Difference between revisions of "Necromancy/Treasure Effects:By Slot"

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<!-- Updated as of patch v293, December 29, 2017 -->
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<!-- v435 -->
==<!--start-->Necromancy Slot List==
+
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
<b><u>Head</u></b><br>
+
|+ style="font-size:large" | <h3>Head</h3>
* Necromancy Base Damage +23%<br>
+
|-
* Life Steal restores 30 Health<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds<br>
+
|-
* Wave of Darkness Damage +70%<br>
+
|120 || Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage || Uncommon || Head, MainHand
* Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
+
|-
* Summoned Skeletal Mages deal +30 direct damage with each attack<br>
+
|125 || Life Steal restores 52 Health || Uncommon || Head, Ring
* Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
+
|-
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
+
|125 || Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds || Uncommon || Head
* Heal Undead and Rebuild Undead restore +20 Health/Armor<br>
+
|-
* All Summoned Skeletons deal +12 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
+
|125 || Wave of Darkness Damage +71.0% || Uncommon || Head, MainHand
 
+
|-
 
+
|125 || Wave of Darkness deals 390 Psychic damage over 12 seconds || Uncommon || Head, OffHand
<b><u>Chest</u></b><br>
+
|-
* Death's Hold deals +155 Fire damage over 15 seconds<br>
+
|125 || Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes || Uncommon || Head, MainHand
* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage<br>
+
|-
* Life Steal reaps 31 additional health<br>
+
|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds || Uncommon || Head, MainHand
* Deathgaze deals +72 damage and restores 73 armor to you<br>
+
|-
* Rebuild Undead Healing +63<br>
+
|125 || Heal Undead and Rebuild Undead restore +48 Health/Armor || Uncommon || Head, MainHand
* Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power<br>
+
|-
* Create Shambling Corpse also heals yourself for 140 health<br>
+
|120 || Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks || Rare || Head
* Wave of Darkness heals you for 73 health<br>
+
|}
* All Summoned Skeletons have +54 health<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>
+
|+ style="font-size:large" | <h3>OffHand</h3>
 
+
|-
 
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
<b><u>Legs</u></b><br>
+
|-
* Life Steal reaps 31 additional health<br>
+
|120 || Summoned Skeletons deal +25% direct damage || Uncommon || OffHand, Necklace
* Death's Hold Damage +100%<br>
+
|-
* Spark of Death deals 90 Psychic damage over 10 seconds<br>
+
|125 || Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds || Uncommon || OffHand
* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>
+
|-
* Create Super Zombie also heals yourself for 168 health, 168 armor, and 33 power<br>
+
|120 || Spark of Death deals +40% damage and taunts +560 || Uncommon || OffHand, Necklace
* Create Shambling Corpse also heals yourself for 140 health<br>
+
|-
* Wave of Darkness heals you for 73 health<br>
+
|125 || Rebuild Undead Healing 107 || Uncommon || OffHand, Chest
* Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds<br>
+
|-
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
+
|125 || Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || OffHand, Hands
* Raised Zombies deal +28 damage with each attack<br>
+
|-
* Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage<br>
+
|125 || Wave of Darkness deals 390 Psychic damage over 12 seconds || Uncommon || OffHand, Head
 
+
|-
 
+
|125 || Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest
<b><u>Hands</u></b><br>
+
|-
* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage<br>
+
|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet
* Life Steal targets all enemies within 10 meters and deals +48 damage but reuse timer is +3 seconds<br>
+
|-
* Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet
* Rebuild Undead restores 49 Health to you<br>
+
|-
* Wave of Darkness deals +224 damage to sentient creatures<br>
+
|125 || Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds || Uncommon || OffHand, Necklace
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
+
|-
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
+
|125 || Heal Undead boosts your next attack +147 if it is a Darkness attack || Uncommon || OffHand, Ring
* Provoke Undead causes target undead to recover 58 Armor<br>
+
|}
* Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Raised Zombies deal +28 damage with each attack<br>
+
|+ style="font-size:large" | <h3>Hands</h3>
 
+
|-
 
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
<b><u>Feet</u></b><br>
+
|-
* Death's Hold causes target to take +26% damage from Slashing for 15 seconds<br>
+
|125 || Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Hands, Chest
* Spark of Death Damage +68%<br>
+
|-
* Wave of Darkness deals +224 damage to sentient creatures<br>
+
|125 || Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32 || Uncommon || Hands
* All Summoned Skeletons have +76 armor<br>
+
|-
* Summoned Skeletal Swordsmen have +109 armor<br>
+
|125 || Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace
* Provoke Undead causes target undead to deal +58% damage for 10 seconds<br>
+
|-
* Provoke Undead causes target undead to recover 58 Armor<br>
+
|125 || Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand
* Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>
+
|-
* Heal Undead grants target undead +11 Mitigation from all attacks for 8 seconds<br>
+
|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Hands, Feet
* Raised Zombies move +10 faster and deal +16 damage with each attack<br>
+
|-
 
+
|125 || Summoned Skeletons deal +90 direct damage || Uncommon || Hands, Ring
 
+
|-
<b><u>MainHand</u></b><br>
+
|125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage || Uncommon || Hands, Necklace
* Necromancy Base Damage +23%<br>
+
|-
* Life Steal deals 120 Psychic damage over 10 seconds<br>
+
|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Hands, Feet
* Death's Hold Damage +100%<br>
+
|-
* Spark of Death Damage +68%<br>
+
|125 || Indirect Fire Damage +40.0% || Rare || Hands, Necklace
* Wave of Darkness Damage +70%<br>
+
|-
* Summoned Skeletal Mages deal +30 direct damage with each attack<br>
+
|125 || Raised Zombies deal +30% damage || Uncommon || Hands, Legs
* Provoke Undead causes target undead to deal +58% damage for 10 seconds<br>
+
|}
* Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Heal Undead and Rebuild Undead restore +20 Health/Armor<br>
+
|+ style="font-size:large" | <h3>MainHand</h3>
* Heal Undead restores +14 Health/Armor and boosts targets' Slashing damage +7 for 8 seconds<br>
+
|-
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
 
+
|-
 
+
|120 || Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage || Uncommon || MainHand, Head
<b><u>OffHand</u></b><br>
+
|-
* Necromancy Base Damage +14%<br>
+
|125 || Life Steal deals 355 Psychic damage over 10 seconds || Uncommon || MainHand, Necklace
* Spark of Death deals +46% damage and taunts +350<br>
+
|-
* Rebuild Undead Healing +63<br>
+
|125 || Death's Hold Damage +152.0% || Uncommon || MainHand, Legs
* Rebuild Undead restores 49 Health to you<br>
+
|-
* Deathgaze and Wave of Darkness deal +75% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
+
|125 || Spark of Death Damage +67.0% || Uncommon || MainHand, Feet
* All Summoned Skeletons have +54 health<br>
+
|-
* All Summoned Skeletons have +76 armor<br>
+
|125 || Wave of Darkness Damage +71.0% || Uncommon || MainHand, Head
* Summoned Skeletal Swordsmen have +109 armor<br>
+
|-
* Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>
+
|125 || Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes || Uncommon || MainHand, Head
* Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>
+
|-
 
+
|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || MainHand, Feet
 
+
|-
<b><u>Necklace</u></b><br>
+
|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds || Uncommon || MainHand, Head
* Necromancy Base Damage +14%<br>
+
|-
* Life Steal deals 120 Psychic damage over 10 seconds<br>
+
|125 || Heal Undead and Rebuild Undead restore +48 Health/Armor || Uncommon || MainHand, Head
* Deathgaze deals +118% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
|-
* Death's Hold deals +28 damage and Stuns target after a 15 second delay<br>
+
|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || MainHand, Legs
* Spark of Death deals +46% damage and taunts +350<br>
+
|-
* Rebuild Undead Power Cost -30<br>
+
|120 || Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks || Uncommon || MainHand, Ring
* Provoke Undead causes target undead to deal +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>
+
|}
* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Summoned Skeletal Archers and Mages regenerate +15 health every update, both in and out of combat<br>
+
|+ style="font-size:large" | <h3>Chest</h3>
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
+
|-
* Raised Zombies deal +22 damage with each attack and taunt as if they did 340% more damage<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
 
+
|-
 
+
|125 || Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Chest, Ring
<b><u>Ring</u></b><br>
+
|-
* Death's Hold deals +155 Fire damage over 15 seconds<br>
+
|125 || Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands
* Life Steal restores 30 Health<br>
+
|-
* Deathgaze deals +72 damage and restores 73 armor to you<br>
+
|125 || Life Steal reaps 53 additional health || Uncommon || Chest, Legs
* Spark of Death deals 90 Psychic damage over 10 seconds<br>
+
|-
* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>
+
|125 || Deathgaze deals +137 damage and restores 128 armor to you || Uncommon || Chest, Ring
* Summoned Skeletal Archers deal +24 direct damage with each attack<br>
+
|-
* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat<br>
+
|125 || Rebuild Undead Healing 107 || Uncommon || Chest, OffHand
* Provoke Undead causes target undead to deal +94% damage for 10 seconds, but also take 116 Health damage after a 10-second delay<br>
+
|-
* Heal Undead restores +18 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>
+
|125 || Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Chest, Legs
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
+
|-
 +
|125 || Indirect Psychic Damage +58.0% || Rare || Chest, Legs
 +
|-
 +
|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Chest, Legs
 +
|-
 +
|125 || Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks || Uncommon || Chest, OffHand
 +
|-
 +
|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Chest, Ring
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Ring</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|125 || Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds || Uncommon || Ring, Chest
 +
|-
 +
|125 || Life Steal restores 52 Health || Uncommon || Ring, Head
 +
|-
 +
|125 || Deathgaze deals +137 damage and restores 128 armor to you || Uncommon || Ring, Chest
 +
|-
 +
|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Ring, Legs
 +
|-
 +
|125 || Rebuild Undead restores 173 health/armor to your undead after a 10 second delay || Uncommon || Ring, Legs
 +
|-
 +
|125 || Summoned Skeletons deal +90 direct damage || Uncommon || Ring, Hands
 +
|-
 +
|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Ring, Chest
 +
|-
 +
|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Ring, Feet
 +
|-
 +
|125 || Heal Undead boosts your next attack +147 if it is a Darkness attack || Uncommon || Ring, OffHand
 +
|-
 +
|120 || Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks || Uncommon || Ring, MainHand
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Necklace</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|120 || Summoned Skeletons deal +25% direct damage || Uncommon || Necklace, OffHand
 +
|-
 +
|125 || Life Steal deals 355 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand
 +
|-
 +
|125 || Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Necklace, Hands
 +
|-
 +
|125 || Death's Hold causes target to take +23% damage from Electricity for 15 seconds || Uncommon || Necklace
 +
|-
 +
|120 || Spark of Death deals +40% damage and taunts +560 || Uncommon || Necklace, OffHand
 +
|-
 +
|125 || Rebuild Undead Power Cost -50<br/>Rebuild Undead Healing 44 || Rare || Necklace
 +
|-
 +
|125 || Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds || Uncommon || Necklace, OffHand
 +
|-
 +
|125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage || Uncommon || Necklace, Hands
 +
|-
 +
|125 || Indirect Fire Damage +40.0% || Rare || Necklace, Hands
 +
|-
 +
|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Necklace, Legs
 +
|-
 +
|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Legs</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|125 || Life Steal reaps 53 additional health || Uncommon || Legs, Chest
 +
|-
 +
|125 || Death's Hold Damage +152.0% || Uncommon || Legs, MainHand
 +
|-
 +
|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Legs, Ring
 +
|-
 +
|125 || Rebuild Undead restores 173 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring
 +
|-
 +
|125 || Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Legs, Chest
 +
|-
 +
|125 || Indirect Psychic Damage +58.0% || Rare || Legs, Chest
 +
|-
 +
|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Legs, Chest
 +
|-
 +
|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || Legs, MainHand
 +
|-
 +
|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Legs, Necklace
 +
|-
 +
|125 || Raised Zombies deal +30% damage || Uncommon || Legs, Hands
 +
|-
 +
|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Legs, Necklace
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Feet</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|125 || Death's Hold causes target to take +23% damage from Slashing for 15 seconds || Uncommon || Feet
 +
|-
 +
|125 || Spark of Death Damage +67.0% || Uncommon || Feet, MainHand
 +
|-
 +
|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Feet, Hands
 +
|-
 +
|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || Feet, OffHand
 +
|-
 +
|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand
 +
|-
 +
|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || Feet, MainHand
 +
|-
 +
|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Feet, Hands
 +
|-
 +
|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Feet, Ring
 +
|-
 +
|120 || Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || Feet
 +
|-
 +
|120 || Raised Zombies deal +72 damage and speed is +10 || Rare || Feet
 +
|}

Latest revision as of 08:46, 18 September 2025

Note that this only shows the max-level version of each treasure effect.

Head

MinLevel EffectDescs MinRarity Slots
120 Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage Uncommon Head, MainHand
125 Life Steal restores 52 Health Uncommon Head, Ring
125 Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds Uncommon Head
125 Wave of Darkness Damage +71.0% Uncommon Head, MainHand
125 Wave of Darkness deals 390 Psychic damage over 12 seconds Uncommon Head, OffHand
125 Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes Uncommon Head, MainHand
125 Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds Uncommon Head, MainHand
125 Heal Undead and Rebuild Undead restore +48 Health/Armor Uncommon Head, MainHand
120 Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks Rare Head

OffHand

MinLevel EffectDescs MinRarity Slots
120 Summoned Skeletons deal +25% direct damage Uncommon OffHand, Necklace
125 Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds Uncommon OffHand
120 Spark of Death deals +40% damage and taunts +560 Uncommon OffHand, Necklace
125 Rebuild Undead Healing 107 Uncommon OffHand, Chest
125 Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds Uncommon OffHand, Hands
125 Wave of Darkness deals 390 Psychic damage over 12 seconds Uncommon OffHand, Head
125 Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks Uncommon OffHand, Chest
125 Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks Uncommon OffHand, Feet
125 Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability Uncommon OffHand, Feet
125 Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds Uncommon OffHand, Necklace
125 Heal Undead boosts your next attack +147 if it is a Darkness attack Uncommon OffHand, Ring

Hands

MinLevel EffectDescs MinRarity Slots
125 Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds Uncommon Hands, Chest
125 Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32 Uncommon Hands
125 Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) Uncommon Hands, Necklace
125 Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds Uncommon Hands, OffHand
125 Wave of Darkness deals +250 damage to sentient creatures Uncommon Hands, Feet
125 Summoned Skeletons deal +90 direct damage Uncommon Hands, Ring
125 Summoned Skeletal Swordsmen taunt as if they did 1300% more damage Uncommon Hands, Necklace
125 Deathgaze deals +167 damage and reuse timer is -4 seconds Uncommon Hands, Feet
125 Indirect Fire Damage +40.0% Rare Hands, Necklace
125 Raised Zombies deal +30% damage Uncommon Hands, Legs

MainHand

MinLevel EffectDescs MinRarity Slots
120 Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage Uncommon MainHand, Head
125 Life Steal deals 355 Psychic damage over 10 seconds Uncommon MainHand, Necklace
125 Death's Hold Damage +152.0% Uncommon MainHand, Legs
125 Spark of Death Damage +67.0% Uncommon MainHand, Feet
125 Wave of Darkness Damage +71.0% Uncommon MainHand, Head
125 Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes Uncommon MainHand, Head
125 Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds Uncommon MainHand, Feet
125 Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds Uncommon MainHand, Head
125 Heal Undead and Rebuild Undead restore +48 Health/Armor Uncommon MainHand, Head
125 Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds Uncommon MainHand, Legs
120 Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks Uncommon MainHand, Ring

Chest

MinLevel EffectDescs MinRarity Slots
125 Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds Uncommon Chest, Ring
125 Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds Uncommon Chest, Hands
125 Life Steal reaps 53 additional health Uncommon Chest, Legs
125 Deathgaze deals +137 damage and restores 128 armor to you Uncommon Chest, Ring
125 Rebuild Undead Healing 107 Uncommon Chest, OffHand
125 Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds Uncommon Chest, Legs
125 Indirect Psychic Damage +58.0% Rare Chest, Legs
125 Wave of Darkness deals +128 damage and reuse timer is -1 second Uncommon Chest, Legs
125 Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks Uncommon Chest, OffHand
125 Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) Uncommon Chest, Ring

Ring

MinLevel EffectDescs MinRarity Slots
125 Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds Uncommon Ring, Chest
125 Life Steal restores 52 Health Uncommon Ring, Head
125 Deathgaze deals +137 damage and restores 128 armor to you Uncommon Ring, Chest
125 Spark of Death deals 288 Psychic damage over 12 seconds Uncommon Ring, Legs
125 Rebuild Undead restores 173 health/armor to your undead after a 10 second delay Uncommon Ring, Legs
125 Summoned Skeletons deal +90 direct damage Uncommon Ring, Hands
125 Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) Uncommon Ring, Chest
125 Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds Uncommon Ring, Feet
125 Heal Undead boosts your next attack +147 if it is a Darkness attack Uncommon Ring, OffHand
120 Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks Uncommon Ring, MainHand

Necklace

MinLevel EffectDescs MinRarity Slots
120 Summoned Skeletons deal +25% direct damage Uncommon Necklace, OffHand
125 Life Steal deals 355 Psychic damage over 10 seconds Uncommon Necklace, MainHand
125 Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have) Uncommon Necklace, Hands
125 Death's Hold causes target to take +23% damage from Electricity for 15 seconds Uncommon Necklace
120 Spark of Death deals +40% damage and taunts +560 Uncommon Necklace, OffHand
125 Rebuild Undead Power Cost -50
Rebuild Undead Healing 44
Rare Necklace
125 Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds Uncommon Necklace, OffHand
125 Summoned Skeletal Swordsmen taunt as if they did 1300% more damage Uncommon Necklace, Hands
125 Indirect Fire Damage +40.0% Rare Necklace, Hands
120 Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks Rare Necklace, Legs
125 Raised Zombies deal +80 damage and taunt as if they did +200% more damage Uncommon Necklace, Legs

Legs

MinLevel EffectDescs MinRarity Slots
125 Life Steal reaps 53 additional health Uncommon Legs, Chest
125 Death's Hold Damage +152.0% Uncommon Legs, MainHand
125 Spark of Death deals 288 Psychic damage over 12 seconds Uncommon Legs, Ring
125 Rebuild Undead restores 173 health/armor to your undead after a 10 second delay Uncommon Legs, Ring
125 Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds Uncommon Legs, Chest
125 Indirect Psychic Damage +58.0% Rare Legs, Chest
125 Wave of Darkness deals +128 damage and reuse timer is -1 second Uncommon Legs, Chest
125 Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds Uncommon Legs, MainHand
120 Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks Rare Legs, Necklace
125 Raised Zombies deal +30% damage Uncommon Legs, Hands
125 Raised Zombies deal +80 damage and taunt as if they did +200% more damage Uncommon Legs, Necklace

Feet

MinLevel EffectDescs MinRarity Slots
125 Death's Hold causes target to take +23% damage from Slashing for 15 seconds Uncommon Feet
125 Spark of Death Damage +67.0% Uncommon Feet, MainHand
125 Wave of Darkness deals +250 damage to sentient creatures Uncommon Feet, Hands
125 Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks Uncommon Feet, OffHand
125 Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability Uncommon Feet, OffHand
125 Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds Uncommon Feet, MainHand
125 Deathgaze deals +167 damage and reuse timer is -4 seconds Uncommon Feet, Hands
125 Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds Uncommon Feet, Ring
120 Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds Rare Feet
120 Raised Zombies deal +72 damage and speed is +10 Rare Feet