Difference between revisions of "All Skills/Treasure Effects:By Ability"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413)
 
(26 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<!-- Updated as of patch v288, August 28, 2017 -->
+
<!-- Updated on November 17, 2022 from v374-->
 
==<!--start-->All Skills Paired List==
 
==<!--start-->All Skills Paired List==
 +
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br>
+
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
+
Note that this only shows the max-level version of each treasure effect and ability.</b></span>
  
 
<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
Line 11: Line 12:
 
* Sprint Speed Boost +1<br>
 
* Sprint Speed Boost +1<br>
 
* Falling Damage -50%<br>
 
* Falling Damage -50%<br>
* Max Underwater Held Breath +8<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +8<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +8<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +8<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +8<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +8<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +8<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +8<br>
+
* Max Underwater Held Breath +7<br>
* Max Underwater Held Breath +8<br>
+
* Max Underwater Held Breath +7<br>
 +
* Max Underwater Held Breath +7<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
Line 29: Line 31:
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
 
* Inventory Slots +1<br>
* Max Power +12<br>
+
* Inventory Slots +1<br>
* Max Power +12<br>
+
* Max Power +9<br>
* Max Power +12<br>
+
* Max Power +9<br>
* Max Power +12<br>
+
* Max Power +9<br>
* Max Power +12<br>
+
* Max Power +9<br>
* Max Power +12<br>
+
* Max Power +9<br>
* Max Power +12<br>
+
* Max Power +9<br>
* Max Power +12<br>
+
* Max Power +9<br>
* Max Power +12<br>
+
* Max Power +9<br>
* Max Health +20<br>
+
* Max Power +9<br>
* Max Health +20<br>
+
* Max Power +9<br>
* Max Health +20<br>
+
* Max Health +15<br>
* Max Health +20<br>
+
* Max Health +15<br>
* Max Health +20<br>
+
* Max Health +15<br>
* Max Health +20<br>
+
* Max Health +15<br>
* Max Health +20<br>
+
* Max Health +15<br>
* Max Health +20<br>
+
* Max Health +15<br>
* Max Health +20<br>
+
* Max Health +15<br>
* Max Health +35<br>
+
* Max Health +15<br>
* Max Health +35<br>
+
* Max Health +15<br>
* Max Health +35<br>
+
* Max Health +15<br>
* Max Health +35<br>
+
* Max Health +46<br>
* Max Power +22<br>
+
* Max Health +46<br>
* Max Power +22<br>
+
* Max Health +46<br>
* Max Power +22<br>
+
* Max Health +46<br>
* Max Power +22<br>
+
* Max Power +26<br>
* Health from Combat Refresh Abilities +34<br>
+
* Max Power +26<br>
* Health from Combat Refresh Abilities +34<br>
+
* Max Power +26<br>
* Health from Combat Refresh Abilities +34<br>
+
* Max Power +26<br>
* Health from Combat Refresh Abilities +34<br>
+
* Max Power +26<br>
* Power from Combat Refresh Abilities +16<br>
+
* Health from Combat Refresh Abilities +42<br>
* Power from Combat Refresh Abilities +16<br>
+
* Health from Combat Refresh Abilities +42<br>
* Power from Combat Refresh Abilities +16<br>
+
* Health from Combat Refresh Abilities +42<br>
* Power from Combat Refresh Abilities +16<br>
+
* Health from Combat Refresh Abilities +42<br>
* Armor from Combat Refresh Abilities +36<br>
+
* Health from Combat Refresh Abilities +42<br>
* Armor from Combat Refresh Abilities +36<br>
+
* Power from Combat Refresh Abilities +22<br>
* Armor from Combat Refresh Abilities +36<br>
+
* Power from Combat Refresh Abilities +22<br>
* Armor from Combat Refresh Abilities +36<br>
+
* Power from Combat Refresh Abilities +22<br>
* In-Combat Health Regen +14<br>
+
* Power from Combat Refresh Abilities +22<br>
* In-Combat Health Regen +14<br>
+
* Power from Combat Refresh Abilities +22<br>
* In-Combat Health Regen +14<br>
+
* Armor from Combat Refresh Abilities +54<br>
* In-Combat Health Regen +14<br>
+
* Armor from Combat Refresh Abilities +54<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
+
* Armor from Combat Refresh Abilities +54<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
+
* Armor from Combat Refresh Abilities +54<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
+
* Armor from Combat Refresh Abilities +54<br>
* In-Combat Power Regen +7, In-Combat Armor Regen +1<br>
+
* Health Regen (In-Combat) +18<br>
* In-Combat Armor Regen +14<br>
+
* Health Regen (In-Combat) +18<br>
* In-Combat Armor Regen +14<br>
+
* Health Regen (In-Combat) +18<br>
* In-Combat Armor Regen +14<br>
+
* Health Regen (In-Combat) +18<br>
* In-Combat Armor Regen +14<br>
+
* Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1<br>
* Healing Received From First Aid +49<br>
+
* Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1<br>
* Healing Received From First Aid +49<br>
+
* Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1<br>
* Healing Received From First Aid +49<br>
+
* Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1<br>
* Armor Received from Patch Armor +64<br>
+
* Armor Regen (In-Combat) +18<br>
* Armor Received from Patch Armor +64<br>
+
* Armor Regen (In-Combat) +18<br>
* Armor Received from Patch Armor +64<br>
+
* Armor Regen (In-Combat) +18<br>
* Chance of Uncommon Loot +28% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
+
* Armor Regen (In-Combat) +18<br>
* Chance of Uncommon Loot +28% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
+
* Armor Regen (In-Combat) +18<br>
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
+
* Healing Received From First Aid +74<br>
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
+
* Healing Received From First Aid +74<br>
* Inventory Slots +10<br>
+
* Healing Received From First Aid +74<br>
* Inventory Slots +10<br>
+
* Healing Received From First Aid +74<br>
* Taunt From Attack Damage +28%<br>
+
* Armor Received from Patch Armor +110<br>
* Taunt From Attack Damage +28%<br>
+
* Armor Received from Patch Armor +110<br>
* Taunt From Attack Damage +28%<br>
+
* Armor Received from Patch Armor +110<br>
* Direct Electricity Damage Reduction +24<br>
+
* Armor Received from Patch Armor +110<br>
* Direct Psychic Damage Reduction +24<br>
+
* Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br>
* Trauma Damage Reduction +7<br>
+
* Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br>
* Nature Damage Reduction +7<br>
+
* Chance of Rare Loot +12% <span style="color:red"><b>(DEPRECATED)</b></span><br>
* Poison Damage Reduction +7<br>
+
* Chance of Rare Loot +12% <span style="color:red"><b>(DEPRECATED)</b></span><br>
* Combat XP Boost +5%<br>
+
* Inventory Slots +8<br>
* Poison Damage +7<br>
+
* Inventory Slots +8<br>
* Trauma Damage +7<br>
+
* Taunt From Attack Damage +32%<br>
* Nature Damage +7<br>
+
* Taunt From Attack Damage +32%<br>
* Healing Received from Major Healing Abilities +44<br>
+
* Taunt From Attack Damage +32%<br>
* Healing Received from Major Healing Abilities +44<br>
+
* Direct Electricity Damage Reduction +27<br>
* Monster Rage Boost -7%<br>
+
* Direct Psychic Damage Reduction +27<br>
* Monster Rage Boost -7%<br>
+
* Trauma Damage Reduction +8<br>
* Accuracy Boost +18%<br>
+
* Nature Damage Reduction +8<br>
* Accuracy Boost +18%<br>
+
* Poison Damage Reduction +8<br>
* Fish Gut Damage +47%<br>
+
* Combat XP Boost +4%<br>
* Fish Gut Damage +47%<br>
+
* Poison Damage (Direct&Per-Tick) +16<br>
* Stake The Heart Damage +75%<br>
+
* Trauma Damage (Direct&Per-Tick) +16<br>
* Stake The Heart Damage +75%<br>
+
* Nature Damage (Direct&Per-Tick) +16<br>
* Spore Bomb Damage +30%<br>
+
* Healing Received from Major Healing Abilities +50<br>
* Spore Bomb Damage +30%<br>
+
* Healing Received from Major Healing Abilities +50<br>
* Crossbow Base Damage +41%<br>
+
* Monster Rage Boost -8%<br>
* Crossbow Base Damage +41%<br>
+
* Monster Rage Boost -8%<br>
* Crossbow Reuse Timer -7.5<br>
+
* Accuracy Boost +16<br>
* Crossbow Reuse Timer -7.5<br>
+
* Accuracy Boost +16<br>
* Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds<br>
+
* Accuracy Boost +16<br>
* Crossbow abilities restore 116 health after a 15 second delay<br>
+
* Nice Attacks deal +40 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)<br>
* Crossbow abilities restore 166 armor after a 15 second delay<br>
+
* Nice Attacks deal +64 damage and hasten your current Combat Refresh delay by 1 second<br>
* Healing of your Major Healing Abilities +49<br>
+
* Core Attacks deal +32 damage and hasten your current Combat Refresh delay by 1 second<br>
* Healing of your Major Healing Abilities +49<br>
+
* Basic Attacks restore 12 Power<br>
* Major Healing abilities have a 65% chance to also restore 132 Armor<br>
+
* Core Attacks deal +41 damage and reduce the Power cost of your next Minor Heal ability by -22<br>
* Major Healing abilities have a 65% chance to also restore 132 Armor<br>
+
* Minor Heals restore +33 Health and reduce the damage of the next attack that hits the target by 20%<br>
* Major Healing abilities have a 65% chance to restore an additional 88 Health<br>
+
* Signature Support abilities restore 32 Power to all allies within 20 meters<br>
* Major Healing abilities have a 65% chance to restore an additional 88 Health<br>
+
* Signature Debuffs deal +25% damage and also deal 176 Armor damage<br>
 +
* Signature Support abilities restore 80 Armor to all allies within 20 meters<br>
 +
* Healing of your Major Healing Abilities +74<br>
 +
* Major Healing abilities also restore 112 Armor<br>
 +
* Major Healing abilities have a 65% chance to restore an additional 137 Health<br>
 +
* Major Healing abilities have a 65% chance to restore an additional 137 Health<br>
 +
* Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay<br>
 +
* Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay<br>
 +
* Minor Heals restore 71 Armor<br>
 +
* Minor Heals restore 71 Armor<br>
 +
* Fish Gut Damage +79%<br>
 +
* Fish Gut Damage +79%<br>
 +
* Stake The Heart Damage +94%<br>
 +
* Stake The Heart Damage +94%<br>
 +
* Spore Bomb Damage +37%<br>
 +
* Spore Bomb Damage +37%<br>
 +
* Crossbow Base Damage +48%<br>
 +
* Crossbow Base Damage +48%<br>
 +
* Crossbow Base Damage +48%<br>
 +
* Crossbow Reuse Timer -10<br>
 +
* Crossbow Reuse Timer -10<br>
 +
* Crossbow Reuse Timer -10<br>
 +
* Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds<br>
 +
* Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds<br>
 +
* Crossbow abilities restore 240 health after a 15 second delay<br>
 +
* Crossbow abilities restore 240 health after a 15 second delay<br>
 +
* Crossbow abilities restore 252 armor after a 12 second delay<br>
 +
* Crossbow abilities restore 252 armor after a 12 second delay<br>
 
<br>
 
<br>

Latest revision as of 12:42, 18 November 2022

All Skills Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Hygiene +1
  • Hygiene +1
  • Hygiene +1
  • Sprint Speed Boost +1
  • Falling Damage -50%
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Inventory Slots +1
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Power +9
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +15
  • Max Health +46
  • Max Health +46
  • Max Health +46
  • Max Health +46
  • Max Power +26
  • Max Power +26
  • Max Power +26
  • Max Power +26
  • Max Power +26
  • Health from Combat Refresh Abilities +42
  • Health from Combat Refresh Abilities +42
  • Health from Combat Refresh Abilities +42
  • Health from Combat Refresh Abilities +42
  • Health from Combat Refresh Abilities +42
  • Power from Combat Refresh Abilities +22
  • Power from Combat Refresh Abilities +22
  • Power from Combat Refresh Abilities +22
  • Power from Combat Refresh Abilities +22
  • Power from Combat Refresh Abilities +22
  • Armor from Combat Refresh Abilities +54
  • Armor from Combat Refresh Abilities +54
  • Armor from Combat Refresh Abilities +54
  • Armor from Combat Refresh Abilities +54
  • Armor from Combat Refresh Abilities +54
  • Health Regen (In-Combat) +18
  • Health Regen (In-Combat) +18
  • Health Regen (In-Combat) +18
  • Health Regen (In-Combat) +18
  • Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
  • Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +18
  • Armor Regen (In-Combat) +18
  • Armor Regen (In-Combat) +18
  • Armor Regen (In-Combat) +18
  • Armor Regen (In-Combat) +18
  • Healing Received From First Aid +74
  • Healing Received From First Aid +74
  • Healing Received From First Aid +74
  • Healing Received From First Aid +74
  • Armor Received from Patch Armor +110
  • Armor Received from Patch Armor +110
  • Armor Received from Patch Armor +110
  • Armor Received from Patch Armor +110
  • Chance of Uncommon Loot +32% (DEPRECATED)
  • Chance of Uncommon Loot +32% (DEPRECATED)
  • Chance of Rare Loot +12% (DEPRECATED)
  • Chance of Rare Loot +12% (DEPRECATED)
  • Inventory Slots +8
  • Inventory Slots +8
  • Taunt From Attack Damage +32%
  • Taunt From Attack Damage +32%
  • Taunt From Attack Damage +32%
  • Direct Electricity Damage Reduction +27
  • Direct Psychic Damage Reduction +27
  • Trauma Damage Reduction +8
  • Nature Damage Reduction +8
  • Poison Damage Reduction +8
  • Combat XP Boost +4%
  • Poison Damage (Direct&Per-Tick) +16
  • Trauma Damage (Direct&Per-Tick) +16
  • Nature Damage (Direct&Per-Tick) +16
  • Healing Received from Major Healing Abilities +50
  • Healing Received from Major Healing Abilities +50
  • Monster Rage Boost -8%
  • Monster Rage Boost -8%
  • Accuracy Boost +16
  • Accuracy Boost +16
  • Accuracy Boost +16
  • Nice Attacks deal +40 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)
  • Nice Attacks deal +64 damage and hasten your current Combat Refresh delay by 1 second
  • Core Attacks deal +32 damage and hasten your current Combat Refresh delay by 1 second
  • Basic Attacks restore 12 Power
  • Core Attacks deal +41 damage and reduce the Power cost of your next Minor Heal ability by -22
  • Minor Heals restore +33 Health and reduce the damage of the next attack that hits the target by 20%
  • Signature Support abilities restore 32 Power to all allies within 20 meters
  • Signature Debuffs deal +25% damage and also deal 176 Armor damage
  • Signature Support abilities restore 80 Armor to all allies within 20 meters
  • Healing of your Major Healing Abilities +74
  • Major Healing abilities also restore 112 Armor
  • Major Healing abilities have a 65% chance to restore an additional 137 Health
  • Major Healing abilities have a 65% chance to restore an additional 137 Health
  • Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay
  • Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay
  • Minor Heals restore 71 Armor
  • Minor Heals restore 71 Armor
  • Fish Gut Damage +79%
  • Fish Gut Damage +79%
  • Stake The Heart Damage +94%
  • Stake The Heart Damage +94%
  • Spore Bomb Damage +37%
  • Spore Bomb Damage +37%
  • Crossbow Base Damage +48%
  • Crossbow Base Damage +48%
  • Crossbow Base Damage +48%
  • Crossbow Reuse Timer -10
  • Crossbow Reuse Timer -10
  • Crossbow Reuse Timer -10
  • Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds
  • Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds
  • Crossbow abilities restore 240 health after a 15 second delay
  • Crossbow abilities restore 240 health after a 15 second delay
  • Crossbow abilities restore 252 armor after a 12 second delay
  • Crossbow abilities restore 252 armor after a 12 second delay