Difference between revisions of "Unarmed/Treasure Effects:By Slot"
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− | <!-- Updated on November | + | <!-- Updated on November 17, 2022 from v374--> |
==<!--start-->Unarmed Slot List== | ==<!--start-->Unarmed Slot List== | ||
+ | <noinclude>[[Category:Treasure Effects By Slot]]</noinclude> | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
<b><u>Head</u></b><br> | <b><u>Head</u></b><br> | ||
* Unarmed Base Damage +40%<br> | * Unarmed Base Damage +40%<br> | ||
− | * Unarmed attacks deal + | + | * Unarmed attacks deal +42 Armor damage<br> |
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br> | * While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br> | ||
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br> | * While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br> | ||
* Taunt From Attack Damage +80% when Unarmed is active<br> | * Taunt From Attack Damage +80% when Unarmed is active<br> | ||
− | * Mamba Strike Damage + | + | * Mamba Strike Damage +47 and Reuse Time -1 sec<br> |
* Barrage costs -14 Power and restores 23 Armor to you<br> | * Barrage costs -14 Power and restores 23 Armor to you<br> | ||
* Hip Throw and Bodyslam deal +22% damage and generate -390 Rage<br> | * Hip Throw and Bodyslam deal +22% damage and generate -390 Rage<br> | ||
− | * Bodyslam deals + | + | * Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds<br> |
− | * Slashing Strike | + | * Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds<br> |
− | * Infuriating Fist | + | * Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.<br> |
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* Jab and Infuriating Fist Damage +64<br> | * Jab and Infuriating Fist Damage +64<br> | ||
* Knee Kick Damage +44%<br> | * Knee Kick Damage +44%<br> | ||
− | * While Unarmed skill is active: | + | * While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> |
* Kick attacks restore 42 Armor<br> | * Kick attacks restore 42 Armor<br> | ||
* Headbutt Damage +44%<br> | * Headbutt Damage +44%<br> | ||
+ | * Claw Barrage Damage +119<br> | ||
* Hip Throw Damage +50%<br> | * Hip Throw Damage +50%<br> | ||
* Bodyslam heals you for 130 health<br> | * Bodyslam heals you for 130 health<br> | ||
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br> | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br> | ||
− | * Cobra Strike and Mamba Strike restore | + | * Cobra Strike and Mamba Strike restore 42 Armor to you<br> |
* Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br> | * Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br> | ||
− | * Infuriating Fist | + | * Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.<br> |
<b><u>Legs</u></b><br> | <b><u>Legs</u></b><br> | ||
* Unarmed attacks deal +20% damage when you have 33% or less of your Armor left<br> | * Unarmed attacks deal +20% damage when you have 33% or less of your Armor left<br> | ||
− | * While Unarmed skill is active: | + | * While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br> |
− | * Kick Damage + | + | * Kick Damage +80<br> |
* Kick attacks deal +34% damage when you have 33% or less of your Armor left<br> | * Kick attacks deal +34% damage when you have 33% or less of your Armor left<br> | ||
* Barrage Damage +54%<br> | * Barrage Damage +54%<br> | ||
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* Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds<br> | * Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds<br> | ||
* Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)<br> | * Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)<br> | ||
− | * Hip Throw deals + | + | * Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage<br> |
* Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20<br> | * Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20<br> | ||
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br> | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds<br> | ||
* Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds<br> | * Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds<br> | ||
* Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br> | * Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br> | ||
+ | * Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.<br> | ||
* Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing<br> | * Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing<br> | ||
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* Jab and Infuriating Fist Damage +64<br> | * Jab and Infuriating Fist Damage +64<br> | ||
* Knee Kick Damage +44%<br> | * Knee Kick Damage +44%<br> | ||
− | * While Unarmed skill is active: | + | * While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br> |
− | * While Unarmed skill is active: | + | * While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate<br> |
* Front Kick Damage +40%<br> | * Front Kick Damage +40%<br> | ||
* While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate<br> | * While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate<br> | ||
+ | * Claw Barrage Damage +119<br> | ||
* Cobra Strike and Mamba Strike Damage +51%<br> | * Cobra Strike and Mamba Strike Damage +51%<br> | ||
* Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br> | * Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds<br> | ||
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<b><u>MainHand</u></b><br> | <b><u>MainHand</u></b><br> | ||
* Unarmed Base Damage +40%<br> | * Unarmed Base Damage +40%<br> | ||
− | * Unarmed attacks deal + | + | * Unarmed attacks deal +42 Armor damage<br> |
* Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> | * Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> | ||
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br> | * While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br> | ||
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br> | * While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br> | ||
− | * Kick Damage + | + | * Kick Damage +80<br> |
* Hip Throw Damage +50%<br> | * Hip Throw Damage +50%<br> | ||
* Bodyslam Damage +47%<br> | * Bodyslam Damage +47%<br> | ||
* Bodyslam deals +435 damage to non-Elite enemies<br> | * Bodyslam deals +435 damage to non-Elite enemies<br> | ||
− | * Bruising Blow Damage + | + | * Bruising Blow Damage +55%<br> |
− | * Slashing Strike | + | * Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds<br> |
<b><u>OffHand</u></b><br> | <b><u>OffHand</u></b><br> | ||
* Punch, Jab, and Infuriating Fist restore 18 Health to you<br> | * Punch, Jab, and Infuriating Fist restore 18 Health to you<br> | ||
− | * Mamba Strike Damage + | + | * Mamba Strike Damage +47 and Reuse Time -1 sec<br> |
− | * Mamba Strike and Front Kick damage + | + | * Mamba Strike and Front Kick damage +68<br> |
* Kick attacks deal +18% damage and slow target's movement speed by 45%<br> | * Kick attacks deal +18% damage and slow target's movement speed by 45%<br> | ||
* Barrage costs -14 Power and restores 23 Armor to you<br> | * Barrage costs -14 Power and restores 23 Armor to you<br> | ||
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* Bodyslam heals you for 130 health<br> | * Bodyslam heals you for 130 health<br> | ||
* Slashing Strike Damage +31%<br> | * Slashing Strike Damage +31%<br> | ||
− | * Slashing Strike | + | * Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds<br> |
* Chance to Ignore Knockbacks +30% when Unarmed is active<br> | * Chance to Ignore Knockbacks +30% when Unarmed is active<br> | ||
* Infuriating Fist deals +40% damage and taunts +400<br> | * Infuriating Fist deals +40% damage and taunts +400<br> | ||
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* Unarmed attacks deal +20% damage when you have 33% or less of your Armor left<br> | * Unarmed attacks deal +20% damage when you have 33% or less of your Armor left<br> | ||
* Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> | * Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br> | ||
− | * Mamba Strike and Front Kick damage + | + | * Mamba Strike and Front Kick damage +68<br> |
* Kick attacks deal +34% damage when you have 33% or less of your Armor left<br> | * Kick attacks deal +34% damage when you have 33% or less of your Armor left<br> | ||
* Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br> | * Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br> | ||
− | * Hip Throw deals + | + | * Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage<br> |
* Bruising Blow causes the target to take +24% damage from Poison for 20 seconds<br> | * Bruising Blow causes the target to take +24% damage from Poison for 20 seconds<br> | ||
* Bodyslam deals +435 damage to non-Elite enemies<br> | * Bodyslam deals +435 damage to non-Elite enemies<br> | ||
+ | * Cobra Strike Damage +80<br> | ||
* Bruising Blow and Headbutt restore 28 Health<br> | * Bruising Blow and Headbutt restore 28 Health<br> | ||
* Slashing Strike Damage +31%<br> | * Slashing Strike Damage +31%<br> | ||
− | * Slashing Strike | + | * Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds<br> |
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* Punch, Jab, and Infuriating Fist restore 18 Health to you<br> | * Punch, Jab, and Infuriating Fist restore 18 Health to you<br> | ||
* Taunt From Attack Damage +80% when Unarmed is active<br> | * Taunt From Attack Damage +80% when Unarmed is active<br> | ||
− | * Kick Damage + | + | * Kick Damage +80<br> |
* Kick attacks restore 42 Armor<br> | * Kick attacks restore 42 Armor<br> | ||
* Barrage Damage +54%<br> | * Barrage Damage +54%<br> | ||
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* Headbutt and Knee Kick Damage +108<br> | * Headbutt and Knee Kick Damage +108<br> | ||
* Bodyslam Damage +47%<br> | * Bodyslam Damage +47%<br> | ||
− | * Cobra Strike and Mamba Strike restore | + | * Cobra Strike and Mamba Strike restore 42 Armor to you<br> |
− | * Bruising Blow Damage + | + | * Bruising Blow Damage +55%<br> |
* Infuriating Fist deals +40% damage and taunts +400<br> | * Infuriating Fist deals +40% damage and taunts +400<br> |
Latest revision as of 12:40, 18 November 2022
Unarmed Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Unarmed Base Damage +40%
- Unarmed attacks deal +42 Armor damage
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
- Taunt From Attack Damage +80% when Unarmed is active
- Mamba Strike Damage +47 and Reuse Time -1 sec
- Barrage costs -14 Power and restores 23 Armor to you
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds
- Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
- Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.
Chest
- Jab and Infuriating Fist Damage +64
- Knee Kick Damage +44%
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- Kick attacks restore 42 Armor
- Headbutt Damage +44%
- Claw Barrage Damage +119
- Hip Throw Damage +50%
- Bodyslam heals you for 130 health
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Cobra Strike and Mamba Strike restore 42 Armor to you
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.
Legs
- Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- Kick Damage +80
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Barrage Damage +54%
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Headbutt and Knee Kick Damage +108
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Cobra Strike and Mamba Strike Damage +51%
- Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow and Headbutt restore 28 Health
Hands
- Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
- Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
- Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
- Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
- Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing
Feet
- Jab and Infuriating Fist Damage +64
- Knee Kick Damage +44%
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- Front Kick Damage +40%
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
- Claw Barrage Damage +119
- Cobra Strike and Mamba Strike Damage +51%
- Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds
MainHand
- Unarmed Base Damage +40%
- Unarmed attacks deal +42 Armor damage
- Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
- Kick Damage +80
- Hip Throw Damage +50%
- Bodyslam Damage +47%
- Bodyslam deals +435 damage to non-Elite enemies
- Bruising Blow Damage +55%
- Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
OffHand
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- Mamba Strike Damage +47 and Reuse Time -1 sec
- Mamba Strike and Front Kick damage +68
- Kick attacks deal +18% damage and slow target's movement speed by 45%
- Barrage costs -14 Power and restores 23 Armor to you
- Headbutt Damage +44%
- Bodyslam heals you for 130 health
- Slashing Strike Damage +31%
- Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Infuriating Fist deals +40% damage and taunts +400
Necklace
- Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Mamba Strike and Front Kick damage +68
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
- Bodyslam deals +435 damage to non-Elite enemies
- Cobra Strike Damage +80
- Bruising Blow and Headbutt restore 28 Health
- Slashing Strike Damage +31%
- Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
Ring
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- Taunt From Attack Damage +80% when Unarmed is active
- Kick Damage +80
- Kick attacks restore 42 Armor
- Barrage Damage +54%
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Headbutt and Knee Kick Damage +108
- Bodyslam Damage +47%
- Cobra Strike and Mamba Strike restore 42 Armor to you
- Bruising Blow Damage +55%
- Infuriating Fist deals +40% damage and taunts +400