Difference between revisions of "Priest/Treasure Effects:By Ability"
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− | <!-- Updated | + | <!-- Updated on November 17, 2022 from v374--> |
==<!--start-->Priest Paired List== | ==<!--start-->Priest Paired List== | ||
+ | <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
− | Don't worry, it | + | Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> |
− | + | Note that this only shows the max-level version of each treasure effect and ability.</b></span> | |
<b><u>General Mods</u></b><br> | <b><u>General Mods</u></b><br> | ||
− | * Priest Base Damage + | + | * Priest Base Damage +40%<br> |
− | * Priest Base Damage + | + | * Priest Base Damage +40%<br> |
− | * Chance to Evade Bursts + | + | * Chance to Evade Bursts +36% when Priest is active<br> |
− | * Chance to Evade Bursts + | + | * Chance to Evade Bursts +36% when Priest is active<br> |
− | * If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is + | + | * If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +12 (meaning you recover this Power every 5 seconds, in and out of combat)<br> |
− | * If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is + | + | * If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +12 (meaning you recover this Power every 5 seconds, in and out of combat)<br> |
− | * Direct Fire Damage + | + | * Direct Fire Damage +100 when Priest is active<br> |
− | * Direct Fire Damage + | + | * Direct Fire Damage +100 when Priest is active<br> |
<br> | <br> | ||
− | <b><u>Admonish</u></b><br> | + | <b><u>Admonish 9</u></b><br> |
− | * The maximum Power restored by Admonish increases + | + | * The maximum Power restored by Admonish increases +10<br> |
− | * The maximum Power restored by Admonish increases + | + | * The maximum Power restored by Admonish increases +10<br> |
− | * Admonish boosts your Priest Damage + | + | * Admonish boosts your Priest Damage +16 for 10 seconds (this effect does not stack with itself)<br> |
− | * Admonish makes the target | + | * Admonish makes the target 8% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)<br> |
<br> | <br> | ||
− | <b><u>Castigate</u></b><br> | + | <b><u>Castigate 8</u></b><br> |
− | * Castigate Damage + | + | * Castigate Damage +97<br> |
− | * Castigate Damage + | + | * Castigate Damage +97<br> |
− | * Castigate Damage + | + | * Castigate Damage +47%<br> |
− | * Castigate Damage + | + | * Castigate Damage +47%<br> |
− | * When Castigate is used on an undead target, it has a 25% chance to deal + | + | * When Castigate is used on an undead target, it has a 25% chance to deal +300 damage and stun the target<br> |
− | * When Castigate is used on an undead target, it has a 25% chance to deal + | + | * When Castigate is used on an undead target, it has a 25% chance to deal +300 damage and stun the target<br> |
− | * Castigate deals Fire damage instead of Psychic, and deals + | + | * Castigate deals Fire damage instead of Psychic, and deals +72% damage to Aberrations<br> |
− | * Castigate boosts your Nice Attack Damage + | + | * Castigate boosts your Nice Attack Damage +96 for 8 seconds<br> |
− | * Castigate boosts your Nice Attack Damage + | + | * Castigate boosts your Nice Attack Damage +96 for 8 seconds<br> |
<br> | <br> | ||
− | <b><u>Corrupt Hate</u></b><br> | + | <b><u>Corrupt Hate 9</u></b><br> |
− | * Corrupt Hate Damage + | + | * Corrupt Hate Damage +235<br> |
− | * Corrupt Hate Damage + | + | * Corrupt Hate Damage +235<br> |
− | * Corrupt Hate Damage + | + | * Corrupt Hate Damage +90%<br> |
− | * Corrupt Hate Damage + | + | * Corrupt Hate Damage +90%<br> |
− | * Corrupt Hate causes the target to deal | + | * Corrupt Hate causes the target to deal 288 Psychic damage to themselves the next time they use a Rage attack<br> |
− | * Corrupt Hate causes the target to deal | + | * Corrupt Hate causes the target to deal 288 Psychic damage to themselves the next time they use a Rage attack<br> |
<br> | <br> | ||
− | <b><u>Exhilarate</u></b><br> | + | <b><u>Exhilarate 6</u></b><br> |
− | * Exhilarate Healing + | + | * Exhilarate Healing +35<br> |
− | * Exhilarate Healing + | + | * Exhilarate Healing +35<br> |
− | * For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore + | + | * For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +35 Health<br> |
− | * For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore + | + | * For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +35 Health<br> |
− | * Exhilarate restores | + | * Exhilarate restores 64 Armor over 8 seconds<br> |
− | * Exhilarate restores | + | * Exhilarate restores 64 Armor over 8 seconds<br> |
− | * Exhilarate, Triage, and Invigorate restore + | + | * Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds<br> |
− | * Exhilarate, Triage, and Invigorate restore + | + | * Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds<br> |
<br> | <br> | ||
− | <b><u>Flamestrike</u></b><br> | + | <b><u>Flamestrike 8</u></b><br> |
− | * Flamestrike Damage + | + | * Flamestrike Damage +330<br> |
− | * Flamestrike Damage + | + | * Flamestrike Damage +330<br> |
* Flamestrike Damage +62%<br> | * Flamestrike Damage +62%<br> | ||
* Flamestrike Damage +62%<br> | * Flamestrike Damage +62%<br> | ||
− | * Flamestrike deals | + | * Flamestrike deals 475 Fire damage over 10 seconds<br> |
− | * Flamestrike deals | + | * Flamestrike deals 475 Fire damage over 10 seconds<br> |
<br> | <br> | ||
− | <b><u>Give Warmth</u></b><br> | + | <b><u>Give Warmth 5</u></b><br> |
− | * Give Warmth restores | + | * Give Warmth restores 63 Health and +17 Body Heat<br> |
− | * Give Warmth restores | + | * Give Warmth restores 63 Health and +17 Body Heat<br> |
− | * Give Warmth causes the target's next attack to deal + | + | * Give Warmth causes the target's next attack to deal +208 damage if it is a Fire attack<br> |
− | * Give Warmth causes the target's next attack to deal + | + | * Give Warmth causes the target's next attack to deal +208 damage if it is a Fire attack<br> |
− | * Give Warmth boosts the target's fire damage-over-time by + | + | * Give Warmth boosts the target's fire damage-over-time by +10 per tick for 60 seconds<br> |
− | * Give Warmth boosts the target's fire damage-over-time by + | + | * Give Warmth boosts the target's fire damage-over-time by +10 per tick for 60 seconds<br> |
<br> | <br> | ||
− | <b><u>Invigorate</u></b><br> | + | <b><u>Invigorate 7</u></b><br> |
− | * Exhilarate, Triage, and Invigorate restore + | + | * Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds<br> |
− | * Exhilarate, Triage, and Invigorate restore + | + | * Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds<br> |
− | * Invigorate Healing + | + | * Invigorate Healing +76<br> |
− | * Invigorate Healing + | + | * Invigorate Healing +76<br> |
− | * Invigorate Armor Healing + | + | * Invigorate Armor Healing +112<br> |
− | * Invigorate Armor Healing + | + | * Invigorate Armor Healing +112<br> |
− | * Invigorate restores + | + | * Invigorate restores +22 Health, Armor, and Power<br> |
− | * Invigorate restores + | + | * Invigorate restores +22 Health, Armor, and Power<br> |
<br> | <br> | ||
− | <b><u>Mend Flesh</u></b><br> | + | <b><u>Mend Flesh 8</u></b><br> |
− | * Mend Flesh Healing + | + | * Mend Flesh Healing +74<br> |
− | * Mend Flesh Healing + | + | * Mend Flesh Healing +74<br> |
− | * Mend Flesh Armor Healing + | + | * Mend Flesh Armor Healing +110<br> |
− | * Mend Flesh Armor Healing + | + | * Mend Flesh Armor Healing +110<br> |
− | * Mend Flesh gives the target + | + | * Mend Flesh gives the target +11 mitigation against physical attacks for 12 seconds<br> |
− | * Mend Flesh gives the target + | + | * Mend Flesh gives the target +11 mitigation against physical attacks for 12 seconds<br> |
<br> | <br> | ||
− | <b><u>Relentless Hope</u></b><br> | + | <b><u>Relentless Hope 4</u></b><br> |
− | * Relentless Hope Healing + | + | * Relentless Hope Healing +54<br> |
− | * Relentless Hope Healing + | + | * Relentless Hope Healing +54<br> |
− | * Relentless Hope Power Restoration + | + | * Relentless Hope Power Restoration +35<br> |
− | * Relentless Hope Power Restoration + | + | * Relentless Hope Power Restoration +35<br> |
− | * Relentless Hope Armor Healing + | + | * Relentless Hope Armor Healing +85<br> |
− | * Relentless Hope Armor Healing + | + | * Relentless Hope Armor Healing +85<br> |
<br> | <br> | ||
− | <b><u>Remedy</u></b><br> | + | <b><u>Remedy 8</u></b><br> |
− | * Remedy removes ongoing Fire effects (up to | + | * Remedy removes ongoing Fire effects (up to 33 dmg/sec)<br> |
− | * Remedy restores | + | * Remedy restores 66 Armor<br> |
− | * Remedy restores | + | * Remedy restores 66 Armor<br> |
− | * Remedy restores | + | * Remedy restores 20 Armor and mitigates all damage over time by 8 per tick for 10 seconds<br> |
− | * Remedy restores | + | * Remedy restores 20 Armor and mitigates all damage over time by 8 per tick for 10 seconds<br> |
− | * Remedy costs - | + | * Remedy costs -16 Power to cast, its reuse timer is -1 second, and it has a 25% chance to mend a broken bone in the target<br> |
− | * Remedy costs - | + | * Remedy costs -16 Power to cast, its reuse timer is -1 second, and it has a 25% chance to mend a broken bone in the target<br> |
<br> | <br> | ||
− | <b><u>Righteous Flame</u></b><br> | + | <b><u>Righteous Flame 8</u></b><br> |
− | * Righteous Flame Direct Damage + | + | * Righteous Flame Direct Damage +153<br> |
− | * Righteous Flame Direct Damage + | + | * Righteous Flame Direct Damage +153<br> |
− | * Righteous Flame Direct Damage + | + | * Righteous Flame Direct Damage +53%<br> |
− | * Righteous Flame Direct Damage + | + | * Righteous Flame Direct Damage +53%<br> |
− | * Righteous Flame deals + | + | * Righteous Flame deals +205 Fire damage over 10 seconds<br> |
− | * Righteous Flame deals + | + | * Righteous Flame deals +205 Fire damage over 10 seconds<br> |
<br> | <br> | ||
− | <b><u>Tether Soul</u></b><br> | + | <b><u>Tether Soul 2</u></b><br> |
<br> | <br> | ||
− | <b><u>Triage</u></b><br> | + | <b><u>Triage 8</u></b><br> |
− | * Exhilarate, Triage, and Invigorate restore + | + | * Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds<br> |
− | * Exhilarate, Triage, and Invigorate restore + | + | * Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds<br> |
− | * Triage Healing + | + | * Triage Healing +45<br> |
− | * Triage Healing + | + | * Triage Healing +45<br> |
− | * Triage gives the target + | + | * Triage gives the target +26.5% Melee Evasion for 10 seconds<br> |
− | * Triage gives the target + | + | * Triage gives the target +33% Burst Evasion for 10 seconds<br> |
− | * Triage costs no Power to cast and restores + | + | * Triage costs no Power to cast and restores +39 Health, but takes +1 second to channel<br> |
− | * Triage restores | + | * Triage restores 80 Health over 15 seconds<br> |
− | * Triage restores | + | * Triage restores 80 Health over 15 seconds<br> |
<br> | <br> | ||
− | <b><u>Unfetter</u></b><br> | + | <b><u>Unfetter 2</u></b><br> |
− | * Unfetter grants immunity to Knockback effects for | + | * Unfetter grants immunity to Knockback effects for 13 seconds<br> |
− | * Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2. | + | * Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.4 m/s for 20 seconds<br> |
− | * Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2. | + | * Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.4 m/s for 20 seconds<br> |
− | * Unfetter boosts swim speed +2 | + | * Unfetter boosts swim speed +3.2 m/s for 20 seconds<br> |
− | * Unfetter boosts swim speed +2 | + | * Unfetter boosts swim speed +3.2 m/s for 20 seconds<br> |
− | * Unfetter restores | + | * Unfetter restores 51 Power over 9 seconds<br> |
− | * Unfetter restores | + | * Unfetter restores 51 Power over 9 seconds<br> |
<br> | <br> |
Latest revision as of 12:42, 18 November 2022
Priest Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Priest Base Damage +40%
- Priest Base Damage +40%
- Chance to Evade Bursts +36% when Priest is active
- Chance to Evade Bursts +36% when Priest is active
- If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +12 (meaning you recover this Power every 5 seconds, in and out of combat)
- If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +12 (meaning you recover this Power every 5 seconds, in and out of combat)
- Direct Fire Damage +100 when Priest is active
- Direct Fire Damage +100 when Priest is active
Admonish 9
- The maximum Power restored by Admonish increases +10
- The maximum Power restored by Admonish increases +10
- Admonish boosts your Priest Damage +16 for 10 seconds (this effect does not stack with itself)
- Admonish makes the target 8% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
Castigate 8
- Castigate Damage +97
- Castigate Damage +97
- Castigate Damage +47%
- Castigate Damage +47%
- When Castigate is used on an undead target, it has a 25% chance to deal +300 damage and stun the target
- When Castigate is used on an undead target, it has a 25% chance to deal +300 damage and stun the target
- Castigate deals Fire damage instead of Psychic, and deals +72% damage to Aberrations
- Castigate boosts your Nice Attack Damage +96 for 8 seconds
- Castigate boosts your Nice Attack Damage +96 for 8 seconds
Corrupt Hate 9
- Corrupt Hate Damage +235
- Corrupt Hate Damage +235
- Corrupt Hate Damage +90%
- Corrupt Hate Damage +90%
- Corrupt Hate causes the target to deal 288 Psychic damage to themselves the next time they use a Rage attack
- Corrupt Hate causes the target to deal 288 Psychic damage to themselves the next time they use a Rage attack
Exhilarate 6
- Exhilarate Healing +35
- Exhilarate Healing +35
- For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +35 Health
- For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +35 Health
- Exhilarate restores 64 Armor over 8 seconds
- Exhilarate restores 64 Armor over 8 seconds
- Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
- Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
Flamestrike 8
- Flamestrike Damage +330
- Flamestrike Damage +330
- Flamestrike Damage +62%
- Flamestrike Damage +62%
- Flamestrike deals 475 Fire damage over 10 seconds
- Flamestrike deals 475 Fire damage over 10 seconds
Give Warmth 5
- Give Warmth restores 63 Health and +17 Body Heat
- Give Warmth restores 63 Health and +17 Body Heat
- Give Warmth causes the target's next attack to deal +208 damage if it is a Fire attack
- Give Warmth causes the target's next attack to deal +208 damage if it is a Fire attack
- Give Warmth boosts the target's fire damage-over-time by +10 per tick for 60 seconds
- Give Warmth boosts the target's fire damage-over-time by +10 per tick for 60 seconds
Invigorate 7
- Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
- Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
- Invigorate Healing +76
- Invigorate Healing +76
- Invigorate Armor Healing +112
- Invigorate Armor Healing +112
- Invigorate restores +22 Health, Armor, and Power
- Invigorate restores +22 Health, Armor, and Power
Mend Flesh 8
- Mend Flesh Healing +74
- Mend Flesh Healing +74
- Mend Flesh Armor Healing +110
- Mend Flesh Armor Healing +110
- Mend Flesh gives the target +11 mitigation against physical attacks for 12 seconds
- Mend Flesh gives the target +11 mitigation against physical attacks for 12 seconds
Relentless Hope 4
- Relentless Hope Healing +54
- Relentless Hope Healing +54
- Relentless Hope Power Restoration +35
- Relentless Hope Power Restoration +35
- Relentless Hope Armor Healing +85
- Relentless Hope Armor Healing +85
Remedy 8
- Remedy removes ongoing Fire effects (up to 33 dmg/sec)
- Remedy restores 66 Armor
- Remedy restores 66 Armor
- Remedy restores 20 Armor and mitigates all damage over time by 8 per tick for 10 seconds
- Remedy restores 20 Armor and mitigates all damage over time by 8 per tick for 10 seconds
- Remedy costs -16 Power to cast, its reuse timer is -1 second, and it has a 25% chance to mend a broken bone in the target
- Remedy costs -16 Power to cast, its reuse timer is -1 second, and it has a 25% chance to mend a broken bone in the target
Righteous Flame 8
- Righteous Flame Direct Damage +153
- Righteous Flame Direct Damage +153
- Righteous Flame Direct Damage +53%
- Righteous Flame Direct Damage +53%
- Righteous Flame deals +205 Fire damage over 10 seconds
- Righteous Flame deals +205 Fire damage over 10 seconds
Tether Soul 2
Triage 8
- Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
- Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
- Triage Healing +45
- Triage Healing +45
- Triage gives the target +26.5% Melee Evasion for 10 seconds
- Triage gives the target +33% Burst Evasion for 10 seconds
- Triage costs no Power to cast and restores +39 Health, but takes +1 second to channel
- Triage restores 80 Health over 15 seconds
- Triage restores 80 Health over 15 seconds
Unfetter 2
- Unfetter grants immunity to Knockback effects for 13 seconds
- Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.4 m/s for 20 seconds
- Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.4 m/s for 20 seconds
- Unfetter boosts swim speed +3.2 m/s for 20 seconds
- Unfetter boosts swim speed +3.2 m/s for 20 seconds
- Unfetter restores 51 Power over 9 seconds
- Unfetter restores 51 Power over 9 seconds