Difference between revisions of "Giant Bat/Treasure Effects:By Ability"

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<!-- Updated on January 22, 2019 from v316-->
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<!-- Updated on November 17, 2022 from v374-->
 
==<!--start-->Giant Bat Paired List==
 
==<!--start-->Giant Bat Paired List==
 +
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
 
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
Line 6: Line 7:
  
 
<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
* Giant Bat Base Damage +23%<br>
+
* Giant Bat Base Damage +40%<br>
* Giant Bat Base Damage +23%<br>
+
* Giant Bat Base Damage +40%<br>
* Sonic Damage +28%<br>
+
* Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active<br>
* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br>
+
* Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active<br>
* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br>
+
* Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active<br>
 +
* Indirect Trauma Damage +57% when Giant Bat is active<br>
 +
* Indirect Trauma Damage +57% when Giant Bat is active<br>
 
<br>
 
<br>
<b><u>Bat Stability 3</u></b><br>
+
<b><u>Bat Stability 4</u></b><br>
* Bat Stability heals 65 health<br>
+
* Bat Stability heals 78 health<br>
* Bat Stability heals 65 health<br>
+
* Bat Stability heals 78 health<br>
* Bat Stability restores 92 armor and 14 power<br>
+
* Bat Stability Armor Heal +145<br>
* Bat Stability restores 92 armor and 14 power<br>
+
* Bat Stability Armor Heal +145<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br>
+
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br>
+
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br>
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
 
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
 
 
<br>
 
<br>
<b><u>Confusing Double 4</u></b><br>
+
<b><u>Confusing Double 6</u></b><br>
* Confusing Double heals you for 80 health<br>
+
* Confusing Double heals you for 123 health<br>
* Confusing Double heals you for 80 health<br>
+
* Confusing Double heals you for 123 health<br>
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
+
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds<br>
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
+
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds<br>
* Confusing Double restores 62 Power after a 10 second delay<br>
+
* Confusing Double restores 112 Power after a 10 second delay<br>
 +
* Your Confusing Double deals +55% damage with each attack<br>
 +
* Your Confusing Double deals +55% damage with each attack<br>
 +
* Confusing Double summons an additional figment. Each figment deals +61 damage with each attack<br>
 +
* Confusing Double summons an additional figment. Each figment deals +61 damage with each attack<br>
 
<br>
 
<br>
<b><u>Drink Blood 7</u></b><br>
+
<b><u>Deathscream 6</u></b><br>
* Drink Blood reaps 39 additional health<br>
+
* Confusing Double Reuse Timer -13<br>
* Drink Blood reaps 39 additional health<br>
+
* Confusing Double Reuse Timer -13<br>
* Drink Blood deals +120 direct health damage<br>
+
* Deathscream Damage +46%<br>
* Drink Blood deals +120 direct health damage<br>
+
* Deathscream Damage +46%<br>
* Drink Blood restores 17 power and 17 armor<br>
+
* Deathscream has a 60% chance to deal +100% damage<br>
* Drink Blood restores 17 power and 17 armor<br>
+
* Deathscream has a 60% chance to deal +100% damage<br>
* For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage<br>
+
* Deathscream deals an additional 594 Trauma damage over 12 seconds<br>
* For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage<br>
+
* Deathscream deals an additional 594 Trauma damage over 12 seconds<br>
* For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage<br>
+
* Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m<br>
* For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage<br>
+
* If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick<br>
* Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you<br>
+
* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br>
* Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you<br>
+
* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br>
 
<br>
 
<br>
<b><u>Rip 8</u></b><br>
+
<b><u>Drink Blood 8</u></b><br>
* Rip Damage +23<br>
+
* Drink Blood steals 44 additional health<br>
* Rip Damage +23<br>
+
* Drink Blood steals 44 additional health<br>
* Rip has a 50% chance to deal +58 damage<br>
+
* Drink Blood deals +136 Piercing damage<br>
* Rip has a 50% chance to deal +58 damage<br>
+
* Drink Blood deals +136 Piercing damage<br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
+
* Drink Blood costs -27 Power<br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
+
* Drink Blood costs -27 Power<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br>
+
* For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage<br>
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br>
+
* For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage<br>
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
+
* For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage<br>
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
+
* For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage<br>
 +
* Drink Blood steals 96 more Health over 12 seconds<br>
 +
* Drink Blood steals 96 more Health over 12 seconds<br>
 
<br>
 
<br>
<b><u>Screech 7</u></b><br>
+
<b><u>Rip 9</u></b><br>
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br>
+
* Rip deals +34 damage and restores 11 Power<br>
* Screech Damage +48%<br>
+
* Rip deals +34 damage and restores 11 Power<br>
* Screech Damage +48%<br>
+
* Rip restores 20 Armor<br>
* Screech has a 60% chance to deal +115% damage<br>
+
* Rip restores 20 Armor<br>
* Screech has a 60% chance to deal +115% damage<br>
+
* Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.<br>
* Screech deals +111 armor damage<br>
+
* Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second<br>
* Screech deals +111 armor damage<br>
+
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br>
 +
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.<br>
 +
* Bat Stability provides +45% Projectile Evasion for 10 seconds<br>
 +
* Bat Stability provides +45% Projectile Evasion for 10 seconds<br>
 
<br>
 
<br>
<b><u>Smouldering Gaze 5</u></b><br>
+
<b><u>Screech 8</u></b><br>
* Confusing Double Reuse Timer -10<br>
+
* Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage<br>
* Smouldering Gaze Damage +64%<br>
+
* Screech Damage +41%<br>
* Smouldering Gaze Damage +64%<br>
+
* Screech Damage +41%<br>
* Smouldering Gaze has a 60% chance to deal +128% damage<br>
+
* Screech has a 60% chance to deal +90% damage<br>
* Smouldering Gaze has a 60% chance to deal +128% damage<br>
+
* Screech has a 60% chance to deal +90% damage<br>
* Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage<br>
+
* Screech deals +122 damage<br>
* Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage<br>
+
* Screech deals +122 damage<br>
 +
* Screech deals 240 Trauma damage over 12 seconds<br>
 +
* Screech deals 240 Trauma damage over 12 seconds<br>
 +
* If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick<br>
 +
* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br>
 +
* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br>
 
<br>
 
<br>
<b><u>Sonic Burst 7</u></b><br>
+
<b><u>Sonic Burst 8</u></b><br>
* Sonic Burst Damage +51%<br>
+
* Sonic Burst Damage +49%<br>
* Sonic Burst Damage +51%<br>
+
* Sonic Burst Damage +49%<br>
* Sonic Burst has a 60% chance to deal +62% damage to all targets<br>
+
* Sonic Burst has a 60% chance to deal +100% damage to all targets<br>
* Sonic Burst has a 60% chance to deal +62% damage to all targets<br>
+
* Sonic Burst has a 60% chance to deal +100% damage to all targets<br>
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage<br>
+
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage<br>
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage<br>
+
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage<br>
 +
* Sonic Burst deals 210 Trauma damage over 12 seconds<br>
 +
* Sonic Burst deals 210 Trauma damage over 12 seconds<br>
 +
* If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick<br>
 +
* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br>
 +
* Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds<br>
 
<br>
 
<br>
<b><u>Tear 7</u></b><br>
+
<b><u>Tear 8</u></b><br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
+
* Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.<br>
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
+
* Tear Damage +45%<br>
* Tear Damage +46%<br>
+
* Tear Damage +45%<br>
* Tear Damage +46%<br>
+
* Tear has a 50% chance to deal +100% damage<br>
* Tear has a 50% chance to deal +111% damage<br>
+
* Tear has a 50% chance to deal +100% damage<br>
* Tear has a 50% chance to deal +111% damage<br>
+
* Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
* Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
+
* Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
* Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
+
* Tear and Virulent Bite deal +85 damage<br>
* Tear deals +60 damage and restores 18 Armor to you<br>
+
* Tear and Virulent Bite deal +85 damage<br>
* Tear deals +60 damage and restores 18 Armor to you<br>
+
* Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second<br>
 
<br>
 
<br>
<b><u>Virulent Bite 7</u></b><br>
+
<b><u>Virulent Bite 8</u></b><br>
 +
* Tear and Virulent Bite deal +85 damage<br>
 +
* Tear and Virulent Bite deal +85 damage<br>
 
* Virulent Bite Damage +49%<br>
 
* Virulent Bite Damage +49%<br>
 
* Virulent Bite Damage +49%<br>
 
* Virulent Bite Damage +49%<br>
* Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage<br>
+
* Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage<br>
* Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage<br>
+
* Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage<br>
* Virulent Bite deals 192 Trauma damage to health over 12 seconds<br>
+
* Virulent Bite deals 222 Trauma damage to health over 12 seconds<br>
* Virulent Bite deals 192 Trauma damage to health over 12 seconds<br>
+
* Virulent Bite deals 222 Trauma damage to health over 12 seconds<br>
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br>
+
* Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage<br>
 
<br>
 
<br>
<b><u>Wing Vortex 7</u></b><br>
+
<b><u>Wing Vortex 8</u></b><br>
* Wing Vortex Damage +38%<br>
+
* Wing Vortex Damage +36.5%<br>
* Wing Vortex Damage +38%<br>
+
* Wing Vortex Damage +36.5%<br>
* Wing Vortex has a 90% chance to deal +24% damage<br>
+
* Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you<br>
* Wing Vortex has a 90% chance to deal +24% damage<br>
+
* Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you<br>
* Wing Vortex has a 30% chance to deal +34% damage and stun all targets<br>
+
* Wing Vortex has a 30% chance to deal +38% damage and stun all targets<br>
* Wing Vortex has a 30% chance to deal +34% damage and stun all targets<br>
+
* Wing Vortex has a 30% chance to deal +38% damage and stun all targets<br>
* Wing Vortex cause targets' next attack to deal -64 damage<br>
+
* Wing Vortex causes targets' next attack to deal -74 damage<br>
* Wing Vortex cause targets' next attack to deal -64 damage<br>
+
* Wing Vortex causes targets' next attack to deal -74 damage<br>
 
<br>
 
<br>

Latest revision as of 12:42, 18 November 2022

Giant Bat Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Giant Bat Base Damage +40%
  • Giant Bat Base Damage +40%
  • Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
  • Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Indirect Trauma Damage +57% when Giant Bat is active
  • Indirect Trauma Damage +57% when Giant Bat is active


Bat Stability 4

  • Bat Stability heals 78 health
  • Bat Stability heals 78 health
  • Bat Stability Armor Heal +145
  • Bat Stability Armor Heal +145
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.


Confusing Double 6

  • Confusing Double heals you for 123 health
  • Confusing Double heals you for 123 health
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
  • Confusing Double restores 112 Power after a 10 second delay
  • Your Confusing Double deals +55% damage with each attack
  • Your Confusing Double deals +55% damage with each attack
  • Confusing Double summons an additional figment. Each figment deals +61 damage with each attack
  • Confusing Double summons an additional figment. Each figment deals +61 damage with each attack


Deathscream 6

  • Confusing Double Reuse Timer -13
  • Confusing Double Reuse Timer -13
  • Deathscream Damage +46%
  • Deathscream Damage +46%
  • Deathscream has a 60% chance to deal +100% damage
  • Deathscream has a 60% chance to deal +100% damage
  • Deathscream deals an additional 594 Trauma damage over 12 seconds
  • Deathscream deals an additional 594 Trauma damage over 12 seconds
  • Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m
  • If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
  • Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
  • Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds


Drink Blood 8

  • Drink Blood steals 44 additional health
  • Drink Blood steals 44 additional health
  • Drink Blood deals +136 Piercing damage
  • Drink Blood deals +136 Piercing damage
  • Drink Blood costs -27 Power
  • Drink Blood costs -27 Power
  • For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
  • For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
  • For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
  • For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
  • Drink Blood steals 96 more Health over 12 seconds
  • Drink Blood steals 96 more Health over 12 seconds


Rip 9

  • Rip deals +34 damage and restores 11 Power
  • Rip deals +34 damage and restores 11 Power
  • Rip restores 20 Armor
  • Rip restores 20 Armor
  • Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
  • Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Bat Stability provides +45% Projectile Evasion for 10 seconds
  • Bat Stability provides +45% Projectile Evasion for 10 seconds


Screech 8

  • Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
  • Screech Damage +41%
  • Screech Damage +41%
  • Screech has a 60% chance to deal +90% damage
  • Screech has a 60% chance to deal +90% damage
  • Screech deals +122 damage
  • Screech deals +122 damage
  • Screech deals 240 Trauma damage over 12 seconds
  • Screech deals 240 Trauma damage over 12 seconds
  • If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
  • Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
  • Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds


Sonic Burst 8

  • Sonic Burst Damage +49%
  • Sonic Burst Damage +49%
  • Sonic Burst has a 60% chance to deal +100% damage to all targets
  • Sonic Burst has a 60% chance to deal +100% damage to all targets
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
  • Sonic Burst deals 210 Trauma damage over 12 seconds
  • Sonic Burst deals 210 Trauma damage over 12 seconds
  • If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
  • Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
  • Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds


Tear 8

  • Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
  • Tear Damage +45%
  • Tear Damage +45%
  • Tear has a 50% chance to deal +100% damage
  • Tear has a 50% chance to deal +100% damage
  • Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear and Virulent Bite deal +85 damage
  • Tear and Virulent Bite deal +85 damage
  • Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second


Virulent Bite 8

  • Tear and Virulent Bite deal +85 damage
  • Tear and Virulent Bite deal +85 damage
  • Virulent Bite Damage +49%
  • Virulent Bite Damage +49%
  • Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
  • Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
  • Virulent Bite deals 222 Trauma damage to health over 12 seconds
  • Virulent Bite deals 222 Trauma damage to health over 12 seconds
  • Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage


Wing Vortex 8

  • Wing Vortex Damage +36.5%
  • Wing Vortex Damage +36.5%
  • Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
  • Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
  • Wing Vortex has a 30% chance to deal +38% damage and stun all targets
  • Wing Vortex has a 30% chance to deal +38% damage and stun all targets
  • Wing Vortex causes targets' next attack to deal -74 damage
  • Wing Vortex causes targets' next attack to deal -74 damage