Difference between revisions of "Necromancy/Treasure Effects:By Ability"

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<!-- Updated on November 07, 2019 from v327-->
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<!-- Updated on November 17, 2022 from v374-->
 
==<!--start-->Necromancy Paired List==
 
==<!--start-->Necromancy Paired List==
 +
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
 
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
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* Death's Hold causes target to take +14% damage from Slashing for 15 seconds<br>
 
* Death's Hold causes target to take +14% damage from Slashing for 15 seconds<br>
 
* Death's Hold causes target to take +14% damage from Electricity for 15 seconds<br>
 
* Death's Hold causes target to take +14% damage from Electricity for 15 seconds<br>
 +
* Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds<br>
 
<br>
 
<br>
 
<b><u>Deathgaze 7</u></b><br>
 
<b><u>Deathgaze 7</u></b><br>
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* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>
 
* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>
 
* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>
 
* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>
<br>
 
<b><u>Free-Summon Skeletal Archer 6</u></b><br>
 
* Summoned Skeletons deal +17% direct damage<br>
 
* Summoned Skeletons deal +17% direct damage<br>
 
* Summoned Skeletons have +50 health<br>
 
* Summoned Skeletons have +50 health<br>
 
* Summoned Skeletons have +76 armor<br>
 
* Summoned Skeletons have +76 armor<br>
 
* Summoned Skeletal Archers and Mages deal +28 direct damage<br>
 
* Summoned Skeletal Archers and Mages deal +28 direct damage<br>
 
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
 
* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>
 
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
 
* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>
 
* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
 
 
<br>
 
<br>
 
<b><u>Heal Undead 8</u></b><br>
 
<b><u>Heal Undead 8</u></b><br>
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<br>
 
<br>
 
<b><u>Raise Zombie 8</u></b><br>
 
<b><u>Raise Zombie 8</u></b><br>
* Using Raise Zombie on an existing zombie increases its damage +34% for 60 seconds<br>
+
* Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds<br>
* Using Raise Zombie on an existing zombie increases its damage +34% for 60 seconds<br>
+
* Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds<br>
 
* Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)<br>
 
* Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)<br>
 
* Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)<br>
 
* Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)<br>
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* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>
 
* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>
 
* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>
 
* Rebuild Undead restores 110 health/armor to your undead after a 10 second delay<br>
* Rebuild Undead Power Cost -35<br>
+
* Rebuild Undead Power Cost -34<br>
 
* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>
 
* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>
 
* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>
 
* Heal Undead and Rebuild Undead restore +26 Health/Armor<br>

Latest revision as of 12:42, 18 November 2022

Necromancy Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Necromancy Base Damage +40%
  • Necromancy Base Damage +40%
  • Indirect Psychic Damage +40% when Necromancy is active
  • Indirect Psychic Damage +40% when Necromancy is active
  • Indirect Fire Damage +40% when Necromancy is active
  • Indirect Fire Damage +40% when Necromancy is active


Death's Hold 7

  • Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
  • Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
  • Death's Hold Damage +98%
  • Death's Hold Damage +98%
  • Death's Hold causes target to take +14% damage from Slashing for 15 seconds
  • Death's Hold causes target to take +14% damage from Electricity for 15 seconds
  • Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds


Deathgaze 7

  • Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
  • Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
  • Deathgaze deals +84 damage and restores 83 armor to you
  • Deathgaze deals +84 damage and restores 83 armor to you
  • Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
  • Deathgaze deals +104 damage and reuse timer is -3 seconds
  • Deathgaze deals +104 damage and reuse timer is -3 seconds


Heal Undead 8

  • Heal Undead and Rebuild Undead restore +26 Health/Armor
  • Heal Undead and Rebuild Undead restore +26 Health/Armor
  • Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds
  • Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
  • Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
  • Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
  • Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds


Heart's Power 2

  • Heart's Power has a 28% chance to not actually consume the heart(s) (DEPRECATED)


Life Crush 7

Life Steal 7

  • Life Steal restores 34 Health
  • Life Steal restores 34 Health
  • Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
  • Life Steal reaps 35 additional health
  • Life Steal reaps 35 additional health
  • Life Steal deals 220 Psychic damage over 10 seconds
  • Life Steal deals 220 Psychic damage over 10 seconds


Provoke Undead 7

  • Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
  • Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
  • Provoke Undead causes your minions to deal +35 damage for 10 seconds
  • Provoke Undead causes your minions to deal +35 damage for 10 seconds
  • Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
  • Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds


Raise Skeletal Archer 7

  • Summoned Skeletons deal +17% direct damage
  • Summoned Skeletons deal +17% direct damage
  • Summoned Skeletons have +50 health
  • Summoned Skeletons have +50 health
  • Summoned Skeletons have +76 armor
  • Summoned Skeletons have +76 armor
  • Summoned Skeletal Archers and Mages deal +28 direct damage
  • Summoned Skeletal Archers and Mages deal +28 direct damage
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage


Raise Skeletal Battle Mage 6

  • Summoned Skeletons deal +17% direct damage
  • Summoned Skeletons deal +17% direct damage
  • Summoned Skeletons have +50 health
  • Summoned Skeletons have +50 health
  • Summoned Skeletons have +76 armor
  • Summoned Skeletons have +76 armor
  • Summoned Skeletal Archers and Mages deal +28 direct damage
  • Summoned Skeletal Archers and Mages deal +28 direct damage
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage


Raise Skeletal Swordsman 7

  • Summoned Skeletons deal +17% direct damage
  • Summoned Skeletons deal +17% direct damage
  • Summoned Skeletons have +50 health
  • Summoned Skeletons have +50 health
  • Summoned Skeletons have +76 armor
  • Summoned Skeletons have +76 armor
  • Summoned Skeletal Swordsmen have +108 armor
  • Summoned Skeletal Swordsmen have +108 armor
  • Summoned Skeletal Swordsmen taunt as if they did 850% more damage
  • Summoned Skeletal Swordsmen taunt as if they did 850% more damage
  • Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often (DEPRECATED)
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
  • Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage


Raise Zombie 8

  • Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
  • Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
  • Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
  • Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
  • Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
  • Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
  • Raised Zombies deal +21% damage
  • Raised Zombies deal +21% damage
  • Raised Zombies deal +39 damage and taunt as if they did +200% more damage
  • Raised Zombies deal +39 damage and taunt as if they did +200% more damage
  • Raised Zombies deal +20 damage and speed is +10


Rebuild Undead 8

  • Rebuild Undead Healing +71
  • Rebuild Undead Healing +71
  • Rebuild Undead restores 55 Health to you
  • Rebuild Undead restores 55 Health to you
  • Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
  • Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
  • Rebuild Undead Power Cost -34
  • Heal Undead and Rebuild Undead restore +26 Health/Armor
  • Heal Undead and Rebuild Undead restore +26 Health/Armor


Spark of Death 7

  • Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Spark of Death Damage +40%
  • Spark of Death Damage +40%
  • Spark of Death deals 180 Psychic damage over 12 seconds
  • Spark of Death deals 180 Psychic damage over 12 seconds
  • Spark of Death deals +28% damage and taunts +360
  • Spark of Death deals +28% damage and taunts +360


Spleen's Power 2

Wave of Darkness 6

  • Wave of Darkness Damage +44%
  • Wave of Darkness Damage +44%
  • Wave of Darkness deals 228 Psychic damage over 12 seconds
  • Wave of Darkness deals 228 Psychic damage over 12 seconds
  • Wave of Darkness deals +83 damage and reuse timer is -1 second
  • Wave of Darkness deals +83 damage and reuse timer is -1 second
  • Wave of Darkness deals +160 damage to sentient creatures
  • Wave of Darkness deals +160 damage to sentient creatures