Difference between revisions of "All Skills/Treasure Effects:By Ability"
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− | <!-- Updated on | + | <!-- Updated on November 17, 2022 from v374--> |
==<!--start-->All Skills Paired List== | ==<!--start-->All Skills Paired List== | ||
+ | <noinclude>[[Category:Treasure Effects By Ability]]</noinclude> | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> | Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br> | ||
Line 11: | Line 12: | ||
* Sprint Speed Boost +1<br> | * Sprint Speed Boost +1<br> | ||
* Falling Damage -50%<br> | * Falling Damage -50%<br> | ||
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
− | * Max Underwater Held Breath + | + | * Max Underwater Held Breath +7<br> |
+ | * Max Underwater Held Breath +7<br> | ||
+ | * Inventory Slots +1<br> | ||
* Inventory Slots +1<br> | * Inventory Slots +1<br> | ||
* Inventory Slots +1<br> | * Inventory Slots +1<br> | ||
Line 38: | Line 41: | ||
* Max Power +9<br> | * Max Power +9<br> | ||
* Max Power +9<br> | * Max Power +9<br> | ||
+ | * Max Power +9<br> | ||
+ | * Max Health +15<br> | ||
* Max Health +15<br> | * Max Health +15<br> | ||
* Max Health +15<br> | * Max Health +15<br> | ||
Line 47: | Line 52: | ||
* Max Health +15<br> | * Max Health +15<br> | ||
* Max Health +15<br> | * Max Health +15<br> | ||
− | * Max Health + | + | * Max Health +46<br> |
− | * Max Health + | + | * Max Health +46<br> |
− | * Max Health + | + | * Max Health +46<br> |
− | * Max Health + | + | * Max Health +46<br> |
− | * Max Power + | + | * Max Power +26<br> |
− | * Max Power + | + | * Max Power +26<br> |
− | * Max Power + | + | * Max Power +26<br> |
− | * Max Power + | + | * Max Power +26<br> |
− | * Health from Combat Refresh Abilities + | + | * Max Power +26<br> |
− | * Health from Combat Refresh Abilities + | + | * Health from Combat Refresh Abilities +42<br> |
− | * Health from Combat Refresh Abilities + | + | * Health from Combat Refresh Abilities +42<br> |
− | * Health from Combat Refresh Abilities + | + | * Health from Combat Refresh Abilities +42<br> |
− | * Power from Combat Refresh Abilities + | + | * Health from Combat Refresh Abilities +42<br> |
− | * Power from Combat Refresh Abilities + | + | * Health from Combat Refresh Abilities +42<br> |
− | * Power from Combat Refresh Abilities + | + | * Power from Combat Refresh Abilities +22<br> |
− | * Power from Combat Refresh Abilities + | + | * Power from Combat Refresh Abilities +22<br> |
− | * Armor from Combat Refresh Abilities + | + | * Power from Combat Refresh Abilities +22<br> |
− | * Armor from Combat Refresh Abilities + | + | * Power from Combat Refresh Abilities +22<br> |
− | * Armor from Combat Refresh Abilities + | + | * Power from Combat Refresh Abilities +22<br> |
− | * Armor from Combat Refresh Abilities + | + | * Armor from Combat Refresh Abilities +54<br> |
− | * Health Regen (In-Combat) + | + | * Armor from Combat Refresh Abilities +54<br> |
− | * Health Regen (In-Combat) + | + | * Armor from Combat Refresh Abilities +54<br> |
− | * Health Regen (In-Combat) + | + | * Armor from Combat Refresh Abilities +54<br> |
− | * Health Regen (In-Combat) + | + | * Armor from Combat Refresh Abilities +54<br> |
− | * Power Regen (In-Combat) + | + | * Health Regen (In-Combat) +18<br> |
− | * Power Regen (In-Combat) + | + | * Health Regen (In-Combat) +18<br> |
− | * Power Regen (In-Combat) + | + | * Health Regen (In-Combat) +18<br> |
− | * Power Regen (In-Combat) + | + | * Health Regen (In-Combat) +18<br> |
− | * Armor Regen (In-Combat) + | + | * Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1<br> |
− | * Armor Regen (In-Combat) + | + | * Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1<br> |
− | * Armor Regen (In-Combat) + | + | * Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1<br> |
− | * Armor Regen (In-Combat) + | + | * Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1<br> |
− | * Healing Received From First Aid + | + | * Armor Regen (In-Combat) +18<br> |
− | * Healing Received From First Aid + | + | * Armor Regen (In-Combat) +18<br> |
− | * Healing Received From First Aid + | + | * Armor Regen (In-Combat) +18<br> |
− | * Armor Received from Patch Armor + | + | * Armor Regen (In-Combat) +18<br> |
− | * Armor Received from Patch Armor + | + | * Armor Regen (In-Combat) +18<br> |
− | * Armor Received from Patch Armor + | + | * Healing Received From First Aid +74<br> |
− | * Chance of Uncommon Loot +32%<br> | + | * Healing Received From First Aid +74<br> |
− | * Chance of Uncommon Loot +32%<br> | + | * Healing Received From First Aid +74<br> |
− | * Chance of Rare Loot +12%<br> | + | * Healing Received From First Aid +74<br> |
− | * Chance of Rare Loot +12%<br> | + | * Armor Received from Patch Armor +110<br> |
+ | * Armor Received from Patch Armor +110<br> | ||
+ | * Armor Received from Patch Armor +110<br> | ||
+ | * Armor Received from Patch Armor +110<br> | ||
+ | * Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br> | ||
+ | * Chance of Uncommon Loot +32% <span style="color:red"><b>(DEPRECATED)</b></span><br> | ||
+ | * Chance of Rare Loot +12% <span style="color:red"><b>(DEPRECATED)</b></span><br> | ||
+ | * Chance of Rare Loot +12% <span style="color:red"><b>(DEPRECATED)</b></span><br> | ||
* Inventory Slots +8<br> | * Inventory Slots +8<br> | ||
* Inventory Slots +8<br> | * Inventory Slots +8<br> | ||
− | * Taunt From Attack Damage + | + | * Taunt From Attack Damage +32%<br> |
− | * Taunt From Attack Damage + | + | * Taunt From Attack Damage +32%<br> |
− | * Taunt From Attack Damage + | + | * Taunt From Attack Damage +32%<br> |
− | * Direct Electricity Damage Reduction + | + | * Direct Electricity Damage Reduction +27<br> |
− | * Direct Psychic Damage Reduction + | + | * Direct Psychic Damage Reduction +27<br> |
− | * Trauma Damage Reduction + | + | * Trauma Damage Reduction +8<br> |
− | * Nature Damage Reduction + | + | * Nature Damage Reduction +8<br> |
− | * Poison Damage Reduction + | + | * Poison Damage Reduction +8<br> |
* Combat XP Boost +4%<br> | * Combat XP Boost +4%<br> | ||
− | * Poison Damage (Direct&Per-Tick) + | + | * Poison Damage (Direct&Per-Tick) +16<br> |
− | * Trauma Damage (Direct&Per-Tick) + | + | * Trauma Damage (Direct&Per-Tick) +16<br> |
− | * Nature Damage (Direct&Per-Tick) + | + | * Nature Damage (Direct&Per-Tick) +16<br> |
− | * Healing Received from Major Healing Abilities + | + | * Healing Received from Major Healing Abilities +50<br> |
− | * Healing Received from Major Healing Abilities + | + | * Healing Received from Major Healing Abilities +50<br> |
− | * Monster Rage Boost - | + | * Monster Rage Boost -8%<br> |
− | * Monster Rage Boost - | + | * Monster Rage Boost -8%<br> |
− | * Accuracy Boost + | + | * Accuracy Boost +16<br> |
− | * Accuracy Boost + | + | * Accuracy Boost +16<br> |
− | * Fish Gut Damage + | + | * Accuracy Boost +16<br> |
− | * Fish Gut Damage + | + | * Nice Attacks deal +40 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)<br> |
− | * Stake The Heart Damage + | + | * Nice Attacks deal +64 damage and hasten your current Combat Refresh delay by 1 second<br> |
− | * Stake The Heart Damage + | + | * Core Attacks deal +32 damage and hasten your current Combat Refresh delay by 1 second<br> |
− | * Spore Bomb Damage + | + | * Basic Attacks restore 12 Power<br> |
− | * Spore Bomb Damage + | + | * Core Attacks deal +41 damage and reduce the Power cost of your next Minor Heal ability by -22<br> |
− | * Crossbow Base Damage + | + | * Minor Heals restore +33 Health and reduce the damage of the next attack that hits the target by 20%<br> |
− | * Crossbow Base Damage + | + | * Signature Support abilities restore 32 Power to all allies within 20 meters<br> |
− | * Crossbow Reuse Timer - | + | * Signature Debuffs deal +25% damage and also deal 176 Armor damage<br> |
− | * Crossbow Reuse Timer - | + | * Signature Support abilities restore 80 Armor to all allies within 20 meters<br> |
− | * Crossbow abilities boost your Epic Attack Damage + | + | * Healing of your Major Healing Abilities +74<br> |
− | * Crossbow abilities restore | + | * Major Healing abilities also restore 112 Armor<br> |
− | * Crossbow abilities restore | + | * Major Healing abilities have a 65% chance to restore an additional 137 Health<br> |
− | * | + | * Major Healing abilities have a 65% chance to restore an additional 137 Health<br> |
− | + | * Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay<br> | |
− | + | * Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay<br> | |
− | + | * Minor Heals restore 71 Armor<br> | |
− | * | + | * Minor Heals restore 71 Armor<br> |
− | + | * Fish Gut Damage +79%<br> | |
+ | * Fish Gut Damage +79%<br> | ||
+ | * Stake The Heart Damage +94%<br> | ||
+ | * Stake The Heart Damage +94%<br> | ||
+ | * Spore Bomb Damage +37%<br> | ||
+ | * Spore Bomb Damage +37%<br> | ||
+ | * Crossbow Base Damage +48%<br> | ||
+ | * Crossbow Base Damage +48%<br> | ||
+ | * Crossbow Base Damage +48%<br> | ||
+ | * Crossbow Reuse Timer -10<br> | ||
+ | * Crossbow Reuse Timer -10<br> | ||
+ | * Crossbow Reuse Timer -10<br> | ||
+ | * Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds<br> | ||
+ | * Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds<br> | ||
+ | * Crossbow abilities restore 240 health after a 15 second delay<br> | ||
+ | * Crossbow abilities restore 240 health after a 15 second delay<br> | ||
+ | * Crossbow abilities restore 252 armor after a 12 second delay<br> | ||
+ | * Crossbow abilities restore 252 armor after a 12 second delay<br> | ||
<br> | <br> |
Latest revision as of 12:42, 18 November 2022
All Skills Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Hygiene +1
- Hygiene +1
- Hygiene +1
- Sprint Speed Boost +1
- Falling Damage -50%
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Max Underwater Held Breath +7
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Power +9
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +15
- Max Health +46
- Max Health +46
- Max Health +46
- Max Health +46
- Max Power +26
- Max Power +26
- Max Power +26
- Max Power +26
- Max Power +26
- Health from Combat Refresh Abilities +42
- Health from Combat Refresh Abilities +42
- Health from Combat Refresh Abilities +42
- Health from Combat Refresh Abilities +42
- Health from Combat Refresh Abilities +42
- Power from Combat Refresh Abilities +22
- Power from Combat Refresh Abilities +22
- Power from Combat Refresh Abilities +22
- Power from Combat Refresh Abilities +22
- Power from Combat Refresh Abilities +22
- Armor from Combat Refresh Abilities +54
- Armor from Combat Refresh Abilities +54
- Armor from Combat Refresh Abilities +54
- Armor from Combat Refresh Abilities +54
- Armor from Combat Refresh Abilities +54
- Health Regen (In-Combat) +18
- Health Regen (In-Combat) +18
- Health Regen (In-Combat) +18
- Health Regen (In-Combat) +18
- Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
- Armor Regen (In-Combat) +18
- Armor Regen (In-Combat) +18
- Armor Regen (In-Combat) +18
- Armor Regen (In-Combat) +18
- Armor Regen (In-Combat) +18
- Healing Received From First Aid +74
- Healing Received From First Aid +74
- Healing Received From First Aid +74
- Healing Received From First Aid +74
- Armor Received from Patch Armor +110
- Armor Received from Patch Armor +110
- Armor Received from Patch Armor +110
- Armor Received from Patch Armor +110
- Chance of Uncommon Loot +32% (DEPRECATED)
- Chance of Uncommon Loot +32% (DEPRECATED)
- Chance of Rare Loot +12% (DEPRECATED)
- Chance of Rare Loot +12% (DEPRECATED)
- Inventory Slots +8
- Inventory Slots +8
- Taunt From Attack Damage +32%
- Taunt From Attack Damage +32%
- Taunt From Attack Damage +32%
- Direct Electricity Damage Reduction +27
- Direct Psychic Damage Reduction +27
- Trauma Damage Reduction +8
- Nature Damage Reduction +8
- Poison Damage Reduction +8
- Combat XP Boost +4%
- Poison Damage (Direct&Per-Tick) +16
- Trauma Damage (Direct&Per-Tick) +16
- Nature Damage (Direct&Per-Tick) +16
- Healing Received from Major Healing Abilities +50
- Healing Received from Major Healing Abilities +50
- Monster Rage Boost -8%
- Monster Rage Boost -8%
- Accuracy Boost +16
- Accuracy Boost +16
- Accuracy Boost +16
- Nice Attacks deal +40 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)
- Nice Attacks deal +64 damage and hasten your current Combat Refresh delay by 1 second
- Core Attacks deal +32 damage and hasten your current Combat Refresh delay by 1 second
- Basic Attacks restore 12 Power
- Core Attacks deal +41 damage and reduce the Power cost of your next Minor Heal ability by -22
- Minor Heals restore +33 Health and reduce the damage of the next attack that hits the target by 20%
- Signature Support abilities restore 32 Power to all allies within 20 meters
- Signature Debuffs deal +25% damage and also deal 176 Armor damage
- Signature Support abilities restore 80 Armor to all allies within 20 meters
- Healing of your Major Healing Abilities +74
- Major Healing abilities also restore 112 Armor
- Major Healing abilities have a 65% chance to restore an additional 137 Health
- Major Healing abilities have a 65% chance to restore an additional 137 Health
- Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay
- Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay
- Minor Heals restore 71 Armor
- Minor Heals restore 71 Armor
- Fish Gut Damage +79%
- Fish Gut Damage +79%
- Stake The Heart Damage +94%
- Stake The Heart Damage +94%
- Spore Bomb Damage +37%
- Spore Bomb Damage +37%
- Crossbow Base Damage +48%
- Crossbow Base Damage +48%
- Crossbow Base Damage +48%
- Crossbow Reuse Timer -10
- Crossbow Reuse Timer -10
- Crossbow Reuse Timer -10
- Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds
- Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds
- Crossbow abilities restore 240 health after a 15 second delay
- Crossbow abilities restore 240 health after a 15 second delay
- Crossbow abilities restore 252 armor after a 12 second delay
- Crossbow abilities restore 252 armor after a 12 second delay