl Lightning and Thunderstrike Damage +7%
  • Level 20
Hurl Lightning and Thunderstrike Damage +8%
  • Level 25
Hurl Lightning and Thunderstrike Damage +9%
  • Level 30
Hurl Lightning and Thunderstrike Damage +10%
  • Level 35
Hurl Lightning and Thunderstrike Damage +12%
  • Level 40
Hurl Lightning and Thunderstrike Damage +14%
  • Level 45
Hurl Lightning and Thunderstrike Damage +16%
  • Level 50
Hurl Lightning and Thunderstrike Damage +18%
  • Level 55
Hurl Lightning and Thunderstrike Damage +20%
  • Level 60
Hurl Lightning and Thunderstrike Damage +22%
  • Level 65
Hurl Lightning and Thunderstrike Damage +24%
  • Level 70
Hurl Lightning and Thunderstrike Damage +26%
  • Level 75
Hurl Lightning and Thunderstrike Damage +28%
  • Level 80
Hurl Lightning and Thunderstrike Damage +30%
  • Level 85
Hurl Lightning and Thunderstrike Damage +32%
  • Level 90
Hurl Lightning and Thunderstrike Damage +34%
  • Level 95
Hurl Lightning and Thunderstrike Damage +36%
  • Level 100
Hurl Lightning and Thunderstrike Damage +38%
  • Level 105
Hurl Lightning and Thunderstrike Damage +40%
  • Level 110
Hurl Lightning and Thunderstrike Damage +42%
  • Level 115
Hurl Lightning and Thunderstrike Damage +44%
  • Level 120
Hurl Lightning and Thunderstrike Damage +46%
  • Level 125
Hurl Lightning and Thunderstrike Damage +48%
of Healthy Obliteration Level 125 - Pound To Slag restores 174 Health (or Armor, if Health is full) Uncommon Ring, OffHand

Click Expand to reveal

  • Level 5
Pound To Slag restores 8 Health (or Armor, if Health is full)
  • Level 10
Pound To Slag restores 16 Health (or Armor, if Health is full)
  • Level 15
Pound To Slag restores 24 Health (or Armor, if Health is full)
  • Level 20
Pound To Slag restores 32 Health (or Armor, if Health is full)
  • Level 25
Pound To Slag restores 40 Health (or Armor, if Health is full)
  • Level 30
Pound To Slag restores 48 Health (or Armor, if Health is full)
  • Level 35
Pound To Slag restores 56 Health (or Armor, if Health is full)
  • Level 40
Pound To Slag restores 64 Health (or Armor, if Health is full)
  • Level 45
Pound To Slag restores 72 Health (or Armor, if Health is full)
  • Level 50
Pound To Slag restores 80 Health (or Armor, if Health is full)
  • Level 55
Pound To Slag restores 88 Health (or Armor, if Health is full)
  • Level 60
Pound To Slag restores 96 Health (or Armor, if Health is full)
  • Level 65
Pound To Slag restores 102 Health (or Armor, if Health is full)
  • Level 70
Pound To Slag restores 108 Health (or Armor, if Health is full)
  • Level 75
Pound To Slag restores 114 Health (or Armor, if Health is full)
  • Level 80
Pound To Slag restores 120 Health (or Armor, if Health is full)
  • Level 85
Pound To Slag restores 126 Health (or Armor, if Health is full)
  • Level 90
Pound To Slag restores 132 Health (or Armor, if Health is full)
  • Level 95
Pound To Slag restores 138 Health (or Armor, if Health is full)
  • Level 100
Pound To Slag restores 144 Health (or Armor, if Health is full)
  • Level 105
Pound To Slag restores 150 Health (or Armor, if Health is full)
  • Level 110
Pound To Slag restores 156 Health (or Armor, if Health is full)
  • Level 115
Pound To Slag restores 162 Health (or Armor, if Health is full)
  • Level 120
Pound To Slag restores 168 Health (or Armor, if Health is full)
  • Level 125
Pound To Slag restores 174 Health (or Armor, if Health is full)
of Frenzied Slagging Level 125 - Pound To Slag deals +50% damage and hits all enemies within 5 meters, but Power cost is +35% Rare Hands

Click Expand to reveal

  • Level 5
Pound To Slag deals +2% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 10
Pound To Slag deals +4% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 15
Pound To Slag deals +6% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 20
Pound To Slag deals +8% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 25
Pound To Slag deals +10% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 30
Pound To Slag deals +12% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 35
Pound To Slag deals +14% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 40
Pound To Slag deals +16% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 45
Pound To Slag deals +18% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 50
Pound To Slag deals +20% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 55
Pound To Slag deals +22% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 60
Pound To Slag deals +24% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 65
Pound To Slag deals +26% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 70
Pound To Slag deals +28% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 75
Pound To Slag deals +30% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 80
Pound To Slag deals +32% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 85
Pound To Slag deals +34% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 90
Pound To Slag deals +36% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 95
Pound To Slag deals +38% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 100
Pound To Slag deals +40% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 105
Pound To Slag deals +42% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 110
Pound To Slag deals +44% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 115
Pound To Slag deals +46% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 120
Pound To Slag deals +48% damage and hits all enemies within 5 meters, but Power cost is +35%
  • Level 125
Pound To Slag deals +50% damage and hits all enemies within 5 meters, but Power cost is +35%
of Proud Pounding Level 120 - Pound To Slag deals +380 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds Rare Necklace

Click Expand to reveal

  • Level 50
Pound To Slag deals +20 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 55
Pound To Slag deals +45 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 60
Pound To Slag deals +70 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 65
Pound To Slag deals +100 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 70
Pound To Slag deals +130 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 75
Pound To Slag deals +165 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 80
Pound To Slag deals +200 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 90
Pound To Slag deals +240 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 100
Pound To Slag deals +280 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 110
Pound To Slag deals +330 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Level 120
Pound To Slag deals +380 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
Level 120 - Way of the Hammer boosts all targets' Electricity Damage +51% for 10 seconds Rare MainHand

Click Expand to reveal

  • Level 10
Way of the Hammer boosts all targets' Electricity Damage +7% for 10 seconds
  • Level 20
Way of the Hammer boosts all targets' Electricity Damage +11% for 10 seconds
  • Level 30
Way of the Hammer boosts all targets' Electricity Damage +15% for 10 seconds
  • Level 40
Way of the Hammer boosts all targets' Electricity Damage +19% for 10 seconds
  • Level 50
Way of the Hammer boosts all targets' Electricity Damage +23% for 10 seconds
  • Level 60
Way of the Hammer boosts all targets' Electricity Damage +27% for 10 seconds
  • Level 70
Way of the Hammer boosts all targets' Electricity Damage +31% for 10 seconds
  • Level 80
Way of the Hammer boosts all targets' Electricity Damage +35% for 10 seconds
  • Level 90
Way of the Hammer boosts all targets' Electricity Damage +39% for 10 seconds
  • Level 100
Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds
  • Level 110
Way of the Hammer boosts all targets' Electricity Damage +47% for 10 seconds
  • Level 120
Way of the Hammer boosts all targets' Electricity Damage +51% for 10 seconds
of Hammer-Style Rage Management Level 125 - Pound To Slag deals +800 damage if target's Rage is at least 66% full Uncommon MainHand

Click Expand to reveal

  • Level 5
Pound To Slag deals +32 damage if target's Rage is at least 66% full
  • Level 10
Pound To Slag deals +64 damage if target's Rage is at least 66% full
  • Level 15
Pound To Slag deals +96 damage if target's Rage is at least 66% full
  • Level 20
Pound To Slag deals +128 damage if target's Rage is at least 66% full
  • Level 25
Pound To Slag deals +160 damage if target's Rage is at least 66% full
  • Level 30
Pound To Slag deals +192 damage if target's Rage is at least 66% full
  • Level 35
Pound To Slag deals +224 damage if target's Rage is at least 66% full
  • Level 40
Pound To Slag deals +256 damage if target's Rage is at least 66% full
  • Level 45
Pound To Slag deals +288 damage if target's Rage is at least 66% full
  • Level 50
Pound To Slag deals +320 damage if target's Rage is at least 66% full
  • Level 55
Pound To Slag deals +352 damage if target's Rage is at least 66% full
  • Level 60
Pound To Slag deals +384 damage if target's Rage is at least 66% full
  • Level 65
Pound To Slag deals +416 damage if target's Rage is at least 66% full
  • Level 70
Pound To Slag deals +448 damage if target's Rage is at least 66% full
  • Level 75
Pound To Slag deals +480 damage if target's Rage is at least 66% full
  • Level 80
Pound To Slag deals +512 damage if target's Rage is at least 66% full
  • Level 85
Pound To Slag deals +544 damage if target's Rage is at least 66% full
  • Level 90
Pound To Slag deals +576 damage if target's Rage is at least 66% full
  • Level 95
Pound To Slag deals +608 damage if target's Rage is at least 66% full
  • Level 100
Pound To Slag deals +640 damage if target's Rage is at least 66% full
  • Level 105
Pound To Slag deals +672 damage if target's Rage is at least 66% full
  • Level 110
Pound To Slag deals +704 damage if target's Rage is at least 66% full
  • Level 115
Pound To Slag deals +736 damage if target's Rage is at least 66% full
  • Level 120
Pound To Slag deals +768 damage if target's Rage is at least 66% full
  • Level 125
Pound To Slag deals +800 damage if target's Rage is at least 66% full
Level 125 - Pound To Slag Damage +176 and Reuse Time -10 seconds Uncommon Head

Click Expand to reveal

  • Level 5
Pound To Slag Damage +6 and Reuse Time -5 seconds
  • Level 10
Pound To Slag Damage +12 and Reuse Time -5 seconds
  • Level 15
Pound To Slag Damage +18 and Reuse Time -5 seconds
  • Level 20
Pound To Slag Damage +24 and Reuse Time -5 seconds
  • Level 25
Pound To Slag Damage +30 and Reuse Time -5 seconds
  • Level 30
Pound To Slag Damage +36 and Reuse Time -5 seconds
  • Level 35
Pound To Slag Damage +42 and Reuse Time -5 seconds
  • Level 40
Pound To Slag Damage +48 and Reuse Time -5 seconds
  • Level 45
Pound To Slag Damage +54 and Reuse Time -6 seconds
  • Level 50
Pound To Slag Damage +60 and Reuse Time -6 seconds
  • Level 55
Pound To Slag Damage +66 and Reuse Time -6 seconds
  • Level 60
Pound To Slag Damage +72 and Reuse Time -6 seconds
  • Level 65
Pound To Slag Damage +80 and Reuse Time -7 seconds
  • Level 70
Pound To Slag Damage +88 and Reuse Time -7 seconds
  • Level 75
Pound To Slag Damage +96 and Reuse Time -8 seconds
  • Level 80
Pound To Slag Damage +104 and Reuse Time -8 seconds
  • Level 85
Pound To Slag Damage +112 and Reuse Time -8 seconds
  • Level 90
Pound To Slag Damage +120 and Reuse Time -8 seconds
  • Level 95
Pound To Slag Damage +128 and Reuse Time -8 seconds
  • Level 100
Pound To Slag Damage +136 and Reuse Time -8 seconds
  • Level 105
Pound To Slag Damage +144 and Reuse Time -8 seconds
  • Level 110
Pound To Slag Damage +152 and Reuse Time -8 seconds
  • Level 115
Pound To Slag Damage +160 and Reuse Time -9 seconds
  • Level 120
Pound To Slag Damage +168 and Reuse Time -9 seconds
  • Level 125
Pound To Slag Damage +176 and Reuse Time -10 seconds
of Nice Looking Hammers Level 125 - Look At My Hammer restores +127 health to you Uncommon OffHand, Ring

Click Expand to reveal

  • Level 5
Look At My Hammer restores +7 health to you
  • Level 10
Look At My Hammer restores +12 health to you
  • Level 15
Look At My Hammer restores +17 health to you
  • Level 20
Look At My Hammer restores +22 health to you
  • Level 25
Look At My Hammer restores +27 health to you
  • Level 30
Look At My Hammer restores +32 health to you
  • Level 35
Look At My Hammer restores +37 health to you
  • Level 40
Look At My Hammer restores +42 health to you
  • Level 45
Look At My Hammer restores +47 health to you
  • Level 50
Look At My Hammer restores +52 health to you
  • Level 55
Look At My Hammer restores +57 health to you
  • Level 60
Look At My Hammer restores +62 health to you
  • Level 65
Look At My Hammer restores +67 health to you
  • Level 70
Look At My Hammer restores +72 health to you
  • Level 75
Look At My Hammer restores +77 health to you
  • Level 80
Look At My Hammer restores +82 health to you
  • Level 85
Look At My Hammer restores +87 health to you
  • Level 90
Look At My Hammer restores +92 health to you
  • Level 95
Look At My Hammer restores +97 health to you
  • Level 100
Look At My Hammer restores +102 health to you
  • Level 105
Look At My Hammer restores +107 health to you
  • Level 110
Look At My Hammer restores +112 health to you
  • Level 115
Look At My Hammer restores +117 health to you
  • Level 120
Look At My Hammer restores +122 health to you
  • Level 125
Look At My Hammer restores +127 health to you
of Attractive Clubs Level 125 - Look At My Hammer restores +183 armor to you Uncommon Chest, Necklace

Click Expand to reveal

  • Level 5
Look At My Hammer restores +15 armor to you
  • Level 10
Look At My Hammer restores +22 armor to you
  • Level 15
Look At My Hammer restores +29 armor to you
  • Level 20
Look At My Hammer restores +36 armor to you
  • Level 25
Look At My Hammer restores +43 armor to you
  • Level 30
Look At My Hammer restores +50 armor to you
  • Level 35
Look At My Hammer restores +57 armor to you
  • Level 40
Look At My Hammer restores +64 armor to you
  • Level 45
Look At My Hammer restores +71 armor to you
  • Level 50
Look At My Hammer restores +78 armor to you
  • Level 55
Look At My Hammer restores +85 armor to you
  • Level 60
Look At My Hammer restores +92 armor to you
  • Level 65
Look At My Hammer restores +99 armor to you
  • Level 70
Look At My Hammer restores +106 armor to you
  • Level 75
Look At My Hammer restores +113 armor to you
  • Level 80
Look At My Hammer restores +120 armor to you
  • Level 85
Look At My Hammer restores +127 armor to you
  • Level 90
Look At My Hammer restores +134 armor to you
  • Level 95
Look At My Hammer restores +141 armor to you
  • Level 100
Look At My Hammer restores +148 armor to you
  • Level 105
Look At My Hammer restores +155 armor to you
  • Level 110
Look At My Hammer restores +162 armor to you
  • Level 115
Look At My Hammer restores +169 armor to you
  • Level 120
Look At My Hammer restores +176 armor to you
  • Level 125
Look At My Hammer restores +183 armor to you
of Safe Clubbing Level 125 - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds Uncommon Head

Click Expand to reveal

  • Level 5
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 15 seconds
  • Level 10
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 15 seconds
  • Level 15
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 15 seconds
  • Level 20
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 15 seconds
  • Level 25
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 15 seconds
  • Level 30
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 15 seconds
  • Level 35
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 15 seconds
  • Level 40
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 15 seconds
  • Level 45
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 15 seconds
  • Level 50
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 15 seconds
  • Level 55
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 15 seconds
  • Level 60
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 15 seconds
  • Level 65
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 15 seconds
  • Level 70
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 15 seconds
  • Level 75
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 15 seconds
  • Level 80
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 for 15 seconds
  • Level 85
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 15 seconds
  • Level 90
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 48 for 15 seconds
  • Level 95
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 15 seconds
  • Level 100
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 15 seconds
  • Level 105
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 57 for 15 seconds
  • Level 110
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 60 for 15 seconds
  • Level 115
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 63 for 15 seconds
  • Level 120
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 66 for 15 seconds
  • Level 125
Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds
of Efficient Clubbing Level 120 - After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12 seconds Uncommon Hands

Click Expand to reveal

  • Level 10
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
  • Level 20
After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
  • Level 30
After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
  • Level 40
After using Look At My Hammer, all other Hammer attacks cost -8 Power for 12 seconds
  • Level 50
After using Look At My Hammer, all other Hammer attacks cost -11 Power for 12 seconds
  • Level 60
After using Look At My Hammer, all other Hammer attacks cost -14 Power for 12 seconds
  • Level 70
After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds
  • Level 80
After using Look At My Hammer, all other Hammer attacks cost -20 Power for 12 seconds
  • Level 90
After using Look At My Hammer, all other Hammer attacks cost -23 Power for 12 seconds
  • Level 100
After using Look At My Hammer, all other Hammer attacks cost -26 Power for 12 seconds
  • Level 110
After using Look At My Hammer, all other Hammer attacks cost -29 Power for 12 seconds
  • Level 120
After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12 seconds
of Efficient Clubbing Level 120 - After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds Uncommon MainHand

Click Expand to reveal

  • Level 10
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds
  • Level 20
After using Look At My Hammer, all other Hammer attacks cost -4 Power for 15 seconds
  • Level 30
After using Look At My Hammer, all other Hammer attacks cost -6 Power for 15 seconds
  • Level 40
After using Look At My Hammer, all other Hammer attacks cost -8 Power for 15 seconds
  • Level 50
After using Look At My Hammer, all other Hammer attacks cost -10 Power for 15 seconds
  • Level 60
After using Look At My Hammer, all other Hammer attacks cost -12 Power for 15 seconds
  • Level 70
After using Look At My Hammer, all other Hammer attacks cost -14 Power for 15 seconds
  • Level 80
After using Look At My Hammer, all other Hammer attacks cost -16 Power for 15 seconds
  • Level 90
After using Look At My Hammer, all other Hammer attacks cost -18 Power for 15 seconds
  • Level 100
After using Look At My Hammer, all other Hammer attacks cost -20 Power for 15 seconds
  • Level 110
After using Look At My Hammer, all other Hammer attacks cost -22 Power for 15 seconds
  • Level 120
After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds
of Efficient Clubbing Level 120 - After using Look At My Hammer, all other Hammer attacks cost -21 Power for 18 seconds Rare Legs

Click Expand to reveal

  • Level 10
After using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds
  • Level 20
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds
  • Level 30
After using Look At My Hammer, all other Hammer attacks cost -3 Power for 18 seconds
  • Level 40
After using Look At My Hammer, all other Hammer attacks cost -5 Power for 18 seconds
  • Level 50
After using Look At My Hammer, all other Hammer attacks cost -7 Power for 18 seconds
  • Level 60
After using Look At My Hammer, all other Hammer attacks cost -9 Power for 18 seconds
  • Level 70
After using Look At My Hammer, all other Hammer attacks cost -11 Power for 18 seconds
  • Level 80
After using Look At My Hammer, all other Hammer attacks cost -13 Power for 18 seconds
  • Level 90
After using Look At My Hammer, all other Hammer attacks cost -15 Power for 18 seconds
  • Level 100
After using Look At My Hammer, all other Hammer attacks cost -17 Power for 18 seconds
  • Level 110
After using Look At My Hammer, all other Hammer attacks cost -19 Power for 18 seconds
  • Level 120
After using Look At My Hammer, all other Hammer attacks cost -21 Power for 18 seconds
of Properly-Appreciated Hammers Level 50 - Look At My Hammer causes your next ability to deal double direct damage Epic Feet

Click Expand to reveal

  • Level 50
Look At My Hammer causes your next ability to deal double direct damage
of Leaping and Smashing Level 125 - Leaping Smash Damage +106% Uncommon Legs, MainHand

Click Expand to reveal

  • Level 5
Leaping Smash Damage +10%
  • Level 10
Leaping Smash Damage +14%
  • Level 15
Leaping Smash Damage +18%
  • Level 20
Leaping Smash Damage +22%
  • Level 25
Leaping Smash Damage +26%
  • Level 30
Leaping Smash Damage +30%
  • Level 35
Leaping Smash Damage +34%
  • Level 40
Leaping Smash Damage +38%
  • Level 45
Leaping Smash Damage +42%
  • Level 50
Leaping Smash Damage +46%
  • Level 55
Leaping Smash Damage +50%
  • Level 60
Leaping Smash Damage +54%
  • Level 65
Leaping Smash Damage +58%
  • Level 70
Leaping Smash Damage +62%
  • Level 75
Leaping Smash Damage +66%
  • Level 80
Leaping Smash Damage +70%
  • Level 85
Leaping Smash Damage +74%
  • Level 90
Leaping Smash Damage +78%
  • Level 95
Leaping Smash Damage +82%
  • Level 100
Leaping Smash Damage +86%
  • Level 105
Leaping Smash Damage +90%
  • Level 110
Leaping Smash Damage +94%
  • Level 115
Leaping Smash Damage +98%
  • Level 120
Leaping Smash Damage +102%
  • Level 125
Leaping Smash Damage +106%
of Leaping and Smashing Level 125 - Leaping Smash and Latent Charge boost your Core Attack damage +145 for 6 seconds Uncommon Ring, Necklace

Click Expand to reveal

  • Level 5
Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
  • Level 10
Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
  • Level 15
Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
  • Level 20
Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
  • Level 25
Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
  • Level 30
Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
  • Level 35
Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
  • Level 40
Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
  • Level 45
Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
  • Level 50
Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
  • Level 55
Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
  • Level 60
Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
  • Level 65
Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds
  • Level 70
Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
  • Level 75
Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 seconds
  • Level 80
Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds
  • Level 85
Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds
  • Level 90
Leaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds
  • Level 95
Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds
  • Level 100
Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds
  • Level 105
Leaping Smash and Latent Charge boost your Core Attack damage +121 for 6 seconds
  • Level 110
Leaping Smash and Latent Charge boost your Core Attack damage +127 for 6 seconds
  • Level 115
Leaping Smash and Latent Charge boost your Core Attack damage +133 for 6 seconds
  • Level 120
Leaping Smash and Latent Charge boost your Core Attack damage +139 for 6 seconds
  • Level 125
Leaping Smash and Latent Charge boost your Core Attack damage +145 for 6 seconds
of Armored Leaping Level 125 - Leaping Smash deals +125 Damage and restores 79 Armor to you after a 6-second delay Uncommon Chest, Feet

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  • Level 5
Leaping Smash deals +5 Damage and restores 7 Armor to you after a 6-second delay
  • Level 10
Leaping Smash deals +10 Damage and restores 10 Armor to you after a 6-second delay
  • Level 15
Leaping Smash deals +15 Damage and restores 13 Armor to you after a 6-second delay
  • Level 20
Leaping Smash deals +20 Damage and restores 16 Armor to you after a 6-second delay
  • Level 25
Leaping Smash deals +25 Damage and restores 19 Armor to you after a 6-second delay
  • Level 30
Leaping Smash deals +30 Damage and restores 22 Armor to you after a 6-second delay
  • Level 35
Leaping Smash deals +35 Damage and restores 25 Armor to you after a 6-second delay
  • Level 40
Leaping Smash deals +40 Damage and restores 28 Armor to you after a 6-second delay
  • Level 45
Leaping Smash deals +45 Damage and restores 31 Armor to you after a 6-second delay
  • Level 50
Leaping Smash deals +50 Damage and restores 34 Armor to you after a 6-second delay
  • Level 55
Leaping Smash deals +55 Damage and restores 37 Armor to you after a 6-second delay
  • Level 60
Leaping Smash deals +60 Damage and restores 40 Armor to you after a 6-second delay
  • Level 65
Leaping Smash deals +65 Damage and restores 43 Armor to you after a 6-second delay
  • Level 70
Leaping Smash deals +70 Damage and restores 46 Armor to you after a 6-second delay
  • Level 75
Leaping Smash deals +75 Damage and restores 49 Armor to you after a 6-second delay
  • Level 80
Leaping Smash deals +80 Damage and restores 52 Armor to you after a 6-second delay
  • Level 85
Leaping Smash deals +85 Damage and restores 55 Armor to you after a 6-second delay
  • Level 90
Leaping Smash deals +90 Damage and restores 58 Armor to you after a 6-second delay
  • Level 95
Leaping Smash deals +95 Damage and restores 61 Armor to you after a 6-second delay
  • Level 100
Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-second delay
  • Level 105
Leaping Smash deals +105 Damage and restores 67 Armor to you after a 6-second delay
  • Level 110
Leaping Smash deals +110 Damage and restores 70 Armor to you after a 6-second delay
  • Level 115
Leaping Smash deals +115 Damage and restores 73 Armor to you after a 6-second delay
  • Level 120
Leaping Smash deals +120 Damage and restores 76 Armor to you after a 6-second delay
  • Level 125
Leaping Smash deals +125 Damage and restores 79 Armor to you after a 6-second delay
of Rib Removal Level 125 - Rib Shatter Damage +53% Uncommon OffHand, Ring

Click Expand to reveal

  • Level 5
Rib Shatter Damage +5%
  • Level 10
Rib Shatter Damage +7%
  • Level 15
Rib Shatter Damage +9%
  • Level 20
Rib Shatter Damage +11%
  • Level 25
Rib Shatter Damage +13%
  • Level 30
Rib Shatter Damage +15%
  • Level 35
Rib Shatter Damage +17%
  • Level 40
Rib Shatter Damage +19%
  • Level 45
Rib Shatter Damage +21%
  • Level 50
Rib Shatter Damage +23%
  • Level 55
Rib Shatter Damage +25%
  • Level 60
Rib Shatter Damage +27%
  • Level 65
Rib Shatter Damage +29%
  • Level 70
Rib Shatter Damage +31%
  • Level 75
Rib Shatter Damage +33%
  • Level 80
Rib Shatter Damage +35%
  • Level 85
Rib Shatter Damage +37%
  • Level 90
Rib Shatter Damage +39%
  • Level 95
Rib Shatter Damage +41%
  • Level 100
Rib Shatter Damage +43%
  • Level 105
Rib Shatter Damage +45%
  • Level 110
Rib Shatter Damage +47%
  • Level 115
Rib Shatter Damage +49%
  • Level 120
Rib Shatter Damage +51%
  • Level 125
Rib Shatter Damage +53%
of Rib Removal Level 125 - Rib Shatter deals +125 Damage and restores 58 Armor after a 6-second delay Uncommon Feet, MainHand

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  • Level 5
Rib Shatter deals +5 Damage and restores 10 Armor after a 6-second delay
  • Level 10
Rib Shatter deals +10 Damage and restores 12 Armor after a 6-second delay
  • Level 15
Rib Shatter deals +15 Damage and restores 14 Armor after a 6-second delay
  • Level 20
Rib Shatter deals +20 Damage and restores 16 Armor after a 6-second delay
  • Level 25
Rib Shatter deals +25 Damage and restores 18 Armor after a 6-second delay
  • Level 30
Rib Shatter deals +30 Damage and restores 20 Armor after a 6-second delay
  • Level 35
Rib Shatter deals +35 Damage and restores 22 Armor after a 6-second delay
  • Level 40
Rib Shatter deals +40 Damage and restores 24 Armor after a 6-second delay
  • Level 45
Rib Shatter deals +45 Damage and restores 26 Armor after a 6-second delay
  • Level 50
Rib Shatter deals +50 Damage and restores 28 Armor after a 6-second delay
  • Level 55
Rib Shatter deals +55 Damage and restores 30 Armor after a 6-second delay
  • Level 60
Rib Shatter deals +60 Damage and restores 32 Armor after a 6-second delay
  • Level 65
Rib Shatter deals +65 Damage and restores 34 Armor after a 6-second delay
  • Level 70
Rib Shatter deals +70 Damage and restores 36 Armor after a 6-second delay
  • Level 75
Rib Shatter deals +75 Damage and restores 38 Armor after a 6-second delay
  • Level 80
Rib Shatter deals +80 Damage and restores 40 Armor after a 6-second delay
  • Level 85
Rib Shatter deals +85 Damage and restores 42 Armor after a 6-second delay
  • Level 90
Rib Shatter deals +90 Damage and restores 44 Armor after a 6-second delay
  • Level 95
Rib Shatter deals +95 Damage and restores 46 Armor after a 6-second delay
  • Level 100
Rib Shatter deals +100 Damage and restores 48 Armor after a 6-second delay
  • Level 105
Rib Shatter deals +105 Damage and restores 50 Armor after a 6-second delay
  • Level 110
Rib Shatter deals +110 Damage and restores 52 Armor after a 6-second delay
  • Level 115
Rib Shatter deals +115 Damage and restores 54 Armor after a 6-second delay
  • Level 120
Rib Shatter deals +120 Damage and restores 56 Armor after a 6-second delay
  • Level 125
Rib Shatter deals +125 Damage and restores 58 Armor after a 6-second delay
Level 125 - Hurl Lightning Damage +157 and Reuse Time -1 second Uncommon MainHand, Necklace

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  • Level 5
Hurl Lightning Damage +10 and Reuse Time -1 second
  • Level 10
Hurl Lightning Damage +15 and Reuse Time -1 second
  • Level 15
Hurl Lightning Damage +20 and Reuse Time -1 second
  • Level 20
Hurl Lightning Damage +25 and Reuse Time -1 second
  • Level 25
Hurl Lightning Damage +30 and Reuse Time -1 second
  • Level 30
Hurl Lightning Damage +35 and Reuse Time -1 second
  • Level 35
Hurl Lightning Damage +40 and Reuse Time -1 second
  • Level 40
Hurl Lightning Damage +45 and Reuse Time -1 second
  • Level 45
Hurl Lightning Damage +50 and Reuse Time -1 second
  • Level 50
Hurl Lightning Damage +55 and Reuse Time -1 second
  • Level 55
Hurl Lightning Damage +60 and Reuse Time -1 second
  • Level 60
Hurl Lightning Damage +66 and Reuse Time -1 second
  • Level 65
Hurl Lightning Damage +73 and Reuse Time -1 second
  • Level 70
Hurl Lightning Damage +80 and Reuse Time -1 second
  • Level 75
Hurl Lightning Damage +87 and Reuse Time -1 second
  • Level 80
Hurl Lightning Damage +94 and Reuse Time -1 second
  • Level 85
Hurl Lightning Damage +101 and Reuse Time -1 second
  • Level 90
Hurl Lightning Damage +108 and Reuse Time -1 second
  • Level 95
Hurl Lightning Damage +115 and Reuse Time -1 second
  • Level 100
Hurl Lightning Damage +122 and Reuse Time -1 second
  • Level 105
Hurl Lightning Damage +129 and Reuse Time -1 second
  • Level 110
Hurl Lightning Damage +136 and Reuse Time -1 second
  • Level 115
Hurl Lightning Damage +143 and Reuse Time -1 second
  • Level 120
Hurl Lightning Damage +150 and Reuse Time -1 second
  • Level 125
Hurl Lightning Damage +157 and Reuse Time -1 second
of Ribcage Explosion Level 125 - Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +54% damage Uncommon Legs, Necklace

Click Expand to reveal

  • Level 5
Rib Shatter deals +7 Damage. If target is Knocked Down it deals a further +6% damage
  • Level 10
Rib Shatter deals +14 Damage. If target is Knocked Down it deals a further +8% damage
  • Level 15
Rib Shatter deals +21 Damage. If target is Knocked Down it deals a further +10% damage
  • Level 20
Rib Shatter deals +28 Damage. If target is Knocked Down it deals a further +12% damage
  • Level 25
Rib Shatter deals +35 Damage. If target is Knocked Down it deals a further +14% damage
  • Level 30
Rib Shatter deals +42 Damage. If target is Knocked Down it deals a further +16% damage
  • Level 35
Rib Shatter deals +49 Damage. If target is Knocked Down it deals a further +18% damage
  • Level 40
Rib Shatter deals +56 Damage. If target is Knocked Down it deals a further +20% damage
  • Level 45
Rib Shatter deals +63 Damage. If target is Knocked Down it deals a further +22% damage
  • Level 50
Rib Shatter deals +70 Damage. If target is Knocked Down it deals a further +24% damage
  • Level 55
Rib Shatter deals +77 Damage. If target is Knocked Down it deals a further +26% damage
  • Level 60
Rib Shatter deals +84 Damage. If target is Knocked Down it deals a further +28% damage
  • Level 65
Rib Shatter deals +91 Damage. If target is Knocked Down it deals a further +30% damage
  • Level 70
Rib Shatter deals +98 Damage. If target is Knocked Down it deals a further +32% damage
  • Level 75
Rib Shatter deals +105 Damage. If target is Knocked Down it deals a further +34% damage
  • Level 80
Rib Shatter deals +112 Damage. If target is Knocked Down it deals a further +36% damage
  • Level 85
Rib Shatter deals +119 Damage. If target is Knocked Down it deals a further +38% damage
  • Level 90
Rib Shatter deals +126 Damage. If target is Knocked Down it deals a further +40% damage
  • Level 95
Rib Shatter deals +133 Damage. If target is Knocked Down it deals a further +42% damage
  • Level 100
Rib Shatter deals +140 Damage. If target is Knocked Down it deals a further +44% damage
  • Level 105
Rib Shatter deals +147 Damage. If target is Knocked Down it deals a further +46% damage
  • Level 110
Rib Shatter deals +154 Damage. If target is Knocked Down it deals a further +48% damage
  • Level 115
Rib Shatter deals +161 Damage. If target is Knocked Down it deals a further +50% damage
  • Level 120
Rib Shatter deals +168 Damage. If target is Knocked Down it deals a further +52% damage
  • Level 125
Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +54% damage
Level 120 - Way of the Hammer grants all targets +22 Direct Mitigation for 10 seconds Rare Head, Legs

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  • Level 10
Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
  • Level 20
Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
  • Level 30
Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
  • Level 40
Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
  • Level 50
Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
  • Level 60
Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
  • Level 70
Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
  • Level 80
Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
  • Level 90
Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds
  • Level 100
Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds
  • Level 110
Way of the Hammer grants all targets +20 Direct Mitigation for 10 seconds
  • Level 120
Way of the Hammer grants all targets +22 Direct Mitigation for 10 seconds
Unstoppable of Unstoppability Level 50 - Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds Epic Feet

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  • Level 30
Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +1 and Power cost to sprint in combat is reduced -1 for 9 seconds
  • Level 40
Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +2 and Power cost to sprint in combat is reduced -2 for 9 seconds
  • Level 50
Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds
Level 125 - Rib Shatter and Leaping Smash Damage +71% if target's Rage is at least 66% full Uncommon Head, Hands

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  • Level 5
Rib Shatter and Leaping Smash Damage +10% if target's Rage is at least 66% full
  • Level 10
Rib Shatter and Leaping Smash Damage +12% if target's Rage is at least 66% full
  • Level 15
Rib Shatter and Leaping Smash Damage +14% if target's Rage is at least 66% full
  • Level 20
Rib Shatter and Leaping Smash Damage +16% if target's Rage is at least 66% full
  • Level 25
Rib Shatter and Leaping Smash Damage +18% if target's Rage is at least 66% full
  • Level 30
Rib Shatter and Leaping Smash Damage +20% if target's Rage is at least 66% full
  • Level 35
Rib Shatter and Leaping Smash Damage +22% if target's Rage is at least 66% full
  • Level 40
Rib Shatter and Leaping Smash Damage +24% if target's Rage is at least 66% full
  • Level 45
Rib Shatter and Leaping Smash Damage +26% if target's Rage is at least 66% full
  • Level 50
Rib Shatter and Leaping Smash Damage +28% if target's Rage is at least 66% full
  • Level 55
Rib Shatter and Leaping Smash Damage +30% if target's Rage is at least 66% full
  • Level 60
Rib Shatter and Leaping Smash Damage +32% if target's Rage is at least 66% full
  • Level 65
Rib Shatter and Leaping Smash Damage +35% if target's Rage is at least 66% full
  • Level 70
Rib Shatter and Leaping Smash Damage +38% if target's Rage is at least 66% full
  • Level 75
Rib Shatter and Leaping Smash Damage +41% if target's Rage is at least 66% full
  • Level 80
Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full
  • Level 85
Rib Shatter and Leaping Smash Damage +47% if target's Rage is at least 66% full
  • Level 90
Rib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full
  • Level 95
Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full
  • Level 100
Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full
  • Level 105
Rib Shatter and Leaping Smash Damage +59% if target's Rage is at least 66% full
  • Level 110
Rib Shatter and Leaping Smash Damage +62% if target's Rage is at least 66% full
  • Level 115
Rib Shatter and Leaping Smash Damage +65% if target's Rage is at least 66% full
  • Level 120
Rib Shatter and Leaping Smash Damage +68% if target's Rage is at least 66% full
  • Level 125
Rib Shatter and Leaping Smash Damage +71% if target's Rage is at least 66% full
of Thunder Healing Level 125 - Thunderstrike deals +75 Damage and restores 75 Armor after a 6-second delay Uncommon Legs, Necklace

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  • Level 5
Thunderstrike deals +3 Damage and restores 3 Armor after a 6-second delay
  • Level 10
Thunderstrike deals +6 Damage and restores 6 Armor after a 6-second delay
  • Level 15
Thunderstrike deals +9 Damage and restores 9 Armor after a 6-second delay
  • Level 20
Thunderstrike deals +12 Damage and restores 12 Armor after a 6-second delay
  • Level 25
Thunderstrike deals +15 Damage and restores 15 Armor after a 6-second delay
  • Level 30
Thunderstrike deals +18 Damage and restores 18 Armor after a 6-second delay
  • Level 35
Thunderstrike deals +21 Damage and restores 21 Armor after a 6-second delay
  • Level 40
Thunderstrike deals +24 Damage and restores 24 Armor after a 6-second delay
  • Level 45
Thunderstrike deals +27 Damage and restores 27 Armor after a 6-second delay
  • Level 50
Thunderstrike deals +30 Damage and restores 30 Armor after a 6-second delay
  • Level 55
Thunderstrike deals +33 Damage and restores 33 Armor after a 6-second delay
  • Level 60
Thunderstrike deals +36 Damage and restores 36 Armor after a 6-second delay
  • Level 65
Thunderstrike deals +39 Damage and restores 39 Armor after a 6-second delay
  • Level 70
Thunderstrike deals +42 Damage and restores 42 Armor after a 6-second delay
  • Level 75
Thunderstrike deals +45 Damage and restores 45 Armor after a 6-second delay
  • Level 80
Thunderstrike deals +48 Damage and restores 48 Armor after a 6-second delay
  • Level 85
Thunderstrike deals +51 Damage and restores 51 Armor after a 6-second delay
  • Level 90
Thunderstrike deals +54 Damage and restores 54 Armor after a 6-second delay
  • Level 95
Thunderstrike deals +57 Damage and restores 57 Armor after a 6-second delay
  • Level 100
Thunderstrike deals +60 Damage and restores 60 Armor after a 6-second delay
  • Level 105
Thunderstrike deals +63 Damage and restores 63 Armor after a 6-second delay
  • Level 110
Thunderstrike deals +66 Damage and restores 66 Armor after a 6-second delay
  • Level 115
Thunderstrike deals +69 Damage and restores 69 Armor after a 6-second delay
  • Level 120
Thunderstrike deals +72 Damage and restores 72 Armor after a 6-second delay
  • Level 125
Thunderstrike deals +75 Damage and restores 75 Armor after a 6-second delay
of Discordant Thunder Level 125 - Thunderstrike deals +27% damage and knocks all targets back Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
Thunderstrike deals +5% damage and knocks all targets back
  • Level 10
Thunderstrike deals +5.5% damage and knocks all targets back
  • Level 15
Thunderstrike deals +6% damage and knocks all targets back
  • Level 20
Thunderstrike deals +6.5% damage and knocks all targets back
  • Level 25
Thunderstrike deals +7% damage and knocks all targets back
  • Level 30
Thunderstrike deals +8% damage and knocks all targets back
  • Level 35
Thunderstrike deals +9% damage and knocks all targets back
  • Level 40
Thunderstrike deals +10% damage and knocks all targets back
  • Level 45
Thunderstrike deals +11% damage and knocks all targets back
  • Level 50
Thunderstrike deals +12% damage and knocks all targets back
  • Level 55
Thunderstrike deals +13% damage and knocks all targets back
  • Level 60
Thunderstrike deals +14% damage and knocks all targets back
  • Level 65
Thunderstrike deals +15% damage and knocks all targets back
  • Level 70
Thunderstrike deals +16% damage and knocks all targets back
  • Level 75
Thunderstrike deals +17% damage and knocks all targets back
  • Level 80
Thunderstrike deals +18% damage and knocks all targets back
  • Level 85
Thunderstrike deals +19% damage and knocks all targets back
  • Level 90
Thunderstrike deals +20% damage and knocks all targets back
  • Level 95
Thunderstrike deals +21% damage and knocks all targets back
  • Level 100
Thunderstrike deals +22% damage and knocks all targets back
  • Level 105
Thunderstrike deals +23% damage and knocks all targets back
  • Level 110
Thunderstrike deals +24% damage and knocks all targets back
  • Level 115
Thunderstrike deals +25% damage and knocks all targets back
  • Level 120
Thunderstrike deals +26% damage and knocks all targets back
  • Level 125
Thunderstrike deals +27% damage and knocks all targets back
Thunderstriking of Thunder Strikes Level 125 - Thunderstrike Damage +200 Uncommon MainHand, OffHand

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  • Level 5
Thunderstrike Damage +8
  • Level 10
Thunderstrike Damage +16
  • Level 15
Thunderstrike Damage +24
  • Level 20
Thunderstrike Damage +32
  • Level 25
Thunderstrike Damage +40
  • Level 30
Thunderstrike Damage +48
  • Level 35
Thunderstrike Damage +56
  • Level 40
Thunderstrike Damage +64
  • Level 45
Thunderstrike Damage +72
  • Level 50
Thunderstrike Damage +80
  • Level 55
Thunderstrike Damage +88
  • Level 60
Thunderstrike Damage +96
  • Level 65
Thunderstrike Damage +104
  • Level 70
Thunderstrike Damage +112
  • Level 75
Thunderstrike Damage +120
  • Level 80
Thunderstrike Damage +128
  • Level 85
Thunderstrike Damage +136
  • Level 90
Thunderstrike Damage +144
  • Level 95
Thunderstrike Damage +152
  • Level 100
Thunderstrike Damage +160
  • Level 105
Thunderstrike Damage +168
  • Level 110
Thunderstrike Damage +176
  • Level 115
Thunderstrike Damage +184
  • Level 120
Thunderstrike Damage +192
  • Level 125
Thunderstrike Damage +200
Discharging Level 125 - Discharging Strike Damage +52% Uncommon Legs, MainHand

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  • Level 5
Discharging Strike Damage +6%
  • Level 10
Discharging Strike Damage +7.5%
  • Level 15
Discharging Strike Damage +9%
  • Level 20
Discharging Strike Damage +10.5%
  • Level 25
Discharging Strike Damage +12%
  • Level 30
Discharging Strike Damage +14%
  • Level 35
Discharging Strike Damage +16%
  • Level 40
Discharging Strike Damage +18%
  • Level 45
Discharging Strike Damage +20%
  • Level 50
Discharging Strike Damage +22%
  • Level 55
Discharging Strike Damage +24%
  • Level 60
Discharging Strike Damage +26%
  • Level 65
Discharging Strike Damage +28%
  • Level 70
Discharging Strike Damage +30%
  • Level 75
Discharging Strike Damage +32%
  • Level 80
Discharging Strike Damage +34%
  • Level 85
Discharging Strike Damage +36%
  • Level 90
Discharging Strike Damage +38%
  • Level 95
Discharging Strike Damage +40%
  • Level 100
Discharging Strike Damage +42%
  • Level 105
Discharging Strike Damage +44%
  • Level 110
Discharging Strike Damage +46%
  • Level 115
Discharging Strike Damage +48%
  • Level 120
Discharging Strike Damage +50%
  • Level 125
Discharging Strike Damage +52%
Level 125 - Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
  • Level 10
Discharging Strike deals +1.5% damage plus 11% more damage if target's Rage meter is at least 66% full
  • Level 15
Discharging Strike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full
  • Level 20
Discharging Strike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full
  • Level 25
Discharging Strike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% full
  • Level 30
Discharging Strike deals +3.5% damage plus 23% more damage if target's Rage meter is at least 66% full
  • Level 35
Discharging Strike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full
  • Level 40
Discharging Strike deals +4.5% damage plus 29% more damage if target's Rage meter is at least 66% full
  • Level 45
Discharging Strike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% full
  • Level 50
Discharging Strike deals +5.5% damage plus 35% more damage if target's Rage meter is at least 66% full
  • Level 55
Discharging Strike deals +6% damage plus 38% more damage if target's Rage meter is at least 66% full
  • Level 60
Discharging Strike deals +6.5% damage plus 41% more damage if target's Rage meter is at least 66% full
  • Level 65
Discharging Strike deals +7% damage plus 44% more damage if target's Rage meter is at least 66% full
  • Level 70
Discharging Strike deals +7.5% damage plus 47% more damage if target's Rage meter is at least 66% full
  • Level 75
Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full
  • Level 80
Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full
  • Level 85
Discharging Strike deals +9% damage plus 56% more damage if target's Rage meter is at least 66% full
  • Level 90
Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full
  • Level 95
Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full
  • Level 100
Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full
  • Level 105
Discharging Strike deals +11% damage plus 68% more damage if target's Rage meter is at least 66% full
  • Level 110
Discharging Strike deals +11.5% damage plus 71% more damage if target's Rage meter is at least 66% full
  • Level 115
Discharging Strike deals +12% damage plus 74% more damage if target's Rage meter is at least 66% full
  • Level 120
Discharging Strike deals +12.5% damage plus 77% more damage if target's Rage meter is at least 66% full
  • Level 125
Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full
Level 125 - Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds Uncommon OffHand, Ring

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  • Level 5
Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 60 seconds
  • Level 10
Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 60 seconds
  • Level 15
Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 60 seconds
  • Level 20
Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 60 seconds
  • Level 25
Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 60 seconds
  • Level 30
Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 60 seconds
  • Level 35
Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 60 seconds
  • Level 40
Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 60 seconds
  • Level 45
Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 60 seconds
  • Level 50
Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 60 seconds
  • Level 55
Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 60 seconds
  • Level 60
Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 60 seconds
  • Level 65
Discharging Strike and Latent Charge boost your Epic Attack damage +76 for 60 seconds
  • Level 70
Discharging Strike and Latent Charge boost your Epic Attack damage +82 for 60 seconds
  • Level 75
Discharging Strike and Latent Charge boost your Epic Attack damage +88 for 60 seconds
  • Level 80
Discharging Strike and Latent Charge boost your Epic Attack damage +94 for 60 seconds
  • Level 85
Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 60 seconds
  • Level 90
Discharging Strike and Latent Charge boost your Epic Attack damage +106 for 60 seconds
  • Level 95
Discharging Strike and Latent Charge boost your Epic Attack damage +112 for 60 seconds
  • Level 100
Discharging Strike and Latent Charge boost your Epic Attack damage +118 for 60 seconds
  • Level 105
Discharging Strike and Latent Charge boost your Epic Attack damage +124 for 60 seconds
  • Level 110
Discharging Strike and Latent Charge boost your Epic Attack damage +130 for 60 seconds
  • Level 115
Discharging Strike and Latent Charge boost your Epic Attack damage +136 for 60 seconds
  • Level 120
Discharging Strike and Latent Charge boost your Epic Attack damage +142 for 60 seconds
  • Level 125
Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds
of Discount Discharges Level 120 - Discharging Strike Power Cost -56 Rare Chest

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  • Level 10
Discharging Strike Power Cost -8
  • Level 20
Discharging Strike Power Cost -12
  • Level 30
Discharging Strike Power Cost -16
  • Level 40
Discharging Strike Power Cost -20
  • Level 50
Discharging Strike Power Cost -24
  • Level 60
Discharging Strike Power Cost -28
  • Level 70
Discharging Strike Power Cost -32
  • Level 80
Discharging Strike Power Cost -36
  • Level 90
Discharging Strike Power Cost -41
  • Level 100
Discharging Strike Power Cost -46
  • Level 110
Discharging Strike Power Cost -51
  • Level 120
Discharging Strike Power Cost -56
Level 125 - Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns Uncommon OffHand

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  • Level 5
Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 10
Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 15
Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 20
Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 25
Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 30
Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 35
Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 40
Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 45
Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 50
Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 55
Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 60
Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 65
Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 70
Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 75
Hurl Lightning deals +19% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 80
Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 85
Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 90
Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 95
Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 100
Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 105
Hurl Lightning deals +25% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 110
Hurl Lightning deals +26% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 115
Hurl Lightning deals +27% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 120
Hurl Lightning deals +28% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Level 125
Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns
Discharging Level 125 - Discharging Strike Damage +175 Uncommon Head, Necklace

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  • Level 5
Discharging Strike Damage +7
  • Level 10
Discharging Strike Damage +14
  • Level 15
Discharging Strike Damage +21
  • Level 20
Discharging Strike Damage +28
  • Level 25
Discharging Strike Damage +35
  • Level 30
Discharging Strike Damage +42
  • Level 35
Discharging Strike Damage +49
  • Level 40
Discharging Strike Damage +56
  • Level 45
Discharging Strike Damage +63
  • Level 50
Discharging Strike Damage +70
  • Level 55
Discharging Strike Damage +77
  • Level 60
Discharging Strike Damage +84
  • Level 65
Discharging Strike Damage +91
  • Level 70
Discharging Strike Damage +98
  • Level 75
Discharging Strike Damage +105
  • Level 80
Discharging Strike Damage +112
  • Level 85
Discharging Strike Damage +119
  • Level 90
Discharging Strike Damage +126
  • Level 95
Discharging Strike Damage +133
  • Level 100
Discharging Strike Damage +140
  • Level 105
Discharging Strike Damage +147
  • Level 110
Discharging Strike Damage +154
  • Level 115
Discharging Strike Damage +161
  • Level 120
Discharging Strike Damage +168
  • Level 125
Discharging Strike Damage +175
Reckful Level 120 - Reckless Slam boosts your direct damage mitigation +23 for 5 seconds Rare Head, OffHand

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  • Level 10
Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
  • Level 20
Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
  • Level 30
Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
  • Level 40
Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
  • Level 50
Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
  • Level 60
Reckless Slam boosts your direct damage mitigation +11 for 5 seconds
  • Level 70
Reckless Slam boosts your direct damage mitigation +13 for 5 seconds
  • Level 80
Reckless Slam boosts your direct damage mitigation +15 for 5 seconds
  • Level 90
Reckless Slam boosts your direct damage mitigation +17 for 5 seconds
  • Level 100
Reckless Slam boosts your direct damage mitigation +19 for 5 seconds
  • Level 110
Reckless Slam boosts your direct damage mitigation +21 for 5 seconds
  • Level 120
Reckless Slam boosts your direct damage mitigation +23 for 5 seconds
Level 125 - Hurl Lightning Damage +80% Uncommon Head, Feet

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  • Level 5
Hurl Lightning Damage +8%
  • Level 10
Hurl Lightning Damage +11%
  • Level 15
Hurl Lightning Damage +14%
  • Level 20
Hurl Lightning Damage +17%
  • Level 25
Hurl Lightning Damage +20%
  • Level 30
Hurl Lightning Damage +23%
  • Level 35
Hurl Lightning Damage +26%
  • Level 40
Hurl Lightning Damage +29%
  • Level 45
Hurl Lightning Damage +32%
  • Level 50
Hurl Lightning Damage +35%
  • Level 55
Hurl Lightning Damage +38%
  • Level 60
Hurl Lightning Damage +41%
  • Level 65
Hurl Lightning Damage +44%
  • Level 70
Hurl Lightning Damage +47%
  • Level 75
Hurl Lightning Damage +50%
  • Level 80
Hurl Lightning Damage +53%
  • Level 85
Hurl Lightning Damage +56%
  • Level 90
Hurl Lightning Damage +59%
  • Level 95
Hurl Lightning Damage +62%
  • Level 100
Hurl Lightning Damage +65%
  • Level 105
Hurl Lightning Damage +68%
  • Level 110
Hurl Lightning Damage +71%
  • Level 115
Hurl Lightning Damage +74%
  • Level 120
Hurl Lightning Damage +77%
  • Level 125
Hurl Lightning Damage +80%
Reckless of Reckless Slamming Level 125 - Reckless Slam Damage +73% Uncommon Chest, MainHand

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  • Level 5
Reckless Slam Damage +5%
  • Level 10
Reckless Slam Damage +7%
  • Level 15
Reckless Slam Damage +9%
  • Level 20
Reckless Slam Damage +11%
  • Level 25
Reckless Slam Damage +13%
  • Level 30
Reckless Slam Damage +16%
  • Level 35
Reckless Slam Damage +19%
  • Level 40
Reckless Slam Damage +22%
  • Level 45
Reckless Slam Damage +25%
  • Level 50
Reckless Slam Damage +28%
  • Level 55
Reckless Slam Damage +31%
  • Level 60
Reckless Slam Damage +34%
  • Level 65
Reckless Slam Damage +37%
  • Level 70
Reckless Slam Damage +40%
  • Level 75
Reckless Slam Damage +43%
  • Level 80
Reckless Slam Damage +46%
  • Level 85
Reckless Slam Damage +49%
  • Level 90
Reckless Slam Damage +52%
  • Level 95
Reckless Slam Damage +55%
  • Level 100
Reckless Slam Damage +58%
  • Level 105
Reckless Slam Damage +61%
  • Level 110
Reckless Slam Damage +64%
  • Level 115
Reckless Slam Damage +67%
  • Level 120
Reckless Slam Damage +70%
  • Level 125
Reckless Slam Damage +73%
Level 125 - Latent Charge Direct Damage +76% Uncommon Head, Legs

Click Expand to reveal

  • Level 5
Latent Charge Direct Damage +10%
  • Level 10
Latent Charge Direct Damage +12%
  • Level 15
Latent Charge Direct Damage +14%
  • Level 20
Latent Charge Direct Damage +16%
  • Level 25
Latent Charge Direct Damage +18%
  • Level 30
Latent Charge Direct Damage +20%
  • Level 35
Latent Charge Direct Damage +22%
  • Level 40
Latent Charge Direct Damage +25%
  • Level 45
Latent Charge Direct Damage +28%
  • Level 50
Latent Charge Direct Damage +31%
  • Level 55
Latent Charge Direct Damage +34%
  • Level 60
Latent Charge Direct Damage +37%
  • Level 65
Latent Charge Direct Damage +40%
  • Level 70
Latent Charge Direct Damage +43%
  • Level 75
Latent Charge Direct Damage +46%
  • Level 80
Latent Charge Direct Damage +49%
  • Level 85
Latent Charge Direct Damage +52%
  • Level 90
Latent Charge Direct Damage +55%
  • Level 95
Latent Charge Direct Damage +58%
  • Level 100
Latent Charge Direct Damage +61%
  • Level 105
Latent Charge Direct Damage +64%
  • Level 110
Latent Charge Direct Damage +67%
  • Level 115
Latent Charge Direct Damage +70%
  • Level 120
Latent Charge Direct Damage +73%
  • Level 125
Latent Charge Direct Damage +76%
Level 125 - Reckless Slam Damage +135 Uncommon Necklace, Ring

Click Expand to reveal

  • Level 5
Reckless Slam Damage +4
  • Level 10
Reckless Slam Damage +8
  • Level 15
Reckless Slam Damage +12
  • Level 20
Reckless Slam Damage +17
  • Level 25
Reckless Slam Damage +22
  • Level 30
Reckless Slam Damage +27
  • Level 35
Reckless Slam Damage +32
  • Level 40
Reckless Slam Damage +37
  • Level 45
Reckless Slam Damage +42
  • Level 50
Reckless Slam Damage +47
  • Level 55
Reckless Slam Damage +52
  • Level 60
Reckless Slam Damage +57
  • Level 65
Reckless Slam Damage +63
  • Level 70
Reckless Slam Damage +69
  • Level 75
Reckless Slam Damage +75
  • Level 80
Reckless Slam Damage +81
  • Level 85
Reckless Slam Damage +87
  • Level 90
Reckless Slam Damage +93
  • Level 95
Reckless Slam Damage +99
  • Level 100
Reckless Slam Damage +105
  • Level 105
Reckless Slam Damage +111
  • Level 110
Reckless Slam Damage +117
  • Level 115
Reckless Slam Damage +123
  • Level 120
Reckless Slam Damage +129
  • Level 125
Reckless Slam Damage +135
Level 125 - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds
  • Level 10
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +10 for 9 seconds
  • Level 15
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds
  • Level 20
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +18 for 9 seconds
  • Level 25
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
  • Level 30
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +26 for 9 seconds
  • Level 35
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +30 for 9 seconds
  • Level 40
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +34 for 9 seconds
  • Level 45
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 for 9 seconds
  • Level 50
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
  • Level 55
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9 seconds
  • Level 60
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +50 for 9 seconds
  • Level 65
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +54 for 9 seconds
  • Level 70
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +58 for 9 seconds
  • Level 75
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
  • Level 80
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds
  • Level 85
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds
  • Level 90
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds
  • Level 95
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds
  • Level 100
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds
  • Level 105
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +91 for 9 seconds
  • Level 110
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +96 for 9 seconds
  • Level 115
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +101 for 9 seconds
  • Level 120
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +106 for 9 seconds
  • Level 125
Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds
Level 125 - Latent Charge deals +375 Electricity damage after a 5 second delay Uncommon Chest, Hands

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  • Level 5
Latent Charge deals +15 Electricity damage after a 5 second delay
  • Level 10
Latent Charge deals +30 Electricity damage after a 5 second delay
  • Level 15
Latent Charge deals +45 Electricity damage after a 5 second delay
  • Level 20
Latent Charge deals +60 Electricity damage after a 5 second delay
  • Level 25
Latent Charge deals +75 Electricity damage after a 5 second delay
  • Level 30
Latent Charge deals +90 Electricity damage after a 5 second delay
  • Level 35
Latent Charge deals +105 Electricity damage after a 5 second delay
  • Level 40
Latent Charge deals +120 Electricity damage after a 5 second delay
  • Level 45
Latent Charge deals +135 Electricity damage after a 5 second delay
  • Level 50
Latent Charge deals +150 Electricity damage after a 5 second delay
  • Level 55
Latent Charge deals +165 Electricity damage after a 5 second delay
  • Level 60
Latent Charge deals +180 Electricity damage after a 5 second delay
  • Level 65
Latent Charge deals +195 Electricity damage after a 5 second delay
  • Level 70
Latent Charge deals +210 Electricity damage after a 5 second delay
  • Level 75
Latent Charge deals +225 Electricity damage after a 5 second delay
  • Level 80
Latent Charge deals +240 Electricity damage after a 5 second delay
  • Level 85
Latent Charge deals +255 Electricity damage after a 5 second delay
  • Level 90
Latent Charge deals +270 Electricity damage after a 5 second delay
  • Level 95
Latent Charge deals +285 Electricity damage after a 5 second delay
  • Level 100
Latent Charge deals +300 Electricity damage after a 5 second delay
  • Level 105
Latent Charge deals +315 Electricity damage after a 5 second delay
  • Level 110
Latent Charge deals +330 Electricity damage after a 5 second delay
  • Level 115
Latent Charge deals +345 Electricity damage after a 5 second delay
  • Level 120
Latent Charge deals +360 Electricity damage after a 5 second delay
  • Level 125
Latent Charge deals +375 Electricity damage after a 5 second delay
of Armor Transference Level 125 - Reverberating Strike restores 150 armor after a 6-second delay Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Reverberating Strike restores 6 armor after a 6-second delay
  • Level 10
Reverberating Strike restores 12 armor after a 6-second delay
  • Level 15
Reverberating Strike restores 18 armor after a 6-second delay
  • Level 20
Reverberating Strike restores 24 armor after a 6-second delay
  • Level 25
Reverberating Strike restores 30 armor after a 6-second delay
  • Level 30
Reverberating Strike restores 36 armor after a 6-second delay
  • Level 35
Reverberating Strike restores 42 armor after a 6-second delay
  • Level 40
Reverberating Strike restores 48 armor after a 6-second delay
  • Level 45
Reverberating Strike restores 54 armor after a 6-second delay
  • Level 50
Reverberating Strike restores 60 armor after a 6-second delay
  • Level 55
Reverberating Strike restores 66 armor after a 6-second delay
  • Level 60
Reverberating Strike restores 72 armor after a 6-second delay
  • Level 65
Reverberating Strike restores 78 armor after a 6-second delay
  • Level 70
Reverberating Strike restores 84 armor after a 6-second delay
  • Level 75
Reverberating Strike restores 90 armor after a 6-second delay
  • Level 80
Reverberating Strike restores 96 armor after a 6-second delay
  • Level 85
Reverberating Strike restores 102 armor after a 6-second delay
  • Level 90
Reverberating Strike restores 108 armor after a 6-second delay
  • Level 95
Reverberating Strike restores 114 armor after a 6-second delay
  • Level 100
Reverberating Strike restores 120 armor after a 6-second delay
  • Level 105
Reverberating Strike restores 126 armor after a 6-second delay
  • Level 110
Reverberating Strike restores 132 armor after a 6-second delay
  • Level 115
Reverberating Strike restores 138 armor after a 6-second delay
  • Level 120
Reverberating Strike restores 144 armor after a 6-second delay
  • Level 125
Reverberating Strike restores 150 armor after a 6-second delay
of Echoing Charges Level 125 - Latent Charge direct damage becomes Electricity and deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay Exceptional Feet

Click Expand to reveal

  • Level 5
Latent Charge direct damage becomes Electricity and deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 10
Latent Charge direct damage becomes Electricity and deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 15
Latent Charge direct damage becomes Electricity and deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 20
Latent Charge direct damage becomes Electricity and deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 25
Latent Charge direct damage becomes Electricity and deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 30
Latent Charge direct damage becomes Electricity and deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 35
Latent Charge direct damage becomes Electricity and deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 40
Latent Charge direct damage becomes Electricity and deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 45
Latent Charge direct damage becomes Electricity and deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 50
Latent Charge direct damage becomes Electricity and deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 55
Latent Charge direct damage becomes Electricity and deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 60
Latent Charge direct damage becomes Electricity and deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 65
Latent Charge direct damage becomes Electricity and deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 70
Latent Charge direct damage becomes Electricity and deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 75
Latent Charge direct damage becomes Electricity and deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 80
Latent Charge direct damage becomes Electricity and deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 85
Latent Charge direct damage becomes Electricity and deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 90
Latent Charge direct damage becomes Electricity and deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 95
Latent Charge direct damage becomes Electricity and deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 100
Latent Charge direct damage becomes Electricity and deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 105
Latent Charge direct damage becomes Electricity and deals +105 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 110
Latent Charge direct damage becomes Electricity and deals +110 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 115
Latent Charge direct damage becomes Electricity and deals +115 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 120
Latent Charge direct damage becomes Electricity and deals +120 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
  • Level 125
Latent Charge direct damage becomes Electricity and deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay