Difference between revisions of "Unarmed/Treasure Effects:By Ability"
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− | <!-- Updated | + | <!-- Updated on November 17, 2022 from v374--> |
==<!--start-->Unarmed Paired List== | ==<!--start-->Unarmed Paired List== | ||
+ | <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
− | Don't worry, it | + | Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> |
− | + | Note that this only shows the max-level version of each treasure effect and ability.</b></span> | |
<b><u>General Mods</u></b><br> | <b><u>General Mods</u></b><br> | ||
− | * Unarmed Base Damage + | + | * Unarmed Base Damage +40%<br> |
− | * Unarmed Base Damage + | + | * Unarmed Base Damage +40%<br> |
− | * Unarmed attacks deal + | + | * Unarmed attacks deal +20% damage when you have 33% or less of your Armor left<br> |
− | * Unarmed attacks deal + | + | * Unarmed attacks deal +20% damage when you have 33% or less of your Armor left<br> |
− | * Unarmed attacks deal + | + | * Unarmed attacks deal +42 Armor damage<br> |
− | * Unarmed attacks deal + | + | * Unarmed attacks deal +42 Armor damage<br> |
− | * Unarmed attacks deal +9 damage and have + | + | * Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> |
− | * Unarmed attacks deal +9 damage and have + | + | * Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> |
− | * Unarmed | + | * While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br> |
− | * Unarmed | + | * While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br> |
− | * Unarmed | + | * While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br> |
− | * Unarmed | + | * While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br> |
− | * Taunt From Attack Damage + | + | * Taunt From Attack Damage +80% when Unarmed is active<br> |
− | * Taunt From Attack Damage + | + | * Taunt From Attack Damage +80% when Unarmed is active<br> |
− | |||
− | |||
* Chance to Ignore Knockbacks +30% when Unarmed is active<br> | * Chance to Ignore Knockbacks +30% when Unarmed is active<br> | ||
* Chance to Ignore Knockbacks +30% when Unarmed is active<br> | * Chance to Ignore Knockbacks +30% when Unarmed is active<br> | ||
<br> | <br> | ||
− | <b><u>Barrage</u></b><br> | + | <b><u>Barrage 7</u></b><br> |
− | * Barrage hits all enemies within 5 meters and deals + | + | * Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds<br> |
− | * Barrage and Headbutt make the target | + | * Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br> |
− | * Barrage Damage + | + | * Barrage Damage +54%<br> |
− | * Barrage Damage + | + | * Barrage Damage +54%<br> |
− | * Barrage and Headbutt ignite the target, causing them to take | + | * Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds<br> |
− | * Barrage and Headbutt ignite the target, causing them to take | + | * Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds<br> |
− | * Barrage costs - | + | * Barrage costs -14 Power and restores 23 Armor to you<br> |
− | * Barrage costs - | + | * Barrage costs -14 Power and restores 23 Armor to you<br> |
<br> | <br> | ||
− | <b><u>Bodyslam</u></b> | + | <b><u>Bodyslam 6</u></b><br> |
− | + | * Hip Throw and Bodyslam deal +22% damage and generate -390 Rage<br> | |
− | + | * Hip Throw and Bodyslam deal +22% damage and generate -390 Rage<br> | |
− | * Hip Throw and Bodyslam deal +22% damage and generate - | + | * Bodyslam Damage +47%<br> |
− | * Hip Throw and Bodyslam deal +22% damage and generate - | + | * Bodyslam Damage +47%<br> |
− | * Bodyslam Damage + | + | * Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds<br> |
− | * Bodyslam Damage + | + | * Bodyslam deals +435 damage to non-Elite enemies<br> |
− | * Bodyslam deals + | + | * Bodyslam deals +435 damage to non-Elite enemies<br> |
− | + | * Bodyslam heals you for 130 health<br> | |
− | * Bodyslam deals + | + | * Bodyslam heals you for 130 health<br> |
− | * Bodyslam deals + | ||
− | * Bodyslam heals you for | ||
− | * Bodyslam heals you for | ||
<br> | <br> | ||
− | <b><u>Bruising Blow</u></b><br> | + | <b><u>Bruising Blow 6</u></b><br> |
− | * Bruising Blow causes the target to take + | + | * Bruising Blow causes the target to take +24% damage from Poison for 20 seconds<br> |
− | * Bruising Blow Damage + | + | * Bruising Blow Damage +55%<br> |
− | * Bruising Blow Damage + | + | * Bruising Blow Damage +55%<br> |
− | * | + | * Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br> |
− | * | + | * Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br> |
− | * Bruising Blow and Headbutt restore | + | * Bruising Blow and Headbutt restore 28 Health<br> |
− | * Bruising Blow and Headbutt restore | + | * Bruising Blow and Headbutt restore 28 Health<br> |
+ | * Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds<br> | ||
<br> | <br> | ||
− | <b><u>Claw Barrage</u></b><br> | + | <b><u>Claw Barrage 3</u></b><br> |
− | * Slashing Strike and Claw Barrage | + | * Claw Barrage Damage +119<br> |
− | * Slashing Strike and Claw Barrage | + | * Claw Barrage Damage +119<br> |
+ | * Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds<br> | ||
+ | * Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds<br> | ||
<br> | <br> | ||
− | <b><u>Cobra Strike</u></b><br> | + | <b><u>Cobra Strike 6</u></b><br> |
− | * Cobra Strike and Mamba Strike Damage + | + | * Cobra Strike and Mamba Strike Damage +51%<br> |
− | * Cobra Strike and Mamba Strike Damage + | + | * Cobra Strike and Mamba Strike Damage +51%<br> |
− | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage + | + | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br> |
− | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage + | + | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br> |
− | * Cobra Strike and Mamba Strike restore | + | * Cobra Strike and Mamba Strike restore 42 Armor to you<br> |
− | * Cobra Strike and Mamba Strike restore | + | * Cobra Strike and Mamba Strike restore 42 Armor to you<br> |
+ | * Cobra Strike Damage +80<br> | ||
+ | * Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.<br> | ||
<br> | <br> | ||
− | <b><u>Front Kick</u></b><br> | + | <b><u>Front Kick 7</u></b><br> |
− | * Kick Damage + | + | * Mamba Strike and Front Kick damage +68<br> |
− | * Kick Damage + | + | * Mamba Strike and Front Kick damage +68<br> |
− | * Kick Damage + | + | * Kick Damage +80<br> |
− | * Kick attacks restore | + | * Kick Damage +80<br> |
− | * Kick attacks restore | + | * Kick Damage +80<br> |
− | * Kick attacks deal + | + | * Kick attacks restore 42 Armor<br> |
+ | * Kick attacks restore 42 Armor<br> | ||
+ | * Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds<br> | ||
* Front Kick Damage +40%<br> | * Front Kick Damage +40%<br> | ||
− | * Kick attacks deal + | + | * Kick attacks deal +18% damage and slow target's movement speed by 45%<br> |
− | * Kick attacks deal + | + | * Kick attacks deal +34% damage when you have 33% or less of your Armor left<br> |
− | * Kick attacks deal + | + | * Kick attacks deal +34% damage when you have 33% or less of your Armor left<br> |
− | * While | + | * While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate<br> |
− | * While | + | * While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate<br> |
<br> | <br> | ||
− | <b><u>Headbutt</u></b><br> | + | <b><u>Headbutt 8</u></b><br> |
− | * Barrage and Headbutt make the target | + | * Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br> |
− | * Headbutt deals +20% damage and conjures a magical field that mitigates | + | * Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)<br> |
− | * Barrage and Headbutt ignite the target, causing them to take | + | * Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds<br> |
− | * Barrage and Headbutt ignite the target, causing them to take | + | * Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds<br> |
− | * Headbutt and Knee Kick | + | * Headbutt and Knee Kick Damage +108<br> |
− | * Headbutt and Knee Kick | + | * Headbutt and Knee Kick Damage +108<br> |
− | * Bruising Blow and Headbutt restore | + | * Headbutt Damage +44%<br> |
− | * Bruising Blow and Headbutt restore | + | * Headbutt Damage +44%<br> |
+ | * Bruising Blow and Headbutt restore 28 Health<br> | ||
+ | * Bruising Blow and Headbutt restore 28 Health<br> | ||
<br> | <br> | ||
− | <b><u>Hip Throw</u></b><br> | + | <b><u>Hip Throw 6</u></b><br> |
− | * Hip Throw Damage + | + | * Hip Throw Damage +50%<br> |
− | * Hip Throw Damage + | + | * Hip Throw Damage +50%<br> |
− | * Hip Throw | + | * Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage<br> |
− | * Hip Throw | + | * Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage<br> |
− | * Hip Throw and Bodyslam deal +22% damage and generate - | + | * Hip Throw and Bodyslam deal +22% damage and generate -390 Rage<br> |
− | * Hip Throw and Bodyslam deal +22% damage and generate - | + | * Hip Throw and Bodyslam deal +22% damage and generate -390 Rage<br> |
− | * Hip Throw hits all enemies within 8 meters and deals + | + | * Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20<br> |
<br> | <br> | ||
− | <b><u>Infuriating Fist</u></b><br> | + | <b><u>Infuriating Fist 5</u></b><br> |
− | * Jab and Infuriating Fist Damage + | + | * Jab and Infuriating Fist Damage +64<br> |
− | * Jab and Infuriating Fist Damage + | + | * Jab and Infuriating Fist Damage +64<br> |
− | * Punch, Jab, and Infuriating Fist restore | + | * Punch, Jab, and Infuriating Fist restore 18 Health to you<br> |
− | * Punch, Jab, and Infuriating Fist restore | + | * Punch, Jab, and Infuriating Fist restore 18 Health to you<br> |
− | * Infuriating Fist deals + | + | * While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> |
− | * Infuriating Fist deals + | + | * While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> |
− | * Infuriating Fist taunts + | + | * While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br> |
− | * Infuriating Fist | + | * While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br> |
− | * Infuriating Fist | + | * Infuriating Fist deals +40% damage and taunts +400<br> |
− | * Infuriating Fist | + | * Infuriating Fist deals +40% damage and taunts +400<br> |
+ | * Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds<br> | ||
+ | * Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.<br> | ||
+ | * Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.<br> | ||
+ | * Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing<br> | ||
<br> | <br> | ||
− | <b><u>Jab</u></b><br> | + | <b><u>Jab 8</u></b><br> |
− | * Jab and Infuriating Fist Damage + | + | * Jab and Infuriating Fist Damage +64<br> |
− | * Jab and Infuriating Fist Damage + | + | * Jab and Infuriating Fist Damage +64<br> |
− | * Punch, Jab, and Infuriating Fist restore | + | * Punch, Jab, and Infuriating Fist restore 18 Health to you<br> |
− | * Punch, Jab, and Infuriating Fist restore | + | * Punch, Jab, and Infuriating Fist restore 18 Health to you<br> |
− | * While | + | * While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> |
− | * While | + | * While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> |
− | * While | + | * While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br> |
− | * While | + | * While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br> |
<br> | <br> | ||
− | <b><u>Knee Kick</u></b><br> | + | <b><u>Knee Kick 7</u></b><br> |
− | * Knee Kick Damage + | + | * Knee Kick Damage +44%<br> |
− | * Knee Kick Damage + | + | * Knee Kick Damage +44%<br> |
− | * Kick Damage + | + | * Kick Damage +80<br> |
− | * Kick Damage + | + | * Kick Damage +80<br> |
− | * Kick Damage + | + | * Kick Damage +80<br> |
− | * Kick attacks restore | + | * Kick attacks restore 42 Armor<br> |
− | * Kick attacks restore | + | * Kick attacks restore 42 Armor<br> |
− | * Kick attacks deal + | + | * Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds<br> |
− | * Kick attacks deal + | + | * Kick attacks deal +18% damage and slow target's movement speed by 45%<br> |
− | * Kick attacks deal + | + | * Kick attacks deal +34% damage when you have 33% or less of your Armor left<br> |
− | * Kick attacks deal + | + | * Kick attacks deal +34% damage when you have 33% or less of your Armor left<br> |
− | * While | + | * While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate<br> |
− | * While | + | * While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate<br> |
− | * Headbutt and Knee Kick | + | * Headbutt and Knee Kick Damage +108<br> |
− | * Headbutt and Knee Kick | + | * Headbutt and Knee Kick Damage +108<br> |
<br> | <br> | ||
− | <b><u>Mamba Strike</u></b><br> | + | <b><u>Mamba Strike 6</u></b><br> |
− | * Mamba Strike | + | * Mamba Strike Damage +47 and Reuse Time -1 sec<br> |
− | * Mamba Strike | + | * Mamba Strike Damage +47 and Reuse Time -1 sec<br> |
− | * Cobra Strike and Mamba Strike Damage + | + | * Mamba Strike and Front Kick damage +68<br> |
− | * Cobra Strike and Mamba Strike Damage + | + | * Mamba Strike and Front Kick damage +68<br> |
− | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage + | + | * Cobra Strike and Mamba Strike Damage +51%<br> |
− | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage + | + | * Cobra Strike and Mamba Strike Damage +51%<br> |
− | * Cobra Strike and Mamba Strike restore | + | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br> |
− | * Cobra Strike and Mamba Strike restore | + | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br> |
+ | * Cobra Strike and Mamba Strike restore 42 Armor to you<br> | ||
+ | * Cobra Strike and Mamba Strike restore 42 Armor to you<br> | ||
+ | * Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.<br> | ||
<br> | <br> | ||
− | <b><u>Punch</u></b><br> | + | <b><u>Punch 8</u></b><br> |
− | * Punch, Jab, and Infuriating Fist restore | + | * Punch, Jab, and Infuriating Fist restore 18 Health to you<br> |
− | * Punch, Jab, and Infuriating Fist restore | + | * Punch, Jab, and Infuriating Fist restore 18 Health to you<br> |
− | * While | + | * While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> |
− | * While | + | * While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> |
− | * While | + | * While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br> |
− | * While | + | * While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br> |
<br> | <br> | ||
− | <b><u>Slashing Strike</u></b><br> | + | <b><u>Slashing Strike 4</u></b><br> |
* Slashing Strike Damage +31%<br> | * Slashing Strike Damage +31%<br> | ||
* Slashing Strike Damage +31%<br> | * Slashing Strike Damage +31%<br> | ||
− | * Slashing Strike | + | * Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds<br> |
− | * Slashing Strike | + | * Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds<br> |
− | * Slashing Strike | + | * Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds<br> |
− | * Slashing Strike | + | * Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds<br> |
− | * Slashing Strike deals + | + | * Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br> |
− | * Slashing Strike deals + | + | * Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br> |
+ | * Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.<br> | ||
<br> | <br> |
Latest revision as of 12:42, 18 November 2022
Unarmed Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Unarmed Base Damage +40%
- Unarmed Base Damage +40%
- Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +42 Armor damage
- Unarmed attacks deal +42 Armor damage
- Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
- Taunt From Attack Damage +80% when Unarmed is active
- Taunt From Attack Damage +80% when Unarmed is active
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Chance to Ignore Knockbacks +30% when Unarmed is active
Barrage 7
- Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
- Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage Damage +54%
- Barrage Damage +54%
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Barrage costs -14 Power and restores 23 Armor to you
- Barrage costs -14 Power and restores 23 Armor to you
Bodyslam 6
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Bodyslam Damage +47%
- Bodyslam Damage +47%
- Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +435 damage to non-Elite enemies
- Bodyslam deals +435 damage to non-Elite enemies
- Bodyslam heals you for 130 health
- Bodyslam heals you for 130 health
Bruising Blow 6
- Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
- Bruising Blow Damage +55%
- Bruising Blow Damage +55%
- Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow and Headbutt restore 28 Health
- Bruising Blow and Headbutt restore 28 Health
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
Claw Barrage 3
- Claw Barrage Damage +119
- Claw Barrage Damage +119
- Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
Cobra Strike 6
- Cobra Strike and Mamba Strike Damage +51%
- Cobra Strike and Mamba Strike Damage +51%
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Cobra Strike and Mamba Strike restore 42 Armor to you
- Cobra Strike and Mamba Strike restore 42 Armor to you
- Cobra Strike Damage +80
- Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
Front Kick 7
- Mamba Strike and Front Kick damage +68
- Mamba Strike and Front Kick damage +68
- Kick Damage +80
- Kick Damage +80
- Kick Damage +80
- Kick attacks restore 42 Armor
- Kick attacks restore 42 Armor
- Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
- Front Kick Damage +40%
- Kick attacks deal +18% damage and slow target's movement speed by 45%
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
Headbutt 8
- Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Headbutt and Knee Kick Damage +108
- Headbutt and Knee Kick Damage +108
- Headbutt Damage +44%
- Headbutt Damage +44%
- Bruising Blow and Headbutt restore 28 Health
- Bruising Blow and Headbutt restore 28 Health
Hip Throw 6
- Hip Throw Damage +50%
- Hip Throw Damage +50%
- Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
Infuriating Fist 5
- Jab and Infuriating Fist Damage +64
- Jab and Infuriating Fist Damage +64
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- Infuriating Fist deals +40% damage and taunts +400
- Infuriating Fist deals +40% damage and taunts +400
- Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds
- Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.
- Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.
- Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing
Jab 8
- Jab and Infuriating Fist Damage +64
- Jab and Infuriating Fist Damage +64
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
Knee Kick 7
- Knee Kick Damage +44%
- Knee Kick Damage +44%
- Kick Damage +80
- Kick Damage +80
- Kick Damage +80
- Kick attacks restore 42 Armor
- Kick attacks restore 42 Armor
- Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
- Kick attacks deal +18% damage and slow target's movement speed by 45%
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
- Headbutt and Knee Kick Damage +108
- Headbutt and Knee Kick Damage +108
Mamba Strike 6
- Mamba Strike Damage +47 and Reuse Time -1 sec
- Mamba Strike Damage +47 and Reuse Time -1 sec
- Mamba Strike and Front Kick damage +68
- Mamba Strike and Front Kick damage +68
- Cobra Strike and Mamba Strike Damage +51%
- Cobra Strike and Mamba Strike Damage +51%
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Cobra Strike and Mamba Strike restore 42 Armor to you
- Cobra Strike and Mamba Strike restore 42 Armor to you
- Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
Punch 8
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
Slashing Strike 4
- Slashing Strike Damage +31%
- Slashing Strike Damage +31%
- Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
- Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
- Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.